Espinosa Posted April 15, 2013 Share Posted April 15, 2013 As we know, Awakening summarised some of the distinct features and mechanics from previous Fire Emblem titles. However, many of the old functions remain absent, or were omitted. For a prospect Fire Emblem after FE13, which of these would you most like to make a return? Quote Link to comment Share on other sites More sharing options...
Fruity Insanity Posted April 15, 2013 Share Posted April 15, 2013 Almost everything, I guess. Also, a modified FE11/FE12-style reclass system would be cool. Quote Link to comment Share on other sites More sharing options...
Shadow Mir Posted April 15, 2013 Share Posted April 15, 2013 (edited) Stealing items from enemies is about the only thing on that list I actually care about. And possibly shoving. Edit: ... AoE magic? I don't remember that being in a FE game... the closest I can think the series got to that was the last bosses in RD. Edited April 15, 2013 by Levant Fortner Quote Link to comment Share on other sites More sharing options...
Ace Tactician Posted April 15, 2013 Share Posted April 15, 2013 Stealing items from enemies, because not only did it net you some cool stuff like Physic Staves and Elixers, but it was also fun. Quote Link to comment Share on other sites More sharing options...
Tamanoir Posted April 15, 2013 Share Posted April 15, 2013 Stealing and Capture. The goal is similar, and I always prefered capturing an ennemy than beating it... Quote Link to comment Share on other sites More sharing options...
Thor Odinson Posted April 15, 2013 Share Posted April 15, 2013 (edited) Rescue was nice Makes saving civilians easier Edited April 15, 2013 by Thor Odinson Quote Link to comment Share on other sites More sharing options...
Faye Posted April 15, 2013 Share Posted April 15, 2013 Stealing would be nice. 8U That way you have an excuse to bring thieves along once you're at Endgame and no longer have chests to worry about. Quote Link to comment Share on other sites More sharing options...
riariadne Posted April 15, 2013 Share Posted April 15, 2013 Edit: ... AoE magic? I don't remember that being in a FE game... the closest I can think the series got to that was the last bosses in RD. FE2 had it! Stealing items from enemies was cool to me, so I wouldn't mind seeing that. Otherwise, fatigue being an option would be kind of neat. Quote Link to comment Share on other sites More sharing options...
Espinosa Posted April 15, 2013 Author Share Posted April 15, 2013 TRS also had AoE spells I guess (if you count it as being part of the FE tradition). Quote Link to comment Share on other sites More sharing options...
Knight Posted April 15, 2013 Share Posted April 15, 2013 Where's weight? Other than that, the old rescue system wasn't broken as fuck, so that's what I want. Quote Link to comment Share on other sites More sharing options...
Florete Posted April 15, 2013 Share Posted April 15, 2013 I always liked Reaver weapons. Fixed growths only if it is a separate option as it is in PoR. Stealing from enemies was always fun. Instead of bringing back the old rescue/drop system, I'd rather they balance pair up better. Shoving is a cool feature that I'd like to see again. Quote Link to comment Share on other sites More sharing options...
Shadow Mir Posted April 15, 2013 Share Posted April 15, 2013 Instead of bringing back the old rescue/drop system, I'd rather they balance pair up better. Come to think of it, that'd be my preference on the matter - mainly because when I did play the FEs that didn't have rescuing, I felt the absence of rescuing was no big loss. Quote Link to comment Share on other sites More sharing options...
BlueFire Posted April 15, 2013 Share Posted April 15, 2013 I want fixed growth rates the most. Even if we can level up forever, I like consistency in this aspect of the game. Quote Link to comment Share on other sites More sharing options...
Konnor97 Posted April 15, 2013 Share Posted April 15, 2013 Thinking of the old rescue system, I wouldn't mind a combination of it and pair-up. As in, you can do one or the other. You could rescue a weak unit to save it, or pair-up with another unit to assist it/have it save you, but maybe have it so you can't switch positions or have the rescue affect and not make the 'lead' unit able to move for the turn, and not have pair-up available if it couldn't move. But anyway, things like arenas, reavers, shoving/smiting, stealing, warp, and statuses (going in a broader range than just staves) would be a nice thing to see. Quote Link to comment Share on other sites More sharing options...
Espinosa Posted April 15, 2013 Author Share Posted April 15, 2013 (edited) edit: wrong thread Edited April 15, 2013 by Espinosa Quote Link to comment Share on other sites More sharing options...
Dragrath Posted April 16, 2013 Share Posted April 16, 2013 STATUS EFFECTS!!!!!!!!!!!!!!!!!!they were one of the things that made me think... somthing they really don't have in awakening. Some staus were better than others but I felt that they were a good addition to the series... I sad you didn't have Fog of War listed :( Shove was very usefull... I miss it Stealing was fun :) espeacialy w/ RD disarm abuse and of course every staff weilder in POR... Quote Link to comment Share on other sites More sharing options...
Jedi Posted April 16, 2013 Share Posted April 16, 2013 I really liked the Fatigue system. But the thing I really want to see comeback isn't an option on here :/ the dismounting from FE3 and FE5. Quote Link to comment Share on other sites More sharing options...
Rehab Posted April 16, 2013 Share Posted April 16, 2013 Stealing why even have a thief class if they can't steal anything rabble rabble etc. , at least an option for fixed growths, fe4-style arenas which were absolutely perfect why oh why did they get rid of then change then get rid of them again woe rabble rabble etc. , either capturing and a reason to use it or some other method of subduing enemies that might theoretically allow me to beat a FE game without killing anyone, and shoving. Those were neat features to have in general, and fit into the gameplay pretty well to boot. Quote Link to comment Share on other sites More sharing options...
BrightBow Posted April 16, 2013 Share Posted April 16, 2013 (edited) Fatigue, definitely. They need to add a mechanic to punish a player for overly relying on a low number of powerhouses. Because once your stats get high enough, strategy becomes pointless. And with the 2RNG avoid calculation and Def growths rising sky high, reaching that point becomes easier and easier. Or maybe just automatically adjust the level of the enemies. Edited April 16, 2013 by BrightBow Quote Link to comment Share on other sites More sharing options...
Icon of Sin Posted April 17, 2013 Share Posted April 17, 2013 Arenas are great, but they are made a bit obsolete by abuseable DLCs that give gold and/or experience in copious amounts. Item stealing is always fun to get a few extra trinkets without paying for them. I'd put capture in there too, which was a fun mechanic. Fatigue encourages the player to use a more diverse team, but I'll admit it was more useful in its original game where mounted units could take a break indoors, foot units outdoors and it made staff users require a bit more thinking so that you don't spam their staves needlessly. I'm unsure why status staves are gone. They make a fairly good obstacle in the hands of powerful enemy casters. AoE magic actually feels like magic. I wish all spells could be like that, but a guy can dream. Shoving was a neat addition too. It could be fun to use in maps that have hidden traps so that the enemy pushes you in/you push enemies there for massive damage. Quote Link to comment Share on other sites More sharing options...
Generic Lad Posted April 17, 2013 Share Posted April 17, 2013 I'd like to see pairing up be reformed perhaps merged with rescue and make it less broken. I'd like to see fog of war return since that really gave you a need for thieves and more opportunities for strategy. I'm not entirely sure why they took out status effects because I think they added a lot of the game, for example, if you gave some of the generic guys poison swords you'd have to build a strategy around that rather than just sending in a unit that gets no (or like 1 point) damage from them and letting him kill them all. But most of all I want to see weapon weights added back in because that gave you a reason not to just pick the most legendary of weapons. Why would I equip any of my units with Armsthrift + 50+ luck with anything but the weapon that they could do the most damage with? I mean, aside from the fun of beating everyone senseless with a log, there's no gameplay reason why you shouldn't just pick the best. Weapon weights made you think more, do you want to do 5 damage with an iron sword or do you want to attack twice for 2 damage with a slim sword? Quote Link to comment Share on other sites More sharing options...
Dragrath Posted April 18, 2013 Share Posted April 18, 2013 I'd like to see pairing up be reformed perhaps merged with rescue and make it less broken. I'd like to see fog of war return since that really gave you a need for thieves and more opportunities for strategy. I'm not entirely sure why they took out status effects because I think they added a lot of the game, for example, if you gave some of the generic guys poison swords you'd have to build a strategy around that rather than just sending in a unit that gets no (or like 1 point) damage from them and letting him kill them all. But most of all I want to see weapon weights added back in because that gave you a reason not to just pick the most legendary of weapons. Why would I equip any of my units with Armsthrift + 50+ luck with anything but the weapon that they could do the most damage with? I mean, aside from the fun of beating everyone senseless with a log, there's no gameplay reason why you shouldn't just pick the best. Weapon weights made you think more, do you want to do 5 damage with an iron sword or do you want to attack twice for 2 damage with a slim sword? I agree with everything you said though I'd like to see poison get buffed...(maybe a slight stat reduction on top of the damage?) I would hope that it either has a lv up able con or uses strenghth again.. so we don't have classes geting completly screwed also, Blades ^_^ Quote Link to comment Share on other sites More sharing options...
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