7743 Posted December 3, 2017 Share Posted December 3, 2017 I understood the cause. Please set Evacuation AI=0x00. Currently it is 0x20. Please set this to 0x00. If Primary AI = 0x03 - 0x06, attack will only occur if it does not move. Evacuation AI=0x20 seems to have the same effect. Evacuation AI = 0x20 is used for enemies that do not move like bosses. If you set Evacuation AI=0x00, I think that it will behave as expected. Quote Link to comment Share on other sites More sharing options...
Bhoop Posted December 3, 2017 Share Posted December 3, 2017 11 hours ago, 7743 said: I understood the cause. Please set Evacuation AI=0x00. Currently it is 0x20. Please set this to 0x00. If Primary AI = 0x03 - 0x06, attack will only occur if it does not move. Evacuation AI=0x20 seems to have the same effect. Evacuation AI = 0x20 is used for enemies that do not move like bosses. If you set Evacuation AI=0x00, I think that it will behave as expected. Ok. Thank you! Quote Link to comment Share on other sites More sharing options...
Zhoaer Posted December 7, 2017 Share Posted December 7, 2017 Can you update the download link? It gives a 404 Not Found message. Quote Link to comment Share on other sites More sharing options...
7743 Posted December 10, 2017 Share Posted December 10, 2017 On 2017/12/8 at 1:46 AM, Zhoaer said: Can you update the download link? It gives a 404 Not Found message. I explained the download method in detail in this document. How to donwload FEBuilderGBA http://ngmansion.xyz/wiki/hackfe/index.php?解説/FEBuilderGBA/How to download FEBuilderGBA_EN Quote Link to comment Share on other sites More sharing options...
crisbr Posted January 16, 2018 Share Posted January 16, 2018 have english patch for this Quote Link to comment Share on other sites More sharing options...
bottledanex Posted January 17, 2018 Share Posted January 17, 2018 Hello, I'm having a problem when trying to import a battle animation. When it transitions to the battle screen, nothing happens. For referance, I am on Ver:2018117.07 and the animation I am trying to import is called walkure. I apologise if this is just me making a really silly mistake but i have no idea what else to do but ask for help. Quote Link to comment Share on other sites More sharing options...
7743 Posted January 18, 2018 Share Posted January 18, 2018 22 hours ago, bottledanex said: Hello, I'm having a problem when trying to import a battle animation. When it transitions to the battle screen, nothing happens. For referance, I am on Ver:2018117.07 and the animation I am trying to import is called walkure. I apologise if this is just me making a really silly mistake but i have no idea what else to do but ask for help. Where can I get an animation of walkure? I can not advise unless I can reproduce the problem. Please tell me where to download the animation you are about to put in. Quote Link to comment Share on other sites More sharing options...
bottledanex Posted January 18, 2018 Share Posted January 18, 2018 1 hour ago, 7743 said: Where can I get an animation of walkure? I can not advise unless I can reproduce the problem. Please tell me where to download the animation you are about to put in. It should be avalible for download at this address. https://ux.getuploader.com/FE4/ Quote Link to comment Share on other sites More sharing options...
7743 Posted January 18, 2018 Share Posted January 18, 2018 It can import without problems. Please import 1.txt or 2.txt into Eirika's animation. Quote Link to comment Share on other sites More sharing options...
DDDHunter Posted January 19, 2018 Share Posted January 19, 2018 I tried to make a 2nd dragonstone with different stat boost values, unbreaking, and a brave effect, assigned as a monster locked, dragonstone, set its magic animation to flametongue and on, and set manakete battle animation to item type: dragonstone. However, the game freeze at the beginning of the new dragonstone animation where she turns into a dragon. Anyone knows why? Quote Link to comment Share on other sites More sharing options...
bottledanex Posted January 19, 2018 Share Posted January 19, 2018 (edited) 12 hours ago, 7743 said: It can import without problems. Please import 1.txt or 2.txt into Eirika's animation. Thank you for helping me out, i Have no idea why it didn't work the first time, But it's working now. Thank you so much. Edited January 19, 2018 by bottledanex I misspelled something Quote Link to comment Share on other sites More sharing options...
7743 Posted January 19, 2018 Share Posted January 19, 2018 9 hours ago, DDDHunter said: 私は別のstatブースト値、壊れていない、勇敢な効果を持つ第2のdragononeを作成しようとしました。モンスターはロックされ、dragonstoneは魔法のアニメーションをflametongueとonに設定し、manakete battle animationはアイテムタイプ:dragonstoneに設定しました。 しかし、ゲームは新しいdragonstoneアニメーションの冒頭で凍って、そこで彼女はドラゴンに変身します。なぜ誰も知っていますか? I am not familiar with it ... Certainly transformable CLASSID is hard-coded in the source code. With FE8J, there is a transformation extension patch that can change this to any multiple classes and arbitrary items. You can transform Eirika into the demon king.https://github.com/ngmansion/FE8/tree/master/TransformEA However, unfortunately there is no FE8U version. This patch was created early, there is no source code, And, it has a rather difficult structure. It seems to be difficult to transplant. Quote Link to comment Share on other sites More sharing options...
scp omerta Posted January 21, 2018 Share Posted January 21, 2018 can you make an item that will give you stats without equiping it? ive been looking for a way but it seems to be really hard. Quote Link to comment Share on other sites More sharing options...
DDDHunter Posted January 21, 2018 Share Posted January 21, 2018 How do you make an enemy unit's item droppable in fe 8? I know that to do it in fe 7 you have to select the ????? in ability 4 but its not there in fe 8. Quote Link to comment Share on other sites More sharing options...
7743 Posted January 21, 2018 Share Posted January 21, 2018 (edited) 18 hours ago, scp omerta said: can you make an item that will give you stats without equiping it? ive been looking for a way but it seems to be really hard. There is a patch in FE8J that creates items that compensate for abilities if they are not equipped. It is called a shield patch(盾パッチ). However, it is not ported to FE8U. Like a shield, durability to receive attacks decreases, and the end disappears. As long as durability is infinite, as long as it holds it will last forever. When using FE8J It can be adapted from FEBuilderGBA patch. This is also an old patch with no source code. Therefore, similarly, transplantation is quite troublesome. Edited January 21, 2018 by 7743 Quote Link to comment Share on other sites More sharing options...
7743 Posted January 21, 2018 Share Posted January 21, 2018 16 hours ago, DDDHunter said: How do you make an enemy unit's item droppable in fe 8? I know that to do it in fe 7 you have to select the ????? in ability 4 but its not there in fe 8. If you find an enemy that drops an item, you can imitate that setting. Quote Link to comment Share on other sites More sharing options...
scp omerta Posted January 21, 2018 Share Posted January 21, 2018 8 minutes ago, 7743 said: There is a patch in FE8J that creates items that compensate for abilities if they are not equipped. It is called a shield patch(盾パッチ). However, it is not ported to FE8U. Like a shield, durability to receive attacks decreases, and the end disappears. As long as durability is infinite, as long as it holds it will last forever. When using FE8J It can be adapted from FEBuilderGBA patch. This is also an old patch with no source code. Therefore, similarly, transplantation is quite troublesome. Damn. Thank you for the info. Quote Link to comment Share on other sites More sharing options...
DDDHunter Posted January 21, 2018 Share Posted January 21, 2018 (edited) 6 hours ago, 7743 said: If you find an enemy that drops an item, you can imitate that setting. Thanks for the info, but here is another question. In my rom hack, there is a glitch that changes certain characters classes when you close then reopen the emulator or restart the game, if you move the cursor onto the character, the game freezes and glitches out. Is this because I changed their class (both in the character edit and deploy map edit) or because I have added new classes? If so, is there any fix? Edited January 22, 2018 by DDDHunter Quote Link to comment Share on other sites More sharing options...
DDDHunter Posted January 22, 2018 Share Posted January 22, 2018 Why is Chapter 11 missing in FE 8 in the builder Quote Link to comment Share on other sites More sharing options...
Armaada_J Posted January 22, 2018 Share Posted January 22, 2018 55 minutes ago, DDDHunter said: Why is Chapter 11 missing in FE 8 in the builder Its not missing its just near the bottom of the chapter list Quote Link to comment Share on other sites More sharing options...
DDDHunter Posted January 22, 2018 Share Posted January 22, 2018 29 minutes ago, Armaada_J said: Its not missing its just near the bottom of the chapter list Thanks, now can anyone tell me how to make a chapter fog of war? Quote Link to comment Share on other sites More sharing options...
Armaada_J Posted January 22, 2018 Share Posted January 22, 2018 I need help with text editing. I want to replace the female general class with the Black Knight, but if I change the class's name it also changes the name of the male general class, which I want to stay the same. How do I only change the name of the female versions of classes without also changed the name of the male classes? Quote Link to comment Share on other sites More sharing options...
DDDHunter Posted January 22, 2018 Share Posted January 22, 2018 5 hours ago, Armaada_J said: I need help with text editing. I want to replace the female general class with the Black Knight, but if I change the class's name it also changes the name of the male general class, which I want to stay the same. How do I only change the name of the female versions of classes without also changed the name of the male classes? You have to extend the name list and bind the female general to the new name by double clicking on its address Quote Link to comment Share on other sites More sharing options...
Armaada_J Posted January 22, 2018 Share Posted January 22, 2018 19 minutes ago, DDDHunter said: You have to extend the name list and bind the female general to the new name by double clicking on its address OK thanks I didn't realize the name list was extendable. I assumed it was like the class list Quote Link to comment Share on other sites More sharing options...
DDDHunter Posted January 22, 2018 Share Posted January 22, 2018 1 hour ago, Armaada_J said: OK thanks I didn't realize the name list was extendable. I assumed it was like the class list The class list is also extendable, however you need to go into patches and install the patch that allows you to do so. Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.