Espinosa Posted December 20, 2013 Share Posted December 20, 2013 I guess. But for one, hand axes aren't reliable in this game because lol50hit. Second, Lott's competing with Rutger and Dieck for Hero Crests - and he flat out loses there. Granted, Dorothy doesn't have it much better, though. Dorothy's outclassed by Shin and Sue less than the fighter dudes are outclassed by Rutger and Dieck. She's just a bow user without a horse, but still a bow user for when you need chip, accurate attacking across the wall and wyvern walloping. Rutger is an obvious one, making bosskill strats reliable (though he could use more strength on average) and overkill against mooks, while Dieck just laughs at Lott's claim to being the durable unit the party supposedly needs (huge defensive gain on promotion, better base stats and immediate combat, later on sword rank for bosskilling). Lott is probably what you'd have if you somehow fused Dorothy with Dieck though (iron bows + hand axes + bulk). Quote Link to comment Share on other sites More sharing options...
Elieson Posted December 20, 2013 Share Posted December 20, 2013 Ballistea use isn't that bad for niche benefit either Quote Link to comment Share on other sites More sharing options...
PKL Posted December 22, 2013 Author Share Posted December 22, 2013 [spoiler=Chapter 4: Crumbling League] This guy... I'm not sure which of the 2 is creepier, probably Narcian Irysa wanted positioning screens I'm surprised Roy can actually 2HKO a cavalier for once Lugh kills one of the cavs that Marcus weakened It's a miracle! This will come in handy next chapter or Chapter 7 I forget which one. Wolt's chip is laughable I have Marcus weaken this guy with Silver because screw these guys and their 10+ spd Lance kills the nomad, surprised hes only getting 10 exp now from kills Deke barely misses the KO, so Shanna will finish it off Oh God what? I called it. Oh well Lott will have to get the kill K Meanwhile, Rutger saves Clarine. OTP Another nomad gets the Silver D I think I had Chad trade the Halberd here. Yeah, let's go with that. After I did this, I noticed how reckless it was. But it was WORTH IT. Nice level from Lugh. His first mag proc. Thanks a lot, Lot. No pun unintended. SO FAST. I take everything I've said about these 2 guys back. This guy though... The final of the cavalier group falls. That was a close call. Probably should've retreated instead of hoping all those hits landed. I guess it's karma for all those 80+ misses. Clarine so tsundere I'm actually liking Rutger's lines. Also, Clarine would a second Elen if not for Rutger too. You're not the only one. They killed Hector :/. That's instahate for me. How many more of these Clarine lines can I take? I have Merlinus buy 2 Fire tomes for Lugh. They have pretty low amount of uses in this game. Reincrapments. The next cavalier group attacks these 2 guys. Marcus <3 A group of like 15 guys is little? Holy shit, I love Clarine now all of a sudden just for this. Anyone that does this to Merlinus is ok in my books! Merlinus sucks. And this is why I hate merlinus so much in this game. He's a freaking jerkface! Now go and do something useful. Like that. Good unit. Not completely terrible unit, he only gets doubled back! Deke missing those KOs now. Stupid lanceland. ...I...sigh... Lugh finishes the guy Deke couldn't kill. Lugh is actually not that bad with his chipping. Lance and Lott put in some work. Clear Oh, also I had Shanna and Allen rescue Lugh out of range of an archer+cavalier near Erik. I thought i was dead when I saw this. There's still 1 turn left til Rutger though. False alarm. Nah, he isn't deaf, he's just emo. Which is next turn, THANKS RUTGER Welp Ouch I have Lugh chip, but since Rutger is coming soon... I decide to pull back. Here he comes! *prays it's a 10 str rutger* One of the pirates barely reaches Lugh when I dropped him in the forest. It was intentional. Drugs, she's definetely on some powerful stuff. Yep, come join me already! What NO. Not 10 str rage. Someone got the Deke Gee, I wonder who will win this fight? Roy ACTUALLY BEING USEFUL DO THE MACH TORNADO. So this is why he's considered Top tier, huh? He was Metaknight all along! Jesus...these guys have way too much def. Eh. I guess it's not that bad. Lott killing something that isn't using a lance :o How will Marcus fare against Erik? Find out in the post below! Quote Link to comment Share on other sites More sharing options...
PKL Posted December 22, 2013 Author Share Posted December 22, 2013 [spoiler=Part 2] These reinforcements suck. He just keeps getting better and better! No biggie I was super distracted so I missed the levelup screen. He got HP Skl Spd I think. Rage. Lugh is made of paper. Elen heals Lugh so he can get a second round if needed. Marcus doesn't need healing. I bet this thing is useless. Thank you, Marcus. Goodbye, Erik. He should know better after FE7 >_> Nice level. Mag is good. Not as slow as the previous chapters! Guinivere knows the plot. Oh, next chapter is the one with the jerk boss. Oh no... Quote Link to comment Share on other sites More sharing options...
Espinosa Posted December 22, 2013 Share Posted December 22, 2013 Yeah, the exp gain slows down at some point (though in C4, Rutger's group is just weaker and is generated without HM bonuses... not sure if this is an explanation to the low exp they may or may not provide though), which is why bringing up even one of Lance or Alan in HM LTC is kind of a lost cause. The Western Isles give quite a bit more in that regard though. Quote Link to comment Share on other sites More sharing options...
Shadow Mir Posted December 22, 2013 Share Posted December 22, 2013 Wolt's chip is laughable Could be worse, he could be FE9!Rolf At least Wolt's lucky effective damage is triple in this game. Quote Link to comment Share on other sites More sharing options...
PKL Posted December 22, 2013 Author Share Posted December 22, 2013 Quoting these posts so that they aren't in the last page anymore. People might miss the update. [spoiler=Chapter 4: Crumbling League] This guy... I'm not sure which of the 2 is creepier, probably Narcian Irysa wanted positioning screens I'm surprised Roy can actually 2HKO a cavalier for once Lugh kills one of the cavs that Marcus weakened It's a miracle! This will come in handy next chapter or Chapter 7 I forget which one. Wolt's chip is laughable I have Marcus weaken this guy with Silver because screw these guys and their 10+ spd Lance kills the nomad, surprised hes only getting 10 exp now from kills Deke barely misses the KO, so Shanna will finish it off Oh God what? I called it. Oh well Lott will have to get the kill K Meanwhile, Rutger saves Clarine. OTP Another nomad gets the Silver D I think I had Chad trade the Halberd here. Yeah, let's go with that. After I did this, I noticed how reckless it was. But it was WORTH IT. Nice level from Lugh. His first mag proc. Thanks a lot, Lot. No pun unintended. SO FAST. I take everything I've said about these 2 guys back. This guy though... The final of the cavalier group falls. That was a close call. Probably should've retreated instead of hoping all those hits landed. I guess it's karma for all those 80+ misses. Clarine so tsundere I'm actually liking Rutger's lines. Also, Clarine would a second Elen if not for Rutger too. You're not the only one. They killed Hector :/. That's instahate for me. How many more of these Clarine lines can I take? I have Merlinus buy 2 Fire tomes for Lugh. They have pretty low amount of uses in this game. Reincrapments. The next cavalier group attacks these 2 guys. Marcus <3 A group of like 15 guys is little? Holy shit, I love Clarine now all of a sudden just for this. Anyone that does this to Merlinus is ok in my books! Merlinus sucks. And this is why I hate merlinus so much in this game. He's a freaking jerkface! Now go and do something useful. Like that. Good unit. Not completely terrible unit, he only gets doubled back! Deke missing those KOs now. Stupid lanceland. ...I...sigh... Lugh finishes the guy Deke couldn't kill. Lugh is actually not that bad with his chipping. Lance and Lott put in some work. Clear Oh, also I had Shanna and Allen rescue Lugh out of range of an archer+cavalier near Erik. I thought i was dead when I saw this. There's still 1 turn left til Rutger though. False alarm. Nah, he isn't deaf, he's just emo. Which is next turn, THANKS RUTGER Welp Ouch I have Lugh chip, but since Rutger is coming soon... I decide to pull back. Here he comes! *prays it's a 10 str rutger* One of the pirates barely reaches Lugh when I dropped him in the forest. It was intentional. Drugs, she's definetely on some powerful stuff. Yep, come join me already! What NO. Not 10 str rage. Someone got the Deke Gee, I wonder who will win this fight? Roy ACTUALLY BEING USEFUL DO THE MACH TORNADO. So this is why he's considered Top tier, huh? He was Metaknight all along! Jesus...these guys have way too much def. Eh. I guess it's not that bad. Lott killing something that isn't using a lance :o How will Marcus fare against Erik? Find out in the post below! Part 2: http://serenesforest.net/forums/index.php?showtopic=45104&p=2836314 Yeah, the exp gain slows down at some point (though in C4, Rutger's group is just weaker and is generated without HM bonuses... not sure if this is an explanation to the low exp they may or may not provide though), which is why bringing up even one of Lance or Alan in HM LTC is kind of a lost cause. The Western Isles give quite a bit more in that regard though. I see. You mean in LTC when you say they're not worth it, right? Because I find lance is so WORTH IT atm. @ Levant- I don't get the lucky effective damage thing. Quote Link to comment Share on other sites More sharing options...
Shadow Mir Posted December 22, 2013 Share Posted December 22, 2013 (edited) @ Levant- I don't get the lucky effective damage thing. Basically, I'm saying that Wolt's lucky that there's actually a use for bows in his game (wyrmslayers are rare as heck and generally better saved for manaketes), as opposed to Rolf, who happens to be in a game where effective damage is only double Mt, and the fact that when the first op for bows to get effective damage in said game comes up, you have something else that does the job better. Edited December 22, 2013 by Levant Fortner Quote Link to comment Share on other sites More sharing options...
PKL Posted December 22, 2013 Author Share Posted December 22, 2013 Basically, I'm saying that Wolt's lucky that there's actually a use for bows in his game (wyrmslayers are rare as heck and generally better saved for manaketes), as opposed to Rolf, who happens to be in a game where effective damage is only double Mt, and the fact that when the first op for bows to get effective damage in said game comes up, you have something else that does the job better. Oh, right, the effective damage multiplier. Still, Wolt is not that much better than Rolf, even if the game likes bows more. Look at that chip. 2 damage out of like 28 hp cavaliers is a 14HKO. And he got a str level up before. Which means he would've been 28HKO'ing. At least Rolf can 5HKO or some shit. Quote Link to comment Share on other sites More sharing options...
Shadow Mir Posted December 22, 2013 Share Posted December 22, 2013 Oh, right, the effective damage multiplier. Still, Wolt is not that much better than Rolf, even if the game likes bows more. Look at that chip. 2 damage out of like 28 hp cavaliers is a 14HKO. And he got a str level up before. Which means he would've been 28HKO'ing. At least Rolf can 5HKO or some shit. I'm not gonna deny Wolt's awful, but a level 1 archer joining 1/3 of the way through the game - and at a time I can ill afford to baby one, at that - is just bad. Also, most of what Rolf can actually do anything resembling damage to is stuff that's generally fragile. Quote Link to comment Share on other sites More sharing options...
Jedi Posted December 22, 2013 Share Posted December 22, 2013 (edited) Rolf also has the massive advantage of Bexp. And i n casual play which this is. Wolt can be babied, I've had him be a super effective sniper in Hm Rolf in casual can have bexp pooled into him and nearly one shot ravens at the boat if not outright murder Edited December 22, 2013 by Jedi Fon Fabre Quote Link to comment Share on other sites More sharing options...
Shadow Mir Posted December 22, 2013 Share Posted December 22, 2013 (edited) Rolf also has the massive advantage of Bexp. And i n casual play which this is. Wolt can be babied, I've had him be a super effective sniper in Hm Rolf in casual can have bexp pooled into him and nearly one shot ravens at the boat if not outright murder True, but even in casual play, Rolf's join time's a pretty big detriment. But that's just me. Especially since I'm prone to use Mist, Marcia, and Ily, all of whom would like BEXP to get going. Exaggeration much? Getting Rolf to one-shot ravens when you're working with effective damage only being double Mt ain't happening, considering that they're generally at 29/30 hp and 9/10 def or something like that. Edited December 22, 2013 by Levant Fortner Quote Link to comment Share on other sites More sharing options...
ZemZem Posted December 22, 2013 Share Posted December 22, 2013 Try out Treck, PKL. Quote Link to comment Share on other sites More sharing options...
Jedi Posted December 22, 2013 Share Posted December 22, 2013 (edited) True, but even in casual play, Rolf's join time's a pretty big detriment. But that's just me. Especially since I'm prone to use Mist, Marcia, and Ily, all of whom would like BEXP to get going. Exaggeration much? Getting Rolf to one-shot ravens when you're working with effective damage only being double Mt ain't happening, considering that they're generally at 29/30 hp and 9/10 def or something like that. You make it sound difficult for a file which gave all the bexp to Rolf and no one else because I was bored9 def is weak as all get out Edited December 22, 2013 by Jedi Fon Fabre Quote Link to comment Share on other sites More sharing options...
dondon151 Posted December 22, 2013 Share Posted December 22, 2013 10 str rutger is impossible, and steel blade is actually pretty useful from my experience. Quote Link to comment Share on other sites More sharing options...
PKL Posted December 22, 2013 Author Share Posted December 22, 2013 [spoiler=Chapter 5: Fire Emblem] They sure mopped me up in that first run... Random NPC Villager asks Roy for help, Merlinus doesn't want to help, but Roy gives no fucks about what Merlinus thinks. I rescued Lance over to the fort. WIth a sword, he's unhiittable. I then had Clarina and Alan rescue Wade out of there so he doesn't get Hand Axed. Loool Saul. C@kblocked Is it bad that i don't find Dorothy that ugly? I like how they just run and don't join Roy at all. Rutger and Lance can handle anything that comes their way. Lance got to D swords. Not sure if it's gonna come in handy, but he can now use Armorslayer. These mercenaries are the worst. Beyblade again! I seem to hit that animation's frame a lot. I had Wolt chip the merc for like 5 damage or so and finished him off, this leaves him vulnerable to doubling hand axes though...and that's not good. So I rescued him out of there. Rutger so good. These guys can't hit. Deke <3 He reached B swords. I failed at capturing the weapon rank up message in time. They're almost as bad as our Fighters! Can't touch this! Ouch, he got ORKO'd. Steel Bow was weighing it down enough. Beyblade again? Rutger NO! BROCUS Silver is great against these guys. Rage. Had Lugh finish the guy marcus weakened. MORE RAGE Lance is stealing all the good levels I have these 2 tag team the last bandit. Oh yeah, these guys are coming. Almost forgot about them. Well...that didn't go like I wanted it to. The Mercenary didn't move at all and Lance got hit. The guy is dead now. I hope the Mercenary doesn't move, but I'm prepared in case he does. Might be useful? Well, shit, the mercenaries decided to move all at once all of a sudden. With their 14 or so speed, they're actually kinda threatening. I had Lance kill the remaining Fighter and then retreated. Next turn, I have only Marcus in range of them with silver equipped. I also rescued Lugh and Deke over here for assistance after Merlinus dies. Marcus <3 Expected/10. Can't even dodge hand axes parked in a fort. Not like I needed him to. I have Deke and Lugh tag team one of them. Both Mercenaries that Marcus weakened fell to Lance. Cool. All 3 Mercenaries missed him. Oh, turns out he doubles this one because he's using Steel Sword. Lugh countered the hand axe dude in EP without getting hit, then Deke weakened him and Lugh finished him off for this level. Quite a strong level. The last mercenary falls. I was a bit paranoid because of that 2% crit so I had Marcus Iron Sword first and then Lance finish him off instead of just having Lance double him. The mercenary shows signs of life all of a sudden and actually attacks Marcus. Didn't move though. He falls to the Top Tiers I have a weird plan to maximize exp. I remember something about more enemies appearing if you open the gate. Clarine is carrying Dieck. Lugh got carried here by Allen and dropped by rutger. Lame That's what you get for dodging my super inaccurate javelin! How dare you! Eh Reinforcements are starting to pop out of this fort to the left and a fort next to the boss. They're axe enemies, so naturally they still can't hit. Not too worried. Rutger is so good. Can't have him wasting Killing Edges on random mooks that often though, so I have Marcus swap his Iron Sword and KE after he killed that dude. i think that was the last enemy in the vicinity. I lost my first run of the map because of reinforcements that pop out from here, but I don't make the same mistake twice! Bors and Wolt got owned in that run. I have roy open the door and gtfo of there. This would've been a ORKO if he hadn't missed... These nomad reinforcements are actually pretty weak. This is what happens to all the boss fort reinforcements from now on. Marcus is blocking the north one. Lugh finishes the remaining nomad, but is now in range of 3 powerful mercs... So I have these guys rescue Lugh and Dieck away from there. Rutger please... I have Marcus leave the fort and help out with the Mercs. Naturally, i have someone in range who can block it again. The 3 Mercs are finished off by these guys. Since Lance will now be in range of a Hand Axe Fighter near the boss area, I have Lugh swap his weapon to a sword. Lugh reaches C anima, but i failed to screencap it. Clarine blocks the fort. How will I fare against the boss? Find out below! Quote Link to comment Share on other sites More sharing options...
PKL Posted December 22, 2013 Author Share Posted December 22, 2013 [spoiler=Part 2] Deke and Lance tag team the Hand Axe bandit. Tank Lugh? No one is in range of that mage. Lance gets a crit. This is the first time I capture the crit right. Why? Stuff died to Deke and Lance and Lugh finishes off the last enemy in the map. Now I have to deal with this guy... Probably because it's a Killer Axe. Of course, I won't risk the crit after all that, so I had Deke stand in 2 range of him first. He actually hit, which is lame. Hit and Hit+Crit. That sure hurt him! I decided to risk it, I doubt this will go badly. Well...shit. Lance missed one of the hits. Can't risk him getting crit happy on Lance. Lugh don't fail me! Whew... Wow, he's starting to look fast! It's only 17 turns worse than LTC! Oh yeah, before seizing I decided to visit the shop and look at what it had. Decided to buy 5 door keys I think. Might be more, maybe less because i just mashed A for a bit. Saul get. Bye bye Elen! Quote Link to comment Share on other sites More sharing options...
ZemZem Posted December 22, 2013 Share Posted December 22, 2013 Nooo use Ellen SO GOOD (your choice really) Quote Link to comment Share on other sites More sharing options...
PKL Posted December 22, 2013 Author Share Posted December 22, 2013 Nooo use Ellen SO GOOD (your choice really) Saul is funnier though :P Quote Link to comment Share on other sites More sharing options...
PKL Posted December 23, 2013 Author Share Posted December 23, 2013 Wtf, how do the Ch6 reinforcements even work? Quote Link to comment Share on other sites More sharing options...
Jedi Posted December 23, 2013 Share Posted December 23, 2013 (edited) On Hm after you pass the point shortly after you start you get a lot of more enemies to deal with Also when Cath pops up on turn 5 as well as some when you open certain doors 2 turns after they are opened Hope to see more beyblade Edit: Here is more clear details. I was just going off memory http://www.fireemblemwod.net/fe6/guiafe6/ENG_cap6.htm Edited December 23, 2013 by Jedi Fon Fabre Quote Link to comment Share on other sites More sharing options...
Shadow Mir Posted December 23, 2013 Share Posted December 23, 2013 Wtf, how do the Ch6 reinforcements even work? Which ones? The ones that appear at your starting positions? Or the other guys? At any rate, I couldn't help but notice the Beyblade mention. Quote Link to comment Share on other sites More sharing options...
X-Naut Posted December 23, 2013 Share Posted December 23, 2013 The rear-spawners have an inverse trigger point: when you end your turn with nobody in the area they show. Leave a deadweight behind and they're harmless. The ones that spawn beside Wagner are dickspawns that were added to Hard Mode. They show up on Turn 8 and every 4 after that until you kill him. Quote Link to comment Share on other sites More sharing options...
PKL Posted December 23, 2013 Author Share Posted December 23, 2013 (edited) On Hm after you pass the point shortly after you start you get a lot of more enemies to deal with Also when Cath pops up on turn 5 as well as some when you open certain doors 2 turns after they are opened Hope to see more beyblade Edit: Here is more clear details. I was just going off memory http://www.fireemblemwod.net/fe6/guiafe6/ENG_cap6.htm I lost 2 turns runs already . The first was because Saul and Lugh were in the boss room in Turn 8. Lugh dodged and survived, but then Saul got owned by the 2 archers. The second one was because now enemies appeared in the back near the starting position in Turn 6 (it didnt happen in the first, so I was raging a lot) and they killed Shanna and Clarine because I wasnt looking. Wasn't expecting it at all so I left them there. Welp, I looked at FEwod now thanks to you...so much for going in blind. EDIT: I like how I said turns and not runs. Me and my turns... Edited December 23, 2013 by PKL Quote Link to comment Share on other sites More sharing options...
Jedi Posted December 23, 2013 Share Posted December 23, 2013 Hey you asked :P just don't look again. I was adding for clarification Stop for the rest Quote Link to comment Share on other sites More sharing options...
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