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Make up your own class! (Woo!)


CT075
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I've been playing Luminous Arc 2, so

Mage Knight/Valkyrie- Rune Knight

Sword, Anima, Light

Caps:

HP:80 (A bit much, I know)

ATK: 40

MAG: 35

DEF: 44

RES: 38

SKL: 35

SPD: 32

LCK: 24

A bit broken, I know, but oh well.

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I`d like to see Pegasus archers and Pegasus mages. Only then will I enjoy using Pegasus Knights.

And maybe Wyvern Archers/Mages. Oh, And Necromancers would be cool too. :D

Lyon from FE8 was a Necromancer. You could get him on CC by completing floor 10 in Lagdou Ruins 3 times.

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Assuming a 3 Tier promotion, of course!

??? --> Prophet --> Oracle

Dark Magic and Staves, Light Magic on promotion

Caps:

Str: 20

Mag: 40

Skl: 35

Spd: 30

Lck: 35

Def: 22

Res: 40

Mastery Skill: Corona

Class Skills: Foresight: Increases Accuracy and Dodge/Avoid by +20 basically, it's Vigilance and Insight combined in one

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Pretending FE10 has branched promotions or something;

Priest -> Bishop -> Saint

Priest -> Bishop -> Archbishop

Archbishop

High members of the clergy who trade a little magical prowess for a slight increase in athletic ability. They have mastered the arts of anima magic.

Base Weapon Levels:

Fire: B

Thunder: B

Wind: B

Light: S

Staff: S

Maximum Weapon Levels:

Fire: A

Thunder: A

Wind: A

Light: SS

Staff: SS

Stat Caps

Stat	Male	Female
-------------------------
HP	   54		 52	  
Str	  22		 20
Mag	  37		 39
Skl	  33		 35
Spd	  37		 36
Luck	 40		 40
Def	  24		 23
Res	  37		 37

Mastery Skill:- Flare

Edited by Drayano
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Gryphon fighter > Gryphon Rider > Gryphon Lord

Base Weapons:

Axes: D

Bows : C (promotion to Gryphon Rider)

Maximum weapon Lvs:

Axes: SS

Bows: S

Caps: Male Female

HP 60 55

Str 40 38

Mag 15 21

Skl 36 38

Spd 33 34

Luck 33 35

Def 34 30

Res 25 30

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Terrible class names.

Darkfighter > Darkmaster > Dark Lord

Maximum weapon levels:

Dark: SS

Sword: SS

Stat caps:

HP: 65

Str: 36

Mag: 40 (+10)

Skl: 40 (+10)

Spd: 40 (+20)

Luk: 30

Def: 32

Res: 36 (+10)

(with the holy sword which can attack with both dark magic and physical attacks at will, from 1-2 range)

Mastery skill:

Eclipse (very different animation)

No mastery for magic.

Overpowered? The enemies would be very overpowered too.

Edited by Shanan
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Mage>New Style Mage Fighter

Caps just like the Sage but with more DEF.

It would be like this: the Mage Fighter has a set of class-only swords. Each of them represents one of the tomes(Fire Sword=Fire).

Then, you could attack 1~2 Range, with the strenght of the actual magic in close range attacks.

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3rd Tier: Solid Snake (Class of his own)

Weapons: Knives

Caps:

HP: 60

Str: 34

Mag: 10

Skl: 42

Spd: 39

Luk: 30

Def: 35

Res: 29

Occult Skill: There's an odd box here.... (When enemy attacks you, Skl/2 chance that the attack misses and the enemy instantly dies. Then provoke until the end of the phase.)

Yeah... I've been playing MGS4. Another one I always wanted.

Dark Swordsman>Ace Lord>Legendary Assassin

Starting Weapons:

Swords: D

Dark Magic: E

Knives: C (upon 2nd tier promotion)

Lances: D (upon 2nd tier promotion)

Bows: C (upon 3rd tier promotion)

Weapons and max lvls:

Swords: SS

Dark Magic: SS

Knives: SS

Lances: A

Bows: B

3rd Tier Caps:

HP: 65

Str: 40

Mag: 29

Skl: 37

Spd: 42

Luk: 35

Def: 37

Res: 27

Mastery Skill: Uneeded... really, a legend doesn't need a mastery skill.

Edited by Legault
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  • 2 weeks later...

Hunter-Horseman-???(FEDS)

Hunter-Bounty Hunter-Dark Hunter (What was I thinking...)

Weapons:

Bow

Sword (Bounty Hunter)

Knife (Dark Hunter)

Dark Magic (Dark Hunter)

Too lazy to come up with stat caps right now...

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Jackal Laguz

HP-60

Str-15->30

Mag-20

skill-25->50

speed-30->60

luck-20

Def-10->20

Res-20->40

Move-5->10

Skills: Weapon use: Can use a weapon based on the character's chosen weapon when untransformed.. Could be a sword, a form of magic or bow. Dependent on character. Cannot use staves.

Steal

Manabark- When attacked from a range untransformed, does the character's magic stat in damage in counter. Ignores resistance. Activation rate= (Luck+ Magic)/2.

Mastery: Sunstroke: Damage becomes weapon might+Str+(Magicx3).

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Pegasus Archer->Pegasus Ranger (bow->bow/sword) mastery skill--> Lightningbolt (triples weapon range of bows but halves Hit)

Horse Laguz- high speed, high def, medium str, medium skill, low mag/res- special skill Retreat (doubles speed and allows jumping over certain enemies/obstacles when another unit is rescued)

Falcon laguz- really a subset of hawk laguz, but has less strength in bird form and can use bows in humanoid form, special skill-->Lightningbolt

Tamer-->Highwayman: Tamer would be a second-tier option for a Thief or a Dancer. Tamers can steal horses from enemy units upon defeating them; highwaymen can steal any mount. The horse, pegasus, or wyvern can be released at any time, but if kept until the end of the battle, it will be sold. Highwaymen can use swords. Mastery skill= Extort, chance of stealing money from an enemy unit when defeated.

Edited by Kiryn
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Pegasus Archer->Pegasus Ranger (bow->bow/sword) mastery skill--> Lightningbolt (triples weapon range of bows but halves Hit)

Horse Laguz- high speed, high def, medium str, medium skill, low mag/res- special skill Retreat (doubles speed and allows jumping over certain enemies/obstacles when another unit is rescued)

Falcon laguz- really a subset of hawk laguz, but has less strength in bird form and can use bows in humanoid form, special skill-->Lightningbolt

Tamer-->Highwayman: Tamer would be a second-tier option for a Thief or a Dancer. Tamers can steal horses from enemy units; highwaymen can steal any mount. The horse, pegasus, or wyvern can be released at any time, but if kept until the end of the battle, it will be sold. Highwaymen can use swords. Mastery skill= Extort, chance of stealing money from an enemy unit when defeated.

What would happen to the enemy unit?

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Jump Man->Mario->Super Mario

A legendary plumber. He likes mushrooms.

Caps

HP: 50

Str: 40

Mag: 30

Spd: 30

Skl: 30

Def: 35

Res: 25

Weapon Level Max

Jump S

Hammers SS

Power-ups S

Cape S

Green Dude->Luigi->Super Luigi

A legendary plumber. Mario's younger brother.

Caps

HP: 50

Str:35

Mag: 30

Spd: 35

Skl: 30

Def: 30

Res: 30

Weapon Level Max

Jump SS

Hammers S

Power-ups S

Vacuum S

[sarcasm]Original, huh?[/sarcasm]

Edited by Reinfleche
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Jump Man->Mario->Super Mario

A legendary plumber. He likes mushrooms.

Caps

HP: 50

Str: 40

Mag: 30

Spd: 30

Skl: 30

Def: 35

Res: 25

Weapon Level Max

Jump S

Hammers SS

Power-ups S

Green Dude->Luigi->Super Luigi

A legendary plumber. Mario's younger brother.

Caps

HP: 50

Str:35

Mag: 30

Spd: 35

Skl: 30

Def: 30

Res: 30

Weapon Level Max

Jump SS

Hammers S

Power-ups S

[sarcasm]Original, huh?[/sarcasm]

Lack of vacuum on Luigi is fail. Way to lose respect from anyone who's played Luigi's Mansion.

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Lack of vacuum on Luigi is fail. Way to lose respect from anyone who's played Luigi's Mansion.

maybe that could be the mastery skill?

Mastery Skill: Vacuum- Steals all items from enemy unit (Skill%)

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Special Class, probably Priestess or Princess or something like that.

Caps

HP: 45

Str: 30

Mag: 35

Spd: 35

Skl: 40

Luck: 50

Def: 25

Res: 30

Weapon Level Max

Bows SS

Staves SS

Skills

Shove

Crt+10

Deadeye

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