ThisProfileNoLongerUsed Posted October 13, 2012 Share Posted October 13, 2012 Did I even mention anything about extra chapters, I thought I'd kept that a secret. On the subject of the additional chapters: - I have already planned most of them. - They will all be optional and feature during the final section of the game. - Most of the chapters have very little to do with the original FE6 storyline. And on the subject of redesigning maps, since chapter 7 is still in the works, here is a snapshot of chapter 7's new map. It looks pretty good, but at the same time, I find it to be...crowded, I guess. Link to comment Share on other sites More sharing options...
SgtSmilies Posted October 13, 2012 Share Posted October 13, 2012 That's obviously only part of the map. I like it, it's more befitting of the marketplace of Ostia. Link to comment Share on other sites More sharing options...
Anouleth Posted October 13, 2012 Share Posted October 13, 2012 I think the map of Chapter 7 is pretty much fine as it is? Link to comment Share on other sites More sharing options...
Gold Vanguard Posted October 13, 2012 Share Posted October 13, 2012 It looks pretty good, but at the same time, I find it to be...crowded, I guess. It reminds me of that one level from FE8, you know the one where you first meet Joshua. Link to comment Share on other sites More sharing options...
Jubby Posted October 13, 2012 Share Posted October 13, 2012 (edited) http://spriters-resource.com/gameboy_advance/fe7/chap29x.png i wonder where the inspiration for this map is coming from Edited October 13, 2012 by Jubby Link to comment Share on other sites More sharing options...
Gold Vanguard Posted October 14, 2012 Share Posted October 14, 2012 What items are going to be sold in those shops by any chance? Link to comment Share on other sites More sharing options...
deranger Posted October 14, 2012 Share Posted October 14, 2012 http://spriters-reso...fe7/chap29x.png i wonder where the inspiration for this map is coming from Except that map's "inspired" by the actual fe6 ch7 map Link to comment Share on other sites More sharing options...
Chocolate Kitty Posted October 14, 2012 Share Posted October 14, 2012 goddamn it people stop bitching about stupid shit and let SL do his damn thing it's his hack jesus Link to comment Share on other sites More sharing options...
Jubby Posted October 14, 2012 Share Posted October 14, 2012 it's kinda like he fused both Link to comment Share on other sites More sharing options...
Gold Vanguard Posted October 14, 2012 Share Posted October 14, 2012 (edited) goddamn it people stop bitching about stupid shit and let SL do his damn thing it's his hack jesus Sorry but Who and what are you referring too? I want to give you a "Umad Bro?" but I won't take the chance. Edited October 14, 2012 by Gold Knight Link to comment Share on other sites More sharing options...
ThisProfileNoLongerUsed Posted October 14, 2012 Share Posted October 14, 2012 goddamn it people stop bitching about stupid shit and let SL do his damn thing it's his hack jesus Someone woke up on the wrong side of the bed. Link to comment Share on other sites More sharing options...
Chocolate Kitty Posted October 14, 2012 Share Posted October 14, 2012 more like someone is sick about hearing about what this person wants and why the person doing this hack is doing it wrong let him do his thing it's not like this is your hack if he decides he wants a new map let him have a new map if you really think this is actually giving you pain and suffering and you have a multitude of reasons why then by all means tell us your fantastic suggestions and why they're the best thing since sliced bread to answer the earlier questions "U Mad" nice one bro "wrong side of the bed" ya got me Link to comment Share on other sites More sharing options...
Jubby Posted October 14, 2012 Share Posted October 14, 2012 I just wanna say that I think new map is perfectly fine, and sorry if it appeared otherwise (dunno if your comments were at me or not, but :P) Link to comment Share on other sites More sharing options...
ThisProfileNoLongerUsed Posted October 14, 2012 Share Posted October 14, 2012 more like someone is sick about hearing about what this person wants and why the person doing this hack is doing it wrong let him do his thing it's not like this is your hack if he decides he wants a new map let him have a new map if you really think this is actually giving you pain and suffering and you have a multitude of reasons why then by all means tell us your fantastic suggestions and why they're the best thing since sliced bread to answer the earlier questions "U Mad" nice one bro "wrong side of the bed" ya got me I was giving criticism to his map. That's not bitching. If you can't handle other people criticizing something, then just leave and don't even read what I post. How about that? And if you're going to be an asshole about it, then I'm not even going to argue with you. Good day. Link to comment Share on other sites More sharing options...
eCut Posted October 14, 2012 Share Posted October 14, 2012 Be civil, people. Link to comment Share on other sites More sharing options...
Superluigi Posted October 14, 2012 Author Share Posted October 14, 2012 (edited) It looks pretty good, but at the same time, I find it to be...crowded, I guess. The map has been opened up quite a lot compared to the original FE6 map, the entire right side of the map is no longer composed of one tile wide streets. it's kinda like he fused both You hit the nail on the head. Edited October 14, 2012 by Superluigi Link to comment Share on other sites More sharing options...
Gold Vanguard Posted October 14, 2012 Share Posted October 14, 2012 1350198049[/url]' post='2156204']Be civil, people. Yes, what she said. Anyways I think Roy rapier should have more uses, or be more powerful because when it breaks he becomes useless. Link to comment Share on other sites More sharing options...
Anouleth Posted October 14, 2012 Share Posted October 14, 2012 (edited) goddamn it people stop bitching about stupid shit and let SL do his damn thing it's his hack jesus If SuperLuigi doesn't want us to endlessly dissect every tiny change he makes, well, he shouldn't have made this thread. The map has been opened up quite a lot compared to the original FE6 map, the entire left side of the map is no longer composed of one tile wide streets. Don't you mean the lower right side (which you can leave until later anyway)? The left side is actually fairly open and contains no 1 tile chokepoints. And you've closed up the left side. The Arena has been pushed up closer to the big door, an Armoury has been put two tiles to the right of it (where there was before nothing), and you've put another Armoury above and to the right of it. You've also placed another wall above the original wall, this time forming chokepoints. In terms of ratio of traversable to none-traversable tiles, the preview of your map is indeed "more crowded" than the original map, although of course the rest of the map might indeed be more open. Edit: Try not to double post. :) eCut~ Edited October 14, 2012 by Wicked Witch of the East Link to comment Share on other sites More sharing options...
Superluigi Posted October 14, 2012 Author Share Posted October 14, 2012 Don't you mean the lower right side (which you can leave until later anyway)? The left side is actually fairly open and contains no 1 tile chokepoints. And you've closed up the left side. The Arena has been pushed up closer to the big door, an Armoury has been put two tiles to the right of it (where there was before nothing), and you've put another Armoury above and to the right of it. You've also placed another wall above the original wall, this time forming chokepoints. In terms of ratio of traversable to none-traversable tiles, the preview of your map is indeed "more crowded" than the original map, although of course the rest of the map might indeed be more open. Opps, yeah I meant the right side... lol. The positioning of the arena and the shops more closely resembles FE7 Ostia, the top right hand side is a little cramped, but that's to restrict the amount of units that can approach the boss. Link to comment Share on other sites More sharing options...
Gold Vanguard Posted October 14, 2012 Share Posted October 14, 2012 1350224558[/url]' post='2156375']Opps, yeah I meant the right side... lol. The positioning of the arena and the shops more closely resembles FE7 Ostia, the top right hand side is a little cramped, but that's to restrict the amount of units that can approach the boss. You sir are brilliant. Link to comment Share on other sites More sharing options...
dondon151 Posted October 14, 2012 Share Posted October 14, 2012 The positioning of the arena and the shops more closely resembles FE7 Ostia, the top right hand side is a little cramped, but that's to restrict the amount of units that can approach the boss. I think the metric asston of reinforcements that appear behind the boss are already effective at doing this. Link to comment Share on other sites More sharing options...
ThisProfileNoLongerUsed Posted October 18, 2012 Share Posted October 18, 2012 Also, are you planning on making it so when the "Enemy Phase" thing starts, reinforcements won't pop up in the beginning, but rather in the end? That was something I was completely annoyed on. Link to comment Share on other sites More sharing options...
Superluigi Posted October 21, 2012 Author Share Posted October 21, 2012 I think the metric asston of reinforcements that appear behind the boss are already effective at doing this. Yeah it does or rather did, since I’m currently re-working where reinforcements spawn. Also, are you planning on making it so when the "Enemy Phase" thing starts, reinforcements won't pop up in the beginning, but rather in the end? That was something I was completely annoyed on. You will be given forewarning if enemies spawn before the start of the enemy phase that chapter. However there will be no warning if enemies appear at the end of the enemy phase. No updates this week, I've been pretty ill and so I have not had much time for modding... sorry again guys. Link to comment Share on other sites More sharing options...
Ryan7556 Posted October 21, 2012 Share Posted October 21, 2012 Can you make the soldiers efficient enemies instead joke enemies like they usually are in the FE games? Link to comment Share on other sites More sharing options...
eCut Posted October 21, 2012 Share Posted October 21, 2012 Can you make the soldiers efficient enemies instead joke enemies like they usually are in the FE games? A playable Soldier would be quite cool too. :o Who doesn't love Soldiers, right? :3 Link to comment Share on other sites More sharing options...
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