PacoHeavyFire Posted December 9, 2013 Share Posted December 9, 2013 My mind is always searching for ways to make every unit usable as an end game unit, so I've been wonderinf, if crosbows were in Awakening would Sniper (whit a small max stat boost) be a better class? Quote Link to comment Share on other sites More sharing options...
tuvarkz Posted December 9, 2013 Share Posted December 9, 2013 Xbows aren't that good, they are on fixed damage, which means that to be balanced, normal bows will always come out as superior. What archers really need is the speed buff. In all games but RD (when marksmen) and Awakening they had a relatively high speed cap (27-28) Quote Link to comment Share on other sites More sharing options...
PacoHeavyFire Posted December 9, 2013 Author Share Posted December 9, 2013 (edited) Again I made an Excel book for a plan I had to making a hacked gameboy rom FE game, and I started wondering how to make stats balanced, I figured something like this would work: Swordmaster 80 42 30 48 50 45 38 42 Sniper 80 46 30 50 45 45 42 37 Horseman 80 44 30 46 48 45 38 38 Hero 80 46 30 48 46 45 42 38 Warrior 80 50 30 46 45 45 42 37 Berserker 80 50 30 42 48 45 40 34 Soldier 80 46 30 45 44 45 45 42 General 80 50 30 46 40 45 50 40 Wyvern Knight 80 48 30 48 42 45 48 34 Paladin 80 46 30 44 44 45 44 44 I figured something like this would work, I know it's very similar to RD's, but I think that game ahad a great balance in classes overall, not like Awakening. The better if Snipers got a way to counter enemy attacks, even weakly with xbows Edited December 9, 2013 by PacoHeavyFire Quote Link to comment Share on other sites More sharing options...
Jiac Posted December 9, 2013 Share Posted December 9, 2013 Again I made an Excel book for a plan I had to making a hacked gameboy rom FE game, and I started wondering how to make stats balanced, I figured something like this would work: Swordmaster 80 42 30 48 50 45 38 42 Sniper 80 46 30 50 45 45 42 37 Horseman 80 44 30 46 48 45 38 38 Hero 80 46 30 48 46 45 42 38 Warrior 80 50 30 46 45 45 42 37 Berserker 80 50 30 42 48 45 40 34 Soldier 80 46 30 45 44 45 45 42 General 80 50 30 46 40 45 50 40 Wyvern Knight 80 48 30 48 42 45 48 34 Paladin 80 46 30 44 44 45 44 44 I figured something like this would work, I know it's very similar to RD's, but I think that game ahad a great balance in classes overall, not like Awakening. The better if Snipers got a way to counter enemy attacks, even weakly with xbows Swordmaster insuperior in Strength and Skill 0/10 Quote Link to comment Share on other sites More sharing options...
Czar_Yoshi Posted December 9, 2013 Share Posted December 9, 2013 I'm pretty sure there's a section of the forum dedicated to Romhacks. If you went there, you might get more relevant traffic. So, uh, your method for balancing things is to inflate everyone's stats? If I were trying to balance the game with simple hacks, the first things I'd do would be to change what classes get what skills, who gets what classes, what classes promote into (mostly so some promotions make more sense), and bring back personal skills. And wow, you gave SM the same skill as Wyvern Knight. Quote Link to comment Share on other sites More sharing options...
Parrhesia Posted December 9, 2013 Share Posted December 9, 2013 (edited) Swordmaster insuperior in Strength and Skill 0/10 You... think swordmasters (tiny men with tiny swords) should be stronger than people who wield longbows. ... Are you real? (and the word is 'inferior'.) Edited December 9, 2013 by Parrhesia Quote Link to comment Share on other sites More sharing options...
Czar_Yoshi Posted December 9, 2013 Share Posted December 9, 2013 (edited) You... think swordmasters (tiny men with tiny swords) should be stronger than people who wield longbows. ... Are you real? (and the word is 'inferior'.) TC inflated everyone's stats. Snipers would probably get a boost too. And 42 Str (+4) is really underwhelming when you consider that he gave Wyvern Lord (which started with the same amount of Skl as SMs had of Str) +10 Skl. They shouldn't be stronger than Snipers, but they should also not be so weak as to still stink. And the game already has some weird stat comparisons, you know. GKs have less Mag than Myrmidons and the same as Villagers, while Great Lord M has the same Res as Falcos. Think about that for a bit. Edited December 9, 2013 by Czar_Yoshi Quote Link to comment Share on other sites More sharing options...
Parrhesia Posted December 9, 2013 Share Posted December 9, 2013 So does that make it right? (No.) Quote Link to comment Share on other sites More sharing options...
Magical Glace Posted December 9, 2013 Share Posted December 9, 2013 What we really need is to give the Double Bow the ability to hit at a range of one like FE10. No. Crossbows never really had a use unless Shinon/Rolf had a strength curse (very unlikely for Rolf, Shinon maybe, since Rolf really outdid Shinon in that one stat.) Quote Link to comment Share on other sites More sharing options...
Shadow Mir Posted December 9, 2013 Share Posted December 9, 2013 (edited) I figured something like this would work, I know it's very similar to RD's, but I think that game ahad a great balance in classes overall, not like Awakening. The better if Snipers got a way to counter enemy attacks, even weakly with xbows Did you forget how RD nerfed Sages to hell?? I like RD and all, but mages in general just had it bad in the Tellius saga. And no, crossbows wouldn't be useful here either (FFS, all they were good for in Radiant Dawn was against fliers, used with Beastfoe, and Disarm shenanigans). Edited December 9, 2013 by Levant Fortner Quote Link to comment Share on other sites More sharing options...
Interceptor Posted December 9, 2013 Share Posted December 9, 2013 My mind is always searching for ways to make every unit usable as an end game unit, so I've been wonderinf, if crosbows were in Awakening would Sniper (whit a small max stat boost) be a better class? Not really, but Snipers are already a good unit in Lunatic+. A way to make them "better" without just breaking everyone's stats apart and introducing new weapon types, is just to give them a good environment to thrive in the first place. They are a player-phase class with access to 3-range, so rewarding that would make more Snipers useful. Quote Link to comment Share on other sites More sharing options...
The Void Posted December 10, 2013 Share Posted December 10, 2013 It's not like RD's Snipers were all that good even with Crossbows. Quote Link to comment Share on other sites More sharing options...
Book of Ereshkigal Posted December 10, 2013 Share Posted December 10, 2013 Give them 1-5 range like they had in gaiden and they're good to go. Okay, it was bow knights that had 1-5 range, but shush Quote Link to comment Share on other sites More sharing options...
Czar_Yoshi Posted December 10, 2013 Share Posted December 10, 2013 That sounds nice, but in practice it wouldn't really be any better than 1-2 range unless the map design changed to suite them more. Archers are bad main game (outside of Lunatic+) because there are a lot of enemies and a lot of open fields for them to charge you in. Quote Link to comment Share on other sites More sharing options...
Volke29 Posted December 14, 2013 Share Posted December 14, 2013 I thought snipers were really lacking until I got to endgame content. Crossbows would be cool like some other FE, but because you can pair in this game, and Brave weapons are readily available, I'm fine w/ the way snipers are right now. Now, it'd be awesome if there was some sidequest/Knight Ring that allowed them to double move, IMO. Rolf = God with Knight Ring. Quote Link to comment Share on other sites More sharing options...
Shadow Mir Posted December 14, 2013 Share Posted December 14, 2013 (edited) I thought snipers were really lacking until I got to endgame content. Crossbows would be cool like some other FE, but because you can pair in this game, and Brave weapons are readily available, I'm fine w/ the way snipers are right now. Now, it'd be awesome if there was some sidequest/Knight Ring that allowed them to double move, IMO. Rolf = God with Knight Ring. I personally found little reason to bother with snipers in endgame. Sure, longbows and the Double Bow are nice, but is it really worth being in a bow-locked class just to use them? A subjective question to which I think the answer is no. Bold: Oxymoronic. Rolf and God cancel each other out. Edited December 14, 2013 by Levant Fortner Quote Link to comment Share on other sites More sharing options...
Djing Posted December 14, 2013 Share Posted December 14, 2013 Brave Bow is already the best postgame physical weapon (if you are relying on Galeforce shenanigans that is). The problem is that Warriors and Assassins are statistically better than Snipers in every stat that matters. Bow Knights also have a move advantage and better pair up bonuses. Quote Link to comment Share on other sites More sharing options...
Czar_Yoshi Posted December 14, 2013 Share Posted December 14, 2013 Brave Bow is already the best postgame physical weapon (if you are relying on Galeforce shenanigans that is). The problem is that Warriors and Assassins are statistically better than Snipers in every stat that matters. Bow Knights also have a move advantage and better pair up bonuses. Warriors have less Skl (it matters if it costs you 100% hit rate) and give inferior pair-up bonuses due to the lack of +Skl. Assassins are good, though, provided they can get Bowfaire to shore up their attack. However, attack range is a stat that matters. If you don't have a Double/Longbow to poke with, it's very hard to kill Thronie without taking a pile of damage in return (significant if you're VV'ing), and it helps on the Counter Snipers and the like. It also gives you the ability to retaliate against the hordes of Longbow Snipers in Normal Apo on EP. Quote Link to comment Share on other sites More sharing options...
JSND Alter Dragon Boner Posted December 15, 2013 Share Posted December 15, 2013 Warriors have less Skl (it matters if it costs you 100% hit rate) and give inferior pair-up bonuses due to the lack of +Skl. Assassins are good, though, provided they can get Bowfaire to shore up their attack. Bow ACC + Forge + 3 innate SKL is more than enough for 100% Hit in my experience Granted +skl is a little more chance to give extra Dual Strike or skill procs which is a little bit of importance in this game That and STR in Main unit is pretty damn useless Quote Link to comment Share on other sites More sharing options...
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