BBM Posted May 18, 2012 Share Posted May 18, 2012 Does anyone else miss HM bonuses? Don't those still exist? Quote Link to comment Share on other sites More sharing options...
Anouleth Posted May 18, 2012 Share Posted May 18, 2012 (edited) It'd be nice if FE revamped the system and kept it in. I feel it allows for more diverse strategies.. I feel that it doesn't. Don't those still exist? I think he's talking about for recruitable enemies. I always thought it was pretty silly. Edited May 18, 2012 by Anouleth Quote Link to comment Share on other sites More sharing options...
Remnant Sage Posted May 18, 2012 Share Posted May 18, 2012 Don't those still exist? I think they do since the a few JP sites are listing stats for each difficulty, with Lunatic/Lunatic+ giving larger bonuses. The data looks rather inconsistent right now, so I'm not really sure when they start adding the bounses. It looks like the earliest point would be Chapter 8 for Lunatic(+) (when Grego and Nono join), and Chapter 12 on Hard (Serge). Poor Donny, it doesn't look like he gets any help. Quote Link to comment Share on other sites More sharing options...
VincentASM Posted May 18, 2012 Share Posted May 18, 2012 This game definitely features some kind of HM bonus. It's weird because Basilio and Flavia get them and I don't recall them being enemies. I think I saw some other recruitables with HM bonuses that aren't enemies, but my memory might be failing me. Quote Link to comment Share on other sites More sharing options...
Remnant Sage Posted May 18, 2012 Share Posted May 18, 2012 It looks like it's applied to anyone who joins after a certain point in the story, whether or not they're an enemy. Earlier units don't get them, later units do, with the threshold earlier on Lunatic(+). Quote Link to comment Share on other sites More sharing options...
Thor Odinson Posted May 18, 2012 Share Posted May 18, 2012 Maybe they're just trying to make latejoiners not useless (like in FE12Lunatic) so they piled on HM bonuses regardless of recruitment status based on jointime? Quote Link to comment Share on other sites More sharing options...
Othin Posted May 18, 2012 Share Posted May 18, 2012 I think they do since the a few JP sites are listing stats for each difficulty, with Lunatic/Lunatic+ giving larger bonuses. The data looks rather inconsistent right now, so I'm not really sure when they start adding the bounses. It looks like the earliest point would be Chapter 8 for Lunatic(+) (when Grego and Nono join), and Chapter 12 on Hard (Serge). Poor Donny, it doesn't look like he gets any help. For player characters? You're sure? That's bizarre. I know that for SpotPass, the characters lose their boosted stats when they join. They even display their unboosted stats if you check them in the interaction screen before going to the map. Quote Link to comment Share on other sites More sharing options...
VincentASM Posted May 18, 2012 Share Posted May 18, 2012 I had a bit of time so I added the HM/LM bonuses here. I think it's probably hard to notice them until you reach Tiki. Quote Link to comment Share on other sites More sharing options...
Othin Posted May 18, 2012 Share Posted May 18, 2012 (edited) I had a bit of time so I added the HM/LM bonuses here. I think it's probably hard to notice them until you reach Tiki. Huh, so this explains the variation in Basilio's and Flavia's stats from the ones you got initially. Say, how'd you get Emelina's stats? Edited May 18, 2012 by Othin Quote Link to comment Share on other sites More sharing options...
VincentASM Posted May 18, 2012 Share Posted May 18, 2012 The stats are from the official guidebook. It seems Renha and Inverse's stats are there too, but I haven't seen any scans or posts about them yet. Quote Link to comment Share on other sites More sharing options...
Othin Posted May 18, 2012 Share Posted May 18, 2012 Ah, that's convenient. So that's why you listed their classes now. Hopefully we'll get more info about them as well. Quote Link to comment Share on other sites More sharing options...
CrashGordon94 Posted May 20, 2012 Share Posted May 20, 2012 Does anyone else miss HM bonuses? Not as FE6/7 did them but I like the version that FE13 did. I even thought of suggesting something like that in one of those idea threads! Quote Link to comment Share on other sites More sharing options...
Anouleth Posted May 20, 2012 Share Posted May 20, 2012 It's pretty cool that HM bonuses are applied more intelligently - as a way to help late joiners scale with the enemies rather than just random characters getting them. Grego, Henry and Anna will be more useful this way. Quote Link to comment Share on other sites More sharing options...
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