CT075 Posted January 18, 2009 Author Share Posted January 18, 2009 I've been playing Luminous Arc 2, so Mage Knight/Valkyrie- Rune Knight Sword, Anima, Light Caps: HP:80 (A bit much, I know) ATK: 40 MAG: 35 DEF: 44 RES: 38 SKL: 35 SPD: 32 LCK: 24 A bit broken, I know, but oh well. Quote Link to comment Share on other sites More sharing options...
Princess Kilvas Posted January 18, 2009 Share Posted January 18, 2009 I`d like to see Pegasus archers and Pegasus mages. Only then will I enjoy using Pegasus Knights. And maybe Wyvern Archers/Mages. Oh, And Necromancers would be cool too. :D Quote Link to comment Share on other sites More sharing options...
CT075 Posted January 20, 2009 Author Share Posted January 20, 2009 I`d like to see Pegasus archers and Pegasus mages. Only then will I enjoy using Pegasus Knights.And maybe Wyvern Archers/Mages. Oh, And Necromancers would be cool too. :D Lyon from FE8 was a Necromancer. You could get him on CC by completing floor 10 in Lagdou Ruins 3 times. Quote Link to comment Share on other sites More sharing options...
Liz Posted January 20, 2009 Share Posted January 20, 2009 Assuming a 3 Tier promotion, of course! ??? --> Prophet --> Oracle Dark Magic and Staves, Light Magic on promotion Caps: Str: 20 Mag: 40 Skl: 35 Spd: 30 Lck: 35 Def: 22 Res: 40 Mastery Skill: Corona Class Skills: Foresight: Increases Accuracy and Dodge/Avoid by +20 basically, it's Vigilance and Insight combined in one Quote Link to comment Share on other sites More sharing options...
Drayano Posted January 20, 2009 Share Posted January 20, 2009 (edited) Pretending FE10 has branched promotions or something; Priest -> Bishop -> Saint Priest -> Bishop -> Archbishop Archbishop High members of the clergy who trade a little magical prowess for a slight increase in athletic ability. They have mastered the arts of anima magic. Base Weapon Levels: Fire: B Thunder: B Wind: B Light: S Staff: S Maximum Weapon Levels: Fire: A Thunder: A Wind: A Light: SS Staff: SS Stat Caps Stat Male Female ------------------------- HP 54 52 Str 22 20 Mag 37 39 Skl 33 35 Spd 37 36 Luck 40 40 Def 24 23 Res 37 37 Mastery Skill:- Flare Edited January 20, 2009 by Drayano Quote Link to comment Share on other sites More sharing options...
Princess Kilvas Posted January 21, 2009 Share Posted January 21, 2009 Lyon from FE8 was a Necromancer. You could get him on CC by completing floor 10 in Lagdou Ruins 3 times. Oh, I never completed Sacred Stones...so I never knew that...XD But it would be cool to see them in other FEs. Quote Link to comment Share on other sites More sharing options...
Gemini-Saga Posted January 21, 2009 Share Posted January 21, 2009 Gryphon fighter > Gryphon Rider > Gryphon Lord Base Weapons: Axes: D Bows : C (promotion to Gryphon Rider) Maximum weapon Lvs: Axes: SS Bows: S Caps: Male Female HP 60 55 Str 40 38 Mag 15 21 Skl 36 38 Spd 33 34 Luck 33 35 Def 34 30 Res 25 30 Quote Link to comment Share on other sites More sharing options...
Seph Posted January 21, 2009 Share Posted January 21, 2009 (edited) Terrible class names. Darkfighter > Darkmaster > Dark Lord Maximum weapon levels: Dark: SS Sword: SS Stat caps: HP: 65 Str: 36 Mag: 40 (+10) Skl: 40 (+10) Spd: 40 (+20) Luk: 30 Def: 32 Res: 36 (+10) (with the holy sword which can attack with both dark magic and physical attacks at will, from 1-2 range) Mastery skill: Eclipse (very different animation) No mastery for magic. Overpowered? The enemies would be very overpowered too. Edited January 21, 2009 by Shanan Quote Link to comment Share on other sites More sharing options...
Rei Rei Posted January 21, 2009 Share Posted January 21, 2009 Mage>New Style Mage Fighter Caps just like the Sage but with more DEF. It would be like this: the Mage Fighter has a set of class-only swords. Each of them represents one of the tomes(Fire Sword=Fire). Then, you could attack 1~2 Range, with the strenght of the actual magic in close range attacks. Quote Link to comment Share on other sites More sharing options...
Legault Posted January 21, 2009 Share Posted January 21, 2009 (edited) 3rd Tier: Solid Snake (Class of his own) Weapons: Knives Caps: HP: 60 Str: 34 Mag: 10 Skl: 42 Spd: 39 Luk: 30 Def: 35 Res: 29 Occult Skill: There's an odd box here.... (When enemy attacks you, Skl/2 chance that the attack misses and the enemy instantly dies. Then provoke until the end of the phase.) Yeah... I've been playing MGS4. Another one I always wanted. Dark Swordsman>Ace Lord>Legendary Assassin Starting Weapons: Swords: D Dark Magic: E Knives: C (upon 2nd tier promotion) Lances: D (upon 2nd tier promotion) Bows: C (upon 3rd tier promotion) Weapons and max lvls: Swords: SS Dark Magic: SS Knives: SS Lances: A Bows: B 3rd Tier Caps: HP: 65 Str: 40 Mag: 29 Skl: 37 Spd: 42 Luk: 35 Def: 37 Res: 27 Mastery Skill: Uneeded... really, a legend doesn't need a mastery skill. Edited January 21, 2009 by Legault Quote Link to comment Share on other sites More sharing options...
CT075 Posted January 30, 2009 Author Share Posted January 30, 2009 Hunter-Horseman-???(FEDS) Hunter-Bounty Hunter-Dark Hunter (What was I thinking...) Weapons: Bow Sword (Bounty Hunter) Knife (Dark Hunter) Dark Magic (Dark Hunter) Too lazy to come up with stat caps right now... Quote Link to comment Share on other sites More sharing options...
grandjackal Posted January 30, 2009 Share Posted January 30, 2009 Jackal Laguz HP-60 Str-15->30 Mag-20 skill-25->50 speed-30->60 luck-20 Def-10->20 Res-20->40 Move-5->10 Skills: Weapon use: Can use a weapon based on the character's chosen weapon when untransformed.. Could be a sword, a form of magic or bow. Dependent on character. Cannot use staves. Steal Manabark- When attacked from a range untransformed, does the character's magic stat in damage in counter. Ignores resistance. Activation rate= (Luck+ Magic)/2. Mastery: Sunstroke: Damage becomes weapon might+Str+(Magicx3). Quote Link to comment Share on other sites More sharing options...
Inactive Account Posted January 30, 2009 Share Posted January 30, 2009 (edited) Pegasus Archer->Pegasus Ranger (bow->bow/sword) mastery skill--> Lightningbolt (triples weapon range of bows but halves Hit) Horse Laguz- high speed, high def, medium str, medium skill, low mag/res- special skill Retreat (doubles speed and allows jumping over certain enemies/obstacles when another unit is rescued) Falcon laguz- really a subset of hawk laguz, but has less strength in bird form and can use bows in humanoid form, special skill-->Lightningbolt Tamer-->Highwayman: Tamer would be a second-tier option for a Thief or a Dancer. Tamers can steal horses from enemy units upon defeating them; highwaymen can steal any mount. The horse, pegasus, or wyvern can be released at any time, but if kept until the end of the battle, it will be sold. Highwaymen can use swords. Mastery skill= Extort, chance of stealing money from an enemy unit when defeated. Edited February 2, 2009 by Kiryn Quote Link to comment Share on other sites More sharing options...
CT075 Posted January 31, 2009 Author Share Posted January 31, 2009 Pegasus Archer->Pegasus Ranger (bow->bow/sword) mastery skill--> Lightningbolt (triples weapon range of bows but halves Hit)Horse Laguz- high speed, high def, medium str, medium skill, low mag/res- special skill Retreat (doubles speed and allows jumping over certain enemies/obstacles when another unit is rescued) Falcon laguz- really a subset of hawk laguz, but has less strength in bird form and can use bows in humanoid form, special skill-->Lightningbolt Tamer-->Highwayman: Tamer would be a second-tier option for a Thief or a Dancer. Tamers can steal horses from enemy units; highwaymen can steal any mount. The horse, pegasus, or wyvern can be released at any time, but if kept until the end of the battle, it will be sold. Highwaymen can use swords. Mastery skill= Extort, chance of stealing money from an enemy unit when defeated. What would happen to the enemy unit? Quote Link to comment Share on other sites More sharing options...
Drayano Posted January 31, 2009 Share Posted January 31, 2009 They'd just be dismounted I assume. Quote Link to comment Share on other sites More sharing options...
CT075 Posted February 1, 2009 Author Share Posted February 1, 2009 They'd just be dismounted I assume. Yes, but what would happen to their class? Quote Link to comment Share on other sites More sharing options...
General Spoon Posted February 1, 2009 Share Posted February 1, 2009 Yes, but what would happen to their class? Horseman>Hunter Social Knight/Paliden/Pegasus Knight/Wyvern Knight>Knight Quote Link to comment Share on other sites More sharing options...
CT075 Posted February 1, 2009 Author Share Posted February 1, 2009 Suuu-ure.... Quote Link to comment Share on other sites More sharing options...
riariadne Posted February 1, 2009 Share Posted February 1, 2009 (edited) Jump Man->Mario->Super Mario A legendary plumber. He likes mushrooms. Caps HP: 50 Str: 40 Mag: 30 Spd: 30 Skl: 30 Def: 35 Res: 25 Weapon Level Max Jump S Hammers SS Power-ups S Cape S Green Dude->Luigi->Super Luigi A legendary plumber. Mario's younger brother. Caps HP: 50 Str:35 Mag: 30 Spd: 35 Skl: 30 Def: 30 Res: 30 Weapon Level Max Jump SS Hammers S Power-ups S Vacuum S [sarcasm]Original, huh?[/sarcasm] Edited February 15, 2009 by Reinfleche Quote Link to comment Share on other sites More sharing options...
Inactive Account Posted February 2, 2009 Share Posted February 2, 2009 What would happen to the enemy unit? Gah, I thought I said that they can only steal enemy mounts when they kill an enemy... D'oh. But yeah. If the guy's dead, who cares what class he is after you steal his horse? Quote Link to comment Share on other sites More sharing options...
General Spoon Posted February 2, 2009 Share Posted February 2, 2009 Jump Man->Mario->Super MarioA legendary plumber. He likes mushrooms. Caps HP: 50 Str: 40 Mag: 30 Spd: 30 Skl: 30 Def: 35 Res: 25 Weapon Level Max Jump S Hammers SS Power-ups S Green Dude->Luigi->Super Luigi A legendary plumber. Mario's younger brother. Caps HP: 50 Str:35 Mag: 30 Spd: 35 Skl: 30 Def: 30 Res: 30 Weapon Level Max Jump SS Hammers S Power-ups S [sarcasm]Original, huh?[/sarcasm] Lack of vacuum on Luigi is fail. Way to lose respect from anyone who's played Luigi's Mansion. Quote Link to comment Share on other sites More sharing options...
Liz Posted February 2, 2009 Share Posted February 2, 2009 Lack of vacuum on Luigi is fail. Way to lose respect from anyone who's played Luigi's Mansion. maybe that could be the mastery skill? Mastery Skill: Vacuum- Steals all items from enemy unit (Skill%) Quote Link to comment Share on other sites More sharing options...
Gatrie: Guns Blazing Posted February 6, 2009 Share Posted February 6, 2009 Dark Pupil -> Hell Sage Think thieves -> Assassin but dark magic instead of knives. No steal skill Quote Link to comment Share on other sites More sharing options...
Nestling Posted February 6, 2009 Share Posted February 6, 2009 Below-First-Tier - House of Representatives member. First-Tier - Senator Second-Tier - President. I'll get skills once I actually remember my US history :(. Quote Link to comment Share on other sites More sharing options...
Hibari Posted February 7, 2009 Share Posted February 7, 2009 Special Class, probably Priestess or Princess or something like that. Caps HP: 45 Str: 30 Mag: 35 Spd: 35 Skl: 40 Luck: 50 Def: 25 Res: 30 Weapon Level Max Bows SS Staves SS Skills Shove Crt+10 Deadeye Quote Link to comment Share on other sites More sharing options...
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