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Why is there no love for Swordmaster?


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I've been wondering for a while how to make every class equally usable, and I haven't seen or known anybody that uses swordmaster after they start capping some stats, why is this?

Well, I didn't notice this was in Awakening, but LOW STRENGTH CAP.

I personally like swordmaster in awakening a lot, but it's not that good generally.

Edit: I just forgot about astra x20s. But then again, you can have astra as long as you got it as SM no matter what class you are, but it looks coolest as SM.

Edited by The JOJ
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So, lets say, you give Assassins and SMastes the same strenght cap, what would change?

Well, asassins have lower STR caps then SMs. I never said that Assassins were better than SMs, but they would be SO MUCH BETTER if the STR caps were the same.

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And they're my all-time favorite too, that's why I'm asking. I actually have an Excel document in which i put how would I arrange max stat caps for all classes, to make it more balanced. For example, bow knights are like... completely useless even with bowbreaker, I imagined a little stat cap manpulation would make them more useful

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They really hit Swordmasters with a nerf, lower strength, no crit boost, and the fact that you can bring Astra and Swordefaire to the superior Assassin class after you're done with it. Not a bad class until you're worried about hitting the caps.

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lol, Assassin isn't a better class. It has bows, but then you suddenly realize you are locking yourself to 2-range when using them. Only real boon Assassins have is a higher Str cap. Other than that, Lethality is terrible, and Pass isn't such a big deal considering how late you get it without really paying off that well.

SMs aren't really bad, it's just that they really don't have much going for them so much. Astra is only Skill/2 activation rate, and not crit. boost (basically, their signature trait, besides Spd) make them kind of eh. Higher Spd isn't so big in this game considering how easy it is to fix that stat. You can double with something like Warrior caps and hit hard.

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Maximization assumes you are not retarded enough to use Brave bow without Galeforce or calculating enemy range

Although this is kind of a paradox because average maximization player does not know how to calculate enemy range....

On topuc: SM is cool for 101 Miracle build, otherwise eh

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So, for instance, in this dummy chart I made in like 5 minutes, how woould you balance SMasters or any other unit?

Great Lord: 80 43 30 41 42 45 42 40 363

Weapons SWORD LANCE

Great Lord (L): 80 40 30 42 44 45 40 40 361

Weapons SWORD LANCE

Grandmaster: 80 40 40 42 42 45 40 40 369

Weapons SWORD TOME

Halberdier: 80 42 30 44 40 45 42 38 361

Weapons LANCE

General: 80 48 30 41 36 45 50 36 366

Weapons LANCE AXE

Great Knight: 80 48 30 38 38 45 48 32 359

Weapons SWORD LANCE AXE

Paladin: 80 42 30 40 40 45 42 42 361

Weapons SWORD LANCE

Berserker: 80 50 30 38 44 45 36 32 355

Weapons AXE

Warrior: 80 48 30 42 41 45 40 35 361

Weapons AXE BOW

Hero: 80 42 30 46 42 45 40 36 361

Weapons SWORD AXE

Horseman: 80 40 30 44 44 45 36 36 355

Weapons SWORD BOW

Sniper: 80 42 30 48 41 45 40 35 361

Weapons BOW

Swordmaster: 80 38 34 46 46 45 34 38 361

Weapons SWORD

Assassin: 80 40 30 48 46 45 34 32 355

Weapons SWORD BOW

Trickster: 80 38 38 44 46 45 32 38 361

Weapons SWORD STAFF

Sage: 80 30 46 44 42 45 32 42 361

Weapons TOME STAFF

Dark Knight: 80 38 43 40 40 45 42 38 366

Weapons SWORD TOME

Sorcerer: 80 30 44 38 40 45 40 44 361

Weapons TOME

Bishop: 80 30 44 41 41 45 32 48 361

Weapons TOME STAFF

War Monk: 80 40 40 38 42 45 38 43 366

Weapons AXE STAFF

Valkyrie: 80 36 43 38 43 45 32 45 362

Weapons SWORD TOME STAFF

Falcon Knight: 80 38 36 44 44 45 34 40 361

Weapons SWORD LANCE STAFF

Dark Flier: 80 38 42 42 42 45 34 38 361

Weapons LANCE TOME

Wvyern Lord: 80 46 30 44 38 45 46 32 361

Weapons LANCE AXE

Griffon Rider: 80 42 30 44 42 45 40 36 359

Weapons SWORD AXE

Dread Fighter: 80 42 38 40 41 45 38 42 366

Weapons SWORD AXE TOME

Bride: 80 40 38 41 42 45 40 40 366

Weapons LANCE BOW STAFF

Dancer: 80 35 35 38 44 45 32 32 341

Weapons SWORD

Brawler: 80 38 30 45 46 45 32 36 352

Weapons

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For example, bow knights are like... completely useless even with bowbreaker, I imagined a little stat cap manpulation would make them more useful

Bow Knights are goddamned amazing in Lunatic+, for what it's worth.

EDIT: Swordmasters need crit in this game.

Edited by Interceptor
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On top of better caps and weapon selection, Assassins also give better pair up bonuses. Essentially Swordmasters have no redeeming qualities (tactically).

Assassins have the higher strength cap. Bows are also useful in specific situations.

Really though its just the strength cap that's the difference.

I don't really see the strength cap as all that big a deal when it's only 2 points higher...

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Swordmasters are good for their speed and skill, but assassins either match or outclass them. Logically, an assassin would be the better bet because of higher skill, and the ability to use bows. The higher defence and resistance cap also isn't gonna do much for a class that is much more suited to dodging then taking hits.

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Just for once I'd like to see SM's as the dominate class in an American-release FE. But yea, no crit-boost blows various animal parts I'm not allowed to mention in good company.

Uhh, wasn't Radiant Dawn fairly kind to them? Other than that, I doubt it'll happen any time soon, if at all...

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