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The Sword of Seals - Plus


Superluigi
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I was reading this topic, and I was all "bleh, people arguing."

Then it hit me.

FE6+ IS BACK!

Holy shit, yes.

Oh yeah!

Well, progress has been slow this week, very slow. I can't blame it all on work either, CSGO is just too addicting...

fireemblemswordofsealsr.png

Anyway, so this week I've managed to pretty much finish the new edition of chapter 3.

Some of the notable changes include:

- A new map.

- Lugh spawning on turn 5 and not turn 2; giving you ample time to reach him.

- A slight buff to soldiers to make them more durable.

I'll post a full changelog in a bit...

Whilst you wait for that, check out the brief notes on the further changes to chapter 1 and chapter 2...

[spoiler=Change-log]

Fire Emblem: Sword of Seals – Plus

Change-log: Chapter 1

[Gameplay]

- Changed the gift in the second village from a 'Quick sword' to a 'Cutlass'.

[Misc.]

- Tweaked Allen's palette.

- Main campaign now utilises Eliwood's campaign as opposed to Lyn's campaign.

Change-log: Chapter 2

[Gameplay]

- Expanded the map, to include more aspects of the FE7 variant.

- Moved the castle up one tile and changed the look to match the FE7 variant.

- Added a commander mini-boss.

- Added two enemies to occupy the new map space.

- Moved Ellen's spawn point.

- Fixed the archer's AI, by the castle.

[story]

- Tweaked Ruden's battle quotes.

[Misc.]

- Provided individual character slots for each enemy class.

- Inserted individual palettes for each enemy class of the 'bern' faction.

Edited by Superluigi
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Cool screens. I must say that this hack is looking great! I us to follow the original post, and was wondering if this died. I hope this projects turns out well and I can't wait to see all of the new features you planned to implement!

I played CS:GO at a friend's and oh boy I can feel your pain xD

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- Provided individual character slots for each enemy class.

- Inserted individual palettes for each enemy class of the 'bern' faction.

For each enemy class? Are you sure you aren't gonna run out? I do generic palettes in EN, but have character slots for "sets" of classes that share palettes. I don't have much to worry about (13-chapter game), but for someone putting on a full-length project, I could imagine this being a pretty big potential problem.

Read this. Kitty of Time has some good documentation on this.

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For each enemy class? Are you sure you aren't gonna run out? I do generic palettes in EN, but have character slots for "sets" of classes that share palettes. I don't have much to worry about (13-chapter game), but for someone putting on a full-length project, I could imagine this being a pretty big potential problem.

Read this. Kitty of Time has some good documentation on this.

Don't worry, I've already calculated how many slots I need and how many palettes I need to create; I actually I have quite a few character and palette slots left over.

Some factions share palettes ATM to save space, like Laus, Thria and Ostia. Bandits's and Pirates also share palettes.

Not only that but factions have a very limited class roster, like Ilia, Lycia and Sacae. Hell, Ilia only uses Peg. Knights and Falc. Knights.

The only major factions are Bern and Etruria, but even they don't use every class on the class roster.

Anyway thanks for the link, I've already started optimising palette distribution in the game. So I can probably add more class variation to each map, or even make separate palettes for each territory in Lycia. Back to the drawing board...

Edited by Superluigi
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I've always imagined Bern being purple, with Etruria as light bluish color.

Viva la progess!

Sort of the same thing o 3o

Also, you could change generic palettes to work as another faction as well, without having to make separate class slots.

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For anyone interested here is a list of all the palettes in game, pre-optimisation.

A lot of the palettes were not actually going to be used, but with optimisation there should be ample space for even more generic palettes.

Hidden in spoiler tags, because of size.

[spoiler=Palette List]

0x00 None

0x01 ???

0x02 Dorothy unpromoted

0x03 Wolt unpromoted

0x04 Ruden

0x05 Bern5 Knight

0x06 Slater

0x07 Hector

0x08 Bors unpromoted

0x09 Barth unpromoted

0x0A Wendy unpromoted

0x0B Devias/Ostia2 Knight

0x0C Cath promoted

0x0D Cath unpromoted

0x0E Legault promoted

0x0F Matthew promoted

0x10 Bandit1 Brigand/Fighter

0x11 Bern Brigand/Fighter

0x12 Dory

0x13 Scollan

0x14 Windam

0x15 Gonzales unpromoted

0x16 Yodal

0x17 Ellen promoted

0x18 Oro

0x19 Yodal

0x1A Saul promoted

0x1B Lyn promoted

0x1C Oujay promoted

0x1D Henning

0x1E Dieck promoted

0x1F Randy

0x20 ???

0x21 Geese promoted

0x22 Garret

0x23 Gonzales promoted

0x24 Tartan

0x25 Zeiss unpromoted

0x26 Zeiss promoted

0x27 Pereth

0x28 Nord

0x29 Niime

0x2A Narshen

0x2B Roartz

0x2C Tate promoted

0x2D Juno promoted

0x2E Thany promoted

0x2F Wade unpromoted

0x30 Lott unpromoted

0x31 Murdock

0x32 Wendy promoted

0x33 Bors promoted

0x34 Barth promoted

0x35 Laygance

0x36 Douglas

0x37 Morgan

0x38 Eliwood

0x39 Lilina unpromoted

0x3A Lugh unpromoted

0x3B Beyard

0x3C Oujay unpromoted

0x3D Dieck unpromoted

0x3E Bern3 Mercenary

0x3F Saul unpromoted

0x40 Rudger unpromoted

0x41 Rath unpromoted

0x42 Dayan

0x43 Shin promoted

0x44 Monke

0x45 Zealot

0x46 Percival

0x47 Arcard

0x48 Ries

0x49 Allen promoted

0x4A Lance promoted

0x4B Marcus

0x4C Zinc

0x4D ???

0x4E ???

0x4F Farina unpromoted

0x50 Fiora unpromoted

0x51 Florina unpromoted

0x52 Dart unpromoted

0x53 Serra unpromoted

0x54 Martel

0x55 Lilina promoted

0x56 Brunya

0x57 Ohtz

0x58 Lugh promoted

0x59 Hugh promoted

0x5A Ray unpromoted/promoted

0x5B Sohpia unpromoted

0x5C Wagner

0x5D Klein

0x5E Dorothy promoted

0x5F Igraine

0x60 Wolt promoted

0x61 Erik

0x62 Allen unpromoted

0x63 Treck unpromoted

0x64 Lance unpromoted

0x65 ???

0x66 Fir promoted

0x67 Rutger promoted

0x68 Karel promoted

0x69 Kel

0x6A ???

0x6B Astohl unpromoted

0x6C Matthew unpromoted

0x6D Clarine unpromoted

0x6E Clarine promoted

0x6F Cecilia

0x70 Ward promoted

0x71 Bate

0x72 Lott promoted

0x73 Geitz promoted

0x74 Scott

0x75 Maggie

0x76 Rose

0x77 ???

0x78 Damas

0x79 Bandit2 Archer

0x7A Bern1 Soldier

0x7B Bern3 Archer

0x7C Thria1 Soldier //0x1013DC0

0x7D Ostia1 Soldier //0x1013E20

0x7E Ostia3 Archer //0x1013E80

0x7F Etruria1 Soldier //0x1013EE0

0x80 Etruria4 Archer //0x1013F40

0x81 Laus2 Archer //0x1014000

0x82 Thief Thief //0x107E770

0x83 Pirate Thief //0x107E7D4

0x84 Bern6 Cavalier //0x107E838

0x85 Laus1 Cavalier //0x107E8B0

0x86 Laus3 Nomad

0x87 Bandit3 Mercenary

0x88 Bandit4 Nomad

0x89 Bandit5 Mage

0x8A Thria2 Knight

0x8B Thria3 Mage

0x8C Thria4 Mercenary

0x8D Ostia2 Knight

0x8E Ostia4 Mercenary

0x8F Ostia5 Cavalier

0x90 Ostia6 Mage

0x91 Ostia7 Troubadour

0x92 Bern7 Dragon Knight

0x93 Etruria5 Shaman/Druid

0x94 Etruria6 Monk

0x95 Bern8 Mage

0x96 Bern9 Troubadour

0x97 Bern10 Bishop

0x98 Bern8 Sage

0x99 Bern11 Shaman/Druid

0x9A Bern12 Pirate

0x9B Etruria7 Cavalier

0x9C Etruria7 Paladin

0x9D Bern6 Paladin

0x9E Ilia1 Pegasus Knight/Falcon Knight

0x9F Bern5 General

0xA0 Bern3 Hero

0xA1 Dragon

0xA2 Gale/Bern7 Dragon Lord

0xA3 Bern9 Valykrie

0xA4 Djute1 Nomad

0xA5 Djute1 Nomad Trooper

0xA6 Djute2 Myrmidon

0xA7 Djute2 Swordmaster

0xA8 Djute3 Shaman/Druid

0xA9 Sacae1 Nomad

0xAA Sacae1 Nomad Trooper

0xAB Sacae2 Myrmidon

0xAC Sacae2 Swordmaster

0xAD Sacae3 Shaman/Druid

0xAE Bern3 Sniper

0xAF Etruria4 Sniper

0xB0 Etruria6 Bishop

0xB1 Etruria9 Troubadour

0xB2 Etruria9 Valykrie

0xB3 Fir unpromoted

0xB4 Noah unpromoted

0xB5 Treck/Noah promoted

0xB6 Echidna

0xB7 Sue unpromoted

0xB8 Sue promoted

0xB9 Ain

0xBA Yahn

0xBB Toril

0xBC Brakul

0xBD Kudoka

0xBE Maral

0xBF Kabul

0xC0 Chan

0xC1 Pirate1 Pirate

0xC2 Pirate2 Mercenary

0xC3 Pirate3 Mage

0xC4 Pirate4 Archer

0xC5 Pirate5 Brigand/Fighter

0xC6 Pirate7 Shaman/Druid

0xC7 Pirate1 Berserker

0xC8 Pirate4 Sniper

0xC9 Ilia2 Cavalier

0xCA Ilia2 Paladin

0xCB Caledonia/Fibernia1 Brigand/Fighter

0xCC Caledonia/Fibernia2 Mercenary

0xCD Caledonia/Fibernia3 Archer

0xCE Caledonia/Fibernia4 Shaman/Druid

0xCF Caledonia/Fibernia5 Berserker

0xD0 Caledonia/Fibernia1 Warrior

0xD1 Caledonia/Fibernia2 Hero

0xD2 ??? Shaman/Druid

0xD3 ??? Summoner

0xD4 ??? Sage

0xD5 Etruria10 Great Knight

0xD6 Etruria11 Mage Knight

0xD7 Bern13 Great Knight

0xD8 Bern14 Mage Knight

0xD9 Thief Rogue

0xDA Ilia3 Archer

0xDB Ilia3 Ranger

0xDC Ilia4 Sage

0xDD Ilia5 Mage Knight

0xDE ???

0xDF ???

0xE0 ???

0xE1 -

0xE2 -

0xE3 -

0xE4 -

0xE5 -

0xE6 -

0xE7 -

0xE8 -

0xE9 -

0xEA -

0xEB -

0xEC -

0xED -

0xEE -

0xEF -

0xF0 -

0xF1 -

0xF2 -

0xF3 -

0xF4 -

0xF5 -

0xF6 -

0xF7 -

0xF8 -

0xF9 -

0xFA -

0xFB -

0xFC -

0xFD -

0xFE -

0xFF -

Hopefully I crossed out all the secret characters and spoilers

And come on guys, everyone knows Bern and Etruria are bright pink.

Edited by Superluigi
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Personally I wouldn't even worry about palettes until like, after you've got the maps and shit made and the game is in a playable state. Basically, save the palette work when adding on the finishing touches because they're the least important part of the game.

Then again, I don't hack ROMs so what do I know.

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Personally I wouldn't even worry about palettes until like, after you've got the maps and shit made and the game is in a playable state. Basically, save the palette work when adding on the finishing touches because they're the least important part of the game.

Then again, I don't hack ROMs so what do I know.

Very true, although it's important to ensure you've planned out how you will be arranging all data early on so that you are not faffing around later on. Very little of the palette work has been inserted, it's just been planned out to ensure that I had enough slots for each faction. However with the optimisation suggested by Arch I should be able to increase the amount of slots available sevenfold.

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You could make roads work like they did in FE4/FE5 too. Maps seem large enough that this wouldn't become a big problem, anyways.

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Weekly Friday Saturday update time again...

fireemblemswordofsealsre.png

Chapter 4 is well on the way to receiving a nice overhaul.

In the last release chapter 4 had a slightly expanded story giving Erik a larger role.

Chapter 4 has now had it's story expanded even further giving Erik a little more character development along with a few nice throw backs to FE7.

Now off to play Black Mesa Source... bye!

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omg Bors's palette I want to make love to it.

I used to always use him in FE6, but now

oh my god he shall remain a golden tower of awesome forever.

You're doing a really great job, SL. God I want you to finish this so I can LP it with my buds.

Edited by seph1212
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