RandomSwordmaster Posted January 26, 2018 Author Share Posted January 26, 2018 Initial enemies are up. Will update with reinforcements as I find them. Quote Link to comment Share on other sites More sharing options...
SatsumaFSoysoy Posted January 26, 2018 Share Posted January 26, 2018 (edited) Oh, this was already made, huh. Nice desu ne. The Turn 2 reinforcements spooped me hard. Edit: It seems if you kill Lyon on turn 1, the reinforcements don't come all at once? Edited January 26, 2018 by SatsumaFSoysoy Quote Link to comment Share on other sites More sharing options...
LuxSpes Posted January 26, 2018 Share Posted January 26, 2018 Tried to do it with my usual Reinhardt+Cherche team set up, but I was quickly overwhelmed. Tried it again with Flier emblem and it was much easier. Corrin took care of the sword wyvern and Lyon and Cherche got rid of the blue Manakete on turn 1, which made the rest of the map much easier to handle. Quote Link to comment Share on other sites More sharing options...
Roflolxp54 Posted January 26, 2018 Share Posted January 26, 2018 (edited) Cleared all difficulties on less than a single stamina bar using Flier Emblem. +Spd/-Atk New Years Azura: +Spd Hagoita, Moonbow, Fury 3, Wings of Mercy 3 +Def/-Spd Elincia: Reposition, Moonbow, Hit and Run, Goad Fliers 5* +Atk/-Spd Cherche: Brave Axe+, Reposition, Bonfire, Death Blow 3, Hit and Run, Fortify Fliers Neutral Summer Corrin: Blarblade+, Reposition, Glimmer, Darting Blow 3, Desperation 3, Iote's Shield Getting rid of the Zanbato+ flier and Lyon comes first and then, it's just focusing on the left side and taking out the enemies as they come. Quite a variety of different weapons (seen anti cavalry and anti armored weapons as well as a Guard Bow and a Firesweep Sword being used by the AI). Corrin and Azura obviously carried though Elincia and Cherche scored some kills as well (ie. Elincia KO'd the Firesweep Sword cavalier and Cherche KO'd the axe knight). Edited January 26, 2018 by Roflolxp54 Quote Link to comment Share on other sites More sharing options...
SatsumaFSoysoy Posted January 26, 2018 Share Posted January 26, 2018 So apparently the reinforcements work like Legion's map; killing one of the starting enemies triggers a set of reinforcements. On my first attempt, I got three kills in turn 1, which spawned a ton of reinforcements. There might be some time-based reinforcements as well, but I'm not 100%. However, killing only Lyon on turn 1 doesn't spawn anything. Use this to your advantage and see if you can mop up everyone else on turn 2. Quote Link to comment Share on other sites More sharing options...
RandomSwordmaster Posted January 26, 2018 Author Share Posted January 26, 2018 Main post updated with full compendium of reinforcements. Quote Link to comment Share on other sites More sharing options...
SatsumaFSoysoy Posted January 26, 2018 Share Posted January 26, 2018 (edited) Starting Sword Dragoon seems to trigger Sword Knight and Green Mage Cav. Green Manakete triggers Bow Knight and Lance Dragoon. Blue Manakete triggers Axe Pegasus and Sword Cav. Lance Cav triggers Axe Knight. It's possible that some of these triggers overlap, but I'll have to keep testing. Edited January 26, 2018 by SatsumaFSoysoy Quote Link to comment Share on other sites More sharing options...
Silent shifter Posted January 26, 2018 Share Posted January 26, 2018 Had to beat the lunatic difficulty map with Brave Lyn, Reinhardt, PA!Azura and NY!Azura. Not gonna bother with the infernal difficulty. Quote Link to comment Share on other sites More sharing options...
SatsumaFSoysoy Posted January 26, 2018 Share Posted January 26, 2018 Blue Mage doesn't seem to trigger anything at all. That or he triggers the exact same things as Green Manakete. Quote Link to comment Share on other sites More sharing options...
RandomSwordmaster Posted January 26, 2018 Author Share Posted January 26, 2018 I won after a while with my horse emblem team of Gunnthra, Xander, Brave Lyn, and Olwen. Took me several tries, and barely scraped by with 2 HP remaining on Xander and 4 on Gunnthra. Quote Link to comment Share on other sites More sharing options...
DefaultBeep Posted January 26, 2018 Share Posted January 26, 2018 I'm sorry, what's a -raven tome again? Clarisse doesn't seem to mind it, whatever it is. I finished Infernal twice: first time, Tiki got the kill on Lyon, and I was pretty happy... but then I decided that it would be more fun if Clarisse got the kill instead. She could do about 40 damage to him with that Special active, but with Ninian and her refined Light Breath+ attacking him first (and Tiki with Swap to save her after), destroying him and then tanking the bow night was a simple task. ...Although I do feel a little bad for him, since I plan to actually promote and use him, so... sorry, Lyon. I'll give you a fresh new Roy to make up for it, as soon as I get Marisa to +1 first. Quote Link to comment Share on other sites More sharing options...
Vaximillian Posted January 26, 2018 Share Posted January 26, 2018 (edited) Horsed through Infernal after several attempts. Had to give Xander GTB in addition to the Close Def 3 seal, because otherwise the green wolf cav meant certain death to abyone of my squad of Xander, Cecilia+1, Reinhardt+2, and Lyn. Edited January 26, 2018 by Vaximillian Quote Link to comment Share on other sites More sharing options...
Florete Posted January 26, 2018 Share Posted January 26, 2018 Wow, this one is kicking my ass. Even Lunatic took me a few tries, and I haven't gotten Infernal yet. I know I can, just need to figure it out. Feels good, honestly. The last few GHBs and BHBs were a breeze. Quote Link to comment Share on other sites More sharing options...
SatsumaFSoysoy Posted January 26, 2018 Share Posted January 26, 2018 It's amazing how they've been trying to balance against Armors and Horses but always let fliers dominate. Quote Link to comment Share on other sites More sharing options...
Tybrosion Posted January 26, 2018 Share Posted January 26, 2018 Like Roflol, Flier Emblem did the heavy lifting for me this time out and I got all difficulties done within a stamina bar, though just barely since I initially tried using Armors (Black Knight, ToD!Henry, ToD!Jakob) + Fjorm for Infernal. Team Spoiler ToD!Nowi (+Atk/-Res): Grimoire, Reposition, Draconic Aura, Atk/Res Bond 3, Wings of Mercy 3, Hone Fliers, S Support with NS!Corrin NS!Corrin (+Spd/-Atk): Blarblade+, Reposition, Moonbow, Life and Death 2, Desperation 3, Fortify Fliers, S Support with ToD!Nowi SF!Camilla (+Res/-Def): Gronnblade+, Reposition, Moonbow, Fury 3, Desperation 3, Fortify Fliers, Brash Assault 3 Hinoka (+Def/-HP): Brave Lance+, Reposition, Blazing Wind, Death Blow 2, nothing (initially Hit and Run but removed it after it screwed me over on my first attempt with the fliers), Hone Fliers Now comes the question of whether or not to finally give Nowi Rawrblade+ as Infernal put me back up to 20k feathers. Spoilers: I'm almost certainly going to put it off again for no real reason because I work in mysterious and stupid ways. Quote Link to comment Share on other sites More sharing options...
Korath88 Posted January 26, 2018 Share Posted January 26, 2018 I decided against cheesing it with fliers, instead opting for an Ephraim led bladetome infantry team. Managed to finish infernal after one stamina potion. Was kinda like solving a puzzle. Quote Link to comment Share on other sites More sharing options...
Roflolxp54 Posted January 26, 2018 Share Posted January 26, 2018 9 minutes ago, SatsumaFSoysoy said: It's amazing how they've been trying to balance against Armors and Horses but always let fliers dominate. Probably because flier buffs (only Goad and Fortify are available from units that can be pulled at 3-4*) are not very accessible to many players whereas several Horse buffs (Fortify, Hone, Ward) and Armor buffs (Fortify, Hone, Ward) are available among units that can be pulled at 3-4*. Quote Link to comment Share on other sites More sharing options...
SatsumaFSoysoy Posted January 26, 2018 Share Posted January 26, 2018 (edited) 7 minutes ago, Roflolxp54 said: Probably because flier buffs (only Goad and Fortify are available from units that can be pulled at 3-4*) are not very accessible to many players whereas several Horse buffs (Fortify, Hone, Ward) and Armor buffs (Fortify, Hone, Ward) are available among units that can be pulled at 3-4*. Quad Goad setup is already stupidly broken, and people are currently cheesing this GHB with melee fliers and Quad Goad. Hone Fliers just locks you from using Blade tome fliers, who make this even easier for fliers if you have Summer Corrin. I've been trying to hash out an infantry only clear. Still working on it. Edited January 26, 2018 by SatsumaFSoysoy Quote Link to comment Share on other sites More sharing options...
Humanoid Posted January 26, 2018 Share Posted January 26, 2018 (edited) Tested the waters with Flier Emblem on Lunatic and as per the common sentiment above, it turned the map into a cakewalk. Unsurprisingly Spring Corrin did the bulk of the work, with Elincia, Hinoka and Airzura doing cleanup as per WTA as required. Normally I'd wait to do Infernal but felt pretty confident after that, and so it proved: same strategy and same result, first try both times. With the advent of the Airzura age, Flier Emblem is my clear best team for difficult content now. Barracks is absolutely packed so I'm leaving the hard version alone, I won't need a second Lyon, let alone a third. Edited January 26, 2018 by Humanoid Quote Link to comment Share on other sites More sharing options...
Alexmender Posted January 26, 2018 Share Posted January 26, 2018 Flier Emblem makes it easy so I decided against it during the infernal map. Worst.Decision.Ever. I wasted like 3 stamina pots trying to see what kind of combo of units would work best. Turns out double Eirika did the trick with Airzura being the dancer thanks to her mobility and Nino kicking ass with Blade buffs. Eirikalter did an incredible amount of lifting (she left Lyon almost dead for OG Eirika to get the kill, then she started anhilitating mages, armors and basically every single thing on her path). Quote Link to comment Share on other sites More sharing options...
DarkLordIvy Posted January 26, 2018 Share Posted January 26, 2018 I fought twitter every step of the way to get this uploaded I am absolution 5*ing Lyon in the morning. Quote Link to comment Share on other sites More sharing options...
SatsumaFSoysoy Posted January 26, 2018 Share Posted January 26, 2018 Woot, figured out the infantry clear. Will post video soon. Quote Link to comment Share on other sites More sharing options...
Hilda Posted January 26, 2018 Share Posted January 26, 2018 (edited) cleared lunatic on first try with clair BIke Saizo and Gunthra infernal took 3 trys only but managed everything Now after work with Askrtrio Lunatic was done after turn2 surprisingly Edited January 26, 2018 by Hilda Quote Link to comment Share on other sites More sharing options...
eclipse Posted January 26, 2018 Share Posted January 26, 2018 Somehow managed Lunatic with my arena team (Leon, Spring Camilla, Azura, and Zelgius). Turns out Zelgius can easily tank Lyon, which made the rest of the map a lot less frustrating. I have a bunch of cool fliers, so let's see if I can murder Lyon on turn 1 in Infernal. Quote Link to comment Share on other sites More sharing options...
Wanda Posted January 26, 2018 Share Posted January 26, 2018 Infernal, infantry only. Ridiculously easy. Quote Link to comment Share on other sites More sharing options...
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