Ivy Wife Supremacy Posted December 14, 2017 Share Posted December 14, 2017 (edited) Oh that reminds me as long as my Avatar and Waifu don't get axed for the sake of them FE4 style then I'm ok with it otherwise no keep it mentioned in epilouge. Edited December 14, 2017 by Blade Lord Lyn Quote Link to comment Share on other sites More sharing options...
edgelordweeaboo Posted December 14, 2017 Share Posted December 14, 2017 not really Quote Link to comment Share on other sites More sharing options...
kratoscar2008 Posted December 17, 2017 Share Posted December 17, 2017 I would mind them. If they do have them i hope there are more blue haired parents because i like that color and was the decisive factor on choosing a child mother/parent. My favorite female child (The one i would marry) definitely NEEDS blue hair. Â I was okay with how Fates did it so i guess there is no requirement for me for their inclusion but its not a deal breaker. Quote Link to comment Share on other sites More sharing options...
EdeaCreamer Posted December 18, 2017 Share Posted December 18, 2017 Only if the second gen got their own game. No putting the parents and kids in the same game, and ABSOLUTELY NO TIME-TWISTING; IS has proven repeatedly that they're -terrible- at this, at least as far as how it negatively affects the quality of the main plot/story (particularly in Fates...they get it on after a couple of silly conversations, and then fart the baby out into an astral creche so they can go pick it up not long afterwards, due to temporal flux hocum? The hell?). What I mean is, you'd play the first Fire Emblem for the Switch without any child nonsense, and then the next Fire Emblem for the Switch would be not-too-long after the first one and in the same world continuity-wise, and now many of the second game's units are the first group's descendants, plus perhaps a couple grizzled fan favorites from the first game and a few others that aren't related to the first group in that particular way. Loading up a completed save from the first game would then have some effect on some of the second game's units' (bases/growths/starting equipment/etc.) that varies from the default, and not necessarily in a mechanically empowering direction. Probably only one unit, the 'primary parent', from the first game would have the majority influence on their respective 'child' in the second game (doesn't actually need to be blood-related, either). The support ranking with another unit in the first game would only have a tangential effect at best on someone in the second (preferably double-edged, if there's an effect on the second game unit at all). The real benefit to the child would simply come from -using- the primary parent in battles and saving that individual progress, regardless of the formations and pair-ups used. Also, the 'primary parents' wouldn't all be locked to the same gender (no need since the supports mean so little to the kids, here), and you obviously wouldn't need to hit S-Rank with anyone else in the army to get the kid to show up (or really even get support convos at all). Quote Link to comment Share on other sites More sharing options...
Ivy Wife Supremacy Posted December 18, 2017 Share Posted December 18, 2017 (edited) On 12/16/2017 at 11:41 PM, kratoscar2008 said: I would mind them. If they do have them i hope there are more blue haired parents because i like that color and was the decisive factor on choosing a child mother/parent. My favorite female child (The one i would marry) definitely NEEDS blue hair. Â I was okay with how Fates did it so i guess there is no requirement for me for their inclusion but its not a deal breaker. True can't go wrong with more blue hair! :P I just finally want eye color inheritance above all so much more cooler combinations! Edited December 18, 2017 by Blade Lord Lyn Quote Link to comment Share on other sites More sharing options...
UNLEASH IT Posted December 18, 2017 Share Posted December 18, 2017 I've never liked the child system in any FE game, and that includes FE4  Quote Link to comment Share on other sites More sharing options...
Ivy Wife Supremacy Posted December 18, 2017 Share Posted December 18, 2017 I also love how offspring seals were used mechanically! Quote Link to comment Share on other sites More sharing options...
Shadow Mir Posted December 18, 2017 Share Posted December 18, 2017 (edited) 18 hours ago, EdeaCreamer said: Only if the second gen got their own game. No putting the parents and kids in the same game, and ABSOLUTELY NO TIME-TWISTING; IS has proven repeatedly that they're -terrible- at this, at least as far as how it negatively affects the quality of the main plot/story (particularly in Fates...they get it on after a couple of silly conversations, and then fart the baby out into an astral creche so they can go pick it up not long afterwards, due to temporal flux hocum? The hell?). What I mean is, you'd play the first Fire Emblem for the Switch without any child nonsense, and then the next Fire Emblem for the Switch would be not-too-long after the first one and in the same world continuity-wise, and now many of the second game's units are the first group's descendants, plus perhaps a couple grizzled fan favorites from the first game and a few others that aren't related to the first group in that particular way. Loading up a completed save from the first game would then have some effect on some of the second game's units' (bases/growths/starting equipment/etc.) that varies from the default, and not necessarily in a mechanically empowering direction. Probably only one unit, the 'primary parent', from the first game would have the majority influence on their respective 'child' in the second game (doesn't actually need to be blood-related, either). The support ranking with another unit in the first game would only have a tangential effect at best on someone in the second (preferably double-edged, if there's an effect on the second game unit at all). The real benefit to the child would simply come from -using- the primary parent in battles and saving that individual progress, regardless of the formations and pair-ups used. Also, the 'primary parents' wouldn't all be locked to the same gender (no need since the supports mean so little to the kids, here), and you obviously wouldn't need to hit S-Rank with anyone else in the army to get the kid to show up (or really even get support convos at all). Sorry, but I am EXTREMELY iffy on this idea... out of all the sequel games, only one had had enough time pass in between it and its prequel to have children grown by then... and samid game was designed before its prequel. Not to mention only a tiny portion of said game's cast were the children of a character from the prequel.... Long story short, this is assuming too much stuff that ain't a guarantee. 2 hours ago, Blade Lord Lyn said: I also love how offspring seals were used mechanically! That makes one of us... the concept wasn't bad, but the execution was horrid. It doesn't really help that some kids had paralogues that were, to be blunt, total shit lategame. Edited December 18, 2017 by Levant Mir Celestia Quote Link to comment Share on other sites More sharing options...
SuperIb Posted December 19, 2017 Share Posted December 19, 2017 lmao no tbh. They were fine in Awakening because plot and they had that whole time-travel theme. In Fates they were honestly just fanservice and how it's implemented really doesn't make much sense and it kinda just turned into a mess. I'd much rather have no children from here on out because I feel like we need a break from them and need to focus on more 1st gen characters. Quote Link to comment Share on other sites More sharing options...
kratoscar2008 Posted December 19, 2017 Share Posted December 19, 2017 12 hours ago, Blade Lord Lyn said: True can't go wrong with more blue hair! :P I just finally want eye color inheritance above all so much more cooler combinations! Maybe inheritable hair? If the new FE uses a graphical style like Warriors i can see them not using 2D art and instead just using models and using something like the live 2D assets used in Fates. Or at least the models having accessories inherited from their parents like how Soleil uses Olivia´s headband. Quote Link to comment Share on other sites More sharing options...
Kori Posted December 19, 2017 Share Posted December 19, 2017 On 18/12/2017 at 5:52 AM, EdeaCreamer said: Only if the second gen got their own game. No putting the parents and kids in the same game, and ABSOLUTELY NO TIME-TWISTING; IS has proven repeatedly that they're -terrible- at this, at least as far as how it negatively affects the quality of the main plot/story (particularly in Fates...they get it on after a couple of silly conversations, and then fart the baby out into an astral creche so they can go pick it up not long afterwards, due to temporal flux hocum? The hell?). What I mean is, you'd play the first Fire Emblem for the Switch without any child nonsense, and then the next Fire Emblem for the Switch would be not-too-long after the first one and in the same world continuity-wise, and now many of the second game's units are the first group's descendants, plus perhaps a couple grizzled fan favorites from the first game and a few others that aren't related to the first group in that particular way. Loading up a completed save from the first game would then have some effect on some of the second game's units' (bases/growths/starting equipment/etc.) that varies from the default, and not necessarily in a mechanically empowering direction. Probably only one unit, the 'primary parent', from the first game would have the majority influence on their respective 'child' in the second game (doesn't actually need to be blood-related, either). The support ranking with another unit in the first game would only have a tangential effect at best on someone in the second (preferably double-edged, if there's an effect on the second game unit at all). The real benefit to the child would simply come from -using- the primary parent in battles and saving that individual progress, regardless of the formations and pair-ups used. Also, the 'primary parents' wouldn't all be locked to the same gender (no need since the supports mean so little to the kids, here), and you obviously wouldn't need to hit S-Rank with anyone else in the army to get the kid to show up (or really even get support convos at all). This is what I'd like too. It would make the army less crowded, allow for a second gen without sacrificing gen 1's characterization, and let the kids exist independantly, with their own plotline. And hopefully, FE switch could have paralogues more like the older games instead of all of them existing to collect your instant babies. Quote Link to comment Share on other sites More sharing options...
CatManThree Posted December 19, 2017 Share Posted December 19, 2017 On 12/14/2017 at 4:39 AM, Galap said: Only if it were in a two-generation system, rather than weirdly shoehorning them in by coming across time or fast aging or something. My thoughts exactly. That system was really cool in FE4. Quote Link to comment Share on other sites More sharing options...
Metal Flash Posted December 19, 2017 Share Posted December 19, 2017 If they have a proper timeskip, I could see it being a fun post game thing. Otherwise, I`d rather not have them in the game. If they have their own story, I`d be okay with it. Quote Link to comment Share on other sites More sharing options...
Cornguy Posted December 19, 2017 Share Posted December 19, 2017 If we can have them without time-travel and without the "baby-dimension", then sure. You could always make them purely post-game content, like good ol' bonus units in FE6, 8 and 9. Let them be usable in whatever multiplayer thing we get. After the game's out, you release dlc that lets you play chapters for the kids, and give them supports amongst each other. Quote Link to comment Share on other sites More sharing options...
Shadow Mir Posted December 20, 2017 Share Posted December 20, 2017 (edited) 10 hours ago, Cornguy said: You could always make them purely post-game content, like good ol' bonus units in FE6, 8 and 9. Let them be usable in whatever multiplayer thing we get. After the game's out, you release dlc that lets you play chapters for the kids, and give them supports amongst each other. Slight problem... outside of Awakening, there's practically nothing worth calling a postgame. And FE's multiplayer tends to suck. So as far as I'm concerned, these ideas fall woefully short. 14 hours ago, Kori said: This is what I'd like too. It would make the army less crowded, allow for a second gen without sacrificing gen 1's characterization, and let the kids exist independantly, with their own plotline. And hopefully, FE switch could have paralogues more like the older games instead of all of them existing to collect your instant babies. I already stated my issues with this earlier, but FE4 did something like that, and it was the second generation whose characterization suffered. Edited December 20, 2017 by Levant Mir Celestia Quote Link to comment Share on other sites More sharing options...
Cornguy Posted December 20, 2017 Share Posted December 20, 2017 2 minutes ago, Levant Mir Celestia said: Slight problem... outside of Awakening, there's practically nothing worth calling a postgame. And FE's multiplayer tends to suck. So as far as I'm concerned, these ideas fall woefully short. You could always, not have them at all. But I don't want them shoehorned into the plot like in Awakening and Fates. Outside of Lucina, the characters themselves weren't even important, they may as well have been post-game content. I guess you don't like them, but I enjoyed Creature Campaign, as well as completing all the post-game maps in Awakening, Fates, and Echoes. They could use some refinement, sure, but as a whole they're enjoyable. Quote Link to comment Share on other sites More sharing options...
Shadow Mir Posted December 20, 2017 Share Posted December 20, 2017 2 minutes ago, Cornguy said: You could always, not have them at all. But I don't want them shoehorned into the plot like in Awakening and Fates. Outside of Lucina, the characters themselves weren't even important, they may as well have been post-game content. I guess you don't like them, but I enjoyed Creature Campaign, as well as completing all the post-game maps in Awakening, Fates, and Echoes. They could use some refinement, sure, but as a whole they're enjoyable. Bold: What the hell does Fates have to offer in terms of postgame??? Because I don't consider its hot mess of PvP anything other than just that. Quote Link to comment Share on other sites More sharing options...
Cornguy Posted December 20, 2017 Share Posted December 20, 2017 1 hour ago, Levant Mir Celestia said: Bold: What the hell does Fates have to offer in terms of postgame??? Because I don't consider its hot mess of PvP anything other than just that. I like leveling my units after the story's over. I don't know about you, but I don't play dlc chapters until a playthrough's over. It's not much for post-game content I admit. Why do you seem so hostile about it? Quote Link to comment Share on other sites More sharing options...
TwinBlade Posted December 20, 2017 Share Posted December 20, 2017 I like FE4 style, but it would have to be really well done in a new game. The time skip would have to be well thought out, story wise, and lore wise. And how well the pre-time skip story explains the time skipped part. In all honesty, I think it takes too much work for children characters to be well received, and would rather them just scrap the idea completely. Or take it a new route. Here's my idea on how to do children characters. It's a simple solution. Have them pre-existing in the game already. No births, no crazy plot device like time travel or outrealms. Preset marriages is the biggest downside to this. But I'd rather IS to spend more time on other customizable things, and implement entirely new customization to all characters. That's a lot better quality than children and marriage choices IMO. In short, definitely had enough of the Awakening/Fates style children. Quote Link to comment Share on other sites More sharing options...
SuperIb Posted December 20, 2017 Share Posted December 20, 2017 5 hours ago, TwinBlade said: Here's my idea on how to do children characters. It's a simple solution. Have them pre-existing in the game already. No births, no crazy plot device like time travel or outrealms. Preset marriages is the biggest downside to this Solution: add a couple of new mechanics: Divorcing and remarrying. lmao Quote Link to comment Share on other sites More sharing options...
Altrosa Posted December 20, 2017 Share Posted December 20, 2017 Seriously, the amount of plot bending needed for child units is too maddening. Really, the only game that did this well is Awakening, and that was because it was written from the ground up with the two generations and time travel in mind, and by limiting S-rank choices. Fates blew it despite the improved pair-up mechanic. How many people blame Fates' writing issues on that team being over-worked from the hundreds of supports the game needed to have written from the massive cast being set to marry? Just let the child unit mechanic die with the 3DS era and give us more units on a single generation with better support convos. Quote Link to comment Share on other sites More sharing options...
Shadow Mir Posted December 20, 2017 Share Posted December 20, 2017 (edited) 45 minutes ago, Altrosa said: Seriously, the amount of plot bending needed for child units is too maddening. Really, the only game that did this well is Awakening, and that was because it was written from the ground up with the two generations and time travel in mind, and by limiting S-rank choices. Fates blew it despite the improved pair-up mechanic. How many people blame Fates' writing issues on that team being over-worked from the hundreds of supports the game needed to have written from the massive cast being set to marry? Just let the child unit mechanic die with the 3DS era and give us more units on a single generation with better support convos. Um, just what do you mean by Awakening limiting S rank choices??? Because outside of two certain characters, one of whom was the lord, there were no restrictions on marriage. Edited December 20, 2017 by Levant Mir Celestia Quote Link to comment Share on other sites More sharing options...
Strullemia Posted December 20, 2017 Share Posted December 20, 2017 No I'd prefer not, I don't have a problem with S-ing a unit but the childs are unnecessary imo. Especially if it's handled like Fates. It honestly felt like I was picking up pokemons when I did the children missions with the whole time chamber nonsense. Quote Link to comment Share on other sites More sharing options...
Codename Shrimp Posted December 20, 2017 Share Posted December 20, 2017 Honestly, the only thing i liked about the Children are the customization, and this can be solved by having a Master/Student system or something like that, where you can get an ''Older'' unit teach something to a ''younger'' unit, or something like that. Quote Link to comment Share on other sites More sharing options...
Shadow Mir Posted December 20, 2017 Share Posted December 20, 2017 58 minutes ago, Shrimperor said: Honestly, the only thing i liked about the Children are the customization, and this can be solved by having a Master/Student system or something like that, where you can get an ''Older'' unit teach something to a ''younger'' unit, or something like that. This sounds a bit on the convoluted side, for one, and second, older characters tend to not show up much in these games... Quote Link to comment Share on other sites More sharing options...
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