ZephyrD Posted April 19, 2012 Share Posted April 19, 2012 (edited) Dracoknights use Axes, wouldn't have made much sense for Griffon Knights to be Lance-only. Edited April 19, 2012 by ZephyrShakuraus Quote Link to comment Share on other sites More sharing options...
Othin Posted April 19, 2012 Share Posted April 19, 2012 Weapons aren't as big of a concern as you make them out to be. Griffin Knights already stand out compared to Berserkers in mobility, and the two classes have substantially different stats: indeed, Griffin Knights have the more well-rounded stats we might expect from a lance-using class, and those differences look like more than the actual difference in stats between those of a lance and those of an axe. As long as they both have good, relevant skills, I don't think we have anything to complain about. Quote Link to comment Share on other sites More sharing options...
StrategistPockystix Posted April 19, 2012 Share Posted April 19, 2012 Weapons aren't as big of a concern as you make them out to be. Griffin Knights already stand out compared to Berserkers in mobility, and the two classes have substantially different stats: indeed, Griffin Knights have the more well-rounded stats we might expect from a lance-using class, and those differences look like more than the actual difference in stats between those of a lance and those of an axe. As long as they both have good, relevant skills, I don't think we have anything to complain about. I'm just kinda OCD with the distribution is all lol Fighters get Axes, Myrmidons get Swords, and Soldiers get Lances. Berserkers stick with axes, Swordmasters stick with Swords and Halberdiers stick with Lances. has a nice balance to it, y'know o 3o We always have the other classes, that get a new weapon after promotion; Warrior, General, Paladin etc., but it's always nice to have a class that excels at a single type Quote Link to comment Share on other sites More sharing options...
arvilino Posted April 20, 2012 Share Posted April 20, 2012 (edited) I'd say Falcoknights are technically a Lance only Class. Since I don't think staves are involved in combat in this game. Checking the skills section on this site they even get the "Lance Expert" skill(where Swordmasters and Beserkers get the Sword and Axe equivalent. Also looking at the skill list. It looks like every single class has something worth using, even similar classes(Mage, Dark Mage) have some widely different skills available that set them apart from each other. I sort of wish I had the game now. Edited April 20, 2012 by arvilino Quote Link to comment Share on other sites More sharing options...
Othin Posted April 20, 2012 Share Posted April 20, 2012 (edited) I'd say Falcoknights are technically a Lance only Class. Since I don't think staves are involved in combat in this game. Checking the skills section on this site they even get the "Lance Expert" skill(where Swordmasters and Beserkers get the Sword and Axe equivalent. Also looking at the skill list. It looks like every single class has something worth using, even similar classes(Mage, Dark Mage) have some widely different skills available that set them apart from each other. I sort of wish I had the game now. It's their only combat weapon, but staffs regardless represent a huge secondary ability. I mean, I don't think Tricksters are being treated as a sword-specialist class, or Battle Clerics as an axe-specialist class. I like a lot of the skills, but I'm not so impressed with others. Maybe the harder difficulty levels will present situations where a few points of Hit or Avo will be enough of a difference to determine taking a different action, but I'm finding it hard to imagine that it would happen that often. Not all luck-based skills suffer from this. Vengeance has a high activation rate, which is balanced by an effect that seems difficult to get much of a bonus from. However, when you use a Sorcerer, you know that they have a substantial chance of getting whatever bonus they can, and you can force them to take damage to set up higher bonuses. On the other hand, I find it hard to imagine that anyone will ever do anything differently as a result of Nono and Velvet having the Odd/Even Biorhythm skills, or put much effort into having their Mage activate Concentration. And Lucky 7 just looks abysmal. Edited April 20, 2012 by Othin Quote Link to comment Share on other sites More sharing options...
arvilino Posted April 20, 2012 Share Posted April 20, 2012 The increased hit from those skills (except Lucky 7, which seems worse than FE8's Sure Shot) would atleast be useful in cases when the character is working against the weapon triangle or is attacking with a low hit weapons against myrmidons or other fast classes. The most interesting to me is the Dark Mages, their skills alone make the Dark Knight class seem a significant choice for them(due to movement and defense) even with the loss of dark magic, and gives a use of a magic user in terms of positioning than combat or healing, they seem like being a sort of reverse charisma user. Quote Link to comment Share on other sites More sharing options...
BBM Posted April 20, 2012 Share Posted April 20, 2012 The increased hit from those skills (except Lucky 7, which seems worse than FE8's Sure Shot) would atleast be useful in cases when the character is working against the weapon triangle or is attacking with a low hit weapons against myrmidons or other fast classes. The most interesting to me is the Dark Mages, their skills alone make the Dark Knight class seem a significant choice for them(due to movement and defense) even with the loss of dark magic, and gives a use of a magic user in terms of positioning than combat or healing, they seem like being a sort of reverse charisma user. Yeah, but you (I)'d also want to level up to 15 as a Sorcerer for Magic Slayer. The Slayer skills are pretty ridiculous. And consider a Dracoknight can get both Lance AND Sword Slayer. Quote Link to comment Share on other sites More sharing options...
Othin Posted April 21, 2012 Share Posted April 21, 2012 Yeah, but you (I)'d also want to level up to 15 as a Sorcerer for Magic Slayer. The Slayer skills are pretty ridiculous. And consider a Dracoknight can get both Lance AND Sword Slayer. ...Oh god. Dracoknight --> Dragonmaster (Swordslayer) / Griffin Knight (Lanceslayer) Mercenary --> Horseman (Bowslayer) / Hero (Axeslayer) Dark Mage --> Sorcerer (Mageslayer) Ability to reclass between those three base classes equals potential invincibility. Unless you're fighting an enemy with a slayer ability or slayer weapon against whatever you're using. Quote Link to comment Share on other sites More sharing options...
StrategistPockystix Posted April 21, 2012 Share Posted April 21, 2012 ...Oh god. Dracoknight --> Dragonmaster (Swordslayer) / Griffin Knight (Lanceslayer) Mercenary --> Horseman (Bowslayer) / Hero (Axeslayer) Dark Mage --> Sorcerer (Mageslayer) Ability to reclass between those three base classes equals potential invincibility. Unless you're fighting an enemy with a slayer ability or slayer weapon against whatever you're using. Imagine needing this on Lunatic? lol now that's a challenge Quote Link to comment Share on other sites More sharing options...
Melonhead Posted April 21, 2012 Share Posted April 21, 2012 ...Oh god. Dracoknight --> Dragonmaster (Swordslayer) / Griffin Knight (Lanceslayer) Mercenary --> Horseman (Bowslayer) / Hero (Axeslayer) Dark Mage --> Sorcerer (Mageslayer) Ability to reclass between those three base classes equals potential invincibility. Unless you're fighting an enemy with a slayer ability or slayer weapon against whatever you're using. Pfft, Donnie comes with all of those skills. Quote Link to comment Share on other sites More sharing options...
Othin Posted April 21, 2012 Share Posted April 21, 2012 Imagine needing this on Lunatic? lol now that's a challenge From what I understand, grinding that much isn't really feasible in the harder difficulties, at least during the main story, because of the cost of summoning the monsters to fight. And doing this with MU would require them to: Level to LV10 as a Strategist Use a Change Seal to become a Mercenary Level to LV10 as a Mercenary Use a Master Seal to become a Horseman Level to LV15 as a Horseman Use a Change Seal to become a Sorcerer Level to LV15 as a Sorcerer Use a Change Seal to become a Griffin Knight Level to LV15 as a Griffin Knight Use a Change Seal to become a Dragonmaster Level to LV15 as a Dragonmaster Use a Change Seal to become a Hero Level to LV15 as a Hero Could rearrange the order, but it wouldn't change the basic requirements: Using one Master Seal and five change Seals, and leveling up 18 times in unpromoted classes and 70 times in promoted classes. So I don't think we have to worry much about this actually being used to break the main story. Quote Link to comment Share on other sites More sharing options...
Wooster Posted April 21, 2012 Share Posted April 21, 2012 That's... a ton of levels. Assuming the MU is the Slayer... 10 (Tactician) + 10 (Strategist) + 15 (Dragonmaster) + 15 (Griffin Knight) + 15 (Horseman) + 15 (Hero) + 15 (Dark Mage) = 95 Levels Quote Link to comment Share on other sites More sharing options...
StrategistPockystix Posted April 21, 2012 Share Posted April 21, 2012 That's... a ton of levels. Assuming the MU is the Slayer... 10 (Tactician) + 10 (Strategist) + 15 (Dragonmaster) + 15 (Griffin Knight) + 15 (Horseman) + 15 (Hero) + 15 (Dark Mage) = 95 Levels not to mention the horrible weakness come late game you're gonna be terrible at even basic weapons, long before you're gonna be even somewhat useful I can see going for 1 or 2 of the slayer skills, but all of them would be taxing on your patience. . . then again, I did master a shit ton of skills in DQIX. . . Quote Link to comment Share on other sites More sharing options...
Book of Ereshkigal Posted April 21, 2012 Share Posted April 21, 2012 Oh, is there something you have to pay to summon zombies? Quote Link to comment Share on other sites More sharing options...
Othin Posted April 21, 2012 Share Posted April 21, 2012 Oh, is there something you have to pay to summon zombies? Yeah, the merchants; they give you this box you use to attract them. From what I understand, the price is 500 gold in Normal mode, but jumps to 4800 gold in Hard and Lunatic. Quote Link to comment Share on other sites More sharing options...
Wooster Posted April 21, 2012 Share Posted April 21, 2012 not to mention the horrible weakness come late game you're gonna be terrible at even basic weapons, long before you're gonna be even somewhat useful I can see going for 1 or 2 of the slayer skills, but all of them would be taxing on your patience. . . then again, I did master a shit ton of skills in DQIX. . . How ya figure? 4 classes have swords. That's 50 Levels easily mastering swords. Then the fliers both have Axes, plus Hero if you've already mastered swords. That's 30+. Your only concern then is Dark Mage. Quote Link to comment Share on other sites More sharing options...
StrategistPockystix Posted April 21, 2012 Share Posted April 21, 2012 How ya figure? 4 classes have swords. That's 50 Levels easily mastering swords. Then the fliers both have Axes, plus Hero if you've already mastered swords. That's 30+. Your only concern then is Dark Mage. hmm My mistake, though you could prolly cut back on any losses by going with sorcerer first still, it's gonna suck to lose 10+ levels worth of weapon training in any category Quote Link to comment Share on other sites More sharing options...
luchinania Posted April 21, 2012 Share Posted April 21, 2012 So grinding is not actually free like in FE8? Quote Link to comment Share on other sites More sharing options...
Book of Ereshkigal Posted April 21, 2012 Share Posted April 21, 2012 (edited) Yup. You have to buy spawns, essentially. Edited April 21, 2012 by L95 Quote Link to comment Share on other sites More sharing options...
Super Mecha Death Christ Posted April 21, 2012 Share Posted April 21, 2012 Yup. You have to buy spawns, essentially. Interesting. Can you guys elaborate on how it works? If grinding is restricted, that would be great. I still think FE9/10 did exp the best. No arena bullshit. Well, they're still abuseable, but nothing offensive. Quote Link to comment Share on other sites More sharing options...
Book of Ereshkigal Posted April 21, 2012 Share Posted April 21, 2012 I think you can just buy a certain item from the shop to spawn them. Price depends on mode. I imagine they're infinite, though. Quote Link to comment Share on other sites More sharing options...
Super Mecha Death Christ Posted April 21, 2012 Share Posted April 21, 2012 I think you can just buy a certain item from the shop to spawn them. Price depends on mode. I imagine they're infinite, though. They probably are, but is your gold infinite? Quote Link to comment Share on other sites More sharing options...
Book of Ereshkigal Posted April 21, 2012 Share Posted April 21, 2012 (edited) I don't think you get gold from the zombie maps. I also have no idea if there are arenas. I imagine there is some infinite source of gold, but maybe only in postgame? Speaking of which, has anything like the CC/trial maps been confirmed? Edited April 21, 2012 by L95 Quote Link to comment Share on other sites More sharing options...
Only My Unit Posted April 21, 2012 Share Posted April 21, 2012 I do kinda like the idea of a playable Fauder... Quote Link to comment Share on other sites More sharing options...
Book of Ereshkigal Posted April 21, 2012 Share Posted April 21, 2012 Yeah, I'd like that Gimre tome. .3. Even if we don't get CC maybe we'll get villain centered gaidens like New Mystery? Quote Link to comment Share on other sites More sharing options...
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