Blaze The Great Posted May 9, 2015 Share Posted May 9, 2015 I don't think it's in the description, but from observations the Awl Pike hits Resistance instead of Defense. It makes Uther pretty dangerous in tandem with his Spear and S Lances. Ahh thanks. That is interesting, this game has a lot of cool weapons like that. Quote Link to comment Share on other sites More sharing options...
MisterIceTeaPeach Posted May 9, 2015 Author Share Posted May 9, 2015 (edited) [spoiler=Chapter 12a part 4]Enemy phase:RAAAGGGGEEEEEEEE No, I'm not a person, who restarts for this!Turn 12Player phase:No more reinforcements in this area. Now I can decoy the halberdier (last promoted enemy besides the bosses). In the next turn maybe I can decoy Savanh.Enemy phase:The ramvirus is almost broken. Only about 6-7 uses left. Must keep it save!Turn 13Player phase:At least more speed. I don't want to decoy Savanh in this turn yet. First my units must be close together to take him out!This cavalier on the right will be blocked by Marius and the two peggies so Lia will be safe.Chester shall go after the chest after that. However the foe doesn't give me a chance to do it. Enemy phase:Turn 14Player phase:Now I decoy the dark mage with nosferatu and in the next turn I'll fight Savanh.This is kinda complicated, because there are lots of mages near by my units. Amelia will decoy them. There's the archer with the iron long bow (not in the image) in her attack range.Good, everyone will be fine! Ilanice has equipped the javelin against the mage on the top. He'll go for her, because she can't double him with the javelin.Enemy phase:The long bow makes the situation much more complicated for me. I can't kill all the mages in the next turn. I can kill the dark mage or the bishop, but then one of the peggies must rescue the unit and retreat.Again forgot him to equip the hurbat...Turn 15Player phase: OkRetreat!The RNG becomes worse and worse to me.Gabriel kills the dark mage and decoys Savanh and Melissa. Finally after 15 turns.She even misses. Seriously this chapter makes me really angry slow but steady! Not because this chapter is too hard, but rather the RNG simply pisses me off!Enemy phase:Bossbattle #1:Bosstheme: Remix of In the name of BernPoisoned!Melissa is coming too! She also gets poisoned!Turn 16I don't attack Savanh in this turn, because Enjo can't reach Melissa. I also can't make sure to kill him in this turn. They only can attack Gabriel and Driscoll.Driscoll has equipped the hatchet not to counterattack and kill Melissa.Player phase: I must kill lots of shit. ... So Ilanice is in the attack range of the cavalier with a steel lance next to Amelia and a cavalier with a steel sword east of her (not in that image, but you can see him in the first three images of turn 16 PP). She can't survive two hits. I hope the cavalier next to Amelia will attack Lia.Juan will rescue Chester after that. I must retreat in this area too!Enemy phase:Then I closed my eyes till Within sadness made me clear, what happened...Actually I don't give a shit for her! She didn't deserve to be a pegasus knight with her pathetic speed growth of <20%. I only feel sorry for the loss of bloody lance and the B-support with Amelia. => NO RESETThe cavalier with the steel sword had a hitrate of 45% and the steel lance had 53% against her.I must admit that the A. I. in this hack is really good! Instead of attacking a defenseless troubadour, the cavalier went for Ilanice with the chance to kill her. It worked unfortunately!CalculatedSavanh has lost two HP by poison. Turn 17Player phase:First I need another healer: You find Melissa's stats, weapons and weapon ranks in part 2.It's time to kill the boss before he'll kill anyone of my units:50% are done!It's alrightGet the hero crest. For Driscoll.Vengeance for Ilanice's death:A surprisingly good level up!I don't care for the steel sword cavalier for this moment, because he can't kill anyone. One shaman will go for Kolbane and the other one for Annelise or Marius. So no one will die!At least it's the most important stat for him. Gallows humorExpectedI accidently turned off the battle animations. Marius dodged the other shaman. Every time I see Garath not counterattacking someone at range with the hatchet, it takes me about five seconds to remember that it isn't two range. Guess that comes naturally with being a huge Sacred Stones fan. Also, what does the Awl Pike do? Maybe you've explained it already and I missed it. Yeah, I also made the mistake with the hatchet in the beginning. Unfortunately the awl pike doesn't have a description. It has 15 might and 15 weight and I believe no crit. I don't know, if it attacks the defense or the resistance of the opponent because he'll use the spear against my units. Edited May 9, 2015 by Mister IceTeaPeach Quote Link to comment Share on other sites More sharing options...
Irony Posted May 9, 2015 Share Posted May 9, 2015 So the first unit has died. RIP that unit. At least Gabriel is alive Also, I'm surprised that Melissa isn't a Myrmidon. That's what I was expecting her to be. More please! :) Quote Link to comment Share on other sites More sharing options...
X-Naut Posted May 9, 2015 Share Posted May 9, 2015 lost a unit 2/10 what a scrub (to your credit you're playing through the chapters faster than I usually do although I haven't touched this for months) Quote Link to comment Share on other sites More sharing options...
MisterIceTeaPeach Posted May 9, 2015 Author Share Posted May 9, 2015 (edited) [spoiler=Chapter 12a part 5]Turn 18Player phase:Melissa can already use the shinebolt. However I'll mainly use her for healing. Healing gives you more experience than fighting anyway.Enemy phase:Nothing happens. Only a shaman is chasing Chester and Kolbane. He'll die:Turn 19Player phase:There are only two enemies in my way to the boss: The two cavaliers with the new weapons. Juan will decoy this one with the vicious spear.Enemy phase:Again Juan and the horseslayer suck.Turn 20Player phase:Time to do it again!Anna hates me in this chapter! At least he doesn't get crit...Defense!My overleveled units must kill him.Maxed magic!Enemy phase:The other cavalier with lucindar (2 range magic sword) attacks Driscoll, but misses. It has no weapon advantage, if it attacks from 2 range.Turn 21Player phase:Useless statsSo only the boss is left (there are few enemies left on the left side and the sage with the tornado tome).Enjo and Melissa can support:No, Erk isn't in this hack ;) Also glitchy.Driscoll will decoy Uther in this turn.Lia and Arcus can support:Arcus has no luck in love.In the chest is a horseshoe, which gives you +4 luck (= two goddess icons).Enemy phase:Bossbattle #2:Bosstheme: Remix of Tearing ShadowsUther has the same sprite and battle animation like Ephraim. I don't know, what kind of lance the awl pike is. It has no description.Turn 22Player phase:Kill Uther in this turn:He has a critcrate against most units, so gambling isn't avoidable. Making good use of the weapon triangle for the victory!Get more skill and a halberd. The excellent user for this.So this chapter would be over with the second boss kill. However I had to add something:After completing the chapter I got a hint about a little secret in this chapter. I have resetted the chapter to show it to you!That means I also replayed the bossfight against Uther: The fight went off similary. However some level ups were slightly different. Arcus even reached level 20.These following images are from my restarted run:Amelia killed the sage with tornado + gust. Remember these lines!You must break this wall to lift the secret.The tower is destroyed and you get access to a chest.You get a goodberry, which increases your HP by five. Definitely nice to have!So this chapter is over for real now!Oh really?The griewing widow...Because my units were better than him.Somehow I doubt it. Doesn't have she desire for revenge?Now, I must deal with the mage douches.Chapter 12a finally ends. Unlike 11a it was a pretty fun chapter. Very long, but never unfair in any point. Only the RNG screwed me a lot. lost a unit 2/10 what a scrub(to your credit you're playing through the chapters faster than I usually do although I haven't touched this for months) This corresponds her speed growth and usefulness. ;) The worst pegasus knight I've ever used yet.A FE LP without any deaths would be boring. So the first unit has died. RIP that unit.At least Gabriel is aliveAlso, I'm surprised that Melissa isn't a Myrmidon. That's what I was expecting her to be.More please! :) Actually I had four deaths in the previous chapter + Asher died in 8a. However I didn't show and resetted them (two deaths in 11a were instant Game Overs, because Garath died twice). Edited May 9, 2015 by Mister IceTeaPeach Quote Link to comment Share on other sites More sharing options...
Irony Posted May 9, 2015 Share Posted May 9, 2015 "Actually I had four deaths in the previous chapter + Asher died in 8a. However I didn't show and resetted them (two deaths in 11a were instant game overs, because Garath died twice" I knew that. I meant first permadeath. I guess Fleur is the boss of the next chapter? Quote Link to comment Share on other sites More sharing options...
eclipse Posted May 9, 2015 Share Posted May 9, 2015 Only in this LP would anyone complain about a Gabriel with two maxed stats. Your units are turning out pretty good. It's not all GIANT FLASHY NUMBERS, but it's more than enough to get past the game! Quote Link to comment Share on other sites More sharing options...
X-Naut Posted May 9, 2015 Share Posted May 9, 2015 >20 Mag/Res and 14 Speed He's set for the rest of Musain. That HP and Defense could be better but he has what he needs for them. Quote Link to comment Share on other sites More sharing options...
Blasied Posted May 10, 2015 Share Posted May 10, 2015 If you want to know how lucky/unlucky you are with your levels, I can post the growth rates of your units here. Assuming the stat calculator in the hack topic is up to date. Quote Link to comment Share on other sites More sharing options...
MisterIceTeaPeach Posted May 10, 2015 Author Share Posted May 10, 2015 (edited) [spoiler=Chapter 13a part 1]Now I must fight the sage douches.Only two chapters to go.Mr. Super sage douche will send his two subordinates to stop me.Omg, what faggots.Oh boy! This kind of communication... ugh!Battle preparations:What did happen to my tactics rank? Will mention it later.Hidden traps!Enjo increases his luck by four and Adrian his HP by five.The map of chapter 13a:After an advice I took the screenshots after the preparation menu, but I was an idiot and forgot to turn off the terrain display.Hopefully you can see all the important details. For chapter 13a you only can bring ten units to the map.The three groups start pretty close to each other so you can combine them very soon. There are two (similar) paths to go, so I'm going to split my team into two groups.[spoiler=You see two chests, so Chester is a must have again.]However two thieves will appear later. Let them plunder the chests and kill them after that to get the treasures. There are some annoying enemies in this map:Long range magicLong range healersA couple of paladins with powerful weapons.A couple of knights with a devil lance. If they hit you, they'll hit you hard.One halberdier with a brave lance. There are also a soldier with a bloody lance and some dark mages with venom. Like in chapter 12a you must defeat two bosses to finish 13a:The two "twin" faggots:Zahael is the tankier one of these two. Nosferatu can be very nasty, if it steals your HP. If you let him attack first or use units with a decent resistance, he shouldn't be too tough. The sword veritas will do effective damage to him. He drops a rosary. Sisters, healers and troubadours can promote with this item from level 15. It's not exact the same like the guiding ring, because mages are excluded. I already know, who'll get this.Azarh is the frailer, but much more scarier boss. Look at the critrate of 32 with his aura tome! Don't use any units with crappy luck or resistance. Only Gabriel and Amelia with pure water can survive a critical hit.Both have an annoying stave (sleep + berserk) so make sure to bring at least two restore staves or one restore stave user and Adrian to this map to prevent damage.You also see that they have an A-support, which increases their attack, defense, hit-, crit- and avoidrate. I highly recommend to kill Zahael at first to reduce Azarh's critrate.However I don't know, if they move. If they really move, the paragraph above would be invalid.I'll warn you already that I've cheated a little bit. Had to restart the entire chapter. You'll see, why!Turn 1Player phase:Getting hit with 26% is a suboptimal start.Lia switches Driscoll's weapon from the labrys to a hurbat to decoy the enemies, who have lances.Enemy phase:Enemy is healed.Bolting misses Adrian. He'll die pretty soon. It's Gabriel's job.No damage in the entire enemy phase. Good!Turn 2Player phase:I must use Renair to reach the mage with Gabriel. Mellisa's first kill. She gets pretty decent experience for that, even more than for healing. Only in this LP would anyone complain about a Gabriel with two maxed stats. Your units are turning out pretty good. It's not all GIANT FLASHY NUMBERS, but it's more than enough to get past the game! Yeah, some units like Renair, Driscoll and Gabriel turned out well so far and other units like Asher, Ilanice and Marius are / were lacking a little bit. >20 Mag/Res and 14 SpeedHe's set for the rest of Musain. That HP and Defense could be better but he has what he needs for them. True, I forgot he capped res. too! Gabriel = OP If you want to know how lucky/unlucky you are with your levels, I can post the growth rates of your units here. Assuming the stat calculator in the hack topic is up to date. No, not yet please!I need a little bit surprise.Maybe if I have finished the Muasin-route. Edited May 10, 2015 by Mister IceTeaPeach Quote Link to comment Share on other sites More sharing options...
Ansem Posted May 10, 2015 Share Posted May 10, 2015 you didnt promote anyone with the bladed crest yet why Quote Link to comment Share on other sites More sharing options...
MisterIceTeaPeach Posted May 10, 2015 Author Share Posted May 10, 2015 you didnt promote anyone with the bladed crest yet why It'll change in this chapter ;) Quote Link to comment Share on other sites More sharing options...
eclipse Posted May 10, 2015 Share Posted May 10, 2015 First post of the DoF topic should have the growth rates chart linked, and it should be accurate. Once you're done with this run, I'll grab the post that has my Musain guys, and you can compare your characters with mine (hint: yours are almost universally better). Quote Link to comment Share on other sites More sharing options...
MisterIceTeaPeach Posted May 11, 2015 Author Share Posted May 11, 2015 (edited) [spoiler=Chapter 13a part 2]Enemy phase:The soldier even crits.Second bolting shotTurn 3Player phase:Arcus and Amelia are in the attack range of the halberdier. I must be worried about the critchence against Amelia a little bit.You get a couple of holy waters in this chapter. Essential for survial a critical hit by aura.An important advice:Only cross the line with the red marked points at your own risk! Unless you want to be totally wrecked. I'll tell you later, what will happen, if you pass this line.Enemy phase:Botling for the last time, because Gabriel can kill him in the next turn.Neither get crit, nor get hit.Turn 4Player phase:Goodbye boltingGoodbye halberdierAnother level 20 unit. Hopefully I still can promote Gabriel or Amelia in this hack version. Now everyone must retreat to the starting point, except for Chester, who's going after the chest and one unit, who'll pass the line. This person will be Gabriel.Enemy phase:Nothing happensTurn 6Player phase:First reinforcements. Driscoll will decoy them.Useless for me, because I already bought two of them in the previous chapter. Only worthy to make sell it.Enemy phase:Turn 7Player phase:More reinforcements with the same weapons like the previous wave.The other one will attack Adrian. No problem for him.Enemy phase:Turn 8Player phase:Now I show you, what happens, if you pass this line:They're frightened.A mage and a monk appear as ambush, who have a long range magic tome both of them!Seriously this is one of the dickest moves I've ever seen in Fire Emblem!Most of my units won't survive two hits. If you have moved your units already, you'll be f**ked!This happened in my first run. After I had seen these douches, I restarted at once, because Adrian will most likely die in enemy phase.One long magic tome is fine, but two of them - it goes too far for me!Although I'm prepared for them now, I'll still have trouble to beat all these enemies:That's, what I want to see!He's ready for the promotion!Must rescue Adrian, because he's still damaged.Thanks take + drop Adrian is healed and Melissa gets a decent level up.However the two magic users aren't the only ambush reinforcements: Two pirates appeared (the other one is in the southern area). I'm not too afraid of them, because they shouldn't be able to hit Gabriel, who's placed on a pillar.Enemy phase:Gabriel please don't die! You're too awesome!Turn 9Player phase:Gabriel is in serious trouble. Renair, Adrian and Lia must help him somehow. They can't reach him yet so Gabriel can do nothing else but still standing on a pillar, using a portion and hoping that he'll survive the enemy phase.Now it's the time for the first promotion!No speed boost, but much tankier! He definitely deserved the classchange! He had great level ups. Now I don't need Garath anymore. Drsicoll can use bows now. He shall get one in the next turn.Renair: "I'm coming!"Hopefully Gabriel will surive it.Enemy phase:No, Gabriel NO! Please don't do it to me!Good boy!Turn 10Player phase:Driscoll wants to get an iron bow from the inventory, but unfortunately there's no one. Garath still owns it. So Driscoll must stuck with axes.Now Renair and Lia can support Gabriel.A bad final level up. She'll use the roasin, because I want to have a mage knight.Renair can Gabriel are building the frontline.Enjo and Melissa are the only ones, who need experience.Enemy phase:Only one level and then he'll be level 20 too. I need much more promotion items so badly! Turn 11Player phase:Like I mentioned in the previous part two thieves appear, who'll go after the chests. So don't worry, if you haven't brought Chester to the map. Let them plunder the chests and kill them after that. They also open the doors.However these aren't the only reinforcements: Moreover there are two cavaliers and two dark mages with venom.Again Renair and Gabriel serve as shield.Enemy phase:First time the animation of warrior Driscoll.Turn 12Player phase:You see how long this chapter already is. In turn 12 I'm as far as I was in turn 3. Still stuck near by the starting point. Haven't even passed 1/3 of the map yet.There's a lot of shit going on here and more reinforcements are apperead. I'll let one thief survive. Won't kill him until he opens the chest. Gabriel's most favorite spot: The pillarEnemy phase:He kills lot of stuff. No poisoning. Therefore Driscoll is poisoned. Annoying sister @ EclipseAlright, thanks! Have added the link to the very first part. Edited May 12, 2015 by Mister IceTeaPeach Quote Link to comment Share on other sites More sharing options...
eclipse Posted May 11, 2015 Share Posted May 11, 2015 It's not the Google Doc, it's this: https://dl.dropboxusercontent.com/u/97876165/Stat%20Calculator%20v2/Calculator.html Quote Link to comment Share on other sites More sharing options...
Irony Posted May 11, 2015 Share Posted May 11, 2015 Reads Part 2 of 13a *Sees Spoiler box under Gabriel's level up to level 19* *Literally freaks out, as I thought it was going to say 'Sadly, he doesn't make it' or something along those lines* *Opens the spoiler box* *Reads 'I need more promotion items, and badly'* *...* *Okay, so he lives. And yes, you do need more promotion items* Literally, that was a tense moment in this LP. More please! :) Quote Link to comment Share on other sites More sharing options...
Ansem Posted May 11, 2015 Share Posted May 11, 2015 but you dont get more promotion items huehue also huh, thats so odd. back in the day we all promoted kolbane. Quote Link to comment Share on other sites More sharing options...
MisterIceTeaPeach Posted May 12, 2015 Author Share Posted May 12, 2015 (edited) [spoiler=Chapter 13a part 3]Turn 13Player phase:More reinforcments are appeared and these won't be the last ones. Excellent! Except for magic and defense she's already better than Asher. And she's still five levels behind him!I didn't expect that he got hit with 24%. He's in trouble now, because lots of dark mages can attack him in enemy phase and do lots of damage to him. That means, I must kill as much possible in this turn.More offense powerGabriel makes Driscoll's life much easier now. I don't need to worry about him. The two cavalier reinforecements with steel swords can't kil him and the dark mages don't do any damage (except for poison) to him.Enemy phase:Gabriel is poisoned, but the cavalier doesn't hit him.Adrian is poisoned too.He can't double him, because the labrys is broken!Turn 14Player phase:No more reinforcements from these spots. Don't worry! More reinforcements will appear soon. Would be too boring otherwise. He misses once so he must try it again:Enemy phase:The thief stole me an iron long bow. I expected something better than that tbh. Any way Renair will get this back.Turn 15Player phase:Now I get the long bow. I accidently put the rapier to the inventory instead. I have no idea, if I'll ever use it, because I don't want to bring Garath anymore since I have a better warrior. It's impossible to bring Driscoll's bow level to C in this chapter.Arcus and Amelia can support:Trap #2:This will happen, if you cross this line:Four cavaliers with killer and silver weapons appear. This time I will be prepared for them! The tent will be destroyed, but I don't care for it.Enemy phase:The knight with the demon lance kills himself.More poisoning. Good exp. gain for Melissa.These reinforcements are busy for now so my units can press ahead to the eastern area of this map.Turn 16Player phase:More reinforcements are appeared from the east. Two cavaliers and mages.I take the speed.Another level 20 unit. Look at these stats: Maxed magic and resistance (and HP?) and 16 speed. Amazing dark mage!Great! I can kill all the enemies except for the soldier in this turn. And Melissa can reach Chester to heal him.If she got magic, it would be perfect! Keep it up!Arcus will block the first couple of reinforecments. The other two will try to destroy the tent.Enemy phase:Arcus can weak both cavaliers.The tent dodges both attacks. It's still alive.Turn 17Player phase:Amelia gets the kills.Enemy phase:R.I.P. tentTurn 18Player phase:More reinforecments (cavaliers, mages and soldiers) from the south will come towards me. It will probably never end...Driscoll will decoy the first of two paladins.Enemy phase:I don't care for wasting of experience at this moment.Ugh... this HURTS!!! Kris attacks the resistance and Driscoll doesn't have much of it.Turn 19Player phase:I try to weak the paladin as much as I can. Hopefully he isn't so stupid and will attack Gabriel, because it would be a shame about the experience. He shall attack Melissa or Driscoll.Enemy phase:But of course he attacks Gabriel - Damn! Exp. for the corpse Turn 20Player phase:Turn 20 and still I have to deal with reinforcements...The havester is really a runesword. It absorbs your HP.So only one mage is left. And then I only have kill the second paladin (because of the exp.) before I'll fight the bosses.Enemy phase: but you dont get more promotion itemshuehuealso huh, thats so odd. back in the day we all promoted kolbane. I agree with you, it would be more interesting to see a hero instead of a second warrior. However Driscoll was level 19 already and turned out so well that the definitely needed the promotion more than Kolbane (who's level 15 I think). I couldn't use Kolbane that much in the previous chapters, because they weren't very swordfriendly (many lanceusers and almost no axeusers except for axereavers). However I'm going to bring Marius (currently level 14) to the next chapter and promote him, if he has reached level 15 to show his classchange. Edited May 12, 2015 by Mister IceTeaPeach Quote Link to comment Share on other sites More sharing options...
MisterIceTeaPeach Posted May 12, 2015 Author Share Posted May 12, 2015 (edited) [spoiler=Chapter 13a part 4]Turn 21Player phase:If you had more magic, you'd be my favorite healer!All the reinforcements are defeated and no more are coming. So I can finally fight the bosses:The range of their staves. I'll place someone in their range to test out, one of them (or both) will move.I place Amelia in their stave attack range.Enemy phase:The cavalier only did barely damage to her.No they don't move! They waste their staves on her.Turn 22Player phase:Before I'll fight the bosses, I kill these two remaining enemies.Gabriel misses. He's in the direct attack range of Azarh. Gabriel will survive a critical hit even without holy water. (3 x 9 damage < 29 HP)Critical hit at the right time!Enemy phase:The bosses uses their staves again. Azarh doesn't attack Gabriel.Goodnight AmeliaArcus in berserk modeTurn 23Player phase:Time to restore themThe veritas does effective damage to Zahael for being a dark magic user. Unfortunately she can't survive two hits.So she must use a pure water. I'm pretty sure Azarh won't attack her and will use his third and last sleep stave instead. He didn't attack me with aura in the previous turn so I expect he won't do it in this turn either.Enemy phase:Ugh... I've overlooked this dark mage. If the bosses still decide to attack and hit her => Game OverBut their waste their last stave - failureWhy do they attack an unit with a decent resistance instead of low res. units like Arcus or Driscoll? Weird!Turn 24Player phase:Like I said earlier. I'll kill Zahael at first. If he's dead, Arzah support boosts are gone and his critrate is reduced a little bit (still very high).Nosferatu hits her. He could absorb the entire HP of Renair's first hit.Defense! Renair will weak him a second time so Arcus' ramvirus will finish him off!One boss is down! I don't care for the bosskill experience at this moment (I know it's a shame!). I only want to kill these two NOW!Lia's promotion item.Very nice!Renair is healed. She has equipped the kris for now to counterattack Azarh. He has the choice to attack Arcus, Renair or Gabriel. He could kill Arcus and Renair with a critical hit. However Arcus has still the ramvirus equipped, which does effective damage to him.Enemy phase:He goes for Arcus. Thankfully no critical hit and Arcus hits him. Unfortunately R.I.P. ramvirus! You did an excellent job!Turn 25Player phase:Chipdamage for an unnecessary level up.Have stolen an elixir.Goodbye!This skill!The chapter is done! Oh man, this was tedious and LOONNNGGGG. Not that hard except for this nasty ambush spawning.They're still alive.They weren't that like they seemed to be. Both were "abused" by Gillaume. However they've noticed Gillaume's dark deeds.There's a similarity to Nergal and his morphs.Time for the obligatory part of FE: "Dragon slashing"Chapter 13a ends. Next chapter will be the final one of this hack version. Hopefully I'll can kick Gillaume's ass! Have completed 14a yet. It was SUPER long, needed three hours. Actually there's another chapter after that, but it's not finished yet (glitchy) so it will be the finale one. Will upload the first part(s) tomorrow. Edited May 12, 2015 by Mister IceTeaPeach Quote Link to comment Share on other sites More sharing options...
Ansem Posted May 13, 2015 Share Posted May 13, 2015 Next chapter is so epic. I hope you're ready. Quote Link to comment Share on other sites More sharing options...
eclipse Posted May 13, 2015 Share Posted May 13, 2015 Chapter 14 of both routes is meant to be the end. Anyway, good luck on the final chapter~! Quote Link to comment Share on other sites More sharing options...
MisterIceTeaPeach Posted May 13, 2015 Author Share Posted May 13, 2015 [spoiler=Chapter 14a part 1]It's time to kick his ass!The final chapter of this hack version!Question answeredWords fightOh oh, what is he planing to do?Renair is rueful now.Oh crap! What the hell is going on?!HOLY SHIT! A DRAGON!FrightHe fulfilled his work unfortunately...What's wrong with him now????It's disappeared somehow!Look at him!It seems to be that Gillaume's ritual failed.Nevermind! Now three -cute- FE8 dragons are waiting for me instead!And there's gone...Oh crap! Now I must fight them!As if I wouldn't have enough trouble already... Reinforcements!Sounds very ambitious and intimidating.Battle preparations:My rank:My tactics rank is still bad for some reason.Augury:Reinforcements from everywhere.Pay attention to this line. The reinforcements will kick your ass!I already own a weapon, which does effective damage to the dragons. However I've no idea, which weapon it could be. I'll find it out in the fight against the very last dragon. I can get another effective weapon in this chapter.Let's the final battle begin!Map of chapter 14a:Chapter 14a is a big map. A cross of an out- and indoor map.Your army is split in three groups. I'm going to make two groups, because I only have two healers.There are six chests in this map. One of them has apperently a weapon, which is effective against these dracos. So don't ignore them!I accidently forgot to promote Lia in the preparation menu, but she still has the rosarin in her inventory. She'll classchange in the second turn. I also forgot to give her any anima tomes. It wasn't too bad, because she turned into a different class than I actually expected. However you won't see her fighting at all in this chapter. You fight lots of cavaliers, soldiers, knights and magic users. Tbh it doesn't look too bad just for now, but only wait for the reinforcements! 1. There will be tons of them. More than in any chapter you've watched yet. 2. They'll have very powerful weapons (brave sword). A couple of long range magic users.A couple of paladins with silver and 2 range weapons.A few enemies have effective weapons (horseslayer), reaver and killing weapons.Here are the biggest dangers in this chapter:DracozombiesThey're extremly powerful and tanky. Unlike the dracozombies in FE8 they don't ignore the defense of the opponent. This is good, because lots of my units don't have 33 HP yet. However they've eight movement and can attack from 3 range! That means they've an attack range of 11! So keep both eyes on their attack range in the entire! They're so fast that they can even double and 1RKO some of my units. Only Driscoll and Arcus (if he doesn't get doubled) can survive two hits by them. If you have decoyed a dracozombie, surround it with four units and keep any other units out of their 3 attack range! This draco on the throne won't move probably. I still don't know, which of my weapons is effective against them.If you've managed to take all three dracos out, then congratulations! You've beaten this hack!Though don't expect it'll be a short and easy battle! I needed almost three hours for this chapter and had to restart a couple of times just because of stupid misclicks!Turn 1Player phase: Magic weapon users must be killed at first! I can say so much already. Without Driscoll this chapter would be almost impossible for me! Enemy phase:Good, no poisoning! The RNG was very VERY kind to me in this chapter! Annelise will do lots of stuff in this chapter! Waste of exp...The first two tornado shots. I've no idea, why the tent is in the attack range of this. Kinda stupid! I don't let any healers there for five turns.Melissa dodges. Quote Link to comment Share on other sites More sharing options...
Ansem Posted May 13, 2015 Share Posted May 13, 2015 i still dont know what the weapon is Quote Link to comment Share on other sites More sharing options...
SilverHairedFreak25 Posted May 13, 2015 Share Posted May 13, 2015 Gillaume was scorched in an attempt to summon a dragon, and came back as a deranged and horribly disfigured psychopath... Gillaume is Ephidel Confirmed? But seriously, this chapter looks like hell. Quote Link to comment Share on other sites More sharing options...
Irony Posted May 13, 2015 Share Posted May 13, 2015 There. Are. DRACOZOMBIES!?!?!? W.T.H?!? Quote Link to comment Share on other sites More sharing options...
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