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QOTD ♚♛ 1522 - Movies you don't see the appeal of?


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Gaming developers are businesses that need to make money, and if gacha games bring them money, i completely understand why they make them, it's fair.

i think those games tend to be crappy and boring, though, including Fire Emblem Heroes, which i actually beat the entire story mode on Lunatic just to say i did it.

tldr: they are cash grabs and that's okay but not for me.

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On 7/10/2017 at 2:29 AM, Arcanite said:

So yes, I can expect you to dine on this because my recipe is tailor made for the of a more "sophisticated" palate like yours. 

I don't eat bacon at all unless it's in bacon fried rice, so I'm not exactly as crazy about it as others may be!

My word, you simply must know the term "sophisticated" being used in such a manner is dreadfully erroneous! After all, this word describes those developing tastes or sentiments aroused from knowledge and perhaps education. Of course, it can also describe complex components and such is what I truly doubt you are referring to. Now I shall state, an individual's tastes are not developed from one's education but rather their personal preferences. Of course, many misuse this term to describe those whom are refined, such as I. I say, the word "sophisticated" describes those with a most excellent amount of knowledge and awareness regarding culture and perhaps fashion; such can commonly be associated with the term "refined" in which this word's definition should be abundantly clear. One must know: I am refined and sophisticated to a degree regarding many fields. However, scholars are far more sophisticated than me yet I am clearly more refined than them. Truly, I hope such an explanation is satisfactory.

Oh, I digress; I ought to answer this question.

What's your opinion about gacha mechanics?

I have been led to believe such a cultural gaming mechanic from Japan is a most splendid economical strategy to business. However, this is simply an example of corporate greed and thus, I must express my disdain towards this. And of course, it may constitute as a form of gambling in which I possess mixed sentiments towards. If I am to say, this factor of luck makes my lack of appreciation to those characters or items many may desire to be most apparent.

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they can be fairly exciting and addicting as long as you're being thrown a bone every now and then, and have the mental fortitude to refuse spending money

it's most definitely gambling though
 

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32 minutes ago, TheEnd said:

they can be fairly exciting and addicting as long as you're being thrown a bone every now and then, and have the mental fortitude to refuse spending money

it's most definitely gambling though
 

Pretty much this. I hate it's concept though...especially because most of the time, the bone is reused, if you know what I mean...

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There's so many different gacha games out there and some of them work a little differently, though the whole "gambling" things seems to be something they all have in common.

 

I don't think that it's a problem as much as people being stupid enough to throw away their money for a character in a game. At the very least when I'm throwing away my money in a slot machine there's a chance I can win a jackpot and get my money back, or even make more money. Same as Poker and all the other Casino games. You play a gacha game and it's like "OH YEAH I REALLY WANT (character) SO LEMME DUMP ALL OF MY MONEY INTO THE GAME TO SEE IF I CAN GET THEM!". There's no "maybe i'll make back my money". There's no "perhaps if I get the jackpot". It's quite literally throwing away your money. One can even say that if you are going to spend money on a gacha game, you may as well spend it at a Casino because at the very least you can get your money back!

Now when it comes to other elements, some gacha games use "pieces" to get certain characters as opposed to giving you the character in one shot (like I'd need 20 pieces for a 2 star, and 50 pieces for a 3 star). I prefer giving you the whole character, because most of the time that requires a lot of grinding. Unless we're talking about Galaxy of Heroes where grinding is VERY easy. I got very far in that game and I'm just free to play. I still miss my 7 star Captain Phasma.... ;-;

*AHEM*

But yeah most games involving pieces make the good characters extremely expensive in terms of time and grinding, but it depends on how much time grinding takes it the first place. Some people leave their phones on overnight for auto grind purposes! While in galaxy of heroes you just press a button, use a ticket, and the level is done.

And of course some games don't give you XP for every fight you do, and instead give you a unit in particular to be sacrificed for XP. Other games have something that does both too. Heroes has both with Crystals and Shards and I love that! This way I won't have to waste time training up a Matthew when I can just use shards to get him to 20 and promote him for fodder, though he'll miss out on SP.

Oh yes, there's also the free "Orbs, Crystals, Diamonds, Rubies" or whatever you want to call them. AKA the in game money that summons heroes that can be bought with real money. This sort of dictates what happens to you in the game, particularly if you don't get good units and you have no way to summon more because the free "orbs, diamonds, or crystals" aren't exactly abundant. To me, I don't really care because I know they're supposed to get you to spend money, and giving free to players a good ol drought might hurry the process but some games it's literally pay to win ONLY. Summoner's War is definitely a big one heh. I think the way they drought your "diamonds" should be in a way to keep you interested in the game, but not enough to make you give up because it's too hard to get ahead. Kind of like Heroes actually heh

There's also the star system for getting characters. Usually there's a friend point summon type of thing where all you get is 1 or 2 stars and maybe some material to enhance your characters or something. Then of couse there's the 3-5☆ summons or 3-6☆. I'll say that in Heroes I've got the most amount of "luck" with that since the rates in that game are actually pretty great! Other games give you a .5% chance of getting a 5 star (can't remember which game that was though....). Now, you don't always need a team of full 5 stars to win the story mode in some games, but the other side events and activities you can do like arena and whatnot are pretty brutal especially when some people throw hundreds of dollars at the game for epic units and the difficulty in these side quests or what have you are very high. I will say that separating characters by star level is cool, but how much does the game depend on having many 5 stars is the question! Obviously I prefer games like Heroes and FGO where we have psychos like Mkv doing squad assault with 3 star units XD

Some games have an equipment system, which is eh

Others have a "rune" system or whatever which is basically the same thing.

There's also sometimes a merging system where you take 2 maxed out units of a lower star rank (4 star) to merge them and summon something higher (a 5 star). I like systems like this a lot, since you can essentially grind up and mix a 1 star unit to 2 star, then that 2 star is turned into a 3 star, then 4 star, and now you have a 5 star!

I'll think of other stuff later if I think I missed anything....

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RNG and desire sensor nonsense that's only ever okay when you aren't a rarity whore and when there are a few characters you're interested in.

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10 minutes ago, はたの 秦 こころ said:

Ok thanks, that gives me the next question: What defines a game "gatcha"?

(only know it applies to mobile games)
 

this urbandictionary definition might enlighten you

Gacha (or Gachapon) is a monetisation technique used in many successful Japanese free-to-play games. Originally a term used for Japanese Toy machines, this is used to describe games that pull a selection of data, people, heroes, etc. from a large pool at random.

for instance, fire emblem heroes and fate/grand order are gacha games

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5 minutes ago, はたの 秦 こころ said:

Ok thanks, that gives me the next question: What defines a game "gatcha"?

They all have a star system, rating characters from 1- 5, 6, or sometimes 7 stars.

They all have a unit of currency used to summon more characters/units/heroes/allies or whatever they like to call it. This particular unit of currency can be bought with real money and differs in name depending on what game you play (Heroes calls them "orbs")

They all have a story mode that gives you fixed free stuff. Some may have different difficulties for each level, others have one, flat, story!

After that, they put their own unique spin on it!

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Just now, はたの 秦 こころ said:

I don't own a mobile phone so I belong to the generation who prefers to play games on handheld consoles.

Gacha games aren't as fun anyway

A lot of work is needed to get ahead if you're free to play in MOST cases.

1 minute ago, はたの 秦 こころ said:

Ah, understood.
Thanks for the explanation!

:D:

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I've been so used to them I just let it be

Though the incentive is a+ when you hear really interesting stories and personalities (i.e. Granblue Fantasy)

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