Irysa Posted October 21, 2013 Share Posted October 21, 2013 Dat 39% hitrate on arcard. Also, WRT arena enemies, I think they always have to be based off your stats, thats why you fight silver enemies when your def gets too high. I think they try to avoid stuff that can actually double you as well. Quote Link to comment Share on other sites More sharing options...
dondon151 Posted October 21, 2013 Author Share Posted October 21, 2013 Dat 39% hitrate on arcard. it was the same hit rate that percival had against windam, except that time percival had to also crit. the horseslayer is too good! there's a certain algorithm for generating arena enemies that nitrodon or toothache can elucidate on. i suspect that the algorithm is slightly different between FE6 and FE7 because FE6 sometimes generates rather unfair enemies even with somewhat low wagers, but i also have hardly any confidence in making that claim. Quote Link to comment Share on other sites More sharing options...
Espinosa Posted October 21, 2013 Share Posted October 21, 2013 Looks like Cecilia and Shin will be getting to S rank in no time! Quote Link to comment Share on other sites More sharing options...
dondon151 Posted October 21, 2013 Author Share Posted October 21, 2013 (edited) blah i'm a little sad i was all ready to 3-turn chapter 18 with a rescue use, but the physic priest in the top right corner of the map doesn't move and there's no way for me to kill him on turn 3. 4-turning is so easy, though. Edited October 21, 2013 by dondon151 Quote Link to comment Share on other sites More sharing options...
PKL Posted October 21, 2013 Share Posted October 21, 2013 Is there really no way? Quote Link to comment Share on other sites More sharing options...
dondon151 Posted October 21, 2013 Author Share Posted October 21, 2013 (edited) i have: miledy who needs to kill the boss tate who needs to be handed roy and drop him lalum who needs to dance roy so that roy could seize (if the priest weren't in the way) and no one else in range. here's the battery save: https://db.tt/mnlyP4IJ Edited October 21, 2013 by dondon151 Quote Link to comment Share on other sites More sharing options...
Espinosa Posted October 21, 2013 Share Posted October 21, 2013 How about both Miledy and Tate carry somebody (one of them being Percival or Rutger) to take out the Bishop? If Zeiss isn't promoting midchapter, what is he doing? Can Saul have a decent enough hit rate with the Berserk staff on the Bishop? Quote Link to comment Share on other sites More sharing options...
dondon151 Posted October 22, 2013 Author Share Posted October 22, 2013 (edited) the easiest way to walk through this would be to work backwards starting from turn 3 (man, these are the kinds of thing that i need a white board for!) roy needs to seize, but he can't end his turn in martel's purge range because he'd get OHKO'd even with a full barrier boost. he also gets doubled. so the only way for roy to seize on turn 3 is if lalum dances him. therefore lalum must start turn 3 from a tile exactly 11 spaces away from martel, since roy can't reach if she starts farther away and she'll get OHKO'd if she starts any closer. at the same time, she has to be out of range of the enemies nearby. that leaves only one option (marked in blue): the top merc of the group (red border) has a light brand and can still attack lalum if she stands there. to prevent this, i bait the berserk priest (next to the yellow border) to the bottom solid red square on the previous turn and miledy occupies the top one. the nonmoving physic priest is the one standing within the yellow border in the picture. so then to get lalum to that blue tile, either she has to be in someone's possession on turn 2 (so she can't dance) or someone has to bring her close to the blue border, miledy drops her there, and then miledy goes to her own position. the big problem is just getting enough units up far enough to do all 3 tasks of killing boss, killing priest, and dropping roy. in order to get miledy to reach her target by turn 2, i have to rescue lalum on turn 1 and have her dance miledy from an extended range. currently i have miledy rescuing tate on turn 1 and then dropping her up really far into the map. Can Saul have a decent enough hit rate with the Berserk staff on the Bishop? aside from problems of getting him there, saul would have 0 hit on the priest. Edited October 22, 2013 by dondon151 Quote Link to comment Share on other sites More sharing options...
Irysa Posted October 22, 2013 Share Posted October 22, 2013 (edited) Hit but don't KO another unit slightly outside of the priest's range to make him move to physic it? Edited October 22, 2013 by Irysa Quote Link to comment Share on other sites More sharing options...
dondon151 Posted October 22, 2013 Author Share Posted October 22, 2013 no, that priest doesn't move no matter what. otherwise he would move when miledy failed to ORKO a falcoknight on turn 1 EP. Quote Link to comment Share on other sites More sharing options...
PKL Posted October 22, 2013 Share Posted October 22, 2013 Hmmm....this really doesn't seem possible yeah. Though it's one of those things that are barely not possible. I hate those kinds of things because I get stuck for days in LTC runs asking myself if it's really impossible or not... Quote Link to comment Share on other sites More sharing options...
Irysa Posted October 22, 2013 Share Posted October 22, 2013 (edited) Yeah I'm pretty much stumped. You can't even rig Klein to crit from the Ballista or something (actually does that even work in non killer ballistae?) Aside from going back to 16x to save a warp use. That will cost a turn though, unless you rig Lalum and Roy obscene dodges to 2 warp it though (don't even think Roy would have a displayed dodge rate on 0% growth vs some of the shit up there). Edited October 22, 2013 by Irysa Quote Link to comment Share on other sites More sharing options...
Elieson Posted October 22, 2013 Share Posted October 22, 2013 Is the AI for a healer dependant on a unit taking a certain % of damage? My thoughts are that Miledy just needs to hit harder in order to draw the Psychic user in range. Quote Link to comment Share on other sites More sharing options...
dondon151 Posted October 22, 2013 Author Share Posted October 22, 2013 (edited) i don't think i made myself very clear the last couple of times the priest will never, ever move. even if there were a legion of enemies at 1 HP waiting just outside his range, he will not move to heal them. EDIT: additionally, mobile healer AI in FE6 will always prefer to retreat to a defensive tile when healing if possible. when i observed this priest healing once, he did not move before healing a shaman that was standing on the tile directly underneath. Edited October 22, 2013 by dondon151 Quote Link to comment Share on other sites More sharing options...
Espinosa Posted October 22, 2013 Share Posted October 22, 2013 Also dondon, do you mind spending a few minutes sorting your completed runs into playlists on YouTube (the ticking takes no time at all nowadays with the new engine)? Makes navigating between them a whole lot easier. This is kind of a big deal to me and would be facilitating for others too I think. Quote Link to comment Share on other sites More sharing options...
dondon151 Posted October 22, 2013 Author Share Posted October 22, 2013 does it work for unlisted videos (this run)? Quote Link to comment Share on other sites More sharing options...
Espinosa Posted October 22, 2013 Share Posted October 22, 2013 No clue about that since I never had any (but iirc PKL had a private consisting entirely of unlisted vids for his FE12 LTC run). It'd be convenient to easily access the old series without having to click through pages of videos at a time, though (and it takes like 30 seconds when you tick stuff). Quote Link to comment Share on other sites More sharing options...
dondon151 Posted October 22, 2013 Author Share Posted October 22, 2013 i didn't know that people cared about the old series anymore! i have an exam battery on friday, this chapter in stumping me, and playing this much fire emblem has probably had a negative academic effect, so i'll see how long i can put this on hiatus for. i don't want to give up on 3-turning yet because i thought the chapter 13 5-turn was impossible too. Quote Link to comment Share on other sites More sharing options...
chococoke Posted November 7, 2013 Share Posted November 7, 2013 The fact that you have school saddens me greatly, dondon. I only dream of a world where you find the time to post all the vids for the FE7 0% growths run or resume working on this run Quote Link to comment Share on other sites More sharing options...
dondon151 Posted November 7, 2013 Author Share Posted November 7, 2013 (edited) yeah well unsurprisingly i realized that i have a lot of free time now that i'm not playing fire emblem LOL (and by free i don't really mean free) Edited November 7, 2013 by dondon151 Quote Link to comment Share on other sites More sharing options...
Espinosa Posted November 7, 2013 Share Posted November 7, 2013 Is the pope hinting about a tithe? Quote Link to comment Share on other sites More sharing options...
Rah Posted November 7, 2013 Share Posted November 7, 2013 The fact that you have school saddens me greatly, dondon. I only dream of a world where you find the time to post all the vids for the FE7 0% growths run or resume working on this run *Raises glass* "Here, here." Quote Link to comment Share on other sites More sharing options...
dondon151 Posted December 27, 2013 Author Share Posted December 27, 2013 i've returned to this over break and so far i've come to the conclusion that having a third promoted flier in chapter 18I (so basically, promoted shanna) will still leave me 1 tile short. if i can't figure this out in a couple more days, i'm just going to bite the bullet and settle for the 4-turn. the save file is still on dropbox, if anyone wants to try it out. later when i have more time, maybe i'll go through my thought process for this map and we'll see if i missed anything obvious. Quote Link to comment Share on other sites More sharing options...
Chiki Posted December 27, 2013 Share Posted December 27, 2013 I haven't played FE6 in years, but here goes. Unless you have some other way, I'm not sure how you'd kill the boss with Miledy reliably in one round. It seems you'd have to rig a lot; even with the Brave Lance, you have less than 50 displayed hit even though 4 hits can kill the boss. So if you need to get lucky to kill the boss with Miledy, why not get lucky with Roy too? You seem to have a Talisman, and with a full Barrier boost, Roy can take one Purge hit, which has 85 displayed hit on Roy. But if you can't get a Barrier boost, you have an Angelic Robe as well. Also, you said something about Miledy carrying Tate on turn 1 or something. How does that work? Quote Link to comment Share on other sites More sharing options...
dondon151 Posted December 27, 2013 Author Share Posted December 27, 2013 miledy can ORKO the boss with killer lance hit + crit. i have to stretch reliability for bosses in this game because of the lower hit rates and huge throne avo bonuses. i like to draw the line there if possible. roy getting lucky against the boss doesn't really matter, though. i can't drop him within seize range on turn 2. the only way i can see the 3-turn working is dropping roy in seize range on turn 3 with lalum dancing him, so lalum has to be dropped in the top part of the map on turn 2. right now she already has to dodge a 41 hit OHKO from a pegasus knight, and dropping her any closer would put her in the boss's purge range and also expose her to a shaman and a merc, all of which ORKO her. miledy rescues tate on turn 1, then lalum dances miledy so that she can move farther north and drop tate. Quote Link to comment Share on other sites More sharing options...
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