FionordeQuester Posted February 27, 2014 Share Posted February 27, 2014 You know, there really are few things that are better than watching a master at work on whatever his given project is. And, it really is incredible just how much work you put into them. Believe me, it shows! Watching them is almost always a learning experience in how to better play the games! Just wanted to say that. Well, that and I hope that you someday do audio commentaries again, because those were always fun. In any case, have a nice day! Quote Link to comment Share on other sites More sharing options...
dondon151 Posted February 28, 2014 Author Share Posted February 28, 2014 progress has been slow but steady. i just finished re-recording chapter 12x and am 8:21 ahead of my previous save time for chapter 13. i also managed to get zealot to C axes in time (barely) so he can use the killer axe against that one paladin in chapter 13 instead of a steel axe. Quote Link to comment Share on other sites More sharing options...
Toothache Posted March 17, 2014 Share Posted March 17, 2014 Any more progress on this (I suppose you could now call v4)? Quote Link to comment Share on other sites More sharing options...
dondon151 Posted March 18, 2014 Author Share Posted March 18, 2014 i've been stuck on chapter 16 a little bit because tate's lower HM bonus in def causes a fighter to attack her instead of echidna (even though tate is still more durable), which messes up a rescue chain. it's probably not too difficult to resolve, but it might have repercussions later on with RN shifting that i don't want. i've also been rather occupied with other stuff lately because i wanted a break from fire emblem. though you'll be pleased to know that i'm more than 10 minutes faster than my previous time as of chapter 16. Quote Link to comment Share on other sites More sharing options...
Xator Nova Posted March 30, 2014 Share Posted March 30, 2014 Hey dondon, what do you think of my chapter 24 strategy in 0% growths? Is it competent enough? I apologize for the bad execution. Quote Link to comment Share on other sites More sharing options...
dondon151 Posted March 30, 2014 Author Share Posted March 30, 2014 8 turns is nice and should be about as low as you can get with just 1 rescue use, though i think you can 8-turn without the rescue as well. i'm still aiming for 7 turns, though. Quote Link to comment Share on other sites More sharing options...
PKL Posted March 30, 2014 Share Posted March 30, 2014 Needs more vids, less talk dondon. :P Quote Link to comment Share on other sites More sharing options...
dondon151 Posted March 30, 2014 Author Share Posted March 30, 2014 yeah i had a week of break and played literally zero fire emblem so i'll get started again soon, but chapters 16 and 17 are the most RNG-sensitive portions of the run and any deviation will affect chapters 22 and 23, which are also extremely RNG-sensitive. Quote Link to comment Share on other sites More sharing options...
Colonel M Posted April 11, 2014 Share Posted April 11, 2014 If dondon does not have a video up by the end of next week I will not do any more videos. (Wtf you're doing these again? Masochist I tell you). Quote Link to comment Share on other sites More sharing options...
Mekkah Posted April 15, 2014 Share Posted April 15, 2014 dondon you asked for it Quote Link to comment Share on other sites More sharing options...
Colonel M Posted April 15, 2014 Share Posted April 15, 2014 We did a third one but I was just uploading it. Also shots may or may not have been fired unintentionally. Lol. Quote Link to comment Share on other sites More sharing options...
dondon151 Posted April 16, 2014 Author Share Posted April 16, 2014 LOL these are amazing but they're not the final version Quote Link to comment Share on other sites More sharing options...
Colonel M Posted April 16, 2014 Share Posted April 16, 2014 LOL these are amazing but they're not the final version B-b-b-b-b-but you said V3 :( Quote Link to comment Share on other sites More sharing options...
dondon151 Posted April 21, 2014 Author Share Posted April 21, 2014 another update incoming i went on a fire emblem binge this weekend (other people celebrate easter, but the pope plays fire emblem...) and finished chapters 16 through 20xI. i checked how much money i would have for the chapter 21 secret shop and managed to scrounge up 164k if i could sell yodel's recover staff (previous run got 156k). this lets me make all of my planned stat booster benchmarks with enough room to spare for one more, which will probably be a third boots for zeiss. mekkah, colonel_M, and i plan to get together later this week over skype and start recording commentary. i have no idea how well that will turn out. Quote Link to comment Share on other sites More sharing options...
dondon151 Posted April 24, 2014 Author Share Posted April 24, 2014 progress report: http://youtu.be/uX6kUS9rwHk Quote Link to comment Share on other sites More sharing options...
dondon151 Posted April 25, 2014 Author Share Posted April 25, 2014 (edited) hmmm... i'm still having trouble figuring out a 7-turn for chapter 24 with one warp. i'm beginning to suspect that it's still not possible. here's a battery save if you'd like to try it out: https://db.tt/oRUXQ0Hn EDIT: information since i didn't work through the chapter 24 prep menu in the save 1. there are 3 boots remaining 2. percival needs the dragonshield to avoid being 2HKO'd by most manakete combinations in this chapter 3. niime needs the angelic robe to avoid being OHKO'd (so do cecilia and yodel) 4. i didn't buy any elixirs in chapter 23 - if you need them, you should hack them in. Edited April 25, 2014 by dondon151 Quote Link to comment Share on other sites More sharing options...
Mekkah Posted April 25, 2014 Share Posted April 25, 2014 I would recommend deploying Fergus. Quote Link to comment Share on other sites More sharing options...
Vykan_12 Posted April 26, 2014 Share Posted April 26, 2014 If it's any help, this is the best turn count I've ever achieved in C24 (skip to 5:24): Do you have a video of your 8 turn strat? Only found an old 12 turn on your channel, so it must be unlisted. Would save a lot of time seeing what approach you use vs trying to come up with something from scratch. And do you care about plausible RNG or could I rig as many crits as I need to get the theoretical low turn count? Quote Link to comment Share on other sites More sharing options...
dondon151 Posted April 26, 2014 Author Share Posted April 26, 2014 (edited) xator nova posted an 8-turn thread earlier in the thread (with one rescue use and slightly different deployment than the one that i was planning on using). i didn't want to expend the effort planning out a full 8 turns, but i'll whip up an encode of the first 3 turns that i have planned out and you can see if that's enough to work with. EDIT: i'm too tired to make a recording right now. right now i manage to: - seize throne 1 on turn 1 - seize thrones 2 and 3 on turn 3 - seize throne 4 on turn 4 - seize throne 5 on turn 6 and the plan that i had in mind was to seize throne 6 on turn 7, dance roy, warp roy to the end of the map and also seize throne 7 on turn 7. the problem is how to get percival to kill jahn on turn 7. EDIT v2: i'm almost certainly not going to rig any dodges or single digit crits against the manaketes. it's fine if shin has to hit twice at 46 hit, or if zeiss has to crit at 26 crit, but i'm not really willing to rig anything else. and no double occupancy glitch, either. Edited April 26, 2014 by dondon151 Quote Link to comment Share on other sites More sharing options...
dondon151 Posted April 26, 2014 Author Share Posted April 26, 2014 NEVERMIND I GOT IT. SO HAPPY RIGHT NOW. Quote Link to comment Share on other sites More sharing options...
chococoke Posted April 26, 2014 Share Posted April 26, 2014 Post vid so we can all join the happy :') Quote Link to comment Share on other sites More sharing options...
dondon151 Posted April 26, 2014 Author Share Posted April 26, 2014 i need to practice, so it might take awhile. Quote Link to comment Share on other sites More sharing options...
dondon151 Posted April 26, 2014 Author Share Posted April 26, 2014 (edited) *victory lap* http://youtu.be/Vb8yBzijc8c i take advantage of what seems like a massive AI oversight several times (to be more precise, on roughly 3 different occasions) throughout this chapter. see if you can figure out what it is. EDIT: also i love jahn's battle theme which is why i turned animations on just this once Edited April 26, 2014 by dondon151 Quote Link to comment Share on other sites More sharing options...
Elieson Posted April 26, 2014 Share Posted April 26, 2014 (edited) AI Bug: the manakete on the throne for (so far what i see as on) EP2 not moving? wait, they didn't kill Shin EP4 *more edits* It's like the AI won't attack a unit if they're adjacent to the throne, if they have another option, or something Edited April 26, 2014 by Elieson Quote Link to comment Share on other sites More sharing options...
General Horace Posted April 26, 2014 Share Posted April 26, 2014 (edited) lol do the manaketes just attack the lowest defence unit regardless of hp unless they can't counter, they attacked shin instead of Niime once also yeah Jahn's battle theme is the best EDIT: Think Espinosa's right Edited April 26, 2014 by General Horace Quote Link to comment Share on other sites More sharing options...
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