Yumi_Fujibayashi Posted July 12, 2014 Share Posted July 12, 2014 I had Zeiss get killed and I want to know if there is a code that allows for characters to reappear in the battle preparation screen? I really don't want to start over as I am on chapter 21 and want to get the last two divine weapons without resorting a savestate. Quote Link to comment Share on other sites More sharing options...
VincentASM Posted July 12, 2014 Share Posted July 12, 2014 You can use a code to swap a character's "portrait" and they will become that character, for all intents and purposes. It doesn't have to be permanent. So you can change, say, Fa's portrait to Zeis, then change it back to Fa after you enter the sidequest. Quote Link to comment Share on other sites More sharing options...
Alfred Kamon Posted July 15, 2014 Share Posted July 15, 2014 ? There's a code like that? As far as I know, changing the portrait of a character doesn't change its character ID, which is what is taken in account for some conditional events. Quote Link to comment Share on other sites More sharing options...
CT075 Posted July 15, 2014 Share Posted July 15, 2014 the easiest way to change portrait is to change the "character data" pointer in the unit struct, which is tied to the character ID (so the ID changes as a side effect of the portrait change) Quote Link to comment Share on other sites More sharing options...
Alfred Kamon Posted July 15, 2014 Share Posted July 15, 2014 Oh wow, that's good to know :o Quote Link to comment Share on other sites More sharing options...
Aleph Posted July 15, 2014 Share Posted July 15, 2014 (edited) If you're using an emulator and have even the slightest idea of how the unit structs are stored in the RAM (hint: read the doc) then you can just spawn an entirely new character with the exact parameters you want; there's no need to replace one of your other characters. I personally copy and paste a unit from one slot to another and then fix the slot ID followed by the portrait reference (what Cam suggested), the class reference (so they'll be the correct class, duh), the stats (because they will be the other character's stats), the items and finally the supports (both of which you could just set to zero). That should be all of the important stuff. You'd be changing all of those things anyway if you were just replacing a character, so you might as well (not minuswell, ffs) edit a copy of a character than the character itself since it's not much more work and lets you keep both. Edited July 15, 2014 by Aleph Quote Link to comment Share on other sites More sharing options...
Crimson Red Posted July 16, 2014 Share Posted July 16, 2014 read the doc 10/10 Quote Link to comment Share on other sites More sharing options...
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