General Horace Posted July 14, 2015 Share Posted July 14, 2015 (edited) woops i missed it, used to seeing it next to the hit gg horace although I am confident it did say 0% crit initially but you rolled for it anyway Edited July 14, 2015 by General Horace Quote Link to comment Share on other sites More sharing options...
Elieson Posted July 14, 2015 Author Share Posted July 14, 2015 Yea I just decided that I'm gonna always roll for crits, that way if I forget to calculate crit, the roll still exists to backtrack to Quote Link to comment Share on other sites More sharing options...
Ema Skye Posted July 14, 2015 Share Posted July 14, 2015 Use Aversa's on Morgan. Quote Link to comment Share on other sites More sharing options...
Dandragon Posted July 14, 2015 Share Posted July 14, 2015 five sorcerors were indeed not OP if this is the result. Also none of them have Sol? WOT U DOIN Quote Link to comment Share on other sites More sharing options...
General Horace Posted July 14, 2015 Share Posted July 14, 2015 five sorcerors isn't very good because of lack of variety, and they're better when they don't have to attack i can totally still lose with some unlucky procs here too, depending on Lucina's skills Quote Link to comment Share on other sites More sharing options...
Jedi Posted July 14, 2015 Share Posted July 14, 2015 And well Horace you've had a bad string of luck since our FE4 match :P Quote Link to comment Share on other sites More sharing options...
Dandragon Posted July 14, 2015 Share Posted July 14, 2015 whens the next one of these, anyways? Quote Link to comment Share on other sites More sharing options...
AnonymousSpeed Posted July 14, 2015 Share Posted July 14, 2015 five sorcerors were indeed not OP if this is the result. five sorcerors isn't very good because of lack of variety, and they're better when they don't have to attack So, is the trick now to find the right number of sorcerers compared to the right number of offensive units? I'm thinking like...2 or 3 sorcerers would be best. Quote Link to comment Share on other sites More sharing options...
Espinosa Posted July 15, 2015 Share Posted July 15, 2015 So, is the trick now to find the right number of sorcerers compared to the right number of offensive units? I'm thinking like...2 or 3 sorcerers would be best. Nah... The more Sorcs you have, the sooner you'll have to start attacking with them. Sorcs are poor at player phase combat, including battling themselves. Quote Link to comment Share on other sites More sharing options...
Elieson Posted July 15, 2015 Author Share Posted July 15, 2015 I dunno They don't have bad PP combat, they just vastly prefer to counter with AN+. Foreseti hits hard and prevents doubling. Several Sorcs get Tomefaire which lets them hit harder. They boast high Mag and pretty above average defenses (like, compared to DreadFoghters/Brides/Grandmasters). They just get outdone by the fastest of the fast, since skill procs decimate everyone anyway for 50ish, and usually, one is left with 30-45hp after attacking and eating a counter. Quote Link to comment Share on other sites More sharing options...
Quintessence Posted July 15, 2015 Share Posted July 15, 2015 Wait how many Sorcs have Tomefaire? Miriel and Libra? Who else? Quote Link to comment Share on other sites More sharing options...
Espinosa Posted July 15, 2015 Share Posted July 15, 2015 The Robins, and that's it in the parents' metagame. It's largely an optional skill. Quote Link to comment Share on other sites More sharing options...
Elieson Posted July 15, 2015 Author Share Posted July 15, 2015 Robins and Libra and Miriel, and the multitude of kids like Laurent, Libra&Henry&Kellam&Virion's kid(s) if paired with Nowi/Sumia/Cordelia/Serge And brady or smth. So many kids Quote Link to comment Share on other sites More sharing options...
Elieson Posted July 16, 2015 Author Share Posted July 16, 2015 (edited) Use Aversa's on Morgan. Whoops I didn't see this Turn 11 Chicken Wings's Lucina@Aversa’s Night attacks General Horace's Morgan-M@Yewfelle! vs. Lucina attacks! 36 DMG | 77 HIT | 0 CRT A.Skl | [64] Lucina activates nothing. Hit | [50] [25] Crt | [44] Morgan-M takes 36 damage! Lucina regains 13 HP! ______________________________ General Horace's Morgan-M has been felled. It is now General Horace's turn. General Horace 00/80 Morgan-M 80/80 Robin-F 0/80 Yarne 73/80 Laurent 0/80 Gerome Chicken Wings 64/80 Lucina 0/80 Morgan-M 0/80 Noire 0/80 Severa 0/80 Cynthia Edited July 16, 2015 by Elieson Quote Link to comment Share on other sites More sharing options...
General Horace Posted July 16, 2015 Share Posted July 16, 2015 (edited) lets holsety Lucina with Laurent. I'm very confused by Lucina's hitrates avoid rate Edited July 16, 2015 by General Horace Quote Link to comment Share on other sites More sharing options...
Elieson Posted July 16, 2015 Author Share Posted July 16, 2015 (edited) What do u mean? Edit I may need to double check something that shouldn't matter in the results Edited July 16, 2015 by Elieson Quote Link to comment Share on other sites More sharing options...
General Horace Posted July 16, 2015 Share Posted July 16, 2015 (edited) I'm not seeing a way Morgan didn't have 100% hit if she didn't have quick burn earlier. And her hitrate didn't increase so... Edited July 16, 2015 by General Horace Quote Link to comment Share on other sites More sharing options...
Elieson Posted July 16, 2015 Author Share Posted July 16, 2015 (edited) I think I forgot to count [skill] against numbers that battle... That could fill in the blanks here Edited July 16, 2015 by Elieson Quote Link to comment Share on other sites More sharing options...
General Horace Posted July 16, 2015 Share Posted July 16, 2015 ok tis what I thought. lets holsety Lucina with Laurent. Quote Link to comment Share on other sites More sharing options...
Elieson Posted July 16, 2015 Author Share Posted July 16, 2015 Morgan should've had 100% Hit for Turn 10 Instead of 95% Hit. Totally negligible man Quote Link to comment Share on other sites More sharing options...
General Horace Posted July 16, 2015 Share Posted July 16, 2015 not at all when i'm trying to figure out lucina's skills Quote Link to comment Share on other sites More sharing options...
Elieson Posted July 16, 2015 Author Share Posted July 16, 2015 (edited) Turn 12Bond heals Laurent for 10 HP.General Horace's Laurent@Forseti attacks Chicken Wings's Lucina@Aversa’s Night! vs. ______________________________Laurent attacks! 23 DMG (2x) | 100 HIT | 7 CRTA.Skl | [42]Laurent activates Vengeance! Hit | [99] [69] Crt | [85]D.Skl | [46]Lucina activates Aegis.Lucina takes 11 damage!______________________________Lucina attacks! 25 DMG | 81 HIT | 0 CRTA.Skl | [81]Lucina activates nothing. Hit | [56] [68] Crt | [26]Laurent takes 25 damage!Lucina regains 12 HP!______________________________Laurent attacks!A.Skl | [30]Laurent activates Vengeance! Hit | [71] [7] Crt | [17]D.Skl | [27]Lucina activates Aegis.Lucina takes 29 damage!______________________________It is now Chicken Wings's turn. General Horace 0/80 Morgan-M 80/80 Robin-F 0/80 Yarne 55/80 Laurent 0/80 Gerome Chicken Wings 40/80 Lucina 0/80 Morgan-M 0/80 Noire 0/80 Severa 0/80 Cynthia Edited July 16, 2015 by Elieson Quote Link to comment Share on other sites More sharing options...
General Horace Posted July 16, 2015 Share Posted July 16, 2015 (edited) yo, laurent does 23 damage and has 7 crit (didn't crit anyway) so lucina takes 11 damage, then 17 damage instead of 9 and 27 (don't know how that even happened) leaving her at 48 HP Edited July 16, 2015 by General Horace Quote Link to comment Share on other sites More sharing options...
Elieson Posted July 16, 2015 Author Share Posted July 16, 2015 I know what I'm doing I swear Quote Link to comment Share on other sites More sharing options...
General Horace Posted July 16, 2015 Share Posted July 16, 2015 (edited) there's way too many skills to keep track of in fe13, it's hard to host like TWENTY FIVE SKILLS per team Lucina's damage taken and HP are a little off still though. Edited July 16, 2015 by General Horace Quote Link to comment Share on other sites More sharing options...
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