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[spoiler=Chapter 4x part 2]
To start with: This chapter was really hard.
It took me three attempts and more than 4 h.
I must admit I was very unlucky, but I also didn't play that intelligent in a few situations.

QjAmDV8.pngujXeigU.png
I lost Lifis twice, because he got hit twice in a row with an abysmal hitrate. In the second attempt same happened to him.

So this is the playthrough of my third attempt:

Turn 1
Player phase
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These knights aren't slow at all, when Havan can't double them. They've FE10 stats.
Lifis moves towards the chest. Eyvel won't be used for the moment.

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Finn fulfills his role as a "Jagen" perfectly.
Leaf will be sent on the front to counterattack the soldier with a javelin with his light sword.


Enemy phase
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NPC phase
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These NPCs do their job. Actually I should let act them more than I did it...

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[spoiler=Idk how to deal with them. I only think they must survive.]Leaf didn't talk to them!



Turn 2
Player phase
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Thanks to the NPC Othin can oneshot him. After then he takes Havan's swordreaver to have weapon advatange againnst the myrmidon.
Eyvel moves into the treasure room to attract the first fighter inside.

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Surprising: Lifis can take him out.

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Finn weakens and Leaf and Asvel get the kills.


Enemy phase
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This motherf**ker killed Lifis twice with his 26%.

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I blocked the NPCs so they couldn't do anything.


Turn 3
Four reinforcments arrived from the northwest: Two fighters, one myrmidon and one troubadour.
Player phase
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Enemy phase
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Lots of enemies are moving towards me.

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almost


NPC phase
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Grr...


Turn 4
Four reinforcements arrived from the northeast: Two soldiers, one myrmidon and one troubadour.
Player phase
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When I add Leaf's FE5 growths and Roy's sprite together, it was a decent level up.

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Finn can weaken enemies further.


Enemy phase
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The second fighter in the treasure room can't hit him surprisingly.

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OUCH, OUCH, OUCH


NPC phase
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Turn 5
Again four reinforcements from the northwest: Exact the same ones like in turn 3.
Player phase
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Havan must get out of here.
The troubadour is just suicidal, but I can rescue her with Eyvel and Havan. The archer should survive.

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sweet

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even more delicious


Enemy phase
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More free kills for Leaf and Asvel. One injured myrmidon runs back to the reinforcement troubadour.

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NPC phase
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One of the thieves in dead.


Turn 6
Same reinforcements like in turn 4 appeared in the northeast.
Player phase
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kgGc32E.pngoS8MHK2.pngZcgEZWP.png
Strength and speed are excellent!

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I must risk it. I don't expect he'll get hit by an axe twice in a row again.


Enemy phase
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I knew it!

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I'm proud of you!

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Finn gives the reinforcements a warm welcome.

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Enemy phase
ErQo51e.png0Ops5LL.pngICIiVI0.png
Ok, I'll revise my choice!
The NPC archer is still alive.


NPC phase
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The NPCs are more than a helping hand.


Turn 7
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NPC reinforcements. I guess they'll attract the upcoming reinforcements from the south.

Player phase
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Again I must rescue this troubadour with Eyvel.

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Weak him so Leaf can kill him in enemy phase.

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bleh... and he already has one


Enemy phase
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Ok... I guess.

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He can't tank all that much.

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Good that she didn't crit.

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F**king troubadour.
This situation is very difficult here. The right group has much more trouble, because there's no real tank and no healer. Eyvel sucks against the lances. And the NPC troubadour hasn't done anything yet.


Turn 8
The announced reinforcements arrived: Some of them are cavaliers.
Player phase
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Havan can kill one. Othin must use an elixir.
[spoiler=Eyvel equips the slim sword now and uses a vulnerary.]Changing to the sword with the higher crit against this huge number of enemies wasn't very clever...



0fa5WB2.pngxniRvwK.png

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better than the steel sword


Enemy phase
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Here are the reinforcements.

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Exactly what I feared.

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Welp... there goes "Miss shitty swordmaster Jagen".
Surprisingly and thankfully it didn't cause me Game Over.
I won't restart for her, because I don't give a shit to any (shitty) prepromoted units. R.I.P. Eyvel. At least you can't get stoned anymore.

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I've sacrificed Eyvel for a NPC troubadour, who has done absolutely nothing yet! LOL!


NPC phase
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At least Othin and Havan should be able to take out the soldier and the archer.

Edited by Mister IceTeaPeach
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[spoiler=Chapter 4x part 3]
Turn 9
Player phase
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His good speed growth doesn't surprise me. However other stats would be nice.
Nevermind. I don't Eyvel anymore. This area is cleared. Only the troubadour is left.

njHFsrU.pngHohQ7tm.pngm21A63N.png
Steal javelin in the last chest. This hack has multiple types of javelins.

The left area is almost fine.


Enemy phase
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QWgdPmg.pngoyLxqeo.pngdl1oJrL.pngfzUCBoZ.png
more NPCs fall


NPC phase
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The western area looks good...

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... while the reinforcements from the southeast wreck the NPCs, even if the archer did a lucky crit.
When the archer falls, Lifis will get a serious problem!

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more kill stealing


Turn 10
Player phase
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I know about your speed growth, but sth. else pls.!

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Can open the door now.
You see more reinforcements from the northwest. Finn attract them.


Enemy phase
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meh

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Now, they go for Lifis. BAD!


NPC phase
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Hey, look! The troubadour does sth.!


Turn 11
Player phase
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Also the third wave of reinforcements in this area. No big deal, because Othin can OKRO the soldiers now.

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First enemy in Lifis' attack range. This cavalier has "only" an iron sword so he can take two hits. He uses the pillar to get the defense and evasion boost.

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Asvel misses once so Finn must kill.

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YESSSSSSS!!! The reason, why he's my favorite FE lord!


Enemy phase
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Othin shows his awesomeness.

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I guess it's his worst stat he got. Thankfully he has three vulneraries left.


NPC phase
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Turn 12
A couple of thieves appeared.
Player phase
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Lifis can survive two hits and can kill the cavalier in enemy phase. However the soldier could be a serious problem for him.

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The reason, why Othin is my favorite FE fighter.

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God damn it! The healers are a piece of shit so far.


Enemy phase
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Lifis must get out of here at once!

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I want this!

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Idc that much for this.

NPC phase
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thx!


Turn 13
No more reinforcements - hooray!
Player phase
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I think it's a brave lance. Would make sense, because it was part of Finn's starting equipment in FE5.

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His last vulnerary. He can survive one more hit. Lifis can't escape from him. He has one more movement, but the pillar will cost one. He'll be trapped.


Enemy phase
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f**k


NPC phase
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This NPC "steals" me the elixir. No big deal.


Turn 14
Player phase
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Panic button: Discard the steel swords to negate the weapon disadvantage. I must keep him alive somehow.
Missed almost 50% of the chests and lost lots of swords.


Enemy phase
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It worked! He can escape now! :)


Turn 15
Player phase
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Now he can do what he can do best: escaping :P

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more speed and finally magic

Finn will pull out all these knights.


Enemy phase
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NPC phase
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another crit - thx!


Turn 16
Player phase
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Leaf's group will fight the boss, because the other group is too far away. Though I need Lifis who must steal his speed wing.


Enemy phase
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The soldier, who almost killed Lifis. Meh level up

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Leaf can double the knights.


Turn 17
Player phase
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Finn will attract more knights.


Enemy phase
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Turn 18
Player phase
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His levels don't suck so far. Great defense. Only his speed could be better.

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He'll pull out all the enemies from the throne room.


Enemy phase
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NPC phase
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Turn 18
Player phase
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His levels aren't impressive at all.

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He doesn't level much, but always speed. Now he can double the boss, when he equips the hand axe.


Enemy phase
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NPC phase
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Stop it please! I'm pretty sure that they're going for the boss as well.


Turn 19
Player phase
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Enemy phase
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NPC phase
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Now they only annoy me.


Turn 20
Player phase
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It took forever till this group reached the door.

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I take the speed at least.


NPC phase
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Yup, the NPCs attack the boss.

Edited by Mister IceTeaPeach
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[spoiler=Chapter 4x part 4]
Turn 21
Enemy phase
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The 4x archer is still alive.


NPC phase
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The NPCs sacrifice for me. However the archer leaves.
Just don't forget: I spared the troubadour at cost of Eyvel's life.


Now I had to recuse Lifis and bring him to the throne room to steal the speed wing of the boss. It took me lots of turns.
pXtulHN.png

Player phase
38NSoGq.pngMpdRvzI.png
Leaf won't get doubled and he can survive two hits.


Enemy phase
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Can't you dodge at least once!?


NPC phase
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The 4x archer is back, but can't help me.


Player phase
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Pity!

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So Leaf must get the kill. If he only had more speed, he would be a beast. Nevertheless he's much better than I expected.

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6CABo1b.pngsDVfWjv.pngMSOPDBP.png
Leaf gets the news about Seliph's victory.

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The big reunion comes closer.



[spoiler=Chapter 5 part 1]
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Story
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dlk2ztN.png
More desert!?

mKMU4Sn.pngCQbyxVt.png
It's obvious who the prince and who the thief is.

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Shanan isn't the only one, who's looking for the balmung.

TP95sXT.pngTP95sXT.png
Snap - long range magic crap!


Battle preparations
For this chapter you've access to the inventory of all your units. But you can only bring units of Seliph's party. So I can give some weapons from Leaf's to Seliph's party. Two units must be left home: Oifey and Johan. Johalva will be my main axe user till the point I can bring Othin or Havan.

3NPlhwr.png
Fee increases her con to use heavier lances especially javelin with less AS penalty.
Idk who to give the speed and skill ring. Will use them later. Still need 1-2 chapters to check all the stats of my units.


Map
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Chapter 5 is another desert mission. However this time it doesn't look too bad. No enemy ballistas and not as small paths as in the first desert map.

Enemies
Generics
The enemies consist of:
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All of them have iron or steel weapons. Some of the fighters and brigands have a hand axe as second weapon. A couple of them have special weapons:
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ce1tCWh.png0TzLuHa.png

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All the dark mages have jormungand, which kills almost each physical unit with two hits. Beware!


Boss
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Same goes for the boss. He's very powerful and magic users can't do pretty much nothing to him with his 21 resistance. Only fast physical units can take him out. He told in the introduction that he'll get an eclipse tome later. So he can become nasty with his long range magic.


Allies
Shanan
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Prince Shanan is another prepromoted swordmaster. He has similar stats to Eyvel, but is six levels lower. So he has more room to grow. However it won't change the fact that I'll use Lakche as swordmaster. Shanan is the ticket to the boss.


Patty
aSESCkE.pngfqhMjoO.pnguNrWBzS.png
Patty is a thief with expectable stats: high skill and speed, but poor strength and defense. Hopefully her strength will become better. At least she can steal from almost everyone with her base speed.

Shanan has to protect Patty. He must deal with all these enemies. Since he's very powerful and has a very high crit chance, there's almost no chance that he'll let an enemy live for Patty. It's very hard to train her and most of the enemies don't have any goodies to steal.


Turn 1
Player phase


Shanan talks to Patty
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Why only he?

jWu2FfH.pngVjP0adP.pngFUHgtmi.png
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groupie

x89O2zU.pngLjvw4NU.pngDRB8qH2.png
relic sword =/= balmung

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fooled

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gL8kaoE.pngbBbfF2x.pngA1aiIYh.png
Shanan as babysitter confirmed.

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The relic sword is "only" a more accurate version of the steel sword. However it gives the user +5 resistance, when it's equipped.

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Like in any other desert chapters magic users have normal movement. My mages shall deal with the dark mages.

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Idk if there are any hidden treasures. Patty shall check out the area and avoid any contact with the enemies.


Enemy phase
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All the four dark mages next to the boss move. Patty must get out of their attack ranges at any price. Thanks to the relic sword Shanan can take a few hits.

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Suddenly another dark mage appears.

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Salem, another FE5 character, appears. He has very solid bases overall. With his defense he can even take two physical hits. Hopefully his speed will rise. He's a bit overleveled so he'll be mainly used to weaken.

[spoiler=Julia can recruit him.]How do I know that? Well, a friend of mine told me about it.


Edited by Mister IceTeaPeach
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[spoiler=Chapter 5 part 2]
Turn 2
Player phase
Most of the enemies moved automatically.
USLd6A3.pngdDRbwyT.png
Not the stats I really expected but fine.

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With his relic sword Shanan can take three hits. The RNG must absolute hate me, if he's going to die.

cRaVoVo.png0wWWe7u.png

EdnVaaE.pngTJ6hyHe.png

bkO3VVH.png

UswxZhy.pngt05hfWy.png
Excellent! Could kill all the crap next to me.


Enemy phase
wqpfrGE.pngk8Qf1Uy.pngQEt7r5R.png
Getting hit 1/3 is ok. Shanan will take out another dark mage in the next turn.


Turn 3
Player phase
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Patty moves towards the fort. One of the dark mages can attack her now. It's ok, because she can survive one hit.

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next time

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No enemies are close to my units except for the dark mage.


Enemy phase
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Really? That's bad, because he can kill in the next turn only with the risk getting killed.

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Salem moves. Julia can reach him in the next turn.


Turn 4
Reinforcements from the forts.
Player phase

Julia talks to Salem

Salem: Wait, is that...He, wait!

Julia: ... Who are you?

Salem: Me... I'm just a travelling mage. Got myself into a little conflict here. You seem to be going against mages here, right?

Julia: Um... Yes, I guess...

Salem: Would you happen to have some room left for one? I'm sort of skilled with a tome, if that helps.

Julia: I'll ask. Please wait...

Salem: To think that Naga still lived... Maybe hope isn't lost after all.

Salem is member of my team now.

b9bFLIs.pngGlnjSpx.png
He must work on his hitrates.

HRtiCNo.png
Arthur must be resuced, because the brigand and the reinforcement shaman could kill him. I must let the damaged dark mage alive for another turn.

b2gPNun.pngdGoka4J.png
No damage, he's safe.


Enemy phase
1VQiMr3.png
Excellent! He can eliminate the last one of the pack in the next turn.

FAYpBwT.png

f4XWAYs.pngthUUEcO.png
28 damage in the face. Julia would get oneshotted! The enemies hurt you like trucks. It has FE10 hard mode niveau.


Turn 5
No more reinforcements. The boss still hasn't got his eclipse tome yet.
Player phase
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NS0i4UF.pngi3KZDmD.png8teinDJ.png
The first real satisfying level up for her. The troubadour drops a physic stave.

Q9qLn2n.pngMtOU21n.png
Defense can be quite useful I guess. She attracts another dark mage.

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The end of the shaman pack.


Enemy phase
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Turn 6
Palyer phase
VkKqHIR.pngF9EJf7J.pngfutgyAA.png
Fee uses the fort to block reinforcements and to heal herself.

ooDinij.png4clrP3N.png
This chapter is much more bearable to play than the first desert map. Probably because of my magic users. I can press forward pretty well so far.


Enemy phase
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These reinforcements move towards Shanan and Patty. Maybe she can do stuff. She should be safe on the fort.

kRmeV8F.png


Turn 7
No more reinforcements.
Player phase
DlwMcZf.pngQVcCap7.png

1gnxZn3.pngg2fQoDf.png
Salem x Julia is a very successful combination so far.

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Arthur can kill him in enemy phase.


Enemy phase
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Ugh... now, he gets Julia's levels... no, even WORSE!

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8mPY4Ei.png
One of the few traps in this chapter: swordreaver

VolZDGR.pngMI4Ydb1.pngCYhC54x.png
No, please NO!


Turn 8
G1X53va.pnggMpXvSx.pngiMnvH0K.png
OH DEAR! A bunch of cavaliers with a great knight boss appeared. The cavaliers have iron, steel and hand axe, iron and steel sword, iron and steel lance.
The main problem is that my team is scattered. Currently I don't have enough good units to fight them all. I need fast and tanky units like Lakche and Ulster to deal with them. Furthermore I need Julia's alba (effective against cavaliers) and my healer. This will be very tough.


Player phase
MIhZpzi.pnga4Uqwfv.png
More defense. Julia and her move towards the reinforcements. I'll need almost everyone.

0CvgI3p.png

IjBfmAk.png
Arthur does his own thing.


Enemy phase
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I could run away from them, but I'm no coward! Want to get the experience.

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g7P6iZp.png


Turn 9
Player phase
JhZJL7y.pngLzJSNrv.png
My wall. Thankfully great knights have the same movement like cavaliers in the desert (one space). Lester, for being a bow knight, has two movement. He could flee easily in the next turn, if he'll get hit.

1DNxg5U.png


Enemy phase
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Finally Patty can do something.

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Salem can't fight anymore. He has no vulneraries.

None of the cavalier reinforcements could attack me. They blocked even the boss, who could attack me with his 2 range tomahawk.


Turn 10
Player phase

8ivmVBf.pngvIEBK0H.png6jwOCp9.png
More speed - yes!

IJ3oXpE.pngcrUNRlC.png
Two cavaliers less at least.

xU1JgVp.png
Thanks to the shitty one movement the boss can only attack Lester, who can do 10 damage back to him. Everyone will be fine!

lmejjol.png
First speed point - miracle!

QKi6rbb.png
Patty moves back to the fort and Shanan will fight the mainboss.


Enemy phase
VXbV2kq.png3ZgIgc8.pngw6ZJrLt.png6ncZewv.png
No, thanks! Lester dodges. I think I'll be able to kill him in the next turn.

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only eight damage :(

tAg9dgo.pngYok1SBH.png
damn it

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Turn 11
Player phase
First task: Killing the most dangerous enemy:
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LHyCQUq.pngKzRfOoj.png
VLwm7JY.pngFqLnAYk.pngyn2b2qi.png
Defeated with much pain! Julia gets another decent level, although the speed run is stopped already.

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Perfect time for a crit!

uDptzLJ.pngH2E3XZZ.pngzyZ96YR.png

Strength, please! Three enemies are left. Lakche could die, if all the enemies hit her. Hopefully it won't happen.

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[spoiler=Chapter 5 part 3]
CMyWwLc.png

55WqzWv.png
Two fighters can attack Patty. I expect she'll dodge at least once.

bfj0zAQ.png
Shanan will kill the boss, because my other units have to fulfill other duties.


Enemy phase
eMiJvB7.pngQfqZHbc.png
Patty's first kill

OBwxmtX.pngCFAVNBc.png
Excellent! Idc for his non existing resistance.

vSVDVWh.pngdDItpQG.png
Only two are left.


Turn 12
Player phase
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Patty must get out of here! A crit would kill her. Thankfully she has one more movement for being a thief than the opponents.

Dtg5xwL.pnguxPj9K9.pngufYnYAf.png
Bleh... her level ups are very mediocre so far.

nyFErKV.png
All the cavalier reinforcements are defeated!
The chapter is almost done. Shanan will kill the boss and Seliph only has to seize.
I don't hope anymore surprises are waiting for me. The boss still hasn't got his announced eclipse tome. Maybe only a thing in adults mode.

6AHtclR.png


Enemy phase
55H8ux3.png


Turn 13
Player phase
sXW99Nf.png
Thankfully the myrm went to the fort. Patty can escape quite easily now.


Enemy phase
yIDYxlw.png


Turn 14
Player phase
noV7D7h.pngxZsJnai.pnghsGYhZ7.png
One crit could do it.

QM9F4nk.pngWZcFcTU.pngPjURRIA.png
Yup!

ecg3xgG.png
typical

wait, so you say you dont want to use shanan?


7hUe7r6.png
I remember there was sth.

Seliph only has to seize, but it still will take lots of turns. Fee has to help him.
Meanwhile my units can gain more exp.:

krSRpdg.pngf7Ee2ax.png7Tw23vl.png
Oh dear...

KbiW7iS.png

Julia kills some shamans and gets another level up
1lFdunQ.pngVjwBihl.png
Her excellent speed growth in this chapter relieves me. Now, I'm satisfied with her!

dzqLkOm.png
On the other hand Arthur was a disappointment.

FDQRBZO.png
OMG! She's on a speed role.


A couple of conversations before Seliph will seize

Seliph x Patty

Patty: Wow, it's Sir Seliph!

Seliph: Huh? And who are you?

Patty: I'm Patty, Shanan's girlfriend.

Seliph: You're Shanan's girlfriend? Yeah, right.

Patty: ... You got me. I used to be a thief, but I've given that all up. So I'm here to help you guys now.

Seliph:You can't be serious. This is an army, it's no place for you.

Patty: You sure about that? You guys have no money, right? But you need to have money to fight. That's where I come in. I can get you all the money you'll ever need!
(It might be a reference to FE4. She a has skill, which allows her to get money from the opponent, whenever she attacks someone.)

Seliph:: Yeah, but we don't want your money if it's stolen.

Patty: Sir, where do you think the imperial troops get all their money? They steal it from the villagers! I'm just trying to get it back from them! And getting money isn't the only thing I can do.

Seliph: ... I'm sorry Patty, you've got a good point. I think we can make room for you.

Patty: Hm, really?! I promise I'll work as hard as anybody else!


Seliph x Shanan

Seliph: Shanan! You're alright!

Shanan: Yeah, I'm fine. Sorry to have worried you. I heared you took back Isaach while I was gone. I can't thank you enough, Seliph.

Seliph: Don't forget, you were the one who gave use the courage to fight in the first place.

Shanan: Hmmm... you're right. Hey Seliph, you're getting some muscle on you. You'd be just about...

Seliph: What's that, Shanan?

Shanan: Ah, nothing. Nevermind, Seliph.

Seliph: Well anyway... Shanan, I'm going to take on the empire!

Shanan: Haha... That's great, Seliph. I've been waiting for this day to come, too.

Seliph: Well, I better get going. I'll see you later, Shanan.


gf8Sxn8.png
Finally Seliph seizes.

qrj30JJ.png7lw0fhW.pngDaPPx0n.png
Snap... Leaf is in trouble!

Wakg0G0.png
We will save you, Leaf!



[spoiler=Chapter 6 part 1]
4I5zFLM.png

Nckhqjp.pngo3Cn0kb.pngYlw23vy.pngnxvE5iI.pngX2nCQL4.png
Leaf's heavily decimated army must wait for Seliph.

ZXN12Cb.pngUAKUuQK.pngecmOb5I.png
Alster wants to prevent this reunion.

i37g5a3.png3biPGDY.png
mage douches

xQkSCMT.pngVNyEP4z.pngJoBLwXZ.png
enemy #3

ErK9q9j.pngeA8Wkrg.pngFQbp3mw.pngRCdmpcw.pngmnRCl0t.png
The most effective way to bring somone to fight against its own will.

vL9lPRR.png
Three foes are waiting for me!


Map
3rjmQkR.pngL0J8rXH.png4vPbTdd.png?1
BqIaabX.pngUlzb0aG.pngzaBYeXy.png?1
FqcUIZE.pngTff5NAd.pngxG0VQRc.png?1
qz5ItXs.png?18kmI4tF.png?2HpYEhPt.png?1
Chapter 6 is probably the largest map in any GBA hack I've played yet. This map is giant and has lots of stuff to offer.

Your party is split into two groups: Seliph's and Leaf's party.
As for Seliph's party you can bring everyone except for two units. Oifey and Delmud are dropped.
However Leaf's party consists of Leaf, Nanna, Finn and Asvel. They're forced. Everyone else is captured and can't be brought to this map.

The two parties have different tasks.
Seliph's army must take the very long way to reach castle Lenster and Leaf's party. There are tons of enemies to defeat:
You must defeat the countries in this order.

  • Darna
  • Melgen
  • Alster

Leaf's group must defend against the enemies from Alster. Fin is the best unit to do it.

Each country has a mini- and a mainboss.


Darna
Ares
cRaxGW8.pngKmd1Bhc.png8zrYQXU.png
Ares is part of Darna's cavalry. He's reruitable with Seliph. Be careful about his killing edge. It can ORKO most of my units.


Miniboss
mGP45Lo.pngoQScuHv.png
The leader of the cavalry. He's very fast. No one can double him. Thankfully alba can do lots of stuff against him.

Mainboss
Bwu5Vgy.pnga40xJyo.png
A general, who only has a 1 range weapon. Easy to defeat with alba.


Melgen
Miniboss
bIFskGr.pngRVOWBxt.png

Mainboss
1TsL0At.pngLVzZ2x4.png
Two sages with similar stats. Not too bad since they don't have long range magic. Liza will probably move while Ishtor will be stationary on the throne.


Alster
Miniboss I
CO0zeOf.pngibYlOVv.png
A paladin with not too amazing stats and weapons. Fin with the hero lance or Leaf with his light sword can do lots of damage to him.

Miniboss II
vfEJwa5.pngwm8myJr.png
A very powerful mage knight. Tornado will kill everyone with two hits.


Mainboss
BdH217k.pnggnU0KDF.pngiGDXEk0.pngL1zOdMW.png
Blume is another mage knight. He's the master of destruction! Mjoknir (= rexbolt) will oneshot everyone! It's impossible to steal the hoplon guard and the leadership, because Patty isn't fast enough.
[spoiler=How to beat him?]He'll leave the map soon and Kempf will become the mainboss and defend Alster's throne.



All the other generics have standard weapons (iron and steel). One of Lenster's mercenaries has an armorslayer, but that's pretty much it. However two ballista archers have silver bows.


NPCs
4iolpjA.pngZp5bctF.png
Three NPC knight with very decent stats (nice speed) and a ballista archer, who try to help out Leaf. The knights are only will be canon fodder. There's no reason not to let them act.


Luipold
U9Xus5e.pngMoo4jVQ.pngkLHgBjL.png
Now I've an inventory. Luipold = Merlinus



To clarify things:

I've played FE4 only till chapter 3 yet.
Watched a couple of LPs, but it's already > 2 years ago. My memories are gone.
Actually this LP should be a replacement for my cancelled FE4 blind LP.
So my knowledge about the FE4 story is pretty bad.

I noticed in the beginning conversation that I must train Shanan, because he's the only one, who can use balmung.

Desert level with cavalier spawns from the back... this seems like a rather long and uneventful chapter, I think it might be better as not-desert.


Yeah, the cavalier reinforcements are sort of pointless.
You can avoid them easily, because they only have one movement (including boss).

I'm not sure, if this area / terrain is based on the story of the 2nd Gen of FE4.
Haven't played it yet so I can't tell.

However I agree that reinforcement mages would make more sense.

Edited by Mister IceTeaPeach
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Yeah, the cavalier reinforcements are sort of pointless.

You can avoid them easily, because they only have one movement (including boss).

I'm not sure, if this area / terrain is based on the story of the 2nd Gen of FE4.

Haven't played it yet so I can't tell.

The cavalry are based on a group that was supposed to appear in Ch4 but were moved here and replaced with generics. And yes, this stage of the game in FE4 was desert.

However I agree that reinforcement mages would make more sense.

Do you really want to fight a group of desert racers bigger than the number you currently have.

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[spoiler=Chapter 6 part 2]
Turn 1
Player phase

IG2Co0z.png
There's not anything to do yet.

C8AfiAy.png
Fin can take all the enemies from Alster all alone. He'll use the fort later to have the evasion + defend boost and to heal himself. Furthermore he'll visit all the villages. Leaf can take a few hits too, but he's too slow (despite giving him the speed ring before) to double all the enemies. However Idk, if the NPC knights will move automatically. If yes, they could give Fin more time to visit the villages.


Enemy phase
PGfiSCg.png
Alster moves.

t888fz7.png
Darna moves including Ares.


NPC phase
CQmaFjT.png
Yes, the NPCs act. Not a bad thing actually.

e2vkHCc.png4OlyVs9.png7Yz1f0R.pngYeLuWue.pngYxCEHal.pngOOrDAdT.png
Veld has a different mission for Blume.

XKWcJiS.png
Blume leaves the map and Kempf takes his spot. Expectable, because Blume was impossible to beat with my current units.


Turn 2
Player phase
Fin visits the first village:
0rAYoh4.pngcRnXRzT.pngiJB3FyT.png
I see. FE12 + 13 shit in this hack.

dXlDQCL.pngONCPxWU.png3xdvXbJ.png
I became my least favorite class in FE, a knight. However this one doesnt suck. His base speed gives me hope. Independent if he's forced in this hack, I try to train him. It doesn't happen all that often that I train this class. This one deserves a chance not only because he has my name. However he'll pass the killer lance to Fin at once.


Enemy phase
D6QDPjT.png

X4Ep08B.png
This will be tough. This reminds me very much on FE4, where I often must fight a huge pack of enemies in one turn.


Turn 2
Player phase
Fin visits the second village:
GcpWjEi.pngUP2ILxI.png
It's Cyas from FE5, who gives Fin a physic.


First tricky phase in this chapter:
I must kill this pack of cavaliers including the boss. And I also must make sure that Ares can't do any stupidites with his killing edge. I can't prevent it that he'll attack one of my units. The first time I must hope that everything will turn out well. First I must kill the boss.
ZMHuUj1.pngFNSINfW.png
tFL3iXt.pngMRmmePd.png
Speed and it would be perfect for me.

1IpnGU3.pngO4pPDF6.pngrbu5zWZ.png
One huge problem less, but it was only 1/8 of the entitre cavalry.

I must kill more cavaliers and make sure to have tanky units on the front.
kDqKjjB.png8RubPyY.png

OkCSrKC.png25w8QuM.png
Even Patty is able to help out.

5eIKihH.png16SUxKt.png
At least the half is eliminated already. I only have to worry about Ares' killing edge.

GGhAYW1.png
Jules gives his killer lance to Fin. He could oneshot Alter's miniboss.

k5SV9Kd.png
unfortunately not


Enemy phase
jguG83o.png
Ares prefers to have weapon advantage instead of taking to chance to kill someone. Good for me!

jHHxBuk.pnglqBRgFf.pngWDiMOBy.png
Ok, I didn't expect that he'll crit twice in a row. Thankfully they survived the first critical situation.

9VYBigA.png
At least it's the stat he needs the most.

fmQ2A4X.png

TE6dnci.pngNIrqA9F.png
one NPC less


NPC phase
oCyHtiJ.png
one enemy less


Turn 3
iar4t89.png
Reinforcements appear from the forts close to Darna's mainboss. They have iron and steel weapons.

Player phase

Seliph recruits Ares

Ares: You must be Seliph.

Seliph: Huh? Do I know you?

Ares: I'm the Black Knight, Ares. But you might know me better as the son Eldigan.

Seliph: You're the son of King Eldigan?

Ares: The very Eldigan your father murdered! My mother went to her grave with that over her head! How does that make you feel?!

Seliph: But I thought our fathers were friends. I know things ended horribly, but I don't think our fathers ever resented each other.

Ares: That can't be! Then I grew up believing the exact opposite to be true!

Seliph: Ares, we need some time to work this out. Why don't you come with us for a little while? Look, I hold King Eldigan in the same high regard as my father did.

Ares: I suppose I could tag along for a while and see where for a while and see where things go. But if I find out you've been lying to me, I'll gladly take your life in place of Sigurd's!

Seliph: You do how you please. You just don't understand how ecstatic our father would be at us meeting like this!

ikIQnGR.png
Hero lance can even oneshot without taking damage - excellent!

KmHbOlK.pngMojCuJQ.pngQM4jYZj.png
Her speed literally exploded since the last chapter.

mCqiHUi.png

Ares uses the fort to meet the first wave of reinforcements.


Enemy phase
1CQ2TUi.pngMhie54F.pngpXcZb35.png
at least one kill

UqkAnMX.png2BbGxCF.png2ILyxCS.png

bP0O51S.pngPTmEQ67.png
There my knights go - excellent! Now time for a Fin-solo!


NPC phase
QILoMgR.png
first victory for the ballista archer


Turn 4
Player phase
Mr193o4.png
Alster sends reinforcements...

AjutuOL.png
... as Darna does.

6KnhCLO.png
She blocks the reinforcements.

f9y0UqJ.png

zDO9cRP.png
Using the steel javelin to counterattack the boss.

V0Fzn8t.png
Leaf can support him a little bit.


Enemy phase
Jdt4Ouq.pngKvZ3mQs.png7FgF5pI.png
That's the Fin I expected!

cX1lM5Q.pngt426XGU.png
Oh, damn! Must kill the healer bit** first!

t6E1o6E.pngovGCywh.png

YkhuUWQ.png


NPC phase
EmaW5vM.png
Ty!


Turn 5
More reinforcements from Darna.

Player phase
EwfiIc9.png
You healed the boss for the last time!

zytpqTv.pngU5XY0YM.png
It's ok. I know that he's not the fastest.

Since Fin has equipped the hero lnace, the boss will go after him. Everyone else of Leaf's party is still out of his attack range.

pdG0iKh.pngoaTFBjF.png
useless

SEzfHRx.png

lkVy0b4.png

3zqnVq0.png
Despite reinforcements I try to press forward a bit.


Enemy phase
ojTGDtI.png
untouchable on the fort

y4crG7M.pngFm1pBNV.pngTwrZt5a.png
He regresses to old known depressions and I f**king hate it!!!


Turn 6
more reinforcements from Alster

Player phase
XruvtIb.pngGr1rU07.pngGr1rU07.pngnVGYzWW.png
FIN FOR THE WIN!

KPaAyge.png

6pwyjR0.png

56F7LeU.pngmXRhwdZ.png
actually perfect level up!

nP2DHz9.png

yWQbdO3.png
A terrible move! Ulster can be attacked by four enemies in the enemy phase and he can't take more than two hits. I must hope that the two axeusers will miss.

Edited by Mister IceTeaPeach
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[spoiler=Chapter 6 part 3]
Enemy phase
Let's find out, if I must pay for my too aggressive playwise.

ZJFiFtU.png5cAa8Tj.pngSQBRhkM.png
Thankfully not! However it wasn't be for the last time that I must hope for mercy by the RNG-Goddess. I'll test Ulster's luck again very soon unintentionally.

CAvPJWX.png
Furthermore he gains a good level up. Speed is maxed.

XyKa4H9.png

ALHIpXS.png


NPC phase
wvnOZp9.png
The ballista archer finishes the weaken mercenary off.


Turn 7
no reinforcements

Player phase
bHM2cqv.png

zYYsc8N.png

aOFaizh.png

o7BE62P.pngYdFHvh7.png
Darna's troops are defeated. Now I can fight the boss.

EYq5Rv5.png
Lana is on a speed roll!

grU2Z2m.png


Enemy phase
6yrFduu.png

SXrjMQq.png

HOcOWOY.pngdm8hhMv.png


NPC phase
MkICPBy.png
last ballista shot and kill


Turn 8
Player phase
H2imixb.png

G736ort.pnglL4kTnE.png
Alster is pretty much defeated too. Only one cav. is left.


Enemy phase
AxFL4OR.png

7Ey9jHm.png
I only sent Johalva (hammer) and Julia (alba) to Darna's boss. Everyone else moves towards Melgen.


Turn 9
Player phase
PsVRk8d.pngEFUJlUT.pngLWdPoZx.png
Johalva can take two hits. Nice!

7lMhHNx.png
still waiting for speed

u5aF19o.pngHbqOK34.png
Julia and the 70s...

All the others of Seliph's group move further towards south. If they cross a certain line, this will happen:
UKXoG6t.pngTBvZxiW.pngPWVRU78.png
Melgen also will send reinforcements...

QHwiOon.png
... as ambush! If you have moved with everyone already, you'll get a problem with them.

k9zF2f2.pngQaiAjao.png
bleh - not even speed


Fin visits another village:
pcTYZl6.png04FhkSZ.png
new weapon for Asvel


Leaf talks to me

Leaf: What, who are you?

Jules: Before that... Are you fighting for or against Alster?

Leaf: W-What? I don't...

Jules: Answer quickly, we're in the middle of a battle!

Leaf: We're fighting against Alster!

Jules: That's what I wanted to hear! I'm Jules, and I'm on your side! We'll talk later, it's time to fight now!

weird introduction...

I made a little mistake in the last episode. You don't have to visit the village to get the avatar. He'll leave the village after turn 1 automatically and playable in turn 2. This village will close after that event.


Enemy phase
d5FAAGS.png

3AyXLv9.png


Turn 10
Player phase
Ru1Wh3b.pngqEkHV8C.pngEBOHboZ.png
More speed and the horseslayer are the reward.

k9UqOFU.png
The other reinforcements didn't move, because no one was in their attack range.


Fin visits another village:
OACeyQ2.png5s1yBcu.png0XH7zdz.png
It seems to be that promotion items aren't specialized in certain classes unlike in the GBA games. Either Fin or Lakche will use it. I tend to give it to Lakche, because she has maxed out two stats already and I want to have an unit, who's able to double some bosses.

3ovQmau.png
buy lightning and heal


Enemy phase
2iPniua.pngfLs2rax.png
calculated

All the other reinforcements started to move surprisingly now, although they couldn't attack anyone of my units.


Turn 11
Melgen sends more reinforcements. Furthermore I must kill the two, who attacked me in enemy phase. My advance is stopped for now.

Player phase
N9yhhgo.png

j76Tw4H.png62kKXPB.png
I've a frontline with Ulster, Lakche, Patty, Ares and Shanan. So none can be attacked by too many enemies. Ulster is healed.


Enemy phase
oneS1nh.png

kF0ccPk.pngHvN5V81.png
excellent!

JiWc3u4.png


Turn 12
oCqk16l.png
more reinforcements!

Player phase
IsENpzS.pngboMsy8v.png
I take the offensive.

iz9bkZV.pngscDLpbb.png
more strength, but still no resistance

7ZsvDxq.pngJWC3Eu8.png

w7uskbO.pnglMmffKR.png
Delicious, although she left out the most important stat for me.

Lt3uAby.pngdiwEUTU.png

m60OM2k.pngDUGYNIz.png
Wow! The level ups are great atm.

[spoiler=I forgot sth. to do.]You'll see it in the enemy phase.



Fin visits the village on the top left:
kO7mHN5.pngV0J0O38.pngloQJfFj.png
Now I've two long range stave users. Cool!


Enemy phase
VpEXvCu.pngMDA7y68.png

jvUeZxo.png

rzMUzvZ.pngAZEqVlS.png
I forgot to heal Ulster. He escaped death twice in this chapter and I don't want to test his dodging abilities one more time. I almost burnt my great level ups.

PS: Fee was healed, but I could block her with two other units that she couldn't be attacked. So it wasn't really necessary to heal her.


Turn 13
aaQiyUm.png
It simply doesn't stop!

Player phase
0FqPbXX.pngxCpSakg.png
more great level ups

2QfdOSL.png

UirMHFp.pngymfFzw8.png

gbU7iLe.png
Fee shall get auto healing.

vF4ln3V.pngnvhg1hr.png
Speed roll broken, but I can take it!


>> I must replay Turn 13, because I overlooked someone accidently:

bIFskGr.png
Ths chick is a few spaces below these forts. Since she moves, she'll roast Fee.
I've no idea, why I didn't notice her...

That's the point, where I stopped playing.

To be continued...

Edited by Mister IceTeaPeach
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[spoiler=Chapter 6 part 4]
Attempt #2

Like I already told you, I did a mistake in Turn 13 by placing injured Fee in the attack range of the sage. So I had to replay this turn.

Turn 13
Player phase
0FqPbXX.pngxCpSakg.png
It starts with the same as in my first try: Patty kills this fighter and gets a good level up.
However this time I must rescue her, because she's in two enemy attack ranges.

IQ64hnV.pngiakPHkA.pngub8LTDz.png
Julia uses the forest to kill this soldier and gets a great level up for that. She'll deal with the archer and the couple of mages.

c5WAkfn.pngUhEOTju.pngor8nnYD.png
This speed point allows her to kill all these enemies. Now, she's great... and I've almost written her off already!


Turn 14
Player phase
70kHDHd.png
Julia will fight the sage too.
Only her and the bosses of Alster and Melgen are left.


Enemy phase
xrxo2wR.png7AspNTB.png5kVkIxr.png
YZIvQib.png
From a crappy to a godly unit!


Turn 15
Player phase
oMOW2iv.pngvuMclvT.png
Lakche gets another bosskill, but her level up is disappointing.

ou4usK7.png
poor levels atm
I shouldn't complain about them, because most of them except for Seliph's were pretty good.


Turn 16
Player phase
ONzK2kH.pngsVNRkpa.pngzjMzWPh.png
A hint, I didn't understand in the beginning. However I think to know, what she's talking about. Will explain it later.

yb0BBI6.png
Lester will deal with the boss.


Enemy phase
ki26EOT.pngOyxivS1.pngJZZ5HWO.png
a little damage at least


Turn 17
Player phase
vq25Hpk.pngikgSc0L.png
Shanan fails with my try to kill him in this turn. He gets rescued after that.

duIzO3b.png
Lakche can't survive two hits so she must wait. Maybe she'll get a lucky crit.

kl1YsIZ.png
Leaf's army moves southwards. There's still one more village to visit.


Enemy phase
COloIBm.png
no crit :c


Turn 19
Player phase
CXuIITB.pngI4E0zu5.png
no

nvXEPxJ.png
Larcei needs healing, if she misses.

9g6kcyS.pngEGB6UeH.pngc4nVsVU.png
Another perfect level up for me. She'll get the masterseal first.

Only Kempf is left (I don't care about the ballista archers). No more reinforcements will appear, so he's the last enemy on this map.


Fin visits the eastern village:
hwQCDYj.png95rHKw1.pngcYsX2ZT.png
angelic robe

IzaToAs.png?1
You see these walls? You can't pass them. This means you can't enter Alster without flyer.
[spoiler=If you don't have Fee, you're completly screwed.]After reading the comments the walls come down, after you seized Melgen. I didn't, so the walls still stand upright. Furthermore I missed a recruitment by not bringing Arthur to this chapter.



Since Fee is faster I use her to send Shanan (who will fight the boss) and Seliph (for seizing) to Alster.


Leaf can talk to Seliph

Leaf: Sir Seliph, it's an honor to make your acquaitance. I'm Prince Leaf of Leonester.

Seliph: Prince Leaf! It's great to finally meet you. I'm glad to see you're not hurt.

Leaf: I lost both of my parents in the Battle of Belhalla to Thracia. Following that Leonster was taken Blume's Imperial Guard. Fin kept me out of harm's way until we could rise up. Prince Seliph, please odd my troops to your army. I want to help restore Grannvale's glory.

Seliph: Prince Leaf. People often say our fathers shared the same fate. Your mother was my aunt... They both gave their lives trying to help my father. Prince Leaf, I can't begin to express my sorrow to you.

Leaf: I'm very proud of my parents. And I greatly admire your father for all he did. It's Emperor Arvis and King Travant I detest.

Seliph: That's exactly how I feel. I want to respect our parents' last wish and restore peac. Do join us, Prince Leaf!

Leaf: With all honor.

k0MZnqj.png
Shanan can't take two hits by torando even with the relic sword. So he's going to use the killing edge to counterattack. Maybe he can ORKO him.

Bo3WtKQ.pngCTXSdLQ.png
Face mah killing edge!

nRIO2cD.pngcEWDoRO.pngAGSupza.png
Goodbye! Two crits are enough.

okay i have to object to you not using shanan because it is legitimately stupid. his growths suck but he makes up for it with his bases. also you cant give lackche the balmung


I see. Well, balmung FTW!

Seliph seizes.

hAd58xa.png
Support is coming.

DLz4cdf.pngBI10Qiu.png
He found the prisoners.

UMNtHD3.png68CABhK.png98K3Tdb.png
all together now again



[spoiler=Chapter 7 part 1]
zzKfB8W.png


Story
i660DAu.png0t5CqZW.pngxj1hGFh.pngGlDWdPn.pngSnZXUY1.pngML6Viw3.pngnYshGjA.pngh5lFZth.png828lloH.pngjvIEeEv.pngAattD6y.pngDhayTsX.pngw7o3AUU.pngGAL8C5G.pngnLm0JLN.pngYqkcUJs.pngF2JDj9m.pngBMDKQkL.png


OuIewJZ.png
snow chapter

QfKmrMx.png3ON7OhZ.png
suspicion

nWSVdSS.png99ukqrX.pnggQVfbrF.png

DukOv2W.png
No to that deal.

u7FrZdK.png
It's obvious, what will happen.

W7So545.pngNPNS3H5.png
Thracia's reaction


Battle preparation
In this chapter you've access to all the unit you've got. However you can only bring 14 units to this chapter. Seliph, Leaf and Fin are forced.
I bring:

  • Lakche
  • Ulster
  • Lana
  • Julia
  • Lester
  • Nanna
  • Asvel
  • Patty
  • Othin
  • Havan
  • Jules
  • Fee

I considered to bring Salem as a dark magic user instead of Jules, but the hitrate of dark magic is inaccurate. I need reliable units, so I dropped him. Othin and Havan are lower level than Johalva, but have already similar or better stats than him. Patty has is higher level than Lifis with according better stats. Arthur is my worst mage, so I kicked him out. And no to any prepromoted units.

Fee gets the angelic robe and Julia gets the skill ring.


Map
yHUd267.pngZkH3CGf.png
Kahy9WZ.pnglJcmjQD.png
Wc2s98N.png7qRM7AR.png
Chapter 7 is much smaller map compared to the last one, but not less interesting. It's a defend mission for 20 turns. There are three entrances to defend. The two doors in the north are unimportant so far. I don't know, if it'll change later. The enemies are pretty high level and have very good stats.


Enemies
Generics
yXSLwBR.png1wVLVOp.pngFI9oETq.png
A few first tier enemies: All of them have about 15 speed so it's hard to double them. Furthermore they're powerful and tanky.

There are a few prepromoted units.
sUdX7gR.pngTMU9akA.pngBd02ZV7.png1JHVkOY.pngChpC7FM.png
They're not so much better than the first tier enemies. Generals have almost as much speed as heros and mage knights have more defense than bow kinghts. 0_0 The hero drops a master seal.


Boss
N9DmArt.pngtkGoka9.pngz1uejqH.png
Boss is a great knight. He has similar stats and also a tomahawk like the miniboss from chapter 5. Sword users should be able to take him out. Alba can do nice damage too, but he can oneshot Julia. So only use it to give him the final blow. However easier said than done to reach him.


Glade
BTqfn5A.pngXbrIcFJ.pngyXMWj8X.png
Glade is a great knight, who joins after the chapter has started. He has mediocre stats and weapons. The enemies, who are lower level than him, have similar or better stats than him.


This chapter seems really long, but also pretty cool. Chapters where you have to make it to a position defended by a smaller group of units are always interesting.


This map seize is based on FE4 one's.
Each chapter has at least three foes, you must conquer their castles.

It applies pretty much to this chapter, which features three different foes (Darna, Melgen, Alster).


@Smug

Yes, I missed this sword.

Edited by Mister IceTeaPeach
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[spoiler=Chapter 7 part 2]
Since it's a snow chapter all the movement ranges are reduced. Flying units can move three spaces and non flying units only two spaces. In the beginning it only affects the foe, because my units are still in the castle. This will change in a few turns, when I'm going to press forward to the boss.
Of course I try to beat him. Furthermore there are a couple of chests outside.


Turn 1
Player phase
QEQfa7Y.pngdyHMG8l.pngsGOy3tz.png
Strength is nice.

PaQGiSO.png
The south western entrance will be guarded by Othin, Havan, Fee and Lester. Lana is the healer here. Glade will support them later, because all my other units don't have a good defense at all.

MujoIw7.png
These thieves are going after the chests. Lakche can solo this area for a bit thanks to her high HP and defense. She'll be preomoted very soon anyway. She only need one more half level.

e1dZsNL.png
Jules, Julia and Ulster will deal with the enemies from the east. However I'm considering to retreat and send them to the entrance (where Nanna is placed). So she could heal my units, who guard the southern and the eastern entrance. And all my units would be closer together.


Enemy phase
2Nqwrzk.png

RXFIjLy.png
Not so much is going on now. It'll change very soon, because almost everyone moved towards me.


Turn 2
Player phase
NIhzR3z.pngwkMMMcm.png
Lakche can easily survive the two axe users.

vWhHHab.pngs1xDD2F.png
Jules' first kill. He won't do much in this chapter.

Rsg1GMf.pngZWA3JQ1.png3FMqHVq.png
He needs defense so badly. He can't even take two hits by a few enemies.

9ofVwW8.png
a bit poking

xJBqmSR.png
Patty is only here to get the treasures.


Enemy phase
sUdlDX8.png7imPUqP.pngOYvxuxl.png
Unfortunately a bad final level up as a myrmidon. It's ok, because she was fantastic so far.

GkRfRNy.png


Turn 3
Player phase
jwVqLbN.pngUhJIzbH.pngCElvNvy.png
These enemies are damn fast. A nomad trooper is my attack range. He has 17 speed, which means that even Fee can't double him. He'll be a toughie. Retreat is the consequence.


Lakche's promotion
lyNSOlh.png
Now she's even more awesome. Hopefully she'll keep her great level ups.

LYJ5ug2.png
Jules will deal with this cavalier. Everyone else retreats.

SjlpvdQ.pngXAH9B5T.png


Enemy phase
UERpitb.png

8GAcbPC.png
Somehow I miscalculated his attack range. Thankfully Lana had enough speed not to get doubled.


Turn 4
Player phase
Brj63Ym.pnglQ8Fj6f.png
Thankfully Glade could reach this group in time and helped to defeat the nomad trooper.

clrIIPf.pngwPcXvbu.png

yCa4v4M.png
increases resistance

cM1xhs5.png
Lakche goes back to the castle so Nanna can heal her.


Enemy phase
dFgamLz.png
Even my fast Fin with the hero lance (= brave lance) can't double him.

SpLUo1e.png

fiiQh4X.png
16 damage by the longbow!!!


Turn 5
no reinforcements yet
Player phase
DIQCWGs.pngVvq6YFl.png
epic critical out of nowhere

3oIHaka.pngW2OInUp.png
My second level 20 unit. Unlike Lakche he gets a great final level up. However must wait for his promotion. It'll last some turns till I can fight the hero with the droppable master seal.

0EDikRr.pngQ3Kg2L4.png
His last kill, because there aren't anymore enemies in the east. His level up isn't great either.

9iptMYH.png


Enemy phase
mE5cLRX.png

ekpon5Y.png


Turn 6
still no reinforcements
Player phase
0lq21Bo.png

vpeWtMt.pnggy15315.png
The mage knight is gone. One nasty enemy less.

m2EdK77.png3B9ne4c.png
alright

QhMSdC2.png5VZbShZ.png
bleh... His current speed is very problematic, because some of the enemies can double him.

evNh7fz.pngFUG2rsF.png
I mean I can take it. Speed is already maxed and strength is the only stat I'm really looking for.


Enemy phase
tPPeE3N.pngpfTEuw6.png

cBJIjYl.png


Turn 7
PCySCxW.png
announcement of reinforcements. I've the bad feeling that they won't appear from the south.

Player phase
gd51Oiu.png

tCPx5fM.png

oTKcIbG.png
Slow but steady I can press towards south. The only problem is that I don't have a healer. Nanna doesn't have the rank yet to use physic. And her healing range is terrible anyway (10 magic = 5 range). So I can't attack blindly with Lakche and Fin all the time.

kFdvT65.pngPSPjT83.pngfjJF7lu.png
OMG! 80% of the level ups are utterly garbage so far.

8Ll9xMo.png
Actually I'm really glad to have Glade. He can tank a lot.

yeSCv8B.png


Enemy phase
sV7E1UZ.pngJGrOGNw.png

laWwKuQ.png

JA7nbTJ.pngi10KpUs.pngzhazxef.png
Fin, pls!

UQ5vFyH.png
another promotion item. I think I'll get this one for Fin earlier. He just must survive. Easier said than done, though.


Turn 8
KToeLLC.pngVCDJmwx.pngGwJGcW9.pngHNRgQp9.png08CDtqI.png
Oh snap! These are Thracia's reinforcements: dracos. And one of them is a lord. On the one hand they're not as tanky as I expected, but on the other side they're not slow. Magic is the key to beat them.

Player phase
jFnNZHv.png

xjAzqTf.png
already gambling time. I must take a few risks here to come through southwards quickly before more reinforcements will arrive.

cglcWUa.png

wtNFXTH.png

X3jThbm.png
That's what I meant with his speed problem :/

3mhZ5h8.png
Idk, if Lester can use it. Don't have an archer yet.


Enemy phase
l3NZIIp.png

Wwn1htq.png

fK6VG4C.png

RtyNNCd.png
There he gets doubled. Wonderful! :/

1teZgUe.png

The dracos move towards the south western entrance. Actually good, because I've all my axe users there.


Turn 9
Player phase
0eciRXC.png

jiQC4Ce.png

5ekag3t.png
another little risk here: Damaged Lakche will get attacked by three enemies. She can die, if everyone hits her.

8nw79Jh.png
This area is very deserted. However it'll change soon.

The western group moves back inside the castle to wait for the dracos.


Enemy phase
NWasEQT.pngjwiQITv.png
The fighter couldn't reach her.

3mvYWR6.png
grr...

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Hoo boy this chapter. This is one that's noticeably more difficult on Adult's mode; for one, there's an added Warrior on the left side of the map with 19 Str/18 Spd and he's a nightmare to deal with without Shanan. And he doesn't appear until after the prep screen. There might be additional enemies but that's the one that immediately stood out.

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[spoiler=chapter 7 part 3]
Turn 10
5ktivbY.pngEN6obwU.pngdcgeZo7.png
I knew it! Reinforcements from the north. A pack of cavaliers including one paladin. They have all three melee weapon types. A few of them have 2 range weapons. Don't get confused by the closed door. They have door keys to open them. They're not a huge problem. One unit just has to tank them. Leaf with his good defense is a good contender. Jules would get doubled by the paladin. Too bad Fin has the horseslayer and is way too far away of them.

Lttu4WI.pngOalL065.png8aMHvbp.png
Ah... no strength or defense.

iw80hjP.png
Nanna heals Lakche so she can survive the upcoming enemy phase. She gets a pretty good level up for that.

l8WHDAh.pngF2oNCej.png
All the stats he needs.

fM64rRA.png7j0ndfA.png
Asvel is a disappointment so far. Only his speed saves him. However Julia does with one attack as much damage as Asvel does with two.

Vywp6MP.pngIpkAWvH.png
Seliph gets the master seal and a great level up.

7dcd4W1.pngdcir9zd.png

LCNW2ZA.pngosTr48p.png
Speed is essential for survival.

yPfsm2I.png
All the stats she needs.

I9fF8Cy.png
Jules will block the cavalier reinforcements.


Enemy phase
u05Zfyx.pngYfkyQ8h.png
Honestly I expected her evasion would be better. Over 60% by a mage isn't low at all.

9Z392Pu.png

4Mb8skU.png

qNqzToF.png
At least Othin can double the axe knights, who have a bit AS penalty with their steel axe.

VNn2OOR.png
In the next turn the dracos can attack me.


Turn 11
no reinforcements

Player phase
e8VlfpV.png

eRwTe6G.png

SUWYR5v.png99mZhEr.png
I must kill the fighter instead of the mage. If I attacked the mage, Nanna or Asvel could get attacked and killed by two enemies (fighter and archer).

kvZ1lmD.pngA3pja6c.png
Not bad at all, but it'd be a really good time for speed.

VwDKRHH.png
Othin and Glade are my frontline.

8vUnsEj.png


Enemy phase
34p7dHi.pngPAKzGWv.png
Glade is actually pretty damn good as a wall against them. He can even double a few of them.

WkdDnMM.png

Sa2DhD7.png
He prefers to attack my high res. units for some reason.

U6NAtyB.png


Turn 12
ncjdr5f.png
second wave of dracoknights + one wyven lord

Player phase
9cyMgNW.pngB4mEBnE.png

bO4qDQE.png
Can only promote him, when I don't need him for attacking.

j8QuFt8.png
This area looks pretty good so far. There are only two enemies on the way to the boss. One of them is the hero with the master seal. Lakche will fight him in enemy phase.

vDWmHEY.pngA5auC83.png

kjhRwOP.pngbzR4UhN.png
These guys will be busy for the next rounds. The enemies are an experience goldmine for my units.

2LonyEx.png
Changed my plan. Leaf will tank the cavaliers. He does more damage with his light sword and can counterattack against 2 range weapons very well.


Enemy phase
hJlCZoF.pngsnKmLfA.png
She's so awesome now aside of defense.

ZpDufJG.png

gDaIUEW.png
Lakche gets the master seal.

WEtzXGY.png

HTmLkb9.pngFNRvoqH.png

CgBoaLX.png1uAciGL.png
The dracos aren't too bad thanks to weapon advantage.


Turn 13
no reinforcements

Player phase
1F3kLON.png

1F3kLON.png

cPlsMe4.png

y1ZBgxc.pngEHen8BW.png
Othin, you disappoint me in this chapter!

pE4Mg1L.pnggMQAzLX.png
Onle three stats, but important ones. His levels are better than Othin's.

KgL8xun.pngBK4UjLG.png
Damn it, Leaf! You were so good as yet.

abtPcdU.png
Since I opened the entrance, Jules must block it. Otherwise Asvel would get a serious problem.

AzmcyCg.png


Fin's promotion
LpeYDhQ.png
He has the same promotion gains as Lakche (probably everyone has the same). He still can only use swords and lances.


Enemy phase
eReEwiA.pngsTvWTKu.png

YTtbJcr.png

f5m5GqW.png


Turn 14
no reinforcements

Player phase
U70ZYUc.png

g3z0pv8.png2F7zrFG.png
Jules pokes and Leaf blocks. He can easily take two hits by the paladin. However he doesn't attack, because there's a troubadour among them.

UbGmMak.png
A few of the dracos decided to go after Lakche's and Fin's group. Fin with the killer lance will impale them hopefully.

EGz37To.png

53GjNWV.png
The first wave of dracos is eliminated. Now they can take a little breath.


Enemy phase
iLpsMYT.png

sj4F0dB.pngC10Yp0u.png
crit #1 + crit #2

zJLUgLC.png

IAN1MsK.png
ouch


Turn 15
no reinforcements

Player phase
9bbwl6f.pngN0t7GhD.png
Second wave of dracos is on the way. However a less number this time, because a few of them found their death in Fin.

De83sMY.png
Glade can poke one of them at least. He and the two fighters block them.

my7XK12.png
Leaf killed the paladin. 15 defense! He's really good overall, though I helped him with his speed a little bit.

JoYXmXQ.pngeQCBYT7.png
The way to the boss is free now. Only reinforcements can foil me.


Enemy phase
kAZYmAu.pngSVmNSwr.png

YwmffAj.pngr63TE6y.png
The twinfighters become better and better at doging.

cto2HQb.pngSVmNSwr.pngEIgRmRx.png


Hoo boy this chapter. This is one that's noticeably more difficult on Adult's mode; for one, there's an added Warrior on the left side of the map with 19 Str/18 Spd and he's a nightmare to deal with without Shanan. And he doesn't appear until after the prep screen. There might be additional enemies but that's the one that immediately stood out.


Although I'm playing it only on "normal" mode, the stats of the enemies (except for the second tier units) almost remind me on FE6 HM. However the crucial difference is that the growths are much better than in mentioned game so my units can deal with them much easier.

Honestly I didn't find chapter 7 too bad. If you only focus on defending, you should be fine.

If you're going for the exp., chests and the boss, it'll become tricky in some points because of the large number of enemies and reinforcements.

I took a few risks in this chapter to get the maximum.

[spoiler=@ :smug: ]

Too late! I know what will happen when he survives. After knowing it I didn't regret at all that I killed the boss. It was it more worth than to have a good weapon for an unit I don't want to train anyway.

Edited by Mister IceTeaPeach
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[spoiler=Chapter 7 part 4]
Turn 16
o0lQZYw.png
Why now? Reinforcements from the south, who want to hinder me to pull out the boss in this turn.

0FfKbD6.pngnKkuHYq.png
Idc. Fin will attract the boss. Maybe he won't even move. I also don't know, if this mission ends early when the boss is dead.

UxFmDPk.png
The fighter can attack Seliph or Julia.

x2mpb6q.png54eGLaB.png
2 range sword. Not very powerful, but still nice to have against range weapon users.

HiPde97.pngEVbLErq.png
at least speed

yb98ztF.pngkBb6KxZ.png
two important stats - acceptable

FUAeTqQ.pnglnuaL8c.png

9IvEJQI.png
The entrance is open now. The draco will attack Lana or Lester.

9IvEJQI.png7HEKcCN.png9QWc2Ph.png
So many stats, but still no magic. If Julia's speed will be maxed too in tier 1, Asvel will land on the bench. 10 magic isn't enough by far.


Enemy phase
Cjxj4gL.pngm0QzrTu.png9yxuzLV.png
The boss moves.

Mw2jlPS.png
Seliph has a serious problem now. He can't take one more hit and can't kill him in the next player phase. Of course I could use Lakche, Fin and Julia to kill him, but I need them to kill the boss.

Iq2Y6cY.png
Lana dodges.


Turn 17
Player phase
3fAzjtz.png
Poking the boss a little bit.

OOcZyog.png

BqiSzGX.png
I could solve this problem. Seliph uses the forest to get the defense boost. If he gets hit again, he'll survive with 1 HP. The boss can attack Lakche, Fin and Julia.

Pkljk6Z.png0PBkRBq.png
Jules can kill sth.

OfAE1QU.png
This area is cleared for now. Even if more reinforcements will appear from the south, they won't reach them in time anymore. Halvan moves southwards to attrack the nomad. Maybe I can even kill the thieves.

njViAjn.png
nice


Enemy phase
jXI07rf.png5rLfM95.png
AAHHH... that was STUPID! I almost lost Julia. I forgot she took damage when she attacked the mage. I'm a lucky bastard again! She can barely take one shot by the tomahawk at full health.

YQu8Mkp.png
better that way than the other way

HPUG1MN.png


Turn 18
Player phase
I2KXonB.png5I8mndV.pngCUcTXfG.pngVIqW48Y.pngpaspKnf.png
[spoiler=first problem redressed]I've read that I shouldn't kill the boss to get the balmung (and a sidequest?). Honestly Idc for the balmung, because I don't use Shanan anyway and I like to kill as much as possible.



Xh4vYGu.pngMsPjHiJ.png
Next problem: Seliph can kill the fighter, but he'd be in the attack range of the archer. Nanna can't reach him with her physic stave. So Fin has to rescue him.

1YYNVj3.png1YYNVj3.png

DHPmAiT.png
useless

JEkkejD.png


Enemy phase
5HDz97q.png


Turn 19
pwSuqkh.png
more dracos: They don't bother me at all. A few could reach Lakche in the next turn, but she won't have any problems to deal with them. This chapter is almost done.

zuDkjS4.png
Godthanks Nanna's physic can barely reach Seliph. He's safe now.

U2LRjDY.png
So this archer won't be a problem for me anymore.

1CR0kdI.pnguYBqIWM.pngvks5jNK.png
two best stats


Enemy phase
TXUKMxR.png


Turn 20 / final turn
0LBublx.png
Two more kills for Julia: The cavalier in the player and the draco knight in the enemy phase.

evMUOxn.pngwlNwDEt.png
Thanks to Ulster's miss even Patty can kill someone in this chapter.

b4lkjJp.pngHFd1oV9.pngV55bO1E.png
Pity! At least the thief didn't drop anything so it's not too bad.


Enemy phase
XRlxxj9.png

ycuBWOI.pngEmmiceR.png
:( At least one more speed point till level 20, please!

plj1WYL.png2bke7yn.png9yAM9GI.png
Chapter 7 is done! Not even survived for 20 turns, but also killed their leader. Although I was very lucky that no one bited the dust.

30CtdVq.png7mCS9TU.pngNYhsdgo.png

[spoiler=Chapter 8 is done already.]Maybe I missed a recruitment. Not quite sure about that.




[spoiler=Chapter 8 part 1]
pbLBng4.png
[spoiler=Sounds scary]Actually there's no more fitting title name for this chapter.



8xSPjKG.pngeizMsHP.png
I must fight the mage queen herself.

POvUEIW.png
snowy conditions and FoW => reminds on chapter 19a from FE6

bPgGBWC.pngsUnCi0i.png
Seliph is spotted.


Map (you can only all these enemies with a thief)
2EcF9XE.pngMByaYnd.pngPdNtX0m.png?1
JISR6PD.png?17GLR3oN.png?1V9cfNjh.png?1
Chapter 8 is another snow chapter, which means reduced moving range for everyone. However this time you also have to deal with FoW. So bringing both thieves isn't a bad idea, because I don't have a torch. It's another surviving mission. This time only for 10 turns. The boss is Ishtar, who has mjolnir. I'm pretty sure she's not beatable.

ryVHp6s.pngQutO6Ez.png
According to my units the enemies become tougher and tougher. A level 15 soldier with 16 speed is sth. you won't see in any other FE part, not even FE10.


Turn 1
Player phase
Pv6CXEN.png
The first target is to seize the two forts to get the boosts and to block any reinforcements. Fee will fight the soldier and mage.

64hYRIB.pngpvBt0ub.png
Patty can see more enemies. Another soldier and mage and an archer with very high strength.


Enemy phase
siAbuWK.png

qas8jns.png

WOkqHue.pngo0zj2oY.png
better not fighting her

R6BEIXb.png
her spot


Turn 2
Player phase

A couple of pegasus knights are in my field of sight.

GwSsOJw.png

They're not too tough. Their speed is low compared to other classes.

jnRNWqp.pngtgifvlb.pngiTJcLqm.png

Skill is maxed. Also the other stats look good aside of defense.

tF6LXo4.png

v9rPikp.png

qma4Glc.png

Fee only hits once. I can seize the forts in the next turn.

tzubnXm.png

Patty can find more enemies: mercenary, fighter and cavalier

Enemy phase

7Fpa0CY.png

not quite enough

ejuPrkx.png

82% misses twice.

Edited by Mister IceTeaPeach
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[spoiler=Chapter 8 part 2]
Turn 3
Player phase
z6q0Zvu.png
lots of enemies here

lNDpBON.png

ag8iPpQ.png
Patty can be attacked by two enemies. But the forest should save her life.

zAD7cTL.pngX9QoqGM.png
Fee pokes and gets healed after that. Othin and Lakche seize the forts.


Enemy phase
qh8yxOR.pngh9l9gru.png
He's the physical version of Asvel. Great speed, but not that much else.

e4ae7GN.png

9kqwBQO.png


Turn 4
7fGTMao.png
Lots of enemies including a fighter reinforcement from the fort. However you can turtle with only two units on each side.


Player phase
750nP39.png

cdsh9JC.png2nZpKj1.png
Patty gets a decent level up just for stealing. Fin's weapon is changed to a sword.

Kk19hLb.png
no crit

DV3CDBe.png
Lakche leaves the fort. Ulster takes her spot.

ElXakCq.png
My units are fine. No one can get attacked by more than two enemies.

wf4Zapi.png
This chapter works very well so far.

jr3cVl7.png
Apparently reinforcements arrived from this fort too.

scjtP3k.png
meh


Enemy phase
8IYkFoy.png

Bwq7ynX.png

UBvQvDd.pngcrtgyoV.png
crit

ePheaLf.png
baby damage

FZ3zft5.pngfbPmOmy.pngcJFTtw9.png
Three physic stave users. One of them isn't in my field of sight yet.


Turn 5
Player phase
mYy4QLe.pngQXKXKY9.pngrfIcm0X.png
Fin continues with his awesomeness and Patty gets another kill.

0Wl9gpg.pngK9Gzw5x.png

f6LSODS.pngztXh45r.pngNqBdE11.png
Leaf is a speed knight.

qXREhnF.png
Lester sees a fighter. Hopefully the only enemy, who can attack him.

Ee5J2Bl.png
The troubadours are down. At the top left is a mage knight: The third physic stave user.

Nt3TIYw.png
Can't kill him. Nanna uses physic on Lakche.


Enemy phase
5k7whiB.png

RRadjuX.pngcbTctfD.png
Seriously?! At least she continues leveling well

OQHFICr.png

5Pi1Uew.png

2gDOuYn.pngDm8US40.png
a falcon knight from nowhere


Turn 6
Player phase
Ya7Ui5u.png
shit

zFfaBR6.pngZ8fvvvk.png

Q64VLbp.pngnn0mHeo.png
The enemies hit me very well with their abysmal hitrates.

xd8LCBZ.pngdHaKV3h.png2W2fnks.png
I'd prefer strength over defense but I can take it, I guess.

jWCciCB.pngPmboVWJ.png4LUqrdf.png
The level ups are as "great" as the hitrates of the enemies.

AesLgbB.pngICdTrkN.png
Unfortunately Patty hasn't enough strength and speed to kill him. Therefore she uses a vulnerary.

gqbGAYp.pngHbVwQcJ.png8rz9zGu.png
Fee can double him. She's the only one, who can reach him anyway. He's on a hill. Lakche puts him out. She can counterattack with the wind sword.


Enemy phase
4FYIhuW.png

5qdc2Jl.png54BtuoS.png
Wasted two uses of the wind sword. At least she gets a level up for that, but leaves out strength and defense again.


Turn 7
This chapter isn't really exciting so far. Only three turns are left and nothing much exciting has happened yet.

Player phase
Pvelv2m.pngu3L9XLv.pngqwZAbkU.png
excellent

The western area is cleared except for the mage knight. Reinforcements appear from the southern fort.
Now I can move towards east. But I must be careful about Ishtar. Idk, if she'll move. I think she'll destroy my units.


Enemy phase
B21s1Mo.png

jBcG4G4.pngfEhddvW.pngYcPfErz.pngIYQ5zh7.png64WsLd0.png
Four enemies could attack Leaf. He could ORKO two pegasus knights, who had massive as penalty. His level up was awesome.

OKIjgqd.png
almost oneshotted

6GZw38C.png
She needs healing, I guess,


Turn 8
B7PnNAJ.pngpqlm8G7.png
Now, it becomes interesting: Tons of enemies including a great knight. Full healed Leaf with his high defense can tank all of them.

Player phase
AQ7VOAQ.png

vtNpxAs.pngFP9j7Mf.pngLvhWvvG.png
not good

LvKRNF5.png
not enough - he might run away

7US6tlO.pngkfqgdNE.png
Othin kills the mage knight. He's the ultimate axe myrmidon.


Enemy phase
yI0vb42.pngfUiVErV.pngmzziNIt.pngV2NMCOh.pngeBnMXmW.png
another good level up - However his light sword is running out slow but steady.


Turn 9
Player phase
F81mwMi.pnglJJZ032.png
The great knight is down. Leaf gets healed and will tank once more.

dINP5mk.png

fQLewRM.png1PSZrwv.png

jhW9ODq.pngvWT9g5J.png
really mediocre and really good


Enemy phase
01jVsZ1.pngvfiyslW.png
[spoiler=Oh... hello!]I didn't expect you here.



vC8xQR2.png
It's only a little electro shock.

...

WELP!!!

That's the worst way to end an episode.

Well, I must do it again next time.

Edited by Mister IceTeaPeach
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Yeah, that's the problem with Ishtar: you really need extended vision range if you're not going to turtle the eastern front. If you had Tinny you could talk to her and make her stop attacking...

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[spoiler=Chapter 8 part 3]
Time to do it again...

Turn 9
I'll survive the final two turns somehow.

Player phase
67RIAsl.png
I must retreat! Leaf takes the forest above of Lana, who heals him and goes out of any enemy attack ranges. I must hope that Ishtar can't move so far.

fWfzER2.png8imTlzz.png
The punishment for my restart: by far worse level ups


Enemy phase
qt9TBxk.pngT5PQdB8.png
Good, no Ishtar anymore.


Turn 10 / final turn
Player phase
hEIdcBx.pngUAAZ7UJ.png

6Zi47rT.pngUMc2z5d.png
Lester can kill the great knight and gets a fantastic level up. Now everyone except for Glade must move back as far as they can. Maybe the enemies will block Ishtar. Too bad that I didn't get Tinny by my own fault and sent Patty to a wrong area.


Enemy phase
ZtrymbZ.pngsPFCQW0.png
To the bench with you!

6YpC3Vq.pngZChczMI.png2r53ERX.png
Lucky! Ishtar can't reach Glade.

qMza6qk.png
Pointless level up for him. Tbh I didn't expect sth. better than that.

UqwwFEB.pngZ74t54F.png
Roasting one of my lords was already enough.

re0puL9.pngLWFEgRH.pngJPWYQz4.png
...delayed... at least for now

ifS0wL5.pnge3f9nIs.pngBz0DBg7.png
obvious

j3tbJo4.png
Hopefully same goes for her. She must pay for my Game Over.

0PO0TG3.png


This chapter wasn't very exciting tbh. However I'm pretty sure that I left out some good stuff (again).
It was probably only a test how to deal with snowy condtions and FoW at the same time.
For a survive mission it wasn't too bad (except for the Ishtar part).



[spoiler=Chapter 9 part 1]
lshezaN.png

Meanwhile in
w0ieq7P.png

60HtpQN.pngsgHKYLr.pngsgHKYLr.png
Blume gets the "sad" news that Ishtar is gone alongside with mjolnir.

oo4RrLu.pngP7HyMmy.pnghdnWUOy.png
Now I can kick his ass for real.


Map
l5lZVGr.pngLZpJaiI.png?1
ljrGobR.pngZ5Y137m.png?1
wUnCCKO.pngSbIwbUy.png?1
dkRg5my.png?1DX4FAlF.png?1
Chapter 9 is an indoor mission. There are two paths to go. The left one features lots of knights, so send mages and hammer after them. Also send a thief for the chest in the bottom left area. For the right path send fast units against the myrms. The enemies don't suck at all.


Enemies
First tier generics
YvNHBFr.pngsdpSijw.pngVRzF5CQ.png
Some of the enemies have maxed stats. Most of them have steel weapons. A very few of them (peg. knights and soldiers) have slim weapons or javelins.


Second tier generics
JlBr2ds.pngbrgW3Bu.png1ID13Pd.pngCFRMEgP.pngiyoNBGZ.png
They have only slightly better stats then the first tier enemies.

There are a few droppables: killer lance, killing edge, master seal


Blume
iyoNBGZ.pngcsYrThK.pngs636Lt2.png
Blume is heavily nerfed. He has still the same stats like he had in chapter 7, but he lost his mjolnir and has only a thunder tome now. Some units can take two hits from him. However he's still fast and has a high evasion. Patty with maxed speed could steal his elixir. Since he's a mounted unit the horseslayer, vitanova and alba can do effective damage to him. However alba isn't very useful because of the weapon disadvantage and Blume's high resistance. If Leaf or Seliph take his spot, you'll win this chapter.


Turn 1
Player phase
ITml23j.pngilapIvn.png

JqIX6oF.png
Killing the thief in the first turn gives you much more time to get after chests.

NKurbHO.png
Lakche must be sent to the east. She can ORKO all the enemy myrms with her high speed.

kWUkx1K.png
my formation


Enemy phase
ZSgKk5c.png
AU!

87PGaoe.pngHHRYbVd.png
OUCH!!!

EpTc5v4.pngg32MIap.png

ZLtcCOD.png2XNoyKd.pngSO4ttFq.png
This enemy phase hurt me quite a lot.


Turn 2
Player phase
rZMZOqw.png

AQ4ejd7.png2AGQzmH.png

Nh7L4Re.pngjrzdga4.png
Yeah, I brought Salem to this chapter. I decided to train a dark mage. He's way more useful than Jules because of 2 range attacker and higher movement. First level ups shows me that he wants to stay in my team.

k6r9WjQ.png

dByRB3H.pngr0Y3bKn.png
Idk how many times he got this level up.

rG2b7mH.pngBhOVj38.png
better

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Fin can poke all these knights.

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Patty needs as many levels as possible.

oqkaGgc.pngFUJXP8v.png


Seliph and Havan gets healed.


Enemy phase
zE3JTms.pngUu74lPB.png
All these knights move. 20 damage to a mercenary with a decent defense isn't bad at all. You must take care who to send on the frontline.

8CyZoRw.png

edLFu5I.png

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He looks sort of familar.

zMocBE2.pngIXgZRQw.png
good boy

rI1S6MG.pngc345b1e.pngzrhaECD.pngUmFgxq7.png
BAD BOY!

22A12bf.png

recruitment hint

Faval

HD341nA.pngpKnrrr4.png7gnzBUo.png

Faval is a prepromoted sniper with non typical prepromoted stats. His strength, skill and speed have almost the highest possible stat for his level. A great offensive unit and I tend to use him in the longrun, because I don't have an archer anyway. He's recruitable with Patty, so you must bring her to this chapter. He'll appear as an enemy in turn 3 and will move towards you automatically in enemy phase. So hopefully he'll go for the path, Patty is placed. In my case the left path.

Edited by Mister IceTeaPeach
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