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I don't think it's in the description, but from observations the Awl Pike hits Resistance instead of Defense. It makes Uther pretty dangerous in tandem with his Spear and S Lances.

Ahh thanks. That is interesting, this game has a lot of cool weapons like that.

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[spoiler=Chapter 12a part 4]
Enemy phase:

Rjri42n.pngRzGMUdR.png

RAAAGGGGEEEEEEEE No, I'm not a person, who restarts for this!

b481Gfy.png

nYG6GIs.png

R0DAaiO.png


Turn 12

Player phase:

cwIQ7k3.png

CQgp8oc.png

DsFYDlr.png

No more reinforcements in this area. Now I can decoy the halberdier (last promoted enemy besides the bosses). In the next turn maybe I can decoy Savanh.


Enemy phase:

gMqPw4X.png

HdYRFEK.png

5fGsmlB.png

The ramvirus is almost broken. Only about 6-7 uses left. Must keep it save!


Turn 13

Player phase:

0dTXMuH.png

t594HRC.png7nZzLDG.pngUyphLEk.png

At least more speed. I don't want to decoy Savanh in this turn yet. First my units must be close together to take him out!

YuQHGHU.pngdSlvjLD.png

This cavalier on the right will be blocked by Marius and the two peggies so Lia will be safe.

CWVqNHV.pngKXjlcNn.png

Chester shall go after the chest after that.

However the foe doesn't give me a chance to do it.




Enemy phase:

7ZGFsfq.png

EdGEOuO.png


Turn 14

Player phase:

HBgARGM.png

Now I decoy the dark mage with nosferatu and in the next turn I'll fight Savanh.

Hu8Zokv.png

This is kinda complicated, because there are lots of mages near by my units. Amelia will decoy them. There's the archer with the iron long bow (not in the image) in her attack range.

Mjtguf8.png

rY0xW1H.pnggluNftU.png

7MdDnZh.png

Good, everyone will be fine! Ilanice has equipped the javelin against the mage on the top. He'll go for her, because she can't double him with the javelin.


Enemy phase:

z2sxSPa.pngiRPibHa.png

ERJUFUb.png

PwgYCjV.png

The long bow makes the situation much more complicated for me. I can't kill all the mages in the next turn. I can kill the dark mage or the bishop, but then one of the peggies must rescue the unit and retreat.

wV1uDFr.png

pz7T033.png

Again forgot him to equip the hurbat...


Turn 15

Player phase:

EmCFoNP.pngJurGQQG.png


Ok

Pg3h7MU.png

Retreat!

soG80CE.pngOkJwroj.pngOoBORGc.png

The RNG becomes worse and worse to me.

SDjpuVv.png

Gabriel kills the dark mage and decoys Savanh and Melissa. Finally after 15 turns.

HWOdWjQ.png

SD74BIE.png

She even misses. Seriously this chapter makes me really angry slow but steady! Not because this chapter is too hard, but rather the RNG simply pisses me off!

nfYlrFu.png


Enemy phase:

Bossbattle #1:

Bosstheme: Remix of In the name of Bern

VMIMehN.pngZ8gjtVs.png

Poisoned!

I8TTeA0.png

Melissa is coming too! She also gets poisoned!


Turn 16

I don't attack Savanh in this turn, because Enjo can't reach Melissa. I also can't make sure to kill him in this turn. They only can attack Gabriel and Driscoll.
Driscoll has equipped the hatchet not to counterattack and kill Melissa.


Player phase:

IKyMjJE.png

I must kill lots of shit.

DSkF9pZ.pngP6Ltw8x.png

...


uDblEzL.png

wQdfH7l.pngj8XhYf7.png

So Ilanice is in the attack range of the cavalier with a steel lance next to Amelia and a cavalier with a steel sword east of her (not in that image, but you can see him in the first three images of turn 16 PP). She can't survive two hits. I hope the cavalier next to Amelia will attack Lia.

MKHrctk.png

Juan will rescue Chester after that. I must retreat in this area too!

fule33i.png


Enemy phase:

ZUKZhlX.png


Then I closed my eyes till Within sadness made me clear, what happened...

2BlLdbm.pngG0Her8v.png

Actually I don't give a shit for her! She didn't deserve to be a pegasus knight with her pathetic speed growth of <20%. I only feel sorry for the loss of bloody lance and the B-support with Amelia. => NO RESET
The cavalier with the steel sword had a hitrate of 45% and the steel lance had 53% against her.

I must admit that the A. I. in this hack is really good! Instead of attacking a defenseless troubadour, the cavalier went for Ilanice with the chance to kill her. It worked unfortunately!

TsVh7LF.pngLUgS1T3.png

Calculated
Savanh has lost two HP by poison.

Turn 17

Player phase:

First I need another healer:

d6DXlBD.pngZM5d6RV.pngBqJmbPj.pnggUOP8tj.pngkPsQg7b.pngrHpzVGP.pngsSIFTGR.pngeYKooEb.png6x00EZT.pngkMk9DWk.pngcixDtPO.pngvIN6Rce.pngAb5oaTS.pngUsPhqH0.pngqU3kh8X.pngVBEozNi.pngHjXk2MX.pngv0ZxheL.png

You find Melissa's stats, weapons and weapon ranks in part 2.

It's time to kill the boss before he'll kill anyone of my units:

yu75Cch.png0KEYQMK.png

NDdiI0z.png2JOU4Xz.png7grwFX3.png

50% are done!

Yomm8oU.png

It's alright

vjMf9RU.png

Get the hero crest. For Driscoll.

PbzyRnv.png

Vengeance for Ilanice's death:

80ftSQK.pngZWzcpAe.png1Nwvu6r.png

A surprisingly good level up!

HnYWt2l.pngjQ1L0M9.png

I don't care for the steel sword cavalier for this moment, because he can't kill anyone. One shaman will go for Kolbane and the other one for Annelise or Marius. So no one will die!

fCmLBFO.png8mLX3mn.pngGutiPC2.png

At least it's the most important stat for him. Gallows humor

nF6uy55.png

Expected

5fYV9fe.png

I accidently turned off the battle animations. Marius dodged the other shaman.

Every time I see Garath not counterattacking someone at range with the hatchet, it takes me about five seconds to remember that it isn't two range. Guess that comes naturally with being a huge Sacred Stones fan.

Also, what does the Awl Pike do? Maybe you've explained it already and I missed it.

Yeah, I also made the mistake with the hatchet in the beginning.

Unfortunately the awl pike doesn't have a description. It has 15 might and 15 weight and I believe no crit. I don't know, if it attacks the defense or the resistance of the opponent

because he'll use the spear against my units.

Edited by Mister IceTeaPeach
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So the first unit has died. RIP that unit.

At least Gabriel is alive

Also, I'm surprised that Melissa isn't a Myrmidon. That's what I was expecting her to be.

More please! :)

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lost a unit 2/10 what a scrub

(to your credit you're playing through the chapters faster than I usually do although I haven't touched this for months)

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[spoiler=Chapter 12a part 5]
Turn 18

Player phase:

3jKRX8T.pngNkaHLm4.pngPZciTyb.png

Melissa can already use the shinebolt. However I'll mainly use her for healing. Healing gives you more experience than fighting anyway.

SIzRXXo.pngExg4INz.png

0TookRt.png


Enemy phase:

Nothing happens. Only a shaman is chasing Chester and Kolbane. He'll die:


Turn 19

Player phase:

ot9SH5S.png8c6xHPF.png

There are only two enemies in my way to the boss: The two cavaliers with the new weapons. Juan will decoy this one with the vicious spear.


Enemy phase:

ZDOT2AN.png

Again Juan and the horseslayer suck.


Turn 20

Player phase:

FnvR4hW.png

Time to do it again!

izimOQV.png

Anna hates me in this chapter! At least he doesn't get crit...

NA6vjYA.png

Defense!

ywcFCyO.png7P93Cge.png

My overleveled units must kill him.

vY93UUP.png

Maxed magic!


Enemy phase:

The other cavalier with lucindar (2 range magic sword) attacks Driscoll, but misses. It has no weapon advantage, if it attacks from 2 range.


Turn 21

Player phase:

ULsLQjp.pngpUBXC9u.png

Useless stats

iwXdKGA.pngt1XLr5E.png

So only the boss is left (there are few enemies left on the left side and the sage with the tornado tome).

75fGpTD.png

Enjo and Melissa can support:

t7UMvua.png

No, Erk isn't in this hack ;) Also glitchy.

5LaKUK5.png

Driscoll will decoy Uther in this turn.

Rov79Xa.png

Lia and Arcus can support:

rRFyTvQ.pngN04zJ9X.pngtGCCumR.pngmnEw8RL.pngEawUkbu.png9YeD3Mj.pngGiy6Zw5.pngtaepIoa.pngG9dWpN9.pngqgwG7GY.pngySnT6Mw.pngFPu1YdA.pngHfxtuFp.pngu2X7zfE.png

Arcus has no luck in love.

52Oa2EI.pngIjhcgR4.png

In the chest is a horseshoe, which gives you +4 luck (= two goddess icons).


Enemy phase:

Bossbattle #2:

Bosstheme: Remix of Tearing Shadows

9Wycaad.png5Xlh8RX.pngWhCfsOp.pngSbBiSR4.pngIJxWb8b.pngTwgLRvX.png

Uther has the same sprite and battle animation like Ephraim. I don't know, what kind of lance the awl pike is. It has no description.


Turn 22

Player phase:

Kill Uther in this turn:

a2UHcvW.pngLtJ7r6j.pngONQ4CLb.png

He has a critcrate against most units, so gambling isn't avoidable.

ZujeRIq.png

qnXMOUZ.pngtsRP9ll.png

xBMSwv3.pngLBaUXkO.png
ATDWaHn.pngzDFjUwy.pngp7kX6Ya.png

Making good use of the weapon triangle for the victory!

2iALnyH.pngzfIE2bB.png

Get more skill and a halberd. The excellent user for this.


So this chapter would be over with the second boss kill.

However I had to add something:
After completing the chapter I got a hint about a little secret in this chapter. I have resetted the chapter to show it to you!
That means I also replayed the bossfight against Uther: The fight went off similary.

However some level ups were slightly different. Arcus even reached level 20.

These following images are from my restarted run:

Q9M8Qv4.pngAg6cii9.png

buZ95yp.pnggWDbTnD.png

Amelia killed the sage with tornado + gust.

oTHzRGy.png

Remember these lines!

avHj4qx.pngM4mwOnN.pngu4OS17i.png

You must break this wall to lift the secret.

cs7LEJf.png

The tower is destroyed and you get access to a chest.

PlnAh8w.png9WyhVgH.png

You get a goodberry, which increases your HP by five. Definitely nice to have!

So this chapter is over for real now!

4hMRj7k.png

Oh really?

ysnLrZF.pngaMQuCax.pngBwotdyG.pngttsjkyg.png

The griewing widow...
huMX05C.pngF1xSNN2.pngtF4DiIa.pngQ8HMmET.pngQjYFEsv.png

Because my units were better than him.

pAzhzYQ.pngHqSA0WR.pngf1nEM1T.pngyyhi83f.png5FMCHPA.pngxk1KBYO.pnghBxqPUX.png4nFWlPO.png1x9EXAd.png

FHEUEYt.pngdLxwmPk.pngrwIhILe.pngIQxAv4W.pngwvHyXey.pngCf7DpWt.pngraGHmjo.png

Somehow I doubt it. Doesn't have she desire for revenge?

LM5hZBG.pngO8cu8ts.png

Now, I must deal with the mage douches.

oPmUf9x.png

Chapter 12a finally ends. Unlike 11a it was a pretty fun chapter. Very long, but never unfair in any point. Only the RNG screwed me a lot.


lost a unit 2/10 what a scrub
(to your credit you're playing through the chapters faster than I usually do although I haven't touched this for months)


This corresponds her speed growth and usefulness. ;) The worst pegasus knight I've ever used yet.
A FE LP without any deaths would be boring.


So the first unit has died. RIP that unit.
At least Gabriel is alive
Also, I'm surprised that Melissa isn't a Myrmidon. That's what I was expecting her to be.
More please! :)


Actually I had four deaths in the previous chapter + Asher died in 8a. However I didn't show and resetted them (two deaths in 11a were instant Game Overs, because Garath died twice).

Edited by Mister IceTeaPeach
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"Actually I had four deaths in the previous chapter + Asher died in 8a. However I didn't show and resetted them (two deaths in 11a were instant game overs, because Garath died twice"

I knew that. I meant first permadeath. I guess Fleur is the boss of the next chapter?

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Only in this LP would anyone complain about a Gabriel with two maxed stats. :P:

Your units are turning out pretty good. It's not all GIANT FLASHY NUMBERS, but it's more than enough to get past the game!

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>20 Mag/Res and 14 Speed

He's set for the rest of Musain. That HP and Defense could be better but he has what he needs for them.

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If you want to know how lucky/unlucky you are with your levels, I can post the growth rates of your units here. Assuming the stat calculator in the hack topic is up to date.

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[spoiler=Chapter 13a part 1]
ZZC7dNq.pngCZFjsFk.pngYftbzUW.pngC31BhFc.pngdyuPLXa.pngUkdwlpZ.pngYNwpO1s.png8FeHBjp.png

Now I must fight the sage douches.

594ftF0.png

Only two chapters to go.

wC3ZFRR.pngJrrElnt.pngufNzPO0.pngBoX7Woq.pngjnjamBK.pngceZzuIo.pngXlsUe2o.png

Zhnb5ct.png0NIoxpi.pngH6leWRf.pngNBGknb2.png

Mr. Super sage douche will send his two subordinates to stop me.

YjE57mO.png1eLeQLs.pnga3olb73.png
2ZhoJxX.pngBMEftB1.pngyFD7g7Y.pngufKw1QT.png3g4XArM.png7qJYuys.png


6HGRF4k.pngugihjZm.pngRKDhZZ1.png9GI0aUz.png

Omg, what faggots.

rDGY57n.pngU7EWxlq.pngFQSeaot.pngzeuFnvR.pngQXoyTfN.pngS6vMmU8.pngF7ydF85.pngfCVB2Bu.pngh07xylg.pngAOsEFB2.pngdGk9D3Q.png7bq5j7J.png4yEYajN.pngJNg58hT.pngdcONstl.png

Oh boy! This kind of communication... ugh!


Battle preparations:

QBO6x1v.png

What did happen to my tactics rank? :(:

NoY9LRy.png0Vf1fKD.png

Will mention it later.

9y2zt67.png

Hidden traps!

hMbFhg2.pngUVOlS5u.png

Enjo increases his luck by four and Adrian his HP by five.


The map of chapter 13a:

v3Vcm2r.pngpVU02o3.png?2
XnuxZlp.pngbQ83iyK.png?1
fVxEEnk.png?13uNnuDM.png?2

After an advice I took the screenshots after the preparation menu, but I was an idiot and forgot to turn off the terrain display.
Hopefully you can see all the important details.

For chapter 13a you only can bring ten units to the map.
The three groups start pretty close to each other so you can combine them very soon. There are two (similar) paths to go, so I'm going to split my team into two groups.
[spoiler=You see two chests, so Chester is a must have again.]However two thieves will appear later. Let them plunder the chests and kill them after that to get the treasures.



There are some annoying enemies in this map:

5IizbGU.pngNRD8XJ3.png

Long range magic

qulGBtI.pngEvxDreD.pngQ86NgoP.png

Long range healers

jadi0oW.pngp5b5U4d.pngm8aNia5.png

A couple of paladins with powerful weapons.

MM16pIq.pngixPxbKm.pnggA6brEQ.png

A couple of knights with a devil lance. If they hit you, they'll hit you hard.

YGORuqv.pngXM85deq.png

One halberdier with a brave lance.

There are also a soldier with a bloody lance and some dark mages with venom.

Like in chapter 12a you must defeat two bosses to finish 13a:

tP5WlS2.png

The two "twin" faggots:

ixzqYQs.pngZGr7ztf.pngvkbOyVC.png8mReiiv.png

Zahael is the tankier one of these two. Nosferatu can be very nasty, if it steals your HP. If you let him attack first or use units with a decent resistance, he shouldn't be too tough. The sword veritas will do effective damage to him. He drops a rosary. Sisters, healers and troubadours can promote with this item from level 15. It's not exact the same like the guiding ring, because mages are excluded. I already know, who'll get this.

VpleNgU.pngVcUZm83.pngNt0zDPP.png24Yr08Y.png

Azarh is the frailer, but much more scarier boss. Look at the critrate of 32 with his aura tome! Don't use any units with crappy luck or resistance. Only Gabriel and Amelia with pure water can survive a critical hit.

Both have an annoying stave (sleep + berserk) so make sure to bring at least two restore staves or one restore stave user and Adrian to this map to prevent damage.

You also see that they have an A-support, which increases their attack, defense, hit-, crit- and avoidrate. I highly recommend to kill Zahael at first to reduce Azarh's critrate.

However I don't know, if they move. If they really move, the paragraph above would be invalid.


I'll warn you already that I've cheated a little bit. Had to restart the entire chapter. You'll see, why!


Turn 1

Player phase:

dhAp8p7.png

lzNqCsM.png9eGfFRx.png

Getting hit with 26% is a suboptimal start.

e4ISEaU.png

Lia switches Driscoll's weapon from the labrys to a hurbat to decoy the enemies, who have lances.


Enemy phase:

3vWuIUq.pngBdygNlu.png

dTPe0Gh.pngrOOmHR5.png

Enemy is healed.

YV9tZ2Y.png

Bolting misses Adrian. He'll die pretty soon. It's Gabriel's job.

No damage in the entire enemy phase. Good!


Turn 2

Player phase:

ymnD3DO.png

tsJIVn9.pngN9JP9KW.png

I must use Renair to reach the mage with Gabriel.

s8aaYLK.png

1XowxpT.png

6JJuyVt.png

Mellisa's first kill. She gets pretty decent experience for that, even more than for healing.

bILUCfw.pngTuv3KBC.png


Only in this LP would anyone complain about a Gabriel with two maxed stats. :P:

Your units are turning out pretty good. It's not all GIANT FLASHY NUMBERS, but it's more than enough to get past the game!


Yeah, some units like Renair, Driscoll and Gabriel turned out well so far and other units like Asher, Ilanice and Marius are / were lacking a little bit.

>20 Mag/Res and 14 Speed

He's set for the rest of Musain. That HP and Defense could be better but he has what he needs for them.


True, I forgot he capped res. too! Gabriel = OP

If you want to know how lucky/unlucky you are with your levels, I can post the growth rates of your units here. Assuming the stat calculator in the hack topic is up to date.


No, not yet please!
I need a little bit surprise.
Maybe if I have finished the Muasin-route.

Edited by Mister IceTeaPeach
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First post of the DoF topic should have the growth rates chart linked, and it should be accurate.

Once you're done with this run, I'll grab the post that has my Musain guys, and you can compare your characters with mine (hint: yours are almost universally better).

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[spoiler=Chapter 13a part 2]
Enemy phase:

Fbj5UWh.png6S2KpUL.png

The soldier even crits.

2gz1xcH.pngFCSNPdq.png

Second bolting shot


Turn 3

Player phase:

PwjUzve.png

6FGT80y.pngcEjAPqA.png

Arcus and Amelia are in the attack range of the halberdier. I must be worried about the critchence against Amelia a little bit.

yYH0qo8.pngnjN67jD.png

You get a couple of holy waters in this chapter. Essential for survial a critical hit by aura.

eWK42a9.png


An important advice:

KQE4LGh.png?1
4ToNgWM.png?1

Only cross the line with the red marked points at your own risk!

Unless you want to be totally wrecked.

I'll tell you later, what will happen, if you pass this line.


Enemy phase:

0WFC3hC.png

Botling for the last time, because Gabriel can kill him in the next turn.

E3M2OLM.png

Neither get crit, nor get hit.


Turn 4

Player phase:

FIeur0x.png

Goodbye bolting

T4zQBDK.pngNfZbFWB.pngfil94jS.png

Goodbye halberdier

jzcLDjN.png

Another level 20 unit.

Hopefully I still can promote Gabriel or Amelia in this hack version.



Now everyone must retreat to the starting point, except for Chester, who's going after the chest and one unit, who'll pass the line. This person will be Gabriel.


Enemy phase:

Nothing happens


Turn 6

Player phase:

Eb6FAtJ.png

First reinforcements. Driscoll will decoy them.

GLcsiax.png

Useless for me, because I already bought two of them in the previous chapter. Only worthy to make sell it.


Enemy phase:

aW643KI.png3tDY9kD.png


Turn 7

Player phase:

uHGOBGe.png

More reinforcements with the same weapons like the previous wave.

LBqV1IK.png

hlw2qGx.pngAQgXNy0.png

n2wnVDU.png

The other one will attack Adrian. No problem for him.


Enemy phase:

FENJhDs.png


Turn 8

Player phase:

2IuNUop.png

Now I show you, what happens, if you pass this line:

z699EOi.pngwmegspj.png

They're frightened.

9JJeAHn.pngOEtUjsw.pngrJuAp9x.png

A mage and a monk appear as ambush, who have a long range magic tome both of them!

Seriously this is one of the dickest moves I've ever seen in Fire Emblem!
Most of my units won't survive two hits. If you have moved your units already, you'll be f**ked!

This happened in my first run. After I had seen these douches, I restarted at once, because Adrian will most likely die in enemy phase.

One long magic tome is fine, but two of them - it goes too far for me!


Although I'm prepared for them now, I'll still have trouble to beat all these enemies:

bGXgAz1.png

Jm0delu.png0irvGZa.pngkI2NisC.png

That's, what I want to see!

d6RA3TC.pngiqwqiPx.pngHSWlbrU.png

E51TxEu.png

He's ready for the promotion!

Fa6YhyC.png

Must rescue Adrian, because he's still damaged.

Ht0tHN9.pngHt0tHN9.pngJyS4601.png

Thanks take + drop Adrian is healed and Melissa gets a decent level up.


Ng5TWRu.pngrfrggUI.png

However the two magic users aren't the only ambush reinforcements: Two pirates appeared (the other one is in the southern area). I'm not too afraid of them, because they shouldn't be able to hit Gabriel, who's placed on a pillar.


Enemy phase:

TWeXjOc.pngfv4iDtD.png7toIsaN.png

Gabriel please don't die! You're too awesome!

bzawSgQ.png


Turn 9

Player phase:

Gabriel is in serious trouble. Renair, Adrian and Lia must help him somehow. They can't reach him yet so Gabriel can do nothing else but still standing on a pillar, using a portion and hoping that he'll survive the enemy phase.

bNrXe2p.png

cmPTW72.pngXRtDQMm.png

Now it's the time for the first promotion!

51oT6Lx.png5WRjzsc.png

No speed boost, but much tankier! He definitely deserved the classchange! He had great level ups. Now I don't need Garath anymore. Drsicoll can use bows now. He shall get one in the next turn.

8GYNSrX.png

Renair: "I'm coming!"

OJrFiJt.png

Hopefully Gabriel will surive it.

ZxVFRNo.pngS69J15Q.png

KFeVc6h.png


Enemy phase:

6PHxOVj.png

No, Gabriel NO! Please don't do it to me!

JcLYKj5.png

Good boy!


Turn 10

Player phase:

VDGtGTH.png

Driscoll wants to get an iron bow from the inventory, but unfortunately there's no one. Garath still owns it. So Driscoll must stuck with axes.

WEQp2Qa.png

Now Renair and Lia can support Gabriel.

Ytd87Vh.pngH3HQYyg.png

A bad final level up. She'll use the roasin, because I want to have a mage knight.

Renair can Gabriel are building the frontline.

5HSBa5m.pnghZA5YNM.pngAb7k0b5.png

Enjo and Melissa are the only ones, who need experience.


Enemy phase:

x5o6777.pngWBTJtTE.png6e9yeiD.png

Only one level and then he'll be level 20 too.

I need much more promotion items so badly!



ESixh3b.png


Turn 11

Player phase:

anwFLHI.png

Like I mentioned in the previous part two thieves appear, who'll go after the chests. So don't worry, if you haven't brought Chester to the map. Let them plunder the chests and kill them after that. They also open the doors.

However these aren't the only reinforcements: Moreover there are two cavaliers and two dark mages with venom.

SwzaxUl.png

uML812m.pngz6ihVas.png

PWK3ltQ.pngkPVPNgb.png

Again Renair and Gabriel serve as shield.


Enemy phase:

3ciiYCT.png

fhmHEpj.png

First time the animation of warrior Driscoll.


Turn 12

Player phase:

QE5Szyh.png

You see how long this chapter already is. In turn 12 I'm as far as I was in turn 3. Still stuck near by the starting point. Haven't even passed 1/3 of the map yet.

xLpjzND.png

There's a lot of shit going on here and more reinforcements are apperead. I'll let one thief survive. Won't kill him until he opens the chest.

E4K46Bd.png

zjeIujp.pnggszZfbU.pngrqYKWmN.png

Gabriel's most favorite spot: The pillar


Enemy phase:

raHCqbd.pnghdU5A4x.pngZMmoTFN.pngVbbv4Jz.png

He kills lot of stuff. No poisoning.

69yaM2k.png3Cfiyhc.png

Therefore Driscoll is poisoned.

z6DdFV7.png

Annoying sister



@ Eclipse
Alright, thanks! Have added the link to the very first part.

Edited by Mister IceTeaPeach
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Reads Part 2 of 13a

*Sees Spoiler box under Gabriel's level up to level 19*

*Literally freaks out, as I thought it was going to say 'Sadly, he doesn't make it' or something along those lines*

*Opens the spoiler box*

*Reads 'I need more promotion items, and badly'*

*...*

*Okay, so he lives. And yes, you do need more promotion items*

Literally, that was a tense moment in this LP. More please! :)

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[spoiler=Chapter 13a part 3]
Turn 13
Player phase:

VhYMuQc.png

More reinforcments are appeared

and these won't be the last ones.



zxh0dJx.pngFSCyzrM.png

Excellent! Except for magic and defense she's already better than Asher. And she's still five levels behind him!

adTQ0XN.pngZq6trY0.png

I didn't expect that he got hit with 24%. He's in trouble now, because lots of dark mages can attack him in enemy phase and do lots of damage to him. That means, I must kill as much possible in this turn.

QrgIQHw.pngGdQM1Xo.png

More offense power

IQdJPDa.png

Szdhoac.pngTtoQguZ.pngevOpq4K.png

Gabriel makes Driscoll's life much easier now. I don't need to worry about him. The two cavalier reinforecements with steel swords can't kil him and the dark mages don't do any damage (except for poison) to him.


Enemy phase:

zAOYFOh.pnguHEWQQK.pngVcAiwES.png

Gabriel is poisoned, but the cavalier doesn't hit him.

bWuOk0t.png

Adrian is poisoned too.

rSuZolw.png

He can't double him, because the labrys is broken!


Turn 14
Player phase:

No more reinforcements from these spots.

Don't worry! More reinforcements will appear soon. Would be too boring otherwise.



joWD6T2.png

Rdv7wuO.png

CqDamWj.pngHVV4Vh7.png

He misses once so he must try it again:

kI8C6qP.pnglmICXpI.png

MaDGMYP.png

Rzy5YOE.png


Enemy phase:

USIppT9.pngdRekZWx.png

The thief stole me an iron long bow. I expected something better than that tbh. Any way Renair will get this back.


Turn 15
Player phase:

PnTYv5f.pngScbM1ck.png

Now I get the long bow. I accidently put the rapier to the inventory instead. I have no idea, if I'll ever use it, because I don't want to bring Garath anymore since I have a better warrior. It's impossible to bring Driscoll's bow level to C in this chapter.

NJHtbjD.png

TLEC7LQ.png

Arcus and Amelia can support:

rUOscnx.pngGshx8Bd.pngfRMte5i.pngjbmvKYh.png
g13USbM.pngQ251z2k.pngv6sVERc.pngW9A64vN.pngQ48ff30.pngBokDCgk.png70ljuwm.png1DF2nTc.pngIdu8WW2.pngPrCmIB0.pngrJdk7Vo.pngncgXdbF.png


Trap #2:

sItDNVf.png?1
WjdUqru.png?1

This will happen, if you cross this line:

BHOfYIu.pnghviVSsM.png

RzZ8cVi.pnge4bWewi.pngE5qWsyN.png

Four cavaliers with killer and silver weapons appear. This time I will be prepared for them! The tent will be destroyed, but I don't care for it.


Enemy phase:

HXLzXJn.png

The knight with the demon lance kills himself.

WAsYRaG.pngYYXeaLe.png4mHtK2A.png

More poisoning. Good exp. gain for Melissa.

HXZSuqv.pngRhN5Wri.png

These reinforcements are busy for now so my units can press ahead to the eastern area of this map.


Turn 16
Player phase:

More reinforcements are appeared from the east. Two cavaliers and mages.

FSQXfGy.png

rnE4V3g.png

pms9sGw.pngCwsmmaZ.png

I take the speed.

ymCaVVl.pngrbuL4KP.png

Another level 20 unit. Look at these stats: Maxed magic and resistance (and HP?) and 16 speed. Amazing dark mage!

xN4Z713.png

Great! I can kill all the enemies except for the soldier in this turn. And Melissa can reach Chester to heal him.

bAR9WuY.pngbvI1hlf.png

If she got magic, it would be perfect! Keep it up!

pSbA1Ra.png

Arcus will block the first couple of reinforecments. The other two will try to destroy the tent.


Enemy phase:

87QYu1I.pngsHZg7Vw.png

Arcus can weak both cavaliers.

RyjaL4h.png

The tent dodges both attacks. It's still alive.


Turn 17
Player phase:

nCQCL8f.pngazrPsJs.png08Spjjx.png

Amelia gets the kills.

CLGx4Cs.png

7H66Hpk.png


Enemy phase:

16YnxvE.png

R.I.P. tent

JQfaNP0.png


Turn 18
Player phase:

More reinforecments (cavaliers, mages and soldiers) from the south will come towards me. It will probably never end...
Driscoll will decoy the first of two paladins.

PM8ARhz.png


Enemy phase:

tsnqfGR.pngCQUD9vU.png

I don't care for wasting of experience at this moment.

3RfMiJY.pngiNEvNlo.png

Ugh... this HURTS!!! Kris attacks the resistance and Driscoll doesn't have much of it.


Turn 19
Player phase:

5ojobiW.png

Kfubvy1.png

CRfWG9Z.png

mUwBIcW.png

I try to weak the paladin as much as I can. Hopefully he isn't so stupid and will attack Gabriel, because it would be a shame about the experience. He shall attack Melissa or Driscoll.


Enemy phase:

Yo2b6we.png

But of course he attacks Gabriel - Damn! Exp. for the corpse :/:


Turn 20
Player phase:

RIuvKNb.png5efoo4K.png

Turn 20 and still I have to deal with reinforcements...

VSf8nZf.pngp3NyzUl.pngadZO2pw.png

The havester is really a runesword. It absorbs your HP.

rFbqqKF.png

So only one mage is left. And then I only have kill the second paladin (because of the exp.) before I'll fight the bosses.


Enemy phase:

GOjAgFj.png


but you dont get more promotion items
huehue

also huh, thats so odd. back in the day we all promoted kolbane.


I agree with you, it would be more interesting to see a hero instead of a second warrior.

However Driscoll was level 19 already and turned out so well that the definitely needed the promotion more than Kolbane (who's level 15 I think).

I couldn't use Kolbane that much in the previous chapters, because they weren't very swordfriendly (many lanceusers and almost no axeusers except for axereavers).

However I'm going to bring Marius (currently level 14) to the next chapter and promote him, if he has reached level 15 to show his classchange.

Edited by Mister IceTeaPeach
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[spoiler=Chapter 13a part 4]
Turn 21
Player phase:

fLF77CH.png
ihmMg25.pngnNfBCiA.png

YkdaIQt.png

If you had more magic, you'd be my favorite healer!

All the reinforcements are defeated and no more are coming. So I can finally fight the bosses:

VmvR6Hh.png

The range of their staves. I'll place someone in their range to test out, one of them (or both) will move.

Ob5S1Fb.png

I place Amelia in their stave attack range.


Enemy phase:

6Nanj79.pngyUgIB0C.png

The cavalier only did barely damage to her.

82A9PDi.pngmEc6IAC.png
DOjDp7s.pngZzX5Uns.png5s3hdAG.png

No they don't move! They waste their staves on her.


Turn 22
Player phase:

Lwy8sm3.png

Before I'll fight the bosses, I kill these two remaining enemies.

Lwy8sm3.pngwSid4Uz.png

Gabriel misses. He's in the direct attack range of Azarh. Gabriel will survive a critical hit even without holy water. (3 x 9 damage < 29 HP)

eJnBmrL.png9dXxg3E.pngSkE95gI.png

Critical hit at the right time!

wzgIK9s.png


Enemy phase:

The bosses uses their staves again. Azarh doesn't attack Gabriel.

tAIm1vr.png

Goodnight Amelia

trHPQH8.png

Arcus in berserk mode


Turn 23
Player phase:

itNplYJ.pngh6yvhw3.png

Time to restore them

m40ruXf.png

The veritas does effective damage to Zahael for being a dark magic user. Unfortunately she can't survive two hits.

Tsw1Xd7.png

So she must use a pure water. I'm pretty sure Azarh won't attack her and will use his third and last sleep stave instead. He didn't attack me with aura in the previous turn so I expect he won't do it in this turn either.


Enemy phase:

ZnB2mQE.png

Ugh... I've overlooked this dark mage. If the bosses still decide to attack and hit her => Game Over

aciuu2E.pngjjNGQDa.png

But their waste their last stave - failure
Why do they attack an unit with a decent resistance instead of low res. units like Arcus or Driscoll? Weird!


Turn 24
Player phase:

hjai7fw.png

Like I said earlier. I'll kill Zahael at first. If he's dead, Arzah support boosts are gone and his critrate is reduced a little bit (still very high).

ilMaWD7.png

Nosferatu hits her. He could absorb the entire HP of Renair's first hit.

b4Y0zWD.pngWkNGvCG.png

Defense! Renair will weak him a second time so Arcus' ramvirus will finish him off!

IAictSg.pngTJ0MzjA.png
4HxwixW.png1IbgE43.pngxRBIWAS.png

One boss is down! I don't care for the bosskill experience at this moment (I know it's a shame!). I only want to kill these two NOW!

dnOdlD4.png

Lia's promotion item.

CV4UUZC.pngrzZJ0AJ.png

Very nice!

H12skdK.png

vAibzWM.png6rjZplD.png

Renair is healed. She has equipped the kris for now to counterattack Azarh. He has the choice to attack Arcus, Renair or Gabriel. He could kill Arcus and Renair with a critical hit. However Arcus has still the ramvirus equipped, which does effective damage to him.


Enemy phase:

H12skdK.pngodvPAgs.png

He goes for Arcus. Thankfully no critical hit and Arcus hits him. Unfortunately R.I.P. ramvirus! You did an excellent job!


Turn 25
Player phase:

oH3RCun.png7tRhECv.png

Chipdamage for an unnecessary level up.

0R7xMqB.pngK9LlJJe.png

Have stolen an elixir.

pQc0OfD.pngXY7B5us.png

Goodbye!

Frea4rX.png

This skill!

The chapter is done! Oh man, this was tedious and LOONNNGGGG. Not that hard except for this nasty ambush spawning.



caCgn1k.pngJnpj4Cn.pngwe9k1kC.pngSKORp4K.png

They're still alive.

3mMzWIP.pngzDy3z83.pngJg9SwSW.pngTpBeojQ.pngD40dl5T.pngzLCOrK2.png50bWpBl.pngiRZnvaA.pnglkusd46.pngYHGSHhA.pngukZwDvG.pngl23fYS4.png

They weren't that like they seemed to be. Both were "abused" by Gillaume. However they've noticed Gillaume's dark deeds.
There's a similarity to Nergal and his morphs.

86Ewaxr.pngmj90SpO.png

Time for the obligatory part of FE: "Dragon slashing"

HCIhn88.pngvdB7GDj.png2uy5jEZ.pngli32lGg.pngMgMOOFg.png9sp3Xyl.pngACeJ8vF.pngeqP2ggL.png5dtFBeX.png28Dxpsx.pngKiy3jnd.pngtdAx1dO.png4PxORUX.pngL6MgKOU.pngqpUp67v.pngIy5X0Nb.pngCVdFVnG.pngg17PbS5.pngiFa10Ga.pngqk8zJcW.pngvRZuDBT.pngJpn05Zp.pngPzuIXHe.pngne5PQqV.pngH68cORb.pngQdXCGRq.png

0zqMxPI.png

Chapter 13a ends. Next chapter will be the final one of this hack version.

Hopefully I'll can kick Gillaume's ass!

Have completed 14a yet.

It was SUPER long, needed three hours.

Actually there's another chapter after that, but it's not finished yet (glitchy) so it will be the finale one.

Will upload the first part(s) tomorrow.

Edited by Mister IceTeaPeach
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[spoiler=Chapter 14a part 1]
G6jlWXl.png3QxEGbE.png2PrW9I9.png3DEkQEn.png2MSqqg2.pngksvQsQK.pngSWaQp7P.pngkARlVUK.png

It's time to kick his ass!

WISswZ1.png

The final chapter of this hack version!

gk2CFgx.pngZ1cyeRN.png
n3CyPBD.pngHBxhbMQ.png

Question answered

WcA03IW.pngOnwexJF.pngjBupvpl.png5sLDaet.png6NS3M6d.png

05e7nQA.pngoJ4hBM9.pnggKp3oO9.pngCDuxJAp.png38zomo7.png

Words fight

sQvMf5v.pngN9hlWy4.png

Oh oh, what is he planing to do?

5D7html.png

Renair is rueful now.

ZCsE2Ac.png

Oh crap! What the hell is going on?!

gMqv7BE.png

HOLY SHIT! A DRAGON!

Ghj2OEz.png3Wf0lzU.png

Fright

ED3VAfm.pngShylJIB.pngLRYom8A.png

He fulfilled his work unfortunately...

jyhzoEg.pngQ0P6VnI.pngAXRG1XJ.png

What's wrong with him now?

kmP1VlY.png

???

cYQHvFo.png

It's disappeared somehow!

whdLWQ3.png

Look at him!

SvDK88G.pngYezJNmk.pnghy83udP.png

It seems to be that Gillaume's ritual failed.

suA6Ebb.png

Nevermind! Now three -cute- FE8 dragons are waiting for me instead!

kEGzl2d.pngJn8da4w.pngBItFwCh.pngUjaqD2A.pngi9bWIaL.png

And there's gone...

8XSUysC.png

Oh crap! Now I must fight them!

nrLZebM.pngHqlv6mr.pngsFB2n5S.png

As if I wouldn't have enough trouble already... Reinforcements!

qEDXFT3.png

Sounds very ambitious and intimidating.


Battle preparations:

My rank:

FnMO3eV.png

My tactics rank is still bad for some reason.


Augury:

AQDn0eo.png

Reinforcements from everywhere.

yQEf5pm.png



gmeCqDl.png

Pay attention to this line. The reinforcements will kick your ass!

diR5Jos.pngGAxkVgD.png

I already own a weapon, which does effective damage to the dragons. However I've no idea, which weapon it could be.

I'll find it out in the fight against the very last dragon.

I can get another effective weapon in this chapter.

1cHNPah.pngwPPJCCj.png

Let's the final battle begin!


Map of chapter 14a:

xRkffez.pngXRsSHYR.pngZbwhVW0.png?1
kMgcDCN.pngfAvjSYk.pngs4Bg3ci.png?1
LMGZGpo.pngZvZppcy.pngx0ItxwM.png?1
QNc2XtQ.png?1mByPlld.png?25qVn1Xi.png?1

Chapter 14a is a big map. A cross of an out- and indoor map.
Your army is split in three groups. I'm going to make two groups, because I only have two healers.
There are six chests in this map. One of them has apperently a weapon, which is effective against these dracos. So don't ignore them!

I accidently forgot to promote Lia in the preparation menu, but she still has the rosarin in her inventory. She'll classchange in the second turn.

I also forgot to give her any anima tomes. It wasn't too bad, because she turned into a different class than I actually expected. However you won't see her fighting at all in this chapter.



You fight lots of cavaliers, soldiers, knights and magic users. Tbh it doesn't look too bad just for now, but only wait for the reinforcements!

1. There will be tons of them. More than in any chapter you've watched yet. 2. They'll have very powerful weapons (brave sword).



7MIq8jq.pnguXNxxXK.png

A couple of long range magic users.

6J07RRj.pngAoU73ne.png2gTa17V.png

A couple of paladins with silver and 2 range weapons.

A few enemies have effective weapons (horseslayer), reaver and killing weapons.


Here are the biggest dangers in this chapter:

FR56y5N.png6hoe4AF.pngIsBqU7W.png

Dracozombies

ryb8KAN.pngBicoRsZ.png

They're extremly powerful and tanky. Unlike the dracozombies in FE8 they don't ignore the defense of the opponent. This is good, because lots of my units don't have 33 HP yet. However they've eight movement and can attack from 3 range! That means they've an attack range of 11! So keep both eyes on their attack range in the entire! They're so fast that they can even double and 1RKO some of my units. Only Driscoll and Arcus (if he doesn't get doubled) can survive two hits by them. If you have decoyed a dracozombie, surround it with four units and keep any other units out of their 3 attack range! This draco on the throne won't move probably. I still don't know, which of my weapons is effective against them.

If you've managed to take all three dracos out, then congratulations! You've beaten this hack!
Though don't expect it'll be a short and easy battle!

I needed almost three hours for this chapter and had to restart a couple of times just because of stupid misclicks!


Turn 1
Player phase:

ZGG707h.png

Magic weapon users must be killed at first!

jigLqnZ.png

I can say so much already. Without Driscoll this chapter would be almost impossible for me!



Ge7tmxb.pngsaAB09k.png

Enemy phase:

2x7tSiL.pngGmhgF3G.pngE4o6llW.png

Good, no poisoning!

The RNG was very VERY kind to me in this chapter!



v1KPefw.png

Annelise will do lots of stuff in this chapter!

YUkJ3VX.png

Waste of exp...

Z85CF19.pngWnnUjqa.png

The first two tornado shots. I've no idea, why the tent is in the attack range of this. Kinda stupid! I don't let any healers there for five turns.

xc186hk.png

Melissa dodges.

BSURlmK.png

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