Sooks Posted February 3, 2021 Share Posted February 3, 2021 (edited) What would I of all people put in a “logo” for myself... 16 minutes ago, Dayni said: I actually decided to try to play Pokemon Ultra Sun for the first time in a long while. Hey that’s the one with Rowlet in it! Quote 2. I realise I am not going to find an Own Tempo Rockruff over GTS, so I might ask around about it and some others. Creatorpi Edited February 3, 2021 by Sooks Quote Link to comment Share on other sites More sharing options...
Benice Posted February 3, 2021 Share Posted February 3, 2021 (edited) 1 minute ago, Sooks said: What would I of all people put in a “logo” for myself... Make it an A+ symbol! If the teacher asks you why you're flexing, tell her it's for blood type. Edited February 3, 2021 by Benice Quote Link to comment Share on other sites More sharing options...
Sooks Posted February 3, 2021 Share Posted February 3, 2021 1 minute ago, Benice said: Make it an A+ symbol! If the teacher asks you why you're flexing, tell her it's for blood type. O+ isn’t exactly the highest grade I can think of. Quote Link to comment Share on other sites More sharing options...
Dayni Posted February 3, 2021 Share Posted February 3, 2021 5 minutes ago, Sooks said: Hey that’s the one with Rowlet in it! Even more literally as I picked that as my starter (An aside, I couldn't not compare Decidueye to a certain archer..... especially considering the experience I had facing it in Moon in the champion battle.) 6 minutes ago, Sooks said: Creatorpi What's that, a specialised knife? Quote Link to comment Share on other sites More sharing options...
Sooks Posted February 3, 2021 Share Posted February 3, 2021 2 minutes ago, Dayni said: What's that, a specialised knife? An app for smart phones, on IOS at least. It let’s you add in Pokémon 😉 Quote Link to comment Share on other sites More sharing options...
Dayni Posted February 3, 2021 Share Posted February 3, 2021 Just now, Sooks said: An app for smart phones, on IOS at least. It let’s you add in Pokémon 😉 Well, it might be trickier when I'm actually playing on cart..... But apparently not. And it's available on Android too, so that's not a problem. I'd like to not be hacking it in when it's actually possible to get legit. Quote Link to comment Share on other sites More sharing options...
Sooks Posted February 3, 2021 Share Posted February 3, 2021 2 minutes ago, Dayni said: Well, it might be trickier when I'm actually playing on cart..... But apparently not. And it's available on Android too, so that's not a problem. I'd like to not be hacking it in when it's actually possible to get legit. Own Tempo? That’s not possible to get unless someone has a not hacked one they’d be willing to trade. Quote Link to comment Share on other sites More sharing options...
Dayni Posted February 3, 2021 Share Posted February 3, 2021 Just now, Sooks said: Own Tempo? That’s not possible to get unless someone has a not hacked one they’d be willing to trade. I know, but it can be bred down so I'd assume it's not as uncommon as you'd expect if it was really event only. I'll worry about asking later on, I might as well assess the other gaps I have first (No, 17 Vivilions does not count.) Quote Link to comment Share on other sites More sharing options...
Spara Posted February 3, 2021 Share Posted February 3, 2021 I have made a discovery: Sadly, the Berwick devs thought of using capturing to try to sneak the Pulverizer out of 9-1, so they made captured units get rescued when you seize the fort, bringing them back into your army and thus putting them through the inventory check. I don't know if the inventory check would hit normally on units who aren't considered a part of your army, but I get the feeling that the rescue condition was added for that purpose. Quote Link to comment Share on other sites More sharing options...
Armagon Posted February 3, 2021 Share Posted February 3, 2021 2 hours ago, Interdimensional Observer said: Lacking a male lead was an interesting choice, Lao comes quite close but isn't. I'm thinking about how it would've been so easy to have that unnamed hero be actually present and they could've easily made him a love interest for Elma and they chose not to. Interesting indeed. 24 minutes ago, lightcosmo said: Torna is sadly very short. And the way you blazed through 2, Torna will be done in like, a day or two for you! Xd I mean, there's still quite a bit to do in Torna. 24 minutes ago, Benice said: Wow, they're the same person? Yep. 21 minutes ago, Shrimperor said: Also i hope for an amazing Endgame and final dungeon! Buckle up, Ch.8-10 is gonna be wild. Quote Link to comment Share on other sites More sharing options...
Codename Shrimp Posted February 3, 2021 Share Posted February 3, 2021 2 minutes ago, Armagon said: Buckle up, Ch.8-10 is gonna be wild. My body is ready! I am still at 7 for now, though. I think today i will do that stupid 6 part treasure quest before i continue with main story Quote Link to comment Share on other sites More sharing options...
Lightcosmo Posted February 3, 2021 Share Posted February 3, 2021 3 hours ago, Armagon said: I mean, there's still quite a bit to do in Torna. Well, quests are going to be what most of your playtime comes from, especially since community level 4 is a requirement to complete the game. But as far as combat goes, it is very short compared to 2, mostly thanks to Jin being a bit gamebreaking, haha. Oh and of course talent arts being added for more flexible comboes. Quote Link to comment Share on other sites More sharing options...
Codename Shrimp Posted February 3, 2021 Share Posted February 3, 2021 2 minutes ago, lightcosmo said: especially since community level 4 .... Hopefully not as hard to get as in main game... Quote Link to comment Share on other sites More sharing options...
Lightcosmo Posted February 3, 2021 Share Posted February 3, 2021 3 hours ago, Shrimperor said: .... Hopefully not as hard to get as in main game... Community is much easier to handle than in normal 2. community isn't simply complete a quest, gain 1 community, community is how many people you have brought together. You can get more than 1 in a quest, so it's not all bad, really. But you are still required to do quite a few quests, sorry. Quote Link to comment Share on other sites More sharing options...
Saint Rubenio Posted February 3, 2021 Share Posted February 3, 2021 15 minutes ago, Spara said: I have made a discovery: Sadly, the Berwick devs thought of using capturing to try to sneak the Pulverizer out of 9-1, so they made captured units get rescued when you seize the fort, bringing them back into your army and thus putting them through the inventory check. I don't know if the inventory check would hit normally on units who aren't considered a part of your army, but I get the feeling that the rescue condition was added for that purpose. Oh... Well, that's a shame. What about units that die? Do you get the pulverizer from the gravekeeper? My guess would be no, but it doesn't hurt to try. Quote Link to comment Share on other sites More sharing options...
Codename Shrimp Posted February 3, 2021 Share Posted February 3, 2021 6 minutes ago, lightcosmo said: You can get more than 1 in a quest, so it's not all bad, really. But you are still required to do quite a few quests, sorry. Aslong as the quests are fun i don't mind. By fun i mean not anything like XB1 quests or half of those in 2 xD Quote Link to comment Share on other sites More sharing options...
Lightcosmo Posted February 3, 2021 Share Posted February 3, 2021 3 hours ago, Shrimperor said: Aslong as the quests are fun i don't mind. By fun i mean not anything like XB1 quests or half of those in 2 xD Well, that's purely taste, but imo, the characterization they have in them makes them really fun. Simply learing their interests and feelings intruiges me. And, they are much better than regular 2's as well. On the flip side, most of them are really easy, and i know that doesn't sit well with some people. Quote Link to comment Share on other sites More sharing options...
Spara Posted February 3, 2021 Share Posted February 3, 2021 Just now, Saint Rubenio said: Oh... Well, that's a shame. What about units that die? Do you get the pulverizer from the gravekeeper? My guess would be no, but it doesn't hurt to try. Tried that first, the pulverizer just disappeared. My hypothesis based on the thing I said above is that captured stop being considered a part of your army while in the Empire's grasp, and that would probably dodge the item check. The only to test that for certain, though, would be to hack the game and get rid of 9-1's rescue condition. Quote Link to comment Share on other sites More sharing options...
Armagon Posted February 3, 2021 Share Posted February 3, 2021 This looks awesome, a damn shame they decided to make this an Apple Arcade exclusive. 7 minutes ago, Shrimperor said: .... Hopefully not as hard to get as in main game... As long as you just do the quests as you go, it's fine. Community Level only becomes an issue if you try to grind it up at the last second. What I like to do is do every quest in an area before moving on to the next one. And there's only two areas in Torna. 7 minutes ago, lightcosmo said: community isn't simply complete a quest, gain 1 community, No, that is how it usually goes. Sometimes you'll get more than 1 community point, sometimes you'll get a community point for free, but generally, you'll get at least one after completing a quest. 2 minutes ago, Shrimperor said: Aslong as the quests are fun i don't mind. The quests in Torna tend to have decent character interaction between the party. Some NPCs you helped out before will appear in other sidequests and if you do them all, there's a final sidequest where a ton of people you helped out will pitch in for one final group project. I compare it a lot to Xenoblade X's sidequest content, although Xenoblade X is still superior in that regard. 3 minutes ago, lightcosmo said: On the flip side, most of them are really easy, and i know that doesn't sit well with some people. Torna is an easy game in general. Only thing that's actually kind of difficult are the Superbosses because the weakest one is Lv.65 and there are no regular enemies past Lv.60. Quote Link to comment Share on other sites More sharing options...
Lightcosmo Posted February 3, 2021 Share Posted February 3, 2021 3 hours ago, Armagon said: No, that is how it usually goes. Sometimes you'll get more than 1 community point, sometimes you'll get a community point for free, but generally, you'll get at least one after completing a quest. Torna is an easy game in general. Only thing that's actually kind of difficult are the Superbosses because the weakest one is Lv.65 and there are no regular enemies past Lv.60. Really? I remember there being a bunch of quests that give 2+ people. I guess? I had no issues at all, and i consider myself a fairly casual player. Quote Link to comment Share on other sites More sharing options...
Codename Shrimp Posted February 3, 2021 Share Posted February 3, 2021 If anyone is interested in what i slightly thing about XB2 so far in comparison to XB1, and how my rating might look like when i finish the game Spoiler Of course anything can change, especially endgame as it can make or break a game, so take this with a grain of salt xD Quote Link to comment Share on other sites More sharing options...
Lightcosmo Posted February 3, 2021 Share Posted February 3, 2021 Pretty interesting takes on the ratings! I won't comment until you're done with the game, though! Quote Link to comment Share on other sites More sharing options...
Codename Shrimp Posted February 3, 2021 Share Posted February 3, 2021 Yeah, for the better, alot can change in the late game xD That, and after i finish i will write my Wall-o-Text of thoughts, so... xD Quote Link to comment Share on other sites More sharing options...
Saint Rubenio Posted February 3, 2021 Share Posted February 3, 2021 13 minutes ago, Spara said: Tried that first, the pulverizer just disappeared. My hypothesis based on the thing I said above is that captured stop being considered a part of your army while in the Empire's grasp, and that would probably dodge the item check. The only to test that for certain, though, would be to hack the game and get rid of 9-1's rescue condition. I like how they were this thorough in keeping the 10% hit axe in 9-1, but then they missed the really easy to perform exploit that allows Burroughs to shoot after moving. At least I think it's easy, because I never bothered to learn it. The guy's main contributions don't require that he moves. Quote Link to comment Share on other sites More sharing options...
Lightcosmo Posted February 3, 2021 Share Posted February 3, 2021 3 hours ago, Shrimperor said: Yeah, for the better, alot can change in the late game xD That, and after i finish i will write my Wall-o-Text of thoughts, so... xD Nice! Look forward to it... i hope? I mean, i hope you have some good things to say, as it's one of my favorite games, obviously! Another thing that makes Torna feel short: You can get items that raise your movement speed on the field and such as well, making travel a breeze in comparison. Maybe that's just me... Quote Link to comment Share on other sites More sharing options...
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