Dai Posted January 16, 2015 Share Posted January 16, 2015 So, let's say for the sake of argument that this game includes children some time down the road. Now, would you want this to be a feature?Personally, I wouldn't mind so long as there is a justified time skip in the game. Say, at least two dozen years for it. It'd be kind of neat to be honest, having a second game do that, but this time, without having, you know. EVERYONE DIE (or whatever goes on in Geneology). Heck, it'd give whatever conflict is going on more scope and realism if it lasted more than just, you know. A few in-game months or so. Quote Link to comment Share on other sites More sharing options...
Book of Ereshkigal Posted January 16, 2015 Share Posted January 16, 2015 I like children as a concept, but if they're in, please don't use any time travel stupidity. Quote Link to comment Share on other sites More sharing options...
Draco Posted January 16, 2015 Share Posted January 16, 2015 (edited) no Okay, fine, MAYBE -- Just, for the love of god, ditch the goddamned time travel omg I'd prefer a more Genealogy approach. Edited January 16, 2015 by Apparition Quote Link to comment Share on other sites More sharing options...
Mighty Kamina Posted January 16, 2015 Share Posted January 16, 2015 I'd be cool with them as long as there was a time skip. No time travel please. I mean, it could even have some Gen 1 characters return like Finn did, but the possible Gen 2 would mostly include Gen 2 units. Quote Link to comment Share on other sites More sharing options...
B.Leu Posted January 16, 2015 Share Posted January 16, 2015 (edited) Well, if it was a la Seisen no keifu, the drama, with a real time skip, with no first gen character, Holy crap, I want that !But it's with that optional timetravel thingy that make no sense whatsoever, I don't want it. Edited January 16, 2015 by B.Leu Quote Link to comment Share on other sites More sharing options...
Ryo Posted January 16, 2015 Share Posted January 16, 2015 I'll be fine, with two conditions: - They play a significant role in the plot like FE4, and more importantly, don't affect it in a negative way. The children are pretty bland in FE13, even Lucina who's one of the main characters. - Unlike many, I don't mind time-traveling that much, but I wish they didn't reuse that device. Quote Link to comment Share on other sites More sharing options...
Knight Posted January 16, 2015 Share Posted January 16, 2015 I have no idea what the plot is like, but please don't do time travel twice. Have the characters age perhaps or something if children are a must. Quote Link to comment Share on other sites More sharing options...
Eveangaline Posted January 16, 2015 Share Posted January 16, 2015 I have no issue with it. It was a fun little mechanic, and I like timeskips that make it seem like the problem you're fighting is a genuinely long lasting one, you aren't just beating something in a week. Quote Link to comment Share on other sites More sharing options...
hammerene Posted January 16, 2015 Share Posted January 16, 2015 Even if they did try to do time traveling, I'm not sure how they would go about it without making it look redundant. But yes, having a 2nd generation will be nice. Quote Link to comment Share on other sites More sharing options...
Ϲharlie Posted January 16, 2015 Share Posted January 16, 2015 I'm mostly neutral on the subject. I will say that if IS decides to implement the generational system again it would be nice if the pairings didn't always result in the same character but with different growths and skills. It would be interesting if each pairing resulted in a unique set of kids. Quote Link to comment Share on other sites More sharing options...
Suzuran Posted January 16, 2015 Share Posted January 16, 2015 I'd love it if the children make a comeback, but I won't agree with using the time-traveling thing anymore. They can make the game skip a few years and then we play as one of the children (MU's child) in quest of something, like finishing what the 1st generation has started (for example if the first generation managed to seal the evil being or dragon, the second generation's timeline should be about the seal being incomplete/broken and they need to really defeat the dragon now) or any other possible plot. I think it'd be better than having the time-travel again. Quote Link to comment Share on other sites More sharing options...
Knight Posted January 16, 2015 Share Posted January 16, 2015 Also, if children characters means less/easier recruits like in Awakening, then no. Quote Link to comment Share on other sites More sharing options...
Eveangaline Posted January 16, 2015 Share Posted January 16, 2015 I'm mostly neutral on the subject. I will say that if IS decides to implement the generational system again it would be nice if the pairings didn't always result in the same character but with different growths and skills. It would be interesting if each pairing resulted in a unique set of kids. Agreed. They'll have to drastically reduce the number of possible pairings to pull it off but it seems like it'd be worth it. Although you may feel a bit guilty if there's two kids whose personalities you love but they are mutually exclusive due to having the same dad and different moms. But that's what replaying is for! Quote Link to comment Share on other sites More sharing options...
ClevelandSteve Posted January 16, 2015 Share Posted January 16, 2015 I suppose I agree with the majority here: having kids again is fine but the time travel plot shouldn't be done again, especially so soon after Awakening. Also, the idea of kids being tied to pairings sounds cool but, if that's too much to ask, at least make there be kids tied to the fathers too instead of just the mothers (admittedly, this would make completing the support log much more difficult because of how many second-gen characters would have both normal and sibling supports with each other). Quote Link to comment Share on other sites More sharing options...
euklyd Posted January 16, 2015 Share Posted January 16, 2015 while this would never happen... imo it could actually be pretty interesting really fucking cool to have dual narratives split by like 20 years that you swap between every so often no time travel or anything just parallel narratives piecing together pieces of what's going on from two different perspectives sort of thing probably with things you do in the "past" having effects on the later timeline (not just pairings) Quote Link to comment Share on other sites More sharing options...
LuxSpes Posted January 16, 2015 Share Posted January 16, 2015 (edited) while this would never happen... imo it could actually be pretty interesting really fucking cool to have dual narratives split by like 20 years that you swap between every so often no time travel or anything just parallel narratives piecing together pieces of what's going on from two different perspectives sort of thing probably with things you do in the "past" having effects on the later timeline (not just pairings) I really like this idea , even if it is unlikely to happen. Being able to participate in-game in historical events mentioned in the future of the same game could lead to all sorts of interesting twists. Edited January 16, 2015 by LuxSpes Quote Link to comment Share on other sites More sharing options...
Florete Posted January 16, 2015 Share Posted January 16, 2015 I honestly don't think children will return. I think that will be kept to Awakening. If they do come back, though...just make the romance better, even if just a little. Quote Link to comment Share on other sites More sharing options...
Kirie Posted January 16, 2015 Share Posted January 16, 2015 I'm going to jump on the "no time travel, please" wagon. It was contrived to begin with, so I certainly don't want to see it done the exact same way twice in a row. If I were to pick an ideal way for children to appear, it would actually be in a second game. >_> Let FEif2 import save data from FEif and make the characters in that game inherit some things from parent pairings from the original. That way, the children could have their own spotlight without having to rely on shenanigans, or a huge time skip in-game like in FE4. Quote Link to comment Share on other sites More sharing options...
Eveangaline Posted January 16, 2015 Share Posted January 16, 2015 while this would never happen... imo it could actually be pretty interesting really fucking cool to have dual narratives split by like 20 years that you swap between every so often no time travel or anything just parallel narratives piecing together pieces of what's going on from two different perspectives sort of thing probably with things you do in the "past" having effects on the later timeline (not just pairings) Especially on your second playthrough, seeing if different choices in the past make for a bit of a different future. Quote Link to comment Share on other sites More sharing options...
Nackar Posted January 16, 2015 Share Posted January 16, 2015 while this would never happen... imo it could actually be pretty interesting really fucking cool to have dual narratives split by like 20 years that you swap between every so often no time travel or anything just parallel narratives That actually does sound really cool. I am not a fan of time traveling in stories in any medium (partly because I think it's often done very poorly, and partly because even if it's done well I tend to get really REALLY confused). I don't mind the children characters, though - I actually really like those, as long as you don't control them simultaneously with their parents. Quote Link to comment Share on other sites More sharing options...
magnafulgur Posted January 16, 2015 Share Posted January 16, 2015 Having kids with a time skip would be pretty neat, but I really doubt they'll return. If they do, though, I hope it plays a bigger role on the plot and make the kids important. Quote Link to comment Share on other sites More sharing options...
NeonZ Posted January 16, 2015 Share Posted January 16, 2015 (edited) The fact that the trailer showed some weird imagery with the floating mountains and such makes me think that we're getting children in a way similar to Awakening again. Maybe it could have something to do with alternate dimensions here, rather than time traveling to save the future. Edited January 16, 2015 by NeonZ Quote Link to comment Share on other sites More sharing options...
Kirokan Posted January 16, 2015 Share Posted January 16, 2015 The fact that the trailer showed some weird imagery with the floating mountains and such makes me think that we're getting children in a way similar to Awakening again. Maybe it could have something to do with alternate dimensions here, rather than time traveling to save the future. I'm hoping that was just strange sideways-dimensional stuff (paths not taken, etc), rather than forward/backward dimensional sort of stuff (past/future). Parallel rather than forwards, if that make sense! Since that has to do with choices. Then again choices effecting the future would make sense too... or children who appear even if you didn't pair their parents up because they are from the path where they were paired up. XD But that would get needlessly complicated... I personally hope if there are children, then it is done in a nice way, as another member said with better/more believable romance between the parents too. A time skip is much more preferable than time travel / dimensional hopping. Quote Link to comment Share on other sites More sharing options...
NeonZ Posted January 16, 2015 Share Posted January 16, 2015 Thinking about it... they could keep time traveling children as a side-quest only story, like how Awakening had dimensional hopping in the Outrealms, but that had nothing to do with the main plot. So, they could keep the pay off for S supports from Awakening, without needing to write the main story around that at all. Quote Link to comment Share on other sites More sharing options...
Jedi Posted January 16, 2015 Share Posted January 16, 2015 They may do children characters again, but I'd rather not time travel be involved but eh. Quote Link to comment Share on other sites More sharing options...
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