CT075 Posted July 9, 2013 Share Posted July 9, 2013 In FE10 and FE4 I never really thought that Awareness was that great of a skill but in this game (particularly fucking L+) I would kill for this skill anyone else agree? Quote Link to comment Share on other sites More sharing options...
shadowofchaos Posted July 9, 2013 Share Posted July 9, 2013 Well considering how skill heavy this game is for the enemies you face... it'd kind of kill the entire game. Quote Link to comment Share on other sites More sharing options...
General Horace Posted July 9, 2013 Share Posted July 9, 2013 (edited) I would have appreciated some bosses having it too, so you couldn't cheese them with skills. It'd probably come too late in Lunatic+ to make a difference if it were on a promoted class though. Edited July 9, 2013 by General Horace Quote Link to comment Share on other sites More sharing options...
Mighty Kamina Posted July 9, 2013 Share Posted July 9, 2013 (edited) Nihil in Lunatic+ would be a dream come true for me. I would have laughed so hard if it was a Sniper skill. Edited July 9, 2013 by Virion Quote Link to comment Share on other sites More sharing options...
AstraLunaSol Posted July 9, 2013 Share Posted July 9, 2013 $15 DLC Quote Link to comment Share on other sites More sharing options...
shadykid Posted July 9, 2013 Share Posted July 9, 2013 Apotheosis rerelease, every enemy has Nihil say goodbye to your Limit Breakers and whatnot in all seriousness, it'd probably come too late to make a difference or completely cheese earlygame Quote Link to comment Share on other sites More sharing options...
Icon of Sin Posted July 9, 2013 Share Posted July 9, 2013 Or they could go back to FE4/5 Awareness and only negate combat skills, so only stuff like Sol, Wrath, Miracle and (gasp!) Armsthrift and such. This game does have a vibe of FE4 Inflation about skills. Quote Link to comment Share on other sites More sharing options...
Hacksorus Posted July 9, 2013 Share Posted July 9, 2013 Donnel gets Nihil. But only in Lunatic+. And if you try to train him with DLC the game instantly erases your file. Quote Link to comment Share on other sites More sharing options...
Skarthe Posted July 9, 2013 Share Posted July 9, 2013 Nihil in FE10 was pretty nice on boss chapters. Sure made Ashera/BK much less scary. Wasn't it good against some bosses in FE4 also or something? Quote Link to comment Share on other sites More sharing options...
Ema Skye Posted July 9, 2013 Share Posted July 9, 2013 I think it'd really changed how people played the game. Streetpass teams would really have to watch out for it, and any enemies with it are now harder to beat down due to lack of skills like Luna. Quote Link to comment Share on other sites More sharing options...
charlie_ Posted July 9, 2013 Share Posted July 9, 2013 I think it would've been too much of a gamechanger. Maybe Parity could work, since it's limited to player phase, but eh. Quote Link to comment Share on other sites More sharing options...
Tables Posted July 9, 2013 Share Posted July 9, 2013 So what would it negate exactly? I agree with Doga, it's likely negate stuff like Sol, Luna, Miracle... also Luna+, Pavise+ etc. Really anything with a mid-battle cutin showing it activating (which does, I believe, include Counter). It'd probably be too powerful. Perhaps if it, and a few other cool skills, appeared as items during the main game and were otherwise hard to obtain (maybe rare items in the secret shop), so you could only easily get 1-2, it'd be balanced. Quote Link to comment Share on other sites More sharing options...
Interceptor Posted July 9, 2013 Share Posted July 9, 2013 Parity would be fine, I think, as long as you also leave behind the massive support and Pair-up bonuses in addition to your own skills. That'd really make you think twice about using it, and would also limit it to Player Phase. Quote Link to comment Share on other sites More sharing options...
Airship Canon Posted July 9, 2013 Share Posted July 9, 2013 (edited) Nihil in FE10 was pretty nice on boss chapters. Sure made Ashera/BK much less scary. Wasn't it good against some bosses in FE4 also or something? It wasn't necessary in FE10. FE4 it was practically required for Julius because he had Wrath, which made every one of his attacks crit and the way FE4 crits worked was (x2 ATK) not (x3 DMG). And He had 55 ATK, which means he had 110 ATK, which requires 31+ RES to live thru his attack in Wrath Range. It hilariously doesn't work on Great Shield (Which is why I find it ABSOLUTELY HILARIOUS when people say "Enemies with Dual Guard would be broken!" (Oh wow, Enemies have a 30% chance to negate all damage? Arvis did that back in FE4!! So did the Gelben Ritter!) Only way I'd want Nihil in this game: Either it is an activation itself with the same or worse % as Lethality (so it's lol reliable), or... Something Like this: Nihil: Prevents the Activation of the following Skills: Sol, Luna, Ignis, Aether, Lethality, Nihil. Negates User's Dual Strike Chance (so if you're using a unit with Nihil, they/their partner can't Dual Strike), Negated by Rightful King and Dragonskin. (Note, does not activate on Shields (Like in FE4) or vs. Luna+, or a passive like Counter, Hawkeye, etc. OR if the enemy has Rightful King/God or Dragonskin.) (And Nihil vs. Nihil removes both Nihils, so it's -1 Skill Slots all around) In exchange for its existence, random enemies on Lunatic+ get Lethality mixed in (and the Random Enemy!Assassin skill is no longer Pass, it's Lethality). And you get it from L15 of a DLC Class-- gotten from a map that's harder than Secret Apotheosis (Weakest enemy being something like the Brave Bow Sniper Boss.) so by time you can get it's worthless. Might be good on streetpass teams. Maybe. EDIT: Just woke up and was thinking Brave Bow Sniper and put Double... bah. Edited July 9, 2013 by Airship Canon Quote Link to comment Share on other sites More sharing options...
Tables Posted July 9, 2013 Share Posted July 9, 2013 It hilariously doesn't work on Great Shield (Which is why I find it ABSOLUTELY HILARIOUS when people say "Enemies with Dual Guard would be broken!" (Oh wow, Enemies have a 30% chance to negate all damage? Arvis did that back in FE4!! So did the Gelben Ritter!) People don't (usually) say it'd be broken, just extremely frustrating, especially if every enemy had it. Great Shield was incredibly frustrating in FE4, after all, and your team was WAY better in that game compared to the enemy than they'd normally be in this game (well, on high difficulties at least). Quote Link to comment Share on other sites More sharing options...
CT075 Posted July 9, 2013 Author Share Posted July 9, 2013 the way i envisioned it, you'd only get one or two in the entire game (maybe have it as a skill for villager or something, so that donnel has some legitimate return) and it blocked all the ones you mentioned (pavaegis/+, luna/+, etc) and then maybe breakers and skills like solidarity as well (it'd be hilarious if it blocked armsthrift too although that's worthless) Quote Link to comment Share on other sites More sharing options...
Da Bear Posted July 9, 2013 Share Posted July 9, 2013 It wasn't necessary in FE10. Dheghinsea exists. Quote Link to comment Share on other sites More sharing options...
shadykid Posted July 9, 2013 Share Posted July 9, 2013 (edited) Dheghinsea exists. with his 18% chance to activate Ire? Edited July 9, 2013 by shadykid Quote Link to comment Share on other sites More sharing options...
Shadow Mir Posted July 9, 2013 Share Posted July 9, 2013 (edited) with a 19% chance to activate Ire? And only at melee range. (At least, I never saw Ire activate at 2 range.) Edited July 9, 2013 by Levant Fortner Quote Link to comment Share on other sites More sharing options...
Da Bear Posted July 9, 2013 Share Posted July 9, 2013 (edited) with a 19% chance to activate Ire? That's 19% more than I'm comfortable with. It's hard to plan around someone (probably one of your best units) getting OHKO'ed out of nowhere. Also everyone's going to attack Dheghinsea at Melee because (last I checked) that's where the cover tiles are. Edited July 9, 2013 by bearclaw13 Quote Link to comment Share on other sites More sharing options...
shadykid Posted July 9, 2013 Share Posted July 9, 2013 And only at melee range. (At least, I never saw Ire activate at 2 range.) it does activate at 2 range That's 19% more than I'm comfortable with. It's hard to plan around someone (probably one of your best units) getting OHKO'ed out of nowhere. Also everyone's going to attack Dheghinsea at Melee because (last I checked) that's where the cover tiles are. Caineghis/Giffca can take a hit Quote Link to comment Share on other sites More sharing options...
Shadow Mir Posted July 9, 2013 Share Posted July 9, 2013 (edited) That's 19% more than I'm comfortable with. It's hard to plan around someone (probably one of your best units) getting OHKO'ed out of nowhere. Also everyone's going to attack Dheghinsea at Melee because (last I checked) that's where the cover tiles are. That's why I generally like seeing crit rates of 0% - a critical hit can take an otherwise survivable attack and make it a fatal one. And it doesn't necessarily have to be from the guy who got the critical either. There are only two Cover squares at melee range, as opposed to 3 at 2 range. it does activate at 2 range Caineghis/Giffca can take a hit It does?! Then it just might've been me getting lucky. Edited July 9, 2013 by Levant Fortner Quote Link to comment Share on other sites More sharing options...
Da Bear Posted July 9, 2013 Share Posted July 9, 2013 (edited) it does activate at 2 range Caineghis/Giffca can take a hit I thought so... wtv. So can Mordecai (if trained). The problem is that killing him with just those 2 (Mordy in endgame is unlikely thanks to his speed) is going to take a while. (I think... can't find his stats for some reason) Also doesn't one of them need to take a hit from Nasir/Gareth as well? I can't remember the map's layout... Edit: Dheghinsea has 75 attack and 50 defense. That's 26 damage against Caineghis (he's not leveling up) on a cover tile. So everyone is needing Kurth to take an Ire. Edited July 9, 2013 by bearclaw13 Quote Link to comment Share on other sites More sharing options...
shadykid Posted July 9, 2013 Share Posted July 9, 2013 (edited) I thought so... wtv. So can Mordecai (if trained). The problem is that killing him with just those 2 (Mordy in endgame is unlikely thanks to his speed) is going to take a while. (I think... can't find his stats for some reason) Also doesn't one of them need to take a hit from Nasir/Gareth as well? I can't remember the map's layout... Edit: Dheghinsea has 75 attack and 50 defense. That's 26 damage against Caineghis (he's not leveling up) on a cover tile. So everyone is needing Kurth to take an Ire. BEXP it exists (maxed Caineghis/Giffca deal 20x2 damage apiece, add a heron in and you're good) Edited July 9, 2013 by shadykid Quote Link to comment Share on other sites More sharing options...
Da Bear Posted July 9, 2013 Share Posted July 9, 2013 (edited) BEXP it exists Cain levels up like a level 72 (or is it 54?) unit...(for BEXP) How is he getting a level up? Edited July 9, 2013 by bearclaw13 Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.