Jedi Posted December 10, 2015 Author Share Posted December 10, 2015 (edited) The remix of Conquest is here, the video showing off all the moves edited in tracks, so we couldn't properly hear the ost. Heres the playlist https://www.youtube.com/playlist?list=PLpeu5UWssrIcOE-3m9Wf74Je7JzMoH7Q0 Editing a spoiler tracklist into this post momentarily, also note all of these are new remixes, not sure if this is the full ost yet but here we go Brave New World Objection! 2001 Arisu in Fluxtown Funk goes on Tekken Tag Tournament 2 Opening Rising Stage Burning Kazuma Kiryu Battle Theme Everything is Within Battle Title Screen - New World Project Ride on Sea Feast of the Damned Evil Profusion Jin Kazama Deserted Chateau You Will Know Our Names Because It's the Right Path Distant Day's Promise The Gate of Resolved Fates Ship Battle Accelerating Chaos Pressing Pursuit ~ Cornered Chizuru Urashima's Theme Megaman X3 Opening Stage Main Menu Engage The Enemy Sekai wa Hitotsu no Butai / All the World's a Stage (Game ver.) Title Call Stairs of Time Fury SparksX4 - Opening Stage Zero Shenmue - Main Theme Volcanic Rim Stage -Oceania- Ai ga tari nai zeNo Way Back Faster Than a Howling WindGentle Hands F.A.T.E Chijou no Senshi Furnace of War Raid! Go Straight Vengeful Beauty Mihata No Moto ni She's coming back Irruption Ride the Tiger Geki! Teikoku Kagekidan - Sakura Wars OpeningPatience The Beginning of Eternity Main Theme - Adventure of Valkyrie Against the Absolute Sega Saturn Shiro! Tear Drop Theme of Ryu - SFIV Vergil Battle 3 Itsuka kitto, Tsuki no Shita de Conquest -Ablaze- STAGE 1 (City) Ring a Bell Felica Stage (U.S.A) Ultra Violet - Nelo Angelo Battle Taiyou ga Yonderiu Divine Decree -Ablaze- Seek no Escape The Trail to Victory Resident Evil 6 - Main Theme Mexican Flyer -More to come- Also Divine Decree Edited December 10, 2015 by Jedi Quote Link to comment Share on other sites More sharing options...
Jedi Posted January 28, 2016 Author Share Posted January 28, 2016 OK SMALL BUMP. Project X Zone 2 has an Eshop demo currently. Sadly I cannot play the game as my L button is broken still... Quote Link to comment Share on other sites More sharing options...
Kicking And Screaming Posted January 28, 2016 Share Posted January 28, 2016 OK SMALL BUMP. Project X Zone 2 has an Eshop demo currently. Sadly I cannot play the game as my L button is broken still... I don't think you NEED the L button for the demo. IIRC it does the solo unit's attack for a three unit. You should get an hour's worth of entertainment without even using that attack. Quote Link to comment Share on other sites More sharing options...
solrocknroll Posted January 28, 2016 Share Posted January 28, 2016 I didn't check our PxZ1, but 2 has Phoenix and Maya, Fiora, KOS-MOS, Chrom, and Lucina. I think I'll probably pick it up. Shame that there's no English dub though. Carina Reeves said in an interview that she'd love to be Fiora here. Quote Link to comment Share on other sites More sharing options...
Jedi Posted January 28, 2016 Author Share Posted January 28, 2016 I don't think you NEED the L button for the demo. IIRC it does the solo unit's attack for a three unit. You should get an hour's worth of entertainment without even using that attack. Its still pretty key if I want the maximum experience points and stuff, but I guess that doesn't mean as much in the demo. Quote Link to comment Share on other sites More sharing options...
secondworld Posted January 29, 2016 Share Posted January 29, 2016 (edited) I am playing the demo right now and I am very happy so far. I'm only on the second stage and already I can see a bunch of improvements. The report: PXZ2 changes from a system based on speed where the fastest units on both sides go first and awkward movement, to FE-style turns with not-awkward movement(though the cursor moves way too slow without holding the Y button). Speaking of FE-style, there's a prep screen now that lets you move around unit starting positions. Also as briefly shown in one of the trailers, there's a shop between chapters from where you can buy items and equipment, so you don't have to rely solely on enemy drops and chests. Basically it seems to be a better game, though I guess we'll have to wait and see if it improves from the highly repetitive nature of the last game. Edited January 29, 2016 by DavidSW Quote Link to comment Share on other sites More sharing options...
Hardin Posted January 29, 2016 Share Posted January 29, 2016 When the Obejction! ~ 2001 kicked in I had such a rush of nostalgia. Absolutely agree with the above, the previous games had some very odd design choices but the changes make it much more enjoyable so far. Quote Link to comment Share on other sites More sharing options...
Jedi Posted February 2, 2016 Author Share Posted February 2, 2016 So after playing the demo of PXZ2, it looks like they improved on what people found tedious in 1 so far, and made the attack timings harder, but the enemies have less HP as wellvery solid demo, there is a player phase and enemy phase, etc.the demos team is pretty nutsReiji/Xiaomu (The MC's of the Namco x Capcom stuff and this game)Chris & JillThe Yakuza guysJin & KazuyaDemitri & MorriganWith the 2 solo units of Phoenix & Maya and Heiachi Quote Link to comment Share on other sites More sharing options...
Raybrand Posted February 4, 2016 Share Posted February 4, 2016 I haven't played project x zone before but with the squeal coming out soon is it worth me playing the first one? Quote Link to comment Share on other sites More sharing options...
secondworld Posted February 4, 2016 Share Posted February 4, 2016 I haven't played project x zone before but with the squeal coming out soon is it worth me playing the first one?Probably not Quote Link to comment Share on other sites More sharing options...
Hardin Posted February 4, 2016 Share Posted February 4, 2016 I haven't played project x zone before but with the squeal coming out soon is it worth me playing the first one? PXZ is really more about fanservice than having a deep plot, you should be fine diving into this one. Quote Link to comment Share on other sites More sharing options...
Jedi Posted February 16, 2016 Author Share Posted February 16, 2016 It does connect to Namco x Capcom, if you really want to know the origins of Reiji & Xiaomu though. But anyways the game is out in all places as of today. I dno if I'll be able to get it for awhile because my L button is busted. Quote Link to comment Share on other sites More sharing options...
Skornvorax Posted February 16, 2016 Share Posted February 16, 2016 Well I've been curious about this game for a while.... so for whoever played it I will simply ask.... is it fun ? is the story actually good this time ? Quote Link to comment Share on other sites More sharing options...
JSND Alter Dragon Boner Posted February 17, 2016 Share Posted February 17, 2016 Pretty sure PXZ also connects to SRWOG saga too Quote Link to comment Share on other sites More sharing options...
Jedi Posted February 17, 2016 Author Share Posted February 17, 2016 (edited) Well I've been curious about this game for a while.... so for whoever played it I will simply ask.... is it fun ? is the story actually good this time ? From the Demo I've played, I can say they improved the gameplay quite a bit, and enemies aren't nearly as tanky, but it would probably be better if Breezy or eclipse (two people who I know for sure have it already) talked about it. Also I didn't really have an issue with PXZ1's story considering, it was a major crossover and they had tons of shoutouts to source material and just had fun, and thats what crossovers are more about then having the best plot ever. Crossovers are never going to be about plot, its about the zaniness of all the things crossing over into one mass of awesomeness and fighting a league of opponents, snarking and referencing source material and making Crossover friendships. Most of the little plot anyways is more connected to the OC's and it worked imo. Edited February 17, 2016 by Jedi Quote Link to comment Share on other sites More sharing options...
kingddd Posted February 17, 2016 Share Posted February 17, 2016 So I played about 2 hours in and here are the things I noticed while playing. - Turns are now based on player and enemy phase like in Fire Emblem or other tactic RPGs instead of shuffle which makes the pacing much better in that regard. - Counters are actually useful this time. I can actually kill enemies with counter unlike in the first game where I usually do 1/5 hp damage. - Enemies are much easier to kill and they aren't tanks. - Positioning actually matters now. Depending on where you face the enemies actually affects the damage output of your attacks. If you're in front of the enemy, you do normal damage, if you're facing the side of the enemy, you do more damage and if you're behind the enemy, you do the most damage. Quote Link to comment Share on other sites More sharing options...
MisterIceTeaPeach Posted February 17, 2016 Share Posted February 17, 2016 (edited) Only could play the prolog chapters yet. However I can already say that I like the game improvements (separated in player and enemy phase, spaces which affect you, introduction of FP, attack position affects the damage output) and the fact that the game is located in my language unlike the prequel. The new FP stat confused me a little bit in the beginning. I've one question: Whenever the XP reached 100%, it automatically felt down to 0, although I didn't press "Y" for the special attack. Is that usual or I did activate sth. else accidently? Edited February 17, 2016 by Juicy Jules Quote Link to comment Share on other sites More sharing options...
eclipse Posted February 17, 2016 Share Posted February 17, 2016 I've one question: Whenever the XP reached 100%, it automatically felt down to 0, although I didn't press "Y" for the special attack. Is that usual or I did activate sth. else accidently? There's two ways that I can think of: - You used a multi-attack - You nullified damage, twice Now, back to my impressions. . . - The critical window is ever-so-slightly more generous, but in turn, lighter enemies are really REALLY hard to crit, because they bounce all over the place - Don't like the new intermission interface, because I'm having a hell of a time finding the info I need (like "what the hell does this skill do" sort of deal) - The Crosspedia is really well-done, and documents both flavor and mechanics (even if the latter provides the info you want in a really weird section) - The shop is a really good addition, and I use items like crazy - Still need to get accustomed to the stat/customization systems, and how much they affect game flow - The story is all over the place during the Prologue, but it slowly shapes up as the game goes on (just finished Chapter 11) Once I get a better idea of how the numbers work, I'll see if I can pull some crazy LTC of this game. And now for actual specifics. . . - I still wish someone would boot Natsu and put Taki in. . . - The localization team had a lot of fun with Sheath. . .and props to them for capturing her really weird speech - Saya's a lot better this time around, as a character - Chris and Jill as support is fast becoming one of my favorite things, because of their guard crush - I can't figure out why KOS-MOS and Fiora have reduced movement - at least Chris and Jill have extra range to compensate! - Akira and Kage look to be the damage dealers of the team, assuming I can time my criticals right (no I'm not Mirage Canceling, I need my XP meter) - Strider and Hotsuma are carrying the team, along with Kite and Haseo. In the former's case, the extra movement helps. In the latter's case. . .it's Kite, and I've got a giant soft spot for him. - Megaman and X's super is underwhelming. I think I'm missing something, because the damage output shouldn't be that bad! - Reiji and Xiaomu feel a bit weaker. . .but they were broken as hell in the last game. . . Quote Link to comment Share on other sites More sharing options...
MisterIceTeaPeach Posted February 17, 2016 Share Posted February 17, 2016 There's two ways that I can think of: - You used a multi-attack - You nullified damage, twice Sorry, myq uestion was't clear enough. It happens during the battles, so it's not a multi attack. Honestly Idk what the second thing exactly is. Is this a mechanic you can activate during the battles? Can't remember on this from the prequel. When 100% XP is reached, it falls down to 0, although I don't do anything special. (Maybe it's scripted, because you're unable to use single special attacks in the prolog?) Quote Link to comment Share on other sites More sharing options...
Breezy Kanzaki Posted February 17, 2016 Share Posted February 17, 2016 Well there's a mechanic that if you press 'B' it uses 100% XP to like cancel one attack and you can immediately use another I dunno havent used it ANYWAY I'm in the middle of chapter 8 and impressions time First off the game teases me with a Sakura Wars Prologue right away ;__; Then they put Alisa in the 4th ;__; In terms of characters I don't know that seem cool: The ninjas are pretty badass honestly. Until I get others Strider/Hotsuma are favoritism The dialogue is honestly great I've laughed quite a bit at all the localization changes and such. I love all the references and stuff New FE based turns are great and now I can choose when my people go which is nice I've noticed that while enemies are weaker, they load the bosses on you. Like Chapter 4 you have 3 to deal with already. Also fuck Metal Face he almost killed Resident Duo. Also custimization is weird I keep forgetting to do that. Shop is really nice for healing items Overall def. better that the first game IMO Quote Link to comment Share on other sites More sharing options...
MisterIceTeaPeach Posted February 17, 2016 Share Posted February 17, 2016 There's two ways that I can think of: - You nullified damage, twice Well there's a mechanic that if you press 'B' it uses 100% XP to like cancel one attack and you can immediately use another I dunno havent used it Then this mechanic reduces my XP apparently. Must be a new. After playing a few chapters I've noticed that the bosses seem to be tougher. They have more HP and hit harder. The Red Hiding Hood in chapter four had already >10000 HP and almost oneshotted one of my units. Quote Link to comment Share on other sites More sharing options...
Skornvorax Posted February 17, 2016 Share Posted February 17, 2016 Well im glad the game is better then, if I ever get able to, I might get the game.... and hope I know any character from it... thats kinda of a problem with me and most Cross overs, I usually dont know much of the chars... and the story... well its understandable, I just felt like the first one felt more likes a fanfic then anything Quote Link to comment Share on other sites More sharing options...
NoNameAtAll Posted February 17, 2016 Share Posted February 17, 2016 For those curious, the timeline goes as such. Namco x Capcom -> SRW Endless Frontier -> SRW Endless Frontier EXCEED -> Project X Zone -> Project X Zone 2. The SRW games mentioned are tied to it due to Reiji, Xiaomu, Saya, Dokugozu, Dokumezu, KOS-MOS and T-elos showing up. And then Haken and Kaguya show up in PXZ1 (Where they also meet Sanger lol). Quote Link to comment Share on other sites More sharing options...
Jedi Posted February 17, 2016 Author Share Posted February 17, 2016 That timeline is part of how some people know each other in PXZ, they met in Namco x Capcom etc. If some were curious. Quote Link to comment Share on other sites More sharing options...
Dwlr Posted February 18, 2016 Share Posted February 18, 2016 Some of the character choices sadden me deeply. The lack of Frank West is like a gnawing void in my heart. :'( Quote Link to comment Share on other sites More sharing options...
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