MisterIceTeaPeach Posted November 12, 2016 Author Share Posted November 12, 2016 (edited) Chapter 8 part 2 Spoiler Robbed and killed.Enemy phaseTurn 8Player phase Another good level up for killing the soldier.Enemy phase Gheb can double something. O.OTurn 9 reinforcements: a druid and a "new" class: Welcome to the prostitute class. It sounds more orignial than troubadour. Also this thief appeared. Cormag blocks him.Enemy phase Getting hit with 35% twice. :/ Fun fact: Cormag didn't even have any healing items. Another glitch.Turn 10Player phase Cormag and Amelia kill the thief. She caps skill and becomes stronger. more stuff to sell I will sell most of the grabbed stuff and invest it into lightning swords . no crit unfortunately - this guy will hurt Batta or GhebEnemy phase again this critrate - the reinforcement prostitute heals him more speedTurn 11Player phase Gerik doesn't crit again. Gheb kills the weaken ling bow archer. useless level up... ok, more skill is sth. for the exp.Enemy phase He can barely survive two hits. Honestly I'm considering to drop him. He might have more HP than Gheb but his lower defense equal it. Also his speed isn't much better than Gheb... well, tbh he is seven levels below him. I'll train Ross in the skrirmish and tower and then I'll decide, if I'm going to use Batta or Ross.Turn 12Player phase Batta finishes off the weaken prostitute. Cormag and Gerik kill the disarmed druid. Glass kills the weaken merc. Lyon heals Glass. Enemy phase Very good level aside of leaving out speed once more. Thankfully I'm playing Glass's route, because Gheb reached already the required level 15. That means he won't skip any levels when he comes back in chapter 15.Turn 13Player phase Gheb kills the weaken druid. Batta uses a tea. first steal (if you don't remember its stats, then watch part 1 of chapter 6) Cormag rescues him after that. Glen and Glass kill the merc. He gets another good level up. 100% speed growth in this chapter so far makes me a happy man.Enemy phaseTurn 14Player phase Gheb oneshots the knight. Batta and Amelia kill the archer, the last enemy besides Kiwi. She gets more speed, but honestly her latest level ups took a massive nerf. second weapon grabbed - that's it I don't want to be so cheap and grab his final weapon (spear). I want to show you a real bossfight with the purpose to enjoy listening to the bosstheme A Powerful Foe. Glass meets Gheb: Glass: Schmexyness! Gheb: Commander Glass! Gleb must be destroyed! I am being pissed off so badly! Glass: I know, sir! Another glitch in this hack is that multiple lines of the dialogues scroll down so you can neither read nor capture them. Gheb: Feck yeah!Turn 15Player phase Lyon heals Gheb to be prepared to fight Kiwi. Damn it, Gheb... because of your shitty level up. that you didn't give me any chance to enjoy listening to this theme. Before I end this chapter Colm still has to grab a couple of chests: two promotion items - the Elysian Whip is one reason more to train Glen Two more supports: Glass x Glen: Who's Forde? Glass x Marcus: nv then - It's maybe better so. Marcus has reached his maximum of five supports yet. That means we won't see the marvelous A-support between him and Glen and won't hear more infos about Nergal. Glen will get the A-support with Glass instead. Time to seize: Kiwi: I only wish death by you, lord Gheb, would be an honour... but Kiwi only wishes one thing... He admires people who are able to defeat him. Gheb: Lol, wut? ... But he doesn't admire Gheb's battle skills but his appearance... WHAT A JOKE!!! He wants to change sides. Kiwi: Kiwi apologizes deeply... Gheb: You have serious skillz, Kiwi. I will gladly accept you in my schmexy posse. Kiwi joins - cool! And he'll give them more hints about Gheb and his subordinates. once more... flashback-time! That's exact the summary of this. There's nothing more to add. Back from the flashback: Hahahahaha Gheb meets Kiwi who shall give them more information about the next tasks: Kiwi: Gleb sent his top commanders to destroy the "Sacred Stones". Kiwi knows commander Valter personally. Gheb: VATLER! That fukken traitor! Kiwi: Yes, Valter was ordered to take on Rausten. Gheb: I'm gonna kills his AIDs faces personally! FUCK YEAH IT IS! Kiwi: Gleb's commanders are: Lute, the lol prodigy Gerik, the uber (already part of Gheb's party) Valter, the AIDs-face Syrene, fail-whore Saleh, sage Kiwi's hird forces are still under Kiwi's command. They're yours to will. Glass: I already informed the crew. m-hm Gerik: I can also add to the plan. Does he really look so hot? Valter is heading for Rausten. Idk what he said before because the text scrolled automatically before I had the chance to read it. means route-splitting meanwhile in the Tower of Valni Joshua has fun... ... in PWNing. Lute appears suddenly. Joshua: I guess... but his hotness... Wow, Lute, WOW! Joshua doesn't appreciate this "compliment". Lute: Feeling's mutual... The two get the news. Gheb: We better start moving. Gheb and Glass prepare their men. ty! Since no one liked Gheb's route I'm going to Glass's. It's better for me anyways because Gheb was already overleveled. In the next part(s) I'll show you a skrirmish and one floor of the tower because a few units like Ross and Ewan have to catch up the others. Edited March 23, 2017 by Magillanica Lou Mayvin Quote Link to comment Share on other sites More sharing options...
MisterIceTeaPeach Posted November 13, 2016 Author Share Posted November 13, 2016 (edited) Skirmish + Tower of Valni Spoiler Skirmish Like in the original monsters appear on random places of the world map. I'll do one to train Ross and to show you possible differences. Map It's chapter 6. But in this case no Fug of War this time. The placement of the enemies is the same like in the original. Statwise I can't really see any differences. The enemies aren't stronger in this hack, so you won't have a hard time with them. There are also second tier monsters but they're not scary at all. High HP, that's it. Nice - The boss drops a promotion item. Honestly now I'm really interested to do more of them, if I should lack on one. more nice droppable weapons I only show you the results of this skirmish: dragonspear was stolen ok and good garbage again of course excellent, meh and good I skipped a level which had to be: HP skill speed luck bad standard apparently - Please get speed, dude! bad again - I'll drop him when I get another healer. Tower of Valni This map has little... actually a huge difference. Besides these generic monsters... ... you have to fight this: It's a demon like Formotiis with the exact same sprite. However in this game it doesn't fight with its breath, but with a weapon (sword). He's scary: He's extremly powerful and has a very high crit chance. ... BUT its speed is so low that Colm can dismantle him. Someone has to attract it and hope it won't get critted. Turn 1 Player phase Ewan can solo these generics. Enemy phase He kills four enemies and gets a not so good level up. That's what I want to see!!! Only more level to go. Turn 2 Player phase Ross kills the weaken bonewalker. Glass checks, if the demon will move. He has the highest crit evasion thanks to his support with Glen and Marcus. Enemy phase ... that's the only enemy which attacked. The demon is stationary. One thing about the A.I.: If an enemy can't do any damage to the opponent, it won't attack. Ewan wouldn't take any damage by these monsters anymore, so they ignored him. Turn 3 Player phase Perfect... I still hope the demon won't move. I can promote him... but I have no item for him right now. Holy shit! It can oneround Glass! Gomorrae has to be a magic sword. Colm is needed. Enemy phase This is the only monster which survive. Batta gets skill and speed, which is excellent. He needs speed to steal. (he could also steal the sword from the boss right now with his 11 speed) Turn 4 Player phase Even if Colm is awful in combat, he still can get amazing weapons for my party members. Same battle animation like in the Formotiis fight, but the battletheme is just the generic one. thanks to the support boost also same death animation BTW the demon gives you only exp. for poking, but not for killing. Oh, I was wrong. Ross can still promote with the hero crest, surprisingly. In this hack he can promote to a mercenary instead to a fighter, but I want to make him a pirate anyways because he shall become a critmachine as a berserker. Edited March 23, 2017 by Magillanica Lou Mayvin Quote Link to comment Share on other sites More sharing options...
MisterIceTeaPeach Posted November 13, 2016 Author Share Posted November 13, 2016 (edited) Chapter 9 part 1 Spoiler You notice the "pun"... at least for the first word. As for the second word I've no idea what that is. meanwhile in castle douchebag Once more Ephraim gives orders... and once again I can't capture the entire text because it scrolled down automatically. same style like in the original Valter: Right away... Syrene: Understood!Vigarde taught Ephraim his amazing rhetoric. Lute: Of course. Joshua: Clear as water. Duessel: Aye. new familar face among the douches Instead of Tana a knight gets captured this time... obvious who it might be. green Gheb Soldier: We found this douche spying outside! Yeah, it's Kiwi. ??? (maybe someone here know what that means. I highly doubt it's an existing langugage.) Kiwi: ... ack Soldier: I'll go lock him in a cell... Green Gheb: Krambushka Glass: I remember... Where the hell is Kiwi? Renault: I fear he got captured, monsieur. Glass: But still. Kiwi's damn tough... Did they really capture him? Soldier: Crap. Is it Russian or Polish? Soldier: Yes sir... He's here. Or is it Jabba language? Anyways his subordinates understand him. McCartney is back. McCartney: Umm... I'll take it as a yes... McCartney: Egg has let me go... Soldier: ... I'm watching you... Since I'm playing the Better-route, I've to be prepared for some difficulties. This map is long. The trickiest part is when you enter the fort because in the small path you can be attacked by lots of enemies (archers, druids). I'm not worried about them anymore since my units grew up than the enemies. Now in midgame I call tell that the hack becomes easier and easier. first promoted generic - basically the same stats like a first tier unit, not too scary The enemies carry iron, steel, range but also more reaver and effective weapons. But most of them is familar from the original map. There aren't too many differences here. This priest has sleep (like in the original) and a stealable hoplon guard (new). Grab it! There's another priest with a sleep stave next to the boss. You can buy restore staves in Serafew to prevent them. Gheb turned into Eghb and is green now. He's not really special except for having much HP and another hoplon guard you should steal before you fight him. Unlike original Gheb he can use range weapons. Killer bow is scary. Also he's first tier, so he won't drop too much experience. McCartney returns as a NPC. Hopefully now someone can talk to him. He has the same equipment and stats from the Serafew chapter plus a speed wing (for being Amelia's replacement). Also with him you can have up to three hoplon guards in this chapter - BROKEN! Kiwi is controllable but stuck and unarmed in the prison (as Tana's replacement). Just let him be there, where he starts. He has the same stats like in chapter 8 but is three levels lower now. Nevertheless I'd recommend to promote him at once. His bases are amazing, so I hope his growths aren't too bad. Turn 1 Player Phase Yeah, I can recruit him. Glass: McCartney? McCartney: umm... Glass: McCartney the Brave! Where the hell have you been? McCartney: With family? Glass: Well, there could've been no better time. Let's go. McCartney: No on ever leaves me a choice... This is McCartney's dancing animation: He has a mage sprite and his dancing animation is like a mage attacks. Also you can't see that the danced unit is refreshed. Horrible animation! Enemy phase Turn 2 Player phase crit Ewan gets rescued after that. Glass and Marcus kill the longbow archer. Glass gets a good level (his only good one in this chapter) and Marcus gets more defense and no speed again. If he won't level speed at least once in this chapter, I'll bench him. Then I might even sacrifice him to give Glass the possibility to build an other support. This fighter has a swordreaver. I had to take all of Glass's swords. Enemy phase ... ok ... OK!!! Turn 3 Player phase This chapter is an "Eldorado" for Colm... and maybe Batta, if he gains more speed. Ross kills the spear cavalier and gets a great level up. After that Amelia kills the disarmed fighter. Lyon restores Gerik. McCartney refreshes Lyon. Lyon heals Glen, who will attract more enemies. Enemy phase Gerik is put asleep by the priest again. Turn 4 Player phase Amelia kills the pegasus knight. For one cavalier I only needed Ewan and for the other one I needed three units. It shows how OP the trainees are. The heavy spear cavalier drops a steel blade. The knight who guards the entrance is stationary. Turn 5 Player phase Ewan and Marcus kill the guard. Ewan only needs one more level till his promotion. Marcus gets the door key from the knight. Glen takes Marcus's door key and opens the door. They'll block the knights. Enemy phase Trying to put Lyon to sleep misses thankfully. Turn 6 Player phase Batta and Ross kill the left knight and gets another excellent level up. Amelia with the spear and Glass in close range kill the mercenary. Ewan and Glenn kill the right knight. Colm grabs the horseslayer from the knight right of the entrance. Caellach kills the disarmed knight. WOW! Ewan can double the myrm who has 20 speed. The high AS penalty because of having a steel sword makes it possible for him. I could clear all the enemies in the entrance area. In the next turn I have to handle with all these druids and archers. Enemy phase Turn 7 Player phase Screw this critrate! I have to rush. perfect last level...(magic, speed and res. are maxed) also perfect time that he went out of weapons - He'll serve as dodgetank till the rest of this chapter. The thunder sage started to move. Ewan and McCartney block him. Enemy phase No chance to hit them. Turn 8 Player phase That's the "reward" for critting the sage. Damn it, Glass! Crit at the right time! She still can cap speed. McCartney refreshes Amelia. And she kills another archer. Cavalier reinforcements are on the way towards me. Ewan blocks them. Enemy phase Ugh... lightning sword is nasty! Oh yes, more strength and speed! This wasn't a good enemy phase. Some of my units took heavy damage and the lightning sword cavalier is very problematic because she can double lots of my units thanks to her speed boost. Edited March 23, 2017 by Magillanica Lou Mayvin Quote Link to comment Share on other sites More sharing options...
BBHood217 Posted November 13, 2016 Share Posted November 13, 2016 "Za Warudo" is a common meme from JoJo's Bizarre Adventure. A jojoke, if you will. Everything else, I have no idea. Quote Link to comment Share on other sites More sharing options...
EvilElectro Posted November 13, 2016 Share Posted November 13, 2016 Do you still have your Mooving? Quote Link to comment Share on other sites More sharing options...
MisterIceTeaPeach Posted November 14, 2016 Author Share Posted November 14, 2016 (edited) Chapter 9 part 2 Spoiler Turn 9Player phase What I'm going to do is very risky. Instead of retreating I plan to rush through the enemies. I've to make sure that no one with low speed a/o resistance is placed next to the wall in the attack range of the lightning sword cavalier (two places above the druid). crit - good start another crit - I didn't calcute that, but of course I take it. Glen has to be rescued later. Amelia and Glass kill this cav., so Ewan can block the lightning sword cav. Marcus rescues Glen. McCartney refreshes Marcus. Marcus drops Glen. Ross pokes the javelin cavalier who hurt Colm in the previous enemy phase. Colm discards his iron sword and uses a vulnerary. Enemy phase The cavalier changed to the iron lance because she could do actual damage to Ewan. Note: weapon (dis)advantage gives you +/- 15% hit/evasion Turn 10 Player phase Ewan can support Amelia: ... or not This saves me lots of my money. Batta and Ross kill the javelin cavalier. More speed means more enemies to steal. I'll defintiely keep him in my team since he's still worthy enough because of this two skills (canto + steal) and I'm highly sure that he can make a support with Ewan as Joshua x Natasha replacement. Glass oneround the druid Lyon and Glen kill the iron lance cavalier. It's not that's a bad level up... it's just that his speed is fucking awful. Keep in mind that he's second tier already. Enemy phase sleep well Turn 11 Player phase Lyon restores Amelia. Cormag flies next to the guard of Kiwi's cell to get attacked in enemy phase. If he should oneround him with a crit, which is possible because of his support with Marcus and Glass, he could be also attacked by a myrm with a killing edge. And killing weapons mean... pain... and death. ok...I guess. He only really needs speed, defense and res. rear guard #2 Enemy phase He really crits the knight and gets a great level up. I really hope this level wasn't for the corpse... thankfully only two regular hits. His support boosts reduced the critrate of the opponent by ~20%. His lifesaver! no sleep this time Turn 12 more reinforcements Player phase Glen kills the killing edge myrm Amelia takes Glen's door key and open Kiwi's cell. Marcus kills the merc. Probably his last level up. money maybe a crit, but he doesn't Enemy phase double dodge What is weapon triangle? His last final sleep stave misses. Turn 13 Player phase Caellach and Batta kill the spear soldier. Lyon heals Batta. Batta and Ewan are the frontline against the reinforcements. Amelia and Glen kill the cavalier. Another great level up! I'm really glad that I've really good flier for the next two chapters. Kiwi talks to Glass: Glass: Damn you Kiwi. How could you infiltrate with all that armor? Kiwi: It's not Kiwi's fault. Kiwi's so smart. And Kiwi found out some useful information. [...] Glass: Huh? Kiwi: It may be a projection Kiwi thinks. Glass: Hmmm... Well, let's go. Kiwi: Right away. Hey not so fast! Kiwi's armor slows him down! (the generic problem for being an armor kinght) Enemy phase Turn 14 Player phase Caellach kills the iron lance cav. boom Enemy phase Turn 15 Player phase the short spear with the improved critrate Lyon heals Batta. Kiwi will attract the nosferatu druid. Amelia and Ross kill the steel lance cav. nice Enemy phase His sprite is fucking badass! Turn 16 Player phase Batta grabs thunder from the mage. Ross can't kill the mage because he misses once, so Amelia has to finish him off. Marcus will attract a knight and a short bow archer. Enemy phase Marcus is ok as a wall at least. Turn 17 Player phase I have to check out, who can use... if. Glass and Ross kill the short bow archer. Gerik onerounds the armorknight with the armorslayer. MAJESTIC x2 (ok for Ross it's not really a surprise) Enemy phase Turn 18 Player phase Amelia and Gerik kill the merc. It's ok. At least he became way more usable in stealing stuff in this chapter. Caellach kills this priest. Only the nosferatu druid is left besides the boss. Enemy phase That's good that he doesn't eat the exp. Turn 19 Player phase Ross kills the druid. hoplon guard #3 - Thanks to Canto he can move away from the boss again. blubb... blubbb... blubbbbb (Ok, I know now what Za Warudo means... at least) Eghb can take a few hits, but that's fine. Enemy phase no crit so far Turn 20 Player phase God, damn it! What's wrong with you, now? Glass is rescued... ... so Batta can grab this. of course......... NOT! Turn 21 Player phase ... REALLY, Glen!? Gerik makes it much better with a crit. His level up... is ok. more like a Jabba The Hutt replica Glass: Look fool, you want to get powned! Soldier: Ah, no, mercy! He shows mercy. No one knows............... and no one wants to know. Gardo?!? Does he mean guard or Grado? Kiwi understands him apparently. Tana is happy to have new accompany. McCartney: I told you, family. Tana: Rite. McCartney: Now I'm stuck with you guys again so... Tana: Hehe, I'm glad. We don't know. meanwhile in Lute: Yes. Once more Duessel, the manliest man, is mistrusted. Lute will deal with him. Lute's job to kill stuff to show her might. Have fun with this masochism. On 13.11.2016 at 3:42 PM, Baby Bonnie Hood said: "Za Warudo" is a common meme from JoJo's Bizarre Adventure. A jojoke, if you will. Everything else, I have no idea. Alright, thanks. Never read it, so I never heared of it. I searched for a few other words without getting a result. Apparently these are just self-created words. On 14.11.2016 at 0:28 AM, EvilElectro said: Do you still have your Mooving? I never ever had it. After watching an other LP I know what it that is: It's a lance Gheb got in the prolog for Amelia. But apparently I'm playing a different hack version (Idk which one because a friend of mine sent me the patch). Edited March 23, 2017 by Magillanica Lou Mayvin Quote Link to comment Share on other sites More sharing options...
MisterIceTeaPeach Posted November 15, 2016 Author Share Posted November 15, 2016 (edited) Spoiler Kiwi: Ah, Denrei. What's the matter? So the generic peg. knight has a name now. Denning also came to this dimension. Who else...? Kiwi: Ugh, that wigger Denning, he can never do anything right. A flirting attempt!? Also look at the spelling of the words. If these errors intended, then I have no clue what's the point of them, at least in this case. Denrei: Um, excuse me? So she shall join Glass's party. Kiwi: Yes, Denrei is one of stick with us, we're gunna use yer help. Denning should be able to take care of himself. Then welcome to my team, Denrei! then suddenly... ... an earthquake Glass: That was fukken weird. Anyweh, looks like dead ahead is a port. Kiwi: Kiwi believed there is a high chance of enemma encounters thar. Denrei: Right away, sir Kiwi. Even the maniliest men can cry. Uh, oh... that means trouble... Duessel: Ahh Lute. What's the matter? Passed the news short and dry. Duessel: WHAT!?! Lute: Do I have to repeat myself? She takes it as a compliment. Oh man! More FE7 crap! Oh no, please not this allusion! Lucius: I do wish not to partake in this battle. These dialouges creep me out. Lucius: I beg to differ. I shall take my leave now. another person on her "deathlist" what a bigot Spanish guy returns. That means another tricky conversation. Knoll: Ahh! No me lastimen! Amelia knows him already and introduces him Glass. Glass: Guess we'll have to kill you! Please spare me! Possibly I could help you by giving information to you. Thankfully Denrei can play the dolmetcher for me. Well, that's what I can translate with my shitty Spanish skills too. Many thanks! Glass: Ask him what kind of information. Glass still doesn't trust him. Kiwi: We should let him left. There's nothing else left than to trust him for this moment.Battle preparations New unit Denrei joins. She's a generic pegasus knight from the orignal game, but this hack decided to make her playable unit for some reason. Anyways she's an usable pegaus knight unlike Tana. She won't be oneshotted and her bases are good aside of defense for her level. But here comes the point which kills her usefulness: She's only level 8 and the enemies are about level 13-14 in average. She can't take two hits by anyone. She needs more levels to become useful. I might grind her offscreen and then bring her in chapter 11. Idk yer. Also her equipment kills herself. Both weapons make it possible for the enemies to double her. Give her a slim lance. Kiwi's promotion: I promoted Kiwi to a knight and not a great cavalier for three reasons: He can make better use of the caps. Less vulnerability against effective weapons. great shield Chapter 10 is a survive or defeat boss mission. Sounds simple... but it's not, because this chapter features lots of side objectives you have to (several recruitments) and other crap towards. I'll go in detail in a few paragraphs below. Also the complemantion of the enemies is different. There's a half dozen of druids on the way to Duessel, which makes this chapter automatically harder. Ewan has to handle them.Enemies Generics more powerful, more HP but at least not really quicker Be careful with Glen. Both archers have killer bows. I overlooked this guy at the beginning. There's a druid with Novala-sprite and eclipse. He moves which makes him even more annoying. Note: Eclipse weighs only 12 in this hack. Boss Lute is the boss for now. She's incredibly powerful. But I hope same thing will happen like in the original game: Boss will be replaced by an other before the first enemy phase. So I don't have to bother with her.NPCs Knoll is lower level than in chapter 6. Has almost maxed magic and nothing else. Each physical enemy will eat him. His only interesting thing is his guilding ring for Ewan. I hope Glass can talk to him. Duessel is still placed on the same spot. His recruitment seems to be a lot easy... with emphasis on the word "seems". I'm pretty sure Glass can talk to him. Duessel has amazing strength and good defense but he won't live forever, especially against magic users. His three guards mainly serve as canon fodder. Here's Lucius. If you take a look on the map again, you'll see his location. He's on a goddamn isolated area a foot unit can't reach him. That means you have to bring a flyer to this map. And if you do it and rescue him... it will be in the attack range of the ship ballista. [spoiler=Super map design!]That's only the tip of the iceberg. Anyways Lucius comes with ok bases. But I won't recruit him at any price. If I can't do it, then I won't do it! So much in advance: This chapter is a nightmare!Turn 1Player phase The first task is to attract the druids to your party and not to Duessel. It's Ewan's job of course. He crits the knight. Glen shall try to rescue Lucius quickly. Keep in mind he's in the attack range of a ship ballista.Enemy phase Once more Valter takes an unexpected visit. She's not happy about this "surprise". As I hoped and expected. Valter brings her the news that she's used elsewhere and someone else will replace her. It's Garcia. Lute is very irritated about that and threats Valter with consequences, if he lied to her. Another Spanish dude. In this case it makes sense because he has a Mexican / Spanish name. However it let come to the conclusion that he's not related to Ross in this hack because Ross didn't talk Spanish and couldn't understand Knoll in chapter 6. (Actually they still could be related... because Ross mentioned his dad (name unknown though) earlier. Garcia is a tough one. He has 63 HP, 20 speed (a bit lower with the SR and HA equipped) and maxed strength. You'll need at least two turns to beat him and I highly doubt that I'll reach him quickly.Enemy phase Ewan could attract 5/6 of the druids. One is down by a crit and two are almost dead. Good luck, Luckius. lucky crit... but lots of damage Did you see these warriors on the map? No?... Well, I didn't either! That means the invisible warriors from chapter 6 are back. You only have to deal with complicated recruitment, but you also have to handle this shit! At the latest now you can see this chapter is an asshole!Turn 2Player phase Kiwi kills the merc. with the wyrmslayer. Batta kills a weaken druid by Ewan. Glen kills a weaken druid by Ewan. He must be saved, because he has only 16 HP left. I have to kill all this shit in this turn... ... at any price. ty! ... Colm is still Colm... which is patheatic. Gerik kills the armorknight with the armorslayer. McCartney refreshes Kiwi because he has to block Glen. McCartney's level up is ok. The only problem could be Glass, because he can't take two more hits by these mercs. with his 19 HP left. Enemy phase 40%, seriously? Well, now he must dodge! Note: With an iron sword equipped he might let him alive, if he doesn't crit. So he couldn't be attacked by a second enemy. Fuck you, Glass... FUCK THIS CHAPTER! BTW it was only the beginning of a massacre. Chapter 10 part 1 Edited March 23, 2017 by Magillanica Lou Mayvin Quote Link to comment Share on other sites More sharing options...
MisterIceTeaPeach Posted November 15, 2016 Author Share Posted November 15, 2016 (edited) Chapter 10 part 2 Spoiler Attempt #2: Turn 2 Player phase I should reset more often. This time Glass is safe... but not Glen. Glen with his 16 HP can be onerounded of one of these two myrms who have a lancereaver. Glen has an axereaver equipped. I hope the weapon advantage and support boost will help him to survive. Enemy phase Marcus will be doubled by the two mercs but his defense is high enough to survive four hits. Welp... this plan fails as well. Attempt #3: Turn 2 Player phase More stats than in attmept #1... but still awful. I did the exact same thing as in attempt #2. Enemy phase I see now. Reaver weapons are nerfed (= in FE6). Attempt #4 This makes total fun so far. Turn 2 Player phase better level up than in attempt #1 Same strategy like in attempt #1 only that Glass was healad by Lyon. This time it has to work. Enemy phase A monk as the wall of my team. Who ever thought that would happen sometime. first NPC down second NPC down The trouble continues. I wouldn't cry, if she died. Turn 3 I forgot to mention the NPCs. All of them do stand still do absolutely nothing, even hurt Lucius who has an elixir. And no one of my team can talk to Knoll. Player phase Duessel is alone now and has some accompany already. However only the mage is a real threat for him. Batta kills the weaken mercenary by Marcus. Colm kills a weaken merc but took 20 damage. He has to rescued because the ballista can attack him. Glen kills one of the two lancereaver myrms. Kiwi and Glass kill this merc. He could reach Duessel inthe next turn with McCartney's help. Marcus rescues Colm. McCartney refreshes Marcus. Marcus drops Colm on a safe spot. Enemy phase I didn't see that coming. I thought Glass and Kiwi could block them. Note: Apparently these invincible warriors can cross each type of terrain (including villages, mountain and water) without movement penalty. Also I won't reset his death because he was bad anyways. ... On the other hand having a healer would be quite nice... but I'll have one with Ewan soon... hopefully. Having no healer in chapter 11 means PAIN... MUCH PAIN!!! Thankfully they have HP and defense. Ugh... another problem. I have to rescue him too before the reinforcements arrive in the area you started. at least still alive But he doesn't show anything! He does NOTHING! Turn 4 Player phase The ghost who killed Lyon is down. Kiwi and Glen kill the myrm. Glen maxes strength and gains more defense. Nice! These warriors are actually pretty bad. They have very low HP thankfully. no more eclipse thankfully - he cries for the guiding ring Colm visits the house in the north... ... and gets a Wo Dao. I believe they're a bit less accurate but have a higher critchance than in the regular games. Dismantled this druid. His level up... damn it! I'd say I've done the worst part yet. Duessel is safe at least. I have to hope for Lucius and I have to care about Knoll. Enemy phase Shamshir - thankfully Glass has the hoplon guard equipped. UGH... another fricking enemy from nowhere. ... and everything turned out well... for that moment. Turn 6 Player phase Thankfully the reinforcements haven't arrived yet. Glass recruits Duessel: Glass: You, manly one! Prepare to die! Duessel: Excuse me, but I am opposed to them as you are. Glass: Uh, what? Duessel: You see, it is a story of tears that are wept. Manly tear that have been shed. For you see,or as we like to call it, the Manly Men Organization. Glass: I didn't ask your life story, old man. Duessel: Right... Just... I am so sad, wrong of their ways. Let me join you. Glass: You're in! Glass: Don't expect any payment of any kind thought. Duessel: Oh, don't worry about that. A tanky ally is very welcome right now. Ewan and Kiwi block the reinforcements. of course! That's the confirmation. Terrain doesn't affect the movement of these warriors. Enemy phase Batta and Lucius dodge the ship ballistas. Kiwi weakens a merc. Ouch! Turn 6 Here they are. And I still have a problem. Glen can't fly far enough away from them after he rescued Knoll. McCartney can still play for him, but that means that he'd be in attack range of them too. I need more units here, who can handle them. Glen and Ross aren't enough. Player phase Ewan onerounds a dracoknight and still blocks the bridge. Batte finishes a weaken merc off. Gerik kills the invicible steel bow warrior. excellent At least the reinforcements from the south are blocked. Now I only have to manage the north side. Marcus visits the village in the southwest... ... where Shamsir is still inside... ... who became lesbian. still a hero crest Enemy phaseKiwi is excellent in standing in the way. Damn, a crit! He shouldn't take too many of them. No, just NO. I need more units here. Otherwise he'd die a third time in this chapter. Both ballista shots missed their targets. NPC phase Knoll helps. He's back to full HP. Turn 7 Player phase Glen finished the cav. McCartney can still refresh him but I don't have any other units who can block them. McCartney is injured too. Duessel and Ross block Glen so that he can't be attacked by one enemy in combat... but I forgot a little thing right here. One of the cavs. has a javelin. You know what that means... FUCK! Kiwi kills one of the two killer bow archers. Ewan kills the myrm. who critted him. so much green His speed growth is as hilarious as Gheb's. Batta finishes the druid off. I never will be able to beat the boss. Maybe I can poke him in the last turn. Enemy phaseKiwi is able to crit with 2%. Kiwi is Kiwi, which means amazing. ...GOOD! The troubadour heals the iron lance cavalier. Batta dodges the ballista. The other one is out of ammo, so Lucius is fine. However there's no way to rescue him anymore. Glen will kill the ballista because it drops an energy drop. In this case status item > unit for me. NPC phase Thanks! Turn 8 Player phase Duessel and Ross kill the javelin cavalier. Colm grabs an iron lance, so all reinforcement cavaliers are dismantled at least. Ewan kills a shamshir myrm and still blocks the bridge. Kiwi kills another shamshir myrm. Most reinforecemens are gone. Glen pokes the ballista. He can tworound it. In Glen's case I can forgive it because he got lots of great level ups already. A fukken great level up! This area doesn't look bad anymore. Only the two stationary cavaliers and the two reinforcements are left. However there's still a very little chance that Glass could die. He can be attacked by the two reinforcements and the cavalier who has a javelin. Since he's in the thicket and has Marcus's support it's very unlikely to see that happen. Enemy phase This hack showed me already: Nothing is impossible! [spoiler=Game Over Yeah count: 2] You know what!?! I'm done with this shit right now!!! I give up! Gheb FE got me. Just kidding - will replay this of course! I never give up - NEVER! The more sth. is shit, the more the challenge to finish it! Edited March 23, 2017 by Magillanica Lou Mayvin Quote Link to comment Share on other sites More sharing options...
MisterIceTeaPeach Posted November 16, 2016 Author Share Posted November 16, 2016 (edited) Chapter 10 part 3 Spoiler Turn 8 (second attempt)Player phase worse level ups unfortunately In this case Batta will attract one of the reinforcements, so only one reinforcement and the javelin cav. will attack Glass.Enemy phase OMG...Turn 8 (attempt #3)Player phase awesome - Hopefully he'll keep it this time. useless statsEnemy phase Same strategy like in attempt 1 but this time with more success. The javelin cav. misses him.Turn 9Player phase I can take it. Like in the original game both stationary cavaliers drop a weapon: horseslayer and killing edge He can get the secret book in the last turn. not good for himEnemy phase SHOT... I forgot about the ballista again.Turn 10Player phase excellent nope Theoretically it's possible to oneturn him with crits. C-Support Glass x Kiwi Glass: So Tin Man, what's up? Kiwi: Kiwi's not Tin Man, Kiwi is made of steel. What's up would be the ceiling, also, nuttin. Oh really!? Kiwi: Well if you say Kiwi is... Glass: Yeah well, saying your name at least once me out I gout used to it. You're good what you do. Kiwi: Kiwi can only be Kiwi after all. Unless you want Kiwi to be something else, like Emu. The bird not the fag. Kiwi can try that. But Kiw rather not. Glass: I heared your name too many times in a row... Anyways, no, no worries. This also reminds me. What's below the steel? Kiwi: Kiwi Glass: I know, but... what are you Kiwi? Kiwi: Kiwi outside Kiwi, indisde Kiwi pwnd Kiwi: Wat? Do not ponder such things to Kiwi! Shouldn't Kiwi and Glass be kicking ass right now? Glass: I guess. Hey look... Because you're so weird!And sry guys I won't start a Kiwi-count now whenever Kiwi speaks of himself in any conversation. I don't really want to waste my time and effort to do it. I took all of his weapons from him except for this almost broken iron sword. You know what that means.Enemy phase Even this plan failed. Why the fuck does he use the most inaccurate weapon which gives him a weapon disadvantage? This guy is a fucking swordreaver which means 100% hitrate. Garcia is way too mercieful. GOD, this chapter was so awful. Stupid ghosts again combined with annoying recruitments. I hate this chapter. I decided to replay this chapter to spare Lyon because I need a healer for the next chapter since I don't get Knoll's guiding ring after this chapter. recruit Lucius. kill the boss. For this run I brought Amelia instead of Marcus. This little change made this chapter a lot easier. This run went much better. NO SINGLE DEATH!!! expectable perfect perfect for the class he is awesome meh alright - finally defense I don't understand the sprite and discription of the ranger, but I guess it's still the same class (swords and bows). Anyways I promoted her to a paladin because she didn't train her lance level for nothing. She can also use swords now. One of this best levels unironically. Umm...as long it's speed I'm already happy. good Lucius's recruitment: Lucius: General Duessel! Duessel: What? Lucius? Lucius: General, are you allied to these manly ones? Duessel: Why, yes... just now I did join. Lucius: I'm tired of being treated like a lady. I have to prove my manlyness. Duessel: (... But please don't show it in the battlefield, ok? You can prove yourself by killing stuff.) PLEASE NOOOOOO!!!!! Confused by a bigot. Note: Because of Lucius's recruitment Glen couldn't kill the ship ballista to obtain the secret book. Garcia was defated in turn 9 by just two crits (Kiwi's bob) and Amelia. However her first level as a paladin is bad. Yeah... I know what will come to me. I'm prepared for the worst... without having torches... not FUN L'Arachel returns. Glass: (You mean the brigand dude who transforms into a dancing mage while the battles?) That's not the nicest way to talk to a pretty princess. Oh wait... is she even still a princess here? Dozla is McCartney's replacement now. How dare you? L'Arachel: Aww, poopie, that's mean. Just take your time to look around. Till next time... if monsters haven't eaten her before. Edited March 23, 2017 by Magillanica Lou Mayvin Quote Link to comment Share on other sites More sharing options...
EvilElectro Posted November 17, 2016 Share Posted November 17, 2016 I'm playing it right now, it seems that you don't let Knoll die and he'll join you're group sometime (I'm up to chapter 14 and I still don't permanently have him) Quote Link to comment Share on other sites More sharing options...
MisterIceTeaPeach Posted November 17, 2016 Author Share Posted November 17, 2016 (edited) Chapter 11 part 1 Spoiler meanwhile in castle Douchiness Fado has a new orders for Lute. The situation must be serious. Lute failed quite a lot lately and has to prove her usefulness finally. Poor Kiwi. Just drink water! Glass is worried, but Kiwi calms him down. He can still fight despite he doesn't feel well. Both have a very trustworthy and close relationship right now. Umm... what Gods!? Saleh's grandma summonded these monsters. Cute! Battle preparations Knoll still joins the party. He just must survive chapter 10. However you might notice a couple of changes: He's higher level and has better states than in chapter 10. He doesn't have th e guiding ring anymore. Instead he has a luna tome now. This pisses me off! What's with the guiding ring he had in chapter 10? I want to have it to promoted Ewan finally! Well, it sucks! Anyways I won't use him because actually I don't have more room in my team. Map Everyone's favorite chapter in FE8: The ghostship. Just kidding! No one loves it, especially not me. It's unquestionable the hardest map in the original FE8 because of Fug of War it's very hard to hide your fragile and slow units. You can be surrounded easily. [spoiler=As for this hack I'm not too worried honestly, because I don't think this chapter can become worse than the previous one.] Which won't be indeed. When I fought monsters for the first time in chapter 4, their stats were much worse than the ones of human enemies. If it's the case too in this chapter, I should be able to do a much better job than in chapter 10b. Also I only play on "normal" mode. Turn 1 Player phase I can't see any monsters yet and you have neither torches nor torch staves. Glen checks out, if there are some in his attack range. It was definitely a good decision to train a flyer, because it's so helpful for this map. Enemy phase Glen onerounds this eyeball. My feeling was right. The monsters seem to be much weaker than the humans I fought previously. Ten damage to an unit with a rather bad resistance is bad and almost oneshotting it tells me I don't have to be feared too much. Anyways his level up is fantastic! Keep it up! Turn 2 Player phase The monstership appears. A few enemies are in my field of sight already. Except for a bit strength they're awful. not too amazing Glen even double gargoyles, which aren't the slowest monsters normally. Actually placing him right here is a bit dangerous, because bows could attack him from there. I hope the support with Glass will help. more monsters in sight - This one is already level 20 first tier, but its stats are garbage except for the 50 HP and 15 strength. All the enemies close to my ship are defeated. Enemy phase Nothing happens! Turn 3 Player phase Bridges appear. perfect for him Even 50 HP aren't enough to take two hits. His level up is alright. More defense is helpful. Lots of monsters here. Ewan doesn't care about these monsters. He can easily solo this chapter. I had to use to phantom to kill this revenant. Honestly I don't play strategically at all right here. These monsters are so bad that I just expect that one will die. It's literally just "monster-slapping" right now. McCartney refreshes Amelia and she can take out another revenant. I have to worry about her much more because her defense isn't really good. But the support with Ewan should help her to survive. Bad news for Glen! Actually not, because 13 attack power is laughable. Glen can take it with a broad grinning. My plan is still to sacrifice Marcus, but in this chapter it won't work most likely because of his high defense. And the monsters are way too slow to double him. That's how it look like at the end of this turn. Enemy phase The monsters are as crappy as her level up. Most of them monsters didn't even move. Turn 4 Player phase I want it! MUCH BETTER! The promoted monsters have worse stats than the first tier ones since it's normal mode and this issue apparently isn't fixed in this hack. Oh look! He attacks an enemy I can't see. [spoiler=Well... it can only mean...] I have to fight these fricking ghost warriors again. As for the level up Glen is probably the best of the non trainees. He still can max speed and defense. Colm actually kills something. O.O great, especially the speed after refreshing *yawn Again this chapter is like a paradise compared to the previous one. Enemy phase Ugh... another ghost warrior from nowhere. Also I did well to do taking off his swords. Colm gets another "Colm level". Well, I promote him at the next best opportunity. More speed - I take it! Turn 5 Player phase Another ship with L'Arachel (expectable) and Dart (unexpectable) appears. Sorry, but RtP FtW already. Don't tell me you have this weapon! L'Arachel is our noble prostitute in this hack. Thankfully her base level is improved. Her bases are already pretty solid, well still squishy. Of course I'm going to use her since I really need a good healer and can finally drop Lyon. She has two default supports. Her C support with Fargus means that he must appear in this hack too. DtBifg = Dart the berserker is fucking garbage. He has strength, but that's it. His base speed makes me laugh is the same of a level 1 unit. His only use of him is the Basilikos, still the same amazing axe from FE7. But there are better wielders for this weapon than him. About the berserker class: I don't even know, if it's first or second tier. You might notice his five movement. Furthermore berserkers have a ridiculous low speed cap. They get lots of experience by defeating first tier enemies. I can't exactly say, if Dart is really bad. If he's first tier, his bases are really good and is worth to be used. His level ups could be better honestly. The ghost warriors have much less HP than the ones I fought before. finally a good level The ship is cleared already. Marcus is still Marcus. It's actually the first time I regret that I play on normal mode. On 17.11.2016 at 8:52 AM, EvilElectro said: I'm playing it right now, it seems that you don't let Knoll die and he'll join you're group sometime (I'm up to chapter 14 and I still don't permanently have him) [spoiler=It's true that he's not permamently member in your team.]He's not available in chapter 12, but returns in 13 with different stats and equipment again. Edited March 23, 2017 by Magillanica Lou Mayvin Quote Link to comment Share on other sites More sharing options...
MisterIceTeaPeach Posted November 17, 2016 Author Share Posted November 17, 2016 (edited) Chapter 11 part 2 Spoiler L'Arachel: Hai there! Are you here for the dead cuties too? Glass: What the hell? No, and you are? No wait, a whore? L'Arachel: Why... why... ugh... tee hee. No I'm Larachel, of the greatest Circus on Magvel! The Circus of the Dead Brain! No, because I need her as a healer. L'Arachel: Aww... well, I really can't. You see, me and Mr.Dart are adrift at sea. Mr. Fargus for some reason just jumped ship... poor guy. Glass: Wait... Fargus? Dart? What the hell are they doing here? You're telling me they're with... or were with you. L'Arachel: Yup, tehee! Glass: Stay with us and we'll protect your lack of virginity. L'Arachel: Aww, great! Thanks. Glass: Dart? Dart the Berserker? Just a question: How does Glass even know of Dart and Fargus. Glass is a boss is Lyn's story while the other two appear in Eliwood's / Hector's story, so they didn't have a chance to face each other. L'Arachel recruits Dart. L'Arachel: Dartsy. Dart: What do you want? L'Arachel: We're working for these guys now? Dart: Where? I can't see them with so much crap moving. Oh, I see them. Wait. After noticing the familar faces, he cha L'Arachel: Yay!Enemy phase 20 HP - That's FE8 NM!Turn 6Player phase A few gargoyles are shown, but not the boss yet. All of them are dismantled. Here's the boss: He's very scary. He has twenties in all important stats, and he can oneshot Colm. That means he must be rescued. Of course stealing his weapons is recommendable. oneshotted Amelia is in the attackrange of the boss. Enemy phase another ghost Ugh... this eyeball is much stronger than the others. meh nope Turn 7 Player phase Now the boss is much easier since he can't counterattack from 2 range anymore. Speed is maxed, but I still wait till his defense is maxed. Thanks to refreshing he claims another kill. L'Arachel uses physics on Gerik. a crit Glass crits too and gains more strength. He shouldn't get the bosskill, because he's almost level 20 now. Where the hell is a guiding ring!? Only the powerful eyeball is left. Enemy phase nv - more crap Dart can't even double an eyeball. Turn 8 Player phase A rogue of course because stealing FTW. Note: Rogues have canto unless they didn't attack before. Gerik finishes off the weaken eyeball. Lyon can kill stuff. Although it's the last shown enemy on the map, the chapter still isn't over. There must be a hidden monster somehow. Enemy phase Here was the last one. Chapter is done! This chapter was refreshing, honestly way too easy. ... Wait... I'm complaining that Gheb-FE is too easy!? What is just wrong with me!? Glass: Good work! Glass: You might mean Gheb... L'Arachel: Who? Glass: The fatass! L'Arachel: Dunno, lol. reunion of buddies Glass: Yeah, you fucker! Dart: It really is you! Glass: What the fuck are you doing here? Umm... ok. So Magvel and Elibe are connected to each other? Glass: Who else came with you? Dart: The whore here drove him to the sea. He's a manly man so he can take well care of himself, though.L'Arachel doesn't want to disturb the men talk and leaves. Glass: So, great to have ya. You in our posse now. ... for the last time Glass: Gleb. He wants to fill the world with AIDs and failure. Dart: Tell me more. Glass tells him about the latest events. * really for the last time Someone might have a problem right now. She's apparently not good in hide and seak. Your fate is sealed. Edited March 23, 2017 by Magillanica Lou Mayvin Quote Link to comment Share on other sites More sharing options...
MisterIceTeaPeach Posted November 18, 2016 Author Share Posted November 18, 2016 (edited) Chapter 12 part 1 Spoiler poor Kiwi It's known that soda water is good against sicknes, but salt water? more nasty Spanish dialogues Glass: You still here? What do you need? The last word is already enough to understand the entire context: Knoll want search for more information about Gleb and his batallion. He has the permission to do it. More FE7 characters made it in the world of Magvel. This becomes more and more a FE7 x FE8 crossover hack. First he wanted to get rid of him... and now he's missing him suddenly. Once again Glass isn't frightened of the enemy and is bigmouthing again. Kiwi returns in time. He's feeling better now. Map Chapter 12 is a pretty simple rout mission. There are two paths to go, so splitting up is recommended. However I suggest to have stronger / more units for the right path, because there are more enemies to fight. A few enemies drop weapons.Enemies Generics They're no huge problem for me anymore. Here's a "new" class: Gypsy (don't get confused by this wrong portrait) Gypsies are dancers but they also can fight by using tomes. Since gypsies pretty fast, they're actually better anima magic users than mages. Again these prepromotes have worse stats than the first tier enemies because I'm playing on normal. Boss Here's the best swordmaster in FE history: Joshua. He's a level 14 swordmaster, who has the stats of a level 1 myrmidon. He was very unlucky that he still stuck with his bases. Of course he's not the real boss. He'll be replaced later on.NPCs Pent is here. I believe he has the exact same base level and bases like in FE7 when he joins with Louise. He's ok but outclassed by Ewan already. His best things are his stave level (A) and his fortify stave. I'd use him, if I had free capacity in my team. He's definitely way better than Lyon. However I have no idea who can recruit him. He's not really Marisa's replacement, because he's a NPC and doesn't start on Marisa's spot. Along with him are two gypsies who mainly serve as canonfodder for him.Turn 1Player phase That's how I split my team at the end of the first turn.Enemy phase Amelia destroys once more. The two gypsies won't hang on long. They also have female mage sprite. Oh right! This chapter features a moving shaman with eclipse too. The gypsies can double the enemy mages.NPC phase two enemies less Pent does nothing. He doesn't even heal his guards.Turn 2 Natasha appears and orders Joshua to leave togehter. Monsters replace them. reinforcements They're still bad. Nothing more to say. The boss has 78 HP and nothing else. Be careful of the swordslayer though.Player phase McCartney refreshes Ross and he'll attract the three gargoyles. He'll get another level by defeating them. Then I'll promote him. Kiwi and Batta kill the disarmed shaman. Surprisingly Marcus still gets more level up. Nothing has changed yet. No single speed point so far. It's still my target to sacrifice him and I'm going to do it! no crit unfortunately Ewan kills the weaken cavalier. Amelia kills the weaken gypsy... ... and becomes stronger.Enemy phase Instead of getting killed the NPC gypsy kills the mage with a crit. However the mouthe dog sealed her fate finally. Nevertheless she survived longer than I thought. Glass is level 20 now - way TOO EARLY! Anyways his last leve up was bad. His speed stuck at the end, which displeases me. These were the three reinforcements. Time for promotion! Marcus dodges a shaman. Amelia dodges a short bow archer. NPC phaseTurn 3Player phase Ewan and Gerik kill this shaman. More dark magic I don't really need right now. Ross kills the shaman. I still wait one more level. L'Arachel like. Batta can flirt with Colm, but they don't have a conversation. 4/6 possible stats, even if he left out the two most important ones. RIP exp.Enemy phase Now Pent is all alone. Eclipse misses her. Despite being second tier Colm still can't take two iron bows. Sad!NPC phase Pent attacks, if an enemy is in his 1-2 attack range at least.Turn 4Player phase The reward for kill the archer. He has a few issues to get skill. expectable, I guess This cavalier left from Amelia is Marcus. You can think of what I'm going to do.Enemy phase ... Eclipse acutally hits. I hope he's so clever and uses one of his teas.NPC phase Good boy! Turn 5 Player phase I think it should work. Sry bro... but I don't need a snail in my team. Glass deserves a better support than you! Now Glass can reach the A support with Glen and B with Kiwi. That was my plan. Edited March 23, 2017 by Magillanica Lou Mayvin Quote Link to comment Share on other sites More sharing options...
MisterIceTeaPeach Posted November 18, 2016 Author Share Posted November 18, 2016 (edited) Chapter 12 part 2 Spoiler Ross's promotion Ross promotes automatically to a berserker without having an alternative. I showed you the major problem of this class based on Dart: still five moment. I believe this hack punished the movement of this class, because it's able to cross water. Stupid! Another problem of the berserker class: The caps. Batta visits the village: Anna is here. Anna joins!? Batta: This is not a shop? HECK YEAH!!! I'm excited! ... Ugh... well... Anna is here and is another victim of this poor balanced hack. Skill and speed are maxed already, her strength is fine... but her defense is crap. She can't take two his by anyone. I might use her, if I know that she has a good strength growth. But for now I'll ignore her and I don't tend to grind more. Enemy phase using the hoplon guard NPC phase Turn 6 Player phase Ross visits the building: I assume he's talking about Tethys. MAJESTIC Enemy phase Oh... he can't oneround them? It's because it was an idiot and placed him out of Glass's support range. Turn 7 Player phase Glen kills the nosferatu shaman. Ewan and Gerik kill the luna shaman. He gets a guiding ring (finally!)... ... and "this". Sigh... Anna shall prove her usefulness in the arena: Hell no! Get out of here at once! The chapter is almost done. Only attracting a few enemies. Enemy phase again quantity > quality These monsters are so slow that almost everyone can double them. Batta gets more speed. Cool! Turn 8 Player phase Batta kills the weaken shaman. Attracting the last enemies. I'm pretty sure that the boss is stationary like in the maingame. Enemy phase poisoned - welcome actually Turn 9 Player phase L'Arachel restores Gerik. Geriks kill the fighter. Amelia and Ewan kill the merc. Glen kills the second tier revenant. perfect level, good level (speed!), great level NPC phase That's the animation of fortify: Fire or light rays appear. As interesting as stupid. Note: I have no idea who can talk to Pent. Glass can't do it. Batta uses the arena... ... and wins. a crit Ewan's promotion: same decision like in the maingame I make him a sage, simply because he can use two different magic types unlike a bishop. And as a sage he still can heal too. Enemy phase Expectable that he changes to the swordslayer. I'll get both weapons from him anyways. Turn 10 Player phase Ty! The other weapon will be dropped. Ross wins his battle in the arena. excellent! Honestly he may sleep till chapter 16. Aww.. Kiwi feels rejected. Kiwi notices that Knoll is gone. He's suspicious for him. He sends Denrei to look after him.Now I want to take vengeance for their betrayal of confidience towards me. I guess he addresses Lute. Denrei returns with news. Kiwi wants to follow him to see what Knoll plans next. Knoll is very dubious. Edited March 23, 2017 by Magillanica Lou Mayvin Quote Link to comment Share on other sites More sharing options...
EvilElectro Posted November 19, 2016 Share Posted November 19, 2016 You needed Lucius to recruit Pent. Quote Link to comment Share on other sites More sharing options...
MisterIceTeaPeach Posted November 19, 2016 Author Share Posted November 19, 2016 (edited) Chapter 13 part 1 Spoiler Lute is still self-convinced of her own plan. ... but she forget to calculate important things in her plan. She's sure Plan B will work too. Myrrh appears. Lute: Ah, you. What might you need? Myrrh: Gleb wishes you use this. As for her behavior she comes close to a "dragon". Myrrh: That's just his wish. Destroy it after you're done with it. Lute: K... I know nothing about this. But whatever. You can leave now. Myrrh: As I will. How in the world shall I know? bigmouthy as ever still no clue of Knoll's remain Kiwi: Kiwi has been betrayed countless times by leaving that way. Kiwi would not let Glass be betrayed in such manner. Glass: Well, we fell into a trap. But as we know, this is nothing new. What's new is that it's your fault, Mr. Kiwi. Kiwi: Kiwi's sorry to have tried to help. Glass: Fuck it. It's ok, Kiwi. You're the best there is. Let's just lay waste to these morons. Kiwi: It would be Lute. She's a bitch. Glass: That's easy to know from her looks. Map Chapter 13 is a rout mission. I think the placement of the opponents is more or less the same like in the maingame, but in this hack you fight more second tier enemies. The first tier enemies are really powerful. On the other hand the second tier enemies are pretty bad again. However don't underrestimate the opponent because they're in a huge number and lots of reinforcements will arrive later on. Boss Lute is the boss. She's nothing special except for having maxed magic and high resistance. You should try to kill her when she has the bolting equipped, because her attacking speed would be 3 and you'd have easy game with her. The hoplon guard doesn't prevent her to get onerounded by most of my allies. And I don't tend to steal it, because three of them are already enough for me. Turn 1 Player phase Four units appear in the east. I remember her familarity. It has to be Fir's mom. I don't know this face. a generic soldier That was Knoll's plan. He organized an ambush. meanwhile Myrrh leaves. Welcome to another total unbalanced unit in this game. This is Karla. Actually I didn't even know her before, because I never ever have got her in FE7 yet. She's like Anna (with the difference that Karla is already promoted): extreme high skill and speed, ok strength but pathetic defense and resistance. She can't take two hits by everyone, which makes her automatically bad in combat. Her equipment is nice, but I don't put all my effort to let her alive. If she dies, then she dies. She's definitely no endgame material. Hans (Idk who he actually is) is a ranger with ok bases at best for his level. However it doesn't change the fact that he won't be able to take two hits either with his poor HP. Despite I don't have a ranger in my team yet, there's no real reason to use him. It goes the same for him what I said about Karla. I won't let him alive at any price. Violet is a solider, means tier one. He comes with amazing bases for his level and I'm going to use him all the way. He also has a knight crest which he can use after a level up and a default C-support with Hans. Knoll returns... again with new bases and equipment. He has maxed magic now. However it's no real reason for me to use him since his other base stats are pretty mediocre. With 10 speed he'll be doubled by 80% of the enemies and killed. Also he has Fenrir now, a very powerful but incredibly heavy tome. With this tome equipped Knoll has an attack speed of -1 (!!!). Note 1: I don't think negative speed is a thing in the GBA series. Note 2: Knoll has limited availibility in this chapter. I'll tell later, why. Amelia and Ewan kill this fighter. Ewan kills the berserker. After refreshing he kills the other fighter too. Ross is on the way to Lute. He'll solo all the enemies on the way to her. The soldier has to block the enemies because all the others are shit against them. Enemy phase He can tank. 10% hits but 64% misses. Better so than the opposite. first of many Ross levels level #2: Berserkers get way more experience than other second tier classes. Ha, he can even take two hits by her. Turn 2 Player phase level #3 - You see the main issue I have. Berserkers have a ridiculous low speed for some reason. 21 is an utter joke. 25 would be the minimum for this class Imo. Knoll and Violet kill the knight. Violet will survive three more hits. Kiwi kills the paladin by attacking twice thanks to McCartney. Ross will destroy more stuff. L'Arachel used physics on him before. Enemy phase Thankfully this group has at least one unit who can take hits. double nice whoops - not good Amelia dodges a paladin with a spear. Turn 3 Player phase crit and a nice level up Glen kills the weaken fighter with the killer axe. damn That's really good. Violet pokes the cavalier, so Batta takes his spot and finishes off the weaken soldier. fuck good! I made a huge mistake right here. Instead of giving all healing items to Violet, I misclicked and he gave his healing items to Karla. If she dies, all the others are fucked too. McCartney refreshes Glen and he onerounds the archer, who hurt L'Arachel. Do I see a roll? Enemy phase Ross dodges the sleep stave again. Ross does what he can best: Destroy, destroy... DESTROY! He obtains the draco spear. not too bad Look how bad Karla is. I have to beat this crap fast, because reinforcement brigands will go after the villages. I'm even considering to sacrifice Karla and Hans just to get the item from the village. I only would feel bad for their equipment. Edited March 23, 2017 by Magillanica Lou Mayvin Quote Link to comment Share on other sites More sharing options...
MisterIceTeaPeach Posted November 19, 2016 Author Share Posted November 19, 2016 (edited) Chapter 13 part 2 Spoiler Turn 4 Player phase Now, the scary stuff is coming: Luna shamans who have a decent crit chance. Also most of the enemies have range weapons which is nasty because Ross's hand axe broke. Also lots of peggies are coming towards me which makes my way harder to beat Lute fast. Batta kills the cavalier, who hurt Karla. FUCK! This sniper will kill Karla. Violet kills the weaken cav. and gets a decent level up. Knoll can be attacked by a gypsy, but he'll survive unless a crit will happen. Enemy phase That's good, because now the sniper can't attack her anymore because this fighter blocked his attack spot. ... It's ok. It doesn't look good right here. [spoiler=... I guess it wouldn't kill her.]It would. Turn 5 Player phase I have lots of problems right now. All my units in the east are almost dead and the peggies are a problem for McCartney and L'Arachel. Now he's in Lute's direct attack range. Maybe she'll change from bolting to a melee weapon. important, VERY IMPORTANT - He gets a halberd from this guy. ... I might lose all the units in the east. Hans and Karla can kill the sniper. One nasty enemy less, but more are coming towards them. Also the mage knight can attack Hans already. Kiwi kills the pegasus knight with McCartney's help and gets another good level up. Surprisingly he hasn't leveled strength yet. L'Arachel uses physics on Ross again. Enemy phase Strength is maxed too. Some peggies attack Ross, but he dodges them all. He wouldn't take any damage anyways. Welp... RIP healing items and lightning sword. You were a hot target. That's for sure. SHIT!!! (Hans has no deathquote) Well, I have no idea how to handle the rest. I have to keep Violet alive somehow. At least the gypsy ran towards the prostitute to get healing, so Knoll is still alive... for now. Lute still has equipped the bolting, which is good. Turn 6 Player phase Shut the fuck up! The main problem is gone... but lots of minor problems still remain. I guess he has done enough in this chapter. ;) A good level up for finishing the weaken iron sword cavalier. These peggies are really annoying. Glen is ready to become a wyven lord. Batta and Gerik (zanbato) kill this cavalier and gets a good level up. Batta might not survive the enemy phase, because three enemies can attack and kill him. Violet's promotion This was the ultimate panic button. He needs better stats right now to survive somehow. He has Ephraim's lord sprite now and canto, which saves his ass right here. He can move out of the attack range from the brignads. About Knoll: At the beginning of each turn he will moved back to certain fixed spot (the spot the began in this chapter), which reduces his movement and attack radius. That means he has very limited use in this chapter. He can't reach these brigands anymore. Enemy phase The prostitue uses physics on the gypsy. obtains a zanbato RIP peggies, RIP experience ... great This death stinks a little bit, because he had two good abilities. Anyways I have a good axer user with Ross already, so I won't cry for him. RIP, the Beast! Deathcount in this chapter: 3 And more could happen: Gerik and Violet ugh... hammer and this critrateTurn 7 Player phase McCartney refreshes Colm. Crit and a nice level up. This great knight has a stealable red gem, but I don't need money right now. I only want to grab the speedwing from a mage. overkill My plan to save this village: Killing the peg. knight and hoping for a crit by the killing edge against the mage knight. Violet can take only one more hit. I must safe this village somehow. Please crit! Thank you! By far the most important crit in this LP so far. This makes my life much easier right now. Gerik doesn't have to fear of these brigands with his weapon advantage. I only have to hope that Violet will dodge once. Glen's promotion: He has a D in swords right now. Another majesctic level for putting the peg. knight to sleep. Ewan visits the village in the south-west: Siegmund!? It's Ephraim's personal weapon. Still as awsome! Enemy phase L'Arachel can restore him. Ugh... I overlooked this guy. This guy doesn't only block my way to the village, but he also is very scary with his killer lance. GREAT Turn 8 Player phase Thankfully Glen can lend a hand right here. I did it. I can visit the village and Violet could escape these brigands. It cost me three units's life... but I guess it was it worth. ... She's already gone! ... Three deaths for talisman!? Umm... Kiwi kills the sleepy peg. knight. L'Arachel restores Colm. Enemy phase Both brigands miss Glen. Turn 9 Player phase Glen and Gerik kill one of them. Gerik gets a good level. Still have no hero crest for him. Violet kills the prostitute and obtains a great level and an energy ring. Note: He also gets more experience like Ross. Enemy phase Hits with 8%. This mage has a speedwing. Turn 10 Player phase He needs two attempts to kill her. Gerik and Glen kill the other brigand. ty! Glass's A-support with Glen: ... well... Amelia kills the mage, the last enemy on the map. ............... Two Myrrhs!?!?! ........ ok Myrrh I: Our father has gone to right wrongs. Myrrh II: We shall to, we forge our own destiny. And Gleb's will is in our destiny. Glass: What the fuck are you talking about? Myrrh I: Silly human. Myrrh II: Gleb is destined to become beyond such. Myrrh I: We shall leave now. Myrrh II: We will be the ones to end your fruitless journey. Glass: Huh? L'Arachel seems to know them. Glass: You know them? Only as an adjecent faction but still. Glass: You have more information than I thought. Glass's still in destroying mood. Edited March 23, 2017 by Magillanica Lou Mayvin Quote Link to comment Share on other sites More sharing options...
MisterIceTeaPeach Posted November 20, 2016 Author Share Posted November 20, 2016 (edited) Chapter 14 part 1 Spoiler ... EXCUSE ME?(no, this isn't a joke) Arrived the "Castle of Sin". Glass: Wow, hw I wish Gheb would be here. ... You know what that means. His wish came true way sooner than he expected. Gheb: Wut? You know it, but. Now, this is Grado? lol Gheb: Wut?! Noooo! Flashbacks have lost all good taste. They used to be for realz you know... Glass: Yeah, I feel ya. We should get back to the story! Good point! ... Wait... what story? Glass just had a nightmare. Glass: Eh, what? Oh, hot stuff. Thanks for waking me up.How the hell can invalids still fight? Glass: Alright, alright... Another earthquake... meanwhile in the "Castle of Sin" It's the first time that Eirika is shown. Fado: Now, now, my daughter. They will come here, and we will destroy them. Eirika: But... what if they're too strong? He has a very "close" relationship to her daughter, closer than it should be. Fado: In any impossible case they're stronger. WHY?!? ... I guess Fado is already a product of incest already. Fado: Ah, well, the time has come. Let Gheb's manlyness grace your girlyness. Eirika said more, but Idk what exactly since the text scrolled down automatically once more. Fado: I now regret ever disbanding the Manly Men Organization... *cuddling like a stuffed toy Fado: And if this fails, which it won't, well, you still have your brother. Eirika: Ephy will never be as manly as you or Gleb, though, father. Fado: You know it, honey. (He's talking like a GF would do.) OMG... this conversation almost killed me.Map Chapter 14 is a huge indoor map. This hack features a few things you don't see in the maingame. Eirika is a miniboss here. She looks frightening at the first moment, and she's not bad at all. Very powerful and fast. With the lightning sword equipped she has 21 speed (+5 speed bost; -4 speed penalty), so make sure to grab it (If Colm has the speed). With the brave sword equipped she's less terrifying because of her massive AS penalty. Fado is tough. He has 70 HP and maxed defense. Even his resistance isn't too bad. Effective weapons and supports are handy against him. Of course you steal all his equipment for him. The druid with berserk in the throne room isn't news. Bring restore staves to this map, best even two users for both paths. This enemy doesn't appear in the main game. It's a class (I don't know) which can use all three magic types. She has purge, which is really nasty. Both magic users in the throne room will move. More prepromoted enemies This chapter features lots of enemy snipers with long bows, who have a critboosts. Be careful with your fliers. The two paladins next to Eirika are really tough. They have reaver weapons and lightning sword. Their main problem is their high speed. Most of my units can't double them. not too bad Steal it! Right of the sniper is still the secret shop, I guess. But I'm not going to visit it. Still need a member card before. This chapter throws lots of crap to you and more reinforcements will arrive later.Turn 1Player phase My units will attract some enemies.Enemy phase Amelia does more to become MVP of this playthrough. Her level up is great. Speed was already maxed and strength is capped now too. She obtained an armorslayer. Of course the enemies go for Glass for being the lord and already maxed level.Turn 2 Oh god... Pixel-Ike joins the arena. No, it's Ai-Ke Poo. But not only he, but also reinforcements from both entrances appear. And another unbalanced unit appears. He's similar to Karla: Great speed and skill, alright strength, but crappy defense. His resistance isn't too awful, though. Of course I only will use him in this chapter to open the chests. After that he can kiss my ass. Also his portrait is so goddamn awful. Ross will clear this area all alone. These three guards are stationary. Glass and Glen kill the fighter. Violet kills the weaken hero... ... and gets a great level up and a swordreaver. Lyon summons a phantom. Since Batta is dead I've room for him again. He's important to bring anyways because of his stave abilities. Colm steals the iron axe from the berserker and Amelia finishes him off. She and Ewan block the fighter reinforcements. strength for no reasonEnemy phase Obtains a hammer. Obtains a door key. same content like in the original I have an idea who can recruit him. Since he's Rennac's replacement Glass should be able (probably for money) and Kiwi.Turn 3Player phase Two very important reinforcements appear right here. This assassin has a silver card. Nice but not a must have. And this rogue has Meti's Tome and the most broken tome I have ever seen in FE since Holsety. GRAB THEM BOTH!!! Thankfully I brought Colm and McCartney to the correct side of the map. ;) A good Colm level up is very rate. Grabbed and wrecked. Gerik kills the weaken cavalier. Ross opens the door with the three chests inside. Obtains a door key. Kiwi can kill all these knight guards in this turn. All of them have javelins, so they will attack him in enemy phase.Enemy phase Obtains a chest key from the shaman. Kiwi kills the two other knights. first purge - It's actually good that it can reach my units already in front of the door.Turn 4 more reinforcements from both sidesPlayer phase Both groups are equally far, which is good. nice Now L'Arachel can become Great Bitch. A good level for killing the weaken merc. Kiwi finishes off a weaken myrm. A support Glass x Glen: Glass: WTF!? Another flashback? Marcus's death was for a good cause. Now Glass only needs to upgrade the support with Kiwi. good, VERY GOOD Edited March 23, 2017 by Magillanica Lou Mayvin Quote Link to comment Share on other sites More sharing options...
MisterIceTeaPeach Posted November 20, 2016 Author Share Posted November 20, 2016 (edited) Chapter 14 part 2 Spoiler Enemy phase awesome! Ewan kills the center guard and obtains a door key. Turn 6 no reinforcements for now Player phase awesome II The left door is opened. Now, I'll let me surprise, what the opponent is going to do. Putting the knight to sleep to save Colm. alright Violet kills a weaken myrm. Glen kills a weaken myrm. Kiwi pokes a long bow sniper. Another really good level up for him. Enemy phase First problem: This paladin can't be doubled. Second problem: L'Arachel is berserked. I was hoping Colm would be berserked instead. Now I'm fucked! Eirika isn't the real problem right here. Colm can disarm her in the next turn. I'm only worried about L'Arachel and the two remaining berserk staves. Now no one can restore them anymore. Turn 7 Player phase Eirika's dismantled. Amelia kills the weaken paladin. I have to react: The other group opens the right door. Lyon must reach L'Arachel as soon as possible. How the hell shall I just do it with all the reamining enemies (including purge)? Enemy phase important dodge I was fucking stupid. I placed Lyon in the attack range of this myrm who has a killing edge. He only survived because he had equipped nosferatu and was lucky enough not to get critted once. NV... Well, I try to make the impossible possible and to continue this chapter... with no healers for now. ... It will be a fun challenge. berserked... well Turn 8 Player phase Well, let's find out how many more units I'll lose. I just had to wait till the druid is out of purges. I was too inpatient again. nice The lightning sword ranger is gone. Sounds good but doesn't really help me further much right now. Gerik kills the weaken knight. Violet kills the killing edge myrm. Glass uses a tea. ok Everyone of the right group should be fine. That's all I can do. I hope for the best... Berserked Amelia acts: Welp... You're cuter and more usable alive.. so I'll replay from turn 6. ____________________________________________________________________________________________ Turn 6 Player phase I still open the door. I just have to make sure to bring L'Arachel out of the berserk range. Ewan is in Eirika's attack range. Amelia finishes off the paladin and becomes more tanky, which is good right here. Now L'Arachel is safe. Kiwi leaves out strength again, but becomes faster. one nasty enemy less here Enemy phase Dodged the berserk - excellent! again unnecessary Same goes for this! Crap!!! click Ross kills a nosferatu shaman. Turn 7 Player phase This has highest priority. Two very nasty enemies disabled. Ewan can block this path right here, which is super important. He can deal with all the enemies right here all alone. If they're defeated, I can open the right door. If I played my cards right, everything should turn out well. Enemy phase This was calculated. Still expected a dodge, though. one enemy less good! Oh shoot! I miscalculated the berserk range again. Thankfully she dodged this time. I think, I can handle all the enemies now. Turn 8 Magic user reinforcements from the north-west and north-east. As if I hadn't enough problems already. Player phase excellent - Ewan is my lifesaver in this chapter. Amelia kills the sleepy myrm. McCartney refreshes Amelia. Amelia and Colm kill the knight, who hurt L'Arachel. L'Arachel heals Ross. Why not? Summoned a phantom to attract more enemies. Enemy phase same level up again - I aprreciate more defense. Also she dodges berserk again. All berserks are gone. Lots of damage with abysmal hitrates. Turn 9 more reinforcements - same like in the previous turn Player phase Ewan finishes off the paladin. Oh well, I don't really have to expect much more. Actually the reinforcements from this side don't have to bother me, because Colm can disarm them in one turn thanks to McCartney. Amelia kills the mage. maxed speed - godly! Idk why I took this risk... but it worked. Glass critted. A rather bad level up for killing the killind edge myrm. Lyon uses physics on Glass. He has the lightning sword equipped to have more res. and evasion. Enemy phase The lightning sword didn't help to dodge. Turn 10 Player phase still more reinforcements Colm can be attacked by the gypsy, but with the lightning sword equipped he can take another hit. The end of Eirika. She has no deathquote. While the battle against her "Lyon's battle theme" is played. L'Arachel's promotion: She also has a default promotion. Level C in light is quite nice already. Edited March 23, 2017 by Magillanica Lou Mayvin Quote Link to comment Share on other sites More sharing options...
MisterIceTeaPeach Posted November 20, 2016 Author Share Posted November 20, 2016 (edited) Chapter 14 part 3 Spoiler Enemy phase typical ColmTurn 11 no more reinforcementsPlayer phase Kiwi recruits Ai-Ke: Ai-Ke: Wait. Kiwi has no idea what can I do for him. (he doesn't address Kiwi; instead he speaks of him in the third person as Kiwi does to himself) Kiwi: The blind-mute has done enough. You allergic to anything? Ai-Ke: Curses. I have been foiled again. Kiwi: Yes, you have. Ai-Ke: Very well, you leave me no choice. Kiwi: Wut? Wait...? Is that? IT IS! Ai-Ke: Just let me back there. It took me a lot of trouble. Kiwi: Kiwi agrees. Ai-Ke's only task is to grab the chests in the central treasure room. Amelia kills the weaken gypsy. the last remaining armed enemies in front of the throne roomEnemy phase L'Arachel takes a bit damage by the long bow sniper.Turn 12Player phase I guess no one can use it. L'Arachel kills a gypsy. McCartney refreshes L'Arachel. Amelia and L'Arachel kill the sniper. Ross kills the mage. All enemies in front of the throne room are defeated except for a long bow sniper inside the enclosed building. bad start as great bitch good Thanks to canto he can get out of the attack range of this long bow sniper.Turn 13Player phase The big door of the throne room is opened. L'Arachel will atrract the both magic users.Enemy phaseTurn 14Player phase Now he can get wrecked easily from range. I don't need his other weapons. Would be too cheap anyways to fight him disarmed. Glen and Kiwi kill the enemies L'Arachel weakened. bleh manly fight between two generals Fado: You're strong. You're smart. You're good. But I'm... manlier. He showed his manlyness towards his own daughter. And that's the result how he talks about her. sweet Ross shows what real manliness is. Fado: And so... the manliest of teats are shed. Obtains the knight crest. victory But mutant Eirika suddenly appears and stops their plan... Eirika: Hello there. Glass: What the fuck! Didn't we just kill you? You want away like a nice, silent bitch. Eirika: Oh, you're so naive. Gleb's manly grace allows us to die many deaths. We are without rest thanks to him. He got it! Glass: What do you want, anyway? Another death? Eirika: No, I'm just standing on your way. Soon, I'll be standing over your dead body. It's obvious that Gleb's power comes from her. Eirika is the pendant to Lyon from the maingame. Glass: You're one sick demon-whore... Eirika: Say all you want. We will meet again! In Grado castle is a prisioner inside. Kiwi would like to meet them. It's Morva. a dragon without dragonhide pelt Eirika: Father! Tell me again the story of how Gleb came to power... Fado: Oh, yes. A lovely story. You see, Gleb was but a mere underpayed mercenary. With an axe, and some maliness in there. But one day he found some stones. And with them, the Holy Book of Begh... Eirika: Go on, daddy! Fado: Gleb absorbed the power of the mortal world. The power of the Dragons. The power of Hell itself. And of course. Incremented his manlyness so epicly. He became a god. And we are all destined to do his bidding. Eirika: What happened to the dragons? Fado: They took care of many of them turning into zombie servants. Some of them did escape though, but the Hellsent captured a pair of twins. (siblings Myrrh) Gleb ordered us to dstroy this pathetic pebble. Eirika: It is done. Fado: The Schmexyness... He who is called Gheb. Eirika: What kind of thing would corrupt Gleb's holy name? That's how he lost his power. Instead of one he has two daughters now. Glass can't believe it. I guess, I have a manakete in my team now. (actually not yet) Maybe his stone isn't broken yet, if the stone Myrrh gave Lute belongs to Morva. But it's not sure... ... from a corpse to a killer machine... two sacred weapons Lyon wants the tome so badly. Even Gheb couldn't use it without speed penalty, if he was a dark mage. Also Lyon is far away of reaching S, so I guess this tome will land in the rubbish pin. It's the same as the original Garm, I guess. Glass: Hang on, you fucker! I'm coming! Chapter 15 part 1 Spoiler Map story A long awaited moment. After reuniting once and splitting up, the group reunites again for its fateful second reunion. Also, there is an epic battle about to unfold. Gheb is actually in peril this time. The damsel in distress. Glass will not have a problem with this though. He has peerless skillz of course. preparations for the second reunion Lute reappears... somehow. Joshua is shocked to see her... alive. Lute: Whatever you thought, you thought wrong. I am here. I can't leave this world yet. Joshua: How are you... ? Lute: It doesn't matter hat-whore. I must find this skeleton being. I believe he's riding alongside Glass. It's not sure, if she knows about Morva's imprisionment in Castle Grado. Joshua: Uh... so, unded whore. What are you gonna do now? Lute: Heh, don't mess with me... I'll leave you these people. I have better things to do. Insulted by a girl hits hard. Map Chapter 15 is still the desert map, which means there are lots of nice goodies to find in the desert sand. I'm not entirely sure, if the hidden items are the exact same ones like in the maingame, since I already had the possibility to get Metis's tome. I guess I'll let me surprise. I don't want to find each item at any price. The only items I'm looking for, are: body ring silence warp Enemies Bosses Boss #1 (bad boss) Although Joshua has improved stats compared to chapter 13, he's still a joke. I mean come on! A level 36 myrm with 17 speed, 11 strength and 8 defense is just pathetic. Even if he was first tier, his stats would be still bad for his level. His 59 HP means absolutely nothing. Boss #2 (good boss) Valter, on the other hand, is thankfully tougher. He's actually pretty damn good. He has maxed strength and 24 speed, which means that no one can double him. With his weapons he also has a high critrate, so prevent it by using the Rear Guard. His mediocre defense is his only real weakness. Note: You can get two more Roar Guards in this chapter, but Valter's has to be stolen because he'll drop the Fili-Shield. Generics Some first tier generics from the original game became second tier in this hack. Nontheless they're not much tougher than the first tier enemies. wyvern lord (second tier) with 6 speed - WTF!? The only real annoyingness in this chapter. Stationary eclipse druid with a stealable guiding ring. I don't know, if I'll be able to get it. Colm has to find the important items in the north-west area of this map first. I guess it'll take too long till he can reach this druid, and honestly I don't need a guiding ring anymore. Turn 1 Player phase Yeah, the fatass returns... ... alongside with two morphs, Ephidel and Denning. Denning is still is the recording device. Gheb: Ok, let's charge! Gheb is still Gheb.... unfortunately. His 9 speed will kill him in this chapter. He has the exact same equipment, after he had left in chapter 8. His MAIN PROBLEM: No one can rescue this fatass. The prepromoted enemies with their increased movement will catch up him sooner or later. Well, that will be fun with him! At least two decent support units: Denning is comparable to Innes. Decent base strength and speed, but squishy. He can't take three hits. Ephidel is actually the best of the three. He has good bases, good weapon ranks and enough con to use nosferatu without AS penalty. Nosferatu-tanking is a good way to use him as shield. Actually I consider to use him instead of Lyon, because he has A in darkness already and he might reach S to use this retarded heavy S-tome. Edited March 23, 2017 by Magillanica Lou Mayvin Quote Link to comment Share on other sites More sharing options...
MisterIceTeaPeach Posted November 21, 2016 Author Share Posted November 21, 2016 (edited) Chapter 15 part 2 Spoiler Turn 1 Player phase good start easily onerounded Amelia pokes the sniper. McCartney refreshes Ewan and he kills the sniper. Glass visits the village: still a master seal (promotion item for everyone); Gerik will use it. L'Arachel will have fun with these enemies. Gheb has to escape towards south quickly. I hope Ephidel will do a job in killing these enemies. Enemy phase Geez... look at the critrate of the enemies... L'Arachel destroys everything except for the ranger, who gets healed after that. a rather disappointing level up for her measure Ephidel and L'Arachel cleaned the area a little bit, but there are still lots of enemies to kill for Gheb.Turn 2 Player phase This area is clear so fast except for the draco right. But he's no real problem, because it's one of very few enemies, who can't double Gheb. He'll go after Denning anyways. Gerik and L'Arachel kill the ranger. A decent level up is the reward for her. Now she won't get doubled by Valter anymore. The way for Gheb is free now. It seems to be that the same items are still on the same spots. Glen will train his sword level against the enemies next to Joshua. Enemy phase nice killer lance - scary Oh... CRAP! He's berserked. ... I only can hope he won't go after Gheb... Turn 3 Player phase no more berserk Also there's no way to restore Denning. He's stuck in the desert and L'Arachel is way too far away from him. Violet kills the weaken swordmaster. ... and gets FULL-HOUSE! Even Glen has rescue Gheb. F**k! He's Denning's attack range. I hope he'll go for the draco knight instead. NPC phase (Denning) GOOD! Enemy phase NOT GOOD! Note: Berserked people can't be healed. That means I only don't have to worry about that Denning could kill Gheb, but I also have to worry about his survival. Actually it's better, if he's dead. So the berserker mode would automatically end. Ephidel does his job more or less decently. He dodges eclipse. Dodged a 93!!! Turn 4 peggy reinforcements - Amelia will handle them Player phase The power of Basilikos. Kiwi kills the weaken paladin and becomes stronger. Thanks to McCartney Gheb is safe... ... but not Ephidel. NPC phase NICE! The berserker actually helped me. Enemy phase Damn... and here ends the journey of beserk-mode-Denning. His deathquote isn't really surprising. (the exact same from FE7) Of course I won't reset for him. Amelia gets hit twice, which wasn't part of my plan. out of weaponsTurn 5 Player phase Kiwi onerounds the physics prostitute. Ross oneshots a wyvern lord with Basilikos. Gerik kills the weaken wyvern lord with the steel lance. L'Arachel onerounds the wyvern lord with the steel sword. Glen finishes off the berserker, who had one HP left. nice - He's actually pretty good. Just needs the master seal now. Her level up as prostitute were better. good I only need the warp stave and then I'm happy. Enemy phase He dodges the flux shaman. Turn 6 Player phase Speed is maxed now. I guess he has the same caps as Ephraim. Amelia has support now. Colm steals flux from the druid, who hit Glen. RIP guiding ring Kiwi and Gerik kill this reinforcement cavalier. This area around of Valter is pretty empty right now. L'Arachel will attract the berserker. Enemy phase OUCH! It's ok, depending on that two stats are capped already. ... This was definitely not my plan. Turn 7 Player phase not too exciting L'Arachel kills the weaken berserker and is in Valter's attack range. Ewan heals her. Ephidel uses physics on Glen. Gheb pokes the disarmed druid. Glen finishes him off and is in Joshua's melee attack range. Amelia is going to attract the berserker in the north of this map. perfect good level ... and becomes stronger and tankier. Enemy phase I should kill her in the next turn... Joshua: A stain in my blade? Bub... better business to attend to. 4 damage with the silver sword - wow, just WOW! Valter: Are you insane? No need for minions or armies! I am enough! And you all will die! freaky as ever OUCH! (Idk, if Glen would have special conversation with him. If yes, then I'd add it as bonus after completing this chapter) Edited March 23, 2017 by Magillanica Lou Mayvin Quote Link to comment Share on other sites More sharing options...
MisterIceTeaPeach Posted November 21, 2016 Author Share Posted November 21, 2016 (edited) Chapter 15 part 3 Spoiler Turn 8 Shoot! I forgot about these reinforcements. Also magic reinforcements from the north.Player phase Thankfully they're easy food for me. Oh... this is a surprising! Mani Katti is there, not quite the same weapons from FE7. It's much more accurate now, but therefore it requires A in swords. I think it still works like a rapier. Joshua: What the fuck just happened? What the hell... My hat... it was useless... Damn you! more speed and another Roar Guard Boss #1 is down, so it's time for boss #2: Ewan takes L'Arachel's Roar Guard and then Ross takes Ewan's. This explains the 0% critchance against them. ... It's better so. more strength and the Fili Shield OMFG!!! I can be really happy that he still has the lightning sword. Ephidel is safe... but actually I have lots of trouble here - the peg. knight and the gypsy, and I'm afraid of that more reinforcements will appear.Enemy phase good even betterTurn 9Player phase As I expected: another gypsy And a few of the reinforcements from the south-west are on the way towards this group. Will I still lose, although the bosses are already defeated? At least the peg. problem is gone. Amelia and Violet oneround the other two magic users easily. this defense Note: There's no warp stave anymore in the area Joshua was placed. It might be that the Mani Katti replaced it.Enemy phaseTurn 10Player phase no more reinforcements - I also can be very happy that Glen is able to oneround her. His strength and speed are so good. ... However it might be that it'll be his last level up. I overlooked another reinforcement mage from the south-west, who can reach and kill him in enemy phase. Gerik kills the weaken cavalier with the axereaver. Kiwi kills the weaken cavalier with the steel lance. Ross and Ewan kill this paladin.Enemy phase Idc for this... ... THANK GOODNESS!Turn 11Player phase Ephidel uses physics on Glen. Glen kills the weaken merc. McCartney refreshes Glen. Glen onerounds the thunder mage. Knoll and Kiwi kill the sage. Amelia and Violet kill the berserker. This was the last enemy! I was very lucky at the end... and I might have missed a few goodies... but I hope to finish this hack without them. (I'll show you Glen's conversation with Valter later, if there's one) The reunion is perfect! Gheb: You me... an army. A whole lot of PWNing. So, what's up?of course all alone, sure! Glass: I faced this creppy blue haired demo-whore. I also found an axe you'll like and a book that Lyon really needed. Gheb: I see. Now gimme the axe! Glass: Ok, ok. This is the first of Gheb's personal weapons. It's a super powerful and accurate hand axe. He'll get another personal weapon at the end of the next chapter. = excalibur from the original Only Ewan will be able use to use it, but he has to train his anima level a lot. I'm not sure, if he'll reach S. Well, I don't know what's with this introduction. These people already know him for several chapters... Summarized in eleven words. L'Arachel and Gheb are confused and also curious at the same time when Glass mentioned the Skeleton Dragon. L'Arachel knows him. Kiwi doesn't want to have more OP units in my team. Honestly I sorta understand him. Gheb: And, what's the Dragon's source of power anyway? L'Arachel: Dragonstones... but Gleb took all of them, or well most of them. Glass: Let me look for him. Gheb doesn't know what to say when he faces him for the first time. Morva: What do you need? Glass: Tell us more about the Dragonstones... Like, how can we find them. Morva: I'm able to sense them. I don't believe we'll find any though. Gheb: And, when we find these stones... Morva: Then I believe this is our new quest, finding this creep's stone. Gheb agrees. Morva: You... L'Arachel? L'Arachel: Yes, teehee. I just wanted to ask... I remember when you and the twins were captive. All you wanted was revenge. If we find these stones... what will happen once the war is over? Morva: There is no war... idiots that just happen to come across ultimate power... it's leaving a lot of colateral damage. Look... as much as I would like to rule this world... I'll help one of these idiots beat the other, and everything will be solved. for her maybe She found sth. for her "collection". Chapter 16 part 1 Map story Spoiler With the whole group reunited, they travel. PWN gets ever closer to Gleb. Now, they head back to their headquarters. Unbeknwounst to them is what you can only call madness. This is what I said to myself when I came up with this idea to play this hack. Glass: What happened here... corpses everywhere Gheb: Who fucking did this... will pay... Glass: Surely Gleb's work... Gheb: Graah! That douchebag! This is simply unacceptable! At least Gheb has enough cerebral matter to value this situation. But of course he never would came up with the idea, who caused this massacre. L'Arachel: Where's Morva? I have to give him something... L'Arachel gives him the dragonstone. Morva: This... This is... He almost starts to cry. L'Arachel: Yes... You see... I knew there would be a time where it would become useful. I kept it cuz it was the nicest looking one. I then realized this is what powers the zombies... well, the powdered form of these rocks. I just don't want to lose such cute creatures. It's really the first time that something intelligent comes out of Gheb's mouth. JEEZ Because NO ONE can, simple as that! L'Arachel: Simple. It's a dumbed down version of the rock. But it will restore some of your power. Morva: Yes... It is working. more retarded than awesome L'Arachel: Maybe... Remember what we talked about, Morva. Gheb: Wut? What did you talk about? Raep? L'Arachel: Teehee... no. She disappears. meanwhile It's the same like when Lyon appeared in the original game. Ephraim: Yes, your bad. Now, let us through? Soldier: Y-yes! WTF!? Also she's not Lucius. Lute appears. Seth: Yes. I owe it all to you. Lute: I heared the glorious news that Valter was taken down. Doesn't that make you ecstatic? Seth: Valter... I'll have my revenge. Lute: Yes you will. But first things first. Gheb while I go look for those Sacred Pebbles. Edited March 23, 2017 by Magillanica Lou Mayvin Quote Link to comment Share on other sites More sharing options...
MisterIceTeaPeach Posted November 22, 2016 Author Share Posted November 22, 2016 (edited) Chapter 16 part 2 Spoiler Battle preparations Here's Morva, a manakete and Myrrh's replacement. His dragonstones has only 30 uses and I don't know, if it can be restored with hammerne. Anyways if I ever will use him, then only in chapter 20 because he should do effective damage to the monsters. Gerik's promotion Like in the original game he can promote to a hero or to a ranger. I promoted him to a hero because I guess his growths and caps work better for this class. But actually I'm lacking on bow users, so ranger would be the better choice in my current situation. However Gerik is the born hero, so. I give status boosts to these units: Gheb uses two speed wings. Amelia uses a body ring. Glass uses a body ring and a talisman. MapEnemies Seriously if they were first tier, their stats were believable. These promoted enemies are so goddamn awful right now. At least they give me tons of experience and make my units more OP than they already are. another berserk douche This druid had eclipse orginally, but stone in this hack he can use. The other two druids have still eclipse. Eclipse is actually more dangerous in this hack, because it has 60 accuracy, so it can actually hit. A few enemies, mainly shamans and druids, have this portrait for some reason. WTF happened to the enemies right here!? They have stats like a level 1 enemy and they're even weaker than the first shamans I fought in chapter 6. I absolutely don't understand the difficulty spike of this hack. While my units became better and better, the enemies became worse and worse. They can even oneshotted right now. I know it's a thing in the original FE8, but I never expected to see that happen in Gheb-FE. When I played the first chapters I expected the worst in terms of difficulty. Now this hack turns into an utter joke. If I knew about this before, I never ever chosed normal mode. She transformed into a monster somehow. Boss It's kinda fitting that Seth is a first tier boss. He's not too bad honestly, but a semifast unit with high strength can take his 60 HP down easily. Mooving is a spear Amelia actually had in the beginning, if I played an other version of the hack. The luna blade has no might at all, but therefore a decent critrate. This chapter seems to be a cakewalk. However the two most annoying enemies in this chapter will appear later on. Turn 1 Player phase L'Arachel and Violet kill the myrm. He becomes more powerful. He'll reach all important caps anyways. easy, schmeasy Ewan will solo the entire western area with the target to rise his anima level, because he's the only potential user of excalibur of my team so far. Enemy phase The first triple zero in this hack! This shows impressively how easy this hack is right now. I'm really sorry, if this chapter won't be that exciting... Turn 2 Player phase You can do better! Magic is maxed. With rescue, take and drop L'Arachel will attract the mage + sage. She also has to work on her light level to use this broken tome I stole in chapter 14. Enemy phase The first enemy, who survived! Congrats! Turn 3 Player phase Ephidel kills the sage. He's my dark magic user for the endgmae. L'Arachel will attract more enemies. Enemy phase yawn If you reached a certain point of the map, some enemies will move automatically. Turn 4 horse reinforcements - actually not the reinforcments I was afraid of. Kiwi with the horseslayer and bob will have fun with them. This great knight has a stealable red gem, but I don't need more money. Player phase The enemies have no fucking HP anymore. I fought fighters with 40 HP in chapter 5. Now they have <30. That's 1 to 1 the original FE8 on normal mode right now, which is PATHETIC! Ewan gets a door key from the knight. Enemy phase Kiwi can even double the ones, who carry heavy weapons. another bad level - The niveau of the level ups matches to the quality of this chapter so far. much better! Turn 5 Player phase It's ok, considering strength and speed are maxed already. Oneshotted!!! Kiwi kills one of the two weaken paladins. Ewan opens the door. Enemy phase This is the only reinforcement Kiwi leaves alive. One cavalier is going after Ewan. more speed - nice! Turn 6 A thief appears. I'm still wondering, where the reinforcements are I was talking about. If they were cut out... well then I have nothing more to say right now. Player phase good as expected He gets a chest key. Amelia and Glen will deal with these guy. Silenced for the exp. and stave level. perfect! Enemy phase These enemies are "tougher". Ewan kills both monks. This was a bit scary. Turn 7 Here they are! A sage with sleep and a great bitch with purge (orginally only a sage). The purge enemy is by far the most annoying enemy on this map, because it hurts hard and has a critrate. I'm wondering, why they appear so late. I guess, a normal mode thing? In HM they normally appeared in turn 2 or 3 iirc. also more reinforcements there She has troubadour too. Actually I can't remember, if she had it too in the original game. But it doesn't matter right now, because Kiwi can oneshot her. Purge is disabled. In the original game I normally warp someone next to purge, who can kill it. Gerik kills the weaken monster. Glen kills the weaken hero. Amelia kills a weaken mercenary. Gheb kills a weaken mercenary. Kiwi oneshots the great bitch with the sleep stave. All these enemies in this area are defeated. Enemy phase Kiwi oneshots all the reinforcement except for one (you'll see below, why)... ... and gets more speed. Fantastic! This ranger isn't unable to use any weapons... for a reason I don't fucking know. This hack is so buggy and glitchy. Whenever you want to heal someone, but still cancels the act, this hack will crash automatically. Another "funny" thing will happen later. Serious damage to my units for the first time! Of course it happens to Colm. nice It'd be nasty, if he was hit. Her favored stats. The female druid gets healed again after that. Edited March 23, 2017 by Magillanica Lou Mayvin Quote Link to comment Share on other sites More sharing options...
MisterIceTeaPeach Posted November 22, 2016 Author Share Posted November 22, 2016 (edited) Chapter 16 part 3 Spoiler Turn 8 Player phase Colm steals luna from the druid, because it's his only way to prove his usefulness against this dude. With McCartney's help Violet can oneround the flux druid. He takes damage, though. Ephidel heals Colm. Amelia kills the thief. A bad idea, because now no one else besides Colm can open the door with the chest (tomahawk) inside. I don't want to waste all the time to bring him there. I'll leave out the tomahawk. I guess, there's still the chance to steal it from someone later on. bleh Kiwi weakens the "ranger of fail". Since he's a fail, the bob doesn't do effective damage to him. Gheb and Glen kill the disarmed druid. Metis's tome already paid off! ... GRR no more berserk Enemy phase Seriously!? Well, it doesn't really matter. Turn 9 Player phase The purge will be dropped. Kiwi kills this "ranger". L'Arachel restores Ephidel. Ephidel weakens the silenced great bitch. Violet onerounds the sage and takes counterdamage. cool Turn 10 Player phase The best feature of Gheb-FE? Stealing! That's the end of the generics already. What a ridiculous easy chapter. Honestly chapter 16 is one of the hardest chapters in the original game, at least in hard mode. good and meh Turn 11 Player phase Now I finally get, what I should have the entire time: mooving Seth has special conversation with Glen: Seth: A shame... I thought we were one the same side of the lawn. Glen: Things change... I realized this is a meaningless... but also... that I want to finish it. Amelia is going to finish him off. He also has a special conversation with him: Seth: A pity really... such youth... working for such filth. WHAT THE HELL!? Seth: It's just the situation we're in. Quite a mess isn't it? Amelia: Wait... you said I'm beautiful? Seth: You've never heared those words. Tsk... more pityful than I thought. An other screen now. Well, HP or defense would be more helpful. This is the situation right now. I had to reset this and played with map animation to prevent this shit. That's my reward for that. [spoiler=I have a Deja-Vu] good Colm opens the three chests in the right side of this map: Elysian Whip 5000 gold Knight Crest All of these items are useless for me. Honestly I regret it now to leave the tomahawk... Honestly after playing this chapter I'm really considering to train Tana. Gheb: FUCK YEAH! I was starting to get homesick. Glass: Same here. But Gleb's still out there. Gheb: We can't rest easy while that fail fags uo the rest of the world. Say, do we have any secret weapons. Kiwi can't answer this question... ... but Amelia maybe. Lute's here. She waited for him the entire time. Lute: Ah yes. Gheb. another good question - Gheb really became smarter after the reunion. END of this conversation. SURE They leave the basement. When they come back... CELEBRATION Gheb has still a soft spot. Gheb: Now I'm more motivated than ever before to bring down this Gleb fag! Glass: FUCK YEAH! With L'Arachel's help they're able to unlock the cave, where the holy weapons are inside. Gheb: Then I suppose we need to protect it? L'Arachel: Of course, teehee. I just noticed the pun right here of Begh. ... Way too late. L'Arachel: They hold they key to this dimension's power! You may wanna put them on, teehee! Gheb: WTF... That's genius, whore! Gheb and Glass wear their bracelet... ... and feel something. Both get their personal promotion item. Glass gets Glass's Sun... ... and Gheb gets Begh's Moon. Now time for the weapons: Glass's personal sword. It's amazing, nothing more to say. Gheb gets his second personal weapon already. It's overpowered as fuck, but not as accurate as Glass's sword. Narube River, to be precise Gheb: Lute... she'll pay! Gheb's and Glass's promotion Gheb becomes a cyclope fittingly. His strength and defense boost is pretty high. His boost in con is binary, so the reason why it can't be shown. Also nice is his bow level, which rised by three levels automatically. Glass becomes a Champion, which doesn't give him any boost in defense and resistance. Noticable is also his incredible high boost in con. Since he can use axes now, he can use hammer and halberd without speed penalty. He starts with C in axes, which means he can use killer axers and swordreavers/-slayers at once. Edited March 23, 2017 by Magillanica Lou Mayvin Quote Link to comment Share on other sites More sharing options...
MisterIceTeaPeach Posted November 23, 2016 Author Share Posted November 23, 2016 (edited) Chapter 17 part 1 Spoiler Map story It's the same map story from the original game. It wasn't changed at all. Same goes for a conversation in the chapter prologue. the two playmates again Gheb: I WAS DOING SOMETHING! Why am I in a flashback again?! I know they're pwnsome but seesh-OH! Lyon, baby! Lyon: Hehe, Gheb. I just needed to talk. Gheb: How can you pull this taking me to a flashback stunt? Lyon: It's a secret. Anyway. I just wanted to tell you that... after doing some thinking... even I find a cure to the curse I was put on. I will not take it. I will live forever with you. Gheb: Aww, that's sweet Lyon. Why have I to read this? Lyon: Sure, here. Now, let's kick some ass, yes? After gangbanging... Kiwi: Gleb has sure put thought in this set up today. Kiwi is actually worried for once. He has the ability to smell AIDS. And where AIDS is... ... is VALTER! Valter's troop gets raeped. Valter: Why are you asking me for? Soldier: We'll, you're our... boss? After his loss he doesn't feel Valter: Care to talk to the spearhead?! Soldier: No, no! He's pathetic! recruitment hint I don't exactly know, what he means with Gheb takes me back. When were Gheb and Valter in a team together? Might be thing you can find out in Gheb's route. Gheb can't believe his eyes when he sees Valter alive. Now he has to help his archenemy. After that... Depressed Lyn appears from nowhere. You can see right here it's another glitch, to be more precise another unfixed conversation. This conversation has the exact same content like the conversation between Eirika, Ephraim and Lyon. when you played Ephraim's route. As for the characters in these images: Lyn had to be replaced by Eirika and Eirika and Ephraim had to be replaced by Gheb and Glass. Ephraim won't even appear in chapter 17 at all. Note: I'm 99% sure that Lyon (instead of Lyn) is neither a "bad" pun nor a spelling error.Map Chapter 17 is the most boring chapter of FE8 Imo. With warping you can easily beat this chapter in 2-3 turns. However in this hack I don't have a warp stave and furthermore this chapter has a few interesting changes compared the original map.Enemies Generics First of all you fight replicas of Gheb and Glass in the south of the map. They have their lord weapons (Peerless Sword and Raeper), so don't use any paladins and Kiwi against them. One of the two "Ghebs" drops another Raeper. Second: Lyn is on the map. She's by far the most dangerous enemy on the map simply because of her stats. Only units with the Roar Guard equipped can fight her because of her very high critrate. Swordslayer will be very handy. Third: These druids next to Lyon are replaced by this trio. Two of them have staves and one of them has long range magic. Silence the silence and bolting sage immediately to save the NPCs. The poison druid is the less terrifying enemy of these three. Also Aura would be nice to have, but it's incredibly difficult to send Colm to her fast. Fourth: A manakete. Manaketes aren't affected by any terrain, so have a huge attack range. Thankfully they're pretty weak. nothing new: berserker with a stealable draco shield The stats of the opponents are much better than in the previous chapter. Thankfully! Boss Eirika is the boss. She has the same stats like in chapter 14, but now maxed defense and slightly better resistance. I'm not entirely sure, but both weapons ignore the defense of the opponent. Make her to equip the Luna Blade, because... ... it gives her no stat boosts. ... it's way heavier than the Epee, so her attack speed is much lower. Colm could steal her both weapons, because he has 26 speed already. But same goes for that, I said about stealing the Aura tome.NPCs Valter returns as NPC and is recruitable with Gheb. His stats took a nerf in most stats except for speed. Despite his strength is pretty low for his level, he's still a good addition to the team. Note: He's actually an enemy, but he won't attack you. The NPCs have class sprites (this one is a monster for some reason) and serious stats. They won't get onerounded, much less oneshotted.Turn 1Player phase With McCartney's help L'Arachel can silence the bolting and silence sage. Gheb can talk to Valter in the next turn. Ross will attract some enemies from the west. Enemy phase The druid with poison hits one of the NPCs. Note: Posion in long range magic too. It has no might, so the magic of the user = attack powerTurn 2Player phase L'Arachel can oneround this sage. That means RIP silence and bolting, but I don't need really these things right now. Iirc, I can get a bolting tome in chapter 19 anyways. Gheb recruits Valter: Gheb: Valta! Why the fuck are you here? How the fuck are you alive? Valter: Turd... ... ... ... ... (silence) Gheb: Answer meh! Valter: Look... take me back into your army... Gheb: After betraying my cause! Are you retarded! Valter: ... do I have to beg...? Gheb: Fucking of course! Valter (goes away) ... (comes back) Please... Master Gheb, take me back. Gheb: ... pttt... He's proud of himself that someone begs pardon on their bended knees, especially that's one of his biggest foes. Gheb: And you did it. Ok, you're in! The biggest shame of his life. And he has to live with it till the rest of his life. The fun massacring continues. Despite the enemies have slighty better stats than in the previous chapter, they're no match for me. Now, everything is capped except for HP. First of the Glass replicas is dead.Enemy phase Ross kills a fighter and another peg. knight. Another NPC gets poisoned. nice! The tree is destroyed, so the enemies can use the stem as bridge to cross the river.Turn 3Player phase He can even take a crit. He takes a regular hit and gets a goddamn awful level up regarding he has Metis's Tome. Ephidel and Colm kill this mage knight. Kiwi crits the Wyvern Knight and gets an ok level. expectable Ewan kills the peg. knight with 1 HP left. alright Wait!? No weapon of the opponent is shown? Answer: This "Gheb" imitation has the Raeper and I guess only the true Gheb can use it. True answer: I guess it's another bug or sth. Violet blocks the bridge.Enemy phase This was the berserker with the draco shield. RIP These manaketes are so bad. This mage can attack from three range. I must check him out in the next turn. Poison misses this time.Turn 4 druid reinforcements with the exact same weapons like in the original: flux, luna, nosferatuPlayer Phase Glass finishes off the manakete and obtains Fire Stone. no more poison Aircalibur can attack from three range and it's still effective against flying units. Hopefully I'll get this tome later one. Glen's level up is alright. Also he's in the attack range of two druid reinforcements and Lyn. He could die, if both druids and Lyn (doubles him) hit him. Also cavalier reinforcements here. Colm blocks them. L'Arachel tries to weak Lyn - without success. McCartney refreshes here to make her change the weapon. skill a / o speed please!Enemy phase Colm weakens the two cavalier reinforcements. He lands a crit on one of them, but not enough for a kill. not good... not good at all! This dodge will save him. Damn... he misses. Now I've a problem right now... L'Arachel kills the third druid. All druid reinforcements are dead.Turn 5Player phase This is nice damage combined with an excellent hitrate. Oh yes! DO IT! He kills Lyn, but she has no deathquote. More speed is nice. Wow, she can even oneround this Gheb replica. Colm kills one of the two cavalier reinforcements and gets a good level for his standards.Turn 6Player phase Again three more druids here. They appear after each second turn. But Glass gives a shit to them and oneshots one and becomes faster. Gheb and Violet kill the other two. His first trashy level up. He only has capped speed yet. Valter crits and gets the Raeper from this dude. Ewan is in Eirika's attack range. Edited March 23, 2017 by Magillanica Lou Mayvin Quote Link to comment Share on other sites More sharing options...
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