47948201 Posted February 3, 2018 Share Posted February 3, 2018 (edited) Also it has nice debugging tools to help show you why it's freezing/crashing instead of giving the screech of death or else forcing you to know exactly what to break on but yeah you still gotta learn the tools and make things and stuff Edited February 3, 2018 by 47948201 Quote Link to comment Share on other sites More sharing options...
BBHood217 Posted February 4, 2018 Share Posted February 4, 2018 Well, I'd rather learn the tools of the thing that could potentially lead to a lot more opportunities and possibilities in regards to FE fan content. I really would rather not learn the romhacking tools and attempt to hack a rom only for FEXNA to finally come out and put all my romhacking time and efforts to waste. Quote Link to comment Share on other sites More sharing options...
Kirb1337 Posted February 4, 2018 Share Posted February 4, 2018 Your efforts wouldn't be wasted, you'd still have made stuff, and all you'd need to do then is port it to fexna, but core stuff such as characters, maps, and graphics would be made. Quote Link to comment Share on other sites More sharing options...
Isaiah Daniel Posted February 5, 2018 Share Posted February 5, 2018 if i were to think of something to make this thing better.... i'd say add a partner unite team (yellow) just like in path of radiance, so you can instruct your allies, and guide them, but they have to do it themselves. that would be awesome. and other thing, but this is general thing, make it overall an easy program to use for some like me who is not vary technical, (not a good hacker) so in other words, i ask that this fexna be a user friendly program. i have lots of ideas for fire emblem hacks but my imagination for the hacking out weighs what i am able to do with any hacking program out right now O i just thought of another thing, an easy way to make new units (without sacrificing existing units. free roam world was already mentioned... how about to add to that, an option to do like fe8 did, with monsters (or an evil army) scattered throughout the map to fight freely if all of this was made in fexna, i would get it asap, the moment it came out (if the Lord permit that is because nothing is certain. unsuspecting things happen Quote Link to comment Share on other sites More sharing options...
47948201 Posted February 8, 2018 Share Posted February 8, 2018 Indeed. Hopefully when FEXNA releases there will be a lot more opportunities for people of all sorts of skill levels to do things, but if you want to do something now, don't let the fact FEXNA isn't out yet be a deterrent. Of course, that can only be said in a general sense. People do have limited resources, so if you want to get maximum lifetime efficiency rather than being able to produce things due to your current situation (be it that you have ideas or free time now, etc) then yeah feel free to hang on tight. Anyway, a team which can be given vague orders sounds pretty doable, I'll bring it up. User-friendliness is one of the big things that we try to push for in FEXNA. There's still definitely work in getting started, but ideally a couple 2-minute video tutorials should be all people will need to hit the ground running, where then most stuff is pretty easy to figure out if you're willing to look. A way to make new units without sacrificing existing units, I honestly have no clue what you mean there. Free roam, I wouldn't hold my breath for that as a default FEXNA feature, but if it does get made you can pretty well count on it having skirmishes. Quote Link to comment Share on other sites More sharing options...
DDDHunter Posted February 8, 2018 Share Posted February 8, 2018 2 hours ago, 47948201 said: Indeed. Hopefully when FEXNA releases there will be a lot more opportunities for people of all sorts of skill levels to do things, but if you want to do something now, don't let the fact FEXNA isn't out yet be a deterrent. Of course, that can only be said in a general sense. People do have limited resources, so if you want to get maximum lifetime efficiency rather than being able to produce things due to your current situation (be it that you have ideas or free time now, etc) then yeah feel free to hang on tight. Anyway, a team which can be given vague orders sounds pretty doable, I'll bring it up. User-friendliness is one of the big things that we try to push for in FEXNA. There's still definitely work in getting started, but ideally a couple 2-minute video tutorials should be all people will need to hit the ground running, where then most stuff is pretty easy to figure out if you're willing to look. A way to make new units without sacrificing existing units, I honestly have no clue what you mean there. Free roam, I wouldn't hold my breath for that as a default FEXNA feature, but if it does get made you can pretty well count on it having skirmishes. I think he means making new classes in FE8 since extending the class table there glitches the game Quote Link to comment Share on other sites More sharing options...
47948201 Posted February 8, 2018 Share Posted February 8, 2018 Oh yeah trivially there's a button to add class and you can just keep hitting it until your computer breaks if you want. I think probably you can have up to 32000 characters, so it wouldn't surprise me if you can have 64000 classes by default, and you can increase the number if you're absolutely bonkers. Quote Link to comment Share on other sites More sharing options...
ADS04 Posted February 9, 2018 Share Posted February 9, 2018 Interessing^^ For the time need...If never i'll get Private beta version, i'll take ALL my time on FEXNA even after my irl-work, just to learning (if all of you post tutorials/tips/and so on...), trying and make sure to make a good FA-Fan game (well...if i'm good enough to make Original/FE-style focused characters/stories) Just i want to give ideas : If we set aside Duo Support, i imagined (after played FE Warriors) a Blue/rainbow-color potion or once used, put user into awakening/invincible mode or : grants +1 turn/action, +5/more to all stats, 100% critical hit, +2/more move, his/her sprites's shines/rainbow effect, music change BUT temporarily ! lasts 1~3 turns and make items extremely rare and not be in store, just hided into specific tiles BwdYeti already put many ideas (training, map before chapters,etc) and see i'm pretty bad abous ideas, i'll let all of you shares your ideas (here or in FEXNA site/forum topis if that's exist) Quote Link to comment Share on other sites More sharing options...
47948201 Posted February 9, 2018 Share Posted February 9, 2018 30 minutes ago, ADS04 said: grants +1 turn/action, +5/more to all stats, 100% critical hit, +2/more move, his/her sprites's shines/rainbow effect, music change BUT temporarily ! lasts 1~3 turns and make items extremely rare and not be in store, just hided into specific tiles Boosting stats/crit/mov for 1-3 turns from an item that's hidden in specific tiles is super easy, it's just an item that applies a status to the user. Status also, of course, causes an effect to play on the map sprite, and tints the battle sprite. To make it rainbow, change music, and add another action, you'll probably need to code that in. Rainbow and music aren't gonna be too hard to code if you're crafty at re-using systems already in place, but adding another action is gonna take a little more know-how to make reliable. Far from impossible, of course, but there are various other considerations you'd have to make in doing that, too, like how the extra action is conveyed to the player blah blah blah Quote Link to comment Share on other sites More sharing options...
ADS04 Posted February 9, 2018 Share Posted February 9, 2018 4 hours ago, 47948201 said: Boosting stats/crit/mov for 1-3 turns from an item that's hidden in specific tiles is super easy, it's just an item that applies a status to the user. Status also, of course, causes an effect to play on the map sprite, and tints the battle sprite. To make it rainbow, change music, and add another action, you'll probably need to code that in. Rainbow and music aren't gonna be too hard to code if you're crafty at re-using systems already in place, but adding another action is gonna take a little more know-how to make reliable. Far from impossible, of course, but there are various other considerations you'd have to make in doing that, too, like how the extra action is conveyed to the player blah blah blah Ok thanks^^ Well...i finished about sharing my idea so i'm looking forward about FEXNA progress and one question : It's normal to keep our created game for ourself ? (improve/fix problems or just by private) Quote Link to comment Share on other sites More sharing options...
47948201 Posted February 10, 2018 Share Posted February 10, 2018 There's totally nothing wrong with making a game and not releasing it to the public. I have a couple games that I made purely for myself. Quote Link to comment Share on other sites More sharing options...
ADS04 Posted February 11, 2018 Share Posted February 11, 2018 (edited) On 10/02/2018 at 8:44 AM, 47948201 said: There's totally nothing wrong with making a game and not releasing it to the public. I have a couple games that I made purely for myself. :) Well...i guess i'll better wait for FEXNA's real release even if that will be limit impossible... I wanted the private beta version but if it's by stability's reason, i'll understand even if i'm so impatient about so much idea like more classes,more animations, create own storyboard, own intro (it's possible to make intro in FE7/8 style ?) I can maybe translate menu on french (i'm french) but i need more practice about coding,etc... Edited February 11, 2018 by ADS04 Quote Link to comment Share on other sites More sharing options...
IPFailz Posted March 23, 2018 Share Posted March 23, 2018 Any progress in FEXNA from our favourite 30-year-old FE fan? Quote Link to comment Share on other sites More sharing options...
Jey the Count Posted March 23, 2018 Share Posted March 23, 2018 10 hours ago, IPFailz said: Any progress in FEXNA from our favourite 30-year-old FE fan? Yes. Still not for our eyes. Quote Link to comment Share on other sites More sharing options...
Cryse Posted March 23, 2018 Share Posted March 23, 2018 We'll all be shocked when Nintendo's E3 direct gets hacked in the middle of the stream, and a fexna trailer starts playing with the release date. Quote Link to comment Share on other sites More sharing options...
Dismissed Posted March 23, 2018 Share Posted March 23, 2018 Conspiracy Theory: Nintendo is secretly working with Yeti. FEXNA IS FE16. Quote Link to comment Share on other sites More sharing options...
Cryse Posted March 23, 2018 Share Posted March 23, 2018 Due to a few things, I would say it's not entirely out of the question for FE16 to have some sort of campaign creator. I wonder what the fate of FEXNA would be if it turned out to be fairly capable once the game is released. Quote Link to comment Share on other sites More sharing options...
bremmelgod Posted March 27, 2018 Share Posted March 27, 2018 This looks really interesting and promising! Good luck with everything. Quote Link to comment Share on other sites More sharing options...
Isaiah Daniel Posted April 29, 2018 Share Posted April 29, 2018 On 2/7/2018 at 5:36 PM, 47948201 said: 47948201 when i spoke of adding units without sacrifice of existing units, i was thinking in nightmare terms because in that program you could edit existing units (there weapon, there side, there level, etc) but now that i have this awesome program called FEbuilder, i hardly ever need nightare (forgot last time i used it) if you don't know what FEbuilder is (chances are you do) then search it up, THAT is the user friendliness i'm talking about (for the most part) but there are still stuff like the music editor, summon editor (which i can't figure out how to manipulate to the level i spake of), and more. but the things like the unite placer and class/character editor, that's where it's at (and the map editor) Quote Link to comment Share on other sites More sharing options...
GamerX51 Posted November 11, 2018 Share Posted November 11, 2018 How hard it would be to code an Avatar system in which it would be possible to choose different hair styles and faces? Quote Link to comment Share on other sites More sharing options...
Enskyer Posted November 19, 2018 Share Posted November 19, 2018 so I gotta ask. How long until the Fexna is ready to release? Quote Link to comment Share on other sites More sharing options...
BBHood217 Posted November 19, 2018 Share Posted November 19, 2018 Asking that just pushes back the release date further and further. Quote Link to comment Share on other sites More sharing options...
bløød Posted January 29, 2019 Share Posted January 29, 2019 Any updates on this? Quote Link to comment Share on other sites More sharing options...
Jey the Count Posted January 29, 2019 Share Posted January 29, 2019 9 minutes ago, bløød said: Any updates on this? Aaand the clock is reset again. Quote Link to comment Share on other sites More sharing options...
bløød Posted January 29, 2019 Share Posted January 29, 2019 2 minutes ago, Hare'da-irijon said: Aaand the clock is reset again. Was just asking for updates, not release date... Quote Link to comment Share on other sites More sharing options...
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