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Fire Emblem 6 NuzLocke


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Chapter 21:

Part 1:

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I brought in some filler guys with me. Igrene, Gonzales, Douglas and Garret. Since I no longer have the Silver Card, it's kinda pointless to try and buy some weapons.

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Nobody really benefits from this HP boost more than Saul.

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Some dancer level.

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Gonzales and Garret's role are to distract the northern forces. The mountain evade should let even them survive reliably.

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32% at near base level. That's pretty good.

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A very welcome help to our troop.

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A whole buffet of Paladins and Wyvern knights to cut through...

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I got something, at least.

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It's all about walling to protect weaker units.

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Too bad about Killer Lance Wyverns. This was to be expected, considering his low luck.

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Garret however...

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This is all at base level too.

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Helpful that Mildey diverts bow users to her.

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Douglas gets an extra chance to live...if anyone cares...

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Doh. Made me improvise.

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Alan's still rockin' hard.

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A giant unit sandwich, which ensure safety from 2-rangers and the Wyverns.

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Percival is pretty MVP for kills on this map.

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Speed's getting irrelevant at this point.

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And we all live. We do have tough units covering the front.

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the only reason I brought Igrene.

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I'll just have to rely on those base stats.

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A big help.

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And Garret is suppose to suck.

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Now we're getting speed...

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The one thing hindering Garret's sweep.

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Everything's rounding up nicely.

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Who needs stats, he's on a mountain!

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*cracks knuckles*

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Growing some muscle.

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Couldn't be anymore perfect.

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Despite that missing business, we have no need for skill.

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I don't think we have anymore problems doubling at this point.

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It's onward to the throne. All done here.

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Random dancer level.

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Couple turns of some turtling, we're about to cross.

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Part 2:

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Here comes the idle group. The ones who don't do anything but hug my units.

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Who needs anymore gains?

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So these Wyverns just showed up out of nowhere and are blocking my way.

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The northern ones are for Miledy and Treck. Garret's too busy hugging Gale.

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It'll make a difference.

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I tried, but of course gave up on trying it.

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Missed the level-up screen again. Got HP, Str, Skl and lck.

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For some reason, the Wyvern knights did not attack at all last enemy phase. Just blocked our way.

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He got a kill. Go crazy.

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Filling out those other areas.

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She's following the example.

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Gaining more good stats.

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After that, it's time to confront Murdock.

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If Roy was any weaker, I would've panicked a little.

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Defense man.

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A last, worthwhile level.

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Just playing around with Gale's troops. Don't mind him.

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Being way too casual right here.

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Suddenly, there's another wave of reinforcements right when I was at the throne.

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Double critical time.

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*smirk*

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This team looks like they're in trouble.

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But we've got Murdock to deal with first.

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Like that will help.

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A shame I cannot get the A support.

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Murdock, like Roartz, is one speed point short of murdering Lilina. So...

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Ellen, luckily, ran away to a safe spot. Yodel has no problems whipping these puny Wyverns.

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Already good enough.

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Just slowly cracking that armor.

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Hah!

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I remember when Alan missed the killing blow from Chapter 1. That was a long time ago...

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Irrelevant dancer level.

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But apparently, this is Lilina's time to shine.

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So powerful...

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I make turn requirement, but still can't get 21x because Zeiss is dead. It's not like Miledy won't help unless her brother's with us.

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So Roy promotes now, unfortunately. I could've restarted back then to save Zeiss, but that wouldn't have been right.

Last Chapter update on Sunday, around afternoon.

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Roy is a joke character. Just look as his stats after promotion. >:

Good luck with the last chapter! Though you have great units with you, like Alan, Treck, Miledy, Thany, Saul etc. it's going to be pretty challenging and fun to read.

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Chapter 22:

Part 1:

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The final chapter. Treck, Miledy, Lilina, Cecilia and Yodel were deployed on the west side.

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That Killer Bow.

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Some minor infantry.

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We're practically set.

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Good thing Light Brand has set damage.

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Har.

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He's still of some use.

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Packing some Killing Edges for this chapter.

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A shame he isn't with the party, storming the throne.

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Roy is actually getting some use.

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Retreated a little, because don't wanna try taking a Brave Bow and Nosferatu.

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There are better ones to berserk, but if that's what you wanna do...

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Don't go too crazy over his stats.

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Someone to count on.

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Douglas actually got a kill. And a good level.

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Hard to tell his critical animation from 2-range.

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Woo-hoo.

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He criticals a lot with his double Dark supports.

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Cool.

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A Zealot kill.

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We'll need more power to beat Zephiel.

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Takes so long to reach the west switch. Roy's group just waits until then.

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Upon Douglas' return from pressing the button, he gets put to sleep.

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*hug*

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Dancer level.

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Part 2:

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There really isn't much doubling that can be done with that speed.

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Just giving out levels.

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Waiting on them...

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And I didn't have enough magic as is.

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Yeah, there's a thief. But... I don't really care.

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Hurr.

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Moment of truth.

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Getting bumrished by Heroes.

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That's.... nice.

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A whole hoard of units. Most of which will attack from 2-range.

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Getting levels like no tomorrow.

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Would've been useful, but doubt it would've worked.

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Need to be at full health.

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These dragons are really durable.

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Some more stuff I have to dodge.

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Sadly, Percival could not keep up the dodging momentum.

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Might have to do with that Roy support.

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Well... this'll take some thought.

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Fenrir is really heavy, so Garret doubles with ease.

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With that HP, he can handle some of the hits.

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A lucky critical.

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He slays one of the mamkutes. The other was done in by Saul.

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Getting rid of the pesky Druids.

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Danced to and saving Thany's life.

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And another lucky save.

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They're all taken care off.

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This Bishop has been harassing Douglas. I pop another Holy Maiden to save his life.

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1 crit... guess it's no time to be a wimp.

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Wasn't that bad.

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The final kill goes to Thany. Just cause.

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And... seize.

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Report time:

Final.png

Turn count:

Ch. 1: 19 turns

Ch. 2: 11 turns

Ch. 3: 21 turns

Ch. 4: 19 turns

Ch. 5: 29 turns

Ch. 6: 25 turns

Ch. 7: 30 turns

Ch. 8: 33 turns

Ch. 8x: 30 turns

Ch. 9: 31 turns

Ch. 10: 23 turns

Ch. 11: 22 turns

Ch. 12: 16 turns

Ch. 12x: 17 turns

Ch. 13: 34 turns

Ch. 14: 16 turns

Ch. 14x: 9 turns

Ch. 15: 16 turns

Ch. 16: 28 turns

Ch. 16x: 20 turns

Ch. 17A: 17 turns

Ch. 18A: 12 turns

Ch. 19A: 27 turns

Ch. 20A: 17 turns

Ch. 20xA: 12 turns

Ch. 21: 25 turns

Ch. 22: 24 turns

Total: 583 turns

Deaths:

Lance- Chapter 3 Cavalier w/ Javelin

Ward- Chapter 5 Fighter w/ Iron Axe

Wolt- Chapter 5 Mage w/ Fire

Clarine- Chapter 6 Archer w/ Iron Bow

Rutgar- Chapter 6 Mage w/ Thunder

Noah- Chapter 7 Cavalier w/ Javelin

Merlinus- Chapter 7 Wyvern Knight w/ Steel Lance

Fir- Chapter 9 Zealot w/ Iron Lance

Shin - Chapter 16 Mage w/ Aircalibur

Dorothy- Chapter 16x Sniper w/ Longbow

Zeiss- Chapter 18A Falcoknight w/ Silver Lance

Klein- Chapter 20A Sniper w/ Longbow

Astol- Chapter 20A Archer w/ Killer Ballista

Dieck-Chapter 20A Sniper w/ Killer Bow

Geese- Chapter 20Ax Berserked Niime w/ Flux

Gonzales- Chapter 21 Wyvern Knight w/ Killer Lance

Niime- Chapter 21 Wyvern Knight w/ Steel Lance

Percival- Chapter 22 Druid w/ Fenrir

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