Momentai~ Posted March 29, 2013 Share Posted March 29, 2013 *sighs heavily*Barth. Quote Link to comment Share on other sites More sharing options...
Refa Posted March 29, 2013 Share Posted March 29, 2013 This might not be toooooo smart, but fuck it. BARTRE THE BRAVE SAVE THE TEAM CHAMPION YOUR GREAT ACHIEVEMENTS FROM THE TOP OF A MOUNTAIN, SHOUTING PROUDLY INTO THE SKY GANBARE Quote Link to comment Share on other sites More sharing options...
Momentai~ Posted March 29, 2013 Share Posted March 29, 2013 Oh, I've got a few more questions. Which routes are we supposed to take? Can undrafted units visit villages too? I only see armories and shops. Do we have to recruit all characters (even if they're not drafted)? Quote Link to comment Share on other sites More sharing options...
charlie_ Posted March 29, 2013 Share Posted March 29, 2013 Any, no and no. Quote Link to comment Share on other sites More sharing options...
Momentai~ Posted March 29, 2013 Share Posted March 29, 2013 Ok, thanks! I guess that means my Roy will have to get to the village and then rush to the boss on his own lol. Quote Link to comment Share on other sites More sharing options...
Jedi Posted March 29, 2013 Author Share Posted March 29, 2013 Since apprently I counted wrong the amount of units.. the last unit will be shared. Quote Link to comment Share on other sites More sharing options...
Breezy Kanzaki Posted March 29, 2013 Share Posted March 29, 2013 the RNG has given me Karel. I could really use Swordfaire for my team Quote Link to comment Share on other sites More sharing options...
Jedi Posted March 29, 2013 Author Share Posted March 29, 2013 Douglas Also ZM picks the fate of the remaining teams in a way lol. Quote Link to comment Share on other sites More sharing options...
ZemZem Posted March 29, 2013 Share Posted March 29, 2013 Fuck you, Cath. Yodelahee all the way. Quote Link to comment Share on other sites More sharing options...
Refa Posted March 29, 2013 Share Posted March 29, 2013 (edited) Chapter 1- 9/9 turns I'm a master, take that SB! Edited August 2, 2013 by Refa Quote Link to comment Share on other sites More sharing options...
Espinosa Posted March 29, 2013 Share Posted March 29, 2013 I've been wondering about.... 1. Undrafted units may recruit characters, rescue undrafted units and NPCs, trade, visit Shops and Armories, and dig up items in the desert.2. Undrafted units may not do anything not listed above, including but not limited to meatshielding, building Supports, and opening Doors or Chests. Mutually exclusive rules here? Quote Link to comment Share on other sites More sharing options...
Refa Posted March 29, 2013 Share Posted March 29, 2013 (edited) I think it means building supports with drafted units. Also, I'm pretty sure they have the same rules in FE9, which is actually hilarious.Also, I did Chapter 2.Chapter 2- 7/16 turns It was amazing, you should watch. Edited August 2, 2013 by Refa Quote Link to comment Share on other sites More sharing options...
charlie_ Posted March 29, 2013 Share Posted March 29, 2013 refa is a terrible person Quote Link to comment Share on other sites More sharing options...
Espinosa Posted March 29, 2013 Share Posted March 29, 2013 Bors is not mobile enough to execute a rescuedrop strategy (maybe something is possible with crit rigging, idk) so that's one turn Wolt saves for sure. Also I wish I had your Roy. Tying your turn count now; also been making videos that I will probably speed up and put together later or something. Quote Link to comment Share on other sites More sharing options...
Momentai~ Posted March 30, 2013 Share Posted March 30, 2013 (edited) No videos from me, only beautiful pictures! Chapter 1: 9 turns Something tells me trading ~2 turns for 5000 gold wasn't a good idea. Roy: Gross, these pics are enormous. If they're too big for you guys I can spoiler them. Edited March 30, 2013 by Pikachu Quote Link to comment Share on other sites More sharing options...
Espinosa Posted March 30, 2013 Share Posted March 30, 2013 Methinks if Refa and I couldn't 7-turn chapter 1 with Wolt/Bors, you wouldn't either without crit rigging/luck. Or maybe not. I used to think you can't get the Killer Lance in FE8's 5x without losing a turn. Quote Link to comment Share on other sites More sharing options...
Replica Model Posted March 30, 2013 Share Posted March 30, 2013 I'll be playing it on a physical cartridge so I can do it on the go. If you want video of that I could try it but I got no way of editing videos on my laptop.I'll just post pictures and maybe my RNG blessed characters (if thats possible for me). Quote Link to comment Share on other sites More sharing options...
Momentai~ Posted March 30, 2013 Share Posted March 30, 2013 Methinks if Refa and I couldn't 7-turn chapter 1 with Wolt/Bors, you wouldn't either without crit rigging/luck. Or maybe not. I used to think you can't get the Killer Lance in FE8's 5x without losing a turn. Oh, great! At least I didn't start off too badly. Chapter 2: 8 turns The units: Quote Link to comment Share on other sites More sharing options...
PKL Posted March 30, 2013 Share Posted March 30, 2013 (edited) Chapter 1 9/9 Had Roy get all the Iron Swords and Vulneraries and make his way to the village. After a level, he ORKO'd peeps and just went up to the boss and 3rko'd him. Chapter 2 8/17 Dieck smashes things, Roy makes his way to boss area. Merlinus gets Armordestroyer and thany ferries it to Dieck. Chapter 3 9/26 Dieck and Roy just went right then up. Merlinus distracted the enemies in a way that Dieck could get rid of 1 javelin guy in PP and Roy could get rid of an archer. And then it was smooth sailing, with all the undrafted dudes heading towards the mend village and Roy/Dieck rush. Chapter 4 7/33 Could have 6 turned, but I really wanted that Killing Edge so...Dieck Roy rush, Merlinus got the door key village. Robe not get. Clarine was rescued by Thany and then dropped after it was safe. Chapter 5 4/37 Bors saves all the turns by moving towards door and then being rescued by Marcus. Merlinus went to a fort to "tank" axe dudes. Roy and Dieck rush. Dieck KEs the boss. http://gyazo.com/f98108acdf441d6b30c112bd826fcdc2 Chapter 6 6/43 Went through the left hall. Merlinus distracted ALL the 1-2 range enemies through the middle, this is crucial, as it wouldve been 100% more annoying if they were infesting the left hall... Chapter 7 10/53 Roy recruits the Zealot. Saul gets villages. Roy opens door, Dieck kills bossman after I cut a path through the reinforcements. NPC Noah and Treck were MVPs. Zealot bought 5 hand axes. Got KE, Torch, Elixir, Hero Crest and Physic. Chapter 8 19/72 Took 2 turns to have Astohl get the Guiding Ring without penalty. Geylance slowly fell to hand axes from Dieck while he was eliminating other enemies which was lol. Merlinus distracted an archer through a wall and Saul healed him every turn with mend for exp and staff rank. Chapter 8x 11/83 Full moved Dieck every turn. Henning is a chump and got doubled and crit by Dieck. I can't wait to finally get Raigh >_> Edited March 30, 2013 by CordeliaxFrederick Quote Link to comment Share on other sites More sharing options...
Momentai~ Posted March 30, 2013 Share Posted March 30, 2013 Chapter 3: 9 turns Units: The MVP, definitely. He rushed the throne room by himself. His rapier is dangerously low on uses now though. He didn’t do much. I tried to use him to bait a javelin soldier that was pestering Roy but the soldier showed no interest in him. He got the attention of a javelin cavalier on the turn before the last though. She healed once. One vulnerary use saved, yay! Also went to the right village for mend. He dealt with some enemies near the start so Roy didn’t have to take all of the heat. Afterward he recruited Lugh because he had nothing better to do lol. Quote Link to comment Share on other sites More sharing options...
Jedi Posted April 3, 2013 Author Share Posted April 3, 2013 (edited) Chapter 1 9/9 Everyone trades Iron Swords and Vul's to Roy's solo adventure he fights through enemies thankfully getting a Spd/Str proc so he can start ORKO'ing the Fighters. travels upward and gets to the boss which he finishes handily without getting touched by him. Chapter 2 8/17 Roy makes his way to Dieck, who starts wrecking dudes. nondrafteds shop. Merlinus gets the village. Undrafted thany ferries the armorslayer to Dieck just in time for him to wreck the very rude. Rude Chapter 3 9/26 RUN, also Merlinus had to distract some chumps so that the nondrafteds didn't get attacked also to distract one certain javelin soldier to clear da path. Roy gets to use his Rapier easily defeating the cavaliers on the way up. Dieck once again shines Edited April 3, 2013 by Jedi Quote Link to comment Share on other sites More sharing options...
Breezy Kanzaki Posted April 3, 2013 Share Posted April 3, 2013 Chapter 1-10/10 Roy kills stuff, screw the village Chapter 2-13/23 Roy kills stuff, Dieck kills stuff and gets shit for levels Chapter 3-14/37 Rush to the throne and Dieck is still shit Chapter 4-12/49 Grabbed the KE and killed more stuff Quote Link to comment Share on other sites More sharing options...
Momentai~ Posted April 7, 2013 Share Posted April 7, 2013 (edited) Chapter 4: 9 turns I probably could have shaved a turn if Dieck helped Roy take on Rutger's forces instead of going south. It bothers me more than it should when pirates pillage villages with stat boosters! I saved all 3 villages, yay! The units: He took a serious beating this chapter. He's doing pretty well for now. Lured a cavalier up to the northern village and took a beating so Ellen could get some safe exp. Allowed Merlinus to be abused for selfish purposes Helped Roy smash stuff, then went south to save the village. Edited April 7, 2013 by Pikachu Quote Link to comment Share on other sites More sharing options...
Momentai~ Posted June 7, 2013 Share Posted June 7, 2013 (edited) Sorry for the double and necro posting (I'm guessing it doesn't apply here since I'm continuing my draft?) Chapter 5: 4 turns It took quite a while to get this considering Roy got 2 chances to attack with the killing edge (thanks to Ellen). Roy’s strength is growing really well so he could 1hko the boss with a crit. I didn’t like having to leave the gant lance behind, but then I remembered I didn’t draft any lance users. xP Units: Taking all of the beatings He got lucky, I was expecting him to be taken out. Hellooooo nurse He was merely an obstacle for the enemies to go around when aiming for more desirable targets. Chapter 6: 6 turns Punching bags: I sent them up the center and caused them (and myself) a lot of unnecessary pain, but the exp gained might have made it worth it. I'm not sure yet. Is it safe to assume that the A route is forced since Thany is the only A/B route unit that joins automatically? Edited June 7, 2013 by Pikachu Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.