Komeiji Koishi Posted September 15, 2012 Share Posted September 15, 2012 I'll defiantly draft this when you're done. If I were skilled in hacking, I'd help for sure. Link to comment Share on other sites More sharing options...
Ice Sage Posted September 15, 2012 Share Posted September 15, 2012 Looking good SL! like the palettes :) Link to comment Share on other sites More sharing options...
Esme Posted September 15, 2012 Share Posted September 15, 2012 GOLDEN THWOMP I'm totally gonna use the knight trio once this is complete! Link to comment Share on other sites More sharing options...
Trickster Posted September 15, 2012 Share Posted September 15, 2012 So will you be adding in the assassin class? I love thieves but without promotion they suuuuck! Link to comment Share on other sites More sharing options...
shadowofchaos Posted September 15, 2012 Share Posted September 15, 2012 So will you be adding in the assassin class? I love thieves but without promotion they suuuuck! From his last patch... as in what he planned for it... I remember him saying thieves will promote into rogues. Link to comment Share on other sites More sharing options...
Superluigi Posted September 15, 2012 Author Share Posted September 15, 2012 So will you be adding in the assassin class? I love thieves but without promotion they suuuuck! [spoiler=Major promotion spoiler]In the current build Astol/Astohl has his own separate thief class that promotes to an assassin. Chad and Cath both promote into Rogues. Link to comment Share on other sites More sharing options...
Trickster Posted September 15, 2012 Share Posted September 15, 2012 (edited) [spoiler=Major promotion spoiler]In the current build Astol/Astohl has his own separate thief class that promotes to an assassin. Chad and Cath both promote into Rogues. I am completely satisfied with that and did I see... Mathew and legualt in the names? Edited September 15, 2012 by Mageknight Link to comment Share on other sites More sharing options...
Crimson Red Posted September 15, 2012 Share Posted September 15, 2012 ^I approve just a good choice IMO and I hope you stick to it and/or go with whatever is reasonable and enjoyable (in the case that there's some vital flaw with going that route, not that I see one); said choice will hopefully please a lot of people ^_^ Link to comment Share on other sites More sharing options...
Trickster Posted September 15, 2012 Share Posted September 15, 2012 So I looked over it again and I noticed other people like the fe7 peg trio along with serra and dart but they lack promotion color scheme so I don't think they'll be making an appearance but I saw mage knights so I assume you'll change Cecillia to M.K. and give Valkyries light? Also KEEP LEGAULT AND MATHEW IN PLEASE!!!!! Link to comment Share on other sites More sharing options...
Superluigi Posted September 15, 2012 Author Share Posted September 15, 2012 So I looked over it again and I noticed other people like the fe7 peg trio along with serra and dart but they lack promotion color scheme so I don't think they'll be making an appearance but I saw mage knights so I assume you'll change Cecillia to M.K. and give Valkyries light? Also KEEP LEGAULT AND MATHEW IN PLEASE!!!!! All I can say is, don't get your hopes up too high for their inclusion in the main game... but there is a reason why they were left on the list... Peg trio, Serra and Dart are just leftovers from FE7's data... Link to comment Share on other sites More sharing options...
Trickster Posted September 16, 2012 Share Posted September 16, 2012 All I can say is, don't get your hopes up too high for their inclusion in the main game... but there is a reason why they were left on the list... Peg trio, Serra and Dart are just leftovers from FE7's data... yeah I assumed their data was just leftover I also noticed beyard( for 7x ) so I guess right. Since you said that astol would be theif-> assassin, and that you might do both routes you could add legualt in as a late game pre-promote assassin who appears in sacae in Nimii's place; but that's just my idea, it's your hack. Link to comment Share on other sites More sharing options...
Superluigi Posted September 19, 2012 Author Share Posted September 19, 2012 Yargh! It be the international Talk Like a Pirate Day today, ya' filthy landlubber! Link to comment Share on other sites More sharing options...
Chocolate Kitty Posted September 19, 2012 Share Posted September 19, 2012 (edited) Yar dat be a recolored garm for te handy-axe ain't it ye scurvy sea rat! Edited September 19, 2012 by Kitty of Time Link to comment Share on other sites More sharing options...
Superluigi Posted September 19, 2012 Author Share Posted September 19, 2012 Nay laddie, it be a pillaged Wolf Beil. And it be no recolor ya low-life cabin boy, it be a fine specimen re-forged in the fires of Davy Jones Locker! Link to comment Share on other sites More sharing options...
Chocolate Kitty Posted September 19, 2012 Share Posted September 19, 2012 (edited) Ye dent say, many sorrows matey, I was takin a wee guess! (is it actually national talk like a pirate day?) Ye bustin me gut ya rudderless oaf, it is! Edited September 19, 2012 by Kitty of Time Link to comment Share on other sites More sharing options...
ThisProfileNoLongerUsed Posted September 19, 2012 Share Posted September 19, 2012 Ye dent say, many sorrows matey, I was takin a wee guess! (is it actually national talk like a pirate day?) Ye bustin me gut ya rudderless oaf, it is! Argh! Ye better be pullin' me peg leg, ya scally wag! Of course it be ye old national pirate day! Argh! Link to comment Share on other sites More sharing options...
Exiledwolf Posted September 19, 2012 Share Posted September 19, 2012 Im pretty sure the "Talk like a pirate" day is from the BGO that IRC chat has spoken of Link to comment Share on other sites More sharing options...
Superluigi Posted September 21, 2012 Author Share Posted September 21, 2012 So here we go, the weekly progress update... This week Chapter 5 got a bit of an overhaul, including an edited map, enemy placement tweaks and a secret hidden item. I've also expanded the weapon table and thrown in a few extra weapons that I wanted to add, but didn't have the space too originally. All of the 'major' playable characters will now get their own personal weapon, such as Echidna's 'Ocean sword'. I've been a bit behind with the change-logs, so I'll get them up later, when I have a bit more time. Link to comment Share on other sites More sharing options...
Arch Posted September 21, 2012 Share Posted September 21, 2012 I've also expanded the weapon table and thrown in a few extra weapons that I wanted to add, but didn't have the space too originally. You're gonna end up with soooooooo many more weapons. I expanded the item table for EN, just to add a few new things at first, I wound up with 30 new weapons before I knew it . Of course, it's awesome to see Echidna getting a PRF. Hopefully Gale gets his Dragonspear too which he leaves to Miledy/Zeiss after that 'Talk' event. Also, bring back the Meteor tome from the prototype too. There's an FEDS spell anim for it. CROSSOUT EVERYTHINGGGG. P.S. Is Marcus' Espontoon weapon a PRF? Link to comment Share on other sites More sharing options...
ThisProfileNoLongerUsed Posted September 21, 2012 Share Posted September 21, 2012 You're gonna end up with soooooooo many more weapons. I expanded the item table for EN, just to add a few new things at first, I wound up with 30 new weapons before I knew it . Of course, it's awesome to see Echidna getting a PRF. Hopefully Gale gets his Dragonspear too which he leaves to Miledy/Zeiss after that 'Talk' event. Also, bring back the Meteor tome from the prototype too. There's an FEDS spell anim for it. CROSSOUT EVERYTHINGGGG. P.S. Is Marcus' Espontoon weapon a PRF? I believe so. Otherwise I'm wrong But I'm never wrong, so that's assuring. Link to comment Share on other sites More sharing options...
Bedskills Posted September 21, 2012 Share Posted September 21, 2012 Oh gosh guys. I'm quivering with excitement for this! Link to comment Share on other sites More sharing options...
Superluigi Posted September 22, 2012 Author Share Posted September 22, 2012 (edited) P.S. Is Marcus' Espontoon weapon a PRF? Yes. So at last, here are the change-logs for chapter 3 and 4. [spoiler=Spoilers ahoy!]Fire Emblem: Sword of Seals – Plus Change-log: Chapter 3 Key: (FE6) - Changes from the original (FE6-P B) - Changes from the last beta release [Gameplay] - Inserted new map for Chapter 3 – More elaborate castle, within a fortified area. - Adjusted Enemy spawn points to fit the new map. - Adjusted Player spawn points to fit the new map. - Increased the number of enemy units. (FE6-P B) - Removed visit-able villages. (FE6) - Added a third chest. - Changed the contents of all the chests. - Changed Slater's arsenal to a 'Verutum' and a 'Short spear'. - Tweaked Lugh's base stats. (FE6-P B) - Tweaked Chad's growths, due to the fact that he can now promote. (FE6-P B) - Added secret hidden item. [story] - Tweaked Slater's battle and death text. [bug fixes] - Fixed crash during opening cut-scene, (for real this time). Change-log: Chapter 4 [Gameplay] - Inserted new map for Chapter 4 – More consistent with FE7, with further cliff erosion. - Adjusted Enemy spawn points to fit the new map. - Adjusted Player spawn points to fit the new map. - Added an additional fort for pirates to spawn on, so they can reach the third village. - Increased the amount of pirates that spawn. - Tweaked generic enemy's arsenal. [story] - Tweaked Erik's battle and death text. - Added a short scene between Roy and Merlinus before the chapter starts. (FE6) - Added a short scene before Narshen arrives. - Tweaked the scene between Narshen and Erik. - Added a short scene between Narshen and Erik after Roy's party spawns. [bug fixes] - Prevented Lugh from spawning if he wasn't recruited. - Fixed a bug where Clarine would remain an NPC unit after the recruitment was triggered. [Misc.] - Provided individual character slots for each enemy class used. - Inserted individual palettes for each enemy class used in the 'Laus' faction. - Inserted individual palettes for each enemy class used in the 'Pirate' faction. - Inserted individual palettes for each enemy class used in the 'Mercenary' faction. (Rutgers's band) After 12 years in development hopefully they will have been worth the wait! If you want a more specific notes, I'll be happy to update them to be a little bit more detailed. Edited September 22, 2012 by Superluigi Link to comment Share on other sites More sharing options...
SgtSmilies Posted September 22, 2012 Share Posted September 22, 2012 IS WOLT LESS SHIT!? Seriously, buff the archers. Link to comment Share on other sites More sharing options...
Arch Posted September 22, 2012 Share Posted September 22, 2012 I just want to throw this out there, it's really nice to see you expanding the weapon arsenal so thoroughly. Shows some technological development between FE7 and FE6, which I wholeheartedly approve of. Get crossbows so we can have a major tech leap. Link to comment Share on other sites More sharing options...
Ryan7556 Posted September 22, 2012 Share Posted September 22, 2012 Just thinking, but isn't it possible that Marcus and Erik could have a battle conversation. I mean, Marcus was around the first time Erik tried to double cross them after all. Or is it possible Marcus just doesn't remember? Link to comment Share on other sites More sharing options...
Recommended Posts