ghast Posted February 3, 2014 Author Share Posted February 3, 2014 (edited) i did it!!!!!!!!!!!!!!!!!!!!!!! Edited February 3, 2014 by GhastStation Quote Link to comment Share on other sites More sharing options...
Crimson Red Posted February 3, 2014 Share Posted February 3, 2014 that's great and all but l2spoilertags *shot* also if you know what the problem is, it might do you good to share it in case someone stumbles upon this topic with a similar problem Quote Link to comment Share on other sites More sharing options...
CT075 Posted February 3, 2014 Share Posted February 3, 2014 part two is l2post in the right topic it's not like we have a thread for event questions or anything Quote Link to comment Share on other sites More sharing options...
ghast Posted February 27, 2014 Author Share Posted February 27, 2014 (edited) 1. So I want to do a reskin of both the mage and thief animations. Is there any way I can get the animation script from the official animations with all like the timings and stuff? Or is it all manual timing stuff. 2. What is the p equivalent of seconds? for example what is .06 seconds in p? (idk what p even means sry ) 3. figured out my 3rd question sorry if i just ninja'd! sorry if my questions were too vague! thanks ghast Edited February 27, 2014 by GhastStation Quote Link to comment Share on other sites More sharing options...
CT075 Posted February 27, 2014 Share Posted February 27, 2014 i swear to god that i made a thread for this i should probably also get around to moving that into my doc for real the duration is in frames 60 frames per second Quote Link to comment Share on other sites More sharing options...
ghast Posted February 27, 2014 Author Share Posted February 27, 2014 alright!! thanks Quote Link to comment Share on other sites More sharing options...
ghast Posted March 28, 2014 Author Share Posted March 28, 2014 i want to change the title screen to the title screen i made. my image was 240x160 or whatever and the fe7 title screen was image 1371 in gbage. So i went on a limb and tried to insert it there. but it did not work. I was told rey made a tutorial for it but i can't find it (or i just missed it) does anyone know of a tutorial or is willing to at least lead me in the right direction? Quote Link to comment Share on other sites More sharing options...
Agro Posted March 28, 2014 Share Posted March 28, 2014 keegan buddy, you've still got to format your new image in such a way that it matches the original. Seeing as the original is clearly not a plain 240x160, I think you need to do some reformatting Quote Link to comment Share on other sites More sharing options...
ghast Posted March 29, 2014 Author Share Posted March 29, 2014 derp, okay ill reformat it so matches up the original's' dimensions Quote Link to comment Share on other sites More sharing options...
ghast Posted March 29, 2014 Author Share Posted March 29, 2014 (edited) fixed~ Edited March 29, 2014 by Ghaststation Quote Link to comment Share on other sites More sharing options...
ghast Posted April 28, 2014 Author Share Posted April 28, 2014 getting an error in tiled i haven't seen before, http://gyazo.com/7f155b3a360b84fc9a76838a4ab12e2d (imgur is down so i couldn't link it like usual) also tried inserting it at like D8000 or whatever, still got the same error. Any ideas? thanks Quote Link to comment Share on other sites More sharing options...
CT075 Posted April 28, 2014 Share Posted April 28, 2014 have you tried just dumping a bunch of zeroes at the end of the ROM it's possible something's just going wrong with the file IO and it's refusing to append data to the end of an array Quote Link to comment Share on other sites More sharing options...
ghast Posted April 28, 2014 Author Share Posted April 28, 2014 (edited) EDIT: figured it out! i typo'd a map change, one unlocked chest map change was outside the map and that's what the error was talking about. thanks anyway CT Edited April 28, 2014 by Ghaststation Quote Link to comment Share on other sites More sharing options...
ghast Posted May 24, 2014 Author Share Posted May 24, 2014 Hey folks, I already asked this question before but I don't remember the answer. I'm trying to make a weapon have the fili shield effect. But Nightmare will just make it so if the weapon is in the inventory then the unit will have that effect with the weapon just in the inventory which just defeats the purpose. Is it ASM related? Is there a hack that 'fixed' my issue? thanks! Quote Link to comment Share on other sites More sharing options...
Agro Posted May 24, 2014 Share Posted May 24, 2014 It would be ASM-related but as far as I know there's no current way to attach the Fili Shield property to equipped items only. Quote Link to comment Share on other sites More sharing options...
ghast Posted June 3, 2014 Author Share Posted June 3, 2014 how do you set the arrow penalty to flying units? I need to set the penalty to a custom class, is there a way to do it in Nightmare? thanks! Quote Link to comment Share on other sites More sharing options...
CT075 Posted June 3, 2014 Share Posted June 3, 2014 you have to edit the flying effectiveness pointer (if you look at any bow it should be there) Quote Link to comment Share on other sites More sharing options...
ghast Posted June 3, 2014 Author Share Posted June 3, 2014 thanks bud! Quote Link to comment Share on other sites More sharing options...
ghast Posted July 11, 2014 Author Share Posted July 11, 2014 this its the voluprian ranger's last frame in his "focus" pose. That weird square of pixels just won't go away. I've tried the following repointing the sheet to other space moving the last frame around removing the wyvern lord sprite sheet, because i though the tip of the lance was bleeding through since both sheets are next to each other in gbage idk what else to do, I'm stumped... Quote Link to comment Share on other sites More sharing options...
ghast Posted July 11, 2014 Author Share Posted July 11, 2014 i tried downloading sappy again and again and idk what this means. im dum any ideas? Quote Link to comment Share on other sites More sharing options...
Crimson Red Posted July 11, 2014 Share Posted July 11, 2014 map sprite problem might be an animation data problem Sappy problem might be you missing vbalCbEx6.ocx lol try downloading mod 15 that fixes it for systems newer than Windows XP, or try finding said file and putting it in the folder Quote Link to comment Share on other sites More sharing options...
ghast Posted July 12, 2014 Author Share Posted July 12, 2014 hi blazer C: Quote Link to comment Share on other sites More sharing options...
Person123 Posted July 12, 2014 Share Posted July 12, 2014 Go here: http://serenesforest.net/forums/index.php?showtopic=43301&p=2647145 Open the "troubleshooting and FAQs spoiler. Follow in instructions on the fourth one down. Quote Link to comment Share on other sites More sharing options...
ghast Posted July 13, 2014 Author Share Posted July 13, 2014 thanks... but what about the map sprite issue? I really have absolutely no idea. I've made map sprites before but i always get owned by this one frame ugh -.- Quote Link to comment Share on other sites More sharing options...
Person123 Posted July 13, 2014 Share Posted July 13, 2014 I have limited experience with map sprites, but my best recommendation would be to experiment with the "animation pointer" in Nightmare's misc. map sprite module. The first one I'd try to do would be to give it the same animation pointer as the archer map sprite. Quote Link to comment Share on other sites More sharing options...
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