IceBrand Posted October 12, 2015 Share Posted October 12, 2015 (edited) Seriously, I love Hyrule Warriors but the generic captains are damn near useless unless they have a moral boost. Why does the game even bother to give you the message sometimes when the Captain dies in like two seconds!? Edited October 13, 2015 by Silver Ninja Quote Link to comment Share on other sites More sharing options...
Zerosabers Posted October 12, 2015 Share Posted October 12, 2015 Honestly losing in that game happens 90% of the time because an AI character got their ass kicked by a random minion. Unless you're in adventure where everything hits like a truck. Quote Link to comment Share on other sites More sharing options...
Water Mage Posted October 12, 2015 Share Posted October 12, 2015 It's kind of funny that they are so easily defeated in Story Mode and yet those same wimps can deafeat Ganondorf on Adventure Mode. Makes you wonder what's the Master Sword is good for... Quote Link to comment Share on other sites More sharing options...
Florete Posted October 12, 2015 Share Posted October 12, 2015 What's a captian? What is "Hylain?" What does "damn near usually unless" mean? I can't make heads or tails of what you're trying to say. Quote Link to comment Share on other sites More sharing options...
Original Alear Posted October 12, 2015 Share Posted October 12, 2015 What's a captian? What is "Hylain?" What does "damn near usually unless" mean? I can't make heads or tails of what you're trying to say.Usually = useless ;) Quote Link to comment Share on other sites More sharing options...
Leona Posted October 12, 2015 Share Posted October 12, 2015 NPCs in video games are kind of cursed to die too easily. Escort quests have this quite a bit. Heck, I even encounter this problem while playing Skyrim. Quote Link to comment Share on other sites More sharing options...
Integrity Posted October 12, 2015 Share Posted October 12, 2015 guild wars 2, being a first world game designed for a new era, is perfect and does not have this problem Quote Link to comment Share on other sites More sharing options...
Jedi Posted October 13, 2015 Share Posted October 13, 2015 I had the best thing happen to a Captain once, he got one shot by a Cucco. Quote Link to comment Share on other sites More sharing options...
Lance Masayoshi Posted October 13, 2015 Share Posted October 13, 2015 Seriously, I love Hyrule Warriors but the generic captains are damn near useless unless they have a moral boost. Why does the game even bother to give you the message sometimes when the Captain dies in like two seconds!? welcome to Musou games, leave your sanity at the exit Quote Link to comment Share on other sites More sharing options...
Tao Posted October 13, 2015 Share Posted October 13, 2015 How is the thread title spelled so...terribly when the post spells captain correctly. Quote Link to comment Share on other sites More sharing options...
IceBrand Posted October 13, 2015 Author Share Posted October 13, 2015 I had the best thing happen to a Captain once, he got one shot by a Cucco. I saw a Mama Cucco beat Ganondorf once. Cuccos are the true Demon Kings. Quote Link to comment Share on other sites More sharing options...
Lance Masayoshi Posted October 13, 2015 Share Posted October 13, 2015 How is the thread title spelled so...terribly when the post spells captain correctly.dont question it Quote Link to comment Share on other sites More sharing options...
Magical Glace Posted October 13, 2015 Share Posted October 13, 2015 I thought we all knew the competency level of the Hyrule Army. They never win and leave everything to Link. I mean Link sneaks past them on multiple occasions. The only times they ever decide to act competent are when Link isn't around. So because Link is around during Hyrule Warriors, they cannot be competent because the laws of Zelda say that Link must outclass them in every way! Quote Link to comment Share on other sites More sharing options...
Soledai Posted October 13, 2015 Share Posted October 13, 2015 (edited) Leave your Zelda lore at the door, it's musou NPCs being dumb, just another day for people who know musou EDIT: It's not a bad explanation though, but lol welcome to Musou games, leave your sanity at the exit Nah, they can keep their sanity, just leave the expectations of musou NPCs at the door. If they don't, then they can leave their sanity at the door Edited October 13, 2015 by Soledai Quote Link to comment Share on other sites More sharing options...
Lance Masayoshi Posted October 13, 2015 Share Posted October 13, 2015 Leave your Zelda lore at the door, it's musou NPCs being dumb, just another day for people who know musou EDIT: It's not a bad explanation though, but lol Nah, they can keep their sanity, just leave the expectations of musou NPCs at the door. If they don't, then they can leave their sanity at the door HAHAHA KOEI AND THEIR NPC'Syeah seriously op, get used to seeing that, a lot especially if you have to keep them all alive get better at musous ya nerd Quote Link to comment Share on other sites More sharing options...
BrightBow Posted October 13, 2015 Share Posted October 13, 2015 I got the impression that these situations only happen because the game will only show messages and dialog once it's finished with the old ones. So warnings will usually be heavily delayed. Quote Link to comment Share on other sites More sharing options...
Original Alear Posted October 13, 2015 Share Posted October 13, 2015 (edited) I got the impression that these situations only happen because the game will only show messages and dialog once it's finished with the old ones. So warnings will usually be heavily delayed.Oh really? That's interesting. My theory from warriors experience is that if troops aren't in your general area, combat doesn't fully play out like it does when you're in the area, where the game is actually simulating individual attacks between units. Edited October 13, 2015 by Severian Quote Link to comment Share on other sites More sharing options...
Soledai Posted October 13, 2015 Share Posted October 13, 2015 Oh really? That's interesting. My theory from warriors experience is that if troops aren't in your general area, combat doesn't fully play out like it does when you're in the area, where the game is actually simulating individual attacks between units. Which one(s) did you play? I know they've been supposedly working on that, or so they say. Quote Link to comment Share on other sites More sharing options...
Lance Masayoshi Posted October 13, 2015 Share Posted October 13, 2015 I got the impression that these situations only happen because the game will only show messages and dialog once it's finished with the old ones. So warnings will usually be heavily delayed. Ehh, this is not the case. Oh really? That's interesting. My theory from warriors experience is that if troops aren't in your general area, combat doesn't fully play out like it does when you're in the area, where the game is actually simulating individual attacks between units. Basically this^ Quote Link to comment Share on other sites More sharing options...
Original Alear Posted October 13, 2015 Share Posted October 13, 2015 (edited) Which one(s) did you play? I know they've been supposedly working on that, or so they say. Hmm...DW3, 4, 5, and SW2 and 3. I remember once my brother was on Wu Zhang plains on hard in DW3 and basically he and zhuge liang were the last units standing and he had to defend zhuge liang from like every wei unit. IIRC Zhuge was able to charge his HP like enemy officers do sometimes. EDIT-Now that I think about it some, I don't think I noticed this as frequently when I was playing Samurai Warriors. Edited October 13, 2015 by Severian Quote Link to comment Share on other sites More sharing options...
Jedi Posted October 13, 2015 Share Posted October 13, 2015 (edited) Allied unit effectiveness in Dynasty, Samurai and Orochi all depend on the map, usually in terms of Dynasty or Samurai, a leader can handle themselves decently if they historically did well in the battle in question or are a notable warrior. I.E, Sun Jian and Sun Ce were pretty good fighters as well as being competent leaders, you can usually count on them to hold out or even beat enemy generals, Sun Quan on the other hand, was more political. Although he did field his troops himself, he rarely led from the front and one of the only times he did was well... The He Fei fiasco. But even that has its fair share of inconsistency. Edited October 13, 2015 by Jedi Quote Link to comment Share on other sites More sharing options...
Soledai Posted October 13, 2015 Share Posted October 13, 2015 I liked the Morale system in the older musou games. Even if it was, mostly, useless, it was cool to see at times. Quote Link to comment Share on other sites More sharing options...
Jedi Posted October 13, 2015 Share Posted October 13, 2015 I liked the Morale system in the older musou games. Even if it was, mostly, useless, it was cool to see at times. Hyrule Warriors uses the Morale System, and sometimes its a pain to deal with, depending on the map. Quote Link to comment Share on other sites More sharing options...
Jedi Posted October 13, 2015 Share Posted October 13, 2015 Since we seem to have a good number of warriors players here... http://serenesforest.net/forums/index.php?showtopic=58044 Quote Link to comment Share on other sites More sharing options...
Lance Masayoshi Posted October 13, 2015 Share Posted October 13, 2015 Morale System is kinda okay in later games. Orochi and Dynasty are absolute crap for their Morale systems, while Samurai is the only one who seems to do it right.(Samurai Warriors 4, for example) Quote Link to comment Share on other sites More sharing options...
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