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Fun with Mega evolutions [Unova Starters + Hydreigon]


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Freeze dry can still be a thing if Sap Pert gets too crazy.

Lack of weakness did not make a good pokemon.

That Sap Sipper Swampert still lacks reliable recovery, and still have almost no resistance, so it can still be broken with proper plays

The stats posted with SS Pert is 100/125/125 Bulk which is close to Megasaur, but it did not have Megasaur hax resistance and its utility. I actually think it is a healthy addition to the meta because of the sheer amount of special attacker that it can handle

Mega Metagross Ver. Defense

80 HP/185 Atk/ 155 Def/95 SpA/115 SpD/65 Spe

Ability: Bulletproof

185 Attack is slightly weaker than Life Orb

Designed to counter Special Attacking Ghost Types. If my calculation is correct, this also counter non Shadow Claw Aegislash

Mega Metagross Ver. Offense

80 HP/175 Atk/ 145 Def/95 SpA/110 SpD/95 Spe

Ability: Psychic Type Aerialate or Mold Breaker

Despite the lower attack, this Mega Gross is significantly more powerful thanks to its broken ability.

If Custom ability is not allowed, the speed helped set up stuff, it get increased bulk, and MB allow it to slam down Rotom formes

Mega Salamence

95 HP/170 Atk/95 Def/141 SpA/95 SpD/104 Spe

Ability: Aerialate

170 Attack is low, but Dragon type is already overpowered anywat. its ability give it amazing coverage since Return become a move that is comparable to Outrage that can be used for free

141 SPA is exactly 20% increase, but I don't think anyone would give a fuck to Draco Meteor with those OP Return

Edited by JSND
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Lack of weakness did not make a good pokemon.

This is true. Spiritomb was never fantastic and Sableye needed Prankster to not be a joke.

Mega Salamence

Dragon/ Flying

Ability: Aerilate

HP: 95

Atk: 155 (+20)

Def: 100 (+20)

SpA: 150 (+40)

SpD: 100 (+20)

Spe: 100

Salamence's biggest issue is that he doesn't have a secondary STAB move which made him too easy to wall. Now we just have to make sure he doesn't get Extremespeed or Quick Attack or else Mega Pinsir gets outclassed.

JSND's Metagross ideas are better than anything I can come up with.

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Mega Salamence X



Dragon/Flying



Bipedal look, think the Eclipse summon in Golden Sun but with Salamence's colors. Longer neck and tail, He has two horns on top of his head instead of his six "whiskers".



Height : 2,5 m


Weight : 120 kg



Ability : Sheer Force



95 HP/135 Attack/100 Defense(+20)/160 Sp. Attack(+50)/90 Sp. Defense(+10)/120 Speed(+20)



Gets Ice Beam, Blizzard, Thunderbolt, Thunder, Air Cutter, Air Slash, Hurricane, Scald, Tri Attack. Would need a good Dragon move that does a special effect though.



Mega Salamence Y



Dragon/Fire



Loses his wings, but becomes bright red in coloration to signify his anger. Basically has a burning hatred against existence for stealing his long lost wings. Flames crackle over his body as the skin looks almost like magma. Overall look is a giant mythological pissed off salamander.



Height : 1,9 m


Weight : 200 kg



Ability : Contrary



95 HP/135 Attack/90 Defense(+10)/160 Sp. Attack(+50)/100 Sp. Defense(+20)/120 Speed(+20)



Gets Overheat, Will-O-Wisp, Lava Plume, Earth Power and Superpower



Mega Metagross



Steel/Flying



His limbs now from the front and the wings of an aerodynamic jet. It still looks really massive.



Height : 1,1 m


Weight : same



Ability : Motor Drive



80 HP/155 Attack(+20)/150 Defense(+20)/75 Special Attack(-20)/120 Special Defense(+30)/120 Speed(+50)



Gets Extremespeed, Brave Bird, Drill Peck, Steel Wing, Metal Burst, Acrobatics, Aerial Ace, Wing Attack, Flame Charge, Wild Charge and Sky Drop


Edited by Woodshooter
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Mega Metagross
Steel/Psychic

Ability: Speed Boost

80 HP

145 Atk (+10)
170 Def (+40)
95 Sp. Atk
150 Sp. Def (+60)

60 Spd (-10)

Gets: Protect, Meteor Mash, Thunder/Ice/Fire Punch, Earthquake, Iron Defense, Baton Pass, Hammer Arm, Pursuit.

Like a less mediocre Regigigas.

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Mega Salamence

Type: Dragon/Flying

Ability: Gale Wings

95 HP / 165 Atk (+30) / 110 Def (+30) / 150 SpA (+40) / 110 SpD (+30) / 70 Spe (-30)

*Learns Hurricane and Brave Bird. Defog, Tailwind and Roost are also affected by Gale Wings.

I think this is an interesting take. To separate it from Talonflame, it's become slower, but becoming more bulkier with better offense too. The additions of Hurricane and Brave Bird give it some offensive potential to use with Gale Wings, while Roost, Defog and Tailwind allow it to use its new bulk to support the team.

Mega Metagross

Typing: Steel/Psychic

Ability: Analytic

80 HP / 75 Atk (-60) / 200 Def (+70) / 175 SpA (+80) / 160 SpD (+70) / 10 Spe (-60)

* Learns Recover, Flash Cannon, Power Gem, Flamethrower, Thunderbolt and Ice Beam

Mega Metagross embraces its inner supercomputer, and becomes one. It's one of the most radical changes to a mega evolution, but I think it turned out pretty cool. To show how bulky it is, a 252 HP/0 Defense Metagross will have a small chance at being KOed by a Mega Garchomp Earthquake only if said Garchomp is Adamant with max Attack and the sand is active. Otherwise, it survives.

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I was about to update the OP with new pokemons. I may or may not make a poll for the favorite idea proposed for each pokemon, depending if people are interested or not.

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hey look it's a thread where people make pokemon as OP as can possibly be imagined!

No need to be such a wet blanket over nothing. It's just a bit of fun.

Edited by Shuuda
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hey look it's a thread where people make pokemon as OP as can possibly be imagined!

Because the name of the thread doesn't state 'fun' and Game Freak haven't made Mega Gengar, (Mega) Blaziken and Mega Kangaskhan.

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Mega Typhlosion

Type: Fire/Ground (It is the Volcano Pokemon, is it not?)

Ability: Drought

Stats: HP: 78, Attack: 84, Defense: 87(+9), Special Attack: 160(+51), Special Defense: 95(+10), Speed: 130(+30).

Typhlosion would get Earth Power and Aura Sphere as level up moves.

So an Ideal moveset would be:

Eruption, Solar Beam, Earth Power, and Aura Sphere.

So basically very similar to Mega Charizard Y, except a bit frailer and faster.

Edited by Kamina
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That and they are fairly ballanced in GF meta.

Kangaskhan is merely very good, but comes with a MASSIVE opportunity cost of not being usable if you want to use Macnetric or Charizard Y(who is arguably better anyway)

Gengar goes from "pretty terrible" into "usable". Even then having Ghost STAB Tag is useful when Cresselia, who is the best pokemon in the game is like everywhere. Also face the same issue as Mega Kangaskhan, so overall Gengar is still kinda terrible

Blaziken still sucks. It likely won't even suceed even if its allowed in 2014. Granted Charizard existing means Blaziken is now on a better position unlike last generation, where it either use a weak ass Flare Blitz, or HJK on a protect

Mega Dragonite

91 HP/170 Atk/110 Def/130 SpA/115 SpD/84 Spe

If custom ability is allowed:

Wave Spread - Every Special Move become a Wide Spread

non Custom:

Defiant

Not having anymore ideas here, so I decided to make it a Doubles oriented pokemon, and defiant is hilarious for Defog shenanigans

170 ATK and 130 SPA is exactly 20% increase in offense. 4 Speed is filler

Edited by JSND
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I'm not sure if we're allowed to come up with new abilities or not but here goes.

Mega Meganium

Grass/Fairy

New Ability: Pink Mist - Causes the terrain to become misty for five turns.

HP - 80

Atk - 110 (+28)

Def - 132 (+32)

SpA - 83

SpD - 140 (+40)

Spe - 80

Gets Play Rough through Level up. Can now learn Power Whip through breeding. Basically the best Rotom-W counter ever. Remember Meganium can learn Swords Dance. Auto Misty Terrain means it cant be burned for 5 turns allowing it to wall break freely. Talonflame will eat your soul and Fire types laugh at you so it might still be worse than Mega Venusaur.

I can't think of anything for the others.

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Mega Dragonite



Dragon/Flying



Bigger wings and more aerodynamic. Otherwise looks more or less the same.



Height : 2,2 m


Weight : 215 kg



Ability : Aerilate



91 HP/154 Attack(+20)/105 Defense(+10)/140 Sp. Attack(+40)/110 Sp. Defense(+10)/100 Speed(+20)



Gets Hyper Voice, Wide Guard and Quick Guard.



Mega Meganium



Grass - Grass/Dark



The main difference are the longer petals which are longer and cover the whole neck, only leaving the head exposed. However, when sunlight is on the field, Mega Meganium changes drastically, going dark red with black petals, going on berserker rampages against pretty much anything that isn't plant life.



Height : 1,8 m


Weight : 110 kg



Ability : Flower Gift



80 HP/122 Attack(+40)/120 Defense(+20)/83 Sp. Attack/140 Sp. Defense(+40)/80 Speed



Gets Crunch, Sucker Punch, Outrage, Thrash and becomes compatible with most Dark type TMs.



Mega Typhlosion



Fire/Ground



Looks like it has pulsating red/orange tribal markings, which are similar to the vents it had before on his body.



Height : 1,9 m


Weight : 95 kg



Ability : Adaptability



78 HP/84 Attack/98 Defense(+20)/149 Special Attack(+40)/115 Special Defense(+30)/110 Speed(+10)



Gets Earth Power, Magma Storm, Fissure and Heat Wave



Mega Feraligatr



Water/Fighting



Bigger and bulkier, the muscles in his arms and legs have increased a lot in size. Looks more serious.



Height : 2,5 m


Weight : 150 kg



Ability : Guts



85 HP/175 Attack (+60)/120 Defense (+20)/59 Special Attack (-20)/123 Special Defense (+40)/78 Speed



Gets Mach Punch, Focus Punch, Drain Punch, Submission, Bulk Up, Circle Throw and Storm Throw.


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