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Your most wanted (NEW) Sacred Seal?


Zeo
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-Various "Shield" skills (I'd be a lot more interested in using Grani's Shield as seal than an A-Slot, plus it'd be more like a carried item that way).
-Hoplon Guard: Specials can't be activated in combat against this unit.
-Various HP threshold effects, especially ones that aren't existing skills.
-Lifetaker (1?): recover health when you kill an enemy on the attack.
-Mercy: Unit can't kill.
-A scratch damage effect could be cool, even if it wasn't super useful.
 

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3 hours ago, MrSmokestack said:

Nice rhyme

But these don’t rhyme.

Klein rhymes with “crane”, and Rein rhymes with “Rhine” (the river).

2 hours ago, Logos said:

So what are they referred to as? Brave attacks? Double attacks?

hm7asKH1hUA.jpg

Follow-up attacks are caused by doubling.

Edited by Vaximillian
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40 minutes ago, Vaximillian said:

But these don’t rhyme.

Klein rhymes with “crane”, and Rein rhymes with “Rhine” (the river).

hm7asKH1hUA.jpg

Follow-up attacks are caused by doubling.

 

3 hours ago, Ice Dragon said:

That would only affect opponents with Desperation. Brave attacks are not and have never counted as follow-up attacks.

Edited description. Is it any better? I'm trying to avoid specifically targeting certain weapons, and skills like most actual skills do.

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Got a bit more though they should likely be skills instead. Some of these may be OP though...

Parity: all Buffs, Debuffs, and Terrian Bonuses, are ignored during combat

Nihil: all abilities that are only active during combat (Death Blow, QR, Vantage, etc) are ignored, combat otherwise resumes as normal.

Nullify: all triangle and effective bonuses are ignored during combat. (May make Reinhardt, Hector, and Bridellia op)

Shade: Combat cannot be engaged against this unit if another enemy unit is also in range.

Provoke: Combat can only be engaged against this if it is in range.

Edit: Now that I think about it Nullify a terrible, terrible idea. I'll leave it up for posterity though.

Edited by Locke087
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16 hours ago, Ildanach said:

-Various "Shield" skills (I'd be a lot more interested in using Grani's Shield as seal than an A-Slot, plus it'd be more like a carried item that way).
-Hoplon Guard: Specials can't be activated in combat against this unit.
-Various HP threshold effects, especially ones that aren't existing skills.
-Lifetaker (1?): recover health when you kill an enemy on the attack.
-Mercy: Unit can't kill.
-A scratch damage effect could be cool, even if it wasn't super useful.

Hoplon Guard and Mercy sounds very useful.

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23 minutes ago, DraceEmpressa said:

Emblem buff seals, because those are white circled like QP

The white border only indicates that the skill has only one level, i.e. its name is not post-fixed with a number.

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On 07/22/2017 at 9:03 PM, MrSmokestack said:

Nice rhyme

The temptress of spending orbs has reared her ugly head.

But yeah Death Blow 1, 2, and 3 on Eliwood would be awesome.

Edited by shadowofchaos
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47 minutes ago, shadowofchaos said:

The temptress of spending orbs has reared her ugly head.

But yeah Death Blow 1, 2, and 3 on Eliwood would be awesome.

Wouldn't you know?

All my orbs are going towards Saber, so I'm going to pass on this one.

Now it's Klein time

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