Paperblade Posted May 28, 2012 Share Posted May 28, 2012 Guys, whenever you see this: In FE8, the forced promotion seems to be automated to the Great Lord classes rather than promoting the class (like in FE6/7 where Karel/Athos automatically went to their "proper" class). So we could A. Ban the Ch. 16 autopromotions B. Let people do it because Sieglinde Knoll Quote Link to comment Share on other sites More sharing options...
eclipse Posted May 28, 2012 Share Posted May 28, 2012 B, naturally. Even if I'm not playing. Oh, did you address Saleh's lack of promotion? Quote Link to comment Share on other sites More sharing options...
Paperblade Posted May 28, 2012 Share Posted May 28, 2012 (edited) I am thinking about modifying the Juna Fruit to a promotion item that only works for Pupils and having Saleh start with one. Edit: nvm Heaven Seal is still in the data (albeit with the name and description DUMMY) so I just used that. It works now. I'm gonna see if I can add Brigand to the Ocean Seal since I bet it's not on there or something. Edit 2: http://www.sendspace.com/file/ch0dif Saleh promotes with the Heaven Seal, which is only in his starting inventory. Sorry, Horace, you'll have to start over a bit =/ Added Brigand to the Ocean Seal Edited May 28, 2012 by Paperblade Quote Link to comment Share on other sites More sharing options...
Paperblade Posted May 28, 2012 Share Posted May 28, 2012 Prologue: Okay, Knoll sucks. He is doubled by the boss, has single digit Avoid, and faces crit against everything. However, he does a metric ton of damage and will Luna Crit on Turn 1, so Syrene can then switch him out to Flux (since he gets doubled by the generics with Luna) and fly away. On turn 2, finish the Fighter off. On turn 3 we can heal up as we run away from the boss, attack him on Turn 4, and finish him with a counter on enemy phase. UNIT LEVEL HP PW SK SP LK DF RS Knoll 2.66 17 10 7 5 0 1 6 4/4 Chapter 1: If the Solders proc enough Speed, Knoll won't be able to double them unless he also procced Speed. Anyway, I basically had Rennac do most of the heavy lifting while Knoll took kills. Knoll with +Speed at some point doubles the boss for an "easy" ORKO (as far as that goes when you have 60 display). I think Duessel or Rennac should be free for this chapter because LOLRAVEN AND REFA ARE FUCKED. UNIT LEVEL HP PW SK SP LK DF RS Knoll 4.89 19 11 7 6 1 1 7 Rennac 6.47 19 6 11 11 2 4 6 5/9 Chapter 2: Cormag is fucking awesome. Any questions? UNIT LEVEL HP PW SK SP LK DF RS Knoll 5.41 20 12 8 6 1 1 8 Rennac 7.43 20 7 12 12 2 4 6 Cormag 2.74 24 10 6 7 1 11 1 5/14 Chapter 3: Knoll is actually able to OHKO the Thief in this chapter, which is pretty cool. Cormag can fly into the room before Bazba with no fear since his Defense is bonkers, then let Rennac and Knoll cleanup. Rennac handles the boss easily. 7/21 UNIT LEVEL HP PW SK SP LK DF RS Knoll 6.49 21 13 9 6 2 1 8 Rennac 9.66 21 8 14 13 3 4 6 Cormag 3.96 25 10 6 7 2 11 1 Chapter 4: Cormag flies down near Gerik's village to kill the enemies there, then flies over to the boss. Rennac takes out the reinforcements from behind and Knoll takes out the east side (barely). 3/24 UNIT LEVEL HP PW SK SP LK DF RS Knoll 8.20 23 14 10 7 3 1 9 Rennac 12.02 23 9 15 15 4 4 6 Cormag 7.28 29 12 6 7 4 11 1 Tethys Dancer Chapter 5: Rennac used the Goddess Icon for some extra avoid. Cormag nabs the Dragonshield as Rennac baits Amelia on Turn 1. Turn 2, we recruit Amelia, have Cormag take her nice lance and use the shield, then get danced to get near the boss. Amelia takes Innes and runs off as Knoll and Rennac kill some dudes. On Turn 3, Cormag attacks the boss, gets a level up on enemy phase for +Str/Spd (finally got some speed jesus) to give him the speed to double the boss when he attacks. 3/27 UNIT LEVEL HP PW SK SP LK DF RS Knoll 8.99 23 14 10 7 3 1 9 Rennac 13.08 24 10 15 16 7 4 6 Cormag 8.96 30 13 7 8 4 13 1 Tethys Dancer Chapter 5x: This was a lot easier than usual since Kyle has more move. Yeah. 7/34 UNIT LEVEL HP PW SK SP LK DF RS Kyle 5.93 27 11 7 8 7 10 2 Chapter 6: Cormag picked up Rennac, Tethys Danced him, and he flew over and dropped Rennac to get vision of the boss and take some enemy phase pressure off him. Turn 2 he swooped over and introduced the boss to his killer lance. Knoll durdled. 2/36 UNIT LEVEL HP PW SK SP LK DF RS Knoll 9.31 24 15 10 8 3 1 10 Rennac 13.58 24 10 15 16 7 4 6 Cormag 10.49 32 14 7 10 5 13 2 Tethys Dancer Chapter 7: This could have gone a lot faster but Cormag's hit on the boss was pretty shaky and I couldn't drop Knoll on Turn 1 because he just dies. I did get the Energy Ring though. 5/41 UNIT LEVEL HP PW SK SP LK DF RS Knoll 10.91 25 16 11 8 3 1 11 Rennac 15.05 26 11 16 17 8 4 7 Cormag 11.10 33 15 7 10 5 13 2 Tethys Dancer Chapter 8: Kyle isn't as good at avoiding penalties as Ephraim due to lack of Reginleif, but I managed. I quickly moved north, since Cormag ORKOs the Knights in the Angelic Robe room with Steel. The boss was a bit annoying since I only had a 50% hit rate with Cormag. Fortunately, doubling and killer weapons are amazing things. Took Knoll route. 8/49 UNIT LEVEL HP PW SK SP LK DF RS Knoll 12.93 26 17 12 9 3 1 11 Rennac 16.94 26 11 16 18 9 4 8 Cormag 15.94 36 17 9 11 5 15 3 Kyle 9.05 31 14 10 8 7 12 3 Tethys Dancer Chapter 9: Robe up Knoll. This probably could have gone slightly quicker if I'd had more vulneraries on Cormag instead of that Steel Lance, but eh. At the end of the chapter, promote Rennac to Rogue. 11/60 UNIT LEVEL HP PW SK SP LK DF RS Knoll 14.52 35 17 13 10 5 1 11 Forde 8.45 26 10 11 13 9 8 4 Rennac 1.00 29 13 17 20 9 7 13 Cormag 18.28 39 18 10 12 6 15 3 Tethys Dancer Chapter 10: Cormag flies over and drops Knoll near the boss. Unfortunately Knoll is made of wet tissue paper so it still takes til turn 4 to actually get to and kill the boss. Also I think I gave Cormag a Speedwing. 4/64 UNIT LEVEL HP PW SK SP LK DF RS Knoll 14.83 35 17 13 10 5 1 11 Forde 10.01 28 12 13 13 9 8 4 Rennac 1.71 29 13 17 20 9 7 13 Cormag 19.58 40 18 11 15 6 17 3 Natasha 1.00 28 12 12 14 14 6 17 Tethys Dancer Chapter 11: Cormag, Knoll, and Tethys went south and the rest of the team went east. I insta promoted Neimi for the extra move, Swords, and defensive gains. Natasha ate the Energy Ring from Ch. 7 and Knoll promoted at level 15. 11/75 UNIT LEVEL HP PW SK SP LK DF RS Knoll 1.86 39 18 14 13 5 2 14 Forde 13.20 31 15 14 13 10 8 4 Rennac 2.60 30 13 18 21 9 7 14 Cormag 20.00 40 18 11 16 6 17 3 Natasha 1.90 28 12 12 14 14 6 17 Neimi 1.31 24 10 12 12 9 7 8 Tethys Dancer Chapter 12: I really would like an Elysian Whip. 11/86 UNIT LEVEL HP PW SK SP LK DF RS Knoll 2.69 40 19 15 13 5 2 15 Forde 14.20 32 15 15 13 10 8 5 Rennac 3.25 31 14 19 21 10 7 14 Cormag 20.00 40 18 11 16 6 17 3 Natasha 3.04 28 14 12 15 16 6 19 Neimi 2.08 24 11 12 13 9 7 8 Tethys Dancer Chapter 13: HORSESLAYER GOOOOOOOOOOOOOOOO. Natasha gets the last hit. 2/88 UNIT LEVEL HP PW SK SP LK DF RS Knoll 2.84 40 19 15 13 5 2 15 Forde 14.60 32 15 15 13 10 8 5 Rennac 3.25 31 14 19 21 10 7 14 Cormag 20.00 40 18 11 16 6 17 3 Natasha 3.04 28 14 12 15 16 6 19 Neimi 2.08 24 11 12 13 9 7 8 Tethys Dancer Chapter 14: Run up through Gilliam to be awesome. Rennac isn't able to double Carlyle but first hit crits him anyway. I think I gave Natasha the Energy Ring from Moulder. 10/98 forgot to get stats Chapter 15: Rennac takes Audhulma and heads off with an Elixir to go solo Caellach and friends and pick up Warp. Forde kills the Zerker to the east and sticks around for reinforcements, as Cormag goes to get the Master Seal to promote and everyone else heads trecks through the desert. Forde promotes to Great Knight on Turn 2 or so. Had Rennac pick up the Body Ring too. 11/109 UNIT LEVEL HP PW SK SP LK DF RS Knoll 7.41 45 22 17 16 6 4 18 Forde 2.57 38 19 18 18 13 11 7 Rennac 6.53 32 14 20 21 10 9 15 Cormag 2.95 44 19 13 19 7 18 4 Natasha 5.87 30 17 12 16 18 6 20 Neimi 3.32 24 11 12 14 10 7 9 Kyle 17.73 37 18 13 11 7 13 5 Tethys Dancer Chapter 16: Boots to Knoll. Turn 1 we Warp Rennac up to the throne room so he can clear out the warriors and some dudes, then Turn 2 Warp up Cormag carrying Knoll. Turn 3 kill Orson, Turn 4 Seize. 4/113 UNIT LEVEL HP PW SK SP LK DF RS Knoll 8.48 46 23 17 16 6 4 18 Forde 3.10 39 20 19 18 14 11 7 Rennac 9.05 35 15 20 23 11 11 16 Cormag 4.14 46 20 13 19 7 18 4 Natasha 8.17 31 20 14 16 20 6 22 Neimi 3.46 24 11 12 14 10 7 9 Kyle 1.00 42 20 16 14 8 15 10 Myrrh 2.60 17 4 2 6 4 4 7 Tethys Dancer Chapter 17: Knoll runs up, gets danced, gets warped, Luna for the clean ORKO on Lyon. 1/114 Forgot to get stats but only Knoll/Nastasha/Tethys got any EXP anyway Chapter 18: Forde gets Warped east. Knoll/Tethys/Neimi/Myrrh go north, everyone else goes up the middle. Hammerne'd the Warp. 7/121 UNIT LEVEL HP PW SK SP LK DF RS Knoll 10.70 47 24 18 16 7 5 20 Forde 5.07 40 22 20 18 15 11 7 Rennac 10.60 36 15 21 24 11 12 16 Cormag 6.62 47 22 14 20 9 20 4 Natasha 9.71 32 20 14 16 21 6 23 Neimi 6.08 27 12 13 16 10 7 10 Kyle 3.50 44 21 18 15 8 16 10 Seth 2.36 31 15 13 12 13 12 5 Myrrh 6.54 21 8 6 9 5 9 9 Tethys Dancer Chapter 19: Rennac runs out and Torches for vision. Cormag takes the Torch and uses it. Tethys dances Cormag, Natasha warps him. Due to the Torch he can see Riev, who he crits to death with the Killer Lance. 1/122 Didn't bother with stats Chapter 20: Cormag and Myrrh fly over to the boss while Natasha does some Warping action. Hammerne Warp again on the last turn. 3/125 UNIT LEVEL HP PW SK SP LK DF RS Knoll 11.25 48 25 18 17 7 5 20 Forde 5.30 40 22 20 18 15 11 7 Rennac 10.60 36 15 21 24 11 12 16 Cormag 8.57 48 22 14 22 9 20 4 Natasha 12.52 33 21 14 16 23 7 23 Neimi 6.61 27 12 13 16 10 7 10 Kyle 3.60 44 21 18 15 8 16 10 Seth 3.06 32 16 13 12 14 12 5 Myrrh 8.54 24 9 8 11 5 13 9 Tethys Dancer Final: Turn 1 run up. Turn 2 Warp Cormag, kill guy in front of Lyon. Dance Natasha, Warp Knoll in. Luna Lyon down. Run up near the boss. Throw guys at him til he dies. Most of my team couldn't survive a round of combat with him which was pretty sad so I don't have stats for... Myrrh or Neimi or Rennac but they didn't gain any EXP in Final anyway. 4/127 UNIT LEVEL HP PW SK SP LK DF RS Knoll 12.38 49 26 18 18 7 5 21 Forde 6.21 40 23 20 18 16 12 7 Rennac DEAD Cormag 9.41 49 23 15 22 9 20 4 Natasha 13.36 33 21 15 17 24 7 23 Neimi DEAD Kyle 3.60 44 21 18 15 8 16 10 Seth 3.65 32 16 13 12 14 12 5 Myrrh DEAD Tethys Dancer In retrospect I could've triangle attacked with Cormag, danced, healed him up, triangled again, and finished with Knoll or something. OH WELL Unit thoughts Knoll: Despite starting out ORKO'd by just about everything and not really ever improving much in that department, summons are hax and his offense is pretty nice. Can Nosferatu tank like a boss unfortunately you don't get one til Ch. 17 ;_; Kyle: Kind of sucked. Mine was too slow to ever really do much other than OHKO monsters with Siegmund Cormag: Cormag is a monster and the only thing stopping me from saying he should be banned is that getting an Elysian Whip costs turns meaning he cannot promote until partway through Ch. 15 Rennac: Was a lot more useful than I expected him to be. The only unit on my team that really had better offense was Cormag and sometimes Knoll. I am pretty sure mine was noticeably above average but still, with Audhulma he did some work. Natasha: LOLWARP. Probably a good idea to have her be a Valk since as a Bishop she'd wreck the monster chapters even harder and have more mobility in the desert Neimi: Sucks, but at least ORKOs monsters with Beacon Bow/Nidhogg and flyers with whatever Forde: Isn't great but is still a decent combat unit with a horse. Seth: Pretty underwhelming unless you want to Triangle Attack the demon king. Then again most late picks are. Colm: Who? 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General Horace Posted May 29, 2012 Share Posted May 29, 2012 (edited) ok had to restart PROLOGUE - 3/3 TURNS CHAPTER 1 - 5/8 TURNS CHAPTER 2 - 6/14 TURNS CHAPTER 3 - 6/20 TURNS slight imporvement except my Knoll has like base speed I think CHAPTER 4 - 3/23 TURNS CHAPTER 5 - 3/26 TURNS not putting descriptions because the old ones still apply CHAPTER 5X - 5/31 TURNS CHAPTER 6 - 3/34 TURNS ok now its for realz Saleh had 12 base magic as a level 1 mage hahaaa UNIT LEVEL HP ST SK SP LC DF RS WEP LEVEL KNOLL 08.38 21 11 09 07 02 01 07 B DARK DUESSEL 13.88 34 13 09 10 07 15 03 C LANCE C SWORD SALEH 02.29 23 13 12 10 05 06 09 C ANIMA DOZLA 08.44 31 09 05 06 03 07 01 B AXE Edited May 29, 2012 by General Horace Quote Link to comment Share on other sites More sharing options...
General Horace Posted May 30, 2012 Share Posted May 30, 2012 (edited) Chapter 7 - 6/40 turns Duessel got danced once and Saleh protected Tethys behind, Dozla slowly crossed the river and helped out. Chapter 8 - 4/44 turns Knoll purewatered on turn 1, and he had to dodge a steel lance on turn 3 (one of two). Duessel ORKO'd fucknugget with the armourslayer. oh yeah duessel promoted at level 14 or 16 can't remember Chapter 9 - 7/51 turns Duessel so broken Tana dropped him down south, and he killed everything, while Saleh, Dozla, Knoll and Tethys took out the rest of the map. Tana ORKO'd Joshua with a slim lance lol. UNIT LEVEL HP ST SK SP LC DF RS WEP LEVEL KNOLL 11.21 24 13 12 07 02 03 08 B DARK DUESSEL 16/05.90 41 17 13 12 08 20 05 A LANCE B SWORD SALEH 11.31 27 18 14 13 11 08 10 B ANIMA DOZLA 11.81 34 11 07 08 03 09 03 A AXE TANA 09.07 23 10 12 16 12 07 08 C LANCE Mage!Saleh is better than his Sage!Saleh counterpart already. Edited May 30, 2012 by General Horace Quote Link to comment Share on other sites More sharing options...
Refa Posted May 30, 2012 Share Posted May 30, 2012 Restarting so I do less godawful and hopefully so that I can beat Raven. But this time it's in video, so people will care slightly more. Prologue- 3/3 turns Chapter 1- 5/8 turns Chapter 2- 5/13 turns Chapter 3- 11/24 turns Chapter 4- 9/33 turns Quote Link to comment Share on other sites More sharing options...
Lord Raven Posted May 30, 2012 Author Share Posted May 30, 2012 Props to your Knoll solo Quote Link to comment Share on other sites More sharing options...
Lord Raven Posted May 30, 2012 Author Share Posted May 30, 2012 Chapter 5x: 8/35 Name Class Level HP S/M Skl Spd Lck Def Res Weapon Knoll Shaman 08.53 21 14 9 8 2 1 8 B DARK Innes Archer 01.00 21 9 8 9 8 7 5 D BOW Tethys Dancer 01.70 18 1 2 12 10 5 4 Ewan Mage 10.77 26 10 9 15 13 4 13 C ANIMA Marisa Myrmidon 04.41 23 7 11 12 7 4 2 C SWORD Gerik Mercenary 06.15 28 11 9 12 7 10 1 B SWORD Kyle Cavalier 08.01 30 12 10 10 8 11 3 D SWORD C LANCE Ephraim Lord 07.05 25 9 8 10 7 8 2 C LANCE This chapter annoyed the hell out of me- I feel like I could've shaved a turn somewhere, but it just wasn't working for some reason (Paperblade tell me your secrets). It requires Kyle to crit some random enemies and hit a whole myriad of them, while being able to double them and all that shit. ie it's not reliable in the slightest. Chapter 6: 3/38 Name Class Level HP S/M Skl Spd Lck Def Res Weapon Knoll Shaman 08.71 21 14 9 8 2 1 8 B DARK Innes Archer 01.48 21 9 8 9 8 7 5 D BOW Tethys Dancer 02.03 19 1 2 12 11 5 5 Ewan Mage 12.39 27 12 10 15 14 5 14 C ANIMA Marisa Myrmidon 05.18 24 7 11 12 8 4 2 C SWORD Gerik Mercenary 08.43 30 12 9 13 7 12 1 B SWORD Kyle Cavalier 08.01 30 12 10 10 8 11 3 D SWORD C LANCE Ephraim Lord 07.05 25 9 8 10 7 8 2 C LANCE I rushed everyone north. Tethys is the reason why I managed to get this 3 turn, because she danced Ewan and Gerik whenever I needed her to; Ewan got the boss kill (4HKO with Thunder at like 70% displayed, not too bad). Quote Link to comment Share on other sites More sharing options...
Refa Posted May 30, 2012 Share Posted May 30, 2012 As if one video of mediocrity wasn't enough! Chapter 5- 3/36 turns Chapter 5x- 7/43 turns Chapter 6- 3/46 turns Chapter 7- 6/52 turns Chapter 8- 5/57 turns Quote Link to comment Share on other sites More sharing options...
Lord Raven Posted May 31, 2012 Author Share Posted May 31, 2012 (edited) Chapter 7: 8/46 Name Class Level HP S/M Skl Spd Lck Def Res Weapon Knoll Shaman 11.71 24 16 10 10 3 1 10 B DARK Innes Archer 02.49 22 9 9 9 8 7 6 D BOW Tethys Dancer 02.55 19 1 2 12 11 5 5 Ewan Mage 13.75 27 13 10 15 14 5 15 B ANIMA Marisa Myrmidon 05.41 24 7 11 12 8 4 2 C SWORD Gerik Mercenary 10.79 32 14 10 14 7 12 2 A SWORD Kyle Cavalier 08.01 30 12 10 10 8 11 3 D SWORD C LANCE Ephraim Lord 07.05 25 9 8 10 7 8 2 C LANCE Charged the right side etc, I had to rig a bunch of misses onto Knoll (well not "a bunch" but at least 1-2 a turn) so that he wouldn't die along the way. Also, Ewan/Gerik combined for the boss kill, and Innes/Marisa suck. Chapter 8: 7/53 Name Class Level HP S/M Skl Spd Lck Def Res Weapon Knoll Shaman 12.99 25 17 11 10 5 1 10 B DARK Innes Archer 03.78 23 10 9 9 8 8 6 D BOW Tethys Dancer 03.26 20 1 3 13 12 5 6 Ewan Mage 16.89 29 14 12 17 16 6 15 B ANIMA Marisa Myrmidon 07.14 26 8 13 13 9 4 2 C SWORD Gerik Mercenary 11.48 33 14 11 15 7 13 2 A SWORD Kyle Cavalier 10.08 31 12 11 12 9 13 3 D SWORD B LANCE Ephraim Lord 08.94 26 10 9 10 7 9 2 C LANCE No mounts really screwed me here, and Ewan 5HKO's the boss reliably so that was nice. Used the Goddess Icon on Knoll after this chapter. I had everyone rush north, and Ewan took care of the armors, the boss, and half the people in the throne room (had to rig one 60% shot to miss on Knoll in order for him to survive against the other half of enemies). Ephraim and Kyle got the southwest done pretty well (Kyle hit Level 10 so he can be max level when he gets back), and Gerik got Innes another level up. Marisa killed enough enemies to get 2 level ups here (haha!) which is also cool. Chapter 9Kn: 12/65 Name Class Level HP S/M Skl Spd Lck Def Res Weapon Knoll Shaman 13.84 26 18 11 10 5 1 11 A DARK Innes Archer 07.03 26 12 12 12 9 8 6 D BOW Tethys Dancer 04.19 20 1 3 14 13 6 7 Ewan Mage 19.63 31 14 13 19 18 6 16 A ANIMA Marisa Myrmidon 08.50 27 8 14 14 9 5 2 C SWORD Gerik Mercenary 12.61 34 15 11 15 7 14 2 A SWORD Kyle Cavalier 10.08 31 12 11 12 9 13 3 D SWORD B LANCE Ephraim Lord 10.33 28 12 10 12 8 10 2 C LANCE Just rushed west, theres not much to say here ~_~ Ewan killed everything and I could've saved a turn somewhere, but oh well. sux Chapter 10Kn: 6/71 Name Class Level HP S/M Skl Spd Lck Def Res Weapon Knoll Summoner 14/01.00 30 18 13 14 5 2 14 A DARK E STAFF Innes Archer 08.60 27 13 12 12 10 8 6 C BOW Tethys Dancer 04.83 20 1 3 14 13 6 7 Ewan Mage Knight 20/01.30 35 17 13 20 19 8 18 A ANIMA D STAFF Marisa Myrmidon 09.90 27 8 15 14 10 5 3 B SWORD Gerik Hero 15/01.00 41 18 14 18 7 16 5 A SWORD D AXE Ephraim Lord 11.12 29 13 10 13 9 10 2 B LANCE Lute Mage 10.00 21 12 9 11 12 4 9 A ANIMA Kyle Cavalier 10.08 31 12 11 12 9 13 3 D SWORD B LANCE Promotion for Ewan occurred on Turn 6; I had Tethys dance him so he could get 30 EXP in the Arena. Promotion for Gerik and Knoll happened during Preparations of Chapter 11, so I decided to record their stats. I just rushed people east while Lute/Artur tried to survive. Having Natasha as a physic staffer was nice. Chapter 11Kn: 7/78 Name Class Level HP S/M Skl Spd Lck Def Res Weapon Knoll Necromancer 14/01.63 30 18 13 14 5 2 14 A DARK E STAFF Innes Ranger 10/01.00 31 15 14 15 11 12 11 C BOW D SWORD Tethys Dancer 05.44 21 1 3 14 14 6 7 Ewan Mage Knight 20/02.57 36 17 13 20 20 8 18 S ANIMA D STAFF Marisa Myrmidon 11.84 29 9 17 15 12 7 3 B SWORD Gerik Hero 15/03.22 42 19 15 19 8 17 6 A SWORD D AXE Ephraim Lord 11.78 29 13 10 13 9 10 2 B LANCE Lute Mage 10.87 21 12 9 11 12 4 9 A ANIMA Kyle Cavalier 10.08 31 12 11 12 9 13 3 D SWORD B LANCE It's a rout map. I promoted Innes in Chapter 12 btw Marisa took the Zombies in the back, Knoll/Lute/Gerik took the west, Ephraim/Innes/Tethys/Ewan took the east. I was held back a turn because of a Bonewalker with passive AI, but at least Innes promoted. Chapter 12Kn: 8/86 Name Class Level HP S/M Skl Spd Lck Def Res Weapon Knoll Necromancer 14/02.25 30 19 13 14 5 2 15 A DARK E STAFF Innes Ranger 10/02.38 32 15 15 15 12 13 11 C BOW D SWORD Tethys Dancer 06.15 22 1 3 14 15 6 8 Ewan Mage Knight 20/04.09 38 19 14 20 21 9 18 S ANIMA D STAFF Marisa Myrmidon 11.93 29 9 17 15 12 7 3 B SWORD Gerik Hero 15/04.36 43 19 15 20 8 17 6 A SWORD C AXE Ephraim Lord 13.77 31 14 12 14 10 10 2 B LANCE Lute Mage 11.47 21 13 9 11 13 4 9 A ANIMA Moulder Priest 01.22 20 6 6 9 1 2 5 A STAFF Kyle Cavalier 10.08 31 12 11 12 9 13 3 D SWORD B LANCE I managed to recruit Moulder Aside from that, short of a million criticals and dodges with a Phantom, there's no way to clear this in less than 8 turns with my massive team >_> On the bright side, I did clear it in 8 turns. And Knoll gained a level. Ephraim hung back, Knoll/Marisa/Lute took the middle, and eventually Lute made her way upwards while Innes/Ewan/Gerik took the north. Innes was pretty effective with a Steel Sword. Had Moulder use the Energy Ring after the chapter. Hopefully I can get something good out of Warp. Chapter 13Kn: 2/88 Name Class Level HP S/M Skl Spd Lck Def Res Weapon Knoll Necromancer 14/02.72 30 19 13 14 5 2 15 A DARK E STAFF Innes Ranger 10/02.51 32 15 15 15 12 13 11 C BOW D SWORD Tethys Dancer 06.38 22 1 3 14 15 6 8 Ewan Mage Knight 20/04.77 38 19 14 20 21 9 18 S ANIMA D STAFF Marisa Myrmidon 12.30 30 10 17 16 12 7 3 B SWORD Gerik Hero 15/05.86 44 20 16 21 8 17 6 A SWORD B AXE Ephraim Lord 14.20 32 14 12 15 11 10 2 B LANCE Lute Mage 12.18 21 13 9 11 13 5 10 A ANIMA Moulder Priest 01.66 20 6 6 9 1 2 5 A STAFF Kyle Cavalier 10.08 31 12 11 12 9 13 3 D SWORD B LANCE Had Gerik clear a path for himself (he killed like everything with a Hand Axe) and then kill the boss with a Halberd. He is now at B Axes. Chater 14Kn: 10/98 Name Class Level HP S/M Skl Spd Lck Def Res Weapon Knoll Necromancer 14/04.04 32 19 14 16 7 2 16 S DARK E STAFF Innes Ranger 10/02.90 32 15 15 15 12 13 11 C BOW D SWORD Tethys Dancer 06.88 22 1 3 14 15 6 8 Ewan Mage Knight 20/06.71 39 20 14 21 22 9 19 S ANIMA D STAFF Marisa Swordmaster 13/01.00 35 12 18 17 12 9 4 A SWORD Gerik Hero 15/06.46 45 21 16 21 9 18 6 A SWORD B AXE Ephraim Lord 16.80 34 16 12 17 13 10 2 A LANCE Lute Mage 13.89 21 14 9 12 14 5 10 A ANIMA Moulder Priest 03.98 21 6 7 10 1 2 5 A STAFF Kyle Cavalier 10.08 31 12 11 12 9 13 3 D SWORD B LANCE I could've finished it on Turn 9, but I wanted to get the secret shop. It gave me a Guiding Ring that I could give to Lute next chapter. Other than that, I went through the right, had some characters kill off enemies in the left (because there wasn't much need for offense). I recruited Gilliam in the end, just for that Member Card. Chapter 15Kn: 6/104 Name Class Level HP S/M Skl Spd Lck Def Res Weapon Knoll Necromancer 14/05.53 33 19 15 16 7 3 16 S DARK E STAFF Innes Ranger 10/03.45 33 15 15 16 12 13 12 C BOW D SWORD Tethys Dancer 07.18 22 1 3 15 15 6 9 Ewan Mage Knight 20/08.16 40 21 14 22 22 9 20 S ANIMA D STAFF Marisa Swordmaster 13/01.65 35 12 18 17 12 9 4 A SWORD Gerik Hero 15/08.46 47 21 16 22 9 18 7 A SWORD A AXE Ephraim Lord 18.00 36 18 14 17 14 11 2 A LANCE Lute Mage Knight 16/01.88 26 18 13 14 16 7 15 A ANIMA D STAFF Moulder Priest 05.30 22 8 8 12 1 2 5 A STAFF Kyle Paladin 15/01.00 37 17 15 15 10 17 5 C SWORD B LANCE Kyle was promoted after Chapter 15's end, Lute was promoted in chapter. I gave Knoll the Swiftsoles. I actually don't remember what level I made Lute use a Guiding Ring, but I had it done in-chapter because I wanted Lute to reach the other end of hte desert before she became a Mage Knight. I had Moulder staff like crazy so I could promote him and have him have good Magic in time for the later parts of the game, especially for Warp. Gerik/Lute/Kyle/Ephraim killed off everyone down south, Knoll took care of the Pegs (and Innes with his Longbow killed off some other ones), Marisa went and got the village. Ewan/Innes/Marisa killed off everyone in the northwest corner, and Ewan killed Caellach. Gerik killed Valter. who was making fun of me for not having mounts Edited May 31, 2012 by Lord Raven Quote Link to comment Share on other sites More sharing options...
ZemZem Posted May 31, 2012 Share Posted May 31, 2012 Sorry for this being off-topic, but Refa, could you link me to those awesome FE4 song remixes? Quote Link to comment Share on other sites More sharing options...
General Horace Posted May 31, 2012 Share Posted May 31, 2012 http://www.serenesforest.net/music/music4ast.html Quote Link to comment Share on other sites More sharing options...
ZemZem Posted May 31, 2012 Share Posted May 31, 2012 Ah, thanks Horace. Quote Link to comment Share on other sites More sharing options...
General Horace Posted June 1, 2012 Share Posted June 1, 2012 Chapter 10 - 4/55 turns tana can eat a ballista and it has shitty hit on her, she needs to dodge one of two shots rescue drop duessel turn 1, rescue give knoll turn 2 to duessel, drop knoll somewhere safe turn 3, kill boss turn 4. Artur get. Chapter 11 - 6/61 turns yep Saleh and Artur promoted, they both spammed torch. NPC Garica ended the chapter for me on turn 6 NPC phase since Duessel failed to crit three times with killer lance. Quote Link to comment Share on other sites More sharing options...
Lord Raven Posted June 1, 2012 Author Share Posted June 1, 2012 i kept calling knoll a necromancer i hope you all know i meant summoner and dont accuse me of being a filthy cheater also i cheated Lute a Body Ring so she would have 4 Con and not 2 Quote Link to comment Share on other sites More sharing options...
General Horace Posted June 1, 2012 Share Posted June 1, 2012 Chapter 12 - 7/68 turns Tana killed the spider dudes that usually cost a turn with the killerlance Chapter 13 - 2/70 turns Duessel smash Artur hit B staves, Saleh hit C. Chapter 14 - 8/78 turns Whoosh Bought guiding ring and whip. Gilliam get. UNIT LEVEL HP ST SK SP LC DF RS WEP LEVEL KNOLL 15/01.00 29 15 14 10 03 04 12 A DARK E STAFF DUESSEL 16/11.70 47 20 16 16 09 23 05 S LANCE B SWORD SALEH 13/03.65 39 22 16 14 13 10 13 S ANIMA C STAFF DOZLA 14/03.07 40 14 08 09 03 12 06 S AXE TANA 17/01.00 30 17 15 22 18 10 09 A LANCE ARTUR 10/04.88 27 14 12 11 05 06 15 S LIGHT B STAFF ROSS ??/04.13 39 20 13 13 19 11 07 A AXE B SWORD GILLIAM ??/01.14 43 18 14 11 08 20 09 A SWORD A LANCE C AXE Quote Link to comment Share on other sites More sharing options...
Lord Raven Posted June 1, 2012 Author Share Posted June 1, 2012 Chapter 16Kn: 6/110 Name Class Level HP S/M Skl Spd Lck Def Res Weapon Knoll Necromancer 14/06.87 34 20 15 17 7 3 16 S DARK E STAFF Innes Ranger 10/04.11 33 15 16 17 12 13 12 C BOW D SWORD Tethys Dancer 07.84 22 1 3 15 15 6 9 Ewan Mage Knight 20/09.55 40 22 15 23 23 10 21 S ANIMA D STAFF Marisa Swordmaster 13/01.78 35 12 18 17 12 9 4 A SWORD Gerik Hero 15/09.65 47 21 16 22 9 18 7 A SWORD A AXE Ephraim Great Lord 18/01.00 40 20 17 19 14 13 7 A LANCE Lute Mage Knight 16/02.50 27 19 13 14 16 8 16 A ANIMA D STAFF Moulder Priest 06.42 23 9 9 13 1 3 5 A STAFF Kyle Paladin 15/02.08 38 18 16 15 11 17 5 C SWORD B LANCE I rushed Knoll to the throne and had to conserve Warp staff uses because I didnt get Hammerne (let it be known that I achieved a higher TC than Paperblade because I forgot to get a Hammerne staff!) I had to give him some backup too, because he could not take on everyone in the throne room by himself. Chapter 17: 3/113 Name Class Level HP S/M Skl Spd Lck Def Res Weapon Knoll Necromancer 14/07.17 35 21 15 17 7 3 16 S DARK E STAFF Innes Ranger 10/04.57 33 15 16 17 12 13 12 C BOW D SWORD Tethys Dancer 08.14 23 2 4 16 16 6 9 Ewan Mage Knight 20/09.98 40 22 15 23 23 10 21 S ANIMA D STAFF Marisa Swordmaster 13/02.35 36 13 18 17 12 10 5 A SWORD Gerik Hero 15/10.85 49 22 17 22 9 19 8 A SWORD A AXE Ephraim Great Lord 18/01.23 40 20 17 19 14 13 7 A LANCE Lute Mage Knight 16/02.60 27 19 13 14 16 8 16 A ANIMA D STAFF Moulder Priest 08.46 25 11 9 14 2 3 6 A STAFF Kyle Paladin 15/02.65 38 18 16 15 11 17 5 C SWORD B LANCE I used around two Warp charges here, on Turn 3 Gerik Brave Axe'd the hell out of Lyon. Chapter 18: 7/120 Name Class Level HP S/M Skl Spd Lck Def Res Weapon Knoll Necromancer 14/09.50 36 22 16 18 7 3 18 S DARK E STAFF Innes Ranger 10/05.86 34 15 16 18 12 13 12 B BOW C SWORD Tethys Dancer 08.65 23 2 4 16 16 6 9 Ewan Mage Knight 20/12.64 40 24* 17 24 25 10 23 S ANIMA D STAFF Marisa Swordmaster 13/04.08 37 14 18 19 13 10 6 A SWORD Gerik Hero 15/11.46 50 22 17 22 10 20 8 A SWORD S AXE Ephraim Great Lord 18/02.79 40 20 18 20 14 13 7 A LANCE Lute Mage Knight 16/03.82 27 19 13 15 16 8 16 S ANIMA D STAFF Moulder Priest 10/01.00 28 15 11 14 2 7 8 A STAFF D LIGHT Kyle Paladin 15/05.37 41 21 17 15 12 18 5 C SWORD B LANCE Promoted Moulder after Chapter 18 ended I didn't use Warp at all here and thankfully matched Paper's TC. It was your basic "split everyone up and kill the eggs", two of them hatched but thankfully Kyle could take them on during Enemy Phase with a Spear. Based God Kyle. Chapter 19: 3/123 Name Class Level HP S/M Skl Spd Lck Def Res Weapon Knoll Necromancer 14/10.18 37 22 16 19 7 3 18 S DARK E STAFF Innes Ranger 10/06.39 35 16 16 19 12 13 12 B BOW C SWORD Tethys Dancer 09.25 23 2 4 17 16 7 10 Ewan Mage Knight 20/12.84 40 24* 17 24 25 10 23 S ANIMA D STAFF Marisa Swordmaster 13/04.68 37 14 18 19 13 10 6 A SWORD Gerik Hero 15/13.47 52 23 19 22 11 21 9 A SWORD S AXE Ephraim Great Lord 18/03.66 41 21 18 21 14 13 7 A LANCE Lute Mage Knight 16/04.33 28 20 13 15 16 8 16 S ANIMA D STAFF Moulder Priest 10/04.99 31 17 13 15 3 7 9 A STAFF D LIGHT Kyle Paladin 15/06.82 42 21 17 15 12 18 5 C SWORD A LANCE Myrrh Manakete 11.23 29 13 9 13 5 16 13 I had to do this in 3 turns because I don't have Rennac so I can't use a Torch, and I don't have a Torch staff either. I basically had to charge my way through, and then I warped Gerik on the very last turn so he could kill Riev with a Brave Axe. Chapter 20: 3/126 Forgot to get stats Had to rush Moulder, Gerik, and Knoll over as fast as I possibly could. Myrrh feasted on some enemies to the left with her Dragonstone (she OHKO'd like everything) while I did all of this. Moulder Warped both Knoll and Gerik over, and I had to rig either a critical on Morva or a miss since Gerik too way too much damage from Riev, but either way I got it done and Knoll seized Turn 3. Myrrh finished off Riev. Endgame: 6/132 Name Class Level HP S/M Skl Spd Lck Def Res Weapon Knoll Necromancer 14/10.73 37 22 16 19 7 3 18 S DARK E STAFF Innes Ranger 10/06.39 35 16 16 19 12 13 12 B BOW C SWORD Tethys Dancer 09.45 23 2 4 17 16 7 10 Ewan Mage Knight 20/12.84 40 24* 17 24 25 10 23 S ANIMA D STAFF Marisa Swordmaster 13/04.68 37 14 18 19 13 10 6 A SWORD Gerik Hero 15/13.73 52 23 19 22 11 21 9 A SWORD S AXE Ephraim Great Lord 18/03.66 41 21 18 21 14 13 7 A LANCE Lute Mage Knight 16/04.33 28 20 13 15 16 8 16 S ANIMA D STAFF Moulder Priest 10/07.14 33 19 15 15 4 8 10 S STAFF C LIGHT Kyle Paladin 15/07.22 43 22 17 15 12 19 5 C SWORD A LANCE Myrrh Manakete 20.00 41 20 17 20 7 20 16 Well fuck this chapter, I had Moulder rescue Myrrh and Myrrh just went up and solo'd the fuck out of the north. It took her 5 turns to do this because of random enemies blocking her and she had no 1-2 range, otherwise she'd be done in 3 turns. She had to get a 20% critical on Lyon twice on EP in order for this strategy to work (since he has 100 hit on her so I couldn't do this on PP). Phase 2 took only 1 turn, I had Myrrh and Gerik march up to the demon king and cockslap him with Dragonstone and Garm (28x2) respectively. I think that did all but 22 HP, so luckily Knoll had *just enough* to kill him with a 30% Luna hit. To recount according to the credits: Prologue : 3 Chapter 01: 5 Chapter 02: 4 Chapter 03: 6 Chapter 04: 5 Chapter 05: 4 Chapter 5x: 8 Chapter 06: 3 Chapter 07: 8 Chapter 08: 7 Chapter 09: 12 Chapter 10: 6 Chapter 11: 7 Chapter 12: 8 Chapter 13: 2 Chapter 14: 10 Chapter 15: 6 Chapter 16: 6 Chapter 17: 3 Chapter 18: 7 Chapter 19: 3 Chapter 20: 3 Endgame : 6 Total : 132 So I counted correctly! And there it is. Character analysis; Knoll - Knoll became very useful after I gave him my second guiding ring, but until then he was absolute shit. Early on he is some shit, but later on he is one of your most useful units, doing a lot of damage and being able to summon, as well as Heal occassionally (though Summoner Knoll was still at E Staffs). Innes - I had to baby him to make him marginally useful, thankfully he didn't cost turns to baby. He sorta blew, but having an extra mount is always nice, especially one that can chip from the back. His earlygame chip is nothing to write home about and is unreliable as shit. He's ok at best. Tethys - Dancer blah blah blah Ewan - this is my nigga right here, from the very first chapter he joined he killed shit like nothing else. He is ridiculously fast and powerful upon coming in and this aspect about him does not change at all. I gave him my first guiding ring without a second thought and it was a great decision. My MVP in my playthrough, he mowed through hordes of enemies like nothing else, and he dodge tanked like nothing else. Seriously, he is a very good first pick, because the reason why I had points where I caught up to Paperblade's TCs were because Ewan is that fucking powerful. Marisa - She sucked so much, she barely did damage and she was made of paper. At least she doubled and had a Shamshir, but even then she had a ton of problems. Definitely a last pick, but if you're desperate for early game units I guess you can get some use out of her. Gerik - My #2, he was a little shaky starting out but I got him there. He became one of my primary boss killers along with Ewan, and he could take on an army and still have like 35+ HP left. He was responsible for killing most of my bosses and his str/spd with Garm were absolutely incredible. I could see him going out on the second or third round. It's great for him that Hero Crests come so late, because that gives him so many more levels to work with. Ephraim - Better pick than most units here, that's for sure. He's not bad by any stretch of the word, but he is better at what he does than Kyle is, so I'm glad I gave him the Great Lord promotion and not Kyle. It's a shame he promotes so late, but he is like vanilla Ephraim with lower base spd; durable and hits hard and fast, and it doesn't matter how shaky his start is when you have him in the chapter, because he kills Cavaliers like nothing else. A lot of his kills in my game were Cavaliers. Lute - Nothing too special, she has very little durability and she costs a Guiding Ring (even though she comes with one). Her AS suffers at points before promotion, and making her a Mage Knight before Chapter 15 has a lot of drawbacks; she was key in Chapter 15 for me, but I had to be really careful and at times rig misses on her because she is that bad at staying alive. Lute's definitely not horrible, but I think Artur is more useful. Moulder - Responsible for my endgame warping, if only I had a Hammerne. He's easy to build up, and you need to put a bunch of resources into him but he does not disappoint, since he comes at a time when you will need Warp to catch up with your competition. Getting him to Level 10 is a joke, and honestly I got way better levels with Moulder than any other unit on my team, so I can see him going before Ephraim and Gerik in future drafts. Kyle - Not horrible, but his speed sucked for me and his availability sucks. I got him to Level 10 before he left though, so I'm happy that he was Level 15 when he came back and I could promote him to Paladin immediately. He's not horrible, but he could be better and I'm curious to see how he'd shape up in his own route. Myrrh - Exactly the same as vanilla Myrrh. Quote Link to comment Share on other sites More sharing options...
General Horace Posted June 1, 2012 Share Posted June 1, 2012 (edited) Chapter 15 - 5/83 turns Saleh staffspammed, hit B, Artur finally hit A. Ross killed Caellach, Duessel was dropped down south by Falcoknight Tana. Chapter 16 - 3/86 turns If Saleh could warp this could have been 2 D: but he silenced two dudes (the purge dude so i could get his tome especially) and killed Orson with excalibur. He also got the body ring. Chapter 17 - 2/88 turns GARM!ROSS left Lyon with 1 HP so Tana got the kill and i am perfectly ok with that repaired one use warp. UNIT LEVEL HP ST SK SP LC DF RS WEP LEVEL KNOLL 15/02.15 30 15 15 10 03 04 12 A DARK E STAFF DUESSEL 16/14.05 50 22 17 18 09 25 05 S LANCE B SWORD SALEH 13/08.97 40 23 18 18 15 12 14 S ANIMA B STAFF DOZLA 14/03.65 40 14 08 09 03 12 06 S AXE TANA 17/04.42 35 20 15 25 21 12 12 A LANCE ARTUR 10/07.62 30 21 12 12 05 06 17 S LIGHT B STAFF ROSS ??/06.53 41 22 13 15 21 11 07 S AXE B SWORD GILLIAM ??/02.69 44 19 14 11 08 20 09 A SWORD A LANCE C AXE KYLE 12/01.00 36 17 11 11 10 14 06 C SWORD C AXE MYRRH 02.78 16 16 14 05 03 19 27 DRAGON Chapter 18 - 6/94 turns warp and stuff saleh is sooo close to A Chapter 19 - 1/95 turns saleh torch artur warp saleh hammerne tana kill Chapter 20 - 2/97 turns man this strategy was brilliant Tana rescued Saleh, and was danced by tethys. She was warped ahead by artur, and dropped Saleh down and right of Morva with excalibur equipped and canto's next to riev with vidofnir so wrinklypants can't hit saleh. on the EP, Saleh ORKO's Morva, and has enough HP (4) to live through the two evil eyes and everything else except Riev has shit hit on Tana. Artur warps Knoll, and Saleh rescues him, hitting A staves at the same time, and Knoll seizes. Chapter Final Part 1 - 1/98 turns Pure Water + dance + warp + attack + physic + EP attack need one 16% in 4 attacks. Chapter Final Part 2 - 1/99 turns Duessel (18/120) + Knoll grab Vidofnir + Tana (35/120) + warp Myrrh attack (78/120) + warp + tethys + myrrh = gg (121/120) yesssssss stats in a sec Edited June 1, 2012 by General Horace Quote Link to comment Share on other sites More sharing options...
eclipse Posted June 1, 2012 Share Posted June 1, 2012 One 16% in four attacks is a slight decimal over 50%. . .so I don't have a problem with this. Quote Link to comment Share on other sites More sharing options...
General Horace Posted June 1, 2012 Share Posted June 1, 2012 fuckkkkk lords so bad good filler so manly sooooo manly best 6th pick ever but seriously his magic base is great, he'll have doubling issues, but 2HKO's everything got a robe hahahaha what the fuck She only saved turns in like 5x, 9, 18, and 20 got two energy rings and was a warpbot I think his only level was terrible still got me that hammerne staff with his chest key go myrrh go Quote Link to comment Share on other sites More sharing options...
Lord Raven Posted June 1, 2012 Author Share Posted June 1, 2012 Hahahah fuckin dozla, my nigga Quote Link to comment Share on other sites More sharing options...
General Horace Posted June 1, 2012 Share Posted June 1, 2012 the sad part is he's only like -1 in most stats haha Quote Link to comment Share on other sites More sharing options...
Elieson Posted June 1, 2012 Share Posted June 1, 2012 This was an excellent read. I highly approve. Quote Link to comment Share on other sites More sharing options...
Lord Raven Posted June 1, 2012 Author Share Posted June 1, 2012 Pretty sure base level ewan was better than that Quote Link to comment Share on other sites More sharing options...
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