SatsumaFSoysoy Posted May 31, 2017 Share Posted May 31, 2017 This was kinda tough, but I picked third tier promotions almost always end up super OP, since they're supposed to be hard to achieve, but in reality just encourages people to rush certain units to third tier as soon as possible and break the game hard. Branching promotions can result in one option being always superior to another like in Sacred Stones, but I think the choices were decently well-balanced in Fates. I think they can get that right in FE Switch. Quote Link to comment Share on other sites More sharing options...
Robert Stewart Posted June 2, 2017 Share Posted June 2, 2017 I'd lean more towards a branching system that a third tier promotion system. To be honest, I don't think any of the FE games that have had third tiers have entirely justified their inclusion. A system I think would be interesting to try is a mix of the branching promotion system with the "personalized" promotions from the Jugdral games(where certain units had different promotions from others in the same class). Basically, all units get the same "base" promotion, but each unit can also choose a different class that's unique to them. TBH I wouldn't even mind if we had neither branching promotions or third tiers. I'd be perfectly happy just having classes get one promotion. Quote Link to comment Share on other sites More sharing options...
Luchi Posted June 2, 2017 Share Posted June 2, 2017 (edited) I went for branching promotions. Gives more variance to gameplay without being lolstat-inflation like RD's 3rd Tier system ( I don't even need to mention the ridiculous masteries. Quality game design right there /sarcasm). Edited June 2, 2017 by Luchi Quote Link to comment Share on other sites More sharing options...
Jotari Posted June 7, 2017 Share Posted June 7, 2017 (edited) So where's the Both option? Seems pretty clear there's a lot of supporters in that camp (myself obviously included in case anyone out there still doesn't know). Edited June 7, 2017 by Jotari Quote Link to comment Share on other sites More sharing options...
Something Witty Posted June 8, 2017 Author Share Posted June 8, 2017 18 hours ago, Jotari said: So where's the Both option? Seems pretty clear there's a lot of supporters in that camp (myself obviously included in case anyone out there still doesn't know). I probably should have added a both option, but I really doubt that they would have both systems in place. I just wanted to see what people would say if there could only be one choice. Quote Link to comment Share on other sites More sharing options...
George Reds Posted June 12, 2017 Share Posted June 12, 2017 I would like both, like all the fan made class trees you can find on the internet. But if I could pick one, branching promotion. Quote Link to comment Share on other sites More sharing options...
Ion Posted July 21, 2017 Share Posted July 21, 2017 Why not BOTH? Quote Link to comment Share on other sites More sharing options...
Night Zap Posted July 21, 2017 Share Posted July 21, 2017 I voted for branched promotions, since third tiers would only work in either specific situations (Gaiden and RD) or in an overly long game. While a longer game would mean longer enjoyment from the game (If it's a good one), it should be done in a different way than the stat inflation of third tiers. I also don't think having both branched promotions and third tiers together would be a good idea. We would simply end up with way too many classes. Since there are only so many combinations for weapons, I fear that many third tier classes would feel too samey. Quote Link to comment Share on other sites More sharing options...
thecrimsonflash Posted July 29, 2017 Share Posted July 29, 2017 I feel like regardless of whether or not third tiers are a thing, I just prefer a more rigid class structure in general, if at the very least for the aesthetic benefits that it offers. This is part of the reason why I am not a fan of reclassing, I feel like it could lead to slightly better map design, but that is just baseless speculation(Devs know exactly what classes you will likely have at this point?). One of my favorite things about Radiant Dawn was the way that every character upon class changing would have a unique appearance where the model has been custom made for that particular character, this could also allow for a wider variety of animations for every class because resources don't need to be diverted to a bunch of secondary classes that may never see any use. Did anyone use the griffon rider? I also prefered Radiant dawn's skill system a bit more, less grindy, don't need to screw around with classes that I will never have a unit use again. The occult skills were stupidly broken though. Quote Link to comment Share on other sites More sharing options...
thecornerman Posted August 15, 2017 Share Posted August 15, 2017 I voted third-tier. I'd do away with reclassing as well if only so each unit could recieve much more visual polish. Quote Link to comment Share on other sites More sharing options...
Tolvir Posted August 17, 2017 Share Posted August 17, 2017 I kind of want to see both to be honest. Branching promotion for Tier 2, and then Tier 3 being the follow up for that class. So take the Archer line for example. Tier 1 is archer, Tier 2 is Bow Knight or Sniper, and then the following tier 3 for each would be Bow Captain and Marksman, Might be a lot of classes to balance, but I think it would be interesting to toy around with. I think part of it could be balanced by having various promotions be cross class. For example Bow Knight would be both a promotion for Archer and Hero. Assassin would be a promotion for both Thief and Myrmidon. Quote Link to comment Share on other sites More sharing options...
Chconroy Posted August 17, 2017 Share Posted August 17, 2017 I can go for either system, though I'm leaning towards third-tier promotions simply because they've appeared in less games. One aspect of branching promotions I don't like is that while the promotions branch for units, a lot classes share one of their promotions with another class. I'd prefer if each class had their own set of promotions without any overlap. Third-tiers are simply extensions of the standard promotion, though I understand concerns of making the game too long in order to allow for the promotions to occur. Perhaps changing what level you could promote or not having levels reset upon promotion could help address this. Quote Link to comment Share on other sites More sharing options...
Mackc2 Posted August 21, 2017 Share Posted August 21, 2017 I would prefer branched because it allows me a bit more wriggle room in the slots units fill in a team. That said I would like both at once Quote Link to comment Share on other sites More sharing options...
Fala Posted August 22, 2017 Share Posted August 22, 2017 Honestly I had both branching promotions and third tier classes in my class tree. You could pick your class in first your first promotion but not your second. Or well you technically could it just depended on your first class that you picked. Quote Link to comment Share on other sites More sharing options...
Errorik Posted August 30, 2017 Share Posted August 30, 2017 I think most branching promotions are a lie to make it seem like there are more options. Many of the branched promotions suck, are terrible by comparison, or are only worth that one good skill. I think non-branched is best when you have reclass available (eg Silas could end as a paladin or a hero). I play the game with no grinding, or at minimum barely enough to make a certain character passable (being base/recruitment screwed. Think Odin in revelations), so I don't see the point in crazy weird builds. Quote Link to comment Share on other sites More sharing options...
X-Naut Posted August 30, 2017 Share Posted August 30, 2017 Branching promotions. A lot of the time third tiers feel superfluous and just pad out the character progression rather than add anything interesting. Quote Link to comment Share on other sites More sharing options...
Tenzen12 Posted September 16, 2017 Share Posted September 16, 2017 Third tiers, if I had to choose. Branching promotion are random and often come with some awkwardness. I mean can you for example imagine Mia sneaking into people houses and murdering them in sleep? Or Wendy ditching her Ostian heavy armor and go full paladin? And let's not even start about all these innocent Pegasi bitten by radioactive lizards... Third tiers at least a allow units maintain their identity, both as characters and game wise. Quote Link to comment Share on other sites More sharing options...
Jingle Jangle Posted September 16, 2017 Share Posted September 16, 2017 I believe branching promotion is a better choice..It allows for better replayability, and create different play-styles of units in the same class. The problem have I have with third tier class, Is that I only works well in a long game such as Radiant Dawn. Also it creates a lot of balance issues, with should you use that archer, when the sniper can do everything with better stats and less investment. Unless the game wants to be another version of Radiant Dawn (which is a bad idea imo),branching promotions is a safer bet. Quote Link to comment Share on other sites More sharing options...
Jotari Posted September 17, 2017 Share Posted September 17, 2017 4 hours ago, Tenzen12 said: Third tiers, if I had to choose. Branching promotion are random and often come with some awkwardness. I mean can you for example imagine Mia sneaking into people houses and murdering them in sleep? Or Wendy ditching her Ostian heavy armor and go full paladin? And let's not even start about all these innocent Pegasi bitten by radioactive lizards... Third tiers at least a allow units maintain their identity, both as characters and game wise. In Assassin!Mia's defense, I couldn't imagine Heather doing that either. Quote Link to comment Share on other sites More sharing options...
Yexin Posted September 17, 2017 Share Posted September 17, 2017 this was hard, but eventually i chose third tier classes honestly, i'd like to see both braching promotions and 3rd tier classes Quote Link to comment Share on other sites More sharing options...
Shadow Mir Posted September 18, 2017 Share Posted September 18, 2017 On 9/16/2017 at 5:09 PM, Tenzen12 said: Third tiers, if I had to choose. Branching promotion are random and often come with some awkwardness. I mean can you for example imagine Mia sneaking into people houses and murdering them in sleep? Or Wendy ditching her Ostian heavy armor and go full paladin? And let's not even start about all these innocent Pegasi bitten by radioactive lizards... Third tiers at least a allow units maintain their identity, both as characters and game wise. To be frank, I'd say third tiers have their fair share of awkwardness as well - they'd practically require either a really long game or specific situations to justify. Quote Link to comment Share on other sites More sharing options...
Tenzen12 Posted September 18, 2017 Share Posted September 18, 2017 I could live without third tier in first place, but as far as justification goes I don't see difference between second and third tiers. It's just matter of balancing whole thing. Quote Link to comment Share on other sites More sharing options...
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