PKL Posted June 3, 2012 Share Posted June 3, 2012 Drafting: 1. This draft is for 5 players. 2. Hector, Marcus, Merlinus, Ninian/Nils, and Athos are free for all to use. 3. Bartre and Karla are drafted as a pair. 5. Marcus is banned after Chapter 20. 6. The game will be played on Hector Normal Mode, skipping Lyn Mode. Rules: 1. Undrafted units may recruit characters, rescue undrafted units and NPCs, trade, visit Shops and Armories, and dig up items in the desert. 2. Undrafted units may not do anything not listed above, including but not limited to meatshielding, building Supports, opening Doors or Chests, talking to Fargus in Chapter 17x, or Seizing Castles in Chapter 25. 3. All Gaiden Chapters except 19xx, 23x and 28x are required to be visited. 23x and 28x may be visited at the player's discretion, and don't count towards the total turncount up to 20 turns taken per chapter. 4. Other units may do as they please without penalty. 5. Defend chapters count the last played Player Phase for turns if the timer is waited out. Penalties: 1. Undrafted units have a 4 turn penalty, per unit per chapter. Exceptions: 1. Matthew is free for Chapter 11. 2. Meatshielding is allowed for Chapter 13x. 3. Lyn, Kent, Sain and Wil are free for Chapter 16. 4. Undrafted Thieves may be used to obtain necessary Promotion items. Teams: PKL: 43 - Florina (441), Karel (2), Dorcas (21), Priscilla (62), Isadora (170), Pent (211), Raven (50) SB: 58 - Canas (150), Kent (305), Nino (17), Rebecca (23), Farina (220), Matthew (45), Eliwood (48), Erk (134) Green: 0 - Dart (140), Lucius (263), Bartre/Karla (50), Renault (5), Hawkeye (150), Lyn (392) Refa: 133 - Vaida (40), Rath (100), Wil (20), Lowen (290), Harken (4), Legault (20), Heath (393) Horace: 0 - Oswin (199), Guy (15), Jaffar (30), Louise (42), Serra (75), Sain (200), Fiora (392), Wallace/Geitz (47) Quote Link to comment Share on other sites More sharing options...
charlie_ Posted June 3, 2012 Share Posted June 3, 2012 (edited) Stealing Horace's format because I'm a terrible person. CHAPTER 11 - 6/6 TURNS Easy 6 turn strat that also gave me the Red Gem. CHAPTER 12 - 4/10 TURNS Eliwood and Rebecca take on the south, Marcus dashes for the boss and Hector and Matthew fend for themselves up north. CHAPTER 13 - 4/14 TURNS Eliwood and Rebecca grab the village, Marcus carries Hector down, Matthew follows behind. Guy runs away towards Matthew for some reason so he's recruited for his Killing Edge. Marcus ORKOes the boss with the Silver Lance and Hector seizes. CHAPTER 13X - 7/21 TURNS Everyone tries to get as much exp as possible, and the village. Not too hard. CHAPTER 14 - 4/25 TURNS Marcus charges, Eliwood and Hector kill Pirates and Matt kills the Cavalier near the village with the Killing Edge. Erk was recruited. CHAPTER 15 - 7/32 TURNS Damnit I couldn't feed Sealen to Rebecca. Got the treasure. Edited June 3, 2012 by Serious Bananas Quote Link to comment Share on other sites More sharing options...
MacLovin Posted June 3, 2012 Share Posted June 3, 2012 Curse you all. I thought I said to blow all my cash on FIora>Heath>Sain>Erk>Last Unit left. Oh well, fun, I finallly got Dart Quote Link to comment Share on other sites More sharing options...
charlie_ Posted June 4, 2012 Share Posted June 4, 2012 CHAPTER 16 - 5/37 TURNS Marcus ferries Hector and ORKOes. Everyone knocks enemies out of the way. CHAPTER 17 - 8/45 TURNS Marcus ferries Hector, Kent ferries Matthew. I took an extra turn to steal the Knights Crest, CHAPTER 17X - 3/48 TURNS Hahaha Marcus is amazing. Got the Sleep Staff, Devil Axe and Canas. CHAPTER 18 - 2/50 TURNS Marcus carries Hector, Kent kills the Shaman in the way and Marcus drops Hector in Zoldam's range so he can kill. Everyone else trains. CHAPTER 19 - 4/54 TURNS Canas and Rebecca kill Snags, Marcus rushes through and kills Uhai. Erk and Eliwood went north, Matthew went south with the Killing Edge so he wouldn't be slowed down by Cavs and revealed Uhai turn 4. Hector guarded Dart. CHAPTER 19X - 5/59 TURNS Marcus ferried Hector and they teamed up to boss kill turn 2. CHAPTER 20 - 5/64 TURNS Took an extra turn to steal the Member Card, so Erk and Canas will have an easier time to get Warp. Erk retrieved the Brave Bow, Rebecca moved through the center building and everyone else rushed the middle. Quote Link to comment Share on other sites More sharing options...
MacLovin Posted June 9, 2012 Share Posted June 9, 2012 Ch11- Go left, then down ch12- Go in a pinching formation. ch13- GO LEFT THEN DOWN. Quote Link to comment Share on other sites More sharing options...
eclipse Posted June 9, 2012 Share Posted June 9, 2012 If you're gonna do that, can you have the decency to post turn counts? Quote Link to comment Share on other sites More sharing options...
Refa Posted August 28, 2012 Share Posted August 28, 2012 I remember this so you don't have to! PKL, post this draft in DTE pleaaaaaaaaaaaaaaaaaase, I dun wanna remembuh this any more. CHAPTER 11- 6/6 TURNS I ordered Hector to move left and kill things. Matthew kind of helped, and he nabbed me a Red Gem. All in all, not one of my most complex strategies, but the payoff was nice! Unit Level HP ST SK SP LC DF RS Weapon Level Hector 3.30 21 08 05 05 03 10 01 C Axes CHAPTER 12- 4/10 TURNS Marcus took the initial couple of enemies downstairs on Chapter 1. I thought Hector solo might not go so well so I sent Marcus up to help. Meanwhile, Lowen was cleaning up the remainder of enemies Marcus left behind. Turns out the only help Hector needed was killing the mercenary and a particularly pesky archer. Unit Level HP ST SK SP LC DF RS Weapon Level Hector 6.17 24 08 05 06 05 11 01 C Axes Marcus 1.15 31 15 15 11 08 10 08 A Lances A Swords B Axes Lowen 2.70 23 07 05 07 03 07 00 D Lances D Swords CHAPTER 13- 5/15 TURNS Lowen and Hector were bros in clearing snags and taking tributes. Marcus was also amazing in getting the ORKO with the Silver Lance, sadly I don't ever remember telling him to put so little attention to his growths (+HP only). Oh well, those bases are sexy enough. I also bought several 1-2 range weapons, hopefully these will help me in the battle to come. CHAPTER 13x- 7/22 TURNS It's nice when your entire party is tanky as fuck. A majority of the enemies were killed and the village was visited, but sadly Puzon was not killed. Oh well, I got some good levels out of the whole ordeal. Unit Level HP ST SK SP LC DF RS Weapon Level Hector 8.05 26 08 07 07 05 13 02 B Axes Marcus 2.02 32 15 15 11 08 10 08 A Lances A Swords B Axes Lowen 5.81 26 09 05 07 04 09 01 D Lances D Swords ...Wait, Hector hasn't procced STR since Chapter 11! Fucking FE7... CHAPTER 14- 5/27 TURNS Hector not proccing STR twice out of a fuckwin of levels cost me a turn. :\ You know the drill, Marcus took most, Hector killed the Soldier to the north so that Serra could recruit Erk, Lowen the ones to the right, and they teamed up on the pirates. Problem is Hector couldn't ORKO the Iron Sword one, the asshat. Gave Hector the Goddess Icon because he could do with critting more and fuck, I really don't need the money. Unit Level HP ST SK SP LC DF RS Weapon Level Hector 8.92 26 08 07 07 05 13 02 B Axes Marcus 3.92 33 15 15 12 09 10 09 A Lances A Swords B Axes Lowen 7.33 27 09 05 08 06 10 02 C Lances D Swords CHAPTER 15- 7/34 TURNS Got Lowen some levels. Unit Level HP ST SK SP LC DF RS Weapon Level Hector 8.44 26 08 07 07 05 13 02 B Axes Marcus 3.75 33 15 15 12 09 10 09 A Lances A Swords B Axes Lowen 11.60 30 10 06 08 08 12 02 C Lances D Swords CHAPTER 16- 5/39 TURNS Lowen and Marcus ferried Hector, Wil got some levels on the bottomside. Thief tried to attack Merlinus, it was hilarious, for she tinked him. I don't remember stats so look at the old ones again, have at you. Unit Level HP ST SK SP LC DF RS Weapon Level Hector 8.44 26 08 07 07 05 13 02 B Axes Marcus 3.75 33 15 15 12 09 10 09 A Lances A Swords B Axes Lowen 11.60 30 10 06 08 08 12 02 C Lances D Swords CHAPTER 17- 8/47 TURNS Easy as fuck when you have overleveled Lowen and Marcus to help you out. I even got Knight Crest! Unit Level HP ST SK SP LC DF RS Weapon Level Hector 10.00 28 09 07 08 09 14 02 B Axes Marcus 6.40 34 16 17 13 10 10 10 S Lances A Swords A Axes Lowen 15.07 34 12 07 09 10 14 03 B Lances D Swords Wil 5.86 21 07 06 07 07 05 01 D Bows CHAPTER 17X- 3/50 TURNS Marcus and Lowen tanked, Hector helped, and Wil did not die. Standard clear really. Gave Canas' Secret Book to Lowen because I honestly don't need money much as it is. Unit Level HP ST SK SP LC DF RS Weapon Level Hector 11.12 29 10 07 09 10 14 03 B Axes Marcus 6.50 34 16 17 13 10 10 10 S Lances A Swords A Axes Lowen 16.60 35 13 09 10 11 15 03 B Lances D Swords Wil 7.25 23 07 07 08 08 05 01 D Bows CHAPTER 18- 2/52 TURNS Marcus and Lowen rush with some help from Hector. Wil didn't really do much outside of uh...half the turns, oh well. CHAPTER 19- 4/56 TURNS Marcus breaks snag on turn 1 so Lowen can get the necessary STR proc (which was rather lucky, if it didn't happen, I'd have taken the 5 turn) to OHKO the next snag and help Marcus on his way to Silver Lancing the boss. Unit Level HP ST SK SP LC DF RS Weapon Level Hector 12.18 30 10 08 10 11 15 03 B Axes Marcus 8.61 36 17 18 13 10 10 11 S Lances A Swords A Axes Lowen 17.78 36 14 09 11 12 16 03 B Lances D Swords Wil 7.25 23 07 07 08 08 05 01 D Bows CHAPTER 19x- 5/61 TURNS For some reason or the other, I didn't get close enough to Aeon before the magic seal popped up....so I had to take an extra turn to kill him. Lowen got to level 20 though! I had Wil go to get the Goddess Icon, so I think Lowen should be the lucky recipient of it....or not, apparently I forgot to get it (facepalm). At least Wil got an extra kill for it, although I'm sure one kill for Wil \= 5000 gold statbooster, no matter how good Wil may be in Horace's patch. Unit Level HP ST SK SP LC DF RS Weapon Level Hector 12.90 30 10 08 10 11 15 03 B Axes Marcus 9.01 37 17 18 13 11 11 11 S Lances A Swords A Axes Lowen 1.00 41 15 10 13 13 21 04 A Lances C Swords E Axes Wil 9.88 25 07 07 09 08 07 01 D Bows Compared to my current Marcus, Lowen and him currently tie on HP, Marcus has a pretty good edge over him in STR, absolutely demolishes him in SKL, ties in SPD, has as much less luck as Lowen has STR from him but luck's not that important so it is about even, Lowen's true victory is his ridiculous DEF, but he also loses out big time on RES. Also Marcus beats him by far in the ranks. Still, considering Lowen is 7 levels lower and just promoted, he's pretty fucking fantastic. Fun Fact- Lowen had A lances before promotion. CHAPTER 20- 4/65 TURNS First I had Hector chip the armour knight so that Wil could get the kill and some much needed EXP for his next expedition. What was that, you might ask? Well, he was unfortunately far too weak to get the Brave Bow, and I had no spare units to get it for him; but I really wanted the Brave Bow! It'll make Wil amazing after promotion or Rath just better! So my expert strategy was to have Wil divert the guard away from his spot so he could sneak on past and get the Brave Bow on seize turn (these corresponded perfectly). Speaking of seize turn, Lowen rescued Hector on turn 1, while Marcus soloed the entire battalion of enemies (neatly ORKOing Cameron with a Steel Sword was his finest accomplishment though). Next turn they moved closer, and Marcus went inside to chip boss on turn 3. Turn 4 was all about getting Hector in and it so happens Lowen got the boss kill too while he was at it. Also I skipped Legault because fuck him, too much effort. Sadly, with Marcus being banned as of now, that means I'm two units short. Hopefully Ninian and Lowen can break up the slack. CHAPTER 21- 3/68 TURNS I don't know how anyone manages to 3 turn this. Lowen couldn't aggro boss on turn 1. Maybe the game just hates me or something, I dunno. Anyways, I take the extra turn and uh...get Wil the boss kill, I guess. Unit Level HP ST SK SP LC DF RS Weapon Level Hector 13.81 31 11 08 10 12 15 03 B Axes Marcus 10.36 37 17 18 13 12 11 12 S Lances A Swords A Axes Lowen 1.00 41 15 10 13 13 21 04 A Lances C Swords E Axes Wil 10.44 26 07 08 10 08 07 01 C Bows I think these were the stats from last chapter but whatever, I'm lazy! CHAPTER 22- 3/71 TURNS I had Lowen go straight for the boss, with a dance from Ninian. He could ORKO the boss in player phase (due to an STR proc in this chapter), which gave me some leeway in positioning my units on turn 3. Lyn was dropped to recruit Rath which happened on turn 3. I had Hector recruit Heath on the same turn and let him rack up some kills (Wil also got a few of his own). Since Heath's durability is a little suspect in the desert, I gave him Isadora's Angelic Robe, seeing as noone else was in need of it anyways. Unit Level HP ST SK SP LC DF RS Weapon Level Hector 13.81 31 11 08 10 12 15 03 B Axes Marcus 10.36 37 17 18 13 12 11 12 S Lances A Swords A Axes Lowen 5.06 45 17 13 13 17 22 07 A Lances C Swords D Axes Wil 12.55 27 07 08 11 10 09 02 C Bows Ninian 1.60 14 00 00 12 10 05 04 - Rath 9.00 27 09 10 11 05 08 02 B Bows Heath 7.74 35 11 08 07 07 10 01 B Lances CHAPTER 23- 4/75 TURNS I don't think Heath was quite prepared for any sort of 3 turn clear, but he got 4 turns with aplomb! All the levels gained for my team (which was my aim, to reach the coveted CH. 23X; explains why I didn't use Lowen except to weaken a few enemies). Unit Level HP ST SK SP LC DF RS Weapon Level Hector 14.52 32 12 08 10 12 16 03 B Axes Marcus 10.36 37 17 18 13 12 11 12 S Lances A Swords A Axes Lowen 5.26 45 17 13 13 17 22 07 A Lances C Swords D Axes Wil 14.16 29 08 09 11 11 09 03 C Bows Ninian 2.13 15 00 00 13 11 05 05 - Rath 10.74 28 10 10 11 05 08 02 B Bows Heath 10.66 37 12 09 09 07 12 01 B Lances CHAPTER 23x- FREE/75 TURNS I believe I finished this on turn 10ish, atlhough it took like 8 more turns for that Silver Blade; it's sooooo worth it. Also I gave the Afa's Drops to Rath because he's my lowest level unit sans Ninian. Oh, and the next Skill Book to Lowen without say. Unit Level HP ST SK SP LC DF RS Weapon Level Hector 14.52 32 12 08 10 12 16 03 B Axes Marcus 10.36 37 17 18 13 12 11 12 S Lances A Swords A Axes Lowen 6.63 46 17 15 13 17 23 07 A Lances C Swords B Axes Wil 19.50 33 12 13 12 13 09 05 B Bows Ninian 4.04 17 00 00 15 13 06 06 - Rath 12.46 30 11 10 13 05 08 02 B Bows Heath 15.09 41 15 11 12 09 13 02 B Lances CHAPTER 24- 2/77 TURNS Lowen was too slow for the one turn clear, and besides, I needed the Earth Seal for good ol' Rath. Finally got Wil to promotion. Unit Level HP ST SK SP LC DF RS Weapon Level Hector 14.66 32 12 08 10 12 16 03 A Axes Marcus 10.36 37 17 18 13 12 11 12 S Lances A Swords A Axes Lowen 6.91 46 17 15 13 17 23 07 A Lances C Swords B Axes Wil 1.00 37 13 16 15 14 11 09 A Bows Ninian 4.24 17 00 00 15 13 06 06 - Rath 14.02 32 13 12 14 05 08 03 B Bows Heath 15.66 41 15 11 12 09 13 02 B Lances CHAPTER 25- 3/80 TURNS Heath flew to the right, Hector/Lowen to the left, and Rath, Wil and Ninian for the bottom. That's right, Wil saved a turn, who's your god now? Unit Level HP ST SK SP LC DF RS Weapon Level Hector 15.47 33 12 08 11 12 16 03 A Axes Marcus 10.36 37 17 18 13 12 11 12 S Lances A Swords A Axes Lowen 7.74 47 17 16 13 17 23 08 A Lances C Swords B Axes Wil 1.59 37 13 16 15 14 11 09 A Bows Ninian 4.24 17 00 00 15 13 06 06 - Rath 14.86 32 13 12 14 05 08 03 B Bows Heath 19.40 45 16 13 15 09 14 04 A Lances CHAPTER 26- 11/91 TURNS Everyone went everywhere, Wyvern Knights were killed, yaddayaddayadad. Unit Level HP ST SK SP LC DF RS Weapon Level Hector 18.68 36 15 09 12 14 18 04 A Axes Marcus 10.36 37 17 18 13 12 11 12 S Lances A Swords A Axes Lowen 10.02 50 18 16 16 19 24 08 S Lances C Swords B Axes Wil 4.32 40 13 18 16 14 11 09 A Bows Ninian 5.65 18 00 00 16 14 06 07 - Rath 19.09 34 16 15 15 07 08 03 A Bows Heath 2.77 51 17 16 17 09 14 06 A Lances E Swords CHAPTER 27- 10/101 TURNS I recruited Harken, come at me. Unit Level HP ST SK SP LC DF RS Weapon Level Hector 20.00 37 16 11 13 15 19 05 A Axes Marcus 10.36 37 17 18 13 12 11 12 S Lances A Swords A Axes Lowen 10.32 50 18 16 16 19 24 08 S Lances C Swords B Axes Wil 5.71 40 13 18 17 15 11 10 A Bows Ninian 6.54 19 00 00 17 15 06 07 - Rath 20.00 35 17 16 16 08 08 03 A Bows Heath 6.25 55 19 19 21 11 16 10 S Lances E Swords Harken 8.00 38 21 20 17 12 15 10 B Swords B Axes CHAPTER 28- 15/116 TURNS We saw, we came, we conquered. Viva la revolution! The empire shall fall! Also skipped Night Of Farewells, it is so superfluous for my team. Unit Level HP ST SK SP LC DF RS Weapon Level Hector 20.00 37 16 11 13 15 19 05 A Axes Marcus 10.36 37 17 18 13 12 11 12 S Lances A Swords A Axes Lowen 10.93 50 18 16 16 19 24 08 S Lances C Swords B Axes Wil 6.83 41 14 19 17 16 12 10 A Bows Ninian 7.66 20 00 00 18 16 06 08 - Rath 20.00 35 17 16 16 08 08 03 A Bows Heath 11.09 59 22 20 22 13 19 13 S Lances E Swords Harken 11.30 41 22 21 19 13 16 10 B Swords B Axes CHAPTER 29- 5/121 TURNS Well that was not bad, although had to waste extra turn for Lowen to get to village. That....probably could have been done better. CHAPTER 30- 5/126 TURNS TOOK MORE TURNS BECAUSE NO WARPER NOW IS A BAD THING Unit Level HP ST SK SP LC DF RS Weapon Level Hector 01.66 40 16 13 16 15 20 10 A Axes D Swords Marcus 10.36 37 17 18 13 12 11 12 S Lances A Swords A Axes Lowen 12.51 52 19 17 17 19 25 08 S Lances C Swords B Axes Wil 8.25 43 14 21 19 17 12 10 S Bows Ninian 7.66 20 00 00 18 16 06 08 - Rath 20.00 35 17 16 16 08 08 03 A Bows Heath 11.09 59 22 20 22 13 19 13 S Lances E Swords Harken 17.15 45 24 26 21 14 17 11 B Swords B Axes Vaida 10.02 44 21 19 13 11 21 07 A Lances A Swords CHAPTER 31- 11/137 TURNS Hector basically soloed the chapter, it was glorious. CHAPTER 31X- 5/142 TURNS Grinding and stocking just in case I need it for secret boss! CHAPTER 32- 5/147 TURNS Hector/Heath rush, they both kill the boss on player phase (which is nice). Everyone else does stuff, Vaida got Talisman for HEATH. CHAPTER 32X- 6/153 TURNS The long way around took a long time! FINAL CHAPTER PART 1- 6/159 TURNS So that's what happens when you run out of Door Keys...don't do it! FINAL CHAPTER PART 2- 1/160 TURNS Hector and Athos attack, I win, finally. So compared to my last team which was a little too big, this team is very compact and small; perhaps too much so! Nevertheless, it was quite fun, if not a little mindless. This is...the best Hector I've ever gotten. He completely turned around in the last couple of chapters to be fucking incredible (beforehand he was merely good). Saved me for the first half of the game before Lowen got good. The highlight of this playthrough were when Marcus and Lowen were broing it up, two promoted paladins doing their thing in Dragon's Gate. Speaking of units....yeah, Lowen also turned out amazing. It's always nice to have another fantastic high move unit, and he was just ridiculous. Wil on the other hand...oh my. He was pretty helpful, and his excellent secondary stats ensured he gained a bunch of crits, but...6 points STR screwed. Best unit on team, no questions asked. Poor Rath, I couldn't promote him until Chapter 32; he's still better than Wil! Also amazing. My team seems to have a never ending abundance of amazing units. Pretty OK filler, although she didn't do anything too special; nice stats though. Not as good as Edward. ATHOS. Quote Link to comment Share on other sites More sharing options...
Shinori Posted August 29, 2012 Share Posted August 29, 2012 Fuckin god dang it. Quote Link to comment Share on other sites More sharing options...
charlie_ Posted December 9, 2012 Share Posted December 9, 2012 Chapter 11 - 6 turns (16) The standard Red Gem run. Chapter 12 - 4 turns (10) Enter Marcus and the scrubs. Chapter 13 - 4 turns (14) Eliwood and Rebecca get the village, Matthew grabs Guy for his Killing Edge. Chapter 13x - 7 turns (21) Rebecca killed Puzon lolololol Chapter 14 - 4 turns (25) Erk! Chapter 15 - 7 turns (32) Erk training time! Chapter 16 - 5 turns (37) Marcus' retirement... wait, no it isn't! Chapter 17 - 7 turns (44) Free Marcus does things to your TCs man. It does glorious glorious things. Got the Crest. Chapter 17x - 3 turns (47) Got Canas. Marcus rushes and everyone else feeds off of the scraps. Chapter 18 - 2 turns (49) Marcus Javelin'd the boss. Chapter 19 - 4 turns (53) DAT LONGBOW Chapter 19x - 4 turns (57) Marcus rush, Kent and the others train. Chapter 20 - 4 turns (61) Darin stinks. Chapter 21 - 2 turns (63) Kent promoted and rescued and dropped Erk to lure Oleg, got the Whip, Erk finished Oleg. Chapter 22 - 4 turns (67) Kent sucks. Chapter 23 - 4 turns (71) Neither Erk or Canas promoted, so I got enough exp for genesis. Chapter 23x - 19 turns (71) TRAINING AND BESERK STAFF Canas promoted and started staffspamming. Chapter 24 - 2 turns (73) 1 strength short Kent. 1 strength! Chapter 25 - 7 turns (80) Kent got blocked. I hate you Kent. Chapter 26 - 11 turns (91) Defend. Eliwood promotes. Chapter 27 - 6 turns (97) Erk needed a promo item. Chapter 28 - 15 turns (112) Staffspamming with Erk and Canas. Chapter 28x - 19 turns (112) Thank god Erk barely hit A Chapter 29 - 4 turns (116) Rescue staff usage and stuff. Just blitzed through the middle mostly. Boots to Eliwood. Chapter 30 - 3 turns (119) Boots Eliwood and Canas with Warp. Chapter 31 - 11 turns (130) NO I DON'T WANT ANY MORE TURNS Chapter 31x - 5 turns (135) SEE ABOVE Chapter 32 - 4 turns (139) You need a flier who can rescue Hector to 3 turn. Chapter 32x - 1 turn (140) Death to Kishuna Final Part 1 - 2 turns (142) Double Warp and a bit of luck (Beserked Lloyd crit Linus lolololol) Final Part 2 - 1 turn (143) Canas, Athos, Hector and Eliwood slay the dragon. Quote Link to comment Share on other sites More sharing options...
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