Captain Karnage Posted January 30, 2019 Share Posted January 30, 2019 Well, I don't have anything to add to the conversation. I guess it's nice that I don't have to go to gamepress ti check IVs, and deal with the pop up ads on mobile. Quote Link to comment Share on other sites More sharing options...
Zapp Branniglenn Posted January 30, 2019 Share Posted January 30, 2019 I guess some people were using the feedback feature for reasons other than telling them not to make a camilla alt or they'd cut up their families. Quote Link to comment Share on other sites More sharing options...
Fabulously Olivier Posted January 30, 2019 Share Posted January 30, 2019 2 minutes ago, Glennstavos said: I guess some people were using the feedback feature for reasons other than telling them not to make a camilla alt or they'd cut up their families. Stop it. I don't want to laugh out loud at work. Quote Link to comment Share on other sites More sharing options...
Tree Posted January 30, 2019 Share Posted January 30, 2019 This is going to be such a nice change. I'm not sure if it will only show assets (like it does currently for a select few units), or if it will actually show the flaw on an unmerged unit. Quote Link to comment Share on other sites More sharing options...
thecrimsonflash Posted January 30, 2019 Share Posted January 30, 2019 (edited) 1 hour ago, Etheus said: RNG stats are the main reason why PvP in Fire Emblem games will always suck did you play fates' or shadow dragon's multiplayer? shadow dragon may have had a problem with stat capping, but fates had it's own problems, due to the game not incentivising the player to play offensively, the point is they guy who attacks first is the loser due to damage being too high in fates at high levels making survival nearly impossible or the guy who runs all cavs is the winner due to just being able to sit at the end of the enemies range and warp everyone in. shadow dragon had the opposite problem, with fog of war and the castle incentivising offense rather than waiting for your foe to get bored. Edited January 30, 2019 by thecrimsonflash Quote Link to comment Share on other sites More sharing options...
Fabulously Olivier Posted January 30, 2019 Share Posted January 30, 2019 (edited) 8 minutes ago, thecrimsonflash said: did you play fates' or shadow dragon's multiplayer? shadow dragon may have had a problem with stat capping, but fates had it's own problems, due to the game not incentivising the player to play offensively, the point is they guy who attacks first is the loser due to damage being too high in fates at high levels making survival nearly impossible or the guy who runs all cavs is the winner due to just being able to sit at the end of the enemies range and warp everyone in. shadow dragon had the opposite problem, with fog of war and the castle incentivising offense rather than waiting for your foe to get bored. Okay. Let me rephrase that. RNG stats are not the only reason why FE PvP can suck, but they are the universal reason why it always will, unless they do the smart thing and give units uniform stats (as in the same as every other person's copy of that same character) in PvP. Low hp growths and excessive incoming damage (meaning it's too easy to die) was one of the main reasons why Fates sucked in general, not just the pvp. Edited January 30, 2019 by Etheus Quote Link to comment Share on other sites More sharing options...
Mercakete Posted January 30, 2019 Share Posted January 30, 2019 This will make it SO MUCH EASIER to decide who to manual and who to keep. :D For me personally, anyway. I'd rather be able to tell at a glance than to have to look it up. Anyone know when this'll be implemented? Quote Link to comment Share on other sites More sharing options...
Ice Dragon Posted January 30, 2019 Share Posted January 30, 2019 4 minutes ago, Mercakete said: This will make it SO MUCH EASIER to decide who to manual and who to keep. :D For me personally, anyway. I'd rather be able to tell at a glance than to have to look it up. Anyone know when this'll be implemented? No, because this is a datamine, but it's very likely to come in the same update that adds the merge changes, so early February. Quote Link to comment Share on other sites More sharing options...
Mercakete Posted January 30, 2019 Share Posted January 30, 2019 10 minutes ago, Ice Dragon said: No, because this is a datamine, but it's very likely to come in the same update that adds the merge changes, so early February. Yay~ Looking forward to it! :D Quote Link to comment Share on other sites More sharing options...
mampfoid Posted January 31, 2019 Share Posted January 31, 2019 16 hours ago, Ice Dragon said: With the change to merging, seeing the extra points going to an arbitrary and seemingly random stat can easily be confusing to a player. But already without the change to merging, two seemingly random stats got extra points. Quote Link to comment Share on other sites More sharing options...
Baldrick Posted January 31, 2019 Share Posted January 31, 2019 The functionality has been there since the beginning if NY Camilla is any indication, nice to see they've finally bothered to do it properly. Quote Link to comment Share on other sites More sharing options...
Garlyle Posted January 31, 2019 Share Posted January 31, 2019 If this is true, I can uninstall bolganone, we don't need chatbots to check IVs, and visit pages like Gamepedia less often. I'm glad they realized how such a small thing can be so useful. Quote Link to comment Share on other sites More sharing options...
Ice Dragon Posted January 31, 2019 Share Posted January 31, 2019 5 hours ago, mampfoid said: But already without the change to merging, two seemingly random stats got extra points. And now it will get much worse with two seemingly random stats getting 1 point and one seemingly random stat getting a huge number of points. And only the first merge does this. And depending on the implementation, you could get a completely different behavior at lower levels. If it's a flat stat boost to the flaw stat equivalent to the difference at level 40, you're getting all of those stats at any level, but if it's actually just removing the flaw, then you'll see only 1 point at level 1 and 3-4 points at level 40, and probably anywhere between -2 and +5 in between. The fact that the 2 merge points feel random isn't a problem because level ups already look random and merge levels look like level ups (it uses the same UI and adds a "+" value to the unit's level). However, level ups (by 1 level) are always +1 to individual stats, whereas the first merge will give unexpectedly large numbers. Quote Link to comment Share on other sites More sharing options...
mampfoid Posted January 31, 2019 Share Posted January 31, 2019 1 minute ago, Ice Dragon said: And now it will get much worse with two seemingly random stats getting 1 point and one seemingly random stat getting a huge number of points. And only the first merge does this. And depending on the implementation, you could get a completely different behavior at lower levels. If it's a flat stat boost to the flaw stat equivalent to the difference at level 40, you're getting all of those stats at any level, but if it's actually just removing the flaw, then you'll see only 1 point at level 1 and 3-4 points at level 40, and probably anywhere between -2 and +5 in between. The fact that the 2 merge points feel random isn't a problem because level ups already look random and merge levels look like level ups (it uses the same UI and adds a "+" value to the unit's level). However, level ups (by 1 level) are always +1 to individual stats, whereas the first merge will give unexpectedly large numbers. Yeah, it will be harder to get the mechanic. But like before, there will be people interested in that mechanic and research how it works and then there will be the common player who will be happy his unit got stronger. He/she (common player) might get disappointed by the second merge and research what went wrong, transforming himself into a more interested player. Quote Link to comment Share on other sites More sharing options...
SSbardock84 Posted January 31, 2019 Share Posted January 31, 2019 Huh, interesting. I'm down for this. Quote Link to comment Share on other sites More sharing options...
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