Chiki Posted February 18, 2013 Share Posted February 18, 2013 I find myself getting hit over and over again by 10-30% hit attacks. That didn't even happen during my FE10 HM LTC playthrough where I had hundreds of chapter attempts for the game. Does this game use the 2 RN system and am I just unlucky? Is anyone else experiencing this? Quote Link to comment Share on other sites More sharing options...
eefara Posted February 18, 2013 Share Posted February 18, 2013 I wonder as well. Sometimes (especially with critical hits) the numbers just seem like guidelines. I've gotten hit and hit plenty of times when I statistically shouldn't have. Quote Link to comment Share on other sites More sharing options...
Nayr Farros Posted February 18, 2013 Share Posted February 18, 2013 Well the thing about a percentage is that there's still a chance that it ends up happening even when the chance is low. If it happens a lot, you're probably just unlucky. Quote Link to comment Share on other sites More sharing options...
Samias Posted February 18, 2013 Share Posted February 18, 2013 I dunno. There's something about this RN system that seems different. I definitely have seen low % crits fired off a lot more frequently than expected. PEMN but it does seem like low %s happen more often and the possibility of whiffing 90%+ attacks also seems higher. Quote Link to comment Share on other sites More sharing options...
Lord Raven Posted February 18, 2013 Share Posted February 18, 2013 I don't get hit by 10-30% hitrates often, so you're just unlucky... Then again I get some weird character growths too. Quote Link to comment Share on other sites More sharing options...
eefara Posted February 18, 2013 Share Posted February 18, 2013 Hmmm... How should I put it? With crit hits, it's more like 13% seems to equal, like, 20% or something. It's hard to quantify, so they don't hit that often, but instead often enough that it doesn't feel like 13%. As for regular hit %... I've been getting single number RNG vibes. But maybe I'm just unlucky. Quote Link to comment Share on other sites More sharing options...
Chiki Posted February 18, 2013 Author Share Posted February 18, 2013 My Anna in Paralogue 2 in Normal Mode got killed by a bunch of bandits with 10-20 hit. Bandits are really dangerous because of either my weird luck or the new RN system on normal mode, which is saying something. Quote Link to comment Share on other sites More sharing options...
MajorMajora Posted February 18, 2013 Share Posted February 18, 2013 From my experience it seems like a 1n system. Quote Link to comment Share on other sites More sharing options...
Sock Posted February 18, 2013 Share Posted February 18, 2013 ^I agree. I've been missing too often in the low 90's for it to be the 2RN system. The <30% hit rates seem right inbetween the 1RN and 2RN systems--which is just completely stupid to even try to understand. In other words: low hitrates seem to hit more often than in the 2RN system, but they seem to hit less than the 1RN system. Obviously, this is plain silly and attributed to weird luck. o.o; Quote Link to comment Share on other sites More sharing options...
sunshineYON Posted February 18, 2013 Share Posted February 18, 2013 Dear god I hope the 1 RN system does not return. I have never been happier to be lied to. Quote Link to comment Share on other sites More sharing options...
pat726 Posted February 18, 2013 Share Posted February 18, 2013 I wonder as well. Sometimes (especially with critical hits) the numbers just seem like guidelines. I've gotten hit and hit plenty of times when I statistically shouldn't have. That's only true if you've been hit by attacks with 0% accuracy. Anyways, this game feels like hit rates are back to a single RN. Quote Link to comment Share on other sites More sharing options...
Tormod Posted February 18, 2013 Share Posted February 18, 2013 I was under the understanding this game uses True Hit? Either way I've sure not experienced the problems listed here. Quote Link to comment Share on other sites More sharing options...
Deshiva Posted February 18, 2013 Share Posted February 18, 2013 I don't know what one rng or two rng system really means. I guess the game simulates a random roll and uses just one result in the one rng system? Quote Link to comment Share on other sites More sharing options...
Lusankya Posted February 18, 2013 Share Posted February 18, 2013 (edited) I don't know what one rng or two rng system really means. I guess the game simulates a random roll and uses just one result in the one rng system? Don't worry, serenesforest.net has every info you need: http://www.serenesfo...al/truehit.html Btw. is it possible to explore this question by using battle saves in casual mode? Or is there no way to easily influence the RNG like you could in the GBA Fire Emblems? Edited February 18, 2013 by Lusankya Quote Link to comment Share on other sites More sharing options...
IkeandMia Posted February 18, 2013 Share Posted February 18, 2013 Nothing yet to quite match the horror of my Lyn getting nailed by a 12 and an 8 consecutively 20 turns into Cog of Destiny and dying but this game certainly feels a lot more single RNG than others I've played. Quote Link to comment Share on other sites More sharing options...
CinderSkye Posted February 18, 2013 Share Posted February 18, 2013 Don't worry, serenesforest.net has every info you need: http://www.serenesfo...al/truehit.html Btw. is it possible to explore this question by using battle saves in casual mode? Or is there no way to easily influence the RNG like you could in the GBA Fire Emblems? RNG is on a seed when you use battle saves, so no way to manip. Quote Link to comment Share on other sites More sharing options...
nocturnal YL Posted February 18, 2013 Share Posted February 18, 2013 Awesome, someone finally picked this up. I've been wondering this myself for a long while, but I didn't think about sharing this since I think it'd seem too subjective. Quote Link to comment Share on other sites More sharing options...
Agro Posted February 18, 2013 Share Posted February 18, 2013 seems like observation bias to me Quote Link to comment Share on other sites More sharing options...
Lusankya Posted February 18, 2013 Share Posted February 18, 2013 (edited) Yeah, we haven't confirmed anything yet. To confirm whether the game uses 2 or 1 RN to determine hits/misses either the developers have to tell us or we need to use the "law of large numbers". Edited February 18, 2013 by Lusankya Quote Link to comment Share on other sites More sharing options...
arvilino Posted February 18, 2013 Share Posted February 18, 2013 I agree, the best way to test it would be to record a couple thousand results of the exact same displayed hit rate(excluding 100, 0 and numbers not close to 50%), preferably close to either 75% or 25% displayed hit which have the greatest difference from their associated true hit. Quote Link to comment Share on other sites More sharing options...
Deshiva Posted February 18, 2013 Share Posted February 18, 2013 1361180863[/url]' post='2289186']Don't worry, serenesforest.net has every info you need: http://www.serenesfo...al/truehit.html Btw. is it possible to explore this question by using battle saves in casual mode? Or is there no way to easily influence the RNG like you could in the GBA Fire Emblems? Thank you, so it basically either displays a true percentage on 1 Rn or an estimate that skews by averages on 2 Rn. Quote Link to comment Share on other sites More sharing options...
MajorMajora Posted February 18, 2013 Share Posted February 18, 2013 Don't worry, serenesforest.net has every info you need: http://www.serenesfo...al/truehit.html Btw. is it possible to explore this question by using battle saves in casual mode? Or is there no way to easily influence the RNG like you could in the GBA Fire Emblems? There's an error, I believe. It says when there is a hit value of 1, then the average role in a 2n number system hast to be less then 1, when it should say hit, and it says hit for the rest of them. Quote Link to comment Share on other sites More sharing options...
arvilino Posted February 18, 2013 Share Posted February 18, 2013 There's an error, I believe. It says when there is a hit value of 1, then the average role in a 2n number system hast to be less then 1, when it should say hit, and it says hit for the rest of them. You mean: "To miss, the averaged value of the 2 RNs must be lower than 1. In other words," Yeah it should be hit instead of miss. Quote Link to comment Share on other sites More sharing options...
PKL Posted February 18, 2013 Share Posted February 18, 2013 Low% hits happen even in the 2rn system. I've been hit by really low%s a lot before in the confirmed 2rn games. I dont think a couple of badluck instances are enough to prove a 1rn system. Quote Link to comment Share on other sites More sharing options...
Bearemy Posted February 19, 2013 Share Posted February 19, 2013 I'd be surprised if they went back to 1 RN. But I've been getting hit with 20~30% soooo many times within the past few days (I'm playing right now and I just got hit by a 30%), that I can't tell whether it's shitty luck or not. Quote Link to comment Share on other sites More sharing options...
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