cyron Posted September 9, 2012 Share Posted September 9, 2012 this is a patch i made for fe8 it is designed to increase difficulty drastically by boosting enemy stats which was the most major change to the enemies, all of whom are auto leveled changes to the good guys include: -seth becoming a mercenary i was going to give him a prf called knight blade but he was to good already -gilliam is now the jeigan he is a ranger now i chose ranger because the sacred twin of frelia is a bow so being frelian it made sense to me -kyle is now a armor knight -lute can become a druid -female cavs can become falcon knights -marisa can become a ranger in place of assassin -joushua can become a rouge in place of assassin -ewan can become a bishop in place of his super trainee -preists and clerics can use e rank light tomes -general buff to archers and pre-promotes -all units had buff all around no screen shots because there really aren't any graphical changes as a final note i am open to suggestions on how to improve this Quote Link to comment Share on other sites More sharing options...
Ema Skye Posted September 9, 2012 Share Posted September 9, 2012 I feel like I started something. :P Kinda having a hard time understanding all the promotion changes, and Kyle's reclass is absolutely cruel and makes him terrible (no one wants to be an armor knight). Might try this sometime soon though. Quote Link to comment Share on other sites More sharing options...
cyron Posted September 9, 2012 Author Share Posted September 9, 2012 (edited) well kyle was a ak because gilliam isnt one and he was the strong slow cav to begin with ( i HATE slow cavs) so i took it all the way marisa is a ranger because it is the fastest of the sword using mounted classes so in that respect it fit her and i though she needed a mount to help make up for the turns she costs f cav to falco is incentive to use amelia seth because i couldnt think of a class that suited him and wasnt mounted gilliam because the frelian king is a ranger lute getting druid id because i like dark magic and it seemed reasonable joshua no longer having assassin is because i did not think assassin suited joshua ewan getting bishop is so he can use any magic 2nd teir also those who play tell me what you think of the dificulty Edited September 9, 2012 by Cyron Quote Link to comment Share on other sites More sharing options...
Ansem Posted September 9, 2012 Share Posted September 9, 2012 you should give kyle control of the weapon triangle, you know, using dei's animation and all. it'll make using armor knights somewhat bearable. Quote Link to comment Share on other sites More sharing options...
cyron Posted September 9, 2012 Author Share Posted September 9, 2012 you should give kyle control of the weapon triangle, you know, using dei's animation and all. it'll make using armor knights somewhat bearable. i think i will do that latter good idea Quote Link to comment Share on other sites More sharing options...
Anouleth Posted September 9, 2012 Share Posted September 9, 2012 you should give kyle control of the weapon triangle, you know, using dei's animation and all. it'll make using armor knights somewhat bearable. Except that Generals in FE8 already have Axes/Swords/Lances? Quote Link to comment Share on other sites More sharing options...
Ema Skye Posted September 9, 2012 Share Posted September 9, 2012 Armor Knights (tier 1) don't, which I think is what he's referring to. Quote Link to comment Share on other sites More sharing options...
cyron Posted September 9, 2012 Author Share Posted September 9, 2012 (edited) armor knights dont i will however give them access to all weapons at 1st tier so it could be well worth it also where are the animations they arent in the fe editor animations topic so ill need to look around there is probably a link in the description of the exhibition at fee3 Edited September 9, 2012 by Cyron Quote Link to comment Share on other sites More sharing options...
The Iron Rose Posted September 9, 2012 Share Posted September 9, 2012 http://www.bwdyeti.com/cafe/forum/showthread.php?tid=13 That's the link to the animations, but you should ask for permission before putting anything into the patch. Quote Link to comment Share on other sites More sharing options...
Ansem Posted September 9, 2012 Share Posted September 9, 2012 Except that Generals in FE8 already have Axes/Swords/Lances? once they promote from knights, yeah. Quote Link to comment Share on other sites More sharing options...
cyron Posted September 9, 2012 Author Share Posted September 9, 2012 (edited) http://www.bwdyeti.c...read.php?tid=13 That's the link to the animations, but you should ask for permission before putting anything into the patch. thank you i will likely have them inserted by sunday unless homework appears in large quantities Edited September 9, 2012 by Cyron Quote Link to comment Share on other sites More sharing options...
eclipse Posted September 9, 2012 Share Posted September 9, 2012 You know that "ask permission" part? It's super-vital. Please do so! Quote Link to comment Share on other sites More sharing options...
cyron Posted September 10, 2012 Author Share Posted September 10, 2012 You know that "ask permission" part? It's super-vital. Please do so! i am aware i sent dei a pm on cafe half a hour ago the time estimate assumes he says yes Quote Link to comment Share on other sites More sharing options...
BwdYeti Posted September 10, 2012 Share Posted September 10, 2012 You know that "ask permission" part? It's super-vital. Please do so! Dei announced during FEE3 that all his edit animations (edits of existing classes) don't require permission anymore They have 'No' listed for permission on that page now, that means 'no you don't have to ask' Quote Link to comment Share on other sites More sharing options...
cyron Posted September 10, 2012 Author Share Posted September 10, 2012 Dei announced during FEE3 that all his edit animations (edits of existing classes) don't require permission anymore They have 'No' listed for permission on that page now, that means 'no you don't have to ask' yes but i still want to let him know that i will use his work Quote Link to comment Share on other sites More sharing options...
Jubby Posted September 10, 2012 Share Posted September 10, 2012 yes but i still want to let him know that i will use his work inb4 he says no because you asked him with it Quote Link to comment Share on other sites More sharing options...
cyron Posted September 10, 2012 Author Share Posted September 10, 2012 inb4 he says no because you asked him with it we wont know till fe cafe is back up Quote Link to comment Share on other sites More sharing options...
Jubby Posted September 10, 2012 Share Posted September 10, 2012 we wont know till fe cafe is back up i think it's actually yeti's whole site, but it was just a joke... :P I don't think he'd do that. Quote Link to comment Share on other sites More sharing options...
cyron Posted September 10, 2012 Author Share Posted September 10, 2012 (edited) i think it's actually yeti's whole site, but it was just a joke... :P I don't think he'd do that. i assumed it was a joke but still i prefer to know he knows and it may be his whole site but i havent checked okay dei relied and now i need to find a tutorial on inserting animations as blazer doesent mention it i think i saw one on fe cafe Edited September 10, 2012 by Cyron Quote Link to comment Share on other sites More sharing options...
BwdYeti Posted September 11, 2012 Share Posted September 11, 2012 anonymous is DDOSing GoDaddy or something so that's why my site is intermittent apparently yes but i still want to let him know that i will use his work I think he actually chose to do this so people wouldn't be bugging him, but I don't remember clearly so Quote Link to comment Share on other sites More sharing options...
cyron Posted September 11, 2012 Author Share Posted September 11, 2012 (edited) anonymous is DDOSing GoDaddy or something so that's why my site is intermittent apparently I think he actually chose to do this so people wouldn't be bugging him, but I don't remember clearly so hmn makes sense how hard is it to find a tutorial on inserting animations and why are there so many on how to make them Edited September 11, 2012 by Cyron Quote Link to comment Share on other sites More sharing options...
The Iron Rose Posted September 11, 2012 Share Posted September 11, 2012 The Ultimate Tutorial works pretty well. I'm fairly sure you just need to go into FEditor's Animation Manager, expand the array, and then insert the animation from there. I do believe that everything's already pre-scripted and pre-processed. Then just set up the new Animations in Nightmare, also available in the Ultimate Tutorial, and repoint the animation that armour knights currently have. Don't forget to set an animation for the hand axe and tomahawk too! Quote Link to comment Share on other sites More sharing options...
cyron Posted September 13, 2012 Author Share Posted September 13, 2012 (edited) how dificult is this? is anyone to op? should i make the tower not be a viable way to train? i figured it out and now (how animation insertion works) i feel dumb for not realizing it anyway a patch will appear saturday or sunday most likely and it will include armor knights having axes and lances halberdiers amelia kyle forde franz or gilliam will be one changes to items mainly uses and ranks more logical class changes and finally in a latter patch i plan to add modified maps Edited September 15, 2012 by Cyron Quote Link to comment Share on other sites More sharing options...
Trepanation Posted September 28, 2012 Share Posted September 28, 2012 (edited) Just finished Ch. 2. First impressions: *Detailed changelog please. *Gilliam is weaker than Franz. *Not difficult so far. Neither Seth nor Gilliam have been necessary for anything except rescuing - forming walls with Eirika and Franz generates efficient EXP for them both. ___*Edit*___ *You gave Moulder access to light tomes? Really? Staves weren't useful enough? *Increased offense for archers and early access to longbow is a good change in the right direction. Reduce their HP, Def, and Res dramatically to compensate and improve their identity. ___*Edit*___ Chapter 11 and I've broken your game. With EXP given to 6 characters + 2 healers, I am already breezing through chapters with barely a single thought given to strategy. No supports, no tower, no randoms. Not only did you fail to improve enemy stats sufficiently, you have failed to nerf strong characters (Franz, Ephraim, Cormag), and have even given substantial BUFFS to some (Ross (higher bases, possible higher growths), Cormag (Base hp/def/str/spd of 37/20/19/15 respectively at level 9 (what were you even thinking here)), Kyle (-->knight with 5 move)). You've buffed Ross so much that I think you've arguably made this game EASIER than vanilla. I don't know how much playtesting you did but these results indicate a lack of sensibility as regards to balance and challenge. Edited September 28, 2012 by Trepanation Quote Link to comment Share on other sites More sharing options...
cyron Posted September 28, 2012 Author Share Posted September 28, 2012 um you realise that this is dead pretty much i decided to do something else so nothing is likely to happen to this ever Quote Link to comment Share on other sites More sharing options...
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