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Fire Emblem 6 NuzLocke


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Chapter 14:

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It's time for the desert chapter. I brought along Lalum to help move my fliers around better.

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Mages are up and about in this territory. Can easily hop out of the fog and attack.

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Not sure who needs it right now but this is something good to hold on to.

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With a Barrier boost, these mages do nothing to Lilina. This would be good if only this map was mostly mages instead of Wyvern knights.

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Sophia's one useful thing in this chapter.

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Why to stock up on killer lances. By the way, everyone's moving north to avoid fighting off too many enemies alone.

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And Roy's not even around to give a support.

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Moving through the desert is easy with Lalum in our team.

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Whoops. Couldn't remember his position.

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That's okay. Plenty of units to help out.

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Not a good time to be rescuing allies, but she took it alright.

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These guys don't stand a chance.

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Gonna need this to buy lots of stuff.

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There's a Bishop in that nest of sword-wielders. Easier to just draw him into my area of reach.

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Shin's speed is what makes him so good against promoted enemies.

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Now to never use Ellen again because I have Cecilia now.

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Sure, you can get a critical. It's just gonna scratch her.

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Funny thing was she only needed 6 EXP for the next level.

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A lot of good defense will do.

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They're so far away, I don't think I'll be seeing them.

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Too bad for you, Killing Edge Hero.

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Using thief vision to see any incoming enemies. Looks pretty clear to me.

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I can dig some of that speed stat.

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Left him in range. Kind of an accident.

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That'll do for now, I guess.

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I'm not worried about that speed at all. It's good enough hopefully.

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Really?

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Dieck is a Hero-slayer now.

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Don't know why we're all gaining very little stats all of a sudden.

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Oh hey. There are those wyvern knights from the south.

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Wanna take out the wyvern lord first obviously.

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Astol gets his time to shine.

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That resistance might come in handy.

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Well, I don't mean right now.

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The reason why I gave him a Lancereaver. Also wyvern knights love to attack him over others, so there's that strategy I could have used.

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Nothing but mostly two stat-ups.

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HP and Luck if you care.

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You know who's getting this.

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This may take a while.

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Yeah, I'm supporting these two because why not?

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Bought a couple of Pure Waters and some Restore staves. Also later buying Aircalibur.

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Yeah, mostly two stat-ups.

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Who knows how much more empty levels she'll gain now?

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After three full turns, I finally get a critical.

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Yeah.

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This run is making me want to play a Nuzloke game myself. But probably of FE7 since I have never Nuzlocked before.

Same here! Well, except a few months or so ago, but you get the point. So I did so! A blind one of HHM to be precise. I did have to make an exception for Cog Of Destiny, but as a whole..

Never again. Blind runs and Nuzlockes put together is just asking for trouble.

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Chapter 14x:

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After a quick glance at enemy AS, I figure Miledy should double guys just fine. I'll save that Speedwing for later.

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Oh, and I forgot to bring Boots to use. It doesn't matter too much, but I'll give to someone next chapter.

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Double Bolting is a pain for me. I brought some Pure Waters, but I doubt that's even enough. Funny thing is the boss can actually double Lilina with Bolting.

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Not really too useful here. I was just measuring damage from Bolting.

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A wall to defend Lilina, because of how frail she is.

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There's a bunch of Physic users here too, but hurting enough enemies can actually divert the sage's attention. Too bad I don't abuse it.

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Just enough to 1-round these pirates. They have so much HP.

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Alan barely makes a 1-round. Too bad Roy couldn't be too close to the battlefield.

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Staying just out of Bolting's range and staying together was the strategy.

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Defying the triangle and just flat out kill you.

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I laugh at archers right now.

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A good thing Dark Magic is so inaccurate, right?

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I ignored this Berserker because of critical chance. I rather attack him first.

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Hah, the one stat that I needed.

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These two are gonna go full agro, with a Pure Water boost in hand.

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Ohh... that's way too much...

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If it weren't for this dodge, this map probably would've been longer, since Shin can't 1 round the Sage.

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Gotta love axe accuracy.

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This chapter just got a whole lot easier.

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Hold on, lemme brush my horse first, 'kay?

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And people say Lilina is slow.

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Well...

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Didn't know why it took so long to figure this out. It's not like these two have bad durability.

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WTA, support bonus. I expected a lot more than a 49. Wind must really be that bad, I guess.

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I suppose we need some defense.

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Not like I can stop using her. She's already gotta this far.

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Pft... I can handle these guys easily.

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Get rid of the healer first.

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Not pay attention to triangle again and kill the guy.

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Like I need more skill.

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Brushing my horse again.

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A Dancer level.

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And the boss still had one use left, so better take advantage of that.

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Destroyed.

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Come on, man. We don't need that much skill.

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With the coast clear, it's time to seize.

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But... not before a pointless level.

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Chapter 15:

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Forgot to bring those boots. Should really think more before starting the map.

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I'm not kidding around anymore.

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Beautiful double dodge from Geese.

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Just enough for someone else like Dorothy to kill.

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Such a fast unit. With magic and high speed.

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That's pretty much better than what we've been recently getting.

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Low accuracy potshots.

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Horseslayer does not hurt nomadic troopers that much. I wonder why.

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That Dorothy support is so delicious with Saul's stats.

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So good...

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I'll be sure to promote her soon.

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Any speed yet? Nope.

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I'm such a coward. Now they're gonna get that village.

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Might as well clear out all these enemies. I actually had to use everyone to do it.

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Well, that's convenient.

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These levels return to bite me.

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Some random physic user on this map. She should be on a map like 21.

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Yup. But, stats aren't why you're with us.

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Actually using Roy outside of the first couple chapters.

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Hmph. Pretty good.

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Like Lugh can handle this. Lilina walls all mages.

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He needs some more screentime. Geese was absent in the recent chapters.

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I'm so poor... but door keys are super cheap. Will want some for the next map.

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Gosh, we need some stronger enemies to kill.

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Yes, I did get Garret. And the enemy seems to like targeting him, even though he's in an inconvenient position.

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Been like 3 chapters and still no critical with Thany's Killer Lance.

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Offing this sniper from duty.

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Percival just made this game easy. He'll totally make up for the others' lackluster levels.

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It's been a while since I've seen Roy's face.

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Bleh...

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Even this wimpy boss is hard to hit because of gate bonus.

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I think you can take some with your stats.

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Not HP? Well, that's not really important.

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I don't care. Just die.

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Roy finally hits it off.

Edited by 春閣下
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Would've posted sooner, but my computer got a virus.

Chapter 16:

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Shin, Saul, Dorothy, Geese and Lalum are on the right. Also have some Pure Waters for the Purge Bishop.

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It's been a while, Treck. Have a promotion.

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Remembered to bring the boots this time. Lalum was a second option, but I was worried she would die this chapter and ultimately waste it.

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Taking out this guy immediately.

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Killer bow dumps.

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That still scares me.

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Just buzz off, mage.

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At least it's finally time to promote.

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Not much, but this is my first time using Dorothy.

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Geese could use a little work, though.

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Something useful Roy can do. Eat Purges.

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You have a cool name, but I don't have enough money to get you. Don't need that Member card too.

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Ehh...

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Nice that we have Purge sponges with us. Pure waters come in handy for this.

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Oh my...

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Irrelevant right now.

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Totally should've played more carefully. I was too being too casual for this chapter.

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I can't handle any of these guys. Retreating time.

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Also have some keys with me. Better than deploying another thief to protect.

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When she gains more defense than strength...

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Another careless move. Two mages easily could've spelled the end of Treck. Thankfully, one missed.

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This bishop chases after Saul and the others. I don't know what to make of this.

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Yeah!

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I got magic at least...

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Not slow at all. But still, I didn't attack. Left that to my paladins.

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Something magic is useful against.

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By the way, reinforcements are here.

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Douglas gets sent on a wild goose chase around the map. Perfect distraction.

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Some dancer level.

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That's what I'm looking for.

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*nods head*

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Randomly in that reinforcement mage range.

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Firmly set up my defenses. Alan and Treck down south, Lilina and Cecilia north, Dieck, Thany and Miledy east.

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I actually got a kill with Cecilia.

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And a level too.

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It's not like Roy will be doing much fighting.

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These fighters are toast.

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Still being a badass.

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Going off to collect these treasures. I had 4 chest keys so I couldn't get the bottom right chest in pic.

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You think I would pass up on this?

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A little extra cash wouldn't hurt too.

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I was sending Astol to the next treasure chamber and forgot about the mamkute in there.

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Didn't even Saul support too.

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*squints eyes*

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That's fine.

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Taking him out. Moving around is so easy with paladins and Lalum.

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Totally collected all the items.

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And Douglas did not even attack anyone. Good thing he went around the map.

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Chapter 16x:

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Time for this fun chapter. I brought Ellen, just in case both my Restore users are incapacitated.

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The guy with Bolting just annoys me. Does a big chunk to anybody.

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Other enemies are just... meh. They could be worse.

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Had to use Bolting, since Shin died with the Longbow.

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Thankfully, Cecilia had just enough to kill the Sage.

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Hmm...

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That's helpful.

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As with that.

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Even a good level. A good day for Cecilia.

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Oh no. I didn't gain magic or res.

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I hugged around my staff users for a bit, until the Silence staff is down.

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Didn't really matter, but okay.

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Could've been a bit stronger, but I guess that can't be helped.

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Supports could probably make up for that mediocre Str.

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Just so good.

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Dem Boots.

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Ehh...

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It hits now, of all times.

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With a Barrier boost and both supports, Thany could've taken that Aircalibur with ease.

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Surely nothing bad can happen.

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Windam, why did you hoard that Berserk staff? A bad situation here.

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I probably could put Saul in support range, but then Dorothy would probably kill him. It was better just to let her die than risk the others.

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He probably wouldn't be dead-weight if he could use a Heal staff.

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These mages can just die.

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Speed's cool.

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Was worth wasting three turns for.

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Truckin'.

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Bishop randomly pops out on enemy phase.

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Without Dorothy, I guess you'll have to keep up the stats.

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Late comment on the previous update, but you killed Shin. :(

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Oh no. I didn't gain magic or res.

Actually ...

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I was playing a bit too reckless, but people dying makes it more interesting for this run.

Anyway, Chapter 17:

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We're on the Ilia route apparently. Brought in Klein as a replacement Bow guy. Also have Percival and Zealot for the ride.

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Saul, Miledy, Zealot, Treck and Percival all go along the bottom.

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Roy is being a competent fighter.

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Even scores a decent level.

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Doesn't really matter, since she'll probably die if anything touches her.

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I... guess that's standard.

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There's some Purge Bishop around here, so I don't wanna go too crazy with Miledy.

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A Lilina level. Shifted my eyes from the last one because I don't look at my shots too much.

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Selling the Blue gem, I buy a ton of Killer and 2-range weapons. Thank the Silver Card.

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Still pretty good. I will miss that Dorothy support though.

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And people say Zealot is worthless.

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Treck goes on a rampage with his Zealot support. Nothing can touch him.

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Except... Sleep beats practically any melee unit.

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Going along this coastline. Don't have to stay clogged with the others down south.

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We're set as it is.

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Even if he can't double, Zealot can take a hit pretty well.

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Alan takes no prisoners.

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Use Percival. Seriously.

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I've actually seen some art between these two. They're an odd pair, but pretty good.

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At base, Klein holds up well. He can almost 1 round with a Silver Bow, but I'm gonna hand him some kills.

[spoiler=Are you serious?]

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Such a reckless move. Should've realized I was in range of both ballista and Purge Bishop.

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Dang. Reinforcements.

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Ha ha. Would like some luck security from criticals.

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Took this long to give Geese a level.

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Not a 1 round, even with Roy support. Good thing we've got Killer Lance in reserve.

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Suddenly, he gets a little bit better.

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As in, not missing as much.

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Yes, both 40 javelin tosses actually connected.

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Why do they have vulenaries? That just wastes time.

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And... you're done.

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Fine level.

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Nice of her to be up in my face.

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Geese is gonna stack well with Killer Axes.

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Still likely that she can take anything but a Purge with Pure Water boost.

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With both supports active, this looks good.

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No more pegasi for now. We move forth.

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I'll have to hurry up and wrap up this game within these next two weeks, so there will be a bit more updates.

Chapter 18:

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Brought Zeiss to help assist in movement through the forest. That's really about it.

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Klein's gonna need a bit of EXP to be of some use.

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More abusing 10 movement. Not that the ballista was a threat to her, but for the team.

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These HM mercenaries have so much evade in the forest. Then again, Zeiss doesn't have much skill or supports active.

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Those base stats alone lasted him the chapter. A couple levels just make him a bit better.

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I'm taking out this Berserk priest right now.

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Or not.

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And then get berserked afterward.

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That will just tickle me.

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Can't even double these Wyverns. Maybe I should hand him a Speedwing...

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Some more carelessness. I think I screwed up getting the perfect ending by letting Zeiss die, but to be honest, the final chapter isn't really too difficult.

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Now there's a berserked flier with 10 movement, looking for blood.

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Well, first off, I had to kill off the pegasi that attacked us.

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That's fine.

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I back off all units that'll most likely die from Miledy. The ones in her range can't be killed from her javelin tosses.

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Thankfully, she doesn't rush off into enemy territory and attacks this harmless priest.

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She is also within range to be Restored.

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Needed more evade anyway. He can stack well with a terrain bonus for 0% hit rates.

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Oh, look at that.

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Someday, I'll pay for not playing seriously.

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Not this time.

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Gonna cap-ram soon.

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Nice.

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It might come in handy. Dieck still has an open support.

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After so many chapters, I finally gained some Strength.

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Ha.

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Should've thought about putting him near the throne. Where there are a bunch of Shamans and Purge hanging around.

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Well... take this.

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Clean one-round without support.

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Finally hit 20, but that's of no importance.

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After killing off some pesky reinforcements, we're outta here.

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Chapter 19:

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Took out Lalum because of the ballistas that surround the place.

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Selling the Guiding Ring and Secret Book. Don't really need either and bought some staves.

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Some spare torches help in look-out. No sense in bringing a thief.

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We've got plenty of Restore staves to burn, so no prob.

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He can double pegasus knights, but who doesn't double them?

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Speed is irrelevant for an archer at this point.

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Miledy's solo operation begins now.

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He can double a Falco fine, there's no downside to Percival.

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Aw yeah.

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Even with bad levels, we still kick tons of ass.

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Drawing fire away, even though we're not there yet.

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Into the den...

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A shame most of them can't do more than 5. Promoted enemies do about 10 with 40%.

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Cap-ram.

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Not even a scratch.

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A huge plus in taking out this Druid.

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Cool.

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Keep trying. It'll work.

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*snicker*

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Now we're getting somewhere.

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Just makes him better by a little bit.

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Closing in here. Most of the enemies just got mowed down.

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Some random Brigand reinforcements come out.

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A Roy, B Dieck, Killer Lance... I wanted Thany to do this.

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It went pretty well.

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That str is finally rising.

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Geese is pretty slow. It'll be doubtful if a speedwing can help, but I'll wait on that.

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For some reason, I wanna wait around.

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Took out some more Brigands. I dunno why I wanted to do it, just felt like it.

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I could support them, but... I won't.

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Chapter 20:

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Brought Astol to do some pillaging. Also to act as Sleep fodder.

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There's a Horseslayer mixed in that group, so it's Miledy solo time.

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Hurr...

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Believe it or not, Roy has an easier time doubling than Geese.

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A miss.

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Astol actually had to take that kill. Never thought I would ever let a Thief get kills.

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Kinda accidentally left him in the open.

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And he dies because of my carelessness. He was also carrying the Silver Card and Goddess Icon, so wah.

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Magic.

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Aww, I should've been paying attention to the long-range attackers.

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Meh.

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Getting even with this Bishop.

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Berserk staff gets stalled out. Restores are plentiful for us.

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The Miledy-Treck team covers the rear.

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A sign to tell me to get serious and stop letting people die.

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He's all out of Berserk, so it's time to storm in.

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And now a death that I actually care about. So stupid of me, not to check enemy range.

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Err...

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Durr...

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Geese can double him? I guess Longbows are pretty heavy.

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Doing what a Berserker should do.

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This'll be fun to do...

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Forward!

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Charge forth!

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5 or so turns passed, and then I realized he can't double Lilina by one point.

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Hah!

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That didn't take so long.

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Meanwhile, Thany fended off the Mercenary reinforcements.

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That speed stat... it actually went up for once.

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Chapter 20x:

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The walls. I have Geese, Miledy and Niime west, and Percival, Saul and Ellen east.

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Ehh...

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Pretty good.

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*smirk*

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Cecilia's out of range of the double status druids. Don't wanna have the Restorer incapacitated.

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I didn't realize that Brave sword swordmaster was within range. And he landed a critical.

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No stupid number hits today.

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Of course they berserk the staff user.

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My response to swordmasters.

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He's come a long way.

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That's not a bad first berserk turn.

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Good that we have Sleep fodder. Also the reason that Ellen was in this chapter.

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Everything but speed.

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Hah.

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I feel like Cecilia gains better levels most of the time.

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Oh... this isn't a good situation...

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The bad part was that Berserk would've worn out after this turn. Right before the mountain chapter too.

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Already solid enough.

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Hurr...

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Durr...

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Gurr...

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Getting some more of that strength.

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Cleave this guy.

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Generals are so slow. That's good for Lilina.

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Tee-hee.

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Pairing endgame with messed-up dialogue.

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