shadowofchaos Posted July 23, 2013 Share Posted July 23, 2013 Nope. You spawn a guest MU (random) if you streetpass someone and they don't have an Awakening streetpass team on their SD card. Quote Link to comment Share on other sites More sharing options...
Flying Shogi Posted July 23, 2013 Share Posted July 23, 2013 That's weird. A random MU appeared onto my HM file and I haven't Streetpassed anyone recently. Quote Link to comment Share on other sites More sharing options...
FrostyFireMage Posted July 23, 2013 Share Posted July 23, 2013 SInce stat caps mean little in the long run, min-maxing is just a matter of personal preference. Skills are where it's at. Quote Link to comment Share on other sites More sharing options...
shadykid Posted July 23, 2013 Share Posted July 23, 2013 SInce stat caps mean little in the long run, min-maxing is just a matter of personal preference. Skills are where it's at. even then, running Astra over Luna isn't gonna kill you or anything Quote Link to comment Share on other sites More sharing options...
Zerker Posted July 23, 2013 Share Posted July 23, 2013 even then, running Astra over Luna isn't gonna kill you or anything Inb4 Counter Warriors galore Quote Link to comment Share on other sites More sharing options...
shadykid Posted July 23, 2013 Share Posted July 23, 2013 Inb4 Counter Warriors galore doesn't matter by postgame, you should be able to snipe them with Galeforce Quote Link to comment Share on other sites More sharing options...
Zerker Posted July 23, 2013 Share Posted July 23, 2013 doesn't matter by postgame, you should be able to snipe them with Galeforce I dunno man, vanilla Lunatic Paralogue 23 (Priam's) has a ton of Counter Warriors. Quote Link to comment Share on other sites More sharing options...
euklyd Posted July 23, 2013 Share Posted July 23, 2013 I dunno man, vanilla Lunatic Paralogue 23 (Priam's) has a ton of Counter Warriors. And those were all easy to snipe with Galeforce. If you don't have enough Galeforce, you have Rescues. ...but now we're de-railing. Quote Link to comment Share on other sites More sharing options...
MyrequeArk Posted July 24, 2013 Share Posted July 24, 2013 Quick question: Starting my Lunatic playthrough. Is it okay if I do Magic Asset - HP Flaw for MyUnit? Quote Link to comment Share on other sites More sharing options...
Interceptor Posted July 24, 2013 Share Posted July 24, 2013 Quick question: Starting my Lunatic playthrough. Is it okay if I do Magic Asset - HP Flaw for MyUnit?You can get by with any assets or flaws, but ouch, you are going to have a rough first few chapters. Quote Link to comment Share on other sites More sharing options...
Mighty Kamina Posted July 24, 2013 Share Posted July 24, 2013 (edited) Quick question: Starting my Lunatic playthrough. Is it okay if I do Magic Asset - HP Flaw for MyUnit? You can do any asset and flaw combination and get by just fine on any mode, just some make the early game easier than others. EDIT: Ninja'd dammit. Edited July 24, 2013 by Virion Quote Link to comment Share on other sites More sharing options...
MyrequeArk Posted July 24, 2013 Share Posted July 24, 2013 What would be a good asset/flaw combination to make Lunatic "easier"? Quote Link to comment Share on other sites More sharing options...
Meteor Posted July 24, 2013 Share Posted July 24, 2013 I believe most people go + Def/HP - Lck/Skl/Res. in terms of caps -Lck is better than -HP. Quote Link to comment Share on other sites More sharing options...
Carter Posted July 24, 2013 Share Posted July 24, 2013 What would be a good asset/flaw combination to make Lunatic "easier"? I just followed guides & walkthroughs to help me get through the first few chapters... Asset: Defense Flaw: Skill Quote Link to comment Share on other sites More sharing options...
Mighty Kamina Posted July 24, 2013 Share Posted July 24, 2013 What would be a good asset/flaw combination to make Lunatic "easier"? While I use +Strength -Defense, +Defense -Luck is optimal for early game Lunatic. Quote Link to comment Share on other sites More sharing options...
shadowofchaos Posted July 24, 2013 Share Posted July 24, 2013 +Defense -Luck is optimal for early game Lunatic. Man that -luck is still gonna hurt... you're going to FEEL those criticals. Quote Link to comment Share on other sites More sharing options...
Interceptor Posted July 24, 2013 Share Posted July 24, 2013 ^ Which is why I always recommend +DEF/-SKL for Lunatic. Quote Link to comment Share on other sites More sharing options...
Pilcrow Posted July 24, 2013 Share Posted July 24, 2013 Why do people tout Assassin so much as an ending class? Is it just because of stat caps? Quote Link to comment Share on other sites More sharing options...
Tables Posted July 24, 2013 Share Posted July 24, 2013 (edited) I think any of +DEF/-LUK, +DEF/-SKL, +DEF/-STR are fine, each has their own weakness. -LUK leaves you exposed to some criticals, making the difficult earlygame even harder, but becomes little more than a minor penalty after that. -SKL makes your early hitrates a little more shaky. Matters less later on but hurts some skill activation rates and your hitrate can become very shaky with some weapons. -STR barely hurts your earlygame since you mostly don't use physical weapons, which is great, but can hurt a lot more later on if you want to switch to a physical build. Most people only recommend the top two but really I think the third deserves as much consideration. Why do people tout Assassin so much as an ending class? Is it just because of stat caps? I don't see Assassin suggested much if at all, except in Streetpass teams. They have decent caps though, I guess. Edited July 24, 2013 by Tables Quote Link to comment Share on other sites More sharing options...
shadykid Posted July 24, 2013 Share Posted July 24, 2013 Man that -luck is still gonna hurt... you're going to FEEL those criticals. one reset isn't gonna kill you Quote Link to comment Share on other sites More sharing options...
Meteor Posted July 24, 2013 Share Posted July 24, 2013 Assassin is a powerful endgame class because of the pair up bonuses associated with it, and its insane Spd cap. You can still hit the 45 benchmark with a -1 mod. Quote Link to comment Share on other sites More sharing options...
BlueFire Posted July 24, 2013 Share Posted July 24, 2013 (edited) If I make a DLC/Spotpass character a dread fighter will they have blue, red or both particel effects on them? Unfortunately, it looks like it's blue only for legacy characters. Here is Dread Fighter Lyon: Also, is there a text code I can use that'll let me make spoilers? I know this isn't Awakening-related, but I still want to know. Edited July 24, 2013 by BlueFire Quote Link to comment Share on other sites More sharing options...
Interceptor Posted July 24, 2013 Share Posted July 24, 2013 (edited) Also, is there a text code I can use that'll let me make spoilers? [spoiler=insert optional title here]insert crap here[/spoiler] Edited July 24, 2013 by Interceptor Quote Link to comment Share on other sites More sharing options...
shadowofchaos Posted July 24, 2013 Share Posted July 24, 2013 one reset isn't gonna kill you But a reset means it DID kill you. Quote Link to comment Share on other sites More sharing options...
AcetheAlien Posted July 24, 2013 Share Posted July 24, 2013 I don't know if this has been asked already (I'm not going to scroll through 233 pages just to find out), but there is one thing I'm curious about. Obviously if either Chrom or MU falls in battle, it's a game over. But if neither of them are in a battle and all your units have fallen, what happens then? Does anything in particular happen or is it just a game over? Quote Link to comment Share on other sites More sharing options...
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