BrightBow Posted September 21, 2013 Share Posted September 21, 2013 (edited) "2. Mercenary They are effectively the same as the Myrmidones. Just +1-2 in an attribute here and there. I don't think they are worth keeping." The Irony is strong in this one You mean because the class was original Mercenary? The old Mercenary class had extremely low strength and high speed. The Myrmdione has more in common with them then their modern bulkier incarnation. So that's why I treated the modern Mymidone as the true successor to the old Mercenary class. Stuff like that is why I said classes can't really be compared throughout the series and specified I would specifically address the Awakening version. Edited September 21, 2013 by BrightBow Link to comment Share on other sites More sharing options...
Rainbow Skittles Posted September 21, 2013 Share Posted September 21, 2013 bandits fe11/12/13 style dm's Priests(not clerics, i'm just saying they should be one class) Link to comment Share on other sites More sharing options...
ZemZem Posted September 21, 2013 Share Posted September 21, 2013 Hunters Bandits Trainees Link to comment Share on other sites More sharing options...
Robert Stewart Posted September 21, 2013 Share Posted September 21, 2013 Hunters Really? I thought this was about classes that make regular appearances. hunters only showed up in Fe11/12 because IS didn't want to change much about the games. Link to comment Share on other sites More sharing options...
ZemZem Posted September 21, 2013 Share Posted September 21, 2013 True. I just couldn't think of anything else, lol Link to comment Share on other sites More sharing options...
BrightBow Posted September 21, 2013 Share Posted September 21, 2013 (edited) If nothing else, it's probably the Archers who need to get the boot. I mean, unlike Archers, Hunters are very frail but have stronger offense. But durability is for the most part wasted on a class that exclusively uses indirect attacks. Modern LV.1 Archers would probably be more useful had they be modeled after Castor instead of Gordon. Edited September 21, 2013 by BrightBow Link to comment Share on other sites More sharing options...
Robert Stewart Posted September 21, 2013 Share Posted September 21, 2013 I think modern archers just need better bases in general. Link to comment Share on other sites More sharing options...
RJWalker Posted September 21, 2013 Share Posted September 21, 2013 And Castor is... usable? Unlike Gordin. I can't think of a class that should be removed but Barbarians/Bandits, Fighters and Pirates are redundant. These 3(4?) should just be merged. Link to comment Share on other sites More sharing options...
Icon of Sin Posted September 21, 2013 Share Posted September 21, 2013 I'd probably add more classes instead of removing them. Hunter has some potential that never really got exploited, while Pirates (which I'd rather see as a power sword user) and Bandits could promote to different classes and have different roles. The Priest class could use something to make it less obsolete compared to Troubadours I guess, but I wouldn't remove it. Link to comment Share on other sites More sharing options...
NinjaMonkey Posted September 21, 2013 Share Posted September 21, 2013 Archers, Pegasus Knights and Troubadours. Link to comment Share on other sites More sharing options...
X-Naut Posted September 21, 2013 Share Posted September 21, 2013 1. Hunter. Either make them start mounted, or don't bother and make the Archer good. 2. Pirates or Brigands/Barbarians. Unless we get something cool like sword/axe pirates we don't need more than one bandit class. 3. ...Mercenary, I guess? If character-specific promotions return then we only need one sword-fighter class. That or merge them with Pirates so we can have a sword/axe T1 Merc! (tbh the only serious entries are hunter barbarian, I don't have many problems with flavor classes provided one isn't strictly better) Link to comment Share on other sites More sharing options...
Robert Stewart Posted September 21, 2013 Share Posted September 21, 2013 (edited) And Castor is... usable? Unlike Gordin. I can't think of a class that should be removed but Barbarians/Bandits, Fighters and Pirates are redundant. These 3(4?) should just be merged. At the very least Pirates/Barbarians should stay merged. I'm not sure about removing removing the Barbarian classes because it might mean removing Berserkers....though I do agree that Berserkers usually turn out to be just better than Warriors. Also, not sure if this counts as "removing", but I'd like to see Cavaliers replace by the one-weapon knights of the Tellius/Jugdral games. Edited September 21, 2013 by shinpichu Link to comment Share on other sites More sharing options...
JSND Alter Dragon Boner Posted September 22, 2013 Share Posted September 22, 2013 (edited) Archer is actually pretty cool because they have hax promotion Edited September 22, 2013 by JSND Link to comment Share on other sites More sharing options...
Nicolas Posted September 22, 2013 Share Posted September 22, 2013 Soldiers and Knights, because they are almost useless. Cavaliers, because they are overpower. Link to comment Share on other sites More sharing options...
Anacybele Posted September 23, 2013 Share Posted September 23, 2013 Removing Soldiers, Knights, and Cavaliers wouldn't make any sense. :/ It wouldn't be a real medieval themed game without them. Anyway, I wouldn't remove any of them even though I'm not that big on mages, Myrmidons, or Knights. Link to comment Share on other sites More sharing options...
Elieson Posted September 24, 2013 Author Share Posted September 24, 2013 I'm late, sorry guys. Day 9: Would you prefer to see a fully customizable FE13-style Avatar in future FE games (be they remakes or otherwise)? Day 10: Would you rather see a game with incredibly nerfed Mounts, or incredibly nerfed Magic users? Link to comment Share on other sites More sharing options...
Anacybele Posted September 24, 2013 Share Posted September 24, 2013 9: Yeah, I think I would, cause having your own customizable character is fun and adds to the replay value if you want to make a different Avatar every playthrough. ^^ 10: Magic users getting nerfed. Cause I hardly use them anyway. I love my mounted units, especially cavalier knights and Peg knights! Link to comment Share on other sites More sharing options...
NinjaMonkey Posted September 24, 2013 Share Posted September 24, 2013 Day 9: Yes I do, although I'd want to see even more customisability than Awakening had. Day 10: Neither. Link to comment Share on other sites More sharing options...
Thor Odinson Posted September 24, 2013 Share Posted September 24, 2013 (edited) 9. Only if handled better writing-wise and makes sense for the plot to have one. I don't want an Avatar where it's kinda just shoehorned in for the sake of one, but if it makes sense and doesn't detriment the plot, I'm okay with one and I'd like as much customisation as possible for the budget if we do get one. 10. Magic because axes domination yeaaaaaaaaaah //biased Hitting things is just more my style and there's like 5 magic users in total in the series that I'm actually a fan of in terms of characterisation and one of them also uses swords anyway so I dunno I tend to not like mages as characters Edited September 24, 2013 by Ezio Auditore da Firenze Link to comment Share on other sites More sharing options...
Vashiane Posted September 24, 2013 Share Posted September 24, 2013 For Day 9: Yes, actually, I would. I'd adore more customization options though. For Day 10: Nerf mounts, please, magic's fine the way it is. If it has to be checked a bit, bringing back the magic triangle would do it wonder. Link to comment Share on other sites More sharing options...
Peppy Posted September 24, 2013 Share Posted September 24, 2013 Day 9: Yep. Facial hair would be a lovely feature in better customization...Day 10: Mounted users. They've been having it good for way too long... Link to comment Share on other sites More sharing options...
Troykv Posted September 24, 2013 Share Posted September 24, 2013 (edited) Day 9: Yes I do, although I'd want to see even more customisability than Awakening had. That Day 10: None normally but if I have to choose one, probably mounted units I love the magicians Edited September 24, 2013 by Troykv Link to comment Share on other sites More sharing options...
Quintessence Posted September 24, 2013 Share Posted September 24, 2013 Yes Mounts. Magic users are so awesome, we need moar Valks! Also, Magic users save more resources because physical units usually need forges than mages. Link to comment Share on other sites More sharing options...
Randa Posted September 24, 2013 Share Posted September 24, 2013 9. No 10. Mounts need a nerf without a doubt. Link to comment Share on other sites More sharing options...
ZemZem Posted September 24, 2013 Share Posted September 24, 2013 (edited) 9. NO. 10. Mounts. But buff mounted bows. Edited September 24, 2013 by Z the M Link to comment Share on other sites More sharing options...
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