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H5 Playlog


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I suck at making topic titles.

Anywho, I've decided to start a H5 playlog, complete with screenshots to accuratley depict what I am doing, do beat each chapter. I intend this to be some kind of a reference for others struggling with this mode. I WILL NOT be doing the gaiden chapters, as I aim to keep every character alive, and recruit them all as well (with the obvious exceptions of the gaiden characters). I'm not going for LTC, it's more just a way to show people how to beat each chapter.

I will probably use the Warp staff at some point, but not to skip over chapters entirely. If I don't mention a strategy you think is noteworthy, feel free to say so.

This run is complete:

[spoiler=Chapter Directory]Chapter 1: This post

Chapter 2: http://serenesforest.net/forums/index.php?showtopic=29164&view=findpost&p=1770667

Chapter 3: http://serenesforest.net/forums/index.php?showtopic=29164&view=findpost&p=1770916

Chapter 4: http://serenesforest.net/forums/index.php?showtopic=29164&view=findpost&p=1771041

Chapter 5: http://serenesforest.net/forums/index.php?showtopic=29164&view=findpost&p=1772907

Chapter 6: http://serenesforest.net/forums/index.php?showtopic=29164&view=findpost&p=1773336

Chapter 7: http://serenesforest.net/forums/index.php?showtopic=29164&view=findpost&p=1776661

Chapter 8: http://serenesforest.net/forums/index.php?showtopic=29164&view=findpost&p=1781861

Chapter 9: http://serenesforest.net/forums/index.php?showtopic=29164&view=findpost&p=1809109

Chapter 10: http://serenesforest.net/forums/index.php?showtopic=29164&view=findpost&p=1810519

Chapter 11: http://serenesforest.net/forums/index.php?showtopic=29164&view=findpost&p=1844826

Chapter 12: http://serenesforest.net/forums/index.php?showtopic=29164&view=findpost&p=1846426

Chapter 13: http://serenesforest.net/forums/index.php?showtopic=29164&view=findpost&p=1852069

Chapter 14: http://serenesforest.net/forums/index.php?showtopic=29164&view=findpost&p=1857938

Chapter 15: http://serenesforest.net/forums/index.php?showtopic=29164&view=findpost&p=1865004

Chapter 16: http://serenesforest.net/forums/index.php?showtopic=29164&view=findpost&p=1895494

Chapter 17: http://serenesforest.net/forums/index.php?showtopic=29164&view=findpost&p=1908630

Chapter 18: http://serenesforest.net/forums/index.php?showtopic=29164&view=findpost&p=1909058

Chapter 19: http://serenesforest.net/forums/index.php?showtopic=29164&view=findpost&p=1909531

Chapter 20: http://serenesforest.net/forums/index.php?showtopic=29164&view=findpost&p=1909933

Chapter 21: http://serenesforest.net/forums/index.php?showtopic=29164&view=findpost&p=1910057

Chapter 22: http://serenesforest.net/forums/index.php?showtopic=29164&view=findpost&p=1910154

Chapter 23: http://serenesforest.net/forums/index.php?showtopic=29164&view=findpost&p=1910255

Chapter 24: http://serenesforest.net/forums/index.php?showtopic=29164&view=findpost&p=1910362

ENDGAME: http://serenesforest.net/forums/index.php?showtopic=29164&view=findpost&p=1910506

WRAPUP: http://serenesforest.net/forums/index.php?showtopic=29164&view=findpost&p=1910511

Without further ado, Chapter 1!

[spoiler=Chapter 1 Notes]Units Deployed: Marth, Jeigan, Cain, Abel, Gordin, Draug, Shiida; (Wrys)

Marth - He's 3HKO'd, which actually isn't too bad, but his offence is atrocious. He can't have an EP effecively, so he's not very effective this chapter.

Jeigan - He's 4HKO'd with the Iron Sword equipped, or if he's on a fort with a lance, which is very good in this chapter. He 2HKO's Pirates with the Silver Lance, but he doesn't do enough damage to set up a kill with any other weapon, which is unfourtunate. Without his lance, his offence is slightly better than the rest, as he can effectively use the EP for offence.

Cain - His offence is similar to Abel's, but you'll want him to be using Lances as much as possible so he can use Javelins and the Ridersbane ASAP.

Abel - He's slightly better than Cain here, due to having inaccurate chip damage, which is better than no chip damage at all. Cain's +1 Strength base does nothing for him in this chapter.

Gordin - Gordin does quite well in this chapter for an archer. He has very solid chip damage with the steel bow, and it's far more accurate than the Javelin. Don't leave him exposed when he has it equipped though, he will be ORKO'd because he's weighed down by it.

Draug - Performs well in this chapter, as he isn't doubled, and is 4HKO'd (5HKO'd on a fort). His offence isn't to shabby either, on par with Cain and Abel.

Shiida - Her offence is pretty bad in this chapter, and she's 2HKO'd. Doubling might seem attractive, but it's not really worth it.

Wrys - Don't underestimate this dude, he's invaluable in the first 3 chapters.

Gifju.png

I like to send Jeigan to the fort right on turn 1. It's nice to get some solid chip damage off on the first "wave" of pirates.

mYV6G.png

This is exhibiting one of Jeigan's biggest downfalls; enemies will always have crit on him due to his bad base luck. One unlucky crit, and you've lost a very key unit here. It also shows Jeigan's bulk as well.

aNjs4.png

Draug had an unfourtunate miss on the northern Pirate, so I had to blow a Silver lance use there. Gordin has excellent chip damage here, at a reasonable hitrate, and nice damage. All these Pirates are cleaned up pretty easily, as the bottom two are finished by anybody, leaving only the two to the north among 5 units.

I should probably mention not to move any units too far south, as the hunter will come after you prematurely, and cause some problems. Once he's lured, he's no problem to take care of, just surround him, and he's useless. At this point, your units will definately be low on health, you may want to stop and heal up everyone at the fort.

tnf0M.png

Draug and Jeigan are protecting the other slightly hurt units. I ended up moving Marth down to one of the houses out of the range of the second pirate so he could recruit Wrys the turn after, but Draug missed an Iron Lance shot, so Marth was forced to kill something, which I suppose isn't a bad thing, he might need the exp.

qeCmo.png

He proc'd an extra point of speed, which would have been disasterous if he doubled Jeigan. If this dude had a hand axe, he would be a massive bitch to take down.

2t0n0.png

I didn't really show it, but I had Jeigan wait in front of the boss with his silver lance, and hit him with a counter, while everyone else fired Javelins/Bows at him to do bad chip damage at horrid accuracy. I got pretty lucky here, and it only took 3 turns to kill him, but don't be surprised if it takes much longer. Never try to finish this dude with the Silver Lance, 59 hit isn't reliable at all.

This chapter took me 13 turns, but I got lucky on the boss. This chapter has no real incentive to play quickly however, there are no reinforcements. I suppose if you sit back and wait for them to come to you, you may be overwhelmed.

U[spoiler=UNIT STATS]

NIT     CLASS            LEVEL    HP  ST  SK  SP  LC  DF  RS  WEP LEVEL
MARTH    LORD             01.90    18  05  03  07  07  07  00  D SWORD
SHIIDA   PEGASUS KNIGHT   01.51    16  04  06  12  09  07  06  D LANCE
CAIN     CAVALIER         02.90    21  08  06  07  04  07  00  D SWORD E LANCE
ABEL     CAVALIER         03.11    21  07  09  07  02  08  00  D LANCE E SWORD
DRAUG    KNIGHT           01.70    20  07  03  03  01  11  00  D LANCE
JEIGAN   PALADIN       ??/01.69    22  07  10  08  01  09  06  B LANCE D SWORD
GORDIN   ARCHER           01.61    18  05  03  04  04  06  00  D BOW
WRYS     CURATE           01.51    16  02  05  06  02  03  06  E STAFF

Edited by General Horace
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So, recently, I decided to try and relatively low-turn H5 as a side project while working on my S rank HHM log. I was actually a little proud to do have done C1 in 13 turns. You wound me, General_Horace...you wound me. gee_wiz_emoticon.gif

Anyways, good luck on the log!

Edited by Kngt_Of_Titania
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Looking forward to this. Keep it up.

In all honesty, I tried doing H5 multiple times, but I kept getting my ass kicked on the first map, so I don't have much else to say.

Edited by darkandroid125
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Looking forward to this. Keep it up.

In all honesty, I tried doing H5 multiple times, but I kept getting my ass kicked on the first map, so I don't have much else to say.

It gets easier after the first map...trust me. Then easier after the second...then easier after the third. Reclassing options and tons of good units on C2, C3, and C4 (Barst, Cord, Ogma, and Castor to a lesser extent) are making C5 kind of mediocre in difficulty (which is what I'm on atm...I'm juggling between FE7, FE11, and FE12 playthroughs atm...and personally, FE12 is quickly becoming my favorite. DAMN YOU NINTENDO FOR NOT MAKING IT IN ENGLISH!).

Ahem, anyways, give C1 a chance again. If you can get past it, you're golden. I'm posting turn counts that are faster than some people in H3, which aren't too hard once you're smart enough to realize that Wind Spear +4 MT forged pretty much makes Caeda one-shot almost every cav and knight ON H5.

Edited by Kngt_Of_Titania
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Thanks for the support everyone, I'm just going to reiterate this isn't going for turncounts, I'm just putting them there as ballpark figures.

[spoiler=Chapter 2 Notes]Units Deployed: Marth, Jeigan, Cain, Abel, Draug, Gordin, Shiida, Wrys, Bord, Cord, Barst, Ogma; (Darros); (Castor)

Marth - He's still quite bad. He's now 2HKO'd as enemy strength has taken a huge jump (by 4-5 points). There are some cavaliers in this chapter, so he can use his rapier for some effective damage.

Jeigan - Jeigan is still clutch with his silver lance, and a bulky, Javelin chucker without it. He's your best candidate for holding the bridges, and is one of two units that can survive a pirate + a hunter, which is actually pretty key for a couple strategies I pull off this chapter.

Cain - He can use Ogma's steel sword for more damage than Abel I guess. I opted to work on his lance rank instead; it's far more important. He's 2HKO'd by pirates, and needs two points of speed to not be doubled by hunters.

Abel - Cain minus steel sword useage, but can toss javelins. Needs only 1 point of speed to avoid getting doubled by the hunters here.

Draug - After his very solid chapter 1 performance, this guy has massive issues here. If the Pirates have 20 Attack (13 Strength), he's doubled and ORKO'd without a HP/defence proc.

Gordin - Chip damage is still nice to have around, but with water everywhere, it's tough to use him without exposing him to danger until later on in the chapter. ORKO'd by hunters without a HP or defence proc.

Shiida - Another unit's chip and the Wing Spear will dispose of one of those annoying cavaliers. Aside from the cavaliers, she's pretty useless beyond javelin chucking.

Wrys - This guy is clutch here. I mean, you could sit around and heal everyone via the forts, but that takes a long time.

Bord - His axe rank means zilch here, Barst should keep his hand axe, and by the time you can buy them, the chapter is over, and the boss has a hand axe. He's also doubled and ORKO'd by hunters at base.

Cord - I suppose he fares slightly better than Bord here, he's not doubled by the hunters due to his nice speed.

Barst - He's awesome here. Along with Jeigan, he can survive the pirate/hunter combo, and has the best 1-2 range on the team (if he connects, but nobody is accurate at this point.) He packs one less attack with his steel axe as Jeigan does with the Silver Lance at base.

Ogma - Ogma is pretty good here as well, being a good candidate to take the boss out. He even doubles the 8 AS pirates with Iron.

Darros - He's more or less stuck with that steel axe all chapter (unless you swap axes with Bord), so he's doubled and ORKO'd.

Castor - Once he's recruited, he can contribute some nice chip damage right away when you need another unit to do so. Can grab Gordin's steel bow and use it slightly better.

General Notes:

Be wary of the movement of pirates over water. Don't think you're safe when holding a bridge, they can just walk around you! Don't forget to recruit Darros or Castor (although they aren't fantastic) and get the village. Grab hand axes for your units with the appropriate axe rank.

j0pKj.png

If you move Marth one space right of here (I missed, sorry!) You can recruit Darros on turn 1. However, you do NOT want to do this, as this will put him in the range of another pirate, and will inevitably be killed.

Another note is to put Steel Axe!Barst in range of the north pirate. This is important if you want to save yourself a lot of headaches.

UNoMC.png

These guys definately hurt, and if you're not careful, they can gang up on one of your units very easily.

zAQYE.png

I counter this by lining three units up in a straight line. Even with a crit, Abel doesn't kill, and only the closest cavalier can reach Ogma/Shiida.

Also note Barst's position here (he's the injured fighter that has already moved). He will lure in the hunter, setting something nice up later.

4MyS8.png

Even Marth can do nice damage here with the Rapier. The Wing Spear is infinitely more effective here however.

KMAJw.png

The hunter that Barst lured in is now trapped between the thieves and Cain. The AI is pretty stupid, and doesn't move, so you can have Draug or somebody useless in this chapter plug it up. I chose Cain here because he can handle the thieves, and will help his lance rank more than trying to hit over to the west.

yDQuE.png

It didn't work out to well, it seems.

The next bit of the chapter is just a luring 1-2 enemies at a time game, and being wary of the hunter near Castor (he's the biggest threat on the map to some units, the boss aside).

Speaking of the boss...

LSWzE.png

He has very fast, very powerful 1-2 range. You need at least 8 AS to avoid being doubled, which Jeigan thankfully has at base. This fight will be 100% enemy phase (barring an Ogma finish or something on the player phase. Barst, Jeigan, and Ogma are all reletively decent and taking him down, the former two at bad hit rates. Don't try chipping him, it won't work, he'll murder your units.

DxK8y.png

Wasn't High Tier's best day with the RNG it seems.

I think I took 11 turns, I started on the boss on turn 8. It could have been 10 however.

[spoiler=UNIT STATS]

UNIT     CLASS            LEVEL    HP  ST  SK  SP  LC  DF  RS  WEP LEVEL
MARTH    LORD             02.30    19  06  03  07  07  08  00  D SWORD
SHIIDA   PEGASUS KNIGHT   02.21    17  04  07  13  10  07  06  D LANCE
CAIN     CAVALIER         04.47    22  08  06  08  04  07  00  D SWORD E LANCE
ABEL     CAVALIER         03.71    21  07  09  07  02  08  00  D LANCE E SWORD
DRAUG    KNIGHT           01.80    20  07  03  03  01  11  00  D LANCE
JEIGAN   PALADIN       ??/02.24    23  07  10  08  01  09  06  B LANCE D SWORD
GORDIN   ARCHER           01.81    18  05  03  04  04  06  00  D BOW
WRYS     CURATE           03.04    16  02  05  07  03  03  08  E STAFF
OGMA     MERCENARY        05.45    22  06  12  12  03  06  00  C SWORD
BARST    FIGHTER          04.21    24  11  07  09  05  07  00  D AXE
BORD     FIGHTER          02.10    20  08  04  07  01  05  00  C AXE
CORD     FIGHTER          02.60    20  07  05  09  05  05  00  E AXE
DARROS   PIRATE           03.10    21  06  02  07  03  05  00  D AXE
CASTOR   HUNTER           03.30    21  07  03  06  03  04  00  D BOW

Edited by General Horace
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Just a few things about C2:

- After the initial axe-user is killed, I find Draug the best to plug up the northern bridge. I think the thieves can't damage him at all.

- For the cavs, I do mostly the same as you. I think I might have Caeda go at the very end of one of the cav's range with a Wing Spear, but I'm not sure.

- The boss is mostly enemy phase only. However, you might be able to speed things up by having Ogma attack him right after you map save. The boss has like a 49% chance to hit Ogma or something, and Ogma can do a fair amount of damage to the boss (I think more than he heals for from the throne). It definately helps to kill him on the next turn.

- I found it safest if everybody travels as a pack along the northern route. Splitting up forces until just before the very end just asked for somebody to die.

- If you buy an iron axe on C1 (I did just in case) and shove it into the convoy, you can have Darros retrieve it from the convoy on the turn he's recruited by Marth. At least it allows him to chip.

IIRC, I...8 turned this chapter.

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Chapter 3 time. I hear the boss is an asshole, so watch out!

[spoiler=Chapter 3 Notes]Units Deployed: Marth, Jeigan, Cain, Abel, Gordin, Draug, Shiida, Wrys, Bord, Cord, Barst, Ogma, Darros, Castor, Lena, Julian; (Navarre)

Marth - His performance is about the same as the last chapter, except he can't attack cavaliers, because they don't exist. He can use the steel sword you got last chapter, but odds are it's too heavy for him to use, and he may be doubled.

Jeigan - Still solid defensively, and still has the silver lance to fall back on for offence. He can also use the Steel Sword from last Chapter.

Cain - Again, the steel sword will help his offence out a little, although he's probably reached or very close to reaching D Lances now. Defensively, he's 2HKO'd.

Abel - His performance is identical to Cain's except he can't use the steel sword, and possibly still has Javelin exclusivity over him.

Gordin - He's probably lost his steel bow chip to Castor, so his chip is pretty weak now. Nearing his swan song.

Draug - Again, he's nearly ORKO'd defensively, and is pretty mediocre offensively due to his low movement not being as flexible as the cavaliers. Seeing his last days as a knight.

Shiida - This is her last "bad" chapter. Her flying utility helps transport the killing edge across the map if you're impatient...

Wrys - If you play it smart, he won't have to heal too often. But it's very nice to have somebody to fall back on.

Bord - Hand Axe chip is nice. Otherwise, weak defensively and can't use a steel axe without being doubled.

Cord - Can't even chip with the hand axe. He's still not doubled by anything, but his offence is pretty bad.

Barst - He picks up a new toy here (in the devil axe), which is useful in a pinch. His offence is still top notch here. He even has hefty 1-2 range.

Ogma- You almost need him for the boss, that seems pretty important to me. Otherwise, he still has nice offence here. Doubles with iron if he proc'd speed.

Darros - See Bord, except worse.

Castor - He should grab Gordin's steel bow; he has better base strength. Very nice chip damage with it.

Lena - Pretty much useless here. Wrys could share his heal staff I guess.

Julian - Useless here as well. This isn't normal mode where he can sit on a mountain and kill all the northern pirates.

Nabarl - Gives you a killing edge, and is a unit that can use it. Joins midway through though, so his contributions are limited.

General Notes:

Don't go to far to the left right off the bat, you don't want three fighters and two hunters on you all at once. Also, don't send a unit up to help Julian and Lena. They can run away fine on their own. Make sure Lena moves first on the first turn though, otherwise she'll lose out on a space of movement. Save the second savepoint for the boss!

oMzCJ.png

You might want to save this savepoint for later, nothing too sketchy has happened so far. As you can see, I've "walled" the fighters coming from the west with another straight line. These lines are key early one (and throughout really) H5 to limit the amount of abuse each unit can take per turn. There are only two fighters here because Barst got a lucky crit, but the third shouldn't cause very much trouble anyhow.

wmgHR.png

Hunters are dangerous early on; until you trivialize them by encircling them.

otNb9.png

At this point, there is one hunter to the east (in the range of Marth, Ogma, and Abel) and the fighters and Nabarl are also closing in. The thieves will also go agressive at this point, if you grabbed the devil axe village.

kpDnk.png

Just a minor note here, you won't want to move Shiida here, you'll want her to move above Nabarl to recruit him. She can chuck a javelin here, the Jeigan (who is offscreen) can fire one at him as well, allowing Nabarl to finish without much risk. To handle the fighters, you'll want to put units in another straight line, and finish them on the PP (with Barst, Jeigan and the killing edge, it shouldn't be too tough). It's a good idea to use the first savepoint if you're having issues here, you can abuse for a crit if you want.

R0Vq1.png

Ogma on the fort with Castor chipping from behind, the last fighters were taken care of with ease. Use Shiida to grab Nabarl's killing edge (or have him walk it over). And hand it off to Ogma. Ogma is the only unit at base (other than Iron Sword Nabarl and Julian) that aren't doubled by this boss, who also has a handaxe. After using the savepoint, hope for crits. Seriously. Jeigan is doubled and ORKO'd by this fucker.

0byE2.png

Fuck yeah.

qdujI.png

Just a quick peek at what the boss looks like. He's like the last chapters boss, except substantially faster and slightly weaker.

An alternate (and more reliable) strategy is to have Ogma crit the boss, and have Barst Devil Axe finish. Barst was on the other side of the map though, and I was too lazy to move him over there.

I think I was done this in 11 turns. There is no real reason to rush here either, no reinforcements, just make sure you don't engage Nabarl's group and the other group at once, you only have some many units. Also note that the hunter to the north will just sit around if nobody enters his range.

[spoiler=Unit Stats]

UNIT     CLASS            LEVEL    HP  ST  SK  SP  LC  DF  RS  WEP LEVEL
MARTH    LORD             02.50    19  06  03  07  07  08  00  D SWORD
SHIIDA   PEGASUS KNIGHT   02.41    17  04  07  13  10  07  06  D LANCE
CAIN     CAVALIER         05.44    23  08  06  09  04  07  00  D SWORD E LANCE
ABEL     CAVALIER         03.91    21  07  09  07  02  08  00  D LANCE E SWORD
DRAUG    KNIGHT           01.90    20  07  03  03  01  11  00  D LANCE
JEIGAN   PALADIN       ??/02.44    23  07  10  08  01  09  06  B LANCE D SWORD
GORDIN   ARCHER           01.91    18  05  03  04  04  06  00  D BOW
WRYS     CURATE           03.38    16  02  05  07  03  03  08  E STAFF
OGMA     MERCENARY        07.24    24  07  13  13  05  07  00  C SWORD
BARST    FIGHTER          05.34    24  11  08  09  05  07  00  D AXE
BORD     FIGHTER          02.20    20  08  04  07  01  05  00  C AXE
CORD     FIGHTER          02.90    20  07  05  09  05  05  00  E AXE
DARROS   PIRATE           03.10    21  06  02  07  03  05  00  D AXE
CASTOR   HUNTER           03.90    21  07  03  06  03  04  00  D BOW
JULIAN   THIEF            03.00    17  04  06  12  07  04  00  E SWORD
LENA     CLERIC           03.00    16  02  07  08  08  03  07  C STAFF
NABARL   MYRMIDON         03.60    19  05  09  11  08  06  00  C SWORD

[spoiler=Planning ahead.]Marth - You are obliged to field him, but he isn't very good at all. His Rapier lets him do something productive every now and again.

Jeigan - He'll be sticking around for a quite a while. A high lance rank means a ton in earlygame and midgame, and even though in midgame he might be surpassed as far as raw stats go, he still has ridersbane and silver lance usage.

Cain - Very solid unit, definately recommended. Should be chucking Javelins during/by the end of chapter 4.

Abel - You'll want him getting C Lances ASAP, Ridersbanes are clutch in Chapter 5 and 7. Statistically equal to Cain.

Shiida - Without a doubt, she will be your MVP. Cavaliers and Knights are among the more annoying H5 enemy types, and she makes them a piece of cake.

Draug - He's definately not a good tank in H5, his low defence growth really pulls him down. He has very high speed, and should make use of that by going hunter, as he's too frail to take counters in any other class. Somebody who doubles from range is very nice to have. People also seem to think the Dark Mage is an option, but quite frankly, I think it's terrible, as it won't be long and he will be getting OHKO'd by Steel Bows/Javelins due to his nonexistant defence growth and bad HP growth.

Gordin - Gordin should be done in chapter 3. His growths are horrid, and can't reclass to anything other than curate effectively. If you really want to keep using him as a combat unit, keep him as an Archer, or try mage. They're both bad.

Wrys - He's outclassed by Lena staff rank wise, but it doesn't hurt to have two healers around for a while. He can chip well as a mage as well.

Ogma - His only useable class is Mercenary. E Axes and awful speed growth hurt his useablilty as a fighter, and I can't fathom why you would want him to go hunter or Knight. His Sword rank is that nice.

Barst - He will be a very strong unit for a long time. Highly recommended.

Bord - The only real reason I can see him being used is in Chapter 5 or 6, where there are a few Knights to bash. Otherwise, his offence is subpar, and a unit with his speed growth doesn't do well on H5.

Cord - He makes a good hunter as well. Chose between him and Draug, they are essentially the same unit (well, Cord is slightly more durable and strong, but Draug is quicker). If you use both, they'll both end up being underwhelming, so make your choice.

Darros - His defence is tough to get up to speed (even as a knight, as it's tough to feed him kills.) I personally think he's quite worthless in H5, but some people have had successes using him as a General.

Castor - I find him slightly underwhelming comparted to Cord/Draug as a hunter as he has doubling issues, but he also has a weapon rank on them. I usually keep him around until Cord/Draug hit D in bows.

Julian - Terrible as a combat unit. Field him when you see chests.

Lena - For you warpskippers, here's your second gamebreaker. Otherwise, she's a healer with a nice staff rank.

Nabarl - His only usable class is Myrmidon. He's far too slow as a Cavalier, and he loses his sword rank going anything else. He's pretty underwhelming without the killing edge, which Ogma uses better.

Make sure you start deciding on a core team here, H5 becomes that much harder if you keep swapping around units.

Edited by General Horace
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Chapter 4 time. Wing Spear :wub:

[spoiler=Chapter 4]Units Deployed: Marth, Jeigan, Cain, Abel, Barst, Shiida, Cord, Darros, Nabarl, Bord, Ogma, Lena, Wrys, Castor; (Matthis); (Merric)

Marth - Now that the lances are showing up, he's screwed. I mean, he has the rapier for effective damage, but I'm not forging it until I have money to/all other forges are done.

Jeigan - The silver lance is a great weapon to use against those cavaliers, he 3HKO's with it. He's still 3HKO'd by cavaliers here as well.

Cain - He hit D in lances, his next goal is now C lances for Ridersbane access. He can spam the Steel Lances now as well.

Abel - Usually, he's pretty good here, but mine is still sitting at base speed, so he's doubled (but 3HKO'd) when he uses steel.

Barst - His Steel Axe damage is still awesome. The Devil Axe was very effective against the cavaliers.

Shiida - This is the chapter where Shiida starts to show why she's broken. OHKO's enemy cavs with the Win Spear.

Cord - Contributed nice chip damage. Otherwise mediocre.

Darros - He missed a couple of hand axe shots, and hit a few. He was just filler anyway, since there are way too many unit slots for this chapter.

Nabarl - He softened stuff up with steel. Another filler.

Bord - Hand axe tosser. Filler.

Ogma - He did a good number on the fighters to the north with the killing edge. He's not bad against the cavaliers either, he doubles them if he reaches 13 AS!

Lena and Wrys - They both healed. This chapter is kinda tough to warpskip anyhow due to the presence of those horsemen.

Castor - Still contributed heavy chip with the steel bow. Might see action for longer than I thought.

Matthis - At least he can throw javelins.

Merric - Busted the knight on the bridge, and helped Shiida with the boss.

General Notes:

Again, try to avoid facing the cavaliers and the fighters at the same time, it will only cause headaches later. I forged +4 MT on the Wing Spear prior to the chapter. I demand you do this at the chapters beginning, it will make your life a lot easier for this chapter (and many, many more to come). Don't forget the 5000 Gold!

LXU4Q.png

>.<

hLxcP.png

I almost restarted, first two attacks, first two level ups totaled +1 Skl, +2 Lck. Cord got a very nice level from killing the thief, however.

ooyOk.png

Three cavaliers from the west are in range, (not Matthis). Shiida does NOT have the Wing Spear equipped, because she'll kill the first, then get killed by the second. I also bought some steel lances and swords from the nearby armoury. Note Ogma's position here, he's just in range of one fighter, with the killing edge equipped. He critted one already on turn 2, retreated, and used a vulnerary to this position on turn 3. Also note Lena's position, it's important for recruiting Matthis (he's currently on Merric's village.

44Dgk.png

The three cavaliers were all weakened, then killed. One was wing speared, the other got devil axed, then the rest of my units ganged up on the rest. The next player phase looked like the above. Again, it's important to be careful with unit positioning here, to make sure you don't get attacked by two fighters on one turn. The nearby forests actually help out a bit with that. The hunter is easily ganged up on, and the fighters are easily chipped and finished.

2GmMi.png

DO NOT recruit Merric this turn. Marth is 2HKO'd by the archers, as is Merric. Let the archers come to Jeigan, then recruit Merric next turn.

RTrPq.png

The outlined range is the rightmost horseman, putting Barst in range of the leftmost one. It's generally safer to lure them one at a time, but I later found out that their attack is a paltry 15, so I could have lured one with Cord as well. They aren't exactly tough to kill, either.

9DJES.png

An anti horse boss, with kinda weak stats compared to what we're used to seeing. Shiida is 2HKO'd by him, but fails to OHKO with the Wing Spear, so it's recommended that you chip him first (I did so with Merric) before finishing with the Wing Spear. Or, if Shiida is at full health, just have her wait in front of him, then kill him on the PP.

WeM1G.png

As you can see, the wing spear is ridiculous.

This chapter is, IMO the easiest one yet. I did this in 11 turns, partially because I forgot to get the money village and doubled back. Note that the hunter in the top right won't move if you don't get close to him (his AI is kinda funny, I couldn't pinpoint an exact location). There's an Arena here, but good luck using it.

New Characters:

Matthis - He has some bigtime issues, the most prevelant are his base stats. 5 Strength base is awful, as is his speed growth. 0 base luck hurts a lot as well.

Merric - He's reasonably good, but he's unusable in any physical class in H5, so that limit's his effectiveness. His high HP puts him above other magic users like Wendall and Lena, as later on, he'll be able to take an extra hit. Instant Excalibur is nice too, but he will probably pass that off to Wendall for quite a while.

[spoiler=Unit Stats]

UNIT     CLASS            LEVEL    HP  ST  SK  SP  LC  DF  RS  WEP LEVEL
MARTH    LORD             02.90    19  06  03  07  07  08  00  D SWORD
SHIIDA   PEGASUS KNIGHT   03.78    17  05  08  14  11  07  06  D LANCE
CAIN     CAVALIER         06.10    24  08  07  10  04  08  00  D SWORD D LANCE
ABEL     CAVALIER         04.65    21  07  09  07  03  08  00  D LANCE E SWORD
DRAUG    KNIGHT           01.90    20  07  03  03  01  11  00  D LANCE
JEIGAN   PALADIN       ??/02.64    23  07  10  08  01  09  06  B LANCE D SWORD
GORDIN   ARCHER           01.91    18  05  03  04  04  06  00  D BOW
WRYS     CURATE           04.40    16  02  05  07  03  03  09  D STAFF
OGMA     MERCENARY        07.76    24  07  13  13  05  07  00  C SWORD
BARST    FIGHTER          07.00    26  13  09  10  06  08  00  D AXE
BORD     FIGHTER          02.30    20  08  04  07  01  05  00  C AXE
CORD     HUNTER           04.56    20  10  08  09  06  07  00  E BOW
DARROS   PIRATE           03.30    21  06  02  07  03  05  00  D AXE
CASTOR   HUNTER           04.47    21  07  04  06  04  04  00  D BOW
JULIAN   THIEF            03.00    17  04  06  12  07  04  00  E SWORD
LENA     CLERIC           04.22    17  02  07  09  08  03  08  C STAFF
NABARL   MYRMIDON         03.80    19  05  09  11  08  06  00  C SWORD
MATTHIS  CAVALIER         02.20    20  05  02  06  00  07  00  D LANCE E SWORD
MERRIC   MAGE             01.51    20  03  03  06  03  04  03  D TOME

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I totally thought your game was bugged when the boss's name was Reynard.

Then I remembered you're in like, Canada.

I also live in Canada, despite my location saying 'In America!'(I am a fan of YuGiOh Abridged), and I own a copy of FEDS myself. And I remember that boss being called Hyman in my copy.

Now that I think about it, I also saw Nabarl in his game when my copy has him called Navarre. Horace just owns a European copy.

Edited by darkandroid125
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I'm European, I moved to Canada a couple years back, and when I got Shadow Dragon, it was the European copy, so I use the Euro ROM as well.

And you all you Americans, there has been no snowfall where I live, and I don't live in an igloo.

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I think I might've taken a look at Sirius's H5 vids for the beginnings of a Chapter 3 strat, but I honestly don't remember what I did. I think I completed it in 11-13 turns?

Nice job General Horace. This'll be helpful for anyone having trouble with H5.

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First time I went through Chapter 3 I mostly just emulated dondon's strategy for dealing with the Cavaliers.

Chapter 2 or 4 you mean? Chapter 3 is the one with Nabarl.

Anyway, expect Chapter 5 sometime today.

Also, never knew Sirius had videos of H5. I thought it was just the general walkthrough pinned here.

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Also, never knew Sirius had videos of H5. I thought it was just the general walkthrough pinned here.

His youtube account is ThunderManEX IIRC. He not only has H5 vids, but also FE6 HM vids too and probably other FE playthroughs recorded there as well.

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