DDDHunter Posted January 23, 2018 Share Posted January 23, 2018 Is there a glitch with aether? When I triggered it, my character's health because glitched and when I heal him, his health because zero. Or is it because I changed the health cap to read that same as the enemy health cap? Quote Link to comment Share on other sites More sharing options...
7743 Posted January 23, 2018 Share Posted January 23, 2018 10 hours ago, DDDHunter said: Is there a glitch with aether? When I triggered it, my character's health because glitched and when I heal him, his health because zero. Or is it because I changed the health cap to read that same as the enemy health cap? >Is there a glitch with aether? What does it mean? Please explain it more concretely. What is "aether" ? Quote Link to comment Share on other sites More sharing options...
7743 Posted January 23, 2018 Share Posted January 23, 2018 15 hours ago, DDDHunter said: The class list is also extendable, however you need to go into patches and install the patch that allows you to do so. I do not recommend extending the class. Extension of class causes various problems. The risk is too big. Quote Link to comment Share on other sites More sharing options...
7743 Posted January 23, 2018 Share Posted January 23, 2018 On 2018/1/22 at 1:45 PM, DDDHunter said: Thanks, now can anyone tell me how to make a chapter fog of war? Please increase Fog Level from Chaptor Editor. 0 means no fog fog will occur from 1. Quote Link to comment Share on other sites More sharing options...
7743 Posted January 23, 2018 Share Posted January 23, 2018 On 2018/1/22 at 12:20 PM, DDDHunter said: Why is Chapter 11 missing in FE 8 in the builder In FE 8, Chapter 11 is located at the end of chapter data list for some reason. It is unclear why this is happening. Since FEBuilderGBA is ROMEditor, it shows the data structure of FE as it is. Quote Link to comment Share on other sites More sharing options...
7743 Posted January 23, 2018 Share Posted January 23, 2018 22 hours ago, Armaada_J said: I need help with text editing. I want to replace the female general class with the Black Knight, but if I change the class's name it also changes the name of the male general class, which I want to stay the same. How do I only change the name of the female versions of classes without also changed the name of the male classes? It seems there already was a reply, but because the string ID is the same. Please extend the character string table or crush unnecessary character table data and secure a new character string ID. Then allocate the newly secured character string ID to the name of that class. In FE, except for some exceptions, character strings are managed by character string ID and its character string table. Quote Link to comment Share on other sites More sharing options...
7743 Posted January 23, 2018 Share Posted January 23, 2018 On 2018/1/22 at 4:57 AM, DDDHunter said: Thanks for the info, but here is another question. In my rom hack, there is a glitch that changes certain characters classes when you close then reopen the emulator or restart the game, if you move the cursor onto the character, the game freezes and glitches out. Is this because I changed their class (both in the character edit and deploy map edit) or because I have added new classes? If so, is there any fix? >In my rom hack, there is a glitch that changes certain characters classes when you close then reopen the emulator or restart the game, if you move the cursor onto the character, the game freezes and glitches out. I can not answer because I do not know what is wrong with that alone. More information is needed. Please close FEBuilderGBA without saving when it becomes strange. Changes will be canceled automatically. With FEBuilderGBA, you can check the change without saving the ROM. After making any changes, please press the F5 key and start up the emulator. All write buttons of FEBuilderGBA are executed on temporary in memory. FEBuilderGBA will not rewrite ROM until menu File -> Save. If you look at youtube, there are people saving each time you change. That is an incorrect usage. Instead of saving, you should press the F5 key and test without writing it. And if you know that it works without problems, please File-> Save. If there is a problem, close FEBuilderGBA without saving it. Incorrect changes will be automatically canceled. If you mistakenly save the wrong changes without noticing the problem, please restore from the backup. FEBuilderGBA backs up the ROM by date every time it is saved. Backups are generated with ROM FILENAME + DATETIME + .7z. Quote Link to comment Share on other sites More sharing options...
DDDHunter Posted January 23, 2018 Share Posted January 23, 2018 2 hours ago, 7743 said: >Is there a glitch with aether? What does it mean? Please explain it more concretely. What is "aether" ? The skill aether from the skill patch that is a combination of Luna(the skill) and sol Quote Link to comment Share on other sites More sharing options...
DDDHunter Posted January 23, 2018 Share Posted January 23, 2018 (edited) 5 hours ago, 7743 said: >In my rom hack, there is a glitch that changes certain characters classes when you close then reopen the emulator or restart the game, if you move the cursor onto the character, the game freezes and glitches out. I can not answer because I do not know what is wrong with that alone. More information is needed. Please close FEBuilderGBA without saving when it becomes strange. Changes will be canceled automatically. With FEBuilderGBA, you can check the change without saving the ROM. After making any changes, please press the F5 key and start up the emulator. All write buttons of FEBuilderGBA are executed on temporary in memory. FEBuilderGBA will not rewrite ROM until menu File -> Save. If you look at youtube, there are people saving each time you change. That is an incorrect usage. Instead of saving, you should press the F5 key and test without writing it. And if you know that it works without problems, please File-> Save. If there is a problem, close FEBuilderGBA without saving it. Incorrect changes will be automatically canceled. If you mistakenly save the wrong changes without noticing the problem, please restore from the backup. FEBuilderGBA backs up the ROM by date every time it is saved. Backups are generated with ROM FILENAME + DATETIME + .7z. From another reply you made, I assume that the glitch is from me extending the class list. But if you need more information , a patch to the rom hack is in FE8 Chaos Mode Edited January 23, 2018 by DDDHunter Quote Link to comment Share on other sites More sharing options...
Armaada_J Posted January 23, 2018 Share Posted January 23, 2018 6 hours ago, 7743 said: It seems there already was a reply, but because the string ID is the same. Please extend the character string table or crush unnecessary character table data and secure a new character string ID. Then allocate the newly secured character string ID to the name of that class. In FE, except for some exceptions, character strings are managed by character string ID and its character string table. When I try to extend the table it causes an issue where all class names become blank Quote Link to comment Share on other sites More sharing options...
DDDHunter Posted January 27, 2018 Share Posted January 27, 2018 (edited) How do you make a chest that randomize between a list of items like in the tower in fe 8? Edited January 27, 2018 by DDDHunter Quote Link to comment Share on other sites More sharing options...
DDDHunter Posted January 27, 2018 Share Posted January 27, 2018 There is a glitch in my rom hack where after starting a chapter, my characters gain negative stat boosts like they have been hit with seal skills. Do you know what the problem is? Quote Link to comment Share on other sites More sharing options...
Darrman Posted January 27, 2018 Share Posted January 27, 2018 2 hours ago, DDDHunter said: There is a glitch in my rom hack where after starting a chapter, my characters gain negative stat boosts like they have been hit with seal skills. Do you know what the problem is? There's a bug in the skill system where units randomly get debuffed if there are more than 16 enemies in a group. Make sure your groups of enemies are composed of less than 16 units to avoid glitches. Quote Link to comment Share on other sites More sharing options...
DDDHunter Posted January 27, 2018 Share Posted January 27, 2018 1 hour ago, Darrman said: There's a bug in the skill system where units randomly get debuffed if there are more than 16 enemies in a group. Make sure your groups of enemies are composed of less than 16 units to avoid glitches. So how do you split groups of enemies Quote Link to comment Share on other sites More sharing options...
DDDHunter Posted January 28, 2018 Share Posted January 28, 2018 Never mind, I see that you just have to do it like reinforcements, but set the address to deploying units and zero value the 17th unit. But this a huge pain transferring all the data, is there a better way to do this? Quote Link to comment Share on other sites More sharing options...
Halvos Posted January 28, 2018 Share Posted January 28, 2018 Great tool over all but I'm having an issue trying to change promotion items in Fire Emblem 8, I can not figure out how to link the Knight's Crest to the Soldier class. Quote Link to comment Share on other sites More sharing options...
DDDHunter Posted January 28, 2018 Share Posted January 28, 2018 6 hours ago, glass124 said: Great tool over all but I'm having an issue trying to change promotion items in Fire Emblem 8, I can not figure out how to link the Knight's Crest to the Soldier class. Go into promotion items from the advance menu and extend the table for knight’s crest Quote Link to comment Share on other sites More sharing options...
Halvos Posted January 28, 2018 Share Posted January 28, 2018 1 hour ago, DDDHunter said: Go into promotion items from the advance menu and extend the table for knight’s crest GOD DA-! I knew it was going to be something obvious I just over looked, thanks. Quote Link to comment Share on other sites More sharing options...
DDDHunter Posted January 29, 2018 Share Posted January 29, 2018 Why does making a chp fog of war glitch out the goal. It was chp 12 of fe8 and the enemies left became -- so I couldn't beat the chapter. What was the problem? Quote Link to comment Share on other sites More sharing options...
Cygnusx1018 Posted January 29, 2018 Share Posted January 29, 2018 Is this available for Mac? Quote Link to comment Share on other sites More sharing options...
Halvos Posted February 7, 2018 Share Posted February 7, 2018 Little warning if you start playing around with the patches. If you apply both Skill Expansion and Status Aliment Swords the game breaks. Quote Link to comment Share on other sites More sharing options...
TIN(TheInnocentNerd) Posted February 28, 2018 Share Posted February 28, 2018 On 28/01/2018 at 7:28 PM, DDDHunter said: Why does making a chp fog of war glitch out the goal. It was chp 12 of fe8 and the enemies left became -- so I couldn't beat the chapter. What was the problem? In fog of war you can't see all the units so it doesn't show you how many units are left Quote Link to comment Share on other sites More sharing options...
PerceptiveCoot Posted May 1, 2018 Share Posted May 1, 2018 This is probably a silly question but when I go to place tiles in the map editor, the tiles are placed both when my cursor hovers over a square and when I click on the square. Is this how the editor normally works or is it a problem with my mouse? Quote Link to comment Share on other sites More sharing options...
GenericShonenProtagonist Posted May 7, 2018 Share Posted May 7, 2018 (edited) I've been messing with the program for awhile now and have been able to figure out 85% of what I need to do. The tutorials on YouTube don't cover beginning and ending events and a few other things (how to use patches). Have a few issues I have run into (and haven't been able to solve) 1.When making enemies, I've noticed that sometimes their portraits are Glitchy- its inconsistent whether they show properly or not. 2. When I level up my trainee classes normally to lv.10, they won't promote. I can force promote, but that way doesn't give a choice. Quote This is probably a silly question but when I go to place tiles in the map editor, the tiles are placed both when my cursor hovers over a square and when I click on the square. Is this how the editor normally works or is it a problem with my mouse? Yeah- what that means is that have are previously set to a certain position on the map- and are set to move to a certain point. If you replace those sections with 0, you can choose where the start instead. I recommend markyjoes guide to this program as well as the video at the start of this thread to help you with some of the basics. Edited May 9, 2018 by GenericShonenProtagonist changed the questions Quote Link to comment Share on other sites More sharing options...
Jotari Posted June 2, 2018 Share Posted June 2, 2018 Downloaded this to just mess about with it, not plans to make a proper hack (yet). Something very worrisome is occurring however, when ever I go to the edit weapons, AVG Antivirus immediately flags the executable as hazardous and quarantines the program. Does anyone know why this is? I could tell AVG not to do that, but I'm not sure I'd feel safe doing so unless I understand why that problem is happening. Quote Link to comment Share on other sites More sharing options...
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