Othin Posted March 26, 2012 Share Posted March 26, 2012 depends on the game if archers double and mages don't double, then archers are better at ranged attacking (duh) and can be designed this way. Not easy to ensure that unless weapons, skills, or both play a substantial role in ability to double. Quote Link to comment Share on other sites More sharing options...
Kngt_Of_Titania Posted March 26, 2012 Share Posted March 26, 2012 (edited) Not easy to ensure that unless weapons, skills, or both play a substantial role in ability to double. Think FE12. Mages had a much lower SPD base compared to horsemen or snipers -- like 4-5 less SPD. Linde had rather high SPD growths, even by FE12 standards, but not so much larger that she ever overcame that gap with many characters reclassed as horsemen/snipers SPD-wise (and she is probably the best case scenario). This made mages much less prone to doubling, especially in H3, while horsemen doubled more frequently (the 29/30 SPD cap for sniper/horsemen helped too). The problem with the above system is that you need most unpromoted characters to have 0-3 RES base with 0-10% growth and promoted characters to have 3-6 RES for it to work at all well. Mages, even with this in place, a 30 MAG cap, and decent MAG growth (40% usually, with up to 60% for Mal), were probably weaker offensively overall since they couldn't ORKO without doubling like fast bowmen could, but had staves to compensate. FE13 appears to have characters with actual RES, so this system probably wouldn't work. And realistically, mages have terrible durability, which traditionally limits their 1 range and EP capability, while archers are usually more durable (think Lucius durability in FE7 versus Wil, who had around Raven's durability; Rebecca was more frail than many FE archers, but even she was somewhat durable compared to Lucius). The problem with 2-3 range (although I heavily support it, it proved nice in FE10) is mainly the branched promotion in this game. In order to make the likely sniper option viable compared to ranger, I think it kind of needs the 2-3 option (with crit) while the ranger doesn't. This either means: 1) Archers only have 2 range, which means that if they implement a low base archer this time, it won't be used often. 2) Archers get 2-3 range, but choosing ranger means they give that up for a horse and sword, while choosing sniper means they keep it and get a crit bonus. Losing something on promotion seems weird, though. Edited March 26, 2012 by Kngt_Of_Titania Quote Link to comment Share on other sites More sharing options...
Bluedoom Posted March 27, 2012 Share Posted March 27, 2012 And what is that distinct role? Ranged attacking? Mages do it better Mages have worse durability anyway, so at least Archers are quite better at that. They can also pick out other mages, units with bad def and flying units, so unless you wanna spend uses on stuff like excalibur( if it exists in this game), archers actually have some use. Oh yeah, FE10, 11 and 12 made mages quite slow, so yeah, archers would be better in that case. In fact having 2-3 range sounds better for them than 1 range, because now they're more effective at attacking from range than mages( and can actually take out mages without counters) In fact, mages are worth using for taking out high def enemies like Generals, and maybe few Paladins which have some defence. Quote Link to comment Share on other sites More sharing options...
Onmi Posted March 27, 2012 Share Posted March 27, 2012 I don't see why they couldn't counter at Range 1 like the Laguz do untransformed or Priests but LOL Priests doing damage with a Staff. Like Counter=ATK/3 + Bow Effect. And by Bow Effect I mean like the staff effects in FE10, though I'm not sure what benefits, though they would be purely defensive disregarding a 'Blade Bow' which reduces the Counter attack penalty to 1.5 Again, they would not be able to ATTACK at Range 1, they would be able to counter, and it wouldn't be effective as a counter method so it's more like a last resort 2-3 range is a definite though the 'Long' bow series should be 2-4 or 3-5, Crossbows can return with their calculations tweaked potentially, to give them an alternative range 1 method, and finally a 'Double Bow' ultimate weapon for the end game. Like FE10 the rang bonuses (and Crossbows) should be unique to the Archer classline, Mounted archers get the benefit of a Canto horse and (upon promotion) a Melee weapon. Quote Link to comment Share on other sites More sharing options...
dondon151 Posted March 27, 2012 Share Posted March 27, 2012 hey let's put pit in this game maybe that will be a great idear Quote Link to comment Share on other sites More sharing options...
Onmi Posted March 27, 2012 Share Posted March 27, 2012 I was going to add that the 'Blade Bow' would be the dumbest weapon ever, then you reminded me that Pit uses one, probably someone else. "Whats this" "A blade bow" "It looks totally stupid" "It totally is" Quote Link to comment Share on other sites More sharing options...
Rewjeo Posted March 27, 2012 Share Posted March 27, 2012 Well Fire Emblem has an extensive history of using solid steel bows already, so... Quote Link to comment Share on other sites More sharing options...
Andreyas Posted March 27, 2012 Share Posted March 27, 2012 Archers have Bows for a reason... so we can attack something at close range without getting counter-attacked! Same with some units can't attack indirectly (i.e. non-magic swords) Quote Link to comment Share on other sites More sharing options...
Narga_Rocks Posted March 27, 2012 Share Posted March 27, 2012 How about the swordbow (D&D)? Basically, by some obscure magic it can transform back and forth between a sword and a bow (as a free action, no less) thus allowing you attack both up close and at a distance. We can have swordbow users, which is effectively like 1-2 range since they can use either/or. Quote Link to comment Share on other sites More sharing options...
Ciarre Posted March 28, 2012 Share Posted March 28, 2012 why can't archers just kick the enemy as their counterattack laguz did it Quote Link to comment Share on other sites More sharing options...
CT075 Posted March 28, 2012 Share Posted March 28, 2012 (edited) i vote that the archer headbutts his enemy 9001 damage + enemy def - player attack Edited March 28, 2012 by Camtech Quote Link to comment Share on other sites More sharing options...
Kngt_Of_Titania Posted March 28, 2012 Share Posted March 28, 2012 (edited) How about the swordbow (D&D)? Basically, by some obscure magic it can transform back and forth between a sword and a bow (as a free action, no less) thus allowing you attack both up close and at a distance. We can have swordbow users, which is effectively like 1-2 range since they can use either/or. Look, Wil! The swordbow was right next to the emo boy with a gunblade! No, don't take it! It's guarded by an effeminate angel with a headband! Edited March 28, 2012 by Kngt_Of_Titania Quote Link to comment Share on other sites More sharing options...
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