Galenforcer Posted July 9, 2012 Author Share Posted July 9, 2012 Chapter 14: It's time for the desert chapter. I brought along Lalum to help move my fliers around better. Mages are up and about in this territory. Can easily hop out of the fog and attack. Not sure who needs it right now but this is something good to hold on to. With a Barrier boost, these mages do nothing to Lilina. This would be good if only this map was mostly mages instead of Wyvern knights. Sophia's one useful thing in this chapter. Why to stock up on killer lances. By the way, everyone's moving north to avoid fighting off too many enemies alone. And Roy's not even around to give a support. Moving through the desert is easy with Lalum in our team. Whoops. Couldn't remember his position. That's okay. Plenty of units to help out. Not a good time to be rescuing allies, but she took it alright. These guys don't stand a chance. Gonna need this to buy lots of stuff. There's a Bishop in that nest of sword-wielders. Easier to just draw him into my area of reach. Shin's speed is what makes him so good against promoted enemies. Now to never use Ellen again because I have Cecilia now. Sure, you can get a critical. It's just gonna scratch her. Funny thing was she only needed 6 EXP for the next level. A lot of good defense will do. They're so far away, I don't think I'll be seeing them. Too bad for you, Killing Edge Hero. Using thief vision to see any incoming enemies. Looks pretty clear to me. I can dig some of that speed stat. Left him in range. Kind of an accident. That'll do for now, I guess. I'm not worried about that speed at all. It's good enough hopefully. Really? Dieck is a Hero-slayer now. Don't know why we're all gaining very little stats all of a sudden. Oh hey. There are those wyvern knights from the south. Wanna take out the wyvern lord first obviously. Astol gets his time to shine. That resistance might come in handy. Well, I don't mean right now. The reason why I gave him a Lancereaver. Also wyvern knights love to attack him over others, so there's that strategy I could have used. Nothing but mostly two stat-ups. HP and Luck if you care. You know who's getting this. This may take a while. Yeah, I'm supporting these two because why not? Bought a couple of Pure Waters and some Restore staves. Also later buying Aircalibur. Yeah, mostly two stat-ups. Who knows how much more empty levels she'll gain now? After three full turns, I finally get a critical. Yeah. Quote Link to comment Share on other sites More sharing options...
chococoke Posted July 9, 2012 Share Posted July 9, 2012 Speedwings on Miledy. Problem solved Quote Link to comment Share on other sites More sharing options...
TheToad Posted July 9, 2012 Share Posted July 9, 2012 Lilina is like Mordecai... Only without the durability Quote Link to comment Share on other sites More sharing options...
Komeiji Koishi Posted July 10, 2012 Share Posted July 10, 2012 Don´t understand why anyone would make an already pretty difficult game even more difficult, but whatever. Keep up the good work. Quote Link to comment Share on other sites More sharing options...
Raven the Obsidian Posted July 12, 2012 Share Posted July 12, 2012 Good stuff. HM!Miledy is just insane. I think I'll be using Lugh instead of Lilina when I get around to tackling this mode though Quote Link to comment Share on other sites More sharing options...
Titamon Posted July 16, 2012 Share Posted July 16, 2012 Lilina's speed is really bad.... Quote Link to comment Share on other sites More sharing options...
Refa Posted July 16, 2012 Share Posted July 16, 2012 This run is making me want to play a Nuzloke game myself. But probably of FE7 since I have never Nuzlocked before. Same here! Well, except a few months or so ago, but you get the point. So I did so! A blind one of HHM to be precise. I did have to make an exception for Cog Of Destiny, but as a whole.. Never again. Blind runs and Nuzlockes put together is just asking for trouble. Quote Link to comment Share on other sites More sharing options...
Galenforcer Posted July 16, 2012 Author Share Posted July 16, 2012 Chapter 14x: After a quick glance at enemy AS, I figure Miledy should double guys just fine. I'll save that Speedwing for later. Oh, and I forgot to bring Boots to use. It doesn't matter too much, but I'll give to someone next chapter. Double Bolting is a pain for me. I brought some Pure Waters, but I doubt that's even enough. Funny thing is the boss can actually double Lilina with Bolting. Not really too useful here. I was just measuring damage from Bolting. A wall to defend Lilina, because of how frail she is. There's a bunch of Physic users here too, but hurting enough enemies can actually divert the sage's attention. Too bad I don't abuse it. Just enough to 1-round these pirates. They have so much HP. Alan barely makes a 1-round. Too bad Roy couldn't be too close to the battlefield. Staying just out of Bolting's range and staying together was the strategy. Defying the triangle and just flat out kill you. I laugh at archers right now. A good thing Dark Magic is so inaccurate, right? I ignored this Berserker because of critical chance. I rather attack him first. Hah, the one stat that I needed. These two are gonna go full agro, with a Pure Water boost in hand. Ohh... that's way too much... If it weren't for this dodge, this map probably would've been longer, since Shin can't 1 round the Sage. Gotta love axe accuracy. This chapter just got a whole lot easier. Hold on, lemme brush my horse first, 'kay? And people say Lilina is slow. Well... Didn't know why it took so long to figure this out. It's not like these two have bad durability. WTA, support bonus. I expected a lot more than a 49. Wind must really be that bad, I guess. I suppose we need some defense. Not like I can stop using her. She's already gotta this far. Pft... I can handle these guys easily. Get rid of the healer first. Not pay attention to triangle again and kill the guy. Like I need more skill. Brushing my horse again. A Dancer level. And the boss still had one use left, so better take advantage of that. Destroyed. Come on, man. We don't need that much skill. With the coast clear, it's time to seize. But... not before a pointless level. Quote Link to comment Share on other sites More sharing options...
Galenforcer Posted July 20, 2012 Author Share Posted July 20, 2012 (edited) Chapter 15: Forgot to bring those boots. Should really think more before starting the map. I'm not kidding around anymore. Beautiful double dodge from Geese. Just enough for someone else like Dorothy to kill. Such a fast unit. With magic and high speed. That's pretty much better than what we've been recently getting. Low accuracy potshots. Horseslayer does not hurt nomadic troopers that much. I wonder why. That Dorothy support is so delicious with Saul's stats. So good... I'll be sure to promote her soon. Any speed yet? Nope. I'm such a coward. Now they're gonna get that village. Might as well clear out all these enemies. I actually had to use everyone to do it. Well, that's convenient. These levels return to bite me. Some random physic user on this map. She should be on a map like 21. Yup. But, stats aren't why you're with us. Actually using Roy outside of the first couple chapters. Hmph. Pretty good. Like Lugh can handle this. Lilina walls all mages. He needs some more screentime. Geese was absent in the recent chapters. I'm so poor... but door keys are super cheap. Will want some for the next map. Gosh, we need some stronger enemies to kill. Yes, I did get Garret. And the enemy seems to like targeting him, even though he's in an inconvenient position. Been like 3 chapters and still no critical with Thany's Killer Lance. Offing this sniper from duty. Percival just made this game easy. He'll totally make up for the others' lackluster levels. It's been a while since I've seen Roy's face. Bleh... Even this wimpy boss is hard to hit because of gate bonus. I think you can take some with your stats. Not HP? Well, that's not really important. I don't care. Just die. Roy finally hits it off. Edited July 20, 2012 by 春閣下 Quote Link to comment Share on other sites More sharing options...
Galenforcer Posted July 23, 2012 Author Share Posted July 23, 2012 Would've posted sooner, but my computer got a virus. Chapter 16: Shin, Saul, Dorothy, Geese and Lalum are on the right. Also have some Pure Waters for the Purge Bishop. It's been a while, Treck. Have a promotion. Remembered to bring the boots this time. Lalum was a second option, but I was worried she would die this chapter and ultimately waste it. Taking out this guy immediately. Killer bow dumps. That still scares me. Just buzz off, mage. At least it's finally time to promote. Not much, but this is my first time using Dorothy. Geese could use a little work, though. Something useful Roy can do. Eat Purges. You have a cool name, but I don't have enough money to get you. Don't need that Member card too. Ehh... Nice that we have Purge sponges with us. Pure waters come in handy for this. Oh my... Irrelevant right now. Totally should've played more carefully. I was too being too casual for this chapter. I can't handle any of these guys. Retreating time. Also have some keys with me. Better than deploying another thief to protect. When she gains more defense than strength... Another careless move. Two mages easily could've spelled the end of Treck. Thankfully, one missed. This bishop chases after Saul and the others. I don't know what to make of this. Yeah! I got magic at least... Not slow at all. But still, I didn't attack. Left that to my paladins. Something magic is useful against. By the way, reinforcements are here. Douglas gets sent on a wild goose chase around the map. Perfect distraction. Some dancer level. That's what I'm looking for. *nods head* Randomly in that reinforcement mage range. Firmly set up my defenses. Alan and Treck down south, Lilina and Cecilia north, Dieck, Thany and Miledy east. I actually got a kill with Cecilia. And a level too. It's not like Roy will be doing much fighting. These fighters are toast. Still being a badass. Going off to collect these treasures. I had 4 chest keys so I couldn't get the bottom right chest in pic. You think I would pass up on this? A little extra cash wouldn't hurt too. I was sending Astol to the next treasure chamber and forgot about the mamkute in there. Didn't even Saul support too. *squints eyes* That's fine. Taking him out. Moving around is so easy with paladins and Lalum. Totally collected all the items. And Douglas did not even attack anyone. Good thing he went around the map. Quote Link to comment Share on other sites More sharing options...
Jave Posted July 24, 2012 Share Posted July 24, 2012 RIP Shin. You went down like a true bro. Quote Link to comment Share on other sites More sharing options...
Galenforcer Posted July 30, 2012 Author Share Posted July 30, 2012 Chapter 16x: Time for this fun chapter. I brought Ellen, just in case both my Restore users are incapacitated. The guy with Bolting just annoys me. Does a big chunk to anybody. Other enemies are just... meh. They could be worse. Had to use Bolting, since Shin died with the Longbow. Thankfully, Cecilia had just enough to kill the Sage. Hmm... That's helpful. As with that. Even a good level. A good day for Cecilia. Oh no. I didn't gain magic or res. I hugged around my staff users for a bit, until the Silence staff is down. Didn't really matter, but okay. Could've been a bit stronger, but I guess that can't be helped. Supports could probably make up for that mediocre Str. Just so good. Dem Boots. Ehh... It hits now, of all times. With a Barrier boost and both supports, Thany could've taken that Aircalibur with ease. Surely nothing bad can happen. Windam, why did you hoard that Berserk staff? A bad situation here. I probably could put Saul in support range, but then Dorothy would probably kill him. It was better just to let her die than risk the others. He probably wouldn't be dead-weight if he could use a Heal staff. These mages can just die. Speed's cool. Was worth wasting three turns for. Truckin'. Bishop randomly pops out on enemy phase. Without Dorothy, I guess you'll have to keep up the stats. Quote Link to comment Share on other sites More sharing options...
ZemZem Posted July 30, 2012 Share Posted July 30, 2012 Poor Dorothy... Quote Link to comment Share on other sites More sharing options...
Sunwoo Posted July 30, 2012 Share Posted July 30, 2012 Late comment on the previous update, but you killed Shin. :( Oh no. I didn't gain magic or res. Actually ... Quote Link to comment Share on other sites More sharing options...
Galenforcer Posted August 1, 2012 Author Share Posted August 1, 2012 I was playing a bit too reckless, but people dying makes it more interesting for this run. Anyway, Chapter 17: We're on the Ilia route apparently. Brought in Klein as a replacement Bow guy. Also have Percival and Zealot for the ride. Saul, Miledy, Zealot, Treck and Percival all go along the bottom. Roy is being a competent fighter. Even scores a decent level. Doesn't really matter, since she'll probably die if anything touches her. I... guess that's standard. There's some Purge Bishop around here, so I don't wanna go too crazy with Miledy. A Lilina level. Shifted my eyes from the last one because I don't look at my shots too much. Selling the Blue gem, I buy a ton of Killer and 2-range weapons. Thank the Silver Card. Still pretty good. I will miss that Dorothy support though. And people say Zealot is worthless. Treck goes on a rampage with his Zealot support. Nothing can touch him. Except... Sleep beats practically any melee unit. Going along this coastline. Don't have to stay clogged with the others down south. We're set as it is. Even if he can't double, Zealot can take a hit pretty well. Alan takes no prisoners. Use Percival. Seriously. I've actually seen some art between these two. They're an odd pair, but pretty good. At base, Klein holds up well. He can almost 1 round with a Silver Bow, but I'm gonna hand him some kills. [spoiler=Are you serious?] Such a reckless move. Should've realized I was in range of both ballista and Purge Bishop. Dang. Reinforcements. Ha ha. Would like some luck security from criticals. Took this long to give Geese a level. Not a 1 round, even with Roy support. Good thing we've got Killer Lance in reserve. Suddenly, he gets a little bit better. As in, not missing as much. Yes, both 40 javelin tosses actually connected. Why do they have vulenaries? That just wastes time. And... you're done. Fine level. Nice of her to be up in my face. Geese is gonna stack well with Killer Axes. Still likely that she can take anything but a Purge with Pure Water boost. With both supports active, this looks good. No more pegasi for now. We move forth. Quote Link to comment Share on other sites More sharing options...
Sunwoo Posted August 3, 2012 Share Posted August 3, 2012 At least your Roy can evade death and avoid scrapping this run. Quote Link to comment Share on other sites More sharing options...
Galenforcer Posted August 6, 2012 Author Share Posted August 6, 2012 I'll have to hurry up and wrap up this game within these next two weeks, so there will be a bit more updates. Chapter 18: Brought Zeiss to help assist in movement through the forest. That's really about it. Klein's gonna need a bit of EXP to be of some use. More abusing 10 movement. Not that the ballista was a threat to her, but for the team. These HM mercenaries have so much evade in the forest. Then again, Zeiss doesn't have much skill or supports active. Those base stats alone lasted him the chapter. A couple levels just make him a bit better. I'm taking out this Berserk priest right now. Or not. And then get berserked afterward. That will just tickle me. Can't even double these Wyverns. Maybe I should hand him a Speedwing... Some more carelessness. I think I screwed up getting the perfect ending by letting Zeiss die, but to be honest, the final chapter isn't really too difficult. Now there's a berserked flier with 10 movement, looking for blood. Well, first off, I had to kill off the pegasi that attacked us. That's fine. I back off all units that'll most likely die from Miledy. The ones in her range can't be killed from her javelin tosses. Thankfully, she doesn't rush off into enemy territory and attacks this harmless priest. She is also within range to be Restored. Needed more evade anyway. He can stack well with a terrain bonus for 0% hit rates. Oh, look at that. Someday, I'll pay for not playing seriously. Not this time. Gonna cap-ram soon. Nice. It might come in handy. Dieck still has an open support. After so many chapters, I finally gained some Strength. Ha. Should've thought about putting him near the throne. Where there are a bunch of Shamans and Purge hanging around. Well... take this. Clean one-round without support. Finally hit 20, but that's of no importance. After killing off some pesky reinforcements, we're outta here. Quote Link to comment Share on other sites More sharing options...
Jave Posted August 6, 2012 Share Posted August 6, 2012 Yeah, I think Miledy and Zeiss need to both alive in order to get 21x. Still, great run so far considering it's a Nuzlocke on FE6 HM. Quote Link to comment Share on other sites More sharing options...
Galenforcer Posted August 9, 2012 Author Share Posted August 9, 2012 Chapter 19: Took out Lalum because of the ballistas that surround the place. Selling the Guiding Ring and Secret Book. Don't really need either and bought some staves. Some spare torches help in look-out. No sense in bringing a thief. We've got plenty of Restore staves to burn, so no prob. He can double pegasus knights, but who doesn't double them? Speed is irrelevant for an archer at this point. Miledy's solo operation begins now. He can double a Falco fine, there's no downside to Percival. Aw yeah. Even with bad levels, we still kick tons of ass. Drawing fire away, even though we're not there yet. Into the den... A shame most of them can't do more than 5. Promoted enemies do about 10 with 40%. Cap-ram. Not even a scratch. A huge plus in taking out this Druid. Cool. Keep trying. It'll work. *snicker* Now we're getting somewhere. Just makes him better by a little bit. Closing in here. Most of the enemies just got mowed down. Some random Brigand reinforcements come out. A Roy, B Dieck, Killer Lance... I wanted Thany to do this. It went pretty well. That str is finally rising. Geese is pretty slow. It'll be doubtful if a speedwing can help, but I'll wait on that. For some reason, I wanna wait around. Took out some more Brigands. I dunno why I wanted to do it, just felt like it. I could support them, but... I won't. Quote Link to comment Share on other sites More sharing options...
BBM Posted August 9, 2012 Share Posted August 9, 2012 Why no Percival x Cecilia? Quote Link to comment Share on other sites More sharing options...
Galenforcer Posted August 13, 2012 Author Share Posted August 13, 2012 Chapter 20: Brought Astol to do some pillaging. Also to act as Sleep fodder. There's a Horseslayer mixed in that group, so it's Miledy solo time. Hurr... Believe it or not, Roy has an easier time doubling than Geese. A miss. Astol actually had to take that kill. Never thought I would ever let a Thief get kills. Kinda accidentally left him in the open. And he dies because of my carelessness. He was also carrying the Silver Card and Goddess Icon, so wah. Magic. Aww, I should've been paying attention to the long-range attackers. Meh. Getting even with this Bishop. Berserk staff gets stalled out. Restores are plentiful for us. The Miledy-Treck team covers the rear. A sign to tell me to get serious and stop letting people die. He's all out of Berserk, so it's time to storm in. And now a death that I actually care about. So stupid of me, not to check enemy range. Err... Durr... Geese can double him? I guess Longbows are pretty heavy. Doing what a Berserker should do. This'll be fun to do... Forward! Charge forth! 5 or so turns passed, and then I realized he can't double Lilina by one point. Hah! That didn't take so long. Meanwhile, Thany fended off the Mercenary reinforcements. That speed stat... it actually went up for once. Quote Link to comment Share on other sites More sharing options...
Samias Posted August 14, 2012 Share Posted August 14, 2012 So many deaths :( Quote Link to comment Share on other sites More sharing options...
Jave Posted August 14, 2012 Share Posted August 14, 2012 Saddest chapter yet by far. Quote Link to comment Share on other sites More sharing options...
Sunwoo Posted August 14, 2012 Share Posted August 14, 2012 Uh, that kind of sucks ... so many people died. Quote Link to comment Share on other sites More sharing options...
Galenforcer Posted August 16, 2012 Author Share Posted August 16, 2012 Chapter 20x: The walls. I have Geese, Miledy and Niime west, and Percival, Saul and Ellen east. Ehh... Pretty good. *smirk* Cecilia's out of range of the double status druids. Don't wanna have the Restorer incapacitated. I didn't realize that Brave sword swordmaster was within range. And he landed a critical. No stupid number hits today. Of course they berserk the staff user. My response to swordmasters. He's come a long way. That's not a bad first berserk turn. Good that we have Sleep fodder. Also the reason that Ellen was in this chapter. Everything but speed. Hah. I feel like Cecilia gains better levels most of the time. Oh... this isn't a good situation... The bad part was that Berserk would've worn out after this turn. Right before the mountain chapter too. Already solid enough. Hurr... Durr... Gurr... Getting some more of that strength. Cleave this guy. Generals are so slow. That's good for Lilina. Tee-hee. Pairing endgame with messed-up dialogue. Quote Link to comment Share on other sites More sharing options...
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