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Something you'd love in a fire emblem game but fear you'll never see


James Marshall
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1 hour ago, Jotari said:

It is perfectly reasonable for a video game with its progression and escalation to end with a climactic battle like that. So my issue is less that it happens and more that the inverse also never happens.

1 hour ago, Interdimensional Observer said:

The inverse wouldn't make for a good finale, unless there was a pitched battle of epic proportions outside of the capital or Temple Where The Ultimate Weapon/Dragon Is Charging Up To Kill Everyone. Say... Chapter 21 Binding Blade with some modifications to make it feel more final? Zephiel concedes misanthropic annihilation outside of Bern's borders is impossible, so he keeps Idunn close and churning out more dragons, while he actually educates his people in how not to be human trash and how to seek their own mass suicide one day when another king of Bern has conquered the world.

There's Valkyria Chronicles 4 (ironically a fantasy version of WW2): it ends with a ceasefire between the two factions and it still has a climactic big-battle (though it is dragged down a bit by how buggy and unpolished the final chapter is). 

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9 hours ago, Jotari said:

Hell make it a choice the player gets to make with a branch split.

after branch split, what comes after?
if we somehow get a timeskip then another conflict, the choice could matters a lot (like how it affect which side the former enemy king took later on, or at least his/her people allegiance)
but if after the choice of kill the enemy king or not is just that, we only get a different slideshow for the ending?

3 hours ago, Jotari said:

It is perfectly reasonable for a video game with its progression and escalation to end with a climactic battle like that. So my issue is less that it happens and more that the inverse also never happens

yeah i agree, rather than possible or not, the way FE games structured lean heavily toward that conclusion, otherwise the plot will get too convoluted, imo

2 hours ago, vanguard333 said:

There's Valkyria Chronicles 4 (ironically a fantasy version of WW2): it ends with a ceasefire between the two factions and it still has a climactic big-battle (though it is dragged down a bit by how buggy and unpolished the final chapter is).

so, the big bad villain is just being a sore loser right? lol

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16 minutes ago, joevar said:

so, the big bad villain is just being a sore loser right? lol

No. I should probably have gone into more detail.

The game is set in a war between the Atlantic Federation (the faction the player characters fight for) and the East Europan Imperial Alliance. The player characters are part of Operation Northern Cross: an offensive meant to ultimately break the Imperial Alliance's steady offensive by raiding their capital. Without wanting to go into spoilers, things change and the player characters get involved in a contingency plan involving unleashing a secret weapon upon the capital city...

The game's main villain & final boss is Heinrich Belgar: the leader of X-0 (an Imperial Research and Special Forces division) who seeks to stop the operation as well as seize the secret weapon for himself. The final boss fight is him attempting to steal the weapon even after the ceasefire has been called, as he is obsessed with it for reasons that I can't go into without spoilers. 

I would recommend the game, by the way; it has great tactical RPG gameplay and a really good story.

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5 minutes ago, vanguard333 said:

I would recommend the game, by the way; it has great tactical RPG gameplay and a really good story.

i've beaten all VC 1-3 and right in the middle of VC4 actually for a while...

Spoiler

the part where they manage to unstuck the warship from ice and breakthru the lighthouse base

i dont think that scenario is uncommon, but in FE tho, never happen (rarely happen ?)

Edited by joevar
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6 minutes ago, joevar said:

i've beaten all VC 1-3 and right in the middle of VC4 actually for a while...

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the part where they manage to unstuck the warship from ice and breakthru the lighthouse base

i dont think that scenario is uncommon, but in FE tho, never happen (rarely happen ?)

Oh; okay. I see.

It definitely hasn't happened with FE; FE games pretty much always end with the evil empire being completely destroyed and there being no surrender under the emperor is slain. I was just using Valkyria Chronicles to say that such a scenario could be done. For instance, if an FE game was framed around fighting to maintain independence from an evil empire rather than toppling it (like in VC1) or something like Operation Northern Cross/Operation Cygnus in VC4. 

EDIT: It was also to provide @Jotari An example of the scenario he was wanting. 

Edited by vanguard333
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Some sort of Nergal-like Quintessence magic system for certain characters, where they have a meter for it that's charged by killing enemies/being near anyone who dies, where they can create morphs and other magic by using that meter. (maybe even able to pull off a Bramimond-style revival with a full meter within a turn or two of someone dying but the trade off is that you have to get alotta kills for it, maybe the meter actually carries over between battles, with 100 percent required for the revival basically meaning you have to bank the meter for several battles to be able to do it.)

Edited by Samz707
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4 hours ago, Samz707 said:

he trade off is that you have to get alotta kills for it, maybe the meter actually carries over between battles, with 100 percent required for the revival basically meaning you have to bank the meter for several battles to be able to do it.)

its time to grind in the arena !

Edited by joevar
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3 minutes ago, joevar said:

its time to grind in the arena !

Plot-twist, enemies will now always surrender when their HP hits single digit HP in the arena like you can.

Joking aside I can see people grinding in the arena for that now. (and I guess enemies actually maybe sometimes throwing in the towel in the arena would be nice.)

Edited by Samz707
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2 minutes ago, Samz707 said:

and I guess enemies actually maybe sometimes throwing in the towel in the arena would be nice

its both funny and frustrating at the same time. Frustrating mainly because you failed in getting those sweet exp, and unless im mistaken, you cant abort it when enemy attack animation already start, and will abort when your turn to attack

Edited by joevar
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Just now, joevar said:

its both funny and frustrating at the same time

"You mean the Arena is just for funds now?!"

Then people develop strategies for maximum damage so they will always kill the other person without a chance for surrender!

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1 hour ago, Samz707 said:

Plot-twist, enemies will now always surrender when their HP hits single digit HP in the arena like you can.

Joking aside I can see people grinding in the arena for that now. (and I guess enemies actually maybe sometimes throwing in the towel in the arena would be nice.)

That would actually be a cool feature.

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Some FE Spin-off where Projectiles travel across the map like X-com (Classic X-com.), so it's possible to accidently hit a different enemy/land a spell that hits multiple dudes as well as the classic "Critical miss" (not an actual mechanic) where your dude misses and accidently kills your own highest ranking character in the back, I'm sure FE7 would have been improved if Rebecca accidently killed Eliwood by shooting him in the back.

Environmental destruction and multiple floors in a battle, it'd be fun,  (I don't even mind if they make it easier but having the game be sprites like Classic X-com since that'd probably be easier for destruction as opposed to Physics in a 3D environment.) what some enemy boss hiding behind a wall in a house? just blast that wall out of existence instead of trying to go through that high res Armor Knight blocking the front door.  

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2 hours ago, Samz707 said:

Environmental destruction and multiple floors in a battle, it'd be fun,  (I don't even mind if they make it easier but having the game be sprites like Classic X-com since that'd probably be easier for destruction as opposed to Physics in a 3D environment.) what some enemy boss hiding behind a wall in a house? just blast that wall out of existence instead of trying to go through that high res Armor Knight blocking the front door.

basically FE: sandbox edition? you gotta be creative about beating the map, is that it?

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5 hours ago, joevar said:

basically FE: sandbox edition? you gotta be creative about beating the map, is that it?

Kinda, in the sense that you have options, again, such as destroying walls or floors, the game is still level-based.

 

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3 hours ago, Samz707 said:

Kinda, in the sense that you have options, again, such as destroying walls or floors, the game is still level-based.

 

while destructible obstacle or structure is nice, you can always attack someone through the Walls since classic FE. magic that can go thru walls isnt groundbreaking because its uhh magic.. (im sure everyone loves bolting enemy from across the maps) but hey, you can throw javelin, hand axe across walls inside castle with roof, physic and logic be damned.

so half the fun of this idea already implemented

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Optional Objectives that reward the player.

I've been playing the OG Ghost Recon and it has perma-death and unlockable unique units called Specialists, for instance, in the first map, you need to clear out a bunch of rebels but the Rebel Leader will surrender if you kill all of his guards first, if you then escort him out to the exit (Dealing with the ambush of enemies on the way out without him dying), you unlock a unit, another mission has you protecting British Soldiers (Who thankfully have the common sense to stay still behind their cover), if none of them die, you unlock a British Soldier specialist. 

So some maps would have a clearly explained Bonus Objective that fulfilling would give another high-stated unit/good items (I know FE, at least the GBA ones, did occasionally have stuff like this but the game usually didn't make them clear at the start of the actual mission unlike Ghost Recon.), so feature more of these but let the player know clearly ahead of time when say, protecting all those green units is actually worth it.

 

Edited by Samz707
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1 hour ago, joevar said:

A type of AoE/area attack thats not only powerful but also damage indiscriminately be it foe or friend. FE dont have those yet right?

We had Onagers in Radiant Dawn that did that, I think. Maybe.

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4 hours ago, joevar said:

A type of AoE/area attack thats not only powerful but also damage indiscriminately be it foe or friend. FE dont have those yet right?

I guess those "Arrows of light" during that one FE6 Gaiden Chapter but that was more of a stage hazard than an actual attack.

I'd like those to a be a thing.

 

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Stat Boosters provide a one-time stat increase and raise a unit’s growth rate in that stat.

On 11/2/2020 at 7:12 AM, joevar said:

A type of AoE/area attack thats not only powerful but also damage indiscriminately be it foe or friend. FE dont have those yet right?

Laughs in FE:SoV Swamp. Also, can´t you set the forests in FE:TH on fire?

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56 minutes ago, Imuabicus said:

Stat Boosters provide a one-time stat increase and raise a unit’s growth rate in that stat.

one time you mean not permanent, but just for one battle/map ? isnt 3 house already do that?
 

57 minutes ago, Imuabicus said:

Laughs in FE:SoV Swamp. Also, can´t you set the forests in FE:TH on fire?

swamp should be categorized as hazard, and hazard has been in FE for a long time already. Dunno about setting fire on forest tho

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I honestly kind of wanna see more free roam maps. The monastery was a good start (and to some degree, MyCastle), but I think it would be interesting if there was some sort of travel mechanic that was integrated. Like, there would be a different map to roam around in or take "home base" in before starting each battle, as the monastery got kind of repetitive after a few playthroughs.

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14 minutes ago, joevar said:

one time you mean not permanent, but just for one battle/map ? isnt 3 house already do that?

I meant a one time, permanent stat and growth increase - how I managed to fuck this up is beyond me. If you mean one map stat increase that´d be the tonics - first seen, I believe, in FE:NM, but also in Awakening and Fates.

4 minutes ago, Tenma said:

I honestly kind of wanna see more free roam maps. The monastery was a good start (and to some degree, MyCastle), but I think it would be interesting if there was some sort of travel mechanic that was integrated. Like, there would be a different map to roam around in or take "home base" in before starting each battle, as the monastery got kind of repetitive after a few playthroughs.

I´m not 100% sure i understood what you meant, but may I bring Echoes Dungeons and Locations to your attention? 

Instead of having a single central hub - if there is to be a hub at all -  there should be more hubs in total, all of which should be somewhat open for exploration, maybe even backtracking. 

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31 minutes ago, Imuabicus said:

permanent stat

GBA FE already have it tho? plenty of it even.

 

40 minutes ago, Tenma said:

I honestly kind of wanna see more free roam maps. The monastery was a good start (and to some degree, MyCastle), but I think it would be interesting if there was some sort of travel mechanic that was integrated. Like, there would be a different map to roam around in or take "home base" in before starting each battle, as the monastery got kind of repetitive after a few playthroughs.

maybe something more akin to "camp" ? that way, the camp can be rather small but looks different when the story went to different part of the map.
also since having a moving base/castle is too advanced, and having a big base that you keep returning too for every war campaign battle also seems a bit tiring to me, 3H monastery is like that, but thankfully its located at the centre of map (as its excuse)

Edited by joevar
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  • 2 weeks later...

Different calculation mechanic for Magic, at least for Legendary spell. Rather than percentage of hit, its percentage of successfully executing it. if you successful, it always hit

why? the reason being a legendary-level spell usually "look" like an AoE spell than individual-targeted spell. Just look at GBA or older legendary spell, they are always over the top and and the animation take the whole screen (black hole, meteor shower, flurry of thunderstorm, etc) so its kind of weird if you can evade it with no dmg at all by just side stepping a bit

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