Calico Posted March 22, 2017 Share Posted March 22, 2017 A user on twitter recently posted some new screenshots from the game, showing off some of the amiibo units in-game, as well as some more story scenes, exploration and battle screenshots. Link here. Quote Link to comment Share on other sites More sharing options...
escotanner Posted March 22, 2017 Share Posted March 22, 2017 Anyone else think the phantoms look creepy? Quote Link to comment Share on other sites More sharing options...
maybe Posted March 22, 2017 Share Posted March 22, 2017 (edited) okay i'm fine with the changes to the villages but Spoiler if chapter 1 starts with the characters all staring at you like this that might look a bit silly although since they're adding a prologue it at least won't be the actual beginning of the game Edited March 22, 2017 by unique Quote Link to comment Share on other sites More sharing options...
Nym Posted March 22, 2017 Share Posted March 22, 2017 (edited) They remind me of faceless mannequin. Idk why. Edited March 22, 2017 by Nym Quote Link to comment Share on other sites More sharing options...
Sarahtoga104 Posted March 22, 2017 Share Posted March 22, 2017 (edited) So this is the most interesting screenshot to me. Fatigue? Wasn't that a thing only in Thracia so far? Also apparently provisions can cure it? Edited March 22, 2017 by Sarahtoga104 Quote Link to comment Share on other sites More sharing options...
Kaminari Posted March 22, 2017 Share Posted March 22, 2017 Looking good. Looks like people were right about the prologue explaining why Celica left Alm's village. I wonder if you can always talk to your whole team at the beginning of each town? It would be a nice way to establish world building and each character. The phantoms look weird, but i guess it makes sense if they're only around for one turn each that they wouldn't be super detailed. I was looking forward to seeing Roy in Hidari's style though... oh well, I don't have any amiibos anyways. Quote Link to comment Share on other sites More sharing options...
Mysterique Sign Posted March 22, 2017 Share Posted March 22, 2017 The vil 2 minutes ago, unique said: okay i'm fine with the changes to the villages but Hide contents if chapter 1 starts with the characters all staring at you like this that might look a bit silly although since they're adding a prologue it at least won't be the actual beginning of the game It's like SMT IV/Apocalypse Quote Link to comment Share on other sites More sharing options...
escotanner Posted March 22, 2017 Share Posted March 22, 2017 I think the reason why the towns are like this is probably because there wasn't enough space to make the town like the dungeon. Maybe that'll be resolved in the next game. Quote Link to comment Share on other sites More sharing options...
Azz Posted March 22, 2017 Share Posted March 22, 2017 (edited) It seems Bird season was changed to Avistym. Interesting. Nice to see the reverseable cover tho. While I wont be reversing it, it's nice to have. Not a fan of the amiibo stuff though. I was considering actually trying to get the amiibo just so I could have the complete collection with the Alm and Celica amiibos but now I might not. The springs look interesting. They must be in a hidden room now instead of with the Mila statue, but at least they are there. I wonder if they will keep the ones that can revive since we have casual mode. Ram village got one hell of an upgrade though. Also I really wished they showed off Clair, I am just dying to see her blonde. Also Forsyth, Python when? Also fatigue. I am crossing my fingers it ain't Thracia fatigue cause that shit was stupid. Mycen looks glorious tho. That stache DILF alert Edited March 22, 2017 by Azz Quote Link to comment Share on other sites More sharing options...
maybe Posted March 22, 2017 Share Posted March 22, 2017 1 minute ago, escotanner said: I think the reason why the towns are like this is probably because there wasn't enough space to make the town like the dungeon. Maybe that'll be resolved in the next game. there are like 5 towns in the whole game, it was most likely an intentional decision Quote Link to comment Share on other sites More sharing options...
escotanner Posted March 22, 2017 Share Posted March 22, 2017 Just now, unique said: there are like 5 towns in the whole game, it was most likely an intentional decision Ah touche. Quote Link to comment Share on other sites More sharing options...
Night Zap Posted March 22, 2017 Share Posted March 22, 2017 Fatigue might have something to do with the with the day counting system. The more days pass, the more fatigue builds. Maybe fatigue can be reduced slowly by resting, or instantly by making an offering, which also requires the person making the offering to fight their way through the dungeon having foodstuff equipped instead of a weapon. Quote Link to comment Share on other sites More sharing options...
Azz Posted March 22, 2017 Share Posted March 22, 2017 Wait, how did this person even get the screenshots? I doubt anyone has gotten the game this early and they don;t seem to be any kind of official person at a business (Unless I am wrong of coarse). Quote Link to comment Share on other sites More sharing options...
Lord_Grima Posted March 22, 2017 Share Posted March 22, 2017 Spoiler I like the Phantoms. It is a cool way of adding these characters in without them being "real" or having an identity, such as "We are the fighters from the SM4SH world!" I like the ghostly aspect, In Fates I wanted a playable character with the "Phantom Purple Fire" effect. Quote Link to comment Share on other sites More sharing options...
Acacia Sgt Posted March 22, 2017 Share Posted March 22, 2017 30 minutes ago, Sarahtoga104 said: So this is the most interesting screenshot to me. Fatigue? Wasn't that a thing only in Thracia so far? Also apparently provisions can cure it? If it's really, then I would think it may have a different effect than Thraccia's. Considering things. Quote Link to comment Share on other sites More sharing options...
Kaze Posted March 22, 2017 Share Posted March 22, 2017 Well, this is definitely interesting. The phantoms are a little off-putting at first, though. Quote Link to comment Share on other sites More sharing options...
KliffIsTheOG Posted March 22, 2017 Share Posted March 22, 2017 Interesting screenshots. Don't know how I feel about the character outlines in some images (particularly the one with saber in the bar) the art looks a bit incoherent. Quote Link to comment Share on other sites More sharing options...
thecrimsonflash Posted March 22, 2017 Share Posted March 22, 2017 Too bad about the amiibo units, I might have bought corrin if it wasn't such a pain to get out the nfc reader and the amiibos every time I wanted to use them. I really like the aesthetics of them to, what with the whole ghostly warrior thing they've got going on. Quote Link to comment Share on other sites More sharing options...
Magical Glace Posted March 22, 2017 Share Posted March 22, 2017 (edited) Can we take a minute to discuss the fact Roy, a character with a 60% Luck growth in his home game, has 6 luck for some reason. Like now I see it, I cannot unsee it. The rest looks cool though. Edit: Base Roy had more Luck than Amiibo Roy does there. Weird. Edited March 22, 2017 by Glaceon Mage Quote Link to comment Share on other sites More sharing options...
Azz Posted March 22, 2017 Share Posted March 22, 2017 Looking more at the town screenshots, I really wish they were 3d models rather then their artwork, IMO, it would have looked a lot better. Quote Link to comment Share on other sites More sharing options...
thecrimsonflash Posted March 22, 2017 Share Posted March 22, 2017 Just now, Azz said: Looking more at the town screenshots, I really wish they were 3d models rather then their artwork, IMO, it would have looked a lot better. I feel like if they do stuff like that they may cheapen the artwork, further than the internet could. Quote Link to comment Share on other sites More sharing options...
KliffIsTheOG Posted March 22, 2017 Share Posted March 22, 2017 maybe health carries over in the world map and by "curing the fatigue" the statue heals your units. Quote Link to comment Share on other sites More sharing options...
Kil0 Posted March 22, 2017 Share Posted March 22, 2017 34 minutes ago, escotanner said: I think the reason why the towns are like this is probably because there wasn't enough space to make the town like the dungeon. Maybe that'll be resolved in the next game. I think it's more of IS's way of not showing the joining your party the same way they did in Gaiden, by disappearing with text that says something like "Luka has joined your party". Quote Link to comment Share on other sites More sharing options...
Extrasolar Posted March 22, 2017 Share Posted March 22, 2017 (edited) So...there's going to be a phantom Marth at the same time that the real Marth is still living and breathing and between his own games, in the very same world? That's...a little odd to think about. 31 minutes ago, Night Zap said: Fatigue might have something to do with the with the day counting system. The more days pass, the more fatigue builds. Maybe fatigue can be reduced slowly by resting, or instantly by making an offering, which also requires the person making the offering to fight their way through the dungeon having foodstuff equipped instead of a weapon. Huh, never thought I'd see Fatigue as a thing back in the series, even if it's not the same as Thracia fatigue...Seems like it could be interesting if they tie it to the date mechanic, but I just hope it's not too obtrusive. I always thought it would be used as a time limit of sorts to make sure your army keeps moving rather than staying in one spot and grinding. Or maybe it's the opposite, to prevent you from going too far too quickly without stopping to take a breather. ...Or it could be a way to heal HP that carries over from map to map, like KliffIsTheOG is saying. Still, seems like an interesting thing. Edited March 22, 2017 by Extrasolar Quote Link to comment Share on other sites More sharing options...
Azz Posted March 22, 2017 Share Posted March 22, 2017 4 minutes ago, KliffIsTheOG said: maybe health carries over in the world map and by "curing the fatigue" the statue heals your units. This would actually be rather interesting. I hope this is the case rather then the possible Thracia version. Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.