Ildanach Posted July 23, 2017 Share Posted July 23, 2017 -Various "Shield" skills (I'd be a lot more interested in using Grani's Shield as seal than an A-Slot, plus it'd be more like a carried item that way). -Hoplon Guard: Specials can't be activated in combat against this unit. -Various HP threshold effects, especially ones that aren't existing skills. -Lifetaker (1?): recover health when you kill an enemy on the attack. -Mercy: Unit can't kill. -A scratch damage effect could be cool, even if it wasn't super useful. Quote Link to comment Share on other sites More sharing options...
Vaximillian Posted July 23, 2017 Share Posted July 23, 2017 (edited) 3 hours ago, MrSmokestack said: Nice rhyme But these don’t rhyme. Klein rhymes with “crane”, and Rein rhymes with “Rhine” (the river). 2 hours ago, Logos said: So what are they referred to as? Brave attacks? Double attacks? Follow-up attacks are caused by doubling. Edited July 23, 2017 by Vaximillian Quote Link to comment Share on other sites More sharing options...
Ae†her Posted July 23, 2017 Share Posted July 23, 2017 40 minutes ago, Vaximillian said: But these don’t rhyme. Klein rhymes with “crane”, and Rein rhymes with “Rhine” (the river). Follow-up attacks are caused by doubling. 3 hours ago, Ice Dragon said: That would only affect opponents with Desperation. Brave attacks are not and have never counted as follow-up attacks. Edited description. Is it any better? I'm trying to avoid specifically targeting certain weapons, and skills like most actual skills do. Quote Link to comment Share on other sites More sharing options...
Zeo Posted July 23, 2017 Author Share Posted July 23, 2017 Imagine a seal that gave +2 speed to Brave users, but only when a Brave weapon was equipped otherwise it did nothing. Quote Link to comment Share on other sites More sharing options...
NekoKnight Posted July 23, 2017 Share Posted July 23, 2017 Weapon type specific DC/CC. For example "Bow Distant Counter: Counter at 2 range when attacked by a foe equipped with a bow" Quote Link to comment Share on other sites More sharing options...
MrSmokestack Posted July 23, 2017 Share Posted July 23, 2017 10 hours ago, Vaximillian said: But these don’t rhyme. Klein rhymes with “crane”, I see what you did there. But since he's not "Klaine" / "Kurein" over here, I'm going with "Calvin Klein" Klein. Quote Link to comment Share on other sites More sharing options...
Locke087 Posted July 23, 2017 Share Posted July 23, 2017 (edited) Got a bit more though they should likely be skills instead. Some of these may be OP though... Parity: all Buffs, Debuffs, and Terrian Bonuses, are ignored during combat Nihil: all abilities that are only active during combat (Death Blow, QR, Vantage, etc) are ignored, combat otherwise resumes as normal. Nullify: all triangle and effective bonuses are ignored during combat. (May make Reinhardt, Hector, and Bridellia op) Shade: Combat cannot be engaged against this unit if another enemy unit is also in range. Provoke: Combat can only be engaged against this if it is in range. Edit: Now that I think about it Nullify a terrible, terrible idea. I'll leave it up for posterity though. Edited July 23, 2017 by Locke087 Quote Link to comment Share on other sites More sharing options...
XRay Posted July 23, 2017 Share Posted July 23, 2017 16 hours ago, Ildanach said: -Various "Shield" skills (I'd be a lot more interested in using Grani's Shield as seal than an A-Slot, plus it'd be more like a carried item that way). -Hoplon Guard: Specials can't be activated in combat against this unit. -Various HP threshold effects, especially ones that aren't existing skills. -Lifetaker (1?): recover health when you kill an enemy on the attack. -Mercy: Unit can't kill. -A scratch damage effect could be cool, even if it wasn't super useful. Hoplon Guard and Mercy sounds very useful. Quote Link to comment Share on other sites More sharing options...
DraceEmpressa Posted July 24, 2017 Share Posted July 24, 2017 Emblem buff seals, because those are white circled like QP Quote Link to comment Share on other sites More sharing options...
Ice Dragon Posted July 24, 2017 Share Posted July 24, 2017 23 minutes ago, DraceEmpressa said: Emblem buff seals, because those are white circled like QP The white border only indicates that the skill has only one level, i.e. its name is not post-fixed with a number. Quote Link to comment Share on other sites More sharing options...
shadowofchaos Posted July 24, 2017 Share Posted July 24, 2017 (edited) On 07/22/2017 at 9:03 PM, MrSmokestack said: Nice rhyme The temptress of spending orbs has reared her ugly head. But yeah Death Blow 1, 2, and 3 on Eliwood would be awesome. Edited July 24, 2017 by shadowofchaos Quote Link to comment Share on other sites More sharing options...
MrSmokestack Posted July 24, 2017 Share Posted July 24, 2017 47 minutes ago, shadowofchaos said: The temptress of spending orbs has reared her ugly head. But yeah Death Blow 1, 2, and 3 on Eliwood would be awesome. Wouldn't you know? All my orbs are going towards Saber, so I'm going to pass on this one. Now it's Klein time Quote Link to comment Share on other sites More sharing options...
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