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Teehee Madness 3 - Fire Emblem x Pokemon Linked Ironman!


Codename Shrimp
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On 3/27/2024 at 5:02 PM, Shrimpica said:

O.o wat

Say....

Did i miss a secret here both in FE4 and Engage?

This little secret is hidden where Palmark roughly reaches in the original before handing over the Tyrfing. As for FE4 the only real secret on this map is if Seliph personally kills Arvis, he can wait near the water to have a scene with the spirits of his deceased parents.

 

On 3/27/2024 at 5:02 PM, Shrimpica said:

 

This has been the longest i went FE-less in years. Let's see if i even remember how to FE xD

That is an ominous statement to make in an ironman.

 

On 3/27/2024 at 5:02 PM, Shrimpica said:

 

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He get's bow access O:

Lessgo

They are being rather faithful to Shadow Dragon generals with that move.

 

On 3/27/2024 at 5:02 PM, Shrimpica said:

"He got seal STR'D, that sux" i said

Lmao

Your Draug is such a beast.

 

On 3/27/2024 at 5:02 PM, Shrimpica said:

>Paired up with Sword master
>Gets doubled by Armor anyway

Topest of keks

And Draug evades by jumping in the air (Sniper Animation) with his fucking armor xD

I mean look at this monster doubling everything on top of that strength and defenses (even resistance).

 

On 3/27/2024 at 5:02 PM, Shrimpica said:

 

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Ayy

Wow, giving Mercurius a ranged exp boost, such an interesting improvement. Nice of them to give a nod to its old Mystery of the Emblem exp boosting effect with this one (although they probably got the reminder from Engage's revival of that old effect...)

 

On 3/27/2024 at 5:02 PM, Shrimpica said:

 

Some food arrives...i wonder if i can show off triangle attack 🤔

As a massive fan of the Triangle Attack, I am looking forward to it

 

On 3/27/2024 at 5:02 PM, Shrimpica said:

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I love the smell of Triangle attack into Galeforce

OMG, what a way to improve Est, and you could setup some real impressive multi-Triangle attack turns with that skill and some creative unit placement.

 

On 3/27/2024 at 5:02 PM, Shrimpica said:

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AYO!

Est still has that old Est-y growth rates as well. What an amusing little unit they have made here.

 

On 3/27/2024 at 5:02 PM, Shrimpica said:

 

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...OOPS

That was a very stupid miscalculation lol...that's what i get for opening doors like that...

F for Minerva in the chat. For some reason i was sure she would survive lol

...Oof. Killing off not only my favorite character from Shadow Dragon, but also one of my most consistently used units that is difficult to replace.

Seems Ivy is doomed to never make it through an Ironman with me.

 

On 3/27/2024 at 5:02 PM, Shrimpica said:

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Tfw

...Wow, the man is already a speed demon, and now this?

 

On 3/27/2024 at 5:02 PM, Shrimpica said:

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Canceling Mind control changes clothes?

It is a clever use of the FEH art there, as she goes from the FEH version of her that is specifically the mind controlled version of her to a more normal version.

 

On 3/28/2024 at 5:41 PM, Shrimpica said:

Welcome to Ballista Hell

 I thought that was the Wooden Cavalry chapter a few maps back.

 

On 3/28/2024 at 5:41 PM, Shrimpica said:

 

Took out Paladin on EP, Lena escaped a lethal 47 *phew*

Yikes, another close call...

 

On 3/28/2024 at 5:41 PM, Shrimpica said:

😮

It also repairs all equipemt in a character's inventory damn

To be fair, not all equipment in this hack even has uses, so I guess they felt the need to boost it a little because of that.

 

On 3/28/2024 at 5:41 PM, Shrimpica said:

 

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Oh fuck. FFFFFFFFFFF. Sorry Eltosian for killing both Ivy and Hortensia. Fuck.

Eh, I doubt I would have used her anyway...although that does now make it literally impossible for me to have a flying mage.

 

On 3/28/2024 at 5:41 PM, Shrimpica said:

They fucking moved over fire.......There was also miracle as fail safe (Lck x 3 here, and hers was through the roof...but the enemy brought her down to exactly 1 HP lol)

Yeah that is rather understandable, as I would not have expected that space to be traversable by non-fliers either.

 

On 3/28/2024 at 5:41 PM, Shrimpica said:

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I love Triangle attack

It really is fun to setup and use.

 

On 3/28/2024 at 5:41 PM, Shrimpica said:

 

...and i missclick and wait with him Fuck. But i clear the enemies near him.

Another spooky moment, but at least it was early enough in the turn to fix things before enemy phase.

 

On 3/28/2024 at 5:41 PM, Shrimpica said:

 

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>Boss Moves

Bruh

Taking cues from New Mystery's chapter 2 I guess...or perhaps FE1's chapter 22. For some reason Macedon was always the most willing to have bosses abandon their castles.

 

On 3/28/2024 at 5:41 PM, Shrimpica said:

Afaik reinforcements stop after boss dies.

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At least this little oversight didn't end up biting you in the butt.

 

On 3/28/2024 at 5:41 PM, Shrimpica said:

 

...Secret Shop only has stat boosters...I nab dual Yumi instead.

And I am guessing there weren't even boots there to lure you into spending.

 

Originally my plan was to do quite a few of the paralogues here, but I think I will save most of them for after I decide which of Veyle or Mauvier ends up replacing Ivy...but I did decide to do one before the main chapter, so its time for Eirika's paralogue

Spoiler

AP1GczMy6DwtZjfZRvzpsCXVqpm9mI86y2iZs3WjAP1GczO1Fd22e68EWRL6LMIM1SnLt2W6hvoit75s

But first we have a bit of necessary costume changes here, which was a good excuse to buy the new outfits, and

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I let Rosado curl up with this cute little woolen outfit

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And I let Lindon get some similar, but far starker digs than what he was wearing before.

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And one last minor change by making our master chef Bunet into a bit of a pirate.

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We also have some Arena levelups to get through, first Merrin continues her murder filled levelups

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While Timerra gets one that is a bit underwhelming.

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What a strange way to describe the last chapter of the game. Usually that is one where things are wrapping up, returning to normal, not changing drastically.

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Its even a bit odd that they chose the last chapter to represent Sacred Stones, as I think its the only one they did this with. It almost feels like a bit of an indictment of that game, as the last chapters tend to be iconic for most of these games, and that they couldn't find any other iconic maps to call upon for the paralogue...I guess it isn't as bad as poor FE7 which got snubbed entirely.

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Oh Eirika, Lyon was long gone well before you got here, this is just where you removed the monster wearing his skin as a coat.

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This is such an odd sentiment to see given the way the time crystal moves things away from permadeath in this game, as it captures something far more resonant with an ironman run with this line.

AP1GczPVOv9Inl1PJQGy4WiU-fPHd7_6or7IthL_

Its easy to forget that Eirka's ring is both her and Ephraim, so its interesting to see the idea that the two blend into eachother mentally like this,

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These two ring changes are a bit obvious given my deployment choices (Louis coming back and getting his ring, with Bunet sitting things out so his ring goes to Alfred).

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With Eirika on the field, and losing Ivy just before she could claim the Celica ring, this seems like a good temporary finger for her ring.

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And here we have our starting placement, before jumping right into the gameplay. Side note, I rather like that we start in the boss's place instead of the players, with Eirika starting where she should. It is kind of a shame they didn't do that reversal with any of the other paralogue maps.

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I open with some longbow chip so that

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Louis can...miss the kill actually.

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I decide to make sure Merrin covers this front with the fog before committing to a Louis dance

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Which actually does get the kill this time.

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Although I trade switch him over to 1-2 range before getting to enemy phase

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As I stay out of Dragon range while baiting in as much as I can with my defensive and dodge tank turn 1.

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And Louis does his job just fine, although is just getting in a little bit of chip

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While Merrin even manages a kill on one of her targets.

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Although she did leave one for her friend and princess Timerra to kill.

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On the other end TeeHee kills one

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With a crit to avoid even the chance of a counter.

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I have Anna get in a bit of chip and break, but that proves a bit unnecessary in the end

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As I have Fogado grab the kill for cantering reasons (as I would otherwise have to move Merrin's fog machine early to escape Dragon range), and

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He even gets a crit kill to ensure Anna's chip was useless.

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Although I did skip past Rosado grabbing this kill between those two attacks.

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Merrin's avoid should be good enough that she doesn't have to worry about the Dragon's range there

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While Louis charges a but ahead to get in some chip before cantering out of Dragon range, but much farther ahead than the rest of the army.

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As most of the army is still stay close to the starting position.

AP1GczOWNPwsYnKF5zeeXWEEjt91A_9zh6iKOGzRAP1GczM8ublmlK6ZLxZ5ZlXwkqWuWs5FxHWeZR0L

Merrin is dancing in the fog

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While Louis shows that regular tanking works almost as well.

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I open with Timerra cleaning up another of her knight's foes, which also commits me to killing a Dragon.

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So I let Framme break it, so I don't have to suffer any of its defense ignoring attacks

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So Fogado can pound it with heavy ranged chip

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So that Lindon can become a Dragon slayer.

AP1GczPpnmQsAPqZfE0-as_Rf-qmmjjGLSCZ90hg

On the other front Rosado picks up another kill from Louis's refuse

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Anna also goes for a ranged break before cantering past the great wall of Louis

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While Merrin goes in to choke a point with the fog

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And Louis uses Anna's chip and chain attack to get a more comfortable kill

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For even more defense on our great wall here.

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I also spend a freeze so I can deal with one of the two thieves racing south next turn.

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But there are also some foes coming up the skirt of our formation, so I send a small force to deal with them, and I am going for a bit of enemy phase chip to start that off.

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As it halves one of those foes immediately.

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Merrin enemy phases are so routine that I almost miss the first of them here

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But I do catch an image of the other one attacking her just fine.

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Having the boss announce anything is a bit spooky, but

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She is just warning us about some flying reinforcements that are a comfortable distance from out army.

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Although it is time to deal with those thieves, with a 20 range Astra to snipe the one I didn't freeze (fun fact, I need the 20 range so he could use TeeHee's personal to get the kill here)

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Although I need to cut my way through the enemy formation a fair bit to reach the frozen thief, and this opens up enough of a hole

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That Louis can engage into the move for the opening chip on that thief

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For Rosado to finish it reliably.

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Just in case I have Lindon heal up Louis's chip, as he will be a part of holding the coming line

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As Merrin is standing right beside him with the fog rolling in.

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Although I have left one enemy behind my lines, and while Timerra gets the break here, but I decide I need to deal with the rear before figuring out how to finish this.

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So Panette deals the rest of the damage on the one she chipped on enemy phase, but she is just shy of cantering into chain attack range of the other

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Although TeeHee can get in enough chip that Alfred

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Can get a perfectly reliable kill with TeeHee's personal (otherwise I would have to risk a miss of some kind...)

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With that I can dance Lindon into the kill of this last foe behind our lines

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Before Framme finishes the turn by healing Panette up to full.

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Although Louis is drawing all the enemy phase action this turn.

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I open the turn with Lindon getting in some chip so that

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Rosado can open up a hole in the enemy formation that lets

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Louis circle around back for this beautiful 4 foe Override.

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And I do so with the Ridersbane so that Anna can snipe this ki-

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I guess a dance can let Lindon deal with Anna's miss instead.

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Although with those enemy fliers coming in, I use a chain guard to prepare some enemy phase chip

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And I decide to prepare the doubles for maximum damage next turn.

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All that is left to do is let the fog roll in for enemy phase.

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Louis and Merrin don't have the best of enemy phases here,

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Although Timerra gets some nice chip in on her protected enemy phase.

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But even with a Sandstorm proc, she was just shy of the enemy phase kill and has to cleanup here on player phase.

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Anna then pops one flier like a grape

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For about the best level she could get for the weapon she was wielding.

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Fogado turn another into pink draconic goo

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Although we do also have a wolf to deal with, and Panette goes for a lot of chip with positioning for a chain attack.

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I go for this heal to cover a rather unlikely scenario

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But at least it get him a nice little healing levelup

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As Framme now survives a double miss enemy crit. I an not that unlucky, and get the easy kill instead.

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I let Fogado claim the dance for the last flier kill

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That gives me enough breathing room to starting breaking through the front I have blocked up here, and with Rosado grabbing this ranged kill

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I can press in a little with Louis to try for some chip on the wolf, before missing and cantering back

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So Merrin can trade equip him a stronger enemy phase weapon

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Before fogging thing back up.

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In retrospect I should have been paying a bit closer attention to enemy weapons, as a double crit from these Smash weapons

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Could have actually killed him (admittedly that is just shy of 1 in 250 odds, but I have lost units to worse crit luck before). Also it was entirely an accident that a double smash wouldn't break my formation here (Lindon blocks him from being pushed back again, although the fog was probably enough to keep that from becoming a disaster even if he was pushed back again).

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Although with the second one actually missing this is even more speculative.

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Merrin meanwhile deals with them just fine.

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I open player phase by roasting one of these smashers in its shell

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He even crits the kill to really show off his creative cooking skills.

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Anna pumps out enough magic damage to kill another

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I am so used to Dragons not being weak to Dragon effective weapons (instead needing a fell dragon effective weapon 🙄) that I almost forgot this would work. That deals with the other Dragon on the field, and really opens up my options.

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I have Louis just pop vuln to heal

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Before I have Lindon  roast the last armor with a dance.

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Rosado goes for some chip on that last wolf there, and the only damages it with a Dual Assist proc

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But that is enough to get the chip exp for this nice little levelup here.

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With a little more fog thrown around, things are going rather well so far.

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Although the dodginess of this last wolf is getting on my nerve at this point

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In retrospect, I do slightly regret killing both the thieves before either could open a door, but I have Merrin go for the open here, trusting in the rest of my army being able to kill the wolf.

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And I open the wolf hunt by trying for this bit of chip that sets up more reliable chain attacks in the future, and instead get a Hero Dual Assist+ double chip instead

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And in similar fashion I only get in 3 rounds of chain attack damage in with this attack (Dual Assist+ is a very funny skill)

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And thanks to weird Dual Assist+ luck, this is actually the kill here

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And I am pressing in a bit to secure the treasure, and kill the

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Freezer sitting in the treasure room.

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Speaking of which, Alfred opens with some nice chip on that freezer

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This proves to be a bit of a mistake though, as missing the kill and taking the effective hit means

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I have to expend a warp use to fix it.

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Really TeeHee trivializes the thing all on their own.

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Fortunately Eirika's main forces haven't started moving yet, so I can

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Grab the loot, and spend a few turns

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Repositioning to go for the other chest

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With Lindon getting a healing levelup along the way before

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Another group of fliers spawns in from the other side to harass us.

AP1GczNSi2wuSNnRNAf1xuLZ3tfAka3JTg3XlGII

Seadall gets a level while dancing my troops around, but

AP1GczMRlUk-pKEVC8JMUBXCl3gi1YaGgBEw-7JM

I am waiting a bit before positioning for the new fliers

AP1GczOeOd-WyF9xWNiucfM0340HlLfAhuz2qo6q

And I open next turn by opening the other loot door

AP1GczMvPjkWbaa8Q00_KXBcEspgUGDnO8mjexn9

And funnily enough all the new fliers have magic weapons, so it makes sense to enemy phase them a bit with

AP1GczPHEpdGFVWmySc9sBrWegnXDIe--9eCXwdoAP1GczMYBFBNve1l9q9ZOj6WTktrzbsTqFDZkMcMAP1GczOTPhV0XzmPlemO8CB8Xgf5rIbbzaNYHVNf

Old man Lindon here, who does a fine job of it

AP1GczMkljbLb-FuXOyzUceWogK_dzTYE2sQIk4e

Although just like the last treasure room, this one also has a freezer

AP1GczNZkt6wiHE72uKshLEWSMlj1nc4-xcg3VWN

And with Eirika's army moving, things are going to get uncomfortably dicey here.

AP1GczNXTEErvU7rC37I7YF62gg7JcGqNpEeEgJ0

This time I engage Rosado so that two elwind hits can't kill, and this deals enough

AP1GczOapjVAawpYz8MLRqbbBZfoWJB0fwRPYxVJ

That a Warp Ragnarok will finish it off

AP1GczOUw8Q4tblhrHcPlxzg2qsPabBnF_3WsZZD

With a lot of hard hitting mobile mages in the mix, and Merrin frozen, I engage Lindon's Micaiah powers to drop a massive obstruction to add a little protection to her

AP1GczPv-AEd31HIrnf5-8ab2U21bfyhN6Yvg0Xx

I do still have those flier to deal with as well, but with a dance

AP1GczORHs_sRQ9_WBF5DtvPd91HnPbxjIAq4_fE

I have enough bows to

AP1GczNSb17Gy6LAmCATEQN7-ldjR5XeJdczpjLO

Destroy them all in one turn.'

AP1GczPzMHYaUhcnjUTTaawae_B66FkNZ3YNfkjQ

And I end up breaking one obstruction with this bit of Fog generation, but she is going to need it, as the enemies will break through those obstructions

AP1GczPLcQ6seSyE-SVhI0EbQtlKv39FR98Wl-Nc

Sorry for the dutch angle shot here, but its the only way I can show my whole army at this rate, as we are in a horribly spread out position.

AP1GczNnMTZiaFXVqQJTQXLpVLq__NY4itg0Wh55

Merrin does fine against the melee enemies, but

AP1GczM4c3rI_bCYkTgSRlzvDqhCPCeu-CA9XfGD

The mobile mages do hit hard enough to taker her out, but this first one misses, and the obstructions were enough to keep the rest from reaching

AP1GczNNARATfzc9-8AwNq0RHeHZgwjhbpsCBPUv

But there are still enough of them to wipe us out, and Eirika has a perfectly accurate super, so I open by trying for this mass freeze here

AP1GczNnFfkTdPAAh6Bdd4ZYjDQfcEEJAs2NOEjO

Which both hits them all, and earns him this fantastic levelup.

AP1GczMcJPMa3_Ae9R7JUQIGoWZt2bitOp3gtPeJ

And that lets me safely go for some ranged chip from the room,

AP1GczP6UBWilvP7Z-oZpypkGdBxdI-BZAtXe3X0

Which lets Framme grab the kill, with both having the Canter+ to get as far as I need them to for my plans with Merrin.

AP1GczN6lFaNZLEFuKgxlraYfXzvNkzN1rZRYB0_

With Panette only having regular canter, she secures the treasure instead, while

AP1GczNduaGrbl61ci9mJ37-wE_tW9r7Bt1kmghE

Merrin can get in some chip (which kills with a Dual Assist+ proc from my hero), as all the melee foes in range are frozen, and the mages aren't effected by the fog, and she can canter back

AP1GczNkdz7LAn59yLBDKSi0VQjyd6tVwXGIiK8I

In a way that is both blocking the door, and out of range of the third mage, so she isn't risking death by doing this. Admittedly I did mess up my Panette movement in a way, as I wasn't planning on leaving her in mage range, but it should still be fine

AP1GczN_xFbAc_T233k7Zy8QUkgRoUj1jDTzc5GL

As I am intentionally baiting the mages in a way that should keep them from concentrating their fire, with

AP1GczM8yrD2MOsbGzcNLU9uw2JZfyY58-CYgyGp

Anna in range of exactly one mage (the one furthest back that couldn't reach Merrin)

AP1GczMLp5UpK5i164RSpEqG2qSwWcS9sETKyX3q

Exactly one mage in range of Timerra here, and

AP1GczO734u15SwBdu_tuFwkNl5_ZdrT9kebIer7

That leaves one for Panette. Now even if she did proc the 1% crit, and a second went for her instead, she would have been saved by hold out, so I wasn't punished for my minor mistake before.

AP1GczPBJInz3YjQTA3b57Cnmy8Bd9HR3ZlqD4xf

That is a bit annoying, as I really didn't notice I left her in range of this, but it could have been much worse.

AP1GczNbFNT4KcTwgxKOpeFZjIYr7XOfFs_jfFBS

Now I the turn open by finishing the last mobile mage here, which then

AP1GczNz2DV3LvCfKYK992PBQC0keZaYUrDvEATe

Lets me proc Merrin's super to freeze the rest of the dangerous foes on the map.

AP1GczMuneX4Xkqe-GhyH_69jYEktEe9W_Wb1xI1

And I go for some free chip on Eirika here

AP1GczNpjzPntFB8CWyHZ0YsB2_aHh0SxlL0vgH0

Which also triggers this adorable little battle convo.

AP1GczPYvS_3tUY10lz5MmarJySzkrCGRNUi9dV4

Although it is setup as if I just kept Eirika on Rosado, which is distinctly not the case.

AP1GczPoOIsMv5kIiDAKTjkAZWO4Qfrw4jXSn_vm

Rosado is just too cute.

AP1GczPpWYMa-fEZDVMVa-4NkLpjNok4C58zRfHf

Sorry to say it, but your inability to counter is far more embarrassing for you Eirika.

AP1GczMW4r8qKKOfAg7gL7gWYWTctkTzXK4tkIfA

I then let Fogado break her first health bar

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For a kind of meh levelup overall.

AP1GczOPFXby-QOnJgpk1l-OYVHElnuPSHW7_BC_

Now this might seem like a really weak option here, but

AP1GczPOltsJL4gaNxyyATUS4g4UozR-UDvhuAyM

I am rolling for the Sandstorm procs, and I get two of them

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For a strength levelup on her...thank goodness.

AP1GczNOgzeQtu1DkQxngJx3GK_fDR1qa5bEmTRZ

And it is time to press in with a goddess dance

AP1GczMA81yiHpsgYskZQDCMP7qGNJ5-Xt7SLQY5

Which earns a nice enough levelup from it.

AP1GczObPRPRNpTyq1QPPGKrXecxfDsBOMf7Gk-Q

Although that is mostly to start dealing with the rest of her army, as she is restrained for this turn.

AP1GczP37eM1y68zKh1YsO-OwhNDnMbxtR7QHGP8

As these two future rules wipe one off the map each.

AP1GczPdGDwOpI4EmzuDAoziQm1lQwFStniX8vEw

Lindon is pulling this just because it is the last turn I can, and it is worth a fair chunk of experience.

AP1GczPRqoza9NqkyhNyOAJvTIqHawD_RRfe37iY

Before I let Louis break another of Eirika's healthbars

AP1GczMW3d2nLVz60TQwRyi-fRz1niofCaMs34Sm

For this hilarious Speed and Luck levelup on the lumbering giant.

AP1GczMoFb4SOJN6JPYD8wSp9DACWrjaoMtAydpp

Fogado goes for some long range chi-

AP1GczPb0i_tlhZ-o2AJmHNgde__lp3tbKYUwmd-

Or he gets a bit of turnabout on the killer edge by getting a crit kill instead.

AP1GczMO9T-EK6jrAu2pvONhSB-ERVcRY98IdNv0

This was a bit of a mistake though, as it basically ensures I will end this map next turn, and I could have squeezed a little extra exp if I could delay the map by another turn.

AP1GczO1lw3w6uzIJNXP-bQANMgOIn8G-38w8yMC

As there is a group of reinforcement on the bottom of the map right now that are mobile.

AP1GczM8z9QYajfPX1Mp8cUEjy-wCv2YVfBf56W9

Also the freezer decide to use a physic instead

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Which was not enough to save it from Fogado's bloody bow.

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Especially when it crits.

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And with a dance he can even wipe  out one of the immobile healers.

AP1GczNY-qMT1g7gXVh8FMmA4N1EjIoyXhqfbL5K

Although I can't quite reach those mobile reinforcements in the back with enough fire power to really defeat them, with Alfred getting in a bit of chip with his "super" here,

AP1GczNbxGNSqWl16iw0WJxusSR37nFVj2UeuZxw

And even with creative use of swap

AP1GczMNHTo6Hc9jALqRQPQkhQgDthxdTDaBLhsx

To squeeze in one extra attack here, it is not enough.

AP1GczNXlORVRherJdzRVtdK_irbR0pS3zehWR3S

I reach a point where I have to end the map

AP1GczO5FEQnGVbDOzzqOAaZ7-iaQUkrPYJHW1zf

In a way that triggers another battle conversation

AP1GczOXSffl5yESo6JknYTo0sy55opk-SfLAswm

I guess this is getting them a boss kill, so they are kind of right.

AP1GczMZHeFOcz1yFrZk26Y4gPF-FE1xVwV0p8Eo

Another true statement, as TeeHee still is one of my strongest units.

AP1GczNbfFA-n9QGvshYcx_vT76k8ifMcjWgDzA3

Fair enough, Fogado generally does a very good job, and I used his engage rather well this map.

AP1GczPJOcszn4BtKIsWQqKiQnW3hyjzWvqASUSM

🙄 of course they have to inflate Ephraim's ego.

AP1GczOnOt0mOVhVxSFTPpY5hT3jZNC_WGimNphB

...Boy that statement conflicts strangely with the game, as Eirika having to learn how to handle thing without her brother was a bit of a thing in Sacred Stones. Then again they had to make Ephraim such a Gary Stu that her rescue attempt on him gets reversed into him saving her.

AP1GczNWel1ZD4D6zCG8_DpilLGtRKd5qw5ZSYnZ

...sigh.

AP1GczMtmRmFzdIZtjO5tja-VvmdmPtxfx0_N6aa

Honestly, I don't think I have used Eirika well enough for her to have saved me all that much. I like how I am using her, but Framme is useful in a lot of way other than combat, and while Eirika help makes her combat hilariously powerful, she often finds other uses for her turn.

AP1GczNkGMlGei9FryUxtxAhXyWzxpVh8U4PEBeC

...Dragony, Oh Merrin, don't ever change, that is adorable.

Next time I will be doing a story map, promise.

 

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Really should have gotten this one out earlier, but playing through it was rather draining.

Spoiler

AP1GczPklzuJmIsodpFvt6AiXUnrKIGc0lJfA_6K

I open by using the arena to cap out Framme's level so I can

AP1GczOs8YlMCcNsDAxAxctW60HmCVsqdkUMUWGr

Reset her level without wasting any of the next (two) chapter's exp. Luckily enough she got a high yield match up on the first go, so I can

AP1GczN9WfKFxnXbVhwJ1u1egohJM-d6h_TpUuh8

Get Alfred this underwhleming defensive one, and

AP1GczO9JRcUT66vN_JLHD3_MBdBOZQhK-7DkUY6

A classic murder hobo special for Merrin. Getting the three levelup arena round before the next maps is nice. I also make sure to pick up some skills

AP1GczMdEkeMNZ633yxj9VWlZPP3ftCxetnk_v1h

Most notably spending two novice Books for Anna

AP1GczPqZubZbMJfL7E7q6Ej0c5lKr_SqFfojkVg

To unlock the last upgrade to Dual Assist+ for my Backup units.

AP1GczPsRN71gUrGHtkTYa3cSYRKQii-CD7HgByeAP1GczPsuWykFzzM08HWXqtZwEo0CQrLHQPWkw1C

Also upgrade some Canter to the + on those that can afford it, and for similar reasons

AP1GczNPak74JEtKqO3ak5xQ2YwyBBbmEc_Cw6hd

Start buying Reposition on a few folks that can fit it in, on Rosado, TeeHee, and Fogado specificallly (but I will spare you more repetitive skill images).

AP1GczNNBhMH6iRHwMQKjVkvqiAxRBLDu1sD-OK_

Look Marni, I am about as surprised by this development as you, as nothing has really indicated we would be anything other than enemies before now, but I guess we have to choke down some sympathetic backstory for you moments before your death, so

AP1GczPahzJ_K34zYbG-m6M1j3mQm7lOId72js9m

We are chasing after the real bad guys with their refuse this time.

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To an unjust extreme? More like a stupid extreme, as leaving the both of you in a state where you couldn't escape our army is about to prove itself to be the disaster it should be.

AP1GczMtw5IBFooI6ZHSSH6IZk8MiUgSPSdphdA0

Don't worry too much Mauvier, TeeHee took quite a few courses from the Corrin naivete school (hence all the letting the defeated baddies go multiple times), plus we have the fire power to prevent you too goobers from causing much trouble on your lonesomes.

AP1GczMqpkep9c0uYm-ETW8zbKQEXIpw0JvuoKsg

Yeah, I am not the biggest fan of this whole half baked friends to enemies thing with you, as they only really setup Veyle to make it believable...well I guess Mauvier has a believable conditional betrayal, as he is setup as the kind of person whose loyalties side with Veyle.

AP1GczP-pSO5mNYxS4EG-eTf_gdIezaU9-SUEtaKAP1GczPpEOWjOxiQfj58Zdqk1QdXgidiKVIRxPC7

I do like this exchange though, with Marni recognizing what TeeHee is saying gently.

AP1GczNJf2hRc6iy6WNi-De03Dl3MFmZNHU9H8hy

I do appreciate that they go through the effort of showing that we have clued our interlopers in on the whole TeeHee soap opera situation, before they start voicing their opinions on it.

AP1GczM3kuSJBM8zmBN1mAWzrspnRodexNAtA8AO

They even get into some of the nitty gritty details like this. I rather appreciate that they aren't just skipping past this, and instead lets us see her reaction to this news.

AP1GczOhbmpsFjPb1uGkIttIDhplVWGkq59PTXxm

It is odd that they left someone so in the loop behind, where they could be very easily captured...

AP1GczN-BBi-fCI8ZGe6F1b5D1EunfcR6XiuyZmy

It feels very strange to describe a land as wicked, but I guess that is his way of trying to distinguish the blessing of the Divine Dragon on the land from the blessing of the Fell Dragon.

AP1GczMv_Fa1x9fsNmYpJuP6ES3UznBR7Mzl0TYI

It does come across as very odd that Lumera was using her Divine Dragon power to keep a literal land mass from existing.

AP1GczMB6hNG5rwllhyd3TFUHZfDd64NbUUyJHGU

It baffles me even further that they just left someone with so much vital information just unconscious in the middle of castle the enemy was about to capture. Why didn't the hounds have an escape plan for at least keeping the unconscious pair from being easily captured and interrogated, let alone easily betray them like Mauvier did, especially as the result of them being punished.

AP1GczPCHPelHkDCmD1TmnQ5Z1Mcg_m4vDIK15qT

...Of course there are other worlds TeeHee, the Emblems have been talking about coming from other worlds at like every paralogue.

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I guess it is nice that they drop this detail at least a little before it becomes relevant, and adds another reason for Sombron to call his last remaining daughter a defect.

AP1GczNHmn34SpGAdh1l87mes2Z-YZGeVFrKYL7_

It is interesting how they frame the summoning of Emblems on being dependent on the summoner remembering them. That is what TeeHee always felt to start their summoning, and here it is mildly tied to Veyle not being able to.

AP1GczMD2wKW6CLAFWP1dPqaOPpfSQ3lG2PEP3DG

The cruel consequences of Lumera's hard won peace, even if she would have probably never wanted Veyle hurt, if knew about her at all.

AP1GczOdbMJUopOA1S5o_k6MdradYC_5Z6l7cwcn

It is funny how she is protected by villains that she would eventually end up opposing.

AP1GczPa_TtBT0XwgAY0Kh2D_MHg12nWI4YulG36

Also how she just casually power naps through the lifespan of the humans that first found her.

AP1GczM2c6UPG7_MTe8MIgSeYE6lmHSdxEU8DU9a

Poor girl was looking for comfort from all the wrong places, thinking that monster would act like a father.

AP1GczOwKRw52M4cYPKtz9jj17r3zF6F4Rq9cH7O

They did mention an important ability she is missing, but as Sombron's noticeably lower skill at creating corrupted shows, these abilities don't seem as universal as Sombron thinks.

AP1GczOhDZNuWK6jBbrPdJjNVPFQMuC4E6MxCvn1

Plus he doesn't actually care about her having the character of a Fell Dragon, he would much rather just have a pawn than anyone as ambitious as he is.

AP1GczNT65KwVeQQk-XidM1ciK5PZhUYvqK-lBpw

She just did not care at about Veyle at all before now huh.

AP1GczPYAVEGvm0sg_m6OuHwGLxPQTTacXQrbcAv

She really thought she was the only one of these villains with a tragic back story? You don't end up working for a world ending evil dragons because your life up to that point is going great...

AP1GczPAVr2Mt30RNUu05b7a5bV8s99iwJEAkOa-

She really got screwed by the patriarchal forces that favor boys over girls in an extreme sense here.

AP1GczOi4ElNsEToU3fVbWQAR-JApPU4guE2ACCj

Its not a competition Marni, you don't have to compare your sorrows to hers.

AP1GczOmXTcnYqa7SFb2b-s91eB4dru1nAVvR9-BAP1GczM_Eg4VGFCp6uo2ZMZ82htYGvrqGM4Jqc4U

Mauvier really failed to read the room with that one. What she needed more than a knight was a friend, and even TeeHee got a friend only shortly after they woke up.

AP1GczOnhmyjjDygDc6w_BiQzq4-1e14pZx_aQKj

It is a very toxic and dysfunctional found family you have built up in this one.

AP1GczPMB6Fc-45Bd8u8S8Nl4d_oD3AyJJsPZNjY

No TeeHee, that is just winter. I know you have enough amnesia that this is the first time you remember seeing the trees bare of leaves 😛 

AP1GczPtaH5welwGees7Pg5mHD7YprK62ZZRwJGa

It is all coming full circle. Really it is a bit of a story telling cliche, so you shouldn't be that surprised TeeHee.

AP1GczPkVZRHzQK7yaq9zbmGlXcOAc7QiOzWV7sR

Honestly, not a terrible name for them.

AP1GczNxUTjAqabYkcASJXznTGdUDojCclN0aFr8

What were you expecting when you abandoned them injured, unconscious, and undefended in the castle we were just about to capture. If you didn't want them spilling the beans, you should have either killed them, or dragged them with you.

AP1GczP8A3nf07WD9xfokAha8Fa6Iv2yQjAk5p5O

Mauvier, you white knight shtick of trying to take all the blame for Marni didn't work last time, why do you think it would work this time?

AP1GczNQCS_Ue5dW-qIA_W3sU1Sg00e4jvYALOZW

She really is taking the Sombron view of family, that children should mindlessly obey their parents into death, and sabotage any effective effort by murdering their siblings.

AP1GczN9aBZsRIpQco27eRcGyIB1ly8lXry61ZsA

Plus you kind of gave the sadistic game away with the last moronic round of punishments.

AP1GczMZHgizyESH_wEHiKJ9rFo-uH4oy1stVTYe

But now we get to meet the evil Veyle, taunting us all with her knowledge of TeeHee's relationship with her.

AP1GczN0G6nY9pCXqL7eTVrzwOPXyuT2pefRjF4U

Really just giving away the secret of your mind control magic there, letting everyone know that removing or breaking the ugly horn hat will fix her. Also, does that imply the weird crescent moon horn helmet on your head is also a mind control device?

AP1GczPXrn9zYuy8MSPIHmXm-C0J8q_z474wEQPi

Really, were you drinking the Corrin Conquest kool-aid this whole time? You even recognize that the things you were doing were awful, does Veyle only deserve to be treated well if she has a sad back story.

AP1GczPuh1mJoRfRAy337d4Y0sIoYMbp5omdLgFB

This attempt at redemption feels so ridiculous, like she only now realized that other people might have had hardships in their lives, and thus deserve to be treated like human beings.

AP1GczMwxX0RQnYbVgbkgi2_hs-AZ4aKssjGjfcl

And then she tries to break the magical helmet on the person she is trying to free's head, by hitting it with an axe at full force. A very stupid plan, that would just as likely hurt Veyle than actually help, and the magic of the ugly horns

AP1GczO-7XvUqoryXiNP-wRGPV9Ly5KJ8ybdyeGC

prevents it from sustaining damage...or at least only receive damage that is only noticed when it is convenient for the plot for people to notice the cracks she canonically put in it.

AP1GczMo2A4pI1zMFKNPFWqk7oUqFxZsHz88u9HN

And then Zephia just guts the girl who sees her as family to her very face, killing her.

AP1GczOkqzhDjjGRxb7ofCKM2QRAKQrNiLrdgKInAP1GczNaP1nzi5V33GpHXT23sEPo74J202c5WaYv

They are doing everything in their power to make sure we get Mauvier to join us in the fullest extent possible with this melodrama.

AP1GczNpNYdqCqTuMGG-0q6Z3LuLKM_txYzS0PZ4

...I am sorry, this pose, and scene are just too goofy.

AP1GczPTtphD8SrbEzRztieC9Oc_8dkd8YgNOlm3

But we do get Mauvier to officially agree to join...as a green unit in the preps. Just give him a minute to go full blue on us.

AP1GczO-7dltH8r3ZoQzKM_vDwN7Z7NAr3zkwH59AP1GczO7vX5LOF8kUjfXrbDh5WBzYHpRxuKfl-gH

Evil Veyle is really trying to twist the knife with these little guilt trips here, but TeeHee has the perfect shutdown for this

AP1GczN5pW-cmJ-TN0WnJ2D3YgYp65JRoG0xTzjR

Right here.

AP1GczNZFHOx3AfeeQ7VmQ0fTANtG_9EGsFAjRRt

Please, we never turned our back on Marth, we just haven't had the opportunity to rescue him yet.

AP1GczNdBsbsHJ6gB2KDBGFZKKFox5LOHLEPvYiz

I guess this is why Somron's forces failed so spectacularly in the past, what he thinks of as the character of a Fell Dragon is for his children to kill eachother, sabotaging his efforts with moronic infighting.

AP1GczPqWvjWUSP12kYACprBI7GkPkt4bpfK0lnT

Alright, time for some ring change ups, first I am getting Eirika back onto Framme, but that does leave the whole Celica issue open again...

AP1GczM_OMVUAwldo2j5-3YXCw91tSJrcUr_FLGa

I guess this will have to do. She does have a fairly passable magic stat, and she doesn't have a dedicated ring at the moment either.

AP1GczPAl4CqZxqRQQGaiYAsNvGQIXkevhkFvldaAP1GczNOkNpeyS7kKR5VNnmWvHZVxiXKOtMzqg-g

I also start using some of my spare stat boosters, as there is a notable difficulty bump right about here in the story. I am starting with these luck boosts on some of my lower luck units. The only person with worse luck in my active army is Louis, and his very high defense usually keeps that from becoming a major issue, and these two have fairly valid reason to be in the thick of things, and with more middling defense could use the crit avoid a bit more in my opinion.

AP1GczM2UFw2iBWpeUngF57klmDEmFgQu8TYplL2

Honestly, this is almost certainly a mistake. She is woefully behind on strength, and while this stat boost helps, she is probably too far behind to really save. I mostly just like her utility with her crit debuffing skill, and value as a backup unit. I guess the proc skill helps as well.

AP1GczNe0DixUf4qtYANZomNE9uU1-UkXt8Xv-k4

This is to balance TeeHee's defenses a bit, and make them even more of a mixed tank. Plus survivablity on the game over unit in any form is a good idea.

AP1GczMQ9Lj03Zd_zu50PEV1BmMfygvji6jLUpNY

Thanks to the fog and Pairup, the most likely way for her to take damage is from magic, so boosting her res is an obvious move.

AP1GczOaJ32gJLEmaT0LCi-QsBFMvuXAxuVGRNWF

I was just thinking I would like a little better accuracy on Louis.

I do still have a pair of really good stat boosters left, but I was a little too indecisive to give them to anyone at this point.

AP1GczPxXdFnMCJ-YGyhI9f2mJUaCK_MpBmSDXd-

After a long hard look at my army, it is sad to say that Bunet gets one last round on the bench here, before we get to the point in the game where max deployment is common.

AP1GczPwUjHS4vaPC5gINBeLYbsBXzZ5UlBtjbdd

And I do a little bit of fiddling with my units positions in preparation for turn one here. This is a dozy of a chapter, and I am a bit nervous as I ended up having to sacrifice Rosado the last time I ironmanned this chapter...but hopefully I can manage it better this time.

AP1GczO2tSSWLACFGTVZHCuJmNYlnUiA6IWY2NGm

We also officially recruit Mauvier, although I am leaning more towards Veyle as my Ivy replacement, so I don't plan on using him much...

AP1GczNjBbUlUFwXKH3FmG-nSJbGFlDowr5_-sf2

And I open with Lindon beautifully eviscerating this first armor in front of us.

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Sadly my magic archers can't do that as cleanly, although Anna manages with a Dual Assist+ proc

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And the even worse off Fogado

AP1GczPFG2vYMI2cEXr7D5vl7xnJHCZopY_kWcOB

Lucks into a crit for a kill on his end too.

AP1GczOKY7ebswwpaxNlgGOiRdluahTbAozlyyAx

That leaves the archers ahead of us, and with Merrin going for the chip (and almost getting enough Dual Assist + procs for the kill)

AP1GczMbJkrfUIjU2bR1vCDDvUvcdY8TAcB0Hv4P

TeeHee goes for some similar chip on the other one.

AP1GczMO3UYuj_XGqk859WJL-bjKNpf0cNEv6p8w

Fortunately Rosado doesn't miss the kill here, as  it is getting hard to reach these ones in the back here (and the only way to deal with a miss is with my dance at this point.

AP1GczM6mlyl-GJ-UoNEsjCSK8pQKkLZLjQqvhuF

The last of them is a very reliably kill, and Louis is even in position to

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Canter ahead into enemy range in preparation for enemy phase.

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Thanks to saving my dance, I can even get in

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A bit of enemy phase fog action as well.

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We have a fairly comfortable enemy phase setup here, with

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With Merrin getting from free chip on the swordie

AP1GczMpEfYG8Tvt1pKCZXAzuDUCHzgC-1EJNNnZAP1GczOZhbmRzYl8KEwZTY2NDj-ZuhBKk2E_06YQ

With Louis comfortably tanking his pair as well.

AP1GczMNO_ADX6q8jHaAJtFZdvQfzLHenegGOHD_

Although these things are still obnoxiously tanky, taking an effective hit like this...or would have if not for the save from a Dual Assist+

AP1GczPH8_DoXW8jNLQ5RfpeXD3NozWwvk6etuXC

Which earns her a solid little levelup from that assisted kill.

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On the uninjured one I have Rosado go from the safe break

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This is a bit of a random place for me to do this, but I needed her to move (and setup her own enemy phase action)

AP1GczOtejeg0RyDN8jksef5K-Igdgztnud63f7x

So that Alfred could use her space to go for the kill. Alas the swordie is obnoxiously dodgy, but it doesn't end up biting us this time.

AP1GczPTGVPnWb5TzxnBxwNufuK3zO-8d7qMqq20

With Louis having missed one of his enemy phase attacks, the overwhelming murderlation powers of Framme proves necessary.

AP1GczM7XD7MuIY8USjG_H_Sqj7UTfRAs7fwtSbg

I guess I kind of wasted the break here, but she can chip and setup the easy chain attack kill here...but she gets the Dual Assist+ for the kill all on her own.

AP1GczMhR26CMlYo4vvXos6j7PeBjASUqX-vzCP5

I am rather avoiding the dragons for now, but after

AP1GczM8ZDaeyNLQDSBMRranKoz-X1NMrghocHhM

Merrin exactly kills all of the horse archers on enemy phase

AP1GczM-S9AtdKAX8qLhgyxhclIPr6FtSuMVBaAp

I really don't have much else to do on my turn, other than take them out.

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With both Dual Assist+ procs, and Sandstorm proc, she gets a LOT of chip in here

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To the point that it is a much easier kill for Rosado here.

AP1GczMM7PoFvjGhSPRae3VBmJSyXOUB0nZY-Wvw

As for the other one, Fogado can clean it up after Alfred's solid round of chipping,

AP1GczP2cskIlRzTHvE3qK_4peICGvKiqAuZtSbo

With Lindon getting this rather nice healing levelup as he helps Alfred with a Physic.

AP1GczNz4OY_sJdi2nRBsf0F3kMg9cUxHHHLDfZS

We are spread out enough that I don't try to bait in any of the Hound's formation ahead of us, as I don't want to bite off more than I can chew on this map

AP1GczN5hXIguGiZ4e-QFhV-euvsiN2oHBcYjLwt

Especially when I know a fairly sizable chunk of reinforcements are coming on this map. Admittedly this is the more manageable group of reinforcements, at this point they are coming in a number and rate that I can handle, so I have an enemy phase planned for them.

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With Louis getting in a bit of free chip here

AP1GczPrd6nnOnXv_dAWM-EXnx6_JgmROBYVdrs_

And at least Fogado deals a lot of damage to his.

AP1GczNGDAPPM3iWI9uJfpLYrtmyQdAe1WIU6HA6

But committing to this plan will bog us down for a fair number of turns here, as they keep coming each turn. I should be able to handle what is here, and setup some enemy phase action for the next group (like with this fogging here).

AP1GczMZa6tNZQf0p4hiLZU0Pfw9mSSdlYhf6Q8G

Alfred finishes off the archer that Fogado chipped rather nicely

AP1GczPkf5KIBXBuoPptpnZVOn3uE5kEDdseDbLN

Which lets our archer get in some heavy chi-

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With how much crit he had there, that wasn't all that surprising.

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On the other front, Louis goes for even more chip on his enemy phase foe...but he gets the Hero Dual Assist+ proc for the kill.

AP1GczM8muTZhARbF1vAeM_mWme6NaE6kuoa9ClD

While Anna shows us some rather fortuitous numbers here, able to reliably kill, and tank the Thoron mages from three range with no assistance from support skills...

AP1GczPcEpSH36Jzoqq0LwLg1va98dRynVvlPleB

And gets a very well earned levelup from it.

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Needless to say, after seeing that (and some healing)

AP1GczOZBq3zCPaGP_Ayrrp6RtUy9IcW_hVZV7-6

I let Anna pull that trick off on enemy phase, with some support skills just to slightly reduce the damage.

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While Merrin does some great work on the next archer coming in.

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And Anna still has the health to go for a hat trick of 3 range Throron kills.

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And she earned this solid round of healing after that one.

AP1GczPmgXIeb2G4OTATfvc9i9IHGqoCSAiTMdre

I let Rosado pick up this kill here, mostly for

AP1GczM5oukzGaGzVBxopFce7m5YrjyplD9hxuad

The nice levelup from it.

AP1GczOr_cZLEeujcUuCiuQVDgkM4zISWN2MWF2H

...Yeah, Framme is a bit of a monster at this point.

AP1GczM-1ZKHN4HW7kKysjESTaQapMaPmZt4U87M

We are handling things well enough that I let Fogado go for some free 3 range chip on one of the ones that just spawned

AP1GczP3wus7io2_QO3xA56DZVf8sNj7iCyE5hcI

But after this lucky crit, instead of setting up for the enemy phase

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I can dance for the

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Entirely free kill instead.

AP1GczOTufsFxn7BaYQlpOH_sW0Z2nSuJ265HNsj

He can even canter out of range of the melee one on that side, with Anna all ready

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For another repeat performance on the mages.

AP1GczO9-AS6WQvDvjnuIYldRl5Zi487u7KLunz1

You have earned this fantastic little levelup so much, for hitting these benchmarks so perfectly.

AP1GczNJwUjPXYAroelKqgReOLqUSA83OVhxjfdR

Back to player phase, and Fogado sets up the kill

AP1GczO71uBWMJ020pV25vSn3oDueaKwzyaGmvuz

Nicely for Alfred, without any crits to kill it off early.

AP1GczPiuGn_KioFmpwbhOeoUZ67PGOhL4o7RwD6

For a fabulous levelup on the lad.

AP1GczP1NG2kElgAjyy5Um04O5EhDpxbg2_qd7kS

Perhaps I should be spreading the exp on this side a bit better, but why fix what ain't broke.

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Plus the mages are winding down enough that Louis can get repositioned into some enemy phase action this turn

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With just some fog prep on the other front.

AP1GczN0t5AyD78-l34MIXRWvwnDYosaxYcKc6BE

I swear I remember these reinforcements run out at some point...

AP1GczO6QDM7ZkQ3IMEXknVCHuGT4pN0eTVAgAZqAP1GczNkwcl-CYGTosSbPhJcKX2Braenfe6UIgJm

I have a strong sense of deja vu...

AP1GczNrs5ay77OtUl8MFlI8dH5hmUJDnIOLiR0a

It feels like I have done this all already

AP1GczNRpLjtKf949jjq2Bf6Xg-hbfghS0VAtPG5

Although this time Framme gets a superfluous crit to try and spice things up for us.

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With Rosado claiming another injured archer kill as well.

AP1GczPxO-Z34C-Ald-XIpnsXC_M7HJuoMHTsfcD

Which encourages me to actually spice things up on the other side, with Panette going for the break on the one Louis injured

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And I let Timerra get the mage kill this time

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With Louis finishing the injured spearman off.

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For a LOL speed levelup.

AP1GczMOrrf1lh9noK1EyJE64BgxynhptoJZuWY7

But with that we have finally broken through that first wave of reinforcements, and I am ready to bait in the hounds on my next player phase.

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Starting with a chain guard to protect

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Little Anna from the might

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Of a charging Zephia,

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I even luck into keeping my guarder healthy thanks to her miss there.

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We have a lot of foes to deal with this turn, so I open with an engage to wipe out one of Griss's health bars

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Just one more map of hounds to bring that back down to 0.

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Framme than continues her streak of brutal one-rounds with her punchies

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With Fogado taking full advantage of his effective damage.

AP1GczPIX-7zUh0cP4fDYUWSOHUhb8AxR2ViC34z

...That is rather underwhelming.

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Very similarly, Anna uses effective damage for a clean one shot with the radiant bow here

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With Merrin having to clean out one of the mages.

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For the second kinda meh levelup of the turn.

AP1GczMTXbrBNSyVzen5UidcsuNx_Wvh0XBNB4w_

I might regret not saving this for the boss rush at the end, but it would be very difficult to finish this force off without popping my goddess dance here.

AP1GczP-uo7Si9NY_NKS7cY-h6aQCaVJYpHo1Ugi

I guess all these meh leveups have had some effective speed in them.

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Framme claims another easy one round after the the dance

AP1GczMsgmJ3mQMVc4tpIH2qU6UHXowhCroK5V8z

While this is to get Panette back to full health to trigger

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The extra hero chain attack on the two bosses in range

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And thanks to a Sandstorm proc on top of that, our desert princess claims the kill on Griss here...or not quite kill I guess, as this hound still gets to slink away here.

AP1GczPUMdLwgSRlo8gc6Hr7dsaV_tZW30U0_5z5

Really the extra chain attack matters more for making this kill more reliable here

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With Fogado using them to claim the honors on taking down the last health bar on the last of the bosses in the middle section.

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Although that still leaves one last foe

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For Panette to one shot to avoid even the counter.

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I even have the luxury of making sure the dragon moves a little with the fog.

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And Seadall gets a levelup as well, although his levelups barely matter.

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We made it out of that turn safely

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Especially with the dragon unable to pierce the fog. As for how to deal with this dragon

AP1GczMmOsQTflqE8r6DY2KpdNdmGrQLPtq_2WhMAP1GczPTt7ck0lJfjqbi1NozIgPKZ4bpfdYLgc0T

I do a bunch of gratuitous setup

AP1GczODxtDhQVgduSEk9LRIY3UouQBNWLT5lt6S

To get Rosado the one round on it for funsies

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And a fun little levelup as well.

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Although some wyvern reinforcements are now coming from the rear, so I send Merrin back a little to fog up their progress.

AP1GczNZH05P-8Ag7b5MXkAKf1PrkJM-X_S6EocS

While  try to bait in the enemy with a dropable dagger, but despite my memory of the group in the back by the boss moving at some point, it simply does not take the bait

AP1GczOs65I0kjNEZLL8e-aMtz7RjaWtNWjzQx2N

Merrin meanwhile does her job fine

AP1GczNsoGPAW88h_wSdvMJvIGb_RBwU9I5TOe39

And even kills one a little early with a crit. I hope you all don't mind me saving a little space by not showing all the wyverns wasting their time attacking her...

AP1GczO8yUNu8-C2GTnIz1V007IoWiFLs8cOasJI

As I have her pull back and fog again to finish the rest of them off on enemy phase. I haven't really focused on it yet, but these fliers are a bit of a herald for some far more overwhelming numbers of reinforcements coming in, so it feels like I am on a bit of a timer.

AP1GczPo8Eeosf_M1N80uyZgsBf9yhYeQGa751SH

And I am utterly wasting that precious time by trying to get the boss's group to actually move. I have some vague memory of them moving last time I did this map, but my efforts here utterly fail, as I squander this Astra Storm here.

In retrospect I should have used it on the Entrap staffer instead.

AP1GczM2z955tVzMqWmGDuY1gVy4RtpWHov6tKDO

Sadly I am looking at the annoyingly dangerous one in front of me, that has to fall to finish this chapter.

AP1GczNdBZ6CudLQlw9uB-ySM4ADIU0RltLoumua

Alas I try to pointlessly bait them one more time here, but I at least setup well for plan C...before messing all that planning up trying to go for a hasty plan B, but that is a tale for next turn

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As before that Merrin gets this fantastic levelup enemy phasing all the remaining wyverns.

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Here comes the failed plan B that forces me to make a worse version of plan C, as I was hoping the doubles being in range of both Veyle, and the Entrap might bait the group into doing something...

AP1GczMMEcZiaun666geqWPmLKI7zgiJrV1F-EBV

I almost bungles this map worse than last attempt where I thought I could actually weather the overwhelming hoard of reinforcement, whose attack range is already pressing in on us from every side...

AP1GczP58P8kJw19HR4tB9k3AVccCKaeMAR14qlI

But now I have to go from the desperate move of plan C, a Micaiah warp, into a dance for a second Micaiah warp to hopefully get enough fire power to wipe Veyle off the face of the earth. Unfortunately that means I have to deal with her obnoxious terrain, and the doubles mess up my second warp formation a little

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But Lindon does get an effective double speed levelup from the warping.

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And I open with a move from one of the ones not warped in, as Anna goes for the kill here so she can canter into chain attack range of Veyle for more damage build up as I go for the kill

AP1GczMZrSogdakF3C7No10zMShJdJ9UmvmNYrUU

Here is one of the surprising way the doubles messed me up here, as I wasn't actually expecting one of them to be warp, and pushed to the other side of Veyle, so I can't go for the Override without messing up my positioning with Panette. I did get very lucky to actually land his actual hit here, so it was accidentally a net positive, but the override would have been much more reliable damage...

AP1GczNhdwPeY87yS1y7AaXI7JXyb8iXqmo2hpQi

And that is low enough that I can go for the kill with just the chain attacks here, and that is enough units setup around her that

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The Lucina super proc (that also positions me for another chain attack) is almost good. It is sadly not enough for the kill, but is still a solid chunk of damage...

AP1GczM7G_UqoKJP8BKZX2Ap-uT8QzchdxH5zaeT

Unfortunately Fogado can't reach Veyle this turn, so the most useful thing he can do is try for a lucky kill on the enemy that drops something, but I am not that lucky.

AP1GczMKYMonnNe_sxfTB1qAAEwpNTSe1g2J8w6A

Alas, I can't keep holding back with Mauvier, I need someone to trigger the chain attack damage to bring her down to her last health bar.

AP1GczM1JSEGtZaWJ076iy_UvNGQnfmuTP49y2mH

Plus he has a convo with her, where she is still trying to manipulate Mauvier by pretending she is the real Veyle.

AP1GczMpvm1hwY-t0qOfziTRqu3RCXksPLlK6Auv

But he isn't swayed at this point.

AP1GczOehdU6UlOfh4eFZX91lgkA5lbjDqqPNt11

...Is that true, does Mauvier never call the evil Veyle by her name? I might have to look back through my screenshot, but I was not thorough enough with the story to really confirm it if he actually did (but I might have still lucked my way into a counter example that proves he didn't).

AP1GczOIZqESFBrAGDkLoYapbIwWb7-DfTfcAGh2

Not even Griss would consider that a reward.

AP1GczMo2RY0s8fCOspmG9y8XCBUPPXsOjZqGcCY

That is such a weird thing to say while fighting her body.

AP1GczOB0qU_LjfAgeh9jfD5VUVfAt6x0IdMAhId

🙄

AP1GczOVzngiLumqIj7gSyOeVDXXCW6ytzlCHqfx

Things are getting a bit tight, but as long as either the main attack hits here, or both of the chain attacks do, I can secure the kill here.

AP1GczPeG2ccnHMenUi0zltuB76HrVszzKO4OO8T

Which lets me go for some ancillary moves, like letting TeeHee try for the weapon drop. I do slightly regret not trying to see whatever special convo the siblings have with a Levin Sword, but getting an items seemed like the better play

AP1GczOPVZrnVqoFYpsJHDLaw_NNhYM29oZAoDBC

It even gives them the chance to show off with a critical kill.

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I can also get in a bit of extra experience with Timerra on this last turn

AP1GczNwd4PBPCCq_flgQKrsZSo4ikI-dpYTAjoV

Which earns her this effective double speed and defense level, which is kind of nice (although she still would love a little more strength)

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Thankfully I managed to wipe Veyle out with the double Micaiah warp gambit, with this certain super proc to confirm the kill. There were some real lucky hits in there, but I did have a little bit of wiggle room with TeeHee's attack, all things considered.

AP1GczNufAkgnqcOg9uk5YgnxUTp2u4BKu41DcB9

...Phew, that ending there really took a lot out of me. It seems the ending of this map is always really stressful.

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And little Framme is ready for even more punchy murder with this levelup.

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Honestly I am tempted to give the MVP to Micaiah for the double warp at the end alone, or maybe even the brutal pugilism of Framme, but the fog isn't a terrible pick either

AP1GczMU0dqpkmgnUnNXXxjX-pVec7M9-MyYpUEt

It seems Framme managed to punch some sense into Veyle with that last hit, as she is back to normal

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And Marni's death wasn't in vain, it just wasn't a complete success.

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And then TeeHee makes the same mistake villains in Dragon Ball tend to, not immediately using the wish they unlocked when they collect all the MacGuffins , and instead giving others time to steal it from under their nose.

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As evil snake daddy is here to steal
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And prove quite definitively why he isn't on the side of any Fell Dragons other than himself.

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But TeeHee decides to take a breath weapon to the face for Veyle

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Which the funny scorch patterns prove is surprisingly effective, if ultimately fatal for them.

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As they say Sombron, third time's a charm, as this one isn't going to stick either.

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It really was rather foolish, but I get that it was a very emotion driven thing, to take a bullet for your little sister.

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Alas that is a promise...

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That is almost ironically denied them with TeeHee cutting off right here

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But the shattering Dragon Stone is doing enough showing to tell her what was cut off.

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And then the hero's incompetence is made blatantly evident. Literally just wasting the wish of the 12 rings on something silly would have prevented

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This villainous wish here. Although it is admittedly a bit of a silly wish, that his death proves was beyond their granting, as the power they give him is clearly finite.

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Although it does super size him

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And resummon Gradlon

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From beneath the sea. Although it does rise up in a way that looks rather like the place has been submerged in lava while it was beneath the waves.

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It also supposedly repowers the damaged horn hat of mind control...

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Although as next chapter will show, its more in Veyle's head.

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But for now, Evil Veyle gets to claim her victory once more

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As we fade to black on her ready to wipe out the remaining heroes with an army of freshly spawned corrupted

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And all our powerful Emblems useless without TeeHee to reawaken them...

Thankfully the game lets you save between this two parter of a map, because that was so draining that I have left it at that save point for like a week now. I will try to reach the checkpoint by the weekend, although I don't know when I will get my writeup for it up.

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  • 2 weeks later...

Alright time to finish this two parter.

Spoiler

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We cold open on an ancient memory from the last battle between TeeHee and their father, who is baffled that his awful treatment of his children might have consequences.

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Although this battle starts with rather different results

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It ends in a double kill, with TeeHee shot in the back thinking they had won.

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With one last comment of hypocrisy to highlight Sombron's vengeance

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There is something strangely charming about TeeHee falling back on this old trope in their final moments here. Although this game does a better job than Fates of saying that our fates are not defined by our blood

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As our little TeeHee is given a second chance here, to play that role of a good dragon, and not die in the end, just right now instead 😛 

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That is one dream that gets fulfilled, as Lumera must have redressed TeeHee in their sleep for that very reason.

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What a beautiful depiction of the threshold between life and death. Although I am a bit surprised there isn't a more prominent river involved, as that kind of imagery is common to both the Japanese and Greco-Roman traditions (with the rivers Kamo and Styx respectively). Although perhaps the stars are hinting at a second layer of metaphor, with the Milky Way (or Heavenly River, as its name would more directly be translated from Japanese) is the river that separates life and death in this fantasy setting.

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This feels so backwards, as the realization isn't that it happened, but that you dreamed it.

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It does feel odd that Veyle would be here, as her body is just fine outside this liminal space. Are the two Veyles meant to be separate souls? What a strangely muddled depiction.

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I do like how this kind of emphasizes from the beginning that what brings Veyle to this precipice is that she is giving up on life, as things "didn't go how [she] wanted"

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Really TeeHee should have pushed Veyle out of the beam's way instead of trying to block it. Then again that might be my fault, I never gave them the push or smite skill 😛 

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Although I do respect TeeHee for sticking to their guns, that saving Veyle was the right choice.

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Although the poor girl just wanted the her father to love her, like a normal father should. Honestly, this is giving some real uncomfortable metaphor for parents that will never accept their LGBT+ kid no matter how hard they try vibes.

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Oof, this blaming your abuse on yourself instead of the abuser is a vicious trap to fall into, that often keeps people in abusive relationships.

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Such a sickeningly sweet way to describe her little attempted suicide here.

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While death comes for us all, the depth of the sadness here is palpable, just waiting for the whole world to die for you.

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Unlike the chronically lonely Veyle, TeeHee has lived a far healthier life in recent years, with a lot more emotional ties binding them to the mortal coil, with the friends we made along the way.

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And it is really charming how TeeHee wants Veyle to have that kind of experience, and uses that wish to talk her off the edge here

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Alas, her weakness come in to play. Although with how much weaker the red Emblems are than the blue Emblems, I don't think this is as big of a change as she thinks... actually that makes me wonder what this game would play like without equipping any Emblem Rings.

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But her strength gives her a creative out, to cover her weakness.

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It is a long shot, and revives our dead little MC, but with their fell powers combined....

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I do find the change back comment a little odd. Like change TeeHee back into what, a corpse?

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Although this is a bit more cogent, more about the dignity of the way they die, and whether or not the undeath of corruption is a desecration of their corpse that they would willingly accept. Perhaps these questions hold a bit more weight for the more religious, although with our little TeeHee here considered a Divine Being, it makes the question of religion and afterlife especially odd.

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Seems TeeHee is of a similar mind of how unimportant the manner of their death is.

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TeeHee, if Veyle really knew that, they wouldn't been ready to die like this to begin with. I guess the question is just to get her to think about it, when she obviously hasn't found an answer.

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Again we are getting those strong themes that choices surpass fate, that bonds matter more than blood, and all while framing it as TeeHee talking Veyle into trying to live.

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Phrasing the sentiment in the future tense like this really does give it a lot more weight, as she wont have a future if she gives up on life now.

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They really do make a really cute pair of siblings.

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Back in the real world, evil Veyle is playing with her food with a little sadism at play.

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Before our Veyle decides she will not go quietly into that good night

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Yeah, that must be odd to watch, two souls arguing over one body...I was going to note that they lack the camera tricks to better follow the conversation in their reality, but the changes of voice and eyes are probably good enough.

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Ah the old believe in me that believes in you to help people that have low self esteem, but high esteem in another overcome that internal issue for some vital moment.

AP1GczOHpoInoAhaACh8EiNm7lKLIIL8YKjNZCpU

...And how are you not also a "defect"? Can evil Veyle awaken an Emblem?

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Anyway Veyle finally breaks the chains of her toxic family symbolically by breaking that hideous helmet physically.

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The sad desperation of Evil Veyle, begging for her abusive monster of a father to help is deserving of pathos

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But our Veyle has to tell her the cold hard truth about Sombron. Perhaps if Sombron did care about her, evil Veyle could have a second wind like ours did, same way TeeHee inspired one in our Veyle

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Alright, the magical costume change from evil black to good white outfit is very silly.

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I'm myself again. I do like that little turn of phrase there.

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Who are these Guardians of the underworld? This invocation here hints at them being more tangibly divine figures than the dragons...then again, being able to intervene in such matters is also very divine even if they aren't the masters of such affair (or called fell instead of divine).

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You heard it here, rise up all you corrupted TeeHee 😛 

AP1GczPF4T80ECd_oF_j0f7gDOwG2dn5vYBKVlxJ

...That is a kind of trans sentiment to state.

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It is a wonder we can awaken them for battle at all like this. Didn't this trigger a 1000 year deep sleep for the Emblems last time around.

AP1GczPqFqr3NFRLrG08Yozen5RYrSjiP_O4Mr8o

That TeeHee's powers failed at first, when they are still trying to awaken the same way Lumera taught them, and have to fall back on the far inferior simple invocation of a Fell Dragon

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Although knowing how distinctly non-consensual the way the invocation that creates these red Emblems is described, makes you wonder about how the Emblems actually feel about being forced here, after the close relationship they had before, during what is supposed to be their time of rest. Sadly Engage doesn't engage with a hard question like this.

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And so we have our heroes joining hands with the Fell siblings, with all the divine dragon power (other than the coloring) spilled out of our little TeeHee.

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It is funny how they finally lampshade the fact that there is an army of Corrupted have just been meandering around eating popcorn during the mellow drama, before they remember we need to have a map here.

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Alright, enough chit-chat, it is time to really fight.

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Fun little fact about this map number one, you can't increase supports between these two chapters

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Fun little fact number two, with us not being able to change deployment between chapters, if you had a character die on the last chapter I would simply be down a deployment slot on this second map (which I learned the hard way on my last ironman)

More relevantly, I did change up my deployment locations though a bit here.

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As the main objective to this map is to waken the emblems and rout the map.

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And I open the map by having Louis go for some chip while choking the point.

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With Timerra trade switching our wall over to a better enemy phase weapon.

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Although most of the first turn is just setting up for enemy phase where'

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Louis tanks his foe fine, but misses his chip.

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While Rosado and Merrin pick up some free chip by dodging their foes

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I open turn 2 with Panette comfortably one rounding one of the foes on the unchipped front

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For a nice little levelup to boot.

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While Framme shows her first are deadly even without Eirika, to clear out that front.

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In the middle I let Fogado commit me to wiping the front by hitting deep behind enemy lines to Longbow the backline mage to death.

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And the goober really wanted to show off with that critical flourish with the kill.

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Veyle gets her first kill of the game (for us at least), and while she is risking a heavy return hit, she dodges it just fine.

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Louis managed to redeem his enemy phase miss, by putting in enough chip on this dodgey swordie

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Which is enough to let Timerra clean up the kill from range.

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...Using Lindon here is overkill.

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While I try to cripple one with Corrupted TeeHee, but there are enough Dual Assist+ procs for the kill instead.

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I let Panette have the dance, but alas she is just one damage shy of another kill. At least it is some free damage

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Before another active enemy phase.

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Rosado getting the dodge here made this a bit better than it looks.

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But that lucky dodge from Rosado is payed back in kind by this swordie dodging Louis.

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But at least Panette can pick up the enemy phase ki-

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...I may have bitten off a bit more than I can chew with that Rosado enemy phase draw.

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But I can pick up a little safe chip while pulling out.

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And Anna can get the kill on one of the armors with magic, but

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She does need our dance to escape enemy phase.

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And with the mage finally starting to move on Louis's front, we are pulling in, concentrating our forces together while getting in a tiny bit of enemy phase chip

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Louis get his hit this time, but the enemy messes up the formation they needed to hit Merrin.

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So I teach the body-blocking armor why he should bring some 2 range with it.

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Timerra picks up the one Rosado chipped last turn, with a Sandstorm proc for the overkill

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Speaking of which, Rosado wipes out the mage that was scaring Louis away.

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While I let Lindon clean up the dodgey little swordie

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And the old mad shows his disdain for their dodgey nature with this brutal crit.

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Back with the dangerous front, Framme goes for the breaking chip on a scary little wolf here

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With Anna finishing it off.

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For a down right terrible levelup.

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I let TeeHee one round one of those usually dodgey swordies, but they are accurate enough to make it fairly reliable (barring the need for the chain attack for that last hit point)

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Which lets Merrin take out the chain guarding healer from range, which then lets

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Fogado go for the chip damage I need on the other dangerous wolf so that

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Alfred can finish it off with effective damage. Thanks to everything hitting I even have the luxury of using my dance

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On having TeeHee awaken this cluster of rings

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I also let Louis return to his choke point, and while one of the green unit Emblems is in dragon range, they don't actually get attacked.

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And Louis does just fine there, although

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We now have a pair of wolf reinforcements sniffing at our butts.

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So I open with Framme going for some breaking chip on one

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And some safe Longbow chip on the other, which also sets up some longbow chain attack on the pair.

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Which is enough for Rosado to go for the kill, but that is some uncomfortable return damage if anything misses...

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But instead Rosado gets this nice little defensive levelup from the kill.

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Similarly enough Panette grabs the kill on the other, and I am luck enough not to miss any of the kills on these shifty wolves.

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We also have some thief reinforcements from the flanks to deal with, but the wolves felt much more pressing, espeically when these ones lacked 1-2 range.

AP1GczPwbbBGsWgnqP_j6uUGy5qDHrDOohNjxS9F

I then let Alfred get the talk on Byleth here, as it doesn't end his ac-

AP1GczMr3f919B7R8EDO0lOzmbwA71ot_0UHlOsQ

...You knoe I didn't even think about grabbing two of these goobers at once, and while that means I don't get to use both of their power on this map, just like how Sombron's Corruption summoning power pales in comparison to Veyle's, TeeHee's Fell Emblem summoning powers pales in comparison to Sombron's, as these red ones are rather underwhelming.

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In retrospect, I should have talked to Lyn first, as now her ring goes to storage, but

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Before I got side tracked, I was going to mention that I can still go for this kill after talking

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With TeeHee grabbing the last of the rings in this corner, before

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Using my dance (and cantering out of dragon range)

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So that Fogado can wipe out the flier coming in to threaten my ring grabbers.

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Louis meanwhile grabs the player phase hit, so he can try for the enemy phase kill

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Cantering as far back as he can while maintaining the choke point.

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And Louis gets a very Louis levelup from said kill

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While the perceptive amongst you might have noticed Timerra baiting this offscreen enemy flier.

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Which I let Panett kill come player phase.

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It is time to start powering through this dragon that is restricting our movements too muc-

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What a prince. He not only dodged the flames, but crits to one round the Sombron be damned thing.

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So I have TeeHee burn our dance to awaken the next group of Emblems

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While staying out of any enemy phase action this turn.

AP1GczNrSTj1Xk5E5vwN4SfLesgctQrida82ZLJE

I am having Louis move to rejoin our forces, and I decide to heal up the chip he picked up from all that point choking

AP1GczOjCftusRzEP9uS9yXbdZz4NZyKBWiPHJX3

While further ahead I let Veyle grab Celica, before

AP1GczNNMh5exQgOw2LGVHKMc0eKCpCfVKRnetLe

Dancing into the siege tome kill.

AP1GczPU6bnrcd3pBx-jGVnvgLcftq850aiKNFrk

And she really wants to make a good impression on her sibling.

AP1GczMPaoNJpC_Cg6rGtkltGTDD9oBO-mw2M7gf

I also have Lindon reclaim the Micaiah ring

AP1GczP7vyiiYdRMpatcauDXuSGilHH6HQtLFdvE

Before another very quiet enemy phase.

AP1GczOqusKry3ndkM-6Di1xs9RM3YM4qevrYMvj

But that quiet was just a lull before a storm of reinforcements.

AP1GczM1zOEMMccT3t3HfnoIyzUAQP4Mn6MKizqU

Which I open with Merrin wiping out one

AP1GczMMQUhL1SZDzQ_PN_YzRapO4zSHEiiyuk3R

While I pull back Veyle so Lindon can prepare to enemy phase the other mage, and I try to act agressive with Fogado drawing in some enemies ahead as well, but nobody bites.

AP1GczOT8kzWAVp2KI3C3sBgNuV6o7dH8y56CW8D

While Lindon grabs a crushing critical kill on his end.

AP1GczM-VS4Qjhk4evbhs3U9psNFFJj3qLFkhasL

Next turn I open with Louis cheekily breaking this thief from an older reinforcement group by smashing it into a wall

AP1GczOFMWok8v2TWAN9tbXO2Kd0RmGpDj_QGm2-

Making Timerra's kill here even safer.

AP1GczPkOw3O8LQ6c1hrp4WnaO74MtQ3jd0Aikic

Even after setting up a chain attack with Timerra using canter and trade-equiping is still not quite enough for Alfred to grab the kill with effective damage here, but

AP1GczOYPrLkClRR8T9BQge8djXNsA5-0T9RwerJ

Rosado is still in range to finish it off.

AP1GczNUsLvmz-mqopwqub0j7I0FktmGg6rEyDQc

With my foes being passive with Fogado's advance, I decide to get a hit in on them instead

AP1GczMJ0WhYzd9uVJ-AlAUqlYrX20UXUL7P8D2m

And using the Killer Bow to try for the critical kill actually payed off.

AP1GczPNKP0kG55NyKKI2JE8xnBgEVygwRixo02m

And earns him this fantastically murderous levelup.

AP1GczPKl3AfOV6gu-81tOa2p_REGfYeZoETYTgK

And I can dance him out of enemy range after the kill (or even if he failed the kill)

AP1GczOunaDaI4XRnL0dly4CTmPwwm_OwfKiN1m7

Alas our army is split between a rearguard with Louis luring in the last reinforcement, while the vanguard is staying out of enemy range after the crit kill.

AP1GczPdg-nAzqaXvafq_j1Mv4toahcNd_QJnQuI

Louis misses his enemy phase chip

AP1GczNBupUBq_U8LKvIUrROQdcedTNubCk_X0nk

So I try for it on player phase as well

AP1GczPHmyoztPjj7YrWBBauFUxu4_QrPkFHJK41

Which is enough for Alfred to go for the effective damage kill

AP1GczM0KZNWBtABJqiP1dCj-t_KshRdPXR39Gdx

For a fairly solid levelup.

AP1GczMXcjLFhTlUFBNr0QxG0NYby9CuYydcPiHP

Although the real action is ahead of us, and I start with Fogado going for some dragon chip, although things don't go as well as last time, taking the hit and missing the crit.

AP1GczNHiICi8CH2AEH7H5SEG9N31nn1-s2FUT2N

Framme decides to punch a horse to death before

AP1GczMgOXz1raG4nA-gXKXheM4kt8fmARzaTY3V

Panette finishes off the dragon.

AP1GczO7EY9t-CWyQefGqh4uJxED1X88TDNMrU0Z

For a very basic strength levelup.

AP1GczPNjLr1MglrMH-gxiovbSOTyuaBOxdwkgGp

Anna then goes for some heavy chip on the the last horse archer with a longbow

AP1GczMPzRfYQ6WSwOgw7GXCm1UinqpcdezCWLOO

Before having Lindon heal back up Fogado, get my dance and

AP1GczMWjjUjZLUsyQNPurjvZUdczWsEIaFx7Bg5

Finish the bugger off.

AP1GczMSik9CxhZP7iBsoKx2C8XygHwAgSUSZICV

So he can get this...kind of meh levelup.

AP1GczMfxSae8t-E9yb1wFDJmWGK9YU-LdwBU5Gt

And TeeHee can awaken the next group of Emblems before the end of the turn

AP1GczMT5LZMMJ2n-NzbegnBbZf7F2H-X1pZ3sIh

Although we are spread out enough to need the dutch angle to catch all my troops in a single shot, and while we are out of enemy range for now

AP1GczNPy7f4Z14M8AUgd8WWo40IQ0vLfyPaI6C2

A rather dangerous group of reinforcements have descended upon our army.

AP1GczPuXs_eGCTn1Uydr3iL3-RvXwv9t5GPpezG

And some of them are right next to us, so I have TeeHee chip one of the archers, before

AP1GczPQ0QUgG9SOvs41IBgpNbgceRD7cUNWkKjN

Fogado grabs the kill without having to risk that crit rate.

AP1GczOmnxLcu6TYZXiyqyCThTEi9onYfcMSKjof

I then let Panett grab Sigurd here, and decide I have the time to give the Eirika ring to somebody else instead of sending it to convoy.

AP1GczOAeHn_gn_MyWaAkbzdr3MohHsrRhI50o6y

Although Seadall gets a random levelup letting

AP1GczPkGD5PiCMKARoHMgguwYRulaTmFntmglcB

Framme put her trusty Eirika ring back in her punchy fingers.

AP1GczP4j7DUzgjD68LfUlQsVUY9V_TmHbz1mcTT

And Anna grabbing the last ring of the group.

AP1GczMpfg3-6vgU6dMq7r3BPegU8X3TjsXJX_o7

In retrospect, I regret not controlling the Wyverns' movements a bit better by luring into controled enemy phase, but on the other front

AP1GczPrH628J_Ni1qf1X6B_T3vzt-wZOpnDZobv

Louis tanks a hit and misses the counter.

AP1GczN5-wXzzyPs3FpDip_pFviatDHVMDO2BVXK

Sadly Anna is only close enough to get the Lonbow chip here

AP1GczNnjIchj2VDVdFgLKKaJMz96ZZSfGLAflOv

But Rosado can clean that up easily, but in a similar situation

AP1GczPt7fof_PRXRkNg10xr5WL77WxDQGFARuXJ

Fogado is only close enough to get the Longbow chip on the last Wyvern as well, although a Dual Assist + proc gave our prince the kill here anyway.

AP1GczMp4BKErCBCn_tjD9muoRMnZ_Z0Tmgq4Nu1

On the Pegasi flyer front, I try to get Louis to get that chip he missed on player phase, but alas he misses again, so I try to pull back with the rest of the rearguard that was near him

AP1GczOG0s5VHHj16dVZQ-1H8xKTh_AHSnZGcAw1

But Timerra can't escape without the help of TeeHee repositioning Seadall into dancing

AP1GczOVRNF-Aee97_eAwN9Eb4Ipv4_1XYtfeTza

So again it is just Louis in range

AP1GczNlH57WSfIPPQLCohxCSFLcwfFj_OuHbx_U

And Louis finally manages to hit the sword pegasi...but misses the lance one.

AP1GczNVPUGajiC7EjfL0WXoD8MZcgIzBP2u1NgK

But now they are both close and chipped enough to give Alfred this kill

AP1GczOoHKcTFCXE9L5wUYbQHlc4gOWrbx5iwwfy

While Merrin chips the other

AP1GczMMOUKFcPwJEUt8kQ5qfawmjzlvlOoL2PgC

So Panette can go for the kill from a safe range to avoid the high crit range, but she misses, so

AP1GczOKKa1uXGh846RzGa9eVHLUurDDdBI7CM9W

I have to go for the kill with Veyle instead

AP1GczMWx5ycZpqXC_9D2KM9Hx4LlrqLERZ4dkY5

And she vents all of our frustration with these flitting birbs with a critical overkill.

AP1GczPA1a0ZPqwHzTPdKODz_Z2VD8HXq_YD8ZLq

Meanwhile Fogado takes advantage of the tactical mistake the last mobile reinforcement made while advancing on us

AP1GczPrJULTPoRlABaBSDJq0QoaJF-e1IIDDpL6

With a timely critical, so I don't need to find another three range attack for the kill.

AP1GczNJMeJfAGf_n8u4HiwQHWJvqD5atHiETLgu

We are getting close to the end of this, but we don't have any enemy phase this turn

AP1GczPiZ_-u6ysO9PWTJGJAfaEf5GPAM4kYuMqk

And on the next turn I chain a reposition

AP1GczOMBwFHIvf78WH6334MvXG0-009rXcqWiBD

A dance, and

AP1GczPhAbyBDbBw8q-UCbN0-0hQHqnfTF-YhOr5

One final reposition to let my armor

AP1GczNJ0n1M0E0Thyip1SWgPMKq-DWhv_IzMQZC

Try and bait in some of that final group, but they don't take the bite, so again

AP1GczMiCc2SWL_V2q28jUrlZnInblcgxushxbAl

I go on the offensive

AP1GczNmpnrGbEZ-AcHmGjdptX131SXKt3d-lafw

Although I need to reposition Seadall to get the dance I need

AP1GczP7vpQWlv5gsiyM0Ph5-dEap9SZRcirli4m

For Rosado to finish off the one with the drop

AP1GczOkQzCFg_tChVkeYmlAsyeNA_EH_ORce859

Who can canter to safely, while now enemy phasing with

AP1GczNLJzeE4-Uu87_51k5sKz5rxciq22wDsLBS

Lindon instead, as I am now drawing in a magical instead of a physical threat.

AP1GczOyQSPEPg3scOG2H8Ssq2tdqq0ecV2PeXL5

Time for Framme to open the next offensive by punching an enemy's face off

AP1GczM1gYz5At_TBKAI-7-Tnm9yzPz-yVA_4nly

Timerra can finished the mage Lindon chipped

AP1GczOMnCbEJdOXKqwWKI_Mla14zDDdyA9hhvmC

For a levelup that I want to call nice, but she is missing the Strength gain again.

AP1GczOQjgNnmbudDDjROEsBbzlKtC0ExKpxKqzl

I let Rosado rush ahead to wipe out the distant elthunder-er

AP1GczPPBzPjtmKzfIvHzb-7u1gMU9_oraxhgfAA

As for the last pair of horses, I open with a bit of chip from Merrin, but she procs every Dual Assist+ I can with this hit, so

AP1GczOQU18qJCPhw-JA-iocPna8SaYLVdUcIua7

Panette can get a perfectly reliable kill on the first...and she somehow dodges the displayed 94, so I don't even have to heal her

AP1GczMY345FqzzXlObFu6Nk5kjafGS2hoLAKjxm

So I can use her Hero double Chain Attack to make this a fairly reliable effective damage kill on the last enemy on the map

AP1GczOiBe-Wdti8TZGlLt4oje0l4NNIyu5riZNo

And I can even use TeeHee to reveal the last group of Emblems, and with a dance

AP1GczNmNxMiC7qgD3Lzcd0lc0DRDczA9pR9EJEB

So Rosado can grab one ring before the end of the turn. Although with no enemies on the map

AP1GczN2TkmcxERf2QjJpmGxSrnegVe_r2_pXGtxAP1GczMF03NYs3Ti4XvCgFdvxm_6kDbAVHsmoUG3

It is trivial to grab the other rings next turn

AP1GczOBDXybPja6LVw32M_kKpASamlfCBwJmbvk

For the win. Fun fact number 3, if there were still enemies alive on the map, after talking to all the Emblems the map objective changes to rout (something else I learned the hard way on my last ironman).

AP1GczNiSUteYAbPfWQITQfRcFo1DVCV5UinOVb5

Which TeeHee even acknowledges here.

AP1GczMrzxw4lsIYVxgC2BWh6yUYlvFpXAubPlTI

...Why would he need trickery at this point? By the time TeeHee revived you had basically lost, ready to be fed to the corrupted.

AP1GczMy5-C_QJpMCDWkb0COwPC4vVBcPKe4PH4c

It is nice that all our friends give little Veyle this little ego boost, when she really needs it.

AP1GczO13ye7mpUzVnhwoXkjFVLBDNPCi9o2loR7

And she does deserve the praise, as her top tier corruption powers is what made this turnabout possible

AP1GczP6X0Ut5FFSut2NG_bzjn6qK_CB6aATYPp1

Whoops, sorry TeeHee, that is looking like death number 3. Although the way they go reminds me of that old phrase, the old soldiers never die, but simply fade away...

AP1GczPZFQHI0gB40JiCyTb0W4e7CSuxkBJyUa5B

Makes you wonder how much of a lifespan Corrupted are supposed to have. How long would the world have to wait for the Corrupted armies remaining to just disappear.

AP1GczPc3J8n5lnUKHnuLFNw1qaGW5j3ZRCVpKT8

Interesting that Veyle's fell power, unable to awaken Emblems on her won, let Corrupted TeeHee do so (emphasized by how their Emblem awakening powers changed after corruption).

AP1GczPwgQYdi0V72YM8qVXgHjqPdraNI1-2Myev

TeeHee did not take enough anti-rejection, immumosuppressant drugs 😛 

AP1GczMbwccQcd6Yusw6cax8CYxWGgZ4s8z2WVKXAP1GczO2ygFJcu_JlumQ5A2yN5800hTgwLSrEa__

If we had to go through the rest of the game with those pale red imitations of the Emblems, I am less certain of how much help it would be, and in all honestly, I would prefer my rather good TeeHee to them.

AP1GczOJVsjdhT644-bdBp-cpJmxG5rcgZVNaE4y

It would have been actually rather interesting if they did shift the lord position to Veyle here, and just keep TeeHee dead.

AP1GczPJLSi1wOy9PRcXHm5sleNkxHt-pbEm88bGAP1GczMs-k40ph_d8mkHnz9oci9fk2dCXvjPsoiL

The shift from black to white in TeeHee's "death" is a nice little transition, although why they didn't return to that starry tree place from before.

AP1GczO42YyrRQbxjDfGetDAD6oOs94nXFf2pNRe

At this point I am wondering if TeeHee is half cat. Would that dive them 4 1/2 lives then...I guess that kind of fits 😛 

AP1GczNXHVtjjidD7mfIRJDNdvmcP97njyLJbrs_

I do like the ring falling onto their hand, but that strange double band in an x looks ridiculous.

AP1GczOOixK_GsB5C5q_KZhgILMBxvUdaHbMWGaB

Although as a fan of heterochromia, and their twin toned hair, the color change to all blue here is disappointing.

AP1GczOixbhyMqJYM_TpoWK_1I0THDPMZU3fwHRg

How did her birthday gift to TeeHee get here for...actually I guess we did come full circle, returning to the place she died so here ring happens to be in the right place at the right time.

AP1GczMg0_ug6hQImV5_pu7L9ZBw3hLaw-K8s0Xp

...How? Wasn't it a major plot point that the Emblems were keeping the miracle a secret, and making an Emblem ring seems an odd thing to do, given all these Emblems came from distant worlds, with none from the lands of this world.

AP1GczMgulzrYKDv7M8QcIgx6Wfx-3KmVfsg5E7O

Roll credits.

AP1GczNYUFy25Au0_D13spy89CQkNnMSUqFODJgO

...They really shouldn't have had tried to explain TeeHee's death with them disappearing, as it makes this comment feel odd.

AP1GczNpQmYKq5x7IvDPCnOkDe5j4CulBDJDzJOd

Although this is an interesting comparison that might explain it better, that a dragon is more used to this disconnect between their power and their body.

AP1GczNvbNpSlWUW4kJbRq1hrAdU03sYEMBu7d4-

Really raising the death flags for all the Emblems there...or is this saying it breaks the 1000 year cycle of DBZ wish fulfillment of the Emblems.

AP1GczO8nDf_RXEgYpQZSTGNAxXx9vPBtyYsDGNZ

...TeeHee has died like 3 times already. Although it is interesting to note that each "life" was as a different kind of being, Fell Dragon first, imbued into a Divine Dragon in the second, risen as a Corrupted in the third, and embraced as an Emblem in this fourth life.

AP1GczPPZ4kss-q_o2M8O_gFFcVzdskg6YPxgO_1

Yeah, that would cause a game over for sure.

AP1GczML_K8Z-7ceIkU5wvrimxmUs96d8_4qBJzS

It is odd for her to mention the pep talk in their semi-dead liminal space, but she is kind of right, TeeHee talked away from effectively killing herself (although I guess that did require killing off a different version of herself).

AP1GczPdcSvqkXn5EW5fv59-exxOeDjSC9fLdd5O

I guess TeeHee was a little dead during the whole raising of Gradlon bit.

AP1GczP-B2ABnyJIlM7M7t1qCepAfjK7VTxkT69D

Although that is a bit more important at this point, the great portal being prepared in the sky. Thankfully it taked forever to actually move worlds.

AP1GczMNdGXQpjXNDkLFHQgYdMr0BMZA-JY5eqvU

And so we have the big setup for the next three maps, and buildup towards the end.

AP1GczOwoQIyHfVpF-n2DW8WmGp17oIfCQhSlJtO

And again, Veyle is vital towards the progress going forward. It it reminding me of that "what if", of if Veyle had taken the lord's role from TeeHee.

AP1GczPGvEflf5RMHEf5ajQmKpCglBt3ZJsTi2jn

Lets end with beautiful little artistic touch from Rosado here, with the sunset as a vision of our TeeHee. Although it is a bit ominous that TeeHee's is tied to the sun setting.

That gets me to the checkpoint, but I have a fair number of paralogues to get through for the next one, as I put quite a few off so I can potentially bring Veyle with me...

 

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  • 2 weeks later...
Posted (edited)

ALPHA SAPPHIRE - GYM 8: THANK GOD MY MILOTIC IS ALIVE EDITION

I think my 3DS is dying... saving and screenshotting are taking forever...

Spoiler

'Cause I didn't go through all that trouble just to lose you

 

jeA6tQMA_o.pngwAMqW6fB_o.png

 

We headed to Seafloor Cavern to stop Team Aqua's plans, and on the way we added Noelle the Golbat to the team, which we'll evolve soon, and the TM26 Earthquake

gUtCQNMX_o.pngghnR9D49_o.pngsLqTWbFp_o.pngdBE3ckIv_o.pngjK9j4LZa_o.png9Dc3BU8d_o.pngaf7XnbXq_o.png1mqkAWvm_o.pngGeqqqAhP_o.png5T3nP5GK_o.pngsQ8fVYGs_o.pnga6UnW3m2_o.png

We find Maxie jobbing to Archie, who then challenges us with the power of Mega Evolution.

Vy9N8KE1_o.pnggDueaNVM_o.pngcj0HgAKj_o.pngPPfdox6p_o.pngVfKn9Bzm_o.pngIHVXROyz_o.pngByQ934dY_o.png92hB34ym_o.png

He could have been a worthy opponent, but I soloed him with a Golem.

4Rb7c16A_o.pngwfocWQs4_o.pnghEamaMSi_o.pngJyNuYkHV_o.pngP2M6V0tJ_o.png

And do you know why?!

 

HE DOESN'T HAVE ANY WATER ATTACK!!!!!!!!!

nKfYXYJ0_o.png

THE LEADER OF TEAM AQUA, THE TEAM THAT WANTS TO FLOOD THE WORLD, ONLY USES ONE WATER POKÉMON AND HAS NONE WITH WATER MOVES ON THE TEAM

Fuck this game. "Ah, but he didn't have it in the original either." FUCK IT, it was the Devs' obligation to fix this shit

OEjukPgR_o.pngiGVhPbMq_o.png

My reaction to this battle

9aGXarGu_o.pngpcwQn3j2_o.pngOBgLeRnJ_o.pngsBYRr9xs_o.pngsy7bM892_o.pngN74tuyVo_o.pngGVhMP61i_o.pngyL9ErQSS_o.pngk02F0EeQ_o.pngwZpguoq2_o.pngh4jxj2qz_o.pngjcMDhrhM_o.png

Sore loser

rcNQyu6w_o.png3HDTUhgu_o.pngKoHhSCeN_o.pngN08NRcVl_o.pngVxnzkHOB_o.pngVnaFWKyj_o.pngq9HhdYi5_o.pngWHTI7Hmn_o.png

Kyogre is an ugly MF, feels good to be a Groudon fan

hhqmdG44_o.png3OAdEWaJ_o.pngasPYx4Xr_o.pngFS8ZMDg8_o.pngXcnIspnX_o.png

X5QcgsHB_o.png9HiXMyFx_o.pngDWP9ijyg_o.pngumE5Oe32_o.png

It's not like I have a choice. Well, it's time to head to Sootopolis

fc2Fnuar_o.pnguFRV0QFf_o.pngrwaOgBZX_o.png2Ae3KF8U_o.png

You're next

cQAQkv6Z_o.png10eEDrXe_o.pngJLccC71u_o.png7vHEeIlr_o.png

That's why you sit there waiting for me to sort everything out, right?

rJ1e3QlZ_o.pngPr4qv04U_o.png

Thank you, this is exactly the kind of thing I needed to motivate me. Cave of Origin, here I go

N7bZ7o2C_o.pngbS15kbfY_o.pngbmr3c0EA_o.pnghy48w0sp_o.pngRUx2mA7g_o.pngaktH1S8T_o.png

It's time... the legendary is at hand...

X46Umoap_o.png

Thunder has 100% accuracy...

OAFrr1G4_o.pngoNAdbzMw_o.pngpeLYa2p3_o.pngGmQ7qigj_o.png

But I ain't risking anyone and insta Master Ball it. Excuse me but I have the league coming up and I don't want to lose half my team fighting this stupid oversized fish.

x7ef6Kaw_o.png

Don't worry, I will not be using Legendaries.

pMvBZlTg_o.pngP5BlmMT4_o.png8svJeQl5_o.pngVCprPIMg_o.pngZN0y4c55_o.pngTkO98P8K_o.pngimEaA1iC_o.pngFhoXSyJ6_o.png

You bet your ass you owe me

joazoQty_o.pngNXr6JS4U_o.png

Steven gives Eon flute and it's finally possible to fly without the HM. Next stop, New Mauville...

09reACZ6_o.pnguNlAFP38_o.png

Of course you do. But thanks to this we can add a new one to the team, Magnus the Magnemite, and the Thunderbolt TM!

z6D19XcS_o.pngE9qFwWI4_o.png6eWErucv_o.png1pNq17SF_o.png

Now, let's challenge the Gym!

YAhFxtXP_o.pngqfjCLmRJ_o.png

I like the Sootopolis Gym and the way you can tackle it. Normally I fight all the trainers, but now I wanted to be direct.

Manectric baited Whiscash after one-shotting Wallace's Luvdisc. I switched to Crobat to evade Earthquake and then to Gardevoir to defeat him with Magical Leaf. This made Wallace put Milotic on the field, a big mistake, as his Milotic could barely take away 1/4 of Exia's HP. I used Calm Mind 6 times (with two Draining Kiss in between) and swept the rest of his team.

SXXwLQad_o.pngb4BKJcIG_o.png

With the last badge and HM Waterfall, I can finally get my Meteor Falls encounter (and Dragon Claw too)

bOZLpO0U_o.pngS5FcrigM_o.png1ZPZyLL0_o.pngnAxeNQLk_o.png

Please don't kill the units linked to her, guys...

Cheackpoint reached. Sorry, I'm late. I was busy with a remake that was far superior to this crap I chose to play. But alas, the fault is solely mine. If we do this one more time, I'll choose a game that's actually exciting like Black & White or Platinum.

Edited by Venger_06
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On 4/14/2024 at 11:14 AM, Eltosian Kadath said:

.although that does now make it literally impossible for me to have a flying mage

Griffon + Levin is really strong in Engage.

On 4/26/2024 at 8:41 PM, Eltosian Kadath said:

...Yeah, Framme is a bit of a monster at this poin

tbf, Eirika!Framme kicks alot of ass.

On 5/5/2024 at 4:20 AM, Eltosian Kadath said:

AP1GczMgulzrYKDv7M8QcIgx6Wfx-3KmVfsg5E7O

peak!

On 5/19/2024 at 7:25 PM, Venger_06 said:

HE DOESN'T HAVE ANY WATER ATTACK!!!!!!!!!

...excuse me

wtf

On 5/19/2024 at 7:25 PM, Venger_06 said:

"Ah, but he didn't have it in the original either."

huh

Not even in Emerald?

On 5/19/2024 at 7:25 PM, Venger_06 said:

Cheackpoint reached. Sorry, I'm late

all good!

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----------

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Welcome to Victory road!

And right at the entrance, i am facing some trouble, for you see...

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This guy needs to be taken out turn 1, before he fucks me over

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This guy has long range magic which he can use to make

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Dual attack, which probably fuck over most of my units. Also turn 1 Target then

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And let's not forget the thief.

But i cooked something up!

Here is Shrimpy, and today i am preparing a quality dish for your enjoyment. I just gotta remember the recipe i prepared...

Bon appetit!

Spoiler

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1 Damage and 21 hit off....wait a sec

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Auras + pair up! Problem 1 gone!

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And that's problem 2!

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Entrap and...

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Problem 3!

Cooking to continue next turn!

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Enemies start to rush me, but everything still within Calculations.

Now to finish this cook off!

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Tiki goes through his effectiveness shield :D....and i am 1 damage off....according to my calculations with all the auras it should've been exact damage. Maybe i forgot something.

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Still, Mr. Ballista is here!

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Idiot 😛

Anyway, i hope you enjoyed this little dish of mine!

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We now return to our regular programming

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I take out Mr.Fortify, the 2nd staffer near the boss.

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The enemies rush me....and i missclick a heal instead of a pair up from Palla. F. Now i have to cook again instead of taking it easy xD

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I attack and Galeforce out

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I send Tiki forward. Give her Draug to due the Falco with enfeeble

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I withdraw Marth from Lunge range, and use Norne's Draw back to get Palla into safety.

while preparing for EP and looking over my units i now remember what i didn't remember for my recipe on turn 2

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Soverign Axe give +2dmg aura...i used him as Pair up. Oh well, all well and that ends well!

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Tiki goes on a small rampage

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Est continues Est'ing and learns Luna

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Linda on pair up lmao. She sure is something else....not like Etzel needed it since he crit kek

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The rest of the enemies start to move out

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Reinforcements appear....i honestly wanted to split my armies instead of focusing on one side, but since the enemies all came to me from one side...

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Norne learns Rally Speed, nice!

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I use Draug and Tiki to block the way...but then i notice the armor slayer...gotta to something about it...

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Oh wew 74%....

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that's better

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Did the incoming enemy Dracolord really need to have a hammer 🤔

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I kill into Galeforce the Paladin with Est, then transfer Tiki to her so she can take out hammer Draco

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pew pew.

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I clear up the rest of the frontline enemies.

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Tiki continues being absolute pandemonium

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Palla with the Wyvern Lvlup

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Speed is the best defense!

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More reinforcements spawn. Truly Victory road. Let's take em out, get starlight, do some shopping and seize.

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Some Lvlups...mostly Tiki lol

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Time to take out some asshole next chapter.

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We seize to reach the Pokemon League!

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ALPHA SAPPHIRE - VICTORY ROAD - IMGUR EDITION

For some reason, my internet provider blocked access to IMGBOX. Thanks to this, I don't know how much longer my galleries will stay up.

Spoiler

Here we add the last member to our team, Peter the Lairon

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And it's at the end of the road that we meet Wally for the last time

J43502o.pngj5Tcx81.pngDTA7Mo1.png5EkEdEH.pngeEGvvtC.pngTvcmd8b.pngc3rcopv.pngI46ksGP.pngDVVk9x6.png194H3br.png

Heh, are you sure? Shonen protagonists have no place here

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One Gardevoir sweep later...

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Pardon for the Mega Evolution, but I wanted to defeat his Gallade with style points xD

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This is not a shonen, I will never hold back

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Should I try to get a Froslass, teehee?

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Finally, we're here. And this is team I plan to take on the Pokemon League:

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Exia the Gardevoir, my first encounter.

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Aria the Absol, the wild card.

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Alice the Salamence, she delivers. Don't know if I should use Aerial Ace instead of Crunch.

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Magnus the Magnezone, Glacia's worst nightmare.

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Marcus the Milotic. Or it should be Lazarus, because the rose from the dead.

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And finally, Peter the Aggron, because he's the rock upon I built my team.

Any thoughts? Is the moveset good? Is there someone in my box who can be helpful?

Checkpoint reached. Update much shorter and dryer than normal because I didn't do anything other than get some TMs and evade trainers along the way.

On 5/20/2024 at 5:33 PM, Codename Shrimp said:

Not even in Emerald?

Nop

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Same team on both Emerald and Sapphire btw

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On 5/19/2024 at 10:25 AM, Venger_06 said:

I think my 3DS is dying... saving and screenshotting are taking forever...

You can take screen shots with a 3DS?

 

On 5/19/2024 at 10:25 AM, Venger_06 said:

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We find Maxie jobbing to Archie, who then challenges us with the power of Mega Evolution.

Archie has always been trying to fill the land those waters that foster life 😛 

 

On 5/19/2024 at 10:25 AM, Venger_06 said:

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And do you know why?!

Did you somehow manage to maintain sturdy til the Mega Sharpedo?

On 5/19/2024 at 10:25 AM, Venger_06 said:

 

 

HE DOESN'T HAVE ANY WATER ATTACK!!!!!!!!!

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THE LEADER OF TEAM AQUA, THE TEAM THAT WANTS TO FLOOD THE WORLD, ONLY USES ONE WATER POKÉMON AND HAS NONE WITH WATER MOVES ON THE TEAM

...this is almost as bad as the Emerald Matt fight where his Mightyena has no damaging moves.

 

On 5/19/2024 at 10:25 AM, Venger_06 said:

 

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Thank you, this is exactly the kind of thing I needed to motivate me. Cave of Origin, here I go

Brendan does have a far more interesting arc to him (as an NPC), than May does. He goes from a very offhanded misogyny of being disappointed that the gym leader's kid was a girl and thus unable to keep up with him in battling, to a friend who recognizes your achievement, and ready to see you save the world where he can't.

 

On 5/19/2024 at 10:25 AM, Venger_06 said:

 

But I ain't risking anyone and insta Master Ball it. Excuse me but I have the league coming up and I don't want to lose half my team fighting this stupid oversized fish.

You had me going there for a second. I would have respected you going for the honor battle with the legend, but this is a far safer play.

 

On 5/19/2024 at 10:25 AM, Venger_06 said:

 

Steven gives Eon flute and it's finally possible to fly without the HM. Next stop, New Mauville...

I find it to be an odd change that they moved the New Mauville visit to after the legend fight in the remake (when before you could go as soon as you got surf), especially when they didn't change the levels of the pokemon you encounter in there. It makes a bit of extra grinding to get that encounter up to snuff, especially when there are some great electric types in there.

 

On 5/19/2024 at 10:25 AM, Venger_06 said:

 

I like the Sootopolis Gym and the way you can tackle it. Normally I fight all the trainers, but now I wanted to be direct.

It was really odd how he has a harem of all women trainers locked in his basement...

 

On 5/19/2024 at 10:25 AM, Venger_06 said:

 

Manectric baited Whiscash after one-shotting Wallace's Luvdisc. I switched to Crobat to evade Earthquake and then to Gardevoir to defeat him with Magical Leaf. This made Wallace put Milotic on the field, a big mistake, as his Milotic could barely take away 1/4 of Exia's HP. I used Calm Mind 6 times (with two Draining Kiss in between) and swept the rest of his team.

Great little battle plan there, with solid switch baiting, and pivoting to setup the clean clear.

 

On 5/19/2024 at 10:25 AM, Venger_06 said:

 

Please don't kill the units linked to her, guys...

I would have to see two major deaths before the character linked to her will be on my radar for deploying.

 

On 5/20/2024 at 1:33 PM, Codename Shrimp said:

Griffon + Levin is really strong in Engage.

I guess, but the Levin sword lacks the three range a real mage can get, and I don't really have anyone heading in that direction at the moment either.

 

On 5/20/2024 at 1:33 PM, Codename Shrimp said:

 

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This guy needs to be taken out turn 1, before he fucks me over

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This guy has long range magic which he can use to make

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Dual attack, which probably fuck over most of my units.

That is a rough first turn to have to deal with.

 

On 5/20/2024 at 1:33 PM, Codename Shrimp said:

 

But i cooked something up!

Here is Shrimpy, and today i am preparing a quality dish for your enjoyment. I just gotta remember the recipe i prepared...

Bon appetit!

Chef Bunet wholeheartedly approves.

 

On 5/20/2024 at 1:33 PM, Codename Shrimp said:

Auras + pair up! Problem 1 gone!

On 5/20/2024 at 1:33 PM, Codename Shrimp said:

Entrap and...

On 5/20/2024 at 1:33 PM, Codename Shrimp said:

 

I kill into Galeforce the Paladin with Est, then transfer Tiki to her so she can take out hammer Draco

Its stuff like this that brings to light how excellent the gameplay of Fates is.

 

On 5/20/2024 at 1:33 PM, Codename Shrimp said:

 

The enemies rush me....and i missclick a heal instead of a pair up from Palla. F.

That really is the easiest missclick to make in Fates, and it always feels awful when you make it...

 

On 5/20/2024 at 1:33 PM, Codename Shrimp said:

 

Did the incoming enemy Dracolord really need to have a hammer 🤔

The game knows how overpowered your Draug is 😛 

 

On 5/23/2024 at 8:02 AM, Venger_06 said:

 

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Pardon for the Mega Evolution, but I wanted to defeat his Gallade with style points xD

That is such a thematically appropriate way of taking Wally out, defeated by his old ace megaed like his new ace.

 

On 5/23/2024 at 8:02 AM, Venger_06 said:

 

Any thoughts? Is the moveset good? Is there someone in my box who can be helpful?

As for changes, giving your X-scissor TM (which Bulbapedia says is in Victory Road) to Absol over slash to better cover Sydney is a change that makes sense to me, if your Aggron has sturdy instead of rock head, I would switch Double Edge for the buyable Bulldoze for better coverage against Steven, and as for Glacia, maybe have a Focus Blast TM ready for Gardevior to teach over Shadow Ball after the Phoebe fight for Glacia, as a lot of the pokes with moves to cover Ice types are particularly weak to ice type moves as well.

 

Sorry to say it, but my plan is for two more paralogues before hitting the next check point, and then two more after that one (not quite sure where I will squeeze the two paralogues left after those), so I have a paralogue for you here.

Spoiler

Opening with my Arena levels I have

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With a nice little violent levelup on Rosado here

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And a little bit of speed onto Framme, which I want to complain about, but can't. And we have some new troops to outfit in some outfits as well

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And I get to have our sister bundle up in this cute little outfit.

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And Mauvier's base outfit is close enough to a pirate that all I needed to add was the eye patch 😛 

But onto the paralgue

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Of my girl Micaiah, and they are doing a chapter that is iconic for its green units (or I guess Yellow units in that case)

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Also its a really nice touch that having both Ike and Micaiah as Emblems means TeeHee can better appreciate the conflict at hand. Side note it would have been cool if they gave the Emblem Ike a chance to have a battle convo in this paralogue...

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Give how Radiant Dawn bulked his forearms to the size of a head, strong is an apt description. Also it is an interesting point about how the stakes for these two sides are very different, I am tempted to joke about them having different victory conditions from a mechanical stand point, but they mean it in a broader sense clearly

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The happy little accident with the disgusted look on Micaiah is fun here, but she is making an interesting point about how Ike's "help" was neither needed, or wanted, the Daein had to fix things on their own.

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No Micaiah, you mean the script was, not my people were 😛 

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In a way this is an interesting shift that we see about Micaiah's character in Radiant Dawn, although it would have helped to see a little more of her in Path of Radiance to strengthen her arc. Prior to Radiant Dawn she was far more disconnected with the world, the discrimination against the branded, and the issues with her slower aging led to her fleeing from place to place, but in Daein, where that discrimination would be worst, she got entangled with people who cared about her. Cared enough about her to chase her across the continent in war (and father Ike's children 😛 ). As she lived with people, she started to care, and care enough about them to suffer for them, and through that suffering she tied herself even more to remain with them.

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Fitting that they describe her as filled with despair and fear, and not breaking in the face of it.

Now the last chapter really messed with our ring distribution, so this will be a bit longer than normal for ring talk, but some of it is important

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For instance, the classic indicator that Bunet is joining us on this chapter by giving him his Lucina ring back

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And in spite of having a new Dragon unit type in Veyle, I am keeping Byleth on TeeHee for now, although once we have more deployment slots than rings there is a chance that could change in the future, although I am a bit undecided about it at the moment.

AP1GczOnvH_R8lGteVJ_QkYQztEAMoZupSQg9Z6qAP1GczM3XEKaQUaaun2zWS-93Q8H71Dbt8gv6oPUAP1GczNRdGadyPNjvn-EHFit7WN5i-U6eY2QeQYN

Although some of them are no brainers.

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But this is a slightly more interesting one, as it is indicative of my plan to leave Rosado behind this chapter, with this as the ring left that best fits Alfred, who often trades deployment slot and ring with Bunet

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And this might be a more permanent change here, simply because I don't know who else I would give the Marth ring to.

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And with us fighting Lindon'd ring, letting him wear the Roy ring instead was a bit of a last minute decision, but it would prove to be an excellent one when I get into the nitty and gritty of the map.

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And here we have our deployment for this map, with Rosado and Anna on the bench for this one. Leaving Anna behind felt like an odd choice as one of my few bow wielders, but as I well remember from the last time I played this map, the ballisa are mostly for show. We don't see the kind of reinforcement, or place of enemy reinforcements, or even the map objective that the original map used to make them relevant.

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And our starting deployment is too spread out to catch with a single image, and I made a bit of an obvious mistake in retrospect, of having my healer too close to eachother. At least I had the common sense to spread out my walls.

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In spite of Micaiah saying this, it isn't true. The objective is just a boss kill, although you had the option to defend in the version of this map from her game.

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Although I do start with an aggressively defensive play in fogging up close to our foes (but just outside enemy mage range).

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Although we start too spread out and far from our foes to have a very aggressive start beyond enemy phase action with our main tanks

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With Merrin getting in some nice free chip

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And even getting a crit kill on one of them

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And Louis gets some lesser free chip in on his side of the field as well

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But turn two opens with immediately engaging Lindon to Roy

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As the extra temporary levels lets him hit the thresholds he needed to one shot his foes

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Which means I have the fire power to wipe out the foes on this front instead of having to fog again

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With Lindon getting the dance for another kill Roy lets him get

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And ending off with Framme just barely being able to reach this last kill to secure this side of the battle field.

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The other front isn't going to be able to manage that, but it has a choke point with a lot fewer holes. I open the turn by using the Smash attack to break this foe by smashing him into the wall.

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Although with Timerra still shy of the kill, it proves unnecessary, as I have to go with the range kill instead.

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I still want to use her to choke the point for now, and while the game tells me this will deal no damage

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The ol' Dual Assist+ chain attack get her some chip exp anyway.

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I don't end up going with this move, as I want to save the Engage for now, but if she would be able to get the kill here I would have.

AP1GczPy19QmYW8NqeBMv4Zf37CHLxRB0MZHSFUq

And it only saves her a turn from getting into the action with her own feet. I also lure the archer coming up the undefended center with Fogado

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As he kills it one enemy phase

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Timerra isn't as defensive as Louis, but she does well enough for now, and I set it up so only one foe can reach her. Both my healers being on the other side of the map is a bit irritating, so I will have to manage thing carefully. It does help that she managed to dodge this first hit here.

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Although Louis is still getting his gentle chip in.

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And our foe decided to put a lot more pressure on our western forces...

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I need to  thin out that heard a bit, and I think I can sneak in some kills here and still keep all the focus on the mischievous fog

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Although Framme does have to get her hands dirty with one of the kills here

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But Lindon and Roy earn the dance with the slightly longer range of their magic

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Show off

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I am keeping her just out of the inner defender's range just in case.

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On the other front Veyle snipes her first kill of the map here, although it does also reveal the awkward truth that I forgot to give her canter...

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While Louis again goes for the Smash break with his chip

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Which means Timerra can get the kill here without worrying about taking a counter if one of the chain attacks miss.

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And Panette sneaks out for a cheeky Hammer kill, but she does get hit in return before cantering back to formation.

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In retrospect I should have chipped it with a Fogado ballista shot to prevent the counter. It was even the last foe in ballista range, so I am having him sit there just for nostalgia. Also you can see my plan for fixing my healing issue about to arrive at the front...

AP1GczMw4syyjOfOA0Vmbjg17c_QbkxvWLpIQ8S3AP1GczOqqDBPIANkk0SuzIKGjND3t8EXtt_colHy

Merrin gets her free foggie chip in

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And the last enemies attack our choke  point are squishy enough for Timerra to get a little chip in herself.

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But most dramatic of all was realizing that staying out of that inner defender's range was in vain, as they charge at Merrin's front after I concentrated far more forces on the other side...

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Lindon pops the only foe further back, but we are going to have to pull back a little on this front.

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Honestly this attack is just for the fun of using a ballista once, as it is objectively worse than just moving him forward to attack.

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I did have Timerra swap over to the Javelin to get to the chain attack for this kill here.

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And I have enough action that I can go for a very safe bit of ranged chip here

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Before TImerra grabbed the kill here

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Louis then charges forward to go for a little ranged chip in before enemy phase

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And its time to reveal the means of healing I have brought to this front, TeeHee's convoy full of random healing items. Although I would slightly regret trading the Poleaxe for it real soon.

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And I leave just Louis in enemy range on this front while pressing in aggressively thanks to numbers.

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On the other side I use my dance to heal up Framme, so that I can use her action to

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Chain guard Bunet while he lures in a few stragglers

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While Merrin pulls back enough that the fog wont mess up any enemy phase movement range.

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The chain guard was important so that this guy wouldn't break Bunet, as now he gets the counter kill on this one

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Which gets him some extra chip on another foes as well.

AP1GczPa9rQl0h1Rd8EClsXv8So9NtWhRfJGOlSX

The sniper here actually used the fog to get the avoid to dodge the hit that would kill it here.

AP1GczMu1f_0AZSx4VvQlwXHJ_hJ7vblEJC2Kmlw

The other isn't as smart and dies on enemy phase

AP1GczOFswt19usLXZ7obs5jZfisU_z45wxEaQHm

Which earns Merrin a fantastic levelup for it.

AP1GczPrLMJcECDkxhZnFzr-kFk1Nu4koJO5Ke_y

Merrin grabs another kill on a this swordie, although it is a bit of a shame she is grabbing so many kills

AP1GczOVWgY9Lv6mMh53pUiRbTJWGRUlqh24m3B5AP1GczPkeDgOjZux-klQHcMThqhLYoDBzFViLy0C

Although the rest is just some nice chip for Merrin

AP1GczM4emSP5p6OfHetrU9-Km1nMo6LEs084J8v

Although Louis misses the enemy phase kill

AP1GczNLyq50ORzymdw_YEuYmL6rk3m9Kordlxn4

Although with more reinforcement, mages included coming in, even Merrin is going to have to pull back in the west.

AP1GczNZJ--oPHLDt5tY5QxUENutgehzJ5sJPUG8

But first we have some stragglers to deal with first.

AP1GczMvv5MvT7I2K1wIKfYxLen-OiVYscZVW0AS

Fortunately Lindon didn't need the engage to get

AP1GczNML3CI8nhet8Rd13Ce4Esc4RO3yAwlup3O

These kills here

AP1GczPRW-1GuCaMkqEvnxcD4NxnZ-9rrRrU_Og3

And it gets him a...Strength levelup? At least he got some speed and resistance as well.

AP1GczONpeXACxHEWsgABoL2-OSa7GJuVuFw-_w0

As I already hinted, Merrin had to pull back, although she is still in range of one of the mages.

AP1GczNJTR43w7dhuBSkW3u-0sl1pbb63rSID7Y1

While on the other front Louis engages to Override Ridersbane kill the back two of the reinforcement on their front

AP1GczOI0p7cfG0j038GHj5xkUTzg1V10gtiMmB8

And it gets him what is probably the best levelup I have seen from him.

AP1GczNyRdy8gXBY7VK8WoK7mWTpChJu4Qy6qWzW

I let Fogado cleanup Louis's enemy phase miss

AP1GczMvAr8Qc0UsnG0InCPsUz-tyqtjd8GOrnRQ

I let TeeHee get in a bit of chip on one of the last foes on the front

AP1GczNj8ecnkIwY00SIzyb0v5iEhogJe6HGEese

So that Panette can get the perfectly reliable kill (and get the Poleaxe back from TeeHee)

AP1GczO9zNTt-4Rt3ncdTkcxmYwG1F9I5U-NHMJs

And have Veyle go from a bit of range 3 chip on the last

AP1GczMVYVsiMZxLlpYR8rSlwAkfiiUgc7OuJgZv

So that Alfred can get the more reliable kill here instead of having to risk the lower accuracy kill of the Ridersbane.

AP1GczNKy0M79ILe9C4AhWwvhl_Y3aNZps1p8oSO

I am still letting Bunet go for some enemy phase action as well

AP1GczPMwuwDVUes2i6h3adUlImSOQjXQmzsw4s-

Which lets him kill the sniper that survived thanks to the fog.

AP1GczMMu9jrlCaiORn0UhrqqnMSkycZJAomSWd2

For a nice enough littlle levelup for him.

AP1GczPLM9kFVxj97ysjORR_4CFiK88y5RYBVrQf

:facepalm: I didn't even realize the mages were cavalry type units, as I just saw the little book symbol and assumed they were mystic type units. Well I guess that is one horse mage dead at least.

AP1GczPeTCvHskUxcYWM3wvjyAhqXsiH_JjfSu14

Back to player phase, Bunet grabs the kill on one of the heavily chipped foes

AP1GczOqAd6fIRc67oFV9TAvo9ghy9DfF27PjhSk

And Framme trade switches him over to a 1-2 weapon to use Lucina's chain attack powers to go for the kill with Framme here too

AP1GczOqnjtNfxYXmmgEpgw_NSZlI0kZqfRtso8m

Overkill, but I needed to clear this one out here before

AP1GczO3Q8knFrtpubrq5jRsRQdaiJohT9MufRma

Nabbing the mage kill here with Merrin, and we have gotten enough kills here that after dancing her

AP1GczMMoH2iS0f1k2w4JXZg0WGUhGcDtzExB4GX

...Seadall interrupts my train of thought with a pointless levelup

AP1GczNH6igEHl-O76uumKgmx_c55cu94OulUXqO

Before Merrin kills the last of these foes (instead of having to go for the fog up)

AP1GczN6bW-uaihECfx3wcjoeIpPn7NzxoDRqLbU

The other front only has to deal with a pair of horses, so I open with an effective hit with Louis

AP1GczNMsXrwpTCdRSrYytXklbWSaTXWm7Mys_RH

Before Alfres gets the effective kill with the real Ridersbane

AP1GczOQpseNZ3j_AGThtPpKmHwSdzR12UNm1NNt

With the critical flourish on the kill

AP1GczOGTBQSTS5z3hSFZMUCQs-v2nqUZsJvZ6U7

With Panette finishing off the last of the pair.

AP1GczOf7srfNiOyiUSxbWEmExZHanWhFVn1pb1s

But currently all that is left is Micaiah and her thief friend...

AP1GczMajchpn02i4S0zSpeQsyYk_K2prNUrqw8m

And with nothing new coming in, I have Lindon bait his favorite Emblem in with his high resistance

AP1GczOxSrk-x0S9XKTybJOA34XMtSLnFOAAXcB0

Although he isn't able to deal much damage in return

AP1GczN-1OV-zrZBhE-8-jMMpaumoBZaBMGoYaQi

Before she announces the arrival of a last group of reinforcements reminiscent of the Dawn brigade, with a bunch of droppable gold to incentivize us to wait on slaughtering Micaiah.

AP1GczMsaGz0UESgm2jcFbZASoWWVhiT8auFLjf3

So I open by engaging Merrin so she can freeze her with an attack, which should buy us some time

AP1GczNNk_E2tlJwshn-BGNVoi9yLqtHE-jAaPih

And I dance her so she can freeze another cluster of these foes, so I don't have to kill all of these foes this turn

AP1GczPgwrwfKNEd6GZ1TYDXaaO6a68uyA6Awtq-

I have Fogado go with some particuarly safe chip on this central one here, while cantering into a particu-

AP1GczNO4pBbUms_KPSN6SUTb7MKwYeudU5BnODL

Nice, that is a bit of extra chip to help things out, as killing this foe is particularly important to my plans.

AP1GczMVIJ4Q0Ypz2yAMJ2x-6fLgA4e3312haUoX

Speaking of which, Timerra breaks its first health bar with her low damage attack, so that

AP1GczOASN2TFfRrv2nF_hwovMHjQ1PuY07xNuZ9

Lindon can get his higher damage chip in on the foes (and try for the crit kill that he misses), which gets him out of the way

AP1GczMK9hK9eHsdSOhWmtV4mv1uzrDougspW-oU

For Framme to overkill the break on another of Micaiah's health bars, but more importantly position herself

AP1GczP4DKEB3nENkTZMfjBbk009qvhIvUE_fSk1

For the most potent Goddess dances I can

AP1GczPFO5j5XpMTc3UtSiphIbtocratrot940k0

Which lets me freeze another cluster of these enemies, so that central swordie is the only mobile enemy left on the map

AP1GczNO1ahQew_F_adywasbtBmxGAMA8psEBKEt

Although not for long, as Bunet finishes it off immediately

AP1GczN-A3Cf9HV0gk-BBPHfHGv0LzrHjHUTYLoP

I then have Fogado snipe the healer with a status staff, the only foe that can effect us on enemy phase after cantering

AP1GczNmzS1QpOrSG2rSe7hLZlHgyJf9F_jXmstA

And I let him claim the dance to fully kill the heal all on his own. RIP Laura, but that is what happens when you don't deploy her with Aran like Micaiah did here.

AP1GczNqrNvWihtKLS1YNBKNhB5tRrKZY9gTychF

Honestly a massive bit of overkill, but I find it funny that staying adjacent to this sniper is perfectly safe

AP1GczOrMI-PpZsLQaTkb3wqMreOJa_v_ykXDujM

I then start chipping the foe with the most health bars left

AP1GczMlMGbM1AUggQI4Q_4Pyi3sK6l9Kb0O31Gz

Breaking the first health bar as safely as I can.

AP1GczMxgEflKksYZXyx3R-9sz0vvTlKlrjWW_0V

In similar manner I have Panette go for the free break chip

AP1GczO9ukB0YitpbIu2ie6Wd3sJB3v155SKG9W1

Which breaks an entire health bar thanks to a crit.

AP1GczNTdmbbokEtN33_HL25TSDn-yvRcl9xJCUG

And thanks to the break, Alfred can get in some free chip as well

AP1GczO-mygKSgJGtqVKE7EG-EWbd0QG0rLZKSVc

For a solid little levelup on the guy

AP1GczMnslK2_KkhGLIshIHLinAVYOi9H2QlJ1q8

And with everyone out of the frozen army's range, we can move onto the last turn of the game

AP1GczPMPFNPAGIWGfMdCSypTcTO5c96KdodhQcD

And I open with Bunet grabbing the kill on Nolan with his super

AP1GczPNVVe9GKWW6n5zrKoBBIgnVts6vWpUmTXK

Veyle then finishes off Jill's first health bar

AP1GczNQICH0LZywA8dot3BE2RFMI6YPDO5LxyNw

And effective damage kills her off.

AP1GczOPo9_ErJw5DUkOFK-KPlmFmLED1xgVh_cK

Framme then punches Leonardo's face off

AP1GczN-ibEiVzMvR0luTif-akA-vpfA82QWTbdO

I try for a Sandstorm proc kill on one of Sothe's health bars with her super, but none does

AP1GczPD6uihOWVDvQxJTjw6Zo7UFesNZPBQKiSr

So Lindon has to finish it o-

AP1GczPIWMSzOIw7a1-XnpAVQ2LELqsFmTJbVtnV

...if only I had gone with this first, although I guess getting at least one Sandstorm proc was more likely.

AP1GczNn7r8vndtOKig1JJIzxcNxWYGnUPAhHX-y

...It is so frustrating to see her miss the kill by 1 damage, but

AP1GczOaC4b8Qrpfb4G8IVZqlfX6wMjvlwSehg0B

I have the actions to let Alfred kill Sothe instead

AP1GczPFnSjcqdZ3Hhzl9uBfBZao84fodNK9RYQ7

As Louis can go for the kill on Edward (I have decide the one we killed last turn was Zihark) all on his lonesome thanks to well placed chain attacks.

AP1GczP68GFkVWmHYjKiaRLS_MsoidErnRiPd03R

And while he takes an effective hit in return, I let Bunet go for some chip here just so he can

AP1GczOVbgHAsoR4mXoN07EGpJkKzIyBELySO74i

get a fairly normal Bunet levelup from it.

AP1GczPIK0dy7oEuzFtfnu6Vc1THpw6g0zX12Upu

I decide to finish things by going for the battle convo.

AP1GczMxdd4zIxlPKqyj911UBcMh5idrcVUWKb8w

Considering she has lived for thousands of year that seems kind of impressive, but I guess a lot of those years were spent asleep, so who knows how much time was spent making memories instead of sleeping the time away.

AP1GczPTcSJkPEnusfVTce4RMcjpeJyvOqM4iBMG

More like the past and the present, as this battle ends here.

AP1GczMig3kdeTQP9xMBWxXf7fxmR85UBDCcvpNsAP1GczPwH29YvvGSbGRY3gXWf7VtoabIjUVu0sK3

Time to end this

AP1GczOCAhm4HUu_AYrzJ3swAsmbXoCTXL73qDnx

And they earn a real garbage levelup from the kill.

AP1GczP5PTNc0lChvCHZYKE_2-BAw-CmvvloiDGr

Eh, Merrin probably did more, but Lindon did an excellent job thanks to Roy's help.

AP1GczPPY__NwOfzr_w20OuylxjsLCASkG3Wg7qK

Huh, has she ever used or talked about her fortune-telling powers before? I honestly can't remember if it came up.

AP1GczO7PXRmfJZ2vTH_A_MWd4L-VjyeHBv5d_qg

Honestly, I love this sentiment, as writing the future is more powerful than seeing it.

AP1GczOmOg34MNUro1VFXnQVD-wEzT25mNDlNXlc

I promise Micaiah, I have the strength to never lose heart in the face of any loses in this ironman.

Next time I will cross the river Thracia, and make it once again run red with blood like in the days of Leif's grandfather.

 

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On 5/26/2024 at 9:54 AM, Eltosian Kadath said:

You can take screen shots with a 3DS?

Luma3DS baby

159120680-ad2e813b-1337-4744-afab-d9f224620058.jpg

On 5/26/2024 at 9:54 AM, Eltosian Kadath said:

Did you somehow manage to maintain sturdy til the Mega Sharpedo?

No, his Mightyena started with Take Down instead of Taunt, that's how I managed to set up Stealth Rock. If it weren't for that, I wouldn't be able to do the Sweep with the Golem. But his Mega Sharpedo would only put me in Sturdy range if it critted

On 5/26/2024 at 9:54 AM, Eltosian Kadath said:

...this is almost as bad as the Emerald Matt fight where his Mightyena has no damaging moves.

Maxie's not much better

ulFhqkp.png

Worse yet, his Camerupt has a stab move in Ruby at least

rRPsEk0.png

On 5/26/2024 at 9:54 AM, Eltosian Kadath said:

Brendan does have a far more interesting arc to him (as an NPC), than May does. He goes from a very offhanded misogyny of being disappointed that the gym leader's kid was a girl and thus unable to keep up with him in battling, to a friend who recognizes your achievement, and ready to see you save the world where he can't.

Yes, but it's the waifus that Nintendo can exploit

tumblr_nqkkcmk1Aw1rz8vg3o1_500.png

On 5/26/2024 at 9:54 AM, Eltosian Kadath said:

I find it to be an odd change that they moved the New Mauville visit to after the legend fight in the remake (when before you could go as soon as you got surf), especially when they didn't change the levels of the pokemon you encounter in there. It makes a bit of extra grinding to get that encounter up to snuff, especially when there are some great electric types in there.

Reason 56467648443 why ORAS sucks

On 5/26/2024 at 9:54 AM, Eltosian Kadath said:

As for changes, giving your X-scissor TM (which Bulbapedia says is in Victory Road) to Absol over slash to better cover Sydney is a change that makes sense to me, if your Aggron has sturdy instead of rock head, I would switch Double Edge for the buyable Bulldoze for better coverage against Steven, and as for Glacia, maybe have a Focus Blast TM ready for Gardevior to teach over Shadow Ball after the Phoebe fight for Glacia, as a lot of the pokes with moves to cover Ice types are particularly weak to ice type moves as well.

According to the calcs I made, Sydney will be a simple Gardevoir sweep, so I kept Slash on Absol to extract the potential of the Super Luck ability. Same reason for Double edge on Aggron, as his ability's not Sturdy unfortunately, but Bulldoze does seem more useful

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9 hours ago, Venger_06 said:

Maxie's not much better

ulFhqkp.png

Worse yet, his Camerupt has a stab move in Ruby at least

rRPsEk0.png

That his moveset got worse in the remake is very, very silly.

 

9 hours ago, Venger_06 said:

Reason 56467648443 why ORAS sucks

The better ORAS is still under construction

 

Time to cross the river Thracia with no movement staff needed, just the spilling of blood as I rout Leif's paralogue

Spoiler

I have another paralogue to do, but first I have a bit of preps to get through

AP1GczNaZFL8DfgpDuClEJEzOKJ0YmGB2nY0KW_w

And before I forget I immediately give Veyle Canter+ (AND equip it)

AP1GczOdfyjFM3dmkZ71b5GCV8tIdD9IMy1Detch

And in the Arena I make sure Fogado hits the level cap, so I can

AP1GczMrK1NnP3ULSe0zP8816tnt2zqbXrPV4rzw

Reset his levels before the map. I still have an arena run left so
AP1GczM2cmLn6aZNu8DFNdJTSlhVDwTW7WXc0fjm

I can get Veyle a fantastic levelup as well.

AP1GczPAY5CtLOjPecc16YyrEL9zqYo20t8PEmCv

And so we arrive at a familiar place, and an iconic battle from a Fire Emblem game I have a rather soft spot in my heart for.

AP1GczPlU0aPiz4ZOtD3n2frr0oEpZc4lAqJSsKp

In a place that is a strong defensive point for Northern Thracia, where Leif's Grandfather fell, and where magic is everything.

AP1GczO51TVMPpN4rMztlwbMe55XcsJmacMqHi3H

The iconic 10 star tactics man himself, and it is cute how they hint at his conditional recruitment with how only some thought him a hero. He holds an interesting place in whether he is a villain or hero, as we both fight against him (although he tends not to linger in such bloodshed for long), and see him do good things as well, from curing the curse of Mareeta's sword, to protecting the fleeing children of Manster, or even potentially joining our army.

AP1GczOaTn4F9b8JTFfT2uQHJmj-j54qypko5_G8

Its the legendary meme from FEH himself. In a way it is sad how much that game overshadow his own appearance, as he is one of the more interesting Camus like characters, as the game interrogates the issues with the trope with the discussions about him between Leif's two advisors, August and Dryas. The two represent fundamentally different ways of viewing morality the Consequentialist (where morality is based on the result of the actions you take) approach, and a Deontological (where morality is based on the action itself) approach. While the Deontological Dryas praises all the ways Reihardt adheres to the principles of chivalry, and all those noble ideals, even stating the idea that he is the reincarnation of Thrud, the Consequentialist August lambasts him for defending the Empire, and all of its monstrous actions that the he let them commit atrocities under his watch.

AP1GczMw4U74WLM_OikiEnXPxNfDtrFzPXCh2qYb

I see this Leif played the map straight...and I think I will respect his choice in this, and try to play it straight myself.

AP1GczP3PnpFcKSOpUcb8uzntX6SVXs5kMm3Rd86

But enough waxing poetic about the themes of a great game, it is time to prep for what I decided should be a legitimate battle.

AP1GczOGmhqG3ElJx-sH9pT_IQkl-Y9hQvZAxZMH

And we have so few deployment slots that even my dancer gets a ring for this map.

AP1GczOrK66qwwf1TczMWqKwv0hdkXAS-hBRpZZt

And Lindon gets his favored ring back (although unless things go horribly, horribly wrong, I don't plan on using its true power this map).

AP1GczPXCHw255WudAguK7e7jPlUe_0yL9bYJgiM

And Rosado even gets Ike back as well, as I need a flyer for this one.

AP1GczOAY57mALQqJBrn5L4uFNsYayFksoGz5iPY

But this is my rather limited deployment, and leaving Timerra behind is a bit uncomfortable, but we are facing off against her main ring, and I don't remember this being a particularly crit heavy map.

AP1GczOktn8qzMykFhjIOtF0QH_rkIAsr3zw_T8I

And the most important aspect of my positioning is making sure Rosado and my dancer are as far forward as I can get them.

AP1GczMeE02GAclGrNggDpgxCQY1fk12HJQoWYGd

I did this map legitimately once in Thracia 776, time to do it in Engage. No running. No hiding, here I come.

AP1GczP485NAg3834ZdTjK0Ok4Q8yKhgrgLev3XG

And I open by killing one of the foes carrying loot (who ironically would flee in the original map)

AP1GczP-iPIzj9qVl38X58YV0-rJDrUuSYDyiFr4

And I had just enough room to canter back, and dance so I can

AP1GczOOJod0iEXvbKVn8Filcfy4Jct55aMjOxBG

kill another of the loot carriers

AP1GczMSaQOxhvP8TGJaP7lTUJT9ashBqHBlrHZG

And just to show off, Rosado got a crit kill on both of them, but this was the best image I got of either crit.

AP1GczMlo789XiQrOTn83kXyTZffqR6lokxsqxet

I am using Reposition to make sure Louis gets through this forest faster

AP1GczN_qzLT90CDhj9mI9oxvWDRDkOZIq7uaYty

But I end the turn off by Astra Storm sniping

AP1GczMjjSD6xVeH3Bqplt4Qze9B2WAiq2uKiva0

The best loot on the map.

AP1GczPPUL94P1fcjmxoYRTP7bAKdujcvcHyBFjR

And we have no real enemy phase this turn, as those ballista are dangerous.

AP1GczP8_xpvcMyzusQO2dZD6ZBsWwv0yyMAQC98

I open turn two with Louis engaging with Sigurd to charge in and crush the last of the loot carriers, and charging deep into enemy territory.

AP1GczPdUoDp-WMIaz1XyrFPJZWCXqrEmF2vnl_f

And I add some doubles in here to distract the ballista

AP1GczN_luxSJk3-CFR6zR5I0-spLCltlzsjc-OK

Reposition Merrin past this irksome forest so she can

AP1GczP2VXV9PjMRK3hH4wAkqVTewhyNgtkoKPnM

Fog up Fogado, which helps a little in case the ballista goes for him in spite of the doubles (as he is still the covert class type that gets double terrain avoid)

AP1GczOb6YEo_Siiix2hrPrEh87M0hXeJJvNmCMC

More importantly I reposition one of the doubles, so that both ballista have doubles to distract them.

AP1GczNvqv3bidsD3FJQ1f46m7hYqDh30BCG63sV

And while I am pressing in a bit, those ballista ranges are long

AP1GczMvQ9DkluYhIAYlZQ2tF5kCMsuoOrj1UHtN

One archer fails to damage Louis

AP1GczNNcuw-U3eGKmTHQAsby-dkx7SgwBRa_6Ct

And the Ballistas kill a double a piece

AP1GczP9TBO3FJ3BsfwrWBrFRARddPnKdWkIWMr_

Louis tanks another foe, and

AP1GczOSMoLi83obWyFn8QCgwTK5YzEZ3Q3i9NdQ

Our foes inability to properly use the Fracture staff continues to astound (they could have prevented that last swordie from taking a counter if they knew how to use this staff)

AP1GczNh6HnyRGpj0fqaLo851sCne26AINJfMXPJ

And this freeze use would have been a nuisance if not for

AP1GczMETYZQ2roeDBEB8OTwJcov4B7fKXQPPVt8

Our foes failing to read the long list of skills Sigurd is giving Louis. Really the AI just sucks at using staves, which is a minor insult to Thracia.

AP1GczPVM1ThYUJvb1HzNLuK0KjRNqw1fTq19_si

I try to open next turn by killing one of those Ballista with Louis's charge, but he fails to hit either of the hits needed.

AP1GczPUHOygQru2l5uqvBps8HheaH-x75Iatikj

I have Fogado press in to kill one of the refuse Louis left behind

AP1GczNiAb9GN3GiAXegAeRmWEPTTUbYNn-VvTvs

And this just seems to be the map for pointless critical, as I have seen a lot of them already.

AP1GczPvcByFtCJiqeCq8EE28nuMyxth2U8JuvyX

One of the Ballista should be distracted by the double, but I try my best to protect my two Covert type units with some fog, but this is a little dangerous.

AP1GczMHzbr3XrDuwDQHTGDcordrqz3iYX8jVFuO

And I let Rosado grab the kill in spite of the piddly effective damage on the return hit

AP1GczM6_0KCfrTYD3EQsupz3HjwUD25Yzyu1XRU

But I do have to use my dance to get Rosado out of the far more dangerous ballista range.

AP1GczPlMGsKkkM4aoyQhb0Z7DXSrTpL8ocuk2vY

But I do leave three (with Louis too far south to be in frame here) in ballista range, and as planned one goes for a double

AP1GczOFj5zlSx2cLrLgsQc9TF3FMRLzkC1uCkvg

But the other shows just how dangerous these Ballista are by actually hitting Merrin

AP1GczN_87Rl21FXhmWlQUrefPFxwReA7Lrqy6kU

And for the only time on this entire map the enemy staff does something annoying by silencing Veyle.

AP1GczM-IRKXVyR2S1PujqLDsJpWK6ZwTxAkBB_pAP1GczOaCUjLBhA-aShfv5C_4PL4Faz1SdhRa5Ar

The others don't though.

AP1GczP3gn-6EQHcZSVr6-lWo5xoPsz8G7Rq-emO

This is the turn I commit to wiping out the ballista, as I reposition Seadall closer to

AP1GczOeLlSE13gqGKofW9QvPhA_q1HjbjsxdHB8

Dance Fogado into

AP1GczOGxUtZqycGguQFAnN1KyV1dNsmwi7r0Gsa

Wiping the Sombron out the first ballista...and needing the chain attack from the last surviving double for this kill is rather frustrating, but I get the kill

AP1GczPjkH73UUVrlWpd55vKianp1cfLOzJyIFpb

And Louis has to go for a ranged chip here, as the staff bots have blocked off melee access to the second Ballista, and fortunately he hits, but I need

AP1GczNMH8HLKryLdTi8H50qILspOiIt_FFMY3Gz

To reposition Lindon (and have TeeHee grab a staff from the convo to trade to Lindon) bef-

AP1GczMKd-tKtfJ0s_RqN4VdpPj_u3xGrsiJCoBV

...Right, I forgot Restore was a ranged staff in this game, as it is rarely necessary, so I guess that reposition wasn't all that important

AP1GczMyTj_YZiLC6H0MBh518z-pIUdijU7LkIU0

With magic restored, I finish the other ballista off with a Warp Ragnarok

AP1GczOT1eD4IqmeIrI1jKFu6kSh8utKhJxSLcJC

So I start moving everyone in as quickly as I can, and without anything to support the staff bots, their staves matter even less

AP1GczOMAfJdhAm74dDDST1N3D9l6Ir6TgaY62I2

But I still better kill them before moving on to the next stage of this fight, and while the accuracy on this hit is horrible thanks to the terrain

AP1GczOFvFpskEGs5B3iJXctQBaes7YwIPvMTDaX

He gets the kill

AP1GczNhy0vd994fl33T92gXW_D1d6RqZok5EcQZ

I let Fogado kill another, while not cantering so he can refill the engage meter at the same time.

AP1GczNX2xbRgpHEgr3YeK2u_mI8f7QA8PG8uBl0

Although Veyle's damage potential isn't that great while silenced, and needs

AP1GczMKXaGdzCBy1C1q2dzw0fxHABrj7OMjgE8_

Lindon's help finishing the last one off.

AP1GczNy4ecZI9Pox5dKyMTs50VriXcfa30Qi-8y

And we are still just moving our troops towards the bridge.

AP1GczOPC1Jvefjr-3tobZZvA_RDNhIrEmx2bjMt

I open next turn by fogging up the bridge just before the cavalry arrive

AP1GczPC98W9zP4q7VMkKYrNCp8g8pTCrJjSQOJy

Louis is going to need an engage to catch up, so he spends his turn refilling it.

AP1GczMZeNv7ml2hX9h70PCtR4pGqoFuak-UPKTA

And my other troop in the south gets my dance to make better pace

AP1GczNrSD0GCDO1RwvQNahPDd78A5oQq7J2qjqd

...Huh, that is a really nifty advantage of giving Veyle Celica that I had overlooked until now.

AP1GczOgtnJWz9N7uzCZG_lHCy_8E_pu-gGOWAIs

AND THEN SHE THORON CRITS

AP1GczPZUfEAzKrOSM52kbZoDRi7DEMdE9chBwTb

FOR A 4 RANGE KILL...

AP1GczNtu86buj1oO7n1YkNuhdwi-APgvh2J5ES2

I was expecting an enemy phase, but Veyle super sniped that option away.

AP1GczMfJwgug1tzcMH9GC2tjShBzpYiOBSXKWuz

I open next turn by obliterating one with that lovely Poleaxe

AP1GczNu6h_8h85GDtBpeZ-lgk0DzCes91nr32AN

I then trade-equip her over to a Handaxe so I can use the chain attack so Bunet can cook up a kill here

AP1GczNiYDNIwNbdTJiNvf2HeGiTZMHXqTs6YdSh

I have Louis immediately engage for the move, but he still can't reach the front

AP1GczNR5F_QUD7WhrYK7se-oprZs0LV58MU0i_O

Although there is another kill to grab, with Veyle chipping here

AP1GczOnm5DYUTBQ3etRdjrUkQLhgEPbdgPpeS_A

Setting up Rosado to finish it off.

AP1GczPBtN1rXVrKMbImjHSoZD1NFKtQx2bnbbmt

Before fogging up the front

AP1GczPdce4CGD7Jes5Av_1ANECPvahizbZYgXRu

And have the luxury of using my dance to get Loius closer to those front lines

AP1GczOb65Xpiytm8rphJ5hxNzu3dUEWW7rQmdiY

And a combination of Canter and Reposition even gets Seadall close to the thick of things

AP1GczO2zsEa9GJAd2ZJdeJ_apMdDJkqLiGRdfEY

And our forces are now concentrated on the middle of the great bridge, ready for the next wave

AP1GczMqFEXvhqLgPvLij-wLJxOGAIlWla-yna9A

And we are even drawing in the forces stationed on the peninsula

AP1GczNzID7oSEdZG55V6qXSoqj9tmokXWyWbOpN

But the fog gummed things up enough that I have created a bit of a target rich environment.

AP1GczN46yIULCoSyki_JaOkKlcJtQ0tuO3lkc6q

So I open by snipping

AP1GczPcX6pYlUtCQQSy7xwswldq7rkK4ZPS66MX

Two armors with magic.

AP1GczNbo06LGSpWx-Xnjpm8jZti84SJO6tUWIiy

I try to have Rosado sneak in a kill on a bow knight, but miss the kill thanks to the terrain, but can still canter to safety above the river

AP1GczNKdENHo3ow1dam8x_VVjG-B73fVFjVjr5O

Louis manages to finish off the one Rosado chipped on enemy phase,

AP1GczPFXUukcBuTUZY7bMOfMkWfeXB9cX9myg_N

And he earns even more defense from the kill

AP1GczMvJahgnnYXq6Y1Qjl4a4oz9KYv7oXktnxz

Panette Poleaxes another horse into paste

AP1GczOhFHcHazYav-9TU3tomeHe7wg1nwlleO51

I then position TeeHee to get Bunet this kill on the other horse with their powerful personal skill

AP1GczNEwJwgVpFklJW4o7DA0JC8ZZ_YU4-8fZ2a

I let Fogado sneak in a bit of 3 range chip on one of the horse archers

AP1GczMBmd5XyS5AXHyfY0Vv2rSjilbUjIC0mFQ2

Before Framme finishes off the last armor at the front of the defensive formation I am building

AP1GczP9KLCLIXDO0BVTvCdvAsT6pQBzIP2Xl802

And she even crits to avoid the counter damage.

AP1GczMtS15OWYBzWzmlIKneStoOF_Bpb_Z7VCYh

And I finish my defensive formation for enemy phase with the fog, but I do still have a dance

AP1GczPjevqMyM8VIvq0T0yKGM3e5Wn1UJvtDFhs

To pull Framme out of enemy range (although thanks to the crit this is more to preserve health than to save her).

AP1GczNKunK2Is_WfvI_rbpgROUjZutEfMsqMrKG

Plus I noticed a little late that Bunet is just barely in Ballista range, so I drop an ostacle ahead of him to save him a hit on enemy phase

AP1GczOMa664BPeu1YBwoMt9ujQGCq0xLVIPi7gdAP1GczO14NxLvSGkfND9g1zoA3NGTpd8p5e2To45AP1GczN1cqTXbQfQEAUUrI8LtllPOBtWED4GAVcDAP1GczM64iunSXhcV7hfKzMoU55T_WlssfgBT6-t

As he is taking a lot of fire, although him actually dying without the Obstacle was incredibly unlikely (all of them would have to hit, which they didn't, and he would have to kill the injured horse archer on the counter to allow all the enemies to attack him as well).

AP1GczO6mSv_sO5R6Qt_IDbFuijhJ9B7DeC7hHTl

Speaking of which, Merrin counter kills the injured one

AP1GczMaDfrql-eOulY-g2tXZmkAD5q4p1YxMZHw

And viciously crit overkills the other one

AP1GczOmgPcM8B5Er5FYARIf_Ra5xhb1acERxoQT

for a nice little defensive levelup to finish up enemy phase.

AP1GczNTGtZlmvXGIrWIupFKORx03mdKazmPpVTI

And I open player phase by getting another kill with Bunet

AP1GczM1g7u93dZCpIt2hvVln7eE7a_SLuj3t5SI

Veyle then risks a hit for another kill here

AP1GczPN5vXApRXb8U9MsKop9r0VaaY5w0wC0M32

But the crits just keep coming

AP1GczO3VzTczn7madFKSySQlHghAs5L1ixEMTIx

IT JUST
AP1GczPfHMm-MQxiQeYsU8VgmKQOALHMNDyaCGDd

KEEPS HAPPENING

AP1GczOvoXtNlA1EiR1huTszWXYzzE4SJJWyl4tO

Although with that ballista ahead of us, I am delaying things a little

AP1GczOSmSK_TcRDAVMw6PzqmlKovrNB8aKcaxJF

And I am a bit ashamed to admit it, but I am just burning through its ammo with the wall of Louis

AP1GczMYQ181olOnnuiEhJYtfCTTUh7iCQQaaTQk

And to be fair, I still have cavs charging into our front lines

AP1GczONofyT0O_N0nXEy7gXd-YfSgBctxXi0gbc

I engage Bunet to get an effective damage kill on that chipped cav

AP1GczNqI_QehaWJ2n1GPUsA55NX2lE3SgBd7B2w

Rosado sneaks ahead to kill another while cantering to saf-

AP1GczOMTO4LYeH8QruIMhBSgiG-_IjqpATsDsZD

...I really feels like I have gotten a lot of crits this map

AP1GczMRWn_XD2z4kpdSkXGGL5C2YwgRRRTUjzOd

And Louis grabs a riderbane kill with the last turn of his engage there

AP1GczMWpedtOnIJ3yf0Rwvx0CmYfrPz83bPFPQO

Seadall manages to get a levelup at a bit of a lull in the action

AP1GczNigh0BCWDsELBGI6oUnfcZErXFuzR7uUzp

As the only thing left to do for the turn is fog up

AP1GczMSpGRLbLZ61SqKBC6UsTuAGKUh57HrKEZ8

But that does burn through the last ballista bolt on enemy phase

AP1GczMCdRNvLSHHD-Zl9ExppTtxKs2hC-qg_jZQ

And Louis gets one last heavy chip in with the ridersbane before player phase ends his engage

AP1GczM-6a2HZC2AEGjevPGSMI01xhZKZfCEz869

Where I am on the offensive with that ballista gone, with this effective damage engaged Bunet kill here

AP1GczMg9vPkdQ6ekxBXV6cp2nu-UyTxCv6vtS3J

Lindon finishes the chipped one

AP1GczPe1ydBVMaaxM2vD0bY7_U5T46Dkk1QSbLq

With more effective damage to kill the last cav.

AP1GczMAPd_reqh5iSGkvd_IbI7SgHKMSptP2Uk8

I hate to say it, but

AP1GczP1bJ384JDmQhEkrWyppnEddVtQuumKYZES

I am using Louis to burn through another ballista. I am not proud of it.

AP1GczNhYx85r5KREz6T7ACzlcEYlsxbO334J7-E

But at least I will have some more cavs to deal with next turn

AP1GczNdNrqnDTeELmbg3zOP86W67MvqIQolT82P

With a bit of nice effective damage chip from enemy phase to start us off

AP1GczOJmOYlHZGW9_8TndfFAXAtoE3f9OoFn06u

Which is exactly enough to let Bunet finish this one off on player phase

AP1GczOiyYUNSg3ppp9JVI8NP34RQjR1ckMYD-NF

For a nice little levelup on the guy

AP1GczOzMFCAwfp7HR35HxGDmLURGo4PLYRlwq0A

Rosado sneaks in a kill on the furt-

AP1GczM9UKdyw5g8iBfkU4CNDXtbYggQVyRLfwew

I have legit lost count of how many of these random crits over this map.

AP1GczNih1Hpn4VF50CGhNR614ZfTp-rw46jIhVp

I do also use the fog a little sneakily here

AP1GczM7xL0rdwGWdA-EJNK1nUim97jeaChoCy5D

to feed Bunet the enemy phase kill here

AP1GczMMD0BNFQf2ZILhai7xoeUr7-TZq6EkAmv8

Also another ballista has finally emptied its ammo on Louis

AP1GczPon739zQSKfwiCDK1gDEdBMfB5iyGDOR58

But we still have more cavs coming in, I chip with Lindon

AP1GczPy3KRkGnJzRUhHclY15KMnFzb6S2x_qde1

So Framme doesn't have to face a counter with her kill

AP1GczM9a1vP7fcMjEj7bMLCB-sLhopt25iteNHZ

For a nice little levelup on our murder puncher.

AP1GczPjJCGyo3Ez0u-YYfKvfMs4h3d-oBN8cTs2

Panette slaughters another with her trusty poleaxe

AP1GczM75cl-wbOWCWcUpq9TsHY2XEHo1lNdjHHw

Huh, I remembered the trigger for this event being much earlier on the map, like as soon as I left the second bridge, instead of randomly in the middle of the third

AP1GczNtiImJ1bB_kM78XMmJQ6Bk8ljhKM7yxD0m

Anyway, Bunet goes for the chip on the last of these cavs...and I have seen so many crits here that I missed the image on the one Bunet uses for the kill.

AP1GczN9sFPToKc7t2g_qDUMcmGrX3Xy7O7vOe3r

I then finish off the ballistician that is immobile just because I can

AP1GczMWnlQtXAsAhGWwjSr0EEwixsuKvgkYbjZM

And while there is nothing for enemy phase, that event has gotten Leif's mageknight army to move in on us

AP1GczP_Q_DJIYrbkNKuJomZtHoJzCs8ic_LU-VN

And I am anticipating the need for the goddess dance in the next few turns, so I go for the the instruct here to prepare for Veyle setting up the strongest and safest 3 range enemy phase action I can...but I forgot about the most northern ballista, and to try and fix that

AP1GczO2FnKOCsvZ7zaZlG2vXStiugRqwncuBIL8

I dance TeeHee to try and instruct again to try and reach the benchmark for

AP1GczOlj0CLn_k26hQqcA6fOysA9dcY5WQ_rtSi

Fogado to get this Astra Storm kill, but as you can see, he is 1 damage shy even with TeeHee's personal skill added in. I am not sure if this will make the difference due to rounding issues, but I have another longshot to try and get this kill here

AP1GczMQLGdHHdTr_QMQaZXMt5diftyv-RpP1xHO

As with the swap here

AP1GczPcdOupGRJVV4glXXufh1MGU6gb_jNgxH96

And with Merrin moving a little early (and setting up a far weaker, but safer enemy phase in case my plans fall through here)

AP1GczN1F9Ib52feyz2hCVdJKzL77OhVtdt1KuzI

I can position Fogado to be getting both of Veyle and TeeHee's personal skills for the extra +1 damage, but it doesn't cross the rounding threshold for the kill, so

AP1GczPgk-ebpPTpD2diKCNP2i5TU0F7I3fG8hjj

Instead of going for the enemy phase action, I have Veyle use her Warp Ragnarok to finish off that 1 heal jerk of a ballista.

AP1GczMgSC1S6piV6LTvP37RNs1bxu0FoXeC99WY

That was a very sloppy turn, but

AP1GczMojZr6T69pc_jcZiSUlquA8zxWjd1JAjFb

Merrin is still very safe on enemy phase, even if she doesn't have the three range to hit the Thoron mages

AP1GczMlC6TrqOjywvxK3MozVUv66F6o9RyjwMgX

Unless they mess up their positioning enough to kill themselves at 2 range instead

AP1GczOkdrPAmXyecnGOaZ_6PLUUg5puFWr8deUl

And I did manage to position Veyle's warp to get some damage on one of the three range foes this turn anyway

AP1GczMUbGiR1epcaTd668uTL7MlWCFXJ-_3n4b8

Although Leif heading north to chase our cornered Veyle up there is a mixed blessing

AP1GczNlr0cWjS6hrv_mxVDBV6kVYbU-5aQ3F3dCl

As it lets me go all out on the mage knight army, but there is nowhere for Veyle to really go-

AP1GczPWAhZnzE8FH676quCgTAPU3OTczjbhMXUo

These crits are getting a bit distracting.

AP1GczOmvs0_5h6QkqjLXegxKHevN-Vr46POrWk7

Anyway I have Merrin use pass to grab this kill deep in the enemy for-

AP1GczOhhLYJaMz7Z8ZdRvwcAIQeHhGRDMJqTZRQ

AGAIN...

AP1GczN8UWpO2ghPd7_4Gawgizd9NYTbjbrPUXJV

Actually it is a bit difficult to reach some of the-

AP1GczMJwQaWCZ99Qeo-ArUZFUmPMxxRAdjSGKNL

WHAT IS GOING ON

AP1GczOHB8ck0L0ftTUJZ90Cp81CrQbfUTH3aZpa

Rosado proves to be the first unit this turn not to crit

AP1GczPb61GQEvDailDv_CiAXx_T7amnCNABiy4s

But I did setup a nice Goddess Dance here, but it is mostly to catch up to Leif more than deal with these stragglers

AP1GczNbiu8O4DhZCPefW6CM60EWbeEyQ209sf__

Although I still kill the stragglers along the way anyway

AP1GczMktJef5O9zK96ZjsXB11wlcFlLG4fIstGt

With Fogado safely wiping out the last that approached our army.

AP1GczOnFXwE8uKPWrFOCoXRWbCvkToy5Uo9jvkk

Although I mess up my end of turn image a little, the important thing is that I am not baiting anything on this enemies, but

AP1GczOTjBN5OYuA6YXEFdPDrTDmFJ6xnjgLPcUT

The last mageknight rushed to his death anyway

AP1GczMzkktUGC8e95_paBn0MJWk8pHxeOZkF7Um

I let Merrin wipe out the other immobile ballistician while I am here

AP1GczMFCHoDWvDeU4G2_cphqXjAK3VxqBUqmE_h

...sigh

AP1GczMq7giUvTpwzkk6zkTVRXlaLDcvPf4FvOHa

But this turn I am baiting Leif back in the direction of our actual army with a double

AP1GczPOoM181kj_rbJRmibn_g2ZR0fH4g348kTo

While Veyle gets a little cheeky chip in as she caters into the one space awkwardly out of his range

AP1GczOB8-AxLRtNqK1jpl_5Cdr9wJQZ3SfYpYi5

As all that is left is Leif and the defenders of Cohen (Saias included)

AP1GczM1cA9j32X3V73qfSTgumSYH8i_XXVFwNGG

And just to add insult to injury, Leif missed the double too.

AP1GczMB-GwaU8CgDR57x7cTa6aDmfgIeBMj9Yah

This is a bit silly, as they are already static enemies anyway, but I let Merrin hit a line of three with her super

AP1GczOn4x7FJbRUU726k5lluTmsRZwHs7tAVSD_

Before dancing to freeze Leif (and break his first health bar)

AP1GczOzOKGUp1au5BPhAol2qDgo1OM-az3RmoQi

This hurts, but that is one of the enemy mages down

AP1GczMm71_hG-dTxHJYDxEFlQVoeYZEq6i-sVot

And it gets her a nice little murderous levelup from it.

AP1GczOoJ3l-_k24gVr1TJuHztjg1YEhVr2ozIik

Bunet finishes the most injured of our foes

AP1GczMxEsjIfIS4RQ_I_JFbb8ipfJkrQeOdg3Fc

I also let Lindon get a free health bar break because Leif's Adaptability isn't clever enough to realize Lindon's defense is lower than his resistance.

AP1GczNF-P7qLYqh-dEXgaGuyQs0sOFnAlvKBEz2

For what is a great levelup on the old man

AP1GczO5_WGipjc-1Ws18A54nEl7wJu2aclPw8iA

I also have Rosado reposition Veyle past some terrain to get her back into the action for next turn

AP1GczO5SBIKtA7aC7R5pnYOmP71QAWUzaHPr4CL

TeeHee uses Byleth's blade to break Saias's extra health bar

AP1GczO7RrWYLzv1OKnvxKL6wHWe7J79-vr3xQ5y

Before Fogado puts the legendary tactician to rest

AP1GczMVZOmGGFX297Ngp1T30Mc3Sq7RJDwNt0FT

Although I will need next turn to finish off Cohen and Leif

AP1GczN1xOhTRDvQlPyM8SFHool31CyZtjGtmqYi

But Leif does finally kill that double 😛 

AP1GczPBh2hFBI_yjA4ULFUTUlGQpuEF3eY3_A3W

Veyle makes that reposition maneuver valuable by slaughtering one of Cohen's healthbars. Also cute little fact about him, he has a siege tome and status staff to match his Thracia counterpart (although both Tracia versions are far more dangerous), in spite of his class not being able to use either of them in this game.

AP1GczOpwNafS2fzCfVRFJBde54sYbP69narooBs

Rosado kills the last generic foe before

AP1GczMnGme1m00DveCfeeCcgp7NUe5Ik80D5QBd

Panette burns her super so she can chip without risking a counter death.

AP1GczN7lAyROZqFD2Vg7jP4m-58KNbJ4zVPH2Q3

Which lets Bunet finishes Cohen off.

AP1GczO7BW9s2NyRiiYZkxPgz5SdfkVXCAWnAHL6

I also have the spare actions to go for TeeHee's battle convo with Leif, but truth be told

AP1GczOH-wqllft7vP5G1v8X0JTJMpcTRkJwtnKh

It isn't the best of battle quotes

AP1GczPrgxtS7Amwho6HsIDUy3NOP2f_OkiWzUQ7

Tragically dull, but

AP1GczP7EIA9DzvBRh75-vrCcJz5yeUsjHLA8gEB

It does amuse me to see the battle of the River Thracia in any form to be described as fair, as it almost always ends with either the player breaking that fairness with staves, or the foes breaking that fairness with its bloodthirsty brutality. Even in this version those ballista are brutal. On the other hand, I did treat it like a fair battle this time, in spite of those ballista, and it was an interesting little map because of it.

AP1GczORIiNBjfM2ACGuywwZVuEm_4Ymu_DGs8uy

But Lindon finishes things

AP1GczMePoXGHxvaLPyzvR7xOaqaLCuzqChccI5S

...Only if he was the one giving me all that crazy crit luck does this MVP award make sense.

AP1GczORM3_rYe20589qx5eQEPozTZW8sNn4J0Pm

We always keep improving, especially TeeHee, as they have been one of my best units whole game through.

AP1GczPRzP8jwzGCc87x1dPIQtYf1epvZO4vMoaB

This does kind of capture part of what makes Thracia so interesting, that it is about losing, and is one of the few Fire Emblem games that makes you feel like the underdog.

AP1GczNOxIQfbu2aVgzwXD9hpx-OP96auauJ8SAY

And this little lesson about making sure your sacrifices matter is an interesting one to see when ironmanning.

AP1GczP8aPAMxGBcg5YqMUjfEeqmlM74L88XZIu_

At least one of mine was a mistake with poor Zelkov, but it could have been much worse, and who knows what mistakes are to come.

AP1GczNkOQb0WUGNN5Ip68BB5SQHZpptS4enz-nC

But like Leif says, we just have to keep going, and continue on until the end of this thing as best we can.

AP1GczOrjnDtL0pBiQcje9NEwBvYdTmkcexYf0D6

TeeHee tries so hard to get Leif to make one of those impossible promises about being with TeeHee forever, but the Sage Lord

AP1GczPNoc6ZeHb8axKFyyypJ7YaI5LRyD5wQYXR

Makes a far safer oath to our Fire Emblem

Next time I will finally reach the checkpoint

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Counter to my pokemon playing friend its time to kill off my games little four elite hounds as my equivalent to the Victory Road, and reach the checkpoint

Spoiler

Alas, the numbers aligned very poorly, so

AP1GczP6jHIcmaeyuJmraoWh2dypVDIshDp0zun2

Bunet is the only Arena levelup we get this time, although some extra defense is always nice.

AP1GczOaxcIOb8NJpo41Jb05f3sTES73eT-giZWg

Although  back to the story, we are just starting to hunt down the Fell Dragon Shards, and again we see the difference in our little fell children's power with Veyle being able to track the shards with her powers, but TeeHee can not.

AP1GczN7cachzBFnYP5frvB5ZLGLOyQ66Yaj4l9F

And we know we must face the last of the four hounds with her powers as well.

AP1GczMxeY7697QT5eMBYdR8cDbgzFigvKlpy_F5

I don't know why she is surprised when our Veyle weaseled her way in the last two times you thought she was gone for good, although I guess this third time is the charm.

AP1GczPYVi1iEq3Esgx0zP3z_S4oABBXAllzqxgg

She has shown herself to be competent, even if the variance she has in her fell dragon powers weren't the ones Sombron excelled at. The two would make a good pair if Sombron was actually willing to work with (instead of dominating) his daughter.

AP1GczPLuuv2Q8Pe0IN-9w1QhFX0_Cg0RbVDvi8u

I know what you mean, the story killed them like three times already, and it never seems to stick

AP1GczO4cc0owBQVc96EBoRpRfftvesDvjjpqyZ7

Why give that away...

AP1GczNtaPNyDtQrKtCwwf0fYCm462jTWRrfNSXt

Innocent little Veyle tries to call off her hounds, but

AP1GczMpB4TF3C-aXTm6OnSP0NcMvflEVptIJKZq

They are in full guard dog mode

AP1GczPufKNg1lq9wlFLgjBR1I-c4zcq8IPS_N0V

Oh damn, that is a lot more hardcore of Veyle than I was expecting.

AP1GczPSEJVBel4XZi8U84mnztRBW_ulhyrHeTJ6

You never cared for this Veyle, and given how you treated the other hounds, I doubt you really cared for the other Veyle either.

AP1GczOUnXjauZj72i4bhRDU-YM8qjCW6qMafIxC

Although the poor girl was so desperate for affection that she latched on to the empty words of the abusive Zephia

AP1GczNMgiWhEQ5lSs6q8CsF-488PUbAthPVpORl

You are the only ones that are still enemies, so of course we are going to single you out.

AP1GczPjuSyyOnhOWsd7mMFkkXExOpmoxHgt0zTl

It does seem a bit odd that Marni is being considered your knight postmortem, she only helped you for a moment, and you weren't even in control to see it happen either.

AP1GczOF5BekQa5EvwmA9sJm_HzOdvXDp6pU6OQI

Their willingness to kill Marni is in stark contrast with our willingness to do so. Also it seems an odd sentiment that she never got to say goodbye, as that is what funerals are for.

AP1GczNBbcPIJTOM8wZx8_s8DTGubxWHZb7Pcp_c

Ah that awkward teenage phase where they defy their parents 😛 . In less jest, you reaped what you sowed there, as your harsh punishment before that was as much of a betrayal as Marni's act was.

AP1GczPGYtpjqmwn30byr6TB2TgGVMOshEMaKN7F

It reminds me of the hypocrisy some parents can have about their LGBT+ children, how abusive and cruel they can

AP1GczPzA92gwGU_6jtQ1fT5VHTDBOqvxSlrNUuq

Made all the worse by them pretending it is for the child's good.

AP1GczOgB8SEWoSYvmPyBPJsuOIV4zy_2j35N_KG

Its just abuse.

AP1GczPQjwX8uYJGPp7gACs8N3zr3eb7xhYenKyB

Although I do appreciate the snarky "" here, as there is something condescending about that judgement

AP1GczMYjGz3a-MAwEtNgXQJn7UmHAmpImTZnsG7

Because we don't know her own heart. Although that gets into the conflict of whether the consequences, or the intent are more important to the matter, as that is a bit of a murkier question in general.

AP1GczP8w_l7xLGkbY31ciKxCqRMTYv-Vs4hZCqB

You tried Veyle, but not all of these conflicts are allowed to end peacefully.

AP1GczOCEsLMEJouDj50wLJ1QeiGZmp5wQwUwR-I

There aren't many huge ring changes here, just Timerra getting Leif back, and

AP1GczOyuqblsR-hApsyR7U2cupeApUUvcvyIlaR

Moving Roy off of our dancer, and onto Alfred. Really Roy is the main ring I am uncertain of, the rest have very well worn fingers.

AP1GczO4ssDJOce-3YAu9E7dVFS6gHY7Ci5mlT1n

I also do a bit better job splitting my army than last time, splitting healers, main tanks, and sources of magic damage. I know I don't have to split my army here, but it is a bit more fun if you do

AP1GczOi-UcN401LkyDDlcoWpLkJdtYcY1HBcXVO

And with the objective being a double boss kill, splitting my army lets me split the attention of the bosses as well.

AP1GczOuTPeHIWOECPfATFc7UczkxGbTWfBanNjN

And we have area attacks that can destroy terrain to keep an eye on all the while. Also fundamentally changing our starting position after the map starts, is a bit cruel, but I was expecting it.

AP1GczPJ73aCch5CCfvk3pbTo9S2wAKu-CUo4RnH

And I open with TeeHee killing one of the mage knights immediately

AP1GczPmMk32uDsNO6kkTi2SGjknKTZyvyKwRZ-E

For a fairly nice little levelup on them

AP1GczMr8RzHUR56aG1jVSxz6oCxRCci0ylfUuQ_

Continuing on with this front, I have Lindon go for the chip...and in an odd string of probabilities, he manages to miss the 91, but still proc a Dual Assist+, which is just enough

AP1GczPyJDiSRhuq1V6OnH9YhaxxSb_JEIx5WVZo

For Fogado to get the kill on the Brave Swordsman.

AP1GczNxmSPfWPmxCwMJVTl94dY0TY70dWYv_0Or

Bunet manages to squint his way through some safe chip on the other swordie

AP1GczPAI-YKYJ7BzoTrggG5yA11ULZevAcHRuCk

This chip is actually a bit pointless, as

AP1GczO981BXXWEqV40-BV8OhZiLuxp_UnMLam8j

Panette can finish that last swordie off even without it, but I guess it showcases that I could have covered a miss from Bunet as well.

AP1GczOvzUvWtH1MjAGOLKxCMDWgzmGBa_xlfFv0

On the other front I open a bit dangerously with my main tank of the front trapped rather deep in enemy lines to get this free chip with the super on the nearest wyrm

AP1GczOiBH9_1SHcp_mwnRaEHYrSWQu6e-EZXlMw

And after a Fracture use to break the Wyrm

AP1GczPu_u8w2ag9aTKmQ8KVOC1xcX-YwL6Y7iv2

Veyle can get the 3 range chip needed for

AP1GczNSzZKcpOwj4nnsyYBr1qLgSDbfgBk8mTL0

Anna to finish the Wyrm off without anyone having to take its nasty defense ignoring breath attack.

AP1GczPDE44DZOzfXJexpsfUhoRN7bf7zqNVQobM

I end the turn with only enemy phase action in the west, with Rosado and Timerra

AP1GczNG2BIfoj5-sWgnLn3pZKkcd37PMS60CABXAP1GczOEHDjeZ8EEoJz3dB9No34FkStJH1PldjPb

Drawing in some fliers across the lava

AP1GczO_SzX6QHpUe49HnZ15dfrPuiwts0LCR9HY

And Rosado even gets a nice little levelup from the enemy phase chip

AP1GczOmdxtsZatw_CL3Ed4BD7iV0wZ_FzHvmNP1

Meanwhile Louis has a trio of foes to face, some of which can deal damage to him

AP1GczP1KA55jIz7zyeDjYEOz3Mjs5xszEBx3a9D

Although only the ones with smash weapons

AP1GczOZ_7IJpRl8Zi5mRR9k-PFlsiI9BkunRaMB

Although it frustrates me to note that if the Silver Greataxe one had crit, Louis could have died here

AP1GczO5LcHHqauQodZpS9OmLaEOnjYPu-AtXPUk

Although the east doesn't have to deal with enemy phase attacks, this status staff does freeze Bunet, before we see

AP1GczOJcH8pRultp28SI7GkaPNwaEBUg212FeA3

Our foes lament that they will actually fall here, unlike the numerous times we faced them before

AP1GczPLuAep5ZCtC93vR9-f6T2iH_adEQf7JeFS

And Griss has to make it weird by calling dibs on first death (which looking at it in retrospect, he actually does). Although this is all foreplay for three 3x3 areas to light up to warn us of the map attack

AP1GczPktRTgeCdmEY0A_NgY5A1dla4syb2nXnHB

And as you can see in the background of Rosado's kill here, two are focusing on changing the map, while the third is focusing on our little army in the east, although lets deal with this front for now.

AP1GczNbaWtGe4c9vdftj6aKv-e9-k8Xq7caRPFq

Alas the other flier is too fast for Anna to get the kill with a longbow, and I decide to avoid the counter with the chip, as it lets me feed it to

AP1GczMADP24S7HekYHRrJebukEU-VeLpIqjtW-a

Timerra with the help of Anna's Longbow Chain Attack

AP1GczNQRqnZItLGKk4nxR3UKxxqF5wrO-9V-3Zt

Louis was in a bit of a bind, trapped between an exploding rock and the three bulky cavs that surrounded him, so I need to Engage with Veyle to use her +1 magic range

AP1GczMrc231y-a-9A59Bw9K4Hh5r6R5BdAUj4PR

When using Echo to free him from their body block, and to keep him a little safer for now, I charge him over to the other front for safety

AP1GczNEHatovboBw_GhOpAHvddxi42ZM_hngfsk

On said other front I open by fogging up in a way that should draw at least one of the ones that trapped Louis her way, and also block our foes from reaching the odd little pocket I am going to have to create to protect our troops from the incoming map attack

AP1GczO-WBwVnZQ_5JoX36tAifSB784JzPZGr81x

I also work of killing the freeze staff with Fogado's longbow, but he will need the dan-

AP1GczOmAXxZqZ3_-l6e3ZZU_v3OpONvJ7sPBJzK

...In spite of the crit that would have let him kill without a dance, he then misses a 90 to waste the opportunity

AP1GczPQFGezuHhfR0qGWzXE5H0QuKH7T362yAoi

Also with Bunet frozen, I have to reposition him out of the danger zone, and there is only just barely room to do so.

AP1GczN7gdJYODEws39tpt6kpyC7gaw-qvLNtjIa

But at least we wont have to deal with such shenanigans next turn

AP1GczNooTtzpTX_-2iBGQl4LLx1_zj5zIQW7Jme

I also heal Louis up while he is still over here

AP1GczOtZ4fafwRQHNgexP_uEBaCS6TTzMvycS-j

The thing is, I really, really, really messed up my enemy phase plans here by forgetting one important thing, the map attack hits after player phase, not before player phase like they showed with the example shot in the beginning, so all the walls my troops in the west are hiding behind disappear, letting the pair that trapped Louis charge right at Veyle

AP1GczNsRqqJcFRkNLVB_TnYGl2sJokFUT6DCxwv

And while she can survive the weaker 1-2 range one, the higher damage one can kill her even if the Tomahawk misses...

AP1GczP594Ifakr6Sx_YvXr6n7rdWY2TIUCI3pRO

And while I was all ready to catch her death quote, the weakness of the Smash weapon saved Veyle's life. Tragically we aren't out of the woods yet, as some of my other western troops were also exposed by the exploding rocks

AP1GczNTOSTeeu4pH1TNey-EEdnHvJkYSAOJYim9

As another Smash weapon is about too ruin Timerra's day, as there are still some Wolves to move after this hit to finish her off...

AP1GczNyP1AcJF3ik-Ertdp0jWZ_f_Ctm_fr5VNT

...phew....

we survived that disaster.

AP1GczPUJ8VrQXtBEJxOvqFu9v2J9Xkckf9HHA0g

And in spite of how stressful that enemy phase was, it was accidentally safe, as we saw already with Veyle's 100 accuracy kill on the smash weapon, and here even if the axe before had hit, she would have lived on 5 HP, as the wolf behind this one can't quite reach her.

AP1GczM3Iri8okkyX-IYcIh0FMPkQw9WVYxovhQN

Also, Fogado uses the fog to avoid a hit on him, as the only enemy phase action in the east.

AP1GczMFP2REuo487m_Ghh8dADuJl4rw1EShImRa

Our close call has left a fair number of foes right in front of us (although Veyle killed her pair), and I open with Framme going for the break, and then getting two Dual Assist+ procs to just plain kill it here.

AP1GczPMeNZbukV9VxZQSxDa7d7Uu2XAOmBd2E4u

Anna can magic damage the one horse to death all on her own

AP1GczOr58K4SJwAI49mNb_59txyslQsVlvRbGA_

For a kind of lame levelup on her.

AP1GczOK9M77gw0DmwxDFoLchvAwaTFSQToGxLNB

And that +1 echo range continues to show its value by letting Veyle get in some chip without taking a 1-2 range counter

AP1GczNuNdOhgdR33mpywKD7LQQJGiwW3jYAxV7y

And doubling my Chain Attacks to get the kill on the last wolf with the Echoes

AP1GczMZs-ggbyrQR2waY_5wxRsF5oPMivH77ss3

For a very defensive levelup on the poor girl.

AP1GczNA-s4chypLtQZ6T20Vd1xX17Q7geZ3fFDM

With that front dealt with, Lindon deals some free chip on the magic weapon wielder on the other front

AP1GczMHZdMz1J75RFrBzh6gpJvGfbXO8VADZ39I

So Bunet can claim the last kill of the turn

AP1GczMB0EIKcrffmfpXpS2uEMrHIIHAGuWF-8CF

Although the main enemy phase action is all in the east this turn, with Louis drawing in a flier somewhat in the middle as well, as he hurries over to rejoin the front he started in.

AP1GczNFwYEIUT0tYf3MPpeWr5hfWeZqJEvCjgvQ

Which our knight tanks just fine.

AP1GczPtqoILQgR63RlvoRBuNxwYptzmpb4hRWNj

Merrin manages to crit kill the flier that attacks her, and

AP1GczOTkckrG1f2-WpmZcp29dZywlaRNrzg7mIb

Bunet gets in a bit of an even back and forth with the flier going after him...or would have if the thing could hit the broad side of a barn

AP1GczNC9ZUSSDT8URHpyjmlV0VWEiph44DNoCkr

Back to player phase, TeeHee breaks for some nice chip on the one Bunet was fighting

AP1GczMeM9cLTKFE0DdsR8uSYkr-s2YWYOGzA0vJ

So I let Panette finish the injured thing off, which clears the path to

AP1GczMMv7xPP88mCg6KR2q1FlVGAAuTTW6sioPO

Let Fogado reach the one deepest back with his effective damage.

AP1GczPVwn37vmSuzpAxAz-UxdBR2L_GJcnjVBtr

And I let Bunet get the break on that last one that Louis drew in, and I use that break to avoid the counter on Bunet

AP1GczMXmdxoMJ26kxIO5rhdmSFjqQqCPkDdp3vz

And the magic chip from Lindon's heavy hit

AP1GczPvYfvvQ3bhgbhnSxke6ujgPI6GobZgulbi

To I let Bunet get the kill with a dance

AP1GczOkDCr-7HOItN2pgeVYJEZ29qBCZGDCNkgJ

So that Merrin can fog deep into enemy territory (instead of fixing any misses on the wyverns).

AP1GczPy-OTZzb9CpbhMxlrp_duZ7B-l25OOgFvnAP1GczPsMxi33bIiO2MOYde1nmM3x9GmSO2wIMOO

On the other front I have Veyle use the last turn of her engage to get in some 4 range chip on one of the swordies, but

AP1GczMBSIOxrYW40UGPBSpxRqjEtwsRSoRQId6J

With the bosses doing a lot of terraforming on the western front, I am just preparing for the new enemy phase

AP1GczNo1ZbOFzh5OteSYuTn6RYPGBFvDrRVo79b

With Louis getting in some free chip on the uninjured swordie

AP1GczNkBVC3GLJoD7SEQW3Hqs6NDdpBpdxKiq5A

While Alfred gets the enemy phase kill on the injured one.

AP1GczOxJd5bvNE4LCMO19ulXUPGTSXhzHBu8xLiAP1GczPfnh_ayCmoV682IKwbmE1nJDzrcWD9ZniX

While Merrin does Merrin things on the other front.

AP1GczNqhmxMADHfyUBGRlwZPPihrBtGK3Uxgmsa

Speaking of which I open by clearing away the ones she chipped, with extreme overkill

AP1GczOM9ApZNbEpOHWNQjQaugKq0zqCxpvXICpe

And more gentle overkill

AP1GczO4YS4TDKkQmojaGwJVLg_tDY34PCp1C7i1

Although that is as far as I will push in this direction, as the rest of my forces are a bit too far out to easily deal with the uninjured one.

AP1GczMOX4CBf0g2aM2QaAiajej1EBO-wItBLl1v

On the other front, I open with Rosado flying in to kill one of the bow knights

AP1GczNWczC0gDzkJGsd65F0kFt3aV66ko7HHBg9

And Alfred charges ahead to one shot the mage knight with effective damage

AP1GczPRFB1J5pFJ_HPhT0O53hrmHtF0sAo370IN

Although to reach that last bow knight, I have to clear away the surviving Swordie, with Framme's furious fists.

AP1GczOL-uaEW9T1WaO4vO1ek8Z5B_bGFu95Ac_1

And with that cleared away, I have Anna go for a little chip

AP1GczNRSnzhSkBMx0azNh3ysWY0SxXv1twt67Kk

So Timerra can double for the kill

AP1GczNs-uNcYHWoJJokOa-B2-jtuM1WI8JjKbYR

And she gets even more speed on the levelup from it.

AP1GczOHP8raG6_9Y6gsYran0zk5DXmFMdVqsDWu

And I have the actions left over for Veyle to refill her engage gauge for future Echoes shenanigans.

AP1GczNxLMp-O21kNhKoqHa_L2746PmMCO9Nr6st

With everyone in the west staying out of enemy range (most due to killing everything close), that just leaves a little dance in the fog

AP1GczMmaV1urfy0nI8Dn9j8E4sxWvTkFa8A2RAn

With Merrin getting in some heavy fre-

AP1GczNIRjCJwlSmFRtGpHyV70-a4RTC6THv3C2i

Or she can get the crit kill

AP1GczN99raf2vqre-rVYUF3cH1U5vyGEieSt1Gc

Back to player phase, while there are some new reinforcements to deal with, I open by starting to chip the nearest Wyrm in the west, and while it doesn't look like much chip damage with this super, it is free, and

AP1GczM3c0qoVXxSSh0eEikA49Q8QTJmxRG4lbqd

It ends up a bit higher thanks to a Sandstorm proc on one of the hits. I then break it with the staff so

AP1GczMFVHgTDEEOPntiZ3lvmPCgHB6FOyT8xMhd

That Alfred does not have to take a hit when he kills it.

AP1GczP5L_cXFEO0uFB8n9dFWtVh1c5RCHr4wakl

...Show-off.

AP1GczN9AEj22AUKZ0xoFA622EAUgeaYQAkaMyxz

I then have Louis refill the engage meter, and

AP1GczOI6vP0olvwALlds6t0W1vt_2p072grdOzH

Still reposition him so he can get some chip in on one of the bow knight reinforcements

AP1GczMMMAJQ1t1RC4dFZV6qailCatQ8LiL2rYYj

On the other front, there is nothing all that interesting to see, other than me pressing in even deeper with the fog

AP1GczNB4RQfk7SEJ7jItTqggOvwFcvaG6bcwXwu

And so ends the least eventful map attack turn of them all.

AP1GczPVnRN0cMmtUR-IcDWPFjiA-E_01GEAq-C1

Louis gets in a little free chip, like expected

AP1GczOMRyyTRfGFiETp-bTre8QXyNYCitIIEiRA

While Merrin gets an enemy phase kill on a local pugilist

AP1GczMkvpFZHcdJ-X8V76Nj17Ynv70dq56egENN

And earns her the ol' Murder Merrin special of a levelup

AP1GczN8ZxkCudPFKSUh7FGwx_UDpeE6BZTrI7Ec

Which makes her kill the other puncher even harder.

AP1GczOS5btVDY6ak8Sbe3uqclb2-L12t1nYXy8d

Although there is a fair bit more action in the east this turn, as all the horses over here started moving, so I open with some chip that is free thanks to the break

AP1GczO0P8AlrL9aR-SZgNPi2PFdpLM7yJsm6A0x

And the crit makes it almost too heavy of chip

AP1GczND7S68g_IOnMI1UfnYtFlu1Ikr7b5E2ig1

As Merrin can only reach this one, and she didn't need the extra damage for this kill

AP1GczMMCrwArXRisRG7IPeEOE5Hr9X4CCMxTyeS

Although Fogado is tragically one damage shy of the longbow kill here, even with TeeHee's personal

AP1GczNppcaL86kXFD6oD5Th7wFGwvgdKuEGIcsk

So Bunet has to pick up the kill

AP1GczMNHoji-LAt9fblWtOYjksLzyna4367Qpbh

And it earns him what is probably the best levelup we have seen this map.

AP1GczPzvHddDW7I0fhHH-ThgILCxq3WLsAu8lp0

Thanks to my dance, I can still safely fog off the rest of the forces coming in, to end off the action in the east.

AP1GczOQDDpXda_6fWqhA2d06kBhkgOHenNJ7fPB

On the other front, there are only two foes I intend to deal with, so I can open with some minor chip like this

AP1GczOke1pHWi17r-1Bo-Fw32aSI2DCZcO6HCya

Which somehow managed to hit with everything, and proc a Dual Assist+ for even more chip, and now Alfred joins in the free chip fest as well, and even gets a pair of Dual Assist+ proc for even more proc

AP1GczNAoO2-eC8J0QqGICFO-74eIb9sFS7DvfPv

And he gets a fantastic levelup on top of everything.

AP1GczPpCDLrWdYnGs1g4aPDGQU9v50gATxHrL0U

I let Louis get the kill in the end

AP1GczPIBZndkpWcqCWDoilDCwBzOKzL0h3Hf2nl

While Veyle out ranges the injured archer to cleanup this front.

AP1GczNYwvfvAmuKMtRod_nobqyXZLxoGHj-p5G5AP1GczNgTOV1wyYHFFPNIY2FdruQ1yxmbKq6CKdj

And we are so spread out that I can't capture both fronts with a single image, but the only enemy phase action we have is foggy

AP1GczOGAu33nZ4omoIt6DWbTwE219__OxFXuaLsAP1GczOShOwxht04AJWYu0fgxYJgTpKO7W5BqbnTAP1GczNVCajBbXqLA66gGpGb2Ipv5QWWtwdhAMvK

Although Merrin is so deadly that they are all dying on enemy phase, which I have rather mixed feeling about.

AP1GczN8EB40j6CICF0VKjC6XiaD7sbWiDlkGiJl

Although a new flier's freeze staff complicated things a lot

AP1GczOHWD42iTrk6LvaoaaN0JDNpC6Yi_1zOWtk

As Seadall is frozen in the map attack in a way that is difficult to reposition him out of while protecting him from regular enemy attacks, but I open with Fogado repositioning him into a different part of the map attack

AP1GczOKo4lnrVBMAqiNaP6pgHdFEL90Jdm_pnCe

And Seadall doesn't have to move to dance his reposi-

AP1GczPJUwL3dkDZapk9QQacBSoC2gbzK1ljymS6

Seadall, stop distracting me with your pointless levelups

AP1GczNYi8I2ef5IAfxNO8YoXoJTelyHwtJhJyd1

But what I was getting at was that Fogado isn't going to be the one to reposition Seadall again, trying for the longbow kill here, but missing one of the hits.

AP1GczMnh1x_vj9Ebprf21KVZcXAjQ0btmWhEmr0

Merrin fogs up in preparation of new reinforcements

AP1GczOcy0u8tvmXPGRvedh0Q1GHjmMq9BidUxZ5

While TeeHee repositions Seadall to safety.

AP1GczOVWjLEl0EfXLJY8EypWLa0juozbtRrFAHb

On the other front, Louis gets a little bit of chip on some fresh reinforcements, but is otherwise just choking the point

AP1GczMpqHXnbTg8-3oE8hZme1-LNUU4nAf3U0nx

And I am having Rosado get a little chip into the last Wyrm on this front, but I am saving my staff, as

AP1GczMg9XrJr57yelQkifE3KIrwqf3SFOxmF--P

I am not killing it this turn, and even if the Wyrm did hit, I could heal Rosado to safely take the enemy phase hit it is preparing.

AP1GczPbMloS5mbptcDhHVXJuwNtpZWdjs57erC8

The western front is a bit sprea out in preparation for the enemies coming at us

AP1GczOk44IFPYFayGL3N73Jn48eJm2tahx82X0K

While it is most just fog frustration for our enemies in the east.

AP1GczP7pDtdgPJOASqo3vQy1McvBM_iGPEr0Py7

Rosado does take the flaming hit this time around

AP1GczNPu2hCGZM-y7hNU1y0WRLYQyyr3utnTrEQAP1GczPL_a3mB0quhrVcWJ3S0Q-HzinRf1kIRqT8

While Louis tanks his sword pair just fine

AP1GczPLNJcWk7Q845u2iaiTmKBb1b49Wbn9KfbK

And the staff of frustration freezes my sniper this time around, while the infantry didn't have the move to pass through the fog.

AP1GczPLT95dLtbnj86n2t4GarVOZxifCa9YfyGi

At least Fogado was frozen in position to still get a shot off

AP1GczMAmkS8FIsAVX_CG5dhFTVreIrR3CLVvFlu

And he vents his frozen frustration with a crit kill.

AP1GczORrgKmXM1BEPiqWbDaP6WwRCVpa1S_5EGm

While Panette finishes the flier that Fogado missed last turn, while cantering away from the advancing Wyrm

AP1GczO5IFDqzT_VnEGOcsuo4C60XCVuR78BivM5

As for the other reinforcement, I break it with TeeHee

AP1GczMhu6IOGPyvezyFEM1uIxmMrx2YN1Y4UZQJ

So Bunet can grab another kill

AP1GczP0mxUyC-V2mmCKER6MkN03B3AcU67POwSD

While I have Merrin fogging up close enough, that I hope the flier goes for her instead of freezing my troops again.

AP1GczO53T3xCvyHlOzK7mxEfmsMGwazMa1AhhVd

On the other front, things are a bit tighter, but I open with Anna one shotting one of the fliers

AP1GczMFbfpbWjHBS9--dveS1foPeWJhqKKXss_0

Louis engages to reach some chip on the other flier

AP1GczMjO3tEkYZIvEZTMLMcWyQk6trBYZyEboLE

For some even more defense on my wall

AP1GczMwdJkzONsQXPyWzcme-8nG_ViJn4HxdTbo

But it was enough damage for Veyle to claim the kill.

AP1GczMa06Mg5lhBEIrj98cFkQidccEaNSvgDIJ-

In Louis's wake, I have Alfred chip one of the swordies left behind

AP1GczOoaV-42IKSpa1Wn039sCNelOcZtGpXNC20

While Timerra double misses to avoid the kill here, but canters back so Alfred can choke the point

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I heal Rosado back up, before he

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Finishes what he started last turn.

AP1GczM48EWcB7y0sVt1ONwaf1lHV1ElOuIHfx-a

In the west I end with Alfred ready for some enemy phase kills

AP1GczNas2IyOELUuDZa3hgEx5aCbImovGVAQFxS

While it is even more fog baiting in the east.

AP1GczPLGwfVWkY0mG2eA_IVYaNEGClvdm5R2RR4AP1GczNAps6Lcq0k6dgHK6tHC7seSnWxLvFo6whmAP1GczM_5YhmaWuAkabNxbXPS7pO8DHaVFj-9znM

And everything goes according to plan.

AP1GczO1Kl7e7k8sYv4N53AEmBOUQo3xq1VYc6OS

And so TeeHee can kill that freezer, personally

AP1GczOLupamQqBbSAraJVp2iB4v4AL1S_f2F-DC

And for the only wyrm in the east, I open with a Lodestar ruch to chip,

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And a dance to solo it with Panette without facing a hit.

AP1GczOgl_ciASLkdUaRdIlCFZC9uEhTZIaRBQuc

...sigh...

AP1GczPAouaybqK0l0iszZSUXOfK3UFnZtzwi1G7

On the other front, I have a bit of an uncomfortable enemy to deal with here, as it is within the bosses's range, and I don't want to bait them yet, so I open with some 3 range chip with Veyle here

AP1GczM9P7SgUtizJzSIb1O4s5UB8Y8ja-qE95SU

I try to finish it with Rosado, but only get some Dual Assist+ chip in, but

AP1GczP3rJLfh5GWCIrZYcPrQJ7Pd-_34K73HXgf

I can still finish the thing off in spite of the miss thank's to Anna's trusty longbow.

AP1GczMHRp1BdRZxhlNyqFt8EFcVQqjZFq_HbnbwAP1GczOdCzBcIjFsTblziu_tfAG7DRyLrWrtFvox

And we have a very quite enemy phase for a map attack turn.

AP1GczPT-4FtG4Zdf7uBZOILaKsqsXIUJjw02GZ0

And I open the next player phase by chipping a wolf in the east

AP1GczOHStTOxXfJfMU5kgHolRC8tT1GcsCGyffE

But getting the crit kill instead.

AP1GczNyBuenX73di8dIfRIfhjojYsgpBQLWUC0p

Although that is the only real action we have this player phase, as I have hit the wall of boss ranges in the west, and setup a little enemy phase action in the east

AP1GczN0lvqBTXVK3wx0t0heTj4kUlOaqkLBbGVm

With Lindon using his resistance to bait in a mage

AP1GczMl8FAAOyCLoZ7ob49G4fP9QxcWt5gW8NJ5

Although with more reinforcements coming in, I have something to deal with on this map attack turn in the east, and I still have that awkard issue of having to kill enemies in boss range

AP1GczMLwP2JHy4_zjPmdohLV5_p28ZTP6V8eoaT

But after missing Veyle's three range hit, even with this longbow hit, I am in an awkward position

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So I have Louis kill that farther one back with a super (and some heavy chip on the close one too)

AP1GczP9SKofteJ2WfCt7sJV_C-MB7bBlq74q3z1

But doing so commits me to using a rescue staff to pull Louis out of there.

AP1GczOF7qIZT1VtJa7OUuJ-GS_MIK6afNBOWbl2

And I engage Alfred to more reliably finish off the last of those reinforcements

AP1GczOLis5zFvMxER3hnw0mHLQ75Sudp_ivTL1H

And I fortunately catch this in time, but the breaking of the terrain is changing the boss ranges by enough that I need to reposition Louis even after the rescue staff use.

AP1GczNHaYUI7nJcQpDnXPTHbRCKp7K3bNHlxkQM

On the other front, Bunet wipes out the chipped mage knight

AP1GczP6wjjxb7fOBQtz12Ij_WBybpVXAEy0TdSk

While Lindon continues his chipping action with this attack here

AP1GczPTOP5jJx57BB4vOOcgGJgD9I3UNjvdclFF

So Panette can get the kill on it.

AP1GczOSNRYX13bxiBDfQRLfZ4bL3MMe-I2bk6my

I am fogging up here in a way that will bait one of the bosses after the terrain is destroyed by the map attack

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With everyone else staying out of range

AP1GczOQun4ffg33h50p5vt3J7E4iPZ6ChQkr9f3

While on the other front I avoid enemy ranges, but stay as close as possible to it, which should bait the other boss in this direction, as they are closer to it.

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And we are approaching the end here

AP1GczPzEOEdvaCWrt_raGR32G4uA--u3IqHH6h6

But in spite of spreading the bosses out here, I think I can get the boss convos Veyle and TeeHee have with the two bosses before the end of the map here, so I go for this chip and convo combo

AP1GczN5BzrRosw6MwbcyU_kjGrU5l1W_d0hWwbsAP1GczNAdoeZa8m2ZABFkKwyeT-VgQopGOaKQu-RAP1GczPky7ZEncgMWKEBBexv7oI7utbIA4H7enU-

Settle down Griss, I am working on your grisly murder at the moment

AP1GczMNJiWBApNZIeGwHocSnroWPoCwRG4ca4FA

Cold does seem an odd choice of descriptor here.

AP1GczN54vvUvSZb3xFZ-1DxgsJP2f4hXdQ0CnK8

Maybe I should have started with someone else, that way you weren't unsctrached before we talked

AP1GczMeQM-CJj5_PJsbylDUZZU8RyPvtX_g0aad

Plus it was the wrong Veyle this whole time.

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Although our Veyle isn't a Corrin level pacifist here

AP1GczO-Oe5OjEEmLRyppz-67na5yUxpMTLzgF-B

Again Griss, give me a minute here. I promise, you will not live the turn.

AP1GczNRaOh91OpV5FSxs-hKvTfZOoxCQSgM7qO6AP1GczPMW_7h7UhFpEt6R6BHBOAo9sAMteP4GLSs

Apparently Veyle is privy to a bit of Griss's backstory that we don't. Actually the difference in player, and character information is a bit interesting here, as I certainly don't know enough about Griss's back story to guess why he is as fucked up as he is, and never knew him from the start like she did.

AP1GczOm6GWQV6t8zbPOynxic4wbenkFJfxNKYeL

And for this oddball that lack of cruelty is the cruelest thing of all.

AP1GczO6ZrSacZx9SCqYCPqtmlZt8R1syVgHppgB

On the Zephia front, I open with a vicious volley from Fogado, and thanks to some Dual Assist+ procs he breaks the first health bar here

AP1GczNXuWiOZbNw_B2hg1gYOkmW3QFidS5IwoMI

For a solid enough levelup on him (although a little more strength would be nice as well)

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And I decide to go for the TeeHee battle convo before I accidentally break too many of her health bars

AP1GczOCdovnvtoRWO0h5CKW_6G0nWbnfEYpa4Cr

Yeah, thanks to how many times you have retreated before death

AP1GczP81rKhjVvxLMpfKroZV01UQnKCd1zd4PAeAP1GczPagjAqGbtw3SvgQZEMDSdOQbjJuMYvhMoP

And this is a cute little bit of setup for something we will see in the next map

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With a cursory explanation for why her memory of them is so hazy, which will be expanded on in a moment, and a little next chapter as well. I do like that she describes her memory as hazy, as it fits with what we see from her, as multiple time we see her partially remember TeeHee throughout the story, but never really being certain of it.

AP1GczMsW_gy7cB2Wv34-KauxvgSNbGALrbIKvq9

It is a problem with being an avatar

AP1GczMzmRlsVqx-8tnnvgZGfOC76A9y4r_VUoKxAP1GczNtyLmRwGY5wr7Z8N2M8YK8OyyBo2B6k73t

It is reminder that she is remembering TeeHee from 1000 years ago, and its not like they remember Zephia either.

AP1GczNsAkA4uTBPwSZd9i0wJWR2WvXERFhGeC5E

🙄TeeHee, she is talking about the facts of aging

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Unless you plan on letting her follow through with this threat, in which case I guess you wont experience that kind of aging.

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I have Merrin engage to freeze Zephia here while she still has an extra health bar

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That way she doesn't fully crit kill Zephia before Veyle can get her battle convo in here.

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...a rather meh levelup for her really.

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Now a key part of my plan here is to dance up TeeHee so they can

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Goddess dance, with my regular dance included specifically.

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Now I do have one pesky little reinforcement to deal with as well, and I needed the goddess dance to reach it, first with this sniper chip

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With Bunet finishing

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With a critical flourish

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But more importantly I dance TeeHee again so they can

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Get the Griss convo, while breaking his first health bar with a Byleth engage weapon for 2 range

AP1GczMqN8AKxtmPBdQeXS2KHeVddBKQpLfk7vxB

It really is, and its a bit of a hat trick at this point. Although given how dead most of the Fell children are, I am not sure why you would expect it from them

AP1GczP7V6wfhwtFkyLyQZsh8Kozz9teRgAdyBE5

I do appreciate TeeHee's oddly sincere gratitude about Griss's ring based paternity test.

AP1GczP7huh32GE6_jKORJMc-tU_CQwhROUNSvshAP1GczMukxWKwtALMLdbnqdYwAOeQui96S4Yl0h_

I guess most of the earlier attempts at ending this conflict peacefully was focused on Zephia, so its nice to ask Griss as well

AP1GczMyQofV3Ty33z8TeuRLV59Wz-orgJtpYY38AP1GczMAHSGPRfX_vsgOk0NpIFSz2PGjSbg6QgBl

But I appreciate his clear and flat rejection of that notion, and mild vitriol at the implication that Griss lacks agency in this situation.

AP1GczP1FO_BpLK1-rYwJcoub2TaTPrxyjeDJjiIAP1GczPhbBSS3gQaY2mk51vPMpvyQSyejKH6zXI1AP1GczPs8FdHtad-dUUV9LYJhKEy9bCKFNLhSbhD

Going way overboard there, but they way TeeHee framed it like Griss was a child blindly following Zephia was rather insulting.

AP1GczOQlP1Yp-ZsZXg5zUpYIiYalJjI_CHfV7Ye

And they had to show-off with a pointless crit to break the health bar.

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Then the monster that is Framme punches Griss with enough force to break him, and a health bar. I am sure he is pleased by that

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Fitting as I am about to put you down like ol' Yeller

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The breaking lets Alfred try for the kill for free

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Funnily enough it was the Dual Assist+ proc that caused the kill, and not a crit

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And it earns him a very defensive levelup, which misses basically all the offensive stats.

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And while I avoid enemy attack ranges before the last turn

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There is one last freezing to annoy me before the end.

AP1GczPEXgwoqAbaosi3QldWhM1IhQZcVR4Ei9Gv

It is funny that the map attack is targetting the shard itself here at the end, but I obviously open by getting the Veyle convo I waited the whole turn for

AP1GczOl43YclqTVRGVutlpwvNvueuSlKFHdMmwLAP1GczNlD_EfRMq0FrNZNoHxAnccPh1rez9nPuCg

Veyle going for the necessary, and righteous kill here, unlike far too many Fire Emblem character.

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...When they are closed? Even when they are open, both Veyle's eyes look very different from Sombron's.

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I don't really see much of a similarity, although being more similar than other Veyle seems like a low bar to meet.

AP1GczN4_t_MHRCM-XWJVhi9bG-lPZHg2rzDo0YTAP1GczOXA7tpkpt2XRdQYHeeygzMcna3WiyrQy2P

And Veyle hits the nail on the head here. In part I think it is what a younger Zephia admits, that she tries not to learn about Sombron's children because she knows they are just going to die.

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So desperate for any kind of affection

AP1GczNLS0U2epvVSUx5Ku4kP1pMfZoRWfW4mKQF

I like to think Zephia corrects herself here in view of Veyle's accusation, as the one she hated is Sombron, and how he led her around.

AP1GczMXqGq0cbA12tk7z0Iwgls_bQMPY4QV8Ulf

She is so used to how disposable Sombron treats his numerous children

AP1GczPeMONsdQ6LDE61YsnbKM6de2eA3l9fz28gAP1GczPfEEkOnuN74EVypj1NMhoAgzOkAjMInvhK

Again with the strangely vicious Veyle here. You go girl, fire back with the comeback, and go for that kill.

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Ironically you don't have mine

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As I have plenty of actions to squeeze a little exp from the incoming reinforcements, like with this kill here

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Fogado can use his super to snipe another from across the map, and after a dance

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Veyle can miss out on the Warp Ragnarok kill on the last reinforcement. Oh well, this little corrupted gets to live.

AP1GczOrU0nS9xEJED5apMNTgJRp0ic8yMSbVIf5

I also squeeze a Great Sacrifice in for the exp, but its not enough for a levelup

AP1GczMYIyW9YMekVqfJc6SF1gPknBxsshWdYDn3

Before I let Rosado end the map.

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For a nice bit of defense and speed on the levelup.

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And so the first shard shatters.

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I have no complaints awarding MVP to the fog.

AP1GczOpCdgnZkH3fbjJpXKRB-WvkIpILLoE0TE7

Given her feeling on the matter, it seems odd to apologize to Sombron here at the end.

AP1GczOXnKO9XBCLlLfXP6ImdCf-9HcLwQtsjFEM

This time? I guess she means with Marni before. Also its nice that you actually die this time...

AP1GczNwkNfTU_Owr3WboOZR3krB4Oap2kBDjKTQ

Hey now, don't be trying to jinx things yet. I can make through the next chapter for sure...I hope. The one thing that worries me about it is the time limit, but I have been keeping a good pace on most of these maps.

AP1GczMxKpD-Tuv7uFzgpL1qkIFWqWh7dj8ipey5

The timeline isn't right for it, but it makes me think of how as a kid there were places where you would find the fossils of ancient sea creatures falling off the side of a mountain I lived on, but in reverse.

AP1GczPqsOSGC4nACLIPnDCLKgx_avQXdPTnjD1j

The game is a bit ambiguous about what is required to break these shards, as they seem to instantly shatter when its defending boss dies, so I really don't know how much extra effort is required to destroy these things.

AP1GczOG_xoa8wk2EjQLFgRIY3ClTegbMZj4iYwP

especially when this one is noticeably weaker than the others.

AP1GczN7BUndY9BJmrT7Cu_Cu8gMJZckF3G5ImpB

It's a fun turn of phrase, but a bit deceptive about what the solution she provides is

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But I guess her coyness is intentional with those ellipses; although the shape of the crystal is a nice hint.

AP1GczPaoE1kceq3nsjLq9aCOzqd97Iz9aUCzs4A

It was odd to see a third type of dragon mentioned at this point, and it being the Mage Dragon, a class most famous for being immune to magic in the Archanea games. Another interesting little world detail, Veyle's mother was a Mage Dragon, and its hinted that the time crystal was a gift from her mother to protect her.

AP1GczM-MNQ3qQ708PTWXEJL3T5yYby3hWpMHYcM

Although this talk of her power being drained being linked to her death is reminiscent of how Lumera died. It also puts a grim outset on for the creation of that Time Crystal I am not allowed to use on this run.

AP1GczM_ddQbCBXwxT9110QJGp8PXvMVyghNtCi_AP1GczMW_9ciksWE0xYkbE0zjKY7MJr4DhYqTyo6

Really, trying to give her a tragic backstory with her literal dying breath. I guess Sombron did seek out the best in his dragon collaborators

AP1GczO2kzPF4AeMzM5rwzfs7WgOwXPWEZeaB6o2

🙄 The last minute redemption is such an obnoxious trope. It reminds me of the empty Christian practice of the deathbed confession. Although admittedly the game will get a little into why it is such Sombron-shit, so perhaps I shouldn't lambast its use here quite yet.

AP1GczMkFT53G1qIJlnJeunqCTo2oJFE1DvvWJId

It is nice to have a bit of a story reason for the turn limit on the next map.

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I love Veyle's exasperation at her waiting till now, when this "redemption" is at its most pointless. Also there is a bit of a "there had to be a map" explanation for why she couldn't be talked into it until now as well.

AP1GczP-2jPOZu6eGmR3ra2fiQovXf9PiSAwUsQX

But she hits on why these deathbed attempts at redemption are so empty. The reason they can go through with it is because they wont live long enough to truly make amends, to see it through and face the consequences of their redemption.

AP1GczNtv7uAeXJ-d-Tn5xoriIkJe-HpZzAK_VyH

I am imagining the camera then coming back to our heroes, and pan slightly left to reveal our ally Mauvier right there. Really Zephia, this is a Fire Emblem game, people literally paid extra money to pretend you were there ally.

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If only you could forget them, but like Zephia we often can't until they have been overcome in one way or another.

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An odd honor to give to such an abusive dragon as Zephia, although I guess it is a bit of petty defiance of Zephia's warning.

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After how many times I defeated you, and you didn't die, it would make me feel a tiny bit safer.

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And because Zephia dying words didn't last long enough yet, we have some dying words between her and Griss as well.

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Sigh, of course you have to ruin the moment with your masochism

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But she has a new answer for why she helped us now, the pettiest of vengeance

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A dark take, but a true one as well, from an emotional standpoint at least.

AP1GczNyijsXXdQ-F3AjXrIZNGAHgTc1U58c9GPY

Given how disposable Sombron treated his kids, I am surprised he has not been popping them out with you to replace the ones lost in the last war. There is also something interesting about the way her desire for children isn't tied to those trappings often required for their creation, that desire for a relationship. It makes me wonder if Zephia was supposed be either Aro or Ace (or both).

AP1GczPhDjOaOvIf-Rf7GJjrykck82slma4AMe4c

Why were you just waiting around then? Is Sombron literally the only male Dragon left on the planet? The ending indicates there are dragon orphans, which hints that if this was really something you cared about, you could have gotten one elsewhere (and that is ignoring the possibility of human-dragon hybrids). Perhaps she really is dealing with the misery of wanting a child while AroAce...

AP1GczOiUJoVuVLHcwZeQNM9s7ZX1MvnC_-Fv48A

And of course they are building towards the dramatic irony that if she could simply look beyond that illusion of biological essentialism, she had what she wanted the whole time in the found family of the hounds.

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Even Griss is critical of utter lack of timeliness of Zephia's betrayal.

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Remember kids, buy the DLC, so you can see what it would be like to recruit these characters.

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...sigh, again trying to cram in some backstory here in their last moments.

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What a fool, Sombron never cared enough about humanity to even notice human suffering, or care about it. Only you care so much suffering.

AP1GczNFuziZKcQr42tVl0cLmXSAf1F0lTRdxX0F

Getting a little creepy there by combining all those roles there. They really are just trying to make this guy a little kink magnet all the way through

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And she is finally spelling it out for those that lack media literacy.

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Ah the worst end for the masochistic Griss...although, it is a little cute that they decide to hold hands in death.

Finally got to the checkpoint. I really bungled that one turn, but it could have gone so, so much worse.

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Alright, we are all past at the checkpoint, but I have two more paralogues to get through, so I guess I will start with one of the most interesting map choices for a paralogue

Spoiler

And I open with something I have never bothered showing before

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But as far as I know this is the worst meal of the run so far. But at least I have a nice arena run with three levels

AP1GczPnJv-4_qU-zpqGK3XxhGN_h8C0xHOGanDW

Although you misspelled Magic there Lindon

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And my little healy murder bot gets a nice enough level as well

AP1GczPvM1G8WXkLnC3tZ7xYGCcBF2u_P4KrGoyw

Although this last one is rather underwhelming from TeeHee. Alright, its time to jump in

AP1GczO08yhq2z4JMWDtMnMW_RYqM9exSYnrWQZ_

To one of the most interesting choices for a paralogue chapter. In the original its is an entirely optional map, and also one of the most Celica focused chapter as without the Seraphim spell it is brutally difficult, but once Celica does have it, she can almost solo the map.

AP1GczMsh_-JUztCtCHXdP6zBzwWzujuUWfV51uJ

It is a distinctly optional map in the original, with the main prize being the holy blade enshrined in the alter, and although there is a defense tile that Celica starts on that is implied to be the alter here, as far as I know there is no prize for reaching it.

AP1GczM4U0ekpBhwnt2cEE31oL6bwr1OFm0EdsAh

Celica is even warded off about how dangerous the place is, with Kamui terrified of it.

AP1GczN7VWqq6Tcu_NbmrYuxTs8z_GMgPTiXgM2m

But that is all there is on that map, a single Necrodragon (two of them if you play Echoe's hard mode), but in a sense she is right. Without the effective damage of the Seraphim spell most allies struggle to deal more than the minimum 1 damage at that early stage of the game, with it having health in the 40s, and dealing reasonable damage in return, it can overwhelm you. Admittedly that does mean this paralogues is one of the least faithful maps to the original, but they compensate for that in a way that recaptures another element unique to Gaiden/Echoes.

AP1GczMDIaR-Q_dbShh7ty40P76xqEk8mLj0zG7i

Again, against the wishes of people traveling with her, but that does capture one of the things that makes Celica interesting. She doesn't value her life and happiness above those of her people, and when confronted with an issue facing them like Pirates, Slavers, and Bandits, she will drop everything to deal with it. There is the sense that she is even endangering her quest to save the world, but I think she is just following a similar mindset to that unique to Emperor Rudolf from Gaiden, that the "destined" children aren't necessary to save the world. If Alm failed to perform some other hero of Zophia would rise up to face Rigel, if Celica fell to bandits some other priest would pursue the fate of Mother Mila. That does clash with the far more destiny focused framing of Echoes, but still fits extremely well with the way Celica chaffs against her royal heritage and the decadence that ruined her father.

AP1GczOT0ALITOfp9vJ3lkSq4fT1MZyEFEcbyt99

A little bit, but it was nothing like the way Celica would go out of her way to help people (which is kind of what this chapter is about)

AP1GczOLjuHUCnbmHRs0Rh3oayP7JsPeLK-BtO50

...Eh, TeeHee you are far more focused on your objective than Celica was. Sure if you come across someone in trouble along the way you will help, but that isn't quite like the lengths Celica would go.

AP1GczPg2-9ZVed-mJs9QInOYDXJ8_tadhP3339g

Although enough talk, it is time to get strarted with this map

AP1GczP1CoU-mmq-vXeow9SrieUh0cZvAtoje5lZ

Or at least the preps for it, and it is a funny enough map that I give my dancer the holdout ring for precautions sake

AP1GczM5D6GaStFY9vkPIOQDwoNpUnjDwhB4KjNF

As the number of deployment slots is literally less than the number of engage rings I have to pass around. In retrospect I should have brought Alfred along for another battle convo with Celica, but otherwise I think this is a good crew to bring along.

AP1GczO6m3I2dd1dgweBq9X-R8rPDRHlLV69WScx

Although I could have prepared a better starting placement here

AP1GczP1BPdW8COYcs5fgYKvrleY8YVFuy-FL8uF

I didn't do the best preps in all honesty, although I don't think it is a vital to the overall map, but I could have had a much stronger first turn with a bit better planning. Although it is time to talk about the changes to this map. First there are now three Wyrms here representing the necrodragons, Celica sits on a little shrine

AP1GczMbAMmtvig3oHPAXVU9zkNVHkWxuc-MrD-f

And they brought in one of the most iconic enemies from Gaiden/Echos, the Cantors, that can summon hoards of enemy monster. I will also note, that outside this first set of summoned enemies, all other summons have the Void Curse skill to prevent you from infinitely farming them for Exp, so killing them ASAP is priority number one

AP1GczOcHYtopN5nAvDKYjX_N2XiWrruptiuid6Q

And if I planned my setup better, I wouldn't have needed a dance to setup this kill on the one deepest in Celica's warp range here, and could have instead used it to

AP1GczMT9jNW6Fl3hgiNUlEy4Kav3r4TjEWhgBS6

Give my Engaged Louis the extra movement to Override kill the one outside of warp range entirely. Or heck, even just having one of my repositioners that wasn't TeeHee (as their personal skill was needed to get the Astra Storm kill, so they needed to move closer to that summoner in the west) close enough to give him the boost (and could have then saved my dance for Merrin to get in some enemy phase too if I got both those preps right).  Again, this isn't the biggest of deals

AP1GczNmR-o0VKDtRhXgeBHIaNMC-Asy3WckP0Fr

As Louis doesn't have to worry about the flies swarming around him (I will also say you from seeing the next two near identical images of this)

AP1GczPANC3UaS7UrFmnhY6ssP61_xqRTpM3Qkv_

And he can finish the job next turn before the summoner can bring any more enemies in, but I could have had a stronger first turn.

AP1GczMW6EcWU1IKX_sEdTyxov8dKRwDjqXwVaT6

In retrospect this wasn't the most impactful of moves, as the fliers aren't really hindered by the terrain, but it is a bit of nice chip

AP1GczPOYFGo9S0qMhe14L1b_9C_cwXt2cAY2KPn

So Fogado can grab a cheeky kill without committing to taking an enemy phase hit

AP1GczNnsBsoHEwETnfWC8XnU63_tlJU825_QSLI

Or would have if he didn't miss one of those 90s, so TeeHee has to cleanup with a Levin Sword hit here.

AP1GczPPp_i6gSqN4xIBUKU7WgguWxQ1jBs7NwYg

Rosado also sneaks in a bit of chip before cantering to safety, but

AP1GczN73m_kOru8RbIKAZ642JkylxvQ2D0bALEU

With so many foes coming in I feel it best to play things a bit safely.

AP1GczPIiaSY_dqUJ-E4FPbqguA2Dd1ZZbiCBVSW

Louis gets swarmed by three of these lancers again

AP1GczOK-9X1DFwkGysN_b5Uf7qW5JJAo7jL34xt

As Panette is baiting one

AP1GczOVir8srxrkEAWbkCc8jziOSKknfrpHhUz9

That she crit kills out of vengence

AP1GczNnddpdZJ0SijM93PkFETY8CDLZfmO1_hqp

With a flier dinking off our tank to fully surround our armor knight with enemies

AP1GczMXDC1TtECnXojbTQfzkFsUx-3A_Hl55Tqe

TeeHee's mere 2 attack range (as opposed to Fogado's 3) means they have to take an attack, although the fog keeps them perfectly safe

AP1GczNFRz3DGC56j33Ut9v-HLC-orGvN1SW8ocC

With Merrin getting the enemy phase kill on the last of them.

AP1GczOAGUlS3m-pJ5rXszU9zr8_lCUK3Zb-vNL2

We have a bit of a target rick environment, but this far cluster is just far enough back that I have to Engage Framme to get in the 2 range necessary for this kill here.

AP1GczNeVvCGlYG9SBdJgbA-E7muB_enFkvFjWbi

Panette finishes off the nearest Wyvern

AP1GczP3DMurxcmqpJARlaMu7kGP3eB6K5HwCACN

And Timerra gets in just enough chip, and the break so that

AP1GczPYRJ2epWit2RxBZmt2rwJIH-oaycH_Jq_y

I can just barely miss the kill with TeeHee because I Cantered her out of Chain Attack range like a dingus, but she procs Dual Assist+ to cover that minor brain fart anyway.

AP1GczPp0DY9_5OwtKWHfxCctO8-_LO5DA7hrTje

TeeHee's personal is also enough to give Fogado the +1 damage needed for the kill here

AP1GczNs0n4PpJ80FDNtikdtqnIzVI-qApbFxgWn

And with Fogado missing this chip and break here, I stop trying to do anything fancy

AP1GczOqEmfofwegxtTBDCMdvuIIX_zVXvtDxgG7

And just let Merrin claim the easy kill on the last of them.

AP1GczPoR6GH2E_tkShr0ivhy72myVvSIgauaGIq

Alas, I need the override just to escape this little no damage formation

AP1GczMOxdbkRDGWKPXGViheMZWqiytGyOkgHolv

And in a move that is slightly dangerous, I use my dance to spawn in a bunch of doubles to distract the cage of bodies that once surrounded Louis.

AP1GczOaF89NlO9h2pxWHp4mc5g624fKoAViUJmN

Oh right, I forgot they will just do that on their own. Some warp staff reinforcements appeared in the south, and my memory of them is that they do their thing when you bait in Celica, but apparently

AP1GczPm8F8X8wE9zQJAAczoWmfSqo-XEiodA3OG

She starts moving on her own in not baited, but I am getting ahead of myself here. Not only did I also wait long enough in killing the last Cantor that they spawned in some more birds, but

AP1GczM0xaVCjIYIUINK_fjTMnU_pqEk1X9mUvF8

One of the Wyrms gave me a real fright by being just in range to half Louis's health in a single hit. None of the others were in range to finish the job (thank Lumera)

AP1GczPtdwt95XFp65w_dNhmuoMVIwQtGtR1_g7S

And three of the illusory doubles die from these lancers (who I continue to snub by only showing one of their repetitive enemy phase attacks each turn)

AP1GczPimUy9lNDZo9UZFrScDLQjJfdWeIgmQB9s

But the last flier couldn't reach the one in the back, and tries for Fogado instead.

AP1GczP4f1B64iumKILlAbRNasoD3TWywmGbz9MyAP1GczOF3QccF--zkER-0jHr5L8Q03zWwk81ccz3

Finally a pair of birbs crash into Louis before we get to player phase

AP1GczMNlEIAsoQ5bevnoJlAyFxXIgcmVz20O56W

And I open by trying to freeze three of the things

AP1GczMTps3CATZ5VJNF_6DgSRpVqgKn66g9v67R

But only two hit, so I have an extra birb to deal with uncomfortably covered by Celica's Warp-Ragnarok range

AP1GczMWjyhh7IK-4Oe9qSp5yM4OhDPylzfgwriM

I finally let Louis kill one of those pesky lancers

AP1GczMKmd8znr0bwJG6hcwiHvTyb7e3UeijASMJ

For a little bit of Lol speed on top of an otherwise very normal Louis levelup

AP1GczMUbbA5OxMdQ9tLAhOIP2AFroNv8Zi1j8wm

Timerra grabs the kill on the most injured one before

AP1GczP8Pf8liOEF2YzbYvC-lHdrOAvEqBshaTCW

TeeHee effective damage break kills the wyvern

AP1GczNDfcmXFL2OGfDtRnk--CpXHaG1XnP_jZDT

With a crit for good measure

AP1GczN2CXuxLzPy7nLJK5ZkGfrcqqCeP18jBbvX

Framme can get the perfect one round on the Birb I failed to freeze, but thanks to that freeze miss, I realized that

AP1GczM-ONLTVPqp_CxDpQvROXeArsYiXamNiOlM

To get everything I wanted to get done this turn, I was going to need a Goddess dance, and while I setup the strongest one I can,

AP1GczOGRknLsQuAYBPMe1McRgmFkplPwNNnEUWi

It is a bit wasteful, as I really don't need that many more actions

AP1GczOR9DNX6YR6vsvY8bumMJJ-1JqIdf1zZjIW

As Fogado can kill another Wyrm

AP1GczPg0vQ3FAt4EYSO-Pi-YJ6uGHO8Ub0tguik

And Framme can kill the one I was always intending her to kill (and then canter back out of Warp-Ragnarok range

AP1GczPsc_TMK6YM3A13e9gJizSgfhzfRF8TNhh5

But I guess it lets me bait in Celica with this funny little Great Aether gambit to hit her and one of the remaining Birbs

AP1GczOVC3XY-2RHR4c8CTfQhc47P19i-VpS0wnb

As that is all that really remains for this turn.

AP1GczM7i9B4NzE2f4lykKrimixXEzO5nFJqL5cZ

And thanks to Ike and Urvan, Rosado tanks it like a champ

AP1GczOo76L1wGPMr4jzWPn7p15Y1brOeNx1e11n

And dishes up some nice chip, and a dead birb in return

AP1GczOz8219iyVl0FzfYj9cLPhJoyt8z5fVeGPc

With some Dragon steaks on the side come player phase

AP1GczOLyJWi9e6fsYwE34oA7ppyOFr_7ex9gT1U

With a nice crit to avoid any of the heat.

AP1GczMtYdCMQn1qzsrZH-7zuOfwyWXE1JDqduE_

It is also time to pull out the Merrin engage to freeze the boss, and because I find it a bit funny

AP1GczNAUDyO3Xw8bGYSN8wZiVnwRMvp41Q2A0eI

Seadall gets a levelup dancing Merrin so she can

AP1GczNsgTERUqLt3um8-VVo09-H84R-JfA9fFjn

burn her super freezing the last set of summons that last Cantor brought to defend them.

AP1GczNTm2PPxzQTyUYsDFvuwZg5WSAjN933RSO0

I then reposition Fogado so he can

AP1GczO6U8PezmkhoyQ2UwpKhlJsW23ptSGF8-sw

3 range snipe the Cantor, while cantering into

AP1GczOOVBzYxU7xvCZgiXn8V--GovaJydBdtEdd

A 3 range enemy phase battle with one of the warpers in the far south...that I actually forgot to screenshot so far.

AP1GczNjoWbKmx2RMOOe4a7uMCwlbvHLL3uWhkMT

I get in some free ranged chip on the last birb

AP1GczOTqoE5SMKSREO-N6s5ptonnquOLYILkqra

Just so I can canter Panette a bit further south

AP1GczM7f1ox3jW9CldMZO3pW-qZCB7pwaCeZ4Ej

Alas, Fogado is a bit shy of the enemy phase kill on the elthundering warper,

AP1GczOtzGOp7QwpLlpd53ZBQQxOi8qroPIcnnOZ

And I think I will delay things for another turn to try and wipe out the other two before finishing the map.

AP1GczMA44aoC4iELKNXeHzszeX2Be9wIjcr2lSS

That does mean I need to wipe out these Void Curse wyverns for safety, but that isn't that big of deal

AP1GczMFcyFFVnPgPFtN0FhFaYz2kk_wZAYI0Ohw

And lets Framme show off this effective damage magic kill while she is still Engaged

AP1GczPujNeD23pLjSAXjWpHfjYYMttQoM6a16WA

Although pulling out Panette's super to one round the last uninjred one does feel rather wasteful

AP1GczNmSagomcF-BEw82RXQloP5XkzYuR08siyu

But that is the lot of them removed from the map

AP1GczPv60saJztjJdZPY1n-6xuMzCp8GTsxk72n

I let Fogado finish off his enemy phase foe

AP1GczPq9OcAxKsuWOmTAPfWPhntZVZE4Aw8qMMp

And after a dance kill another one in the far corner

AP1GczP-I3vQkxr3a2uU08T8KYxUPTCwuak7MgDWAP1GczPMdkQ8yYS0jwNa0zt7K_gSaP72WN4qxFw3

This kill wasn't all that necessary

AP1GczMK7Dn_T-ftnM6MLzcXf2A53Q84tReJQTaC

But it did let me canter my troops into a bit more southernly position

AP1GczN1RR5mR_Lu7urt9hk9QEV8mStQhtGGoDoi

With Panette drawing the last of our foes close enough for

AP1GczO8xM2aJAFWNBCb7cQ6KdCdpV2wEZRJ5JIJ

Her to kill it on player phase. That just leaves Celica

AP1GczPDcb7QsK5qW9w0LRcXSbJuHO72L6pCHKKi

So I have TeeHee go for the weakest of hits here for the battle convo

AP1GczNK-C1SldC6qSl-fZNJC_9vOkysAIgsnyFB

I guess they are, although naivete probably fits TeeHee even better than it does Corrin. Corrin was just sheltered, TeeHee literally hasn't been a part of the world for 1000 years, and doesn't even remember what that ancient world was like. TeeHee is just swayed towards more sensical actions than Corrin, while Corrin holds to their views strongly in spite of what the world shows them (or I guess her in this universe).

AP1GczPL0pmt8OCMpLTVfwNRHvjD7dtWubEe57CwAP1GczPTFiIJboC0WprZdQXk14tTrp2_oMxq2eDgAP1GczP_euJDTNX7txON4L0-mRypU8TT3X6EBrVX

Is that the dichotomy they are making with Alm and Celica now? That need for both fits the themes of Gaiden/Echoes.

AP1GczN9ucoW1Aaiw5L1Czl05Rp38l4Ju6GHOkTG

I squeeze in one last Great Sacrifice for a little exp before the end, which comes immediately after with

AP1GczOAKuAcn8WRmx5eTFpncujlMFolA0Q-Vwxc

Timerra getting the reliable kill with her TeeHee boosted super.

AP1GczNw7yLkh_A0uEL8Dv3qjJ360Pb_PfBJjm4m

With another MVP that I fully agree with.

AP1GczN9lykgVH6vFhCz8RxEcL8RRzi4DgsLfD5p

Thank you, thank you, although there were a few points I could have played better.

AP1GczO4vWgId4qq_RveYDSqHC_ADdGYWcxedPm1

Seeing how potent the Emblems can get as your bond deepen, I guess I can agree with that in this game, although the strength of bonds really varies throughout the franchise.

AP1GczNmmV-31R1P6nwLknqWzdjD4NgA2VxL_6AP

An odd dichotomy to make considering considering these games end at the advent of peace, with Celica meant to represent that kindness, and Alm representing that strength.

AP1GczNjnOe0o5zA9fMFMredPigu-U5w32EjxftT

Such optimism there Celica

AP1GczOOKMqx4hb0u6BkIkxU-WC3SzPGv3CE32Di

But I guess it worth attempting, even if that dream lies beyond the reach of mortals... which I guess TeeHee isn't, so they have a better shot at it than I initially implied.

Next up its time to face our boy Roy in his little test for us, so take care.

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Posted (edited)

 

On 5/23/2024 at 5:02 PM, Venger_06 said:

Any thoughts? Is the moveset good? I

looks pretty good tbh. I don't have much to add to what Eltosian added.

On 5/26/2024 at 2:54 PM, Eltosian Kadath said:

In spite of Micaiah saying this, it isn't true. The objective is just a boss kill

yup, which makes it so easy to cheese (especially on hard), and is even encouraged since staying longer on the map makes you face Reinforcement spam

On my first run i just let Ike!Timerra clean the map, honestly. Felt appropiate to do it with Ike xD

On 5/26/2024 at 2:54 PM, Eltosian Kadath said:

Which breaks an entire health bar thanks to a crit

weakest Panette.

On 5/28/2024 at 2:57 PM, Eltosian Kadath said:

with no movement staff needed

I usually use a Warp or 2 to take out the early ballistas, as they a pain to face.

On 5/28/2024 at 2:57 PM, Eltosian Kadath said:

AP1GczMfJwgug1tzcMH9GC2tjShBzpYiOBSXKWuz

On Maddening all the Cav reinforcements are promoted, and there're much more of them - makes the map so much slower...

On 5/28/2024 at 2:57 PM, Eltosian Kadath said:

AP1GczMQLGdHHdTr_QMQaZXMt5diftyv-RpP1xHO

As with the swap here

AP1GczPcdOupGRJVV4glXXufh1MGU6gb_jNgxH96

Stuff like this is why i love Fates...i mean Engage 😛 

On 5/28/2024 at 2:57 PM, Eltosian Kadath said:

AP1GczN7lAyROZqFD2Vg7jP4m-58KNbJ4zVPH2Q3

You clearing it fully makes me think how making all the returnee maps "Kill boss" is a missed opportunity. Really should've had more variety there.

On 6/7/2024 at 4:41 AM, Eltosian Kadath said:

so I guess I will start with one of the most interesting map choices for a paralogue

I am honestly surprised you didn't cheese it

------------------------------------------

hCDQW8E.png

Welcome to ch.23.

Where we search for an asshole to kick his ass!

Spoiler

0nBwrtz.png

We send Marth and Catria to go get the Chests, while the rest prepares for EP

V67WM87.png

giphy.gif?cid=6c09b952scfx5g36aoup95j0th

CJ5HCg8.png

Smokin'

3FdHCsz.png

We starlight the first one...

bK7AMkq.png

I like the animation

kYoiFen.png

Duke Nuke'm continues...and learns Tomebreaker O:

xwmQWm2.png

Wait, it was the real one? Not a fake one?

yg7K4QW.png
447992409398312994.webp

S0ReTPM.png
MR2zunV.png

some lvl'ing

ytUN6Ti.png

New reinforcements teleported in. Boooo

iUSoaFb.png

Est Ests

j0Ti2XQ.png

>No Speed
Draug doesn't Draug

iQZpZtH.png

we continue pushing forward *Yawn*

BDtEOCY.png

Galeforce Galeforces

HGrZu9m.png

Tiki decides to do a Myrmidon

PvdahOx.png

The Galeforce continues

YNDkpmn.png

only?

vPcFKtM.png

oh come on. The map is already boring don't make it longer <.<

Pj2cRer.png

I kill the clone, get a steel sword and rescue Linde out of the reinforcement spam for this lvlup

Then send in Tactical Tiki because i am bored and have a meeting in 20 minutes

fsD4u7r.png
UONv8GB.png
6L52o40.png
Pretty meh levlups

and while i was yawning and not caring....

s2c7Wo3.png

FFFFFFFFFFFFFFFFFF
F
F
F
FFFFFFFFFFFFFFFFFF
F
F
F
F
F
F

SrvLdn1.png

Continues to EST

Linde takes out the last clone, then...

QqKZgul.png

We seize to finish, right on time

23Vl0Kn.png

Draug's loss will hurt...but eh, next map i will most likely fly skip, this map was just not fun, and next has too many Dragons....sorry for Louis tho, Eltosian

Edited by Codename Shrimp
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18 hours ago, Codename Shrimp said:

 

On my first run i just let Ike!Timerra clean the map, honestly. Felt appropiate to do it with Ike xD

A very fitting way to end that paralogue off

 

19 hours ago, Codename Shrimp said:

I usually use a Warp or 2 to take out the early ballistas, as they a pain to face.

It certainly does make the map a lot easier to use a few, but I thought it would be interesting to challenge myself to not warp through it.

 

18 hours ago, Codename Shrimp said:

You clearing it fully makes me think how making all the returnee maps "Kill boss" is a missed opportunity. Really should've had more variety there.

Honestly one of the biggest weaknesses of the returning maps. Being all boss kill strips some of the color from them, and makes cheesing all the easier, and more tempting.

 

19 hours ago, Codename Shrimp said:

I am honestly surprised you didn't cheese it

I like to avoid cheesing with the paralogues with early boss kills, that way I get to experience them to their fullest, with all the little ways they try to call back to their inspirations.

 

18 hours ago, Codename Shrimp said:

 

V67WM87.png

Now that is brutal there, especially when it isn't even effective damage.

 

18 hours ago, Codename Shrimp said:

 

CJ5HCg8.png

Smokin'

Estus is bestus

 

18 hours ago, Codename Shrimp said:

kYoiFen.png

Duke Nuke'm continues...and learns Tomebreaker O:

What a fitting chapter to unlock that skill on.

 

18 hours ago, Codename Shrimp said:

vPcFKtM.png

oh come on. The map is already boring don't make it longer <.<

Sometimes the reinforcements are just dragging a map out...

 

18 hours ago, Codename Shrimp said:

 

and while i was yawning and not caring....

Complacency is the real ironman killer.

 

18 hours ago, Codename Shrimp said:

 

s2c7Wo3.png

FFFFFFFFFFFFFFFFFF
F
F
F
FFFFFFFFFFFFFFFFFF
F
F
F
F
F
F

That is such a rough loss with how powerful your Draug has been.

 

18 hours ago, Codename Shrimp said:

 

Draug's loss will hurt...but eh, next map i will most likely fly skip, this map was just not fun, and next has too many Dragons....sorry for Louis tho, Eltosian

Yeah losing Louis is going to suck, but Mauvier isn't that far behind the level curve (and it gets me back to having three healers which is nice for next map), and while I don't have people as tanky as Louis, I do have quite a few tanky boys on my team, and I could move my Ike ring around to partially replace his utility in that way.

 

Its paralogue time again, with our Boy Roy bringing us to the Shrine of Seals for a fun time with Wyverns and reinforcements. I will also note that I did finish this paralogue before seeing Louis's linked death, so this will be his final sendoff, and it is a fine one at that.

Spoiler

But first we have a three level up arena

AP1GczMv4SqcOKu9hB6roy4Fi3_gyp-dr_TyRd42

With a nice looking level that misses strength on TImerra. I am used to it at this point

AP1GczPyi2ovEEA6DQyVwEAVkxw8x5ZlNwMajphJ

I am starting to find this lack of strength levelups disturbing

AP1GczNX3gR6doGyyMZzd0th1B99oeTSJE-iGrkI

And we end off with a real garbage levelup on Panette, but at least she isn't as behind the curve on strength, but a bit more speed would be nice on her if she keeps missing the strongth.

AP1GczMdBr6kQs4hiIzVz9jMfBj71Yig9fGdA1Ab

I don't remember the shrine of seals being as ruined in the Elibe games, but these ruins remind Roy of the shrine all the same

AP1GczM2rc95oD0EoUNGcSqewudOJB89Iu4OrPHL

I feel like I was just talking about how odd it is for TeeHee to be surprised by the existence of other worlds, when they ask about them fairly regularly.

AP1GczNEyGYYihobsU6OcdnwoLzHTiFVEKJk1kFD

It is interesting that Roy emphasizes Murdock's tactical prowess first. That is what people say is Roy's forte, although the muddling of gameplay and overly safe story don't show us the tactical prowess of either all that well.

AP1GczNqtJIxb3MzdAjJWbhtJF3hTyrl4T--hImQ

What kind of mad lad lets Roy personally fight Murdock. Our boy could probably dodge a fair bit, but if you are even a point or two below Roy's level 20 bulk averages he is one shot, and even with effective weapons Roy needs like 6 hits to kill Murdock in return, he on average can't double the general, and the general heals half a hit each turn.

AP1GczMzZpObrYi2QAVZgQaFIm3AXH1ck65PsF76

Look Engage makers, most people handle Roy with kids gloves after their army starts promoting, you don't have to struggle with his prepromoted stats against bosses with stats well above their 20 caps.

AP1GczOzKZeQf64SF3Fc0fNiWrll0rju92CTpiL2

Way ahead of you kid. Let's battle our boy here, but first

AP1GczPgxRZFdcjYyD_9jUPPdmUm45itnywKlyyh

A little ring management, with Veyle getting her ring back

AP1GczPPpZyu4GeCCHp9J189BLXA0c8mpDciaptS

Those with some pattern recognitino may realize this means Bunet is getting a brief sit on the bench so the little prince here can take up his ring

AP1GczNmp0NgEN1KBdKsWg-hUTI9XYutByw01a9e

And after a fair bit of hard looks at my deployment, I decide to leave our hero behind for more bows, so Anna gets to grab the Marth ring here.

AP1GczOI4jsxS4O-wv6X9bI8q6Vr_YDuBNvx1K_v

Although we at least have enough deployment slots for all our rings this time, and I sorta hinted at it with the ring discussion, as the two do tend to be intertwined when the number of rings are so close to the number of deployment slots.

AP1GczPXINylCy8iRTk3b4tzZmOuBShYkk3xnFrc

I do also pump my temperary ring carriers up to 10, most importantly that means I can have the little prince draw a princess's bow if I need to.

AP1GczN6FaY8EyWjzUyOkcBK3ZXKIxxhbm7GwI4k

I remember what kind of map this is, so I put the bows close to the front this time.

AP1GczO6JoUCm33DW_AHO8LA6PUT9WCXmNr5gsEP

Oh I am going to have fun with it my boy

AP1GczMFmXmGhrKr3NtZoeAMdbiBHiiqZTFm03kt

By splitting up, and fogging up

AP1GczNd3DapZx6nqUNnmcBtK6RgJdGLh1LWoWwYAP1GczPY525qvfxk2AXvL3dH44D960QOqsmjdyY-

With Veyle drawing in a pair of mages quite safely

AP1GczOlN8BWPVOR0wpCkeRjHRCHltw-a8oobRV2

...Oops, I didn't actually expect her to kill them like that, but murderer Merrin means I way over commited my archers turn 1

AP1GczMrIzFlBhuDsC3ICsJAAmOktbj8vWDI3X4O

More like the sound of Merrin cutting the wings off of like four of the flying lizards

AP1GczNOPa3Qlvca_W3QUbs0eDR5OjGij5U7TqwJ

Although I appreciate the reinforcement warning. A little unnecessary with these not being ambush spawns, its still a nice touch

AP1GczMulvmKpObPFVUCJVY0Z4TiR_y6iOHba2O4

Although lets open the turn by extra murdering the last of those fliers

AP1GczNHUJ__uwGSsJIqYFcmcyZPiJoGqBnWOzRs

While on the other front Timerra turns one mage into a kabob

AP1GczOvjocuFnkIZxBiQv67IC7R3pU3PiluEMfv

TeeHee can go after one of those winged beast they heard before with the other effective weapon against them.

AP1GczPxDkAqEZSwpGRavRAeWixeXQr1Zbt2NaI4

Louis can pop the other injured mage with another spit, and after cantering further ahead

AP1GczMknY4PkhSgrXSafXYN-y0CUz3kzpVaIHL4

Veyel can trade equip him to a 1-2 weapon for enemy phase before

AP1GczOEfXjQeR5tqtoVciVEH1TZhshSsC7W0Qj4

Wiping out the other flier on this front before cantering to safety.

AP1GczNsLpyCbteQuq9rfnyFhtb2mmP_bLiFfPNu

I have Fogado switch fronts, with Rosado's flight splitting the middle, but the only enemy phase action we have is

AP1GczPSgB0t9swgeRqRbCJ84LA02-1TduVP1C9uAP1GczOb5EDZAd59cliGSAm955DmEUVLIbRmIqH1

A pair of free armor chips from Louis

AP1GczP04jvKmKZ1uE7ICQ7YKsNIq1x3gENSh6ZSAP1GczOV2yFHCEfOxUW8UNVOXAGFybqI5lMG3Vzo

And two packs of Wyvern reinforcements show up just close enough to be relevant to my next turn.

AP1GczNbvBMnlYJhAXjdSMovNy4NZiOGQ12btLMs

Some Armors waddled behind those archers that dinked off Louis shield, so

AP1GczP-6wRpO97yfBPjL_3hq5trrVmOGoLKqans

I magiced both of them out of existence.

AP1GczNBcj3OtWZRNdGDD5uwLeFisecz5ovIraJ5

And of course Lindon had to really roast one with a crit

AP1GczPb2H0wLWWMGEjsG_UDm64ygvrc3fx_X8B3

This smash weapon hit is so close to being relevant, as it moves the archer close enough

AP1GczMpT8Kqwaz82OVo8zQVKSIqBlF4PQlFihGp

For Fogado to hit it with a 2 range bow. Now the chip was enough that he could have killed with the Longbow as well (honestly the archers are surprisingly tanky on this map), but it is so close to the smash effect being relevant.

AP1GczOmluAWenoZC8MD7qZZKL_ql0bIoqGJ3Ih9

And of course he had to crit to make the smash effect even less relevant

AP1GczMCmhNcsB51prYhTBa0waaA7gnqPwpobNZ0

Finally TeeHee goes for some heavy chip on the last archer (fun fact it is defensive enough that the magic damage of the Levin swords makes it the best weapon here), and the get a dual assist+ proc to deny Rosado the kill here.

AP1GczOEMOPsgFB1joVcAkHZH1LTYhGntHAMbeNF

On the other front, I am just having Framme Engage just to get 1-2 range for some enemy phase action against the mages (while avoiding Wyvern range)

AP1GczMHdOXGij-Oh5NeBV6U6J_Bgosnih6MdocB

And with Rosado not needed for that last kill, I decide to shift streams again

AP1GczPM-V0MYK3OYRyJTkyFRdiXfQyNq-OXVCLFAP1GczPvteE6yWcb_C9lW5UoxPjxzP6k7qfRCXhz

With all the enemy phase action being Framme and her magic Engaged sword.

AP1GczMIp9LcgMzfwWCW6JWAs92N9ys4Z_T-9YOz

But now we have a lot of Wyerns right in our faces, so Veyle eviscerated one

AP1GczPy4uRf1q-Y3jb8HpYyqeL0MzcMZtljk-ZB

Fogado show us the power of effective damage

AP1GczPRoq-SSaAP1LkyaJ4FWOlhbwK-gZvaRzDD

With a crit to make the numbers ridiculous

AP1GczPzilQJgayzx8-uj4IBWbBOGSf9qY5VVBnC

Louis then goes for a bit of chip, so that

AP1GczNgtn5R8H3oX4LljCK_FY2sRj6Gn-Ipn36R

Timerra can get on of the kills, and thanks to a Dual Assist+ proc on Louis's hit, she doesn't even have to take a counter for that kill.

AP1GczOrsMmQWf5LGsdVCXS2HqYN6TAYy7UkFxTl

And I even still have TeeHee's effective damage sword left over after wiping this little flight of the fiends.

AP1GczMoUs4aoVFP9ayXbbks9gJqraDlJZxFUxOU

Although I thought the flier's pressure a bit too much for the other front, so I pull back with

AP1GczNiRN7XfoTaHZpzOcN-bnHDkN7hwf_20G-z

Framme setup to enemy phase kill the mages she chipped before

AP1GczMAlYwmHJoxPmczArxCutWul6NUocwttajD

Rosado lucks his way into enemy phasing one of the fliers. I missed that they would break with their axes, but thanks to a miss one died anyway.

AP1GczOsaDeJD1cZRKLozTA4h2swRVH6rTWt4rIr

Framme really is making good use of that Wind Sword here with effective magic damage to sweep one Wyvern away

AP1GczMJdhHXpZVLvEaE6XKlZVTzAHgiBv9G-t2l

Even more three digit damage numbers 😛 

AP1GczP1ONgAQ-FLFx7odciXp8e2E-5tFdvbOxQL

Anna does her own effective magic damage kill on another of these flyers

AP1GczPUMHCSkir-qEapDHJJ6MLjYx1PyLO1fOgk

And earns a fantastic levelup for the weapon she is wielding.

AP1GczPuhD_VtvisIk0x6IYAdIReM7oiBcmTKGRi

Alfred doesn't even have to pull out Lucina's bow to kill the last of them

AP1GczPyWQgQxZ1CTjpdTyF5W8EbJ3MW70yd5Qre

Although the only action on the other front is Louis plinking a little chip here before cantering back

AP1GczPEfn1prh9y-DRXKsIR3KU2-irXM0JLN0fn

All ready to get in a bit more chip in while baiting them in on enemy phase

AP1GczOW6OEGoYf6xJJcgqQ7-nBTyA-gllo3uwi8

Somehow he actually hit the archer that claimed some terrain in his attack

AP1GczMhaKE0L24AGycpv5ZeH-0j4aQWmBaYb9iZAP1GczMR6fzgTfl5wX6X4g0vFJFyL6D-CBlYo3QL

Although these enemies are rather tanky, so it isn't a great deal of chip overall.

AP1GczN8bnV73n-3DyqHbJQbilQCcUwJi5jAHv-0

...OK that reinforcement set complicates things, a LOT.

AP1GczMZROChJcMnkdBL8zo7c02FkjFErABN90ZZ

Although its time for the other front to have an easier time with the flier reinforcements this time.

AP1GczPX1d9uBe5ABieSZ_1azw1xWTlIokjXsHMN

So lets start on that front with Framme using that wind sword to sweep one away

AP1GczNXhWq83l25ew-P4OugMaZLg4bNQoM8X9Bx

And Alfred can get in some perfect damage to kill the other nearby one

AP1GczNk3QZ5w-iyeJV9iKGx9OX-sjKRTpGDQQAX

But I should be able to reach the far ones as well, with the help of this dance

AP1GczN8Ty6qdMgss0QEDYvG-WAko44JsfGfKE6S

So that Rosado can have a Wyvern duel with the furthest of them

AP1GczPxEzf4lkSaClLBf3dRD7ZpyO5BLgeipIZG

And Murderess Merrin getting the range kill on the last of them

AP1GczP0YsyqoWp0j4OIrjy7DxG1N1hasf0y3TiZ

The other front is complicated a lot by there being more enemies for me to kill than I have units to use, so its time to get creative, first with this Engage to get in an Override kill on one (while chipping another) after marching around behind them

AP1GczOWBNkNNuCAGUCbXAPtr44DMWhg9QwT8V-p

Veyle magics away one of the armors

AP1GczMbp8wGjs86IMAFCOUepvMg7HF4go1B2Qj4

With a crit to really show off

AP1GczNWoYEeDfyB3M9tToX8vR6rML1qtJZ3ccRi

Fogado shooting one off the nearest wyverns out of the sky, before cantering back

AP1GczP0nm4JTOCF1XBQz2XEny2mmNEgyKHMvfK2

The numbers on this turn are going to be very tight, hence needing to pull out another super here for this Wyvern kill (while also just getting out of the way)

AP1GczMnhSxTqziWxH-ykTztv4jWSCpQQi5k6Ydd

Lindon then magics the other armor away, before cantering to finish the forma-

AP1GczOtyUfH8yT4JuTp0zmCkTnp6FRaZAAtbUha

...Ok that one was a bit distracting there, but

AP1GczNWWIOKrkuARMuF5OC5UrfPb3z9p7PMU5ir

I need to burn my goddess dance here to get the actions I need for all the kills I need this turn, and after I goddess dance I canter so th-

AP1GczOxgLZ33atwEAQ6bFAgSX2xSmBDcJgDW7BY

Oh, right,I forgot they all get a stat buff with goddess dance, so I don't need TeeHee's personal skill for Lindon to get the terrain ignoring kill on the last archer here (the buff even lets him double the wily thing).

AP1GczMCy98nYIqQn_mbfWNxaTeJEwawShsMDghX

Fogado then wipes away another Wyvern, leaving just one more to deal with, but it is a little awkwardly placed

AP1GczPUdsreeqI_8eLxoKk5-W0S_S9z0cApOyNw

So Veyle has to get in some three range chip

AP1GczO6KumH58QA4HmDUYnYJZDpm9B6B7jPnr8S

And thankfully the extra move of a Sigurd Engage is enough to reach the last one in melee for the kill.

AP1GczP8xvYGeSqYbLU0ALEerrT69leiKdrQeNtI

Lol, even more speed.

AP1GczNNkf3_wG74liEbcEkgynwYkbDcbLK3knvJ

We managed to pull that off, but it was a bit costly on my Engages

AP1GczOYAavoRDb8X974EeCXxnrtlUF9y8oefTVv

But we wipe out enough that the next turn is just moving

AP1GczP-1UXlEIHh1eM5NMIG6BdNLfr6XvYn0f8D

But the turn after we have a full on Dragon to kill, and of course I start with the staff break

AP1GczMwhnki6BtlVjPtp4VvHGMVE8-56u3b6gBt

And with the instruct buff here

AP1GczMFFmp_ZaZd4AGYfJGCqMzFSDUyEf2XXj6k

Rosado can kill the thing in a single round, with no return hit thanks to the chip.

AP1GczM1Azs85bJEjTepss_qs9dukEJ909L4tSd1

Before cantering into this funny pocket between enemy Wyvern ranges, with the only enemy phase action being

AP1GczOOHijQj7Y2Xg7GUr6JBK7YPeIJb5ZH7hkW

Louis drawing more Wyverns in, although one gets some free spear dinks in

AP1GczM0arpd12tXtXIZveRK4c6x4GrXmBRiEfWqAP1GczMQMPphG1PZJjQeNx-9p9DwpbcllCyTPH85

Before Louis gets a lot of heavy chip in on the melee ones

AP1GczOIV2YUKoavy3YK7MSShzxtWqqJ65j45b51

Anna wipes out one of the wyverns hidingover terrain

AP1GczMMovMJBupwBg4dIGY3SmE3Jwf61cVVXfta

Really the terrain is going to make wiping these wyvern groups a bit tricky (to reach at least), and thankfully the questionably reliable brave lance here lands its kill here

AP1GczO1ddSa2Ukogqd64fwL59MRmSyYWJRJpSAD

Fine way to end off Timerra's engage by getting this magic ranged kill here.

AP1GczNyAB5z3jwC2wP2_TxBTGe2fYKpWHDBYrFe

It helps that our army is back together again, so Rosado can fly over at the same time Louis is charging through on Sigurd to kill the ones furthest back

AP1GczOmWHMZ-ErV-7Av2u52JvJwXUvcahN6RnAr

While Fogado can longbow past impassible terrain to grab another kill

AP1GczNWUYYV_mMWL5mdrsZIKKVQ-lL4PgCbmDYE

Alfred can kill the last chipped one in here

AP1GczOnRVUmfEVdftjUwcGv8XsiG8ZBto01SrEA

While Veyle can get just close enough to finish off the last of that distant group.

AP1GczOhQZvSGP2OdoDvNDpsELERWrmbj_vWzoXS

And that deals with the last of Wyverns currently on the map.

AP1GczN7NoxgIsuqC1FXUBT7ekoWrnWtenHw_b4M

And again we have fought our way to a safe enemy phase

AP1GczNoSnf2z8bVokcfYBIeJdP4OF6wFqBqLIjd

The turn after I try to bait the enemy mages into moving

AP1GczOkSaZ3801QA3mOxaNoMkHccV9_7VTWIO8D

But only the siege tome takes a free pot shot

AP1GczNc_OO75rx-4u80KZ0N421vxaY99EES_ppR

And Roy alone from that final enemy formation starts moving...and our boy moving trigger's Galle's reinforcements, with a group in the center, and in the south-west corner.

AP1GczMXtQMGMItL6EGpvyN8xJt9Ajum5imxD42b

And I am just letting Rosado engage and enemy phase as many as I can

AP1GczOwxJqGldmtJZ3UXSuDyeiitYSI57ozx25d

And Seadall leveling up almost distracted me to the point of

AP1GczM7g1Sgd7oWHC1NyE7vTfFEyiOTBHo-0JwA

Missing a shot of my little plan here. I am sending a small force to deal with Galle's forces, while a larger group will cirlce round the shrine to kill the forces Roy has left behind.

AP1GczNI8nJjf_3I9te4fI4TxILplCcYAkyaa9MS

I know the siege mage isn't all that dangerous on its own, so I didn't worry all that much about who took that hit

AP1GczPyh5_PoIDhxVt4_ik3VMJ31M_7nKPMLdd7

Alas Rosado only has a 1 range weapon equipped, but I did remember to equip a weapon that they can't break, so

AP1GczO23MxV__LJj9782pwREC26ln3Ij5EiZe2DAP1GczMHn3_mdmiAXsLHH5jn-EZ5wJSQz0DqTRKo

Two of them die enemy phase, with little damage taken in return

AP1GczMSiVqgZKvp-E1fMALZFLbD9FgRNpkfU1LC

I open next turn by sniping Galle himself

AP1GczPRB7E4RtK5Ff11WLM00llki7qy9pp-5shx

With Lindon taking down one of his wingmen

AP1GczNTF5QV9fimK_vCPWgmPUcjTDDw1z8_p_6E

With the kind of extreme prejudice I have come to expect from this map.

AP1GczNkSusR3V2SztWKqkG6tA4wRThsjpbUuaJ1

And TeeHee's effective damage dealing with the other wingman

AP1GczMjiTkAKcIxU5pDt-GMrC_9IdWl-8S7E4AK

Jeeze, cool it on the critical overkill for a moment

AP1GczOMLfzPrBWGcAcfhBH6zmlD9Ex6x6nB3rzo

With Rosado finishing off the 1-2 from his group, that is all of the Wyverns dead, for good this time.

AP1GczMCvLGcrzL_N-zz-alqFzhXZG5SJ86-43Yf

Although that does lead to a rather sad levelup there

AP1GczOrhWIAFWEuW0XLb30RxqRHHCNGMhVz_A2Y

With the rest of my army circling the shrine too give Roy the slip (cue the benny hill theme)

AP1GczMTBXB2tAG-AAzq4WTjSPK2h404Kfdain4Q

And Framme shows all the disrespect possible to the siege tome on enemy phase

AP1GczNF9RYXDU3J1e1adJdNwJq1bZsQ1TLmzvlF

Although she wasn't quite close enough to punch anyone yet, so I reposition her with Fogado, which works well as he wasn't close enough to strike yet anyway

AP1GczMK9mpcTT7G0zsXQ8KuN0RV5i00XK0bpDGm

So we are killing two bird with one fist there, as Framme can canter back to safety

AP1GczO0d7NUyrWWeZVvgq32TSHTWB4C0b2KLULzAP1GczNL2-ZXr03FtCQghPV0wQEoFykNeECYPHqT

Although I do need to engage Veyle to save the dance on the armor kill with the higher Echo range (Thoron's inability to double means she couldn't kill with it alone)

AP1GczMUCryjpxwNwqdhnGMXIEN6-lNulbeypbI3

But this all means Fogado is close enough to kill the siege tome after the dance, and again cantering to safety just in case.

AP1GczOMx1TchBj6U3sLc9DjJLx7NfySiS8_Wt13

Although I do need to freeze Roy now, as the splinter elements of my army could be threatened by him otherwise

AP1GczMqULGb3QyBnr6apQfMRcjkPL3HRznl5iAK

Now Rosado can get in some free chip on the other armor

AP1GczPWxjLLr_-n_TWg99C0qAKXk1LLdqONBLY3

And I appreciate the extra crit chip we get in there.

AP1GczOCXWtd00hiwHCFkHP-uKcQ9HeacAzlYf4x

And our enemy's reliance on Thoron means I should be just fine staying in range like this, but the defenders of the shrine do not move

AP1GczPZ8jEc0DoEqM_kP2_i9Mu5zmqRdXkHOKjC

So Alfred can take advantage of Rosado's crit to get this effective Engage weapon kill here (although that wasn't the effective weapon I was expecting me to use Lucina for on this map)

AP1GczO6jKTY89nfbdx-FmHF5UyHMrLdmESE-booAP1GczPPgTs8PS9hujXI2HWy0mj45da3NcsTlNlT

And I feed Timerra the other kill with my dance here, leaving just Roy

AP1GczPpCfESrgNPKaWqOj2h2QgwrZf4fUWp3SeX

So I decide to break his first holdout with TeeHee

AP1GczNIURy7WwhRTCntospI97-uQaDn0mGtBHyY

For a bit of a focused conversation between these two

AP1GczPFanwMyM5Na-MuO530Wvl-EXx1DK1ndHr2

In a way that makes it a fitting map to represent Binding Blade, but you only get said blade after this map if you miss the gaiden chapter from it.

AP1GczOWbREpQkawuezgp8uLrBgHIjrkd7TqQccw

Gaining the thing was the only way for you to promote, so perhaps it was that memory of finally promoting that is drawing that power out of you

AP1GczMlas03SK6a8pi1_EOw9IAgpUEtFRgVfvGG

What is experience, except memories that make you better.

AP1GczNYSCPOYu-OxyDYAZWQ5TxVbxpKvv2CXseK

I let Rosado break the first health bar now

AP1GczPjSGbqZuiF8NzP7f05UhvjvlSs7VU5Ija3

And Veyle can warp in a little chip with her warp Ragnarok, as I am going to need allthe actions I can get with all the holdout chee-

AP1GczPQW_yAHn5Dkj5ZJtoiFbaRaUJIZlUgsbX0

...Huh, why isn't it triggering again here?

AP1GczMT9mGl6B_S91gcOL7DnJEEsE4wfEGBj5MI

Well the health break earns Merrin a nice little levelup here

AP1GczPp-Iw2l4fI0OWitiLcRmJsja5qHz_6FWSL

Well Fogado can use his super to get in some chip as well

AP1GczNcLZEdfPaWAnTc6862-gkdeY6A1VPDLqzSAP1GczMutkXN9O_nQDM7eaqesxVnb68mz-r5M-AL

It seems Engage super attacks can bypass the holdout skill. That is kind of frightening to discover, but having accidently done it once to avoid Roy's counter means

AP1GczOl7TSUgEEqTtXnuwzvfk5sDySIyE4PJFCA

I have the spare actions to have Lindon do a Great Sacrifice for

AP1GczMtqE4wcO1QhkcP6nFFSAzdARmYtUIeLEVW

A solid little levelup, instead of having to finish off a 1 HP health bar with him

AP1GczM8WYi_9zR5ZuchbA-uvbPaZ2qfOy0UCvpw

I let Louis bring him down to his last holdout that way I can finish things

AP1GczND5qJHIYfOj94-k1pYpILtxzpENuYtg7uZ

With a dramatic Mercurius super to finish things.

AP1GczPVhseRysVBzoZP6Z52eNjRaYrLqIGhuJ2l

...Honestly, I don't think any one person really dominated here, so Rosado seems as good a pick as any.

AP1GczOyy6GJkgU7Am9pR_r4JI8O_0Tb7LQtskFx

Nice little battle there Roy

AP1GczN28yoNzVxE-nMgFsFVVpW7UCJigDho-qQG

There were quite a few tight spots in there, but I feel like that was mostly because I thought it was funner to split my army

AP1GczP9Dis0L6t5ROY7UiGb_-XgaTLyldlMwHcr

That is an interesting comparison to make, as in a lot of ways they feel like opposites. Idunn was once a Divine Dragon transformed against her will into the Demon Dragon we see in Binding Blade, and after said transformation is about as emotionless and seemingly brainwashed as we are about to see TeeHee be in the past. Or is this perhaps a comparison to things we don't really get to see in Binding Blade, of Idunn long after the game healing with the innocent kindness of Fah, emotions and powers of her true divine dragon self returning after the best ending.

AP1GczOWRqzcbLp5DR93jCmg45jUfAUfk-_tyJjV

Although this talk far more contemporary to the game makes me think they weren't looking that far ahead in the timeline.

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I guess they do both have heterochromia, which is a superficial similarity, but it is a physical feature that I think is super cool, so I appreciate it.

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I guess there is also the way both have this almost last of their kind feel to them, with both TeeHee and Idunn feeling like the last of like a handful of real dragons left in the end of things

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I am not sure why you are being so coy after revealing that you got the extended scenario, but

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We will never get to really find out

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As that is another promise that is left unfulfilled.

Next will be a dangerously timed map with three lanes to reach the checkpoint. See you all next time

 

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Alright time to reach the checkpoint with the big Fire Emblem timed MOBA chapter...

Spoiler

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That is a bit of a wrinkle in my plans, but I should be able to pivot just fine

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I didn't use Mauvier all that much, but I did use him enough to be close enough to Arena level him once (and a fairly good levelup at that)

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And still be able to Timerra one as well.

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I also remember to get Mauvier good old Canter+

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And spend the skill books to upgrade everyone that wasn't already there, up to Canter+ as well (which was basically just the ones that needed to get Dual Assist+).

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I also get Mauvier up to a respectable bond level with Roy, as I intend to give him that ring for now (as I like it as a way to help units catch up), and I didn't have a big plan for Roy before, but with Louis dead, I decide on a few other more permanent ring changes

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Like passing Alfred the Ike ring to act as a faux Louis, hence getting his Ike bond up

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And with the Sigurd ring up for grabs, it makes sense to give it to Rosado as compensation for giving up the Ike ring.

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I also forge up a few weapons to help Mauvier along

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And buff up a few of Timerra's weapons to help with her lower strength while I am forging

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I also do my ring changes a little early (and I basically covered these changes with the Arena already)

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And make sure the other rings are back on the fingers I expect them to be on.

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And so we get to the story, and the mountain that sunk into a lake. My instinct is to not be all that surprised at such a change (again I can remember finding fossils of ocean animals fall off mountains in my neck of the woods), but I guess a mere 1000 years does make such a change rather extreme.

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Fortunately we don't have to deal with whatever weird water mechanics they would be forced to create for an underwater map

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I love how carefully they are wording that, so the extreme way in which it is brought into reach still fits with what is said.

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So 15-20 turn (depending on difficulty) corresponds to a few hours...well there is the strange moment where we can explore the past map after our victory to muddle that assessment up a little, but that is an interesting bit of context for what sort of time frame a turn represents, as it implies a range of a few minutes (as opposed to something like the classic D&D 5 seconds, or something more extreme like each representing and hour or day, or even a singular minute which is also a somewhat standard turn length).

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Well Veyle seems to have no idea what is going on, in spite of originally owning a special more limited time crystal of her own

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But for somewhat contrived reasons TeeHee is alone, so that alone they can

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Meet themself.

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It is interesting that this young TeeHee is both expressing an ability to sense Emblems, but also distinguish them to the point of knowing the new TeeHee is one they don't recognize. This sense clearly isn't terribly nuanced, as said Emblem is literally right in front of them right now, but is interesting.

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Hmmm... I guess we have TeeHee's birthday ring, but we don't even have the ring that really functions for TeeHee.

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It is interesting that Sombron claims the title of King of Dragons. Not King of the Fell Dragons, but King of Dragons in general, and I guess he has at least one Mage Dragon as his subject even thousands of years from now, so there might be some justification to the name, but being at war with the Divine Dragons does make such a title even more suspect.  It makes me wonder if other Dragon types were more prominent in this 1000 year old war. I guess we also see a fair share of Wyrms as his subjects, but those are indicated as both corrupted, and fell dragon based on their weakne-

wait a minute, are we fighting the corrupted corpses of TeeHee's sibling every time they show up? Or Are they less undead and more construct like (similar to the Fabrications we see in chapter 2 and the paralogues) use of the fell dragon corrupted powers

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Interesting how they say Divine Dragons here, but indicate that Lumera is the only one left just a little later. Although I guess there is that whole weird spirit of Divine Dragons protecting Lythos, which might be some way to justify the plural. Plus that they have collected many rings, and yet the rings power would eventually be used by the Divine Dragon in the end indicates there will be a serious reversal of fortunes soon to come, and I get the implications that TeeHee the ring gatherer's betrayal will be the shift in tempo to cause that.

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Thanks for spelling it out to the kids in the back only half paying attention.

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That mumbling line is a bit of clumsy lamp-shading for our TeeHee basically expositing to the camera about time travel shenanigans, or perhaps simply a second way of covering any pime taradoxes.

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Your answer must be yes is such an uncomfortable phrase to hear, and hints at how messed up TeeHee's relationship with Sombron is at this point.

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Although TeeHee starts getting into the nasty details of how repulsive of a parent that Sombron is, with his children not only disposable tools

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But tools he is willing to dispose of himself. The commentary about the children eaten alive by "father"'s corrupted being cute is a particularly jarring moment. Also the talk about MOST being defects he disposed of, really emphasizes that they weren't defects.

AP1GczPnHKJvBNEW3Xf4VNhZIsqRk5vhh5q3h2Oc

Ughhh, the way they just simply state that 'The defects require disposal' really emphasizes how much of the koolaid TeeHee was forced to drink to survive their monster of a father.

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The 'loyalty' Sombron would praise in children is just fear. Sombron ruling through fear.

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It is a bit funny they mention this, almost as a way to explain one of the map gimmicks, before backpeddling and saying it is caused by the shard when we get to the map itself...

AP1GczP1u4B3QGfaPUSzs9uApyHJhsjSwOdWFBoGAP1GczNTJxOptIeJTrlFkcv5eTvS9DT4SVdfDrK8

Uhh, Past TeeHee, there is one right in front of you.

AP1GczOu2pLfLH84yHPL7HEfnMrknQTe4_1wmEgK

Alright, the way Past TeeHee talks to themself (and not just their future self, although that is an interesting little coincidence on its own), is a bit disquieting, but given how oppressively lonely, and emotionally suppressed they are makes a sad amount of sense.

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It is odd that they reveal red Marth here, when they are going to a bit more dramatically in a moment does come across a bit clumsy. Although I do like how they are using the time travel here to give us one last fight against an Emblem, in spite of us having the lot of them. Honestly, I think it would have been more interesting to have a Boss with an Emblem at the end of all three paths, but I guess having the other bosses be Corrupted would have been lame, and the other options of past versions of Zephia and Sombron would have had different story problems, and adding in some new soon to be dead siblings might have come across a little gauche as well.

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But the crew is back together again, and for some reason TeeHee alone was separated from the group.

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I guess we have an uphill battle ahead of us 😛 

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And we have the return of Zephia, just a chapter after her death. Honestly amazed at the restraint they had in not making her a boss again.

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This is interesting in a two fold way, both that it seems that Corrupted are not treated like the most expect and trivial enemy to face in this time period, and that our army has been apparently fighting them off screen

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It is a bit funny that no one else figured

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That this is past Zephia.

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Although I guess meeting your past self is a bit more obvious. Actually that is a bit funny, as it is a surprisingly common trope that meeting your past self in a time travel story tends to be disastrous, but not in this universe it seems

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And now our army meets candy apple TeeHee

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While shooing away the unwanted repeat boss

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With what would be a fairly reasonable reason, if the rest of our foes are incoherent zombies, which I guess they are.

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...The Temple? what a pretentious prick Sombron is. Well, perhaps I am jumping the gun a little here, perhaps the temple is dedicate to some deity other than himself, and I guess the Divine Dragons that they are at war with tend to claim divinity, so that wouldn't be that unheard of, plus it could just be a when in Rome moment.

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Don't worry kid, we have been doing non-fatal boss kills for a vast majority of this game, and I think everyone here understands the sort of disastrous pime taradox nonsense that will happen if we actually kill them.

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I guess it makes sense that the shards were in place 1000 years ago (as Sombron didn't have the time to create them when he rose Gradlon), but it keeps putting into context just how much more rushed Sombron is the second time around. Hearing about the numerous dead Fell children, and all the prep involved in not only creating and training said children, but even stuff like these shards, really emphasizes how crunched for time the Sombron from our time is, even in that he has to work with a child he considers a defect instead of just disposing of her and replacing her with a 'better' model.

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Eh, it was worth a shot.

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Although our past selves setup a fair contest for this little map

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And now we see the far more intersting reveal of red Marth, to our allies

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With a Red and Blue Marth face off. Although there are two extra things I want to note, first that for once our TeeHee thinks to hide the fact that they are an Emblem (instead of immediately revealing it to the hounds like they did last chapter), and that it is cute of the game to assume we still have Marth on TeeHee at this point.

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It is an interesting touch, although it is a little sad that this is the only ring mirror match we get in this game.

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Although it is time to defeat ourselves to destroy the fell shard within.

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Alas the map is too big to capture the full opening deployment in a single image, and it took a little while to decide on my split. A big one is separating all three healers between the three lanes, but I didn't split my magic damage among the three lanes as well as I would like, as I only have two tome wielders at the moment, and while there are a few troops known for using magic weapons (Anna with a Shining Bow, and Mauvier with the Flame Lance), I ended up leaving the north without any regular magic damage (Framme can sneak in a little when she engages with the Wind Sword, and Fogado technically has a Shining Bow as well, but rarely uses it over his regular bows). I also concentrated all of my backup units in the south, with only Bunet's Lucina in the north giving access to chain attacks on any other fronts. Not a perfect split for the reasons mentioned, but one thing I did pay attention to was making sure my fire power was well split up, and I tried my best to give a notably defensive unit on each front as well, although again the north gets the most shafted here by only having Bunet, while the south has my new Alfred-Ike combo and the middle has the fog machine (although with fog already on the map that is less of a selling point than normal), so to compensate for these deficiencies I gave the north my dancer. Also it is funny that I went through the effort of a rotating army so I wouldn't have to deploy Veyle and Mauvier only to see enough deaths to end up deploying the pair anyway.

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We also get the warning about the Shard forcing avalanches to happen to push people back

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And we even see this in action in the middle lane at the start, and I find this to be a far better explanation of the shard mechanic than the starting example we got last time, as we are pushed out of enemy range with how it changes initial setup, and it is shown occurring during the right phase.

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Huh, I guess this is the first timed map of this game. It feels beyond preposterously late into the game to be seeing a literal tutorial menu like this, but here we are. Also I like how the avalanche mechanic is made as relevant as it is by this time limit...

Side note, I have never actually waited out the timer on this map, is there an explanation, or justification for the loss that comes with the time limit? Is it when the time crystal runs out of juice, or when Sombron and Zephia arrive, or is there no extra story attached to that loss at all.

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Now I open by fogging up the middle

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Although the only real action is happening in the north with Rosado sneaking in a little break here

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And Fogado getting in a little longbow chip (while cantering out of enemy attack ranges), and thanks to a dance

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Rosado can confirm the kill.

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While cantering back into an enemy phase position, where Framme can ensure an enemy break doesn't ruin that with a chain guard use.

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The other two fronts are more relying on the fog for their enemy phase action. Also important to note that we have warning for an avalanche in the south, but we get two turn to deal with that, so we will see the consequences of that next turn.

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The chain guard preventing a break plan worked perfectly on Rosado

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With Merrin getting a fair bit of free chip in (although after missing the first one not as much as I hoped) on the swordies going after her fog

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With the one terrain ignoring mage not being accurate enough to hit her.

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I also made sure Timerra had the natural fog boosted avoid to definitely dodge the hard hitting axes

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And while the bow had a bit better accuracy on here, the main hit ended up missing...and then I she gets a 1% crit on top of that (which came so out of left field I miss the shot of it), to make this an absolutely amazing enemy phase for her.

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Also just to add even more pressure to the time limit, reinforces are spawning in the back of each lane (like this pair here).

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I think I will opening in the south here, as the avalanche at the end of player phase is adding some uncomfortable pressure to this front, but Lindon can fully destroy one of the axe wielders with chai-

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*ahem* with critical hits.

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I can capitalize on here enemy phase crit here by getting this kill, while being able to canter into the blocking range of the two rock further south there

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And I have Panette do something very similar to the last of these axers, but that position to the south is awkwardly exposed to a hard hitting enemy with a lance smash weapon come enemy phase.

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I then start working on the middle with Mauvier getting an easy kill

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TeeHee dodging to kill the one mage for free

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With Veyle grabbing the last kill

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And thanks to fog already being on the map, I can even go for some free chip and poison on the middle Wyrm as well.

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In the north, I use Bunet's Lucina to give Framme the first kill of the front

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And I let Bunet get the break on the last

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Before letting Bunet get the kill with a dance

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For a little strength levelup on him.

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In the north, I am just avoiding the Wyrm range

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Similarly only my maximum avoid Merrin is in the middle Wyrm's range, and thanks to the avalanche I have a pair in enemy range in the south, with the other three avoiding it with a bit of jungling, but that is an uncomfortable seperation between the two forces in the south

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And that one enemy phase hit in the south really hurts. I wish I was able to trade switch her to her hammer for this enemy phase, but thanks to the fog I needed the canter to get to this position to begin with.

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And this one son of a Sombron sucker undoes all the damage I dealt to the middle Wyrm just to frustrate me

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And after all that the avalanche comes in to do nothing thanks to my positioning

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The seperation between the three I hid in the 'jungle' and the two who took an enemy phase hit is awkward enough to require me to reposition Anna

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So she can kill the enemy phase foe with her magic attack

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For a fantastic little levelup as well

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With Lindon's positioning being too awful to help out, I end up having to Engage Timerra just for the mild magic damage of the Light Brand

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So that Panette can get the hammer kill in spite of the damage she took on enemy phase (getting the Dual Assist+ on the first hit also means I don't have to rely on the chain attack hit here to save Panette from death)

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I then end up the southern force's turn with Lindon dropping an obstruct here to make sure I only have to face one of the mages on enemy phase.

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I will next turn my attention to the north, with Buent getting a break here

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But I wanted to deal with the Wyrm first as I go for the break here, but funnily enough

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The little goddess of punches is the best one to take advantage of the break she caused, with the Engage to get the perfect kill all on her own (what a monster)

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And then she crit to get the kill before the break would be needed anyway.

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And Rosado can cleanup the one Bunet broke to open the north.

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The most awkward front is actually the middle thanks to this Wyrm being healed, so I go for the dagger chip again, and even without fog I only have to risk the 1% hit here

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And then she crits one of them, to

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So I don't have to jump through a bunch of hoops to figure out how I will deal with this damn Wyrm basically oneshotting with a defense ignoring attack.

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You didn't get to see all the frustration I felt trying to find a way to play around how hard this beast hits, so this will probably not be as satisfying to you in the audience, as this second crit's massive overkill was for me.

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You don't have to get the magic equivalent of a Louis levelup in his honor.

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The southern front is deceptive, as they will break that Ice so I will face a magic hit on enemy phase

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but I am avoiding enemy phase in the north.

AP1GczM5c8xbXlFxZPHpn26iCtGYHUQUapkvHtuB

I looked at that little book image indicating they had a tome equipped, and didn't even think about the possibility of them pulling out their fists instead, so Lindon...dodges so he can get the chip in despite the break attempt.

AP1GczONMop8RmvbFZPl1Z5BmptXtg9hTpe5Uc8U

But I wanted to emphasize how dangerous some of the new reinforcements are with Wyverns and Wolves coming in this time

AP1GczMvxltY1CgxSLzCJRIHcGyTD-z3rFwg8eMh

I will open in the north this turn, with Sigurd putting in some nice work here letting Rosado sneak in the perfect kill on a magic archer

AP1GczPOnODwmU7OyKCM26_0_-mWfOs8fxAL6rSi

And cantering onto this perfectly made hole above terrain

AP1GczN-HlqxvjFr1rHidhlA7NnL7YK7n4EI8kwR

I also have a pair of fliers to deal with, so Fogado pops one, to then canter to the rocks below due to the Avalanche coming

AP1GczNKnwhe9zo2u5NefjjBszD8lFRGi8xnmtfy

With Bunet breaking the other, mostly to void chip on himself

AP1GczN6pJOrYuVvgOHuD857pEoXX53eKl6iNG0l

As I thought it would be fun to use the wind sword's ranged effective damage against fliers for the kill to end off the front.

AP1GczM9A-KNrfQQYQL29Q61Rs9eNfPqGZMWN1uz

Moving onto the south, Alfred finished the chipped healer

AP1GczMSq1EBcJjC3yY7Fk4zb_oD2yx72Q-JWCLu

With a bit of nice overkill with the crit.

AP1GczMGTgCwa6vbXZtL0o3hf8DqbwsCQOmh5fP1

Timerra then jumps ahead to kill the ice breaker

AP1GczP2CNN4vOj8wJqoBFnJg97Fw97pdmZdTApb

But since I haven't found the time to heal Panette up yet, she has to Engage for the super chip here

AP1GczPGuAkCn3XbAYxfwlAI4o5STwzwpRx_GEql

So my healer can finish the job. Those Wyrm kills were a little rough, and this was probably the roughest of them.

AP1GczNkXSrBUsdJolblvTgbDwZg8-d4Pc4UbPG8

Finally in the center I have TeeHee chip the healer that went for the Chain Guard (thus breaking the guard)

AP1GczPrkk7DjJVA6VyXemuzSlNQA5HE44PTCXy2

So Mauvier can get the kill

AP1GczP5Oy-5ePDye4Atifnbgk8T-D_WnIMUWH0W

I try for the crit here, but I am not that lucky

AP1GczMkNX9hUtC1ixt_bCneCFrzgFkdDQjs0jQj

So Merrin has to get the kill instead of fogging up an enemy phase for us.

AP1GczO24peNTjog3BDSZr8xDyx0MXwmi6IAq6KPAP1GczO7dHZ3PwrNFKoMRY2L0FdMIeVQ6q9ihj1Y

So we have no enemy phase on this turn.

AP1GczMP-0HqNKDOpr2t-MlzVk3ITKxt0AhEzhhP

I open in the north with the next turn, with Fogado getting in a lot of 3 range chip

AP1GczPKZ_unvofOheDN9loM9JGa7y3eAGk3PHms

So Bunet can get the kill

AP1GczOaGmwllX0W2A9CxwAHsJweZQSMQum_06vL

With Framme continuing her punchy rampage to wipe out the archer twice over

AP1GczOCWr4WeKi5ey43KfiY3OqaTknOvoPFxruM

And she gets the kind of levelup that such a punchfest deserves.

AP1GczMeXsAV_Mg0OlHVLX3_9hQJ1jl2HghFEf7E

Moving on to the south, Anna gets some chip in on the first of these hard hitting smash swordies

AP1GczN7Mta4C4BShIYafjNrI-oKbO1Io12rZFYk

Only for Panette to miss the 94 and the kill

AP1GczMRe2dMf4T5saUwK9Ai0k50CRn7bD5daJ2l

But at least he doesn't repeat that scale of dodginess so Alfred can finish things

AP1GczOrNRxKH7bYeUqYTtpwxbgX9BdHJc_xuOl4

For a fantastic levelup

AP1GczOG-zLD_cdMLocZJQpaHfpPjOLUoF6BBmwI

Just in case I have another miss on these guy, I have Alfred canter ahead to choke the point, and start going for some range chip with Timerra's engage here

AP1GczMmuo7eqU66D3NIZb_3ZwwMqwPIvR_BjlAD

With Lindon finishing. I really wish I could have used his action to heal, but I needed to cover an enemy dodge instead

AP1GczON0-PzfxOlUlv5obslwVE2IzRMSj_DXhJe

The center is fairly basic at this point, with TeeHee getting the breaking chip

AP1GczOqLiZzveLUMAJxpSlLfuyRFjUiTxPOABMe

Only to crit kill the only enemy I have to deal with on this front.

AP1GczPWutk5aulAUUkEoFX0ySUphT9jylIfl8Gx

So I charge a fog forward up

AP1GczPpQ1qU-kJQZHl1UL9Jc_xbq9oHnKrhqs9f

Only for me to notice that thanks to Sigurd my flier can switch lanes to sneak in the kill on the middle ballista, making the fog entirely unnecessary.

AP1GczPrtQnZR6AhQm8NX4ofQwJlSKN3oSs1ld6S

And it even earns Rosado a fantastic little levelup on top of everything else.

AP1GczMEDncUIZSLhHDakX-_f14dE_4-TDh11ABEAP1GczNKQyfqLJZUeaIYAFJIJeaQQ2sMDigvtbP4

So we end the turn with only Rosado in range

AP1GczPW-lY6Ff-UoW_qJHxTYzva-wIJPmOS0D62

Which at least halves the wolf's health with a hit.

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I will start with the south on this turn, with Anna getting the 3 range chip in

AP1GczN-1tdeqNZwX4Tsi43M1kRD1E7fyAFd4CoW

To give Timerra a chance to get the kill while avoiding the counter, which in spite of the Master Lance's ass accuracy actually happens.

AP1GczMK25gqSk1_nDVZf4idk8cA-yP2kKapgbza

This could be a bit spicy, but I have Alfred Engage fairly far ahead with this one shot on the hard hitting mage up here (and thankfully I hit the 70, so it all ends up OK).

AP1GczM-663U8LtmRmA6gjF5sKcXTl_41VHqmf1D

Which means I finally have the time to get off some healing in the south (but that is technically jumping ahead)

AP1GczPKUlodC_oLvzaBWusY4ZjjUPTQgxrt9MxF

As I move on to center with TeeHee getting in some heavy chip on the wolf

AP1GczPq0zJgpGpR24jNuKvIRIo1dUSMRJRsU31t

With Veyle trying for, and actually getting the lowish accuracy kill on the wolf Rosado chipped on enemy phase

AP1GczNUPt-aYJz3ZmCypZeDEunrYRvOHU3W-2jb

And then Mauvier misses the more likely kill on the one I started with, so

AP1GczM84Fx0HI0ET5wS8kZNo0k1NpM8Xs9OvDZV

Merrin still has to cover a miss with her kill for the turn, cantering to make this silly little line for the central avalanche.

AP1GczNvGvb2fmueu53bTB_abwZb9TYHmu8SO0qE

That just leaves the North, and Framme thankfully avoids the heavy counter hit with the kill on this first Wyvern

AP1GczPltstWd1Ngf02PaCGpGEt62rC59KkW69jW

Although I have a plan for Fogado here, so Rosado jumps back into his lane to get in some chip

AP1GczOW5wS9qygnYR0rvwMNZEu_41ROHnv14_uk

And Bunet can pop one of the worst supers to get the kill with Lucina's melee effective weapons very reliably

AP1GczPIG_1JFGWolPZYC5ipZpK9e3juh2BpwbTw

Which lets me use Fogado to heavily chip the northern ballista

AP1GczPTvOp93SYibNSZ_do3_U9AxYQxR3opvhh-

With my dance still available for the kill as well

AP1GczMV1s4im-jKRmLELswo1wImQRF-561Im4un

All from 3 range so he can canter out of enemy phase as well.

AP1GczMFYfpYI0NeP18BD8_QPggrvajem6I9XXnr

With the only real enemy phase this turn being the last ballista going for my Engaged Ike tank

AP1GczNlAgWOb8x_Kxwg0b_YezmvC4AvlhuKLE_r

And the thing utterly baffles me by leaving the ballista to get the hit.

AP1GczOzQkJ-10dCc6g0Qx5VnTQwhxlXimfizRYa

So Anna can get in some longbow chip, while cantering out of enemy range

AP1GczMm2_grkVFWxcz6JE-O1OOZEObVMISB7LVR

With a bit of an unnecessary crit, as

AP1GczMRiXUAE7b-QuCej-_NxKOWmnoAU0WLtN-i

Alfred doesn't need the extra damage for the kill, while baiting in the two flier in the south.

AP1GczNIexRZFLaF5KD5LheTNAtM35vUPku-P_tF

So I move onto the north, with Rosado wiping out one elthunder

AP1GczMgVHef5L46Wb8aIDirRZpJgnJCxDjKpZPA

With Fogado wiping the other, making a bit of a -ado dou

AP1GczNVh54EEsmKjkHufCsACjOtJas5zdoPCj5c

And that just leaves the center, with Veyle getting an easy kill on one of these tanks to magic damage

AP1GczP6YZ5eC21_OT9_Aho9ijAhlU7v_VsUGhY5

But the other needs some effective damage chip from TeeHeee

AP1GczO8WDhtqnydEAg88Re4SUWIAsNaCqHKXLw6

So Mauvier can finish it off with magic damage of his own.

AP1GczOjGvFYoYWXnpX1ZMdem7tbgHsSghWaWpWa

I also fog up in range of one of the southern fliers

AP1GczNg1h59ORwu8PMC66wyxDV21ffUcTraLSHy

As we are getting close to the end of things here, with only Red TeeHee and some old reinforcements left.

AP1GczPuhUpQAsU47c_SxktX090lnlzVGIG09Nbl

But there is still a little enemy phase action in the south to keep track of

AP1GczMxuq7e5JxdcpoSApa--TKXMGWVkNTBFczz

And Alfred crits one for the enemy phase kill

AP1GczMAxy2IkrQ0xc-bqOmx42APmbJowNOQLVSz

And in either case gets a lot of free chip in on these birbs

AP1GczPW0MhMbw1c1jpKphIRVfAiojNg7FLhR-8U

And I am kind of glad I didn't kill both, as missing the kill here

AP1GczN1Og_lvkqvjQr_PaSxMnIK8nPTCNf51RCA

(with a little levelup from the chip)

AP1GczOj5Nz1CXiP8Y_fqsgfDZoRf2AOq3cz95pY

Lets me canter two of my troops into the next little avalanche block point

AP1GczOZVMh-tZomkPKN444djAOcS1jXsRH4FG93

For another levelup with a solid little double effective speed gain

AP1GczNioy_ljLmGJIsPQFrDW1Uyvijjdj-6sF1n

And the trivial heal herelets me canter a third troop into that little pocket, so just Anna has to jungle past this avalancche

AP1GczPTynLkcJdnp1Bumj4LqA-zGsCWOiQQIFVz

Now this sniper reinforcement spawning in some double avoid fog, leads me to go for the ballista chip for the hit boost

AP1GczOUejqCooVrxWWEjdhfPiRGVVB8CqwkTIL3

and after cantering off of it, Bunet can use Lucina's bow on the ballista to finish it off.

AP1GczPkjTepdwFspUKFXjcQ60qJJ2j-uuqUJ-ik

For him to cookup a fantastic levelup from the ballista kill

AP1GczOO5W3yYOOhw1pUI2jkjwnABtOCarYL-P6Q

But there is so little action left that I forget to grab the end of turn images (I wish Engage let me turn off smart end...)

AP1GczNHAXbn51yI25p6DBbWMGc2uXWJL93aXKSI

But we have even more reinforcements to deal with, so I open in the north with Framme embarrassing one of them

AP1GczNGh4p-SDWEeA6V6q0uDKxRmnCR95XpXP0s

Before adding insult to that injury by cantering over to an Engage gauge refill on top of it.

AP1GczPaghHv6A532wawGxbHCuuh2A9ISIrEMRG-

The south has a bit more to deal with, starting with a break here (and missing the crit kill tragically)

AP1GczNbSpFTbdh0DCQlgXV5lPqCsACXRB-gJIXS

Then Lindon grabs some free ranged chip on the other

AP1GczPNrF2hEl4GFtzMcvygwnM24qah7nBZLvZ8

For a kind of normal levelup for Lindon

AP1GczMXcjiSHHRRmolYjHNpERx6WYoV7TexwsxC

But that is all setup for Timerra getting the break kill on the smash swo-

AP1GczPtMv-uehiPbw4yKr47vTbQ2FF_5aBZzOXI

...the double 80 miss after missing the 41 crits from Panette as well complicates things here.

AP1GczM7YvJnnYunNn2N-XeJ7uBzJ9GnpQoTW0yZ

So I have Mauvier freeze across lanes

AP1GczOZL1FHU1gNrVk4clLGp-NRhhNdEbfVtDNJ

Which earns him a solid levelup (although some form of speed gain would be nice)

AP1GczNs_YJFbZ0XYnNHd6KKLICr_tiVFBvtfoVb

But I can now kill the unfrozen one with with Alfred

AP1GczMkXwhMtiN9uETKBh8NVY_lxAy9KxYfShSP

For a passable Alfred levelup on the kill

AP1GczNcBjGmB0ZCmlDcuRq8seznXbT9gZpn5hA3

But in retrospect, these foe's insistence on smash weapons means I was probably OK even if I didn't freeze this fellow.

AP1GczNLRdXg-EpJRXgWlh_F0V82yWqr_SOe3u_M

But we are almost at the end of this thing, as I am

AP1GczP6B-DOrOQLjv_pAHQMFclrasKVaUtYgrKQ

Baiting TeeHee's super with Merrin here, and specifically doing so in a way where they will not be on a fog tile like where they started

AP1GczOJWsunmfqKTotBuNCLpQzPHwS9UJ6NDEtx

And while that hurts, it is survivable

AP1GczNC-2F34n-GnjOGt0pcgJLqrrwzxMiSWYk6

Also the frozen foe kills itself before it can hit thanks to the weakness of smash weapons

AP1GczPjITvzIsj1xMi8bfnQ_38Wmf-f85263oda

...Two more Sombron be damned Wyrms spawn when I bait TeeHee....

AP1GczN6sQ4mMCJoOwQzNVxAvK9eHYh20BOdNRv1

That is it. Framme's gloves are off and I am killing them in the most brutal way possible

AP1GczMtYKtk6xezFsqKIOuWwNbswhf3yOVolbYC

And Framme violently agrees with me

AP1GczP2D7GkXKcRejSFJW_c0RRvkf-aneZNUW_6

And Seadall even pointlessly levels while getting Framme another action

AP1GczOkFsgj9prXBtx680esLv4z9Zg2TpElEIHj

So Rosado can reposition her in to range

AP1GczPl_ygKF0bomOeUtCuzvluvlxY0EbhB6oPI

So the other aborted bastard of Sombron can be punched to death as well

AP1GczO9BIgT9MYn76IGILLC2GweUhMi4UX6YJ24

And the two of us could not be on a more similar wavelength here.

AP1GczMORZfyPptXOQD2aJRezTI2fJ97bT05u1MQ

I then just freeze Red TeeHee with the Engage, and thanks to the fool having no 2 range, I can utterly trivialize this fight.

AP1GczNTNw5FI_B4rFKz1sMUASZR22gFl-lndg_c

Going for the TeeHee on TeeHee battle convo for free from range

AP1GczNMg4dNU6DrAY3MCQX9ELH6bubEAxokbdDN

Seeing as you lack 2 range, I can win by just staring and gawking at such a foolish decision

AP1GczO6WLii5pgw_ihOCQxCkX5Xlfa698BWgCsk

Although it is nice to see the scaredy cat from the games beginning peaking out of TeeHee again

AP1GczMANAAAzOPB4jWcGEBJzNXZ7W-nHI1g9gfq

Ironman runs can be rough on people, although I have handled thing rather well...and had a lot of timely luck if I am being honest.

AP1GczMVbfRZKuftFQ7-MWleq4vlP-nB1H1mTl7wAP1GczOpIUVXFUZV5bCTQ9PZgtzmtfiMXEb5ddpc

This game really does lend itself to a queer reading (specifically trans reading) of TeeHee, or Alear, especially here with the past closeted version envying their far more open, and out future self. Something about this meeting of past and future self feels reminiscent of Aranock's queer relativity video, the talk of disposing of rejects reminiscent of the way some Republican law makers talk of a dead child being better than a trans child, and the creepy way Sombron talks about ownership of his children...sorry, I will try not to get too sidetracked by it.

AP1GczMPAXIWAQF0_tz9u9p7leneYuB8vQC7yI_YAP1GczPqpaiHiAsR72VR5HrqtQIFJjFN3O2CqgEi

There is a strange irony in past TeeHee's admission of fear being silenced by fear.

AP1GczPYKONOH1uhCKonLeU0TDDWvObzhSDqYVn_

Sadly that is all Sombron ever wanted from his children, creatures as mindless as the Corrupted...although in further irony Corrupted TeeHee, one of his Corrupted children, still fought in defiance of him.

AP1GczNiDCxfx6mlh66f2F6lwSzpCH8M-3pW96ooAP1GczNMYbVQPgemGylgvO3rk1ArXe73Z0_a5-mZAP1GczOkxocR57w5YBgbZmD91vQDDLlRXR23pAE2

And we get to see the dark sources of TeeHee's fear of the Corrupted.

AP1GczMSdf7x-310Ba44MmrdePZki_OsX3RPWlm3AP1GczNw4QwBsJ5qgK2SH1a3qigy-S_pZTb1p1ZtAP1GczOJhhzYQWV3ZcaVje-yszWvd8bIbnDrfWwc

Careful there TeeHee, you don't want to break causality with any of this idle chit-chat.

AP1GczObFZfGRCUzeuwsOMCdBA3QjyHC7QNoQWi0

I guess they get to know when their reflection shows who they are inside.

AP1GczOZH0xVUSGb1-seJdIaPW1trxE1IaSBYltf

And that is a solid little levelup from that dramatic chat.

AP1GczOHxk73lEJO6mSZyq7UzpfwcBtI1kmio4A9

But I decide to wait one last turn to finish things off.

AP1GczORl_XBLc_k7fTQrv0sdVFBeo1B5N85jTHb

Plus I decided to try and break all of red TeeHee's health bars with the newbie here, which will require all of my dances.

AP1GczOm9E_1hQ7CZtIfhjyqJsbJox-x5LEXXNZE

And that hit rate wasn't great, so I use Merrin's super to make the next one more reliable

AP1GczP1M4ivvYFxW8q_DEX20UZzuRllQJ_eoDlG

And Mauvier kills the second healthbar as planned. I was kind of hoping he would get a bit more experience from this, but that is fine

AP1GczMAuq9U_lXfsMH6XB3D9WHsfgxfEalXzQoN

Before I finish things, I have Veyle go for

AP1GczOR-ycvihNaGMZ2rXdjEPW0rroKXdDEJAIq

A very interesting battle convo with her sibling.

AP1GczMZLyi-lYkydWv8ORXmZEdXdMQGj8q2UQfT

She is so shocked that the past TeeHee recognizes her, when they had such a close relationship back then.

AP1GczO-u5aRigazj9eOXsHCjYt2FJ56CfEHicH-

I do kind of wonder about how dragons age, and I guess this confirms that 1000 years is a noticeable amount of aging for someone as young as Veyle, although beyond the magically induced transition to more divine dragon eyes and hair, TeeHee stayed very close to the same

AP1GczOHEnuqlV31SL01jfoq1ZHZZoQrhQ-CaVox

You sure will TeeHee

AP1GczOU8THGIcpuVxdgvdygIBXfBQ2n2O1QoIV-

...asks Veyle. It is kind of funny how she is beating around the bush like this to learn how TeeHee feels about her.

AP1GczPRrXe1qY5jvqRaCPPESUlQC6YiTIhiqcMW

The two go hand in hand, but there is a cuteness to the redundant repetition.

AP1GczOwkzEYqqs6CZlzBusX72FZT6ry0DlgjyfG

...yep...

AP1GczNru-GkFlCYQZFVfIDJOTNcu0R287wm4HOe

Given how you talk about what he does to 'defects' in this time frame, she probably would have if you hadn't betrayed him.

AP1GczPk3j90v9PLYKVgChTjYRleodehffH1RNmP

It will take a while Past TeeHee, but we are finally to that point with the current TeeHee.

AP1GczMM6764toIuEubdu1sf7ht7RMfqJ6cnseCQ

Given how you two meet again, you always will be.

AP1GczNcrOuZQYsb6yCy-rM3RNwrXRy1m7W8LrB5AP1GczOiiz-vqzsu885LrsWCrn8IBAMP6g3jUFBn

Fortunately you aren't close enough to make that horrible mistake

AP1GczMnH8pF3KhGi05J7qlS6n-Y6zb73wxKJEKjAP1GczPnRm2zyrgu53_X8rb6uMWOndy-kES_aDmd

What a great little battle convo for Veyle there.

AP1GczOSuSQScrEXfYL4T0aL_AMzIA7fXKkdbGF6

To finish my silly little Mauvier string, it is time for a Goddess Dance

AP1GczNQmmvGVKnjR_O2y0cv4l5QPxPxc4_f6mcu

And I might as well Great Sacrifice for the exp before the end

AP1GczMdIUQomJZ2-G4zEnz7UGzziWUqNlF1xo5H

And for funsies I finish with the Roy super. In retrospect I should have Engaged at the start of the turn for better stats, but everything went fine

AP1GczMkxL0eBN8gT1hSsNfeGO1X3n7rMsmZemIF

Don't worry kid, you have at least 1000 years of life ahead of you

AP1GczM0_0DEJEl9F0B6-oMv0hQiasr2XhnRFO8M

...Sight, I guess I better think about who to give this to before next map.

AP1GczOHNRAu-aA2sjD9jE-0YMnQmAM0HIaRJdFt

I was a little worried Mauvier wouldn't get any levels from all the effort I made to have him break all of the health bars, but that is a fairly solid little levelup.

AP1GczNhTmLxxdRlCpa7zJZIKvGSch606zm4eeA4

I can not agree more with this MVP choice, as this little Wyrm strangler earned it. Also it was nice having 4 turns to spare there, although I definitely could have done it in 10 instead.

AP1GczPjYzUc9HLZyZB3c20waLqmjGVdmjHJpt5K

It has been a while since I covered any post map dialogue, but it is interesting how afraid Celine is of some butterfly effect issues here.

AP1GczN-nqDGPwtd2XrtAEpdoBDvmZwqgniyk3H8

And Alcryst is just blatantly hitting on us

AP1GczPTpZFqJDNOLWVi9CQ8Kur6_ICep3grZidq

You are fine, so it can't have been too bad for them

AP1GczNvT26MzH1g_dIMy9tegho3gNkXgQrUfpdu

Plus everyone knew to avoid anything too drastic for timey wimey reasons

AP1GczOEewU-6t-4Q7D51P1tj2EzpHyf90T-J50c

Don't worry Veyle, none of the writer even slightly cared about any pime taradoxes

AP1GczP_y2B77cYqm4y_EiIWr2Pu4YBpdFFQpMPP

...really trying to look on the bright side of amnesia there. I know Amnesia has a LOT of lazy story benefits, but it is hard not to wonder if this was a prominent one, or if the time nonsense was important in scrambling their brain in the future.

AP1GczPsAWwqeH940eYldztHVPoB2Kes1qNBr8Z8

🎶Every time, goodbye to yesterday...

also that is a bit of a lie, we still have some past story to get through before we are greeted by today, let alone smiling to tomorrow.

AP1GczOCA3lidTb0D7cLvEtB5RglFBFORMKL55GV

The fact that you could see her again here was a bit of a surprise to begin with.

AP1GczNt7bis0sp-zmm-Z-LteaNq5WBt7maHYStP

Don't try making her half-assed redemption into more than it was now...

AP1GczOkWB32Bg2SonUn-ZkUQXwMKi7Ah9cCUbIp

It is interesting that it is our TeeHee that draws the past Sombron out

AP1GczPvlBewGQFsvEcYYNnOjyIKBQ3Pg1UIUVop

Although he was just following the false hope that this new emblem might have been the mysterious Emblem he is willing to destroy this world to find...but we will get back to that plot point at the very, very, very end of the game.

AP1GczP_JEPfC3-tlUSMN_-rirnfeQH8cEQCgIXA

..."loyal"..."subordinates"...children...

AP1GczNdO09BZz5mckauI2211ZFISAq8FbvJ-lax

No Subtlety at all there. Its no wonder Zephia took that as a proposition.

AP1GczN_WKMBewZu37-iGBHJqSD9z4sWt1RCkKH5

With how some people treat their children, it makes you wonder how many monsters believe in such drivel.

AP1GczN5L7uSwsufietqezVZ5bV4cXP4vKdavlQh

As it is that sick sense of ownership over their children at its heart.

AP1GczMm-usDM723WQ5GttmTfVt9x4ksUQdAShUV

And Zephia makes it all about Sombron. Really if you wanted children, you had a 1000 years to find ANY other partner, but instead you waste your life pinning after this lunatic

AP1GczPb9q_yANfo6BriVTAyls1RsFELYqeR8CYm

Seeing as his ambition is to literally leave this world behind, he was always planning on ghosting her and her hopes for children.

AP1GczNyZaMcs6iR12MBp8gfv5bZ3dW3HkVX5Dtn

Again with the weird possessive ownership nonsense.

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Alas, getting there would only cost you your life...

AP1GczOa1l4Yhafb4l9571W96mtqKan2YOqqSUvxAP1GczPB4USDCq9nHuI_TeqKAWxAu_L0pmeepCcO

I legitimately love this explanation for why she doesn't remember TeeHee. It fits perfectly with how Sombron treats his children.

AP1GczOBiryyuXEjwcQ0wVn87awQE0ZYMnPsdwxY

And this is how Lumera and TeeHee meet

AP1GczMIGI6odHkvE1qTX2aYNWRuDjr8N7zDnRbe

It is interesting that they think Lumera looks similar to TeeHee

AP1GczOukPXIs5asmMzLclwPtsO5-bPn0ysBVA4D

As our hair is a darker blue, and eyes a slightly different blue than hers as well, but perhaps they are getting a sense of similar power invested in them, rather than the simple visual similarity with their beauty.

AP1GczMKitAcYwl6r2nkMg-Ido-LKdkV_l0j9pga

TeeHee really had a sad existence under Sombron's thumb...

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Even Lumera recognizes it

AP1GczMuB-8uLsyNKb8WhkyCf17SZcNn1O1_BHU3

I think this is all we hear about TeeHee's birth mother, and I wonder if that singular use of their name by Sombron holds true even through our future version.

AP1GczNMp7IOTzulhn-19mEGMbEjVTwU2KVKKdhp

Although we are already to the point that Lumera is the last Divine Dragon, which is a bit of a tragedy, it would be interesting to see, or hear of another, but I guess that was never in the cards

AP1GczPpGoc-a1uwntBPRargupHdvNLM9SgM8XlxAP1GczMKz5Aisei52JPyckrCB2o4AbuBloJR8p-D

Plus as our TeeHee shows, killing really isn't in their nature, in spite of this being a war game.

AP1GczPKZZm6ysZwk7Q-ac-kGh_-ugL4CV7AVinn

Again it is so hard not to drag this all into a queer reading with lines like this, about a self discovery that would get them violence from their dead beat dad...

AP1GczNhKB295rqLn4VZJ2443rK23WnDZdfkYSzR

And Lumera's old queer insistence that their is nothing wrong with that.

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With this decision to truly live at the heart of their acceptance.

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And so a bond was formed between secret friends

AP1GczMjjCR50M8R4iU08Ipy0kx9aPu33e-Rz-uw

Which will blossom into TeeHee transitioning into a Divine Dragon, and with the defeat of Sombron

AP1GczOACI1e4kBHA3p5Jubt_6-YCIM_Yc4oRuWW

Also, I love how cutely innocent it is to make a pinky promise.

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We are finally back to our timeline, although I still have a pair of paralogues to power through as well

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And we have this nice little cliff hanger to hold on to as well before then. Also it seemed like you could always kind of sense who was guarding them a bit, so I don't know why the question of why you could sense them matter. Or is this more that you feel uncomfortable saying they are corrupted. In either case I will leave that story bit for later

Alright, that is the next checkpoint reached just fine, so we are just waiting on @Venger_06

 

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ALPHA SAPPHIRE - ELITE FOUR PART 1

I decided to listen to the advice and taught Peter Bulldoze. Let's go

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At least they gave some visual flair to Hoenn's E4

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The battle could have been a simple Gardevoir sweep, but I decided to save some PP and just used it to defeat the Mightyena. He then sent Sharpedo, so I switched to Magnezone and after tanking 2 Crunchs I used slow Volt Switch to defeat it and sent my Salamence, which defeated Shiftry, Cacturne and Absol with Flamethrower and Dragon Claw respectively.

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Thanks, chump. Off we go!

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Laugh while you still can

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THE GHOST!😱

Do you remember that players thought this was intentional (and not just another case of Gamefreak games having bad optimization and being held up by duct tape) and started making theories about who that girl could be? Good times

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This one was even easier than the first. Absol swept her entire team, hitting crits on 3 of them. Thank you, Super Luck

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Checkpoint reached.

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HNTPM35.png

Welcome to the Penultimate map!

Ya know, too many dragons, too many staves, so...

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Rally Lck and Skl

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Flyskip time

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Xemcel is a funny name tbh

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Some shopping and some lvl'ing

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And we reach Finale!

Soon ™️ 

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33 minutes ago, Venger_06 said:

K5npQlT.pngb8udSSQ.png

At least they gave some visual flair to Hoenn's E4

They really did give it a bit of a Japanese flair to it.

 

43 minutes ago, Venger_06 said:

 

jh4Y9n1.pngkQ7vqtn.png

THE GHOST!😱

Nice job catching a shot of the ghostie, as it is like getting a shot of Kellam in that one cutscene.

 

44 minutes ago, Venger_06 said:

 

Do you remember that players thought this was intentional (and not just another case of Gamefreak games having bad optimization and being held up by duct tape) and started making theories about who that girl could be? Good times

Just out of curiosity, do you have a source for that girl being an optimization issue and not something intentional? Or is this just a dig on how Bethesda buggy Scarlet and  Violet are.

 

8 minutes ago, Codename Shrimp said:

 

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And we reach Finale!

Didn't even have to warp skip it like in the original, Fates mechanics were enough to cheese it on its own.

 

I still have two paralogues to get through, so it might be a little before I get to the finale

Spoiler

AP1GczNq0_QttRto9hys3tXwNVRePMwkheqZ8aog

Alas, the exp lined up in such a way that this is the only Arena levelup this time.

AP1GczNWLa2G48GTkxHhhTsd_8TI2ZPDdXpMX-fB

It is time to visit the universe of Shrimpy's game (as it looks a little more similar to the New Mystery version of this map, but the two are VERY similar).

AP1GczO-xfOcchm903aF9n18i46bFFUePBKdEHIv

Twice, because New Mystery and Shadow Dragon pass through similar places due to the odd nature of old Mystery also being a partial remake of the first game.

AP1GczNv4C5GdULMzUwr_fxMPiOBI_6JNf5VeOsG

It feels really, really weird that he doesn't talk about how his sister let herself be captured to ensure his escape as well. They frame this like the first time Altea was captured (as they were away with no reason to escape in its (New) Mystery fall), and her sacrifice to ensure his escape is a rather important part of that story.

AP1GczMJ3WJIHrkGtPGe4ig_hjcqtI4vtTyzhmFh

At the time Marth was both a child, and without the forces to deal with the overwhelming forces advancing on him. Powerless, but by fleeing to fight another day, he would grow strong enough to overcome.

AP1GczMkWUk5vn67eIhu3Tt5rJ1cSfPUslJURefm

At least they hit upon one of the most important part of Marth's character in New Mystery, and in a way that might explain the lack of any mention of Elice. In spite of them blending the stories of New Mystery and Shadow Dragon, at its core this is a map about New Mystery.

AP1GczNYh0oIp5UTVIuxZoOdSe-KhxRTF6ERV9Wr

Oddly enough, at this point, TeeHee could probably achieve that by just, letting Sombron go at this point. If that is their goal now, it wont be, real soon.

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That is how experience works Marth, we go stronger as we battle 😛 

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Alas, we still have a paralogue to do, so let's get to it.

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And we have one minor ring change due to me wanting another archer/magic damage unit more than another tanky horse, so I hastily give Alfed's ring to Anna

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After looking at my potential first turn, I go back and get the Reposition skill onto all my mounted units

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And I pick my deployment location carefully here

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This one is a little tricky, but my army is fairly strong at this point.

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But I start my opening gambit by Engaging TeeHee specifically for the instruct here, so that

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Rosado can get the speed to one shot the foe on the outside of the map on turn 1 (and I will note that the extra move from Sigurd is necessay to reach here). That means I don't have to waste time chasing this fool.

AP1GczP-Wg33dV26135TrbdGWSOlLUeZ0wy7GPojAP1GczNMktCFuJgF4Rd-pTrnH_g2frSdU4X0USI9

The double horsie reposition here is just to get in some fog chip as deep into enemy territory as I can, while

AP1GczObf9qHHu5GAa8g-ZKWXdE-fnF_UfYHzPUv

I snipe through the first health bar of this 3 range mage here

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And after danceing TeeHee to get them closer to the front, they buff up even more allies

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Although Anna is still just shy of the kill on that distant mage

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So Veyle has to finish it off.

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I did also canter Anna into a bit of a baiting position, so I trade switch her to the best melee option

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Before healing her back to full.

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As other than Merrin she is the only one taking an enemy phase hit

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Speaking of which, Merrin fogs up as far ahead as I could get her.

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And enemy thieves are already in position to start looting the chests on this map

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Merrin gets in a bit of nice chip on a pair of them

AP1GczO9OZWgLEHRHOz2Gb5hnqzaiKya-wn8_oP1

While Anna gets in a lot of nice chip damage while dodging the return hit.

AP1GczOGuSKOLZQBFUXurBntUOFelD3qucVkP4BX

But Marth is already opening the doors, and ready to chase us.

AP1GczPFkwPIVIeT4Btev6WSGsNjbfXBNrih_Bx5

I open turn 2 by having Rosado engage to finish off the health bar of the one Anna drew in

AP1GczNmdAagd35VhsgL9LmXeZcHKffFplXoeAUy

And with Framme the fist murderer here as the only one that can take his life in a single round, I have her go for it.

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Sadly she didn't get the crit before taking a hit from him, so it is just to show off.

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I also do another round of buffing here

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So that Fogado can get into range of only needing one crit at 50+ to kill here (so a bit over a 75 chance to kill here)

AP1GczNANJLe9hxXVBl64TOHHRnysTq54WF5apOP

Which he does

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It also got Mauvier in range that the stat boost from the Roy Engage is enough to finish off on of the ones Merrin chipped last turn

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And I have Merrin push in deeper with that disruptive fog

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Before sneaking in a tiny bit of cheeky chip with the longbow

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With Anna again preparing for some enemy phase action, and while Fogado and Bunet are in range to enemy phase kill one of them

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It kills itself on Merrin instead

AP1GczOH4lUARKQ0cnjE8JnaFpJ7L_yTUSTI38u5

For a levelup. I guess the resistance is a bit nice on her.

AP1GczMXsII_OIpt4jhJpN72aDQAtesdewyjmiDjAP1GczOBFh19krHAGU3yAwcDIs8Den3xGbfaMQ3EAP1GczPPjoof0XMLpPJlShqaY3pF_M4knK8uvJDL

And that is on top of all the normal free chip she picks up here

AP1GczNJcmamr1mH_Kut2c-0D-XyHQAm8cKYDX9j

While Anna gets the luck crit to enemy phase the one  coming at her.

AP1GczPsAeLFj8EoDfj1eyfRLzTgeKoDMucDN9SJ

And we are in a bit of a pickle, in the baseball sense of the term even, so it is time to make a bold move

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And I open by buffing as many people as I can.

AP1GczPgn37niVATPNZLH-GTc17tMYFrtso09w_j

And then move on to buying myself a little time from the rear. Veyle can Warp Ragnarok to escape any pursuit next turn, and should be able to canter back so she only takes one hit on this enemy phase, which she can take as long as I save a healer for her,

AP1GczOaliqpOLHqCYKjU0_iZKfd4Wa-OE_KzME3

And thanks to a crit she doesn't even need that.

AP1GczM7h-a4vULVkWgG-6EDCwcCPdc1UgCf4tiS

Once again the buff was enough that Fogado only needs

AP1GczNwuC1OG4sADZWS9x7MiUve_MzrCEXVqb64

This one crit to kill

AP1GczMP-VizX_z91zVPjVkH9fmYLvGyFKGZGwaV

It is kind of impressive how much of a difference those stat buffs from TeeHee are making here

AP1GczP5DTCWAM2N7X2_sHtHNq0HEv2mdoFEGB4e

This one is particularly dicey, as I only kill

AP1GczMvlZNE4cIQB-N4cAAdf1mOawDeRMAmE2eB

If I get a Dual Assist+ proc here, but with 2 in range that puts the kill at fairly close to 75% chance (its a tiny bit lower this time, but who is counting)

AP1GczOhwMqx89Qh_fahv86AfSKkelBB-QadX0Uk

I then have Timerra Engage here to get in a bit more ranged chip, before cantering back

AP1GczOsT7UByo4gAYpcO5RGIoLC6aJ590p2d83x

Into formation to Goddess Dance (after TeeHee gets the regular dance)

AP1GczPhVc2w8DUxMpXwEiyuGArcElhhKoQ5ttKu

I sneak in a tiny bit of chip from Anna as well, but this is mostly just letting me canter her a little further ahead

AP1GczOLdosgFosnP8JTCctvnRLENcqix6OaOEIc

This here is serving two purposes, first off hoping to get some Sandstorm proces for some real damage here (which she misses), but more importantly

AP1GczNSSh1SgtbDHmlxM7yiRSGP5rhL6E-_ho2_

Cantering into position to make the breaking of this healthbar a bit more reliable

AP1GczOXLyrcCrFEaI337CiMqCJqtoh08ZQzmi44

Fogado can kill the one Timerra failed to Sandstorm

AP1GczMNYQilzfS2OysTt5x-gWnAekkJmLw5ZRS_

For a fantastic levelup on the guy

AP1GczOEdlrKyRD0oaVOITc6aqDUf98U9kUCsSkN

Timerra's Chain attack is doing double duty helping get both the kills on this most distant of archers I needed to kill

AP1GczMVV5cgQTtNGsbg_RwKw-WHaLkk3fQrtdqI

Thanks to how I cantered TeeHee, I can grab an Elthunder from the convoy for this kill here

AP1GczNoG258a5OIyuAOtFQin3W61650LrAAcTek

And the guy is so happy to have a thunder tome in hand that he has to show off.

AP1GczNAuYXlf8d2O_JJ-UBsMHdvXgsZdcqOnQbl

And while the numbers there were a bit tight, this gets me all the kills I need for the turn

AP1GczOA-SbH8a_V3rgTOI0nDBPFnveLpob3XWP6

So that Merrin can fog up in a way that keeps the rest of the enemies from reaching me. All that is left to do for the turn is to galaxy brain my way into killing off one of my units anyway.

AP1GczOBrydCIyOU2YtMVBRA69lahBko8r8L02md

And thanks to her criting, I have this healer left over thanks to her crit, I have just enough action to bungle everything up by changing Veyle's weapon over to the much heavier, but able to counter at 3 range Thoron. Literally doing nothing here would save Veyle

AP1GczON23n2RTjOrHdPNI-FV2Ba6xYXuvhrDTKK

Worse yet I could have Chain guarded to save her if I insisted on getting that chip, but moronically thought she would be OK (not realizing the AS drop was as significant as it was), but insted go for this minor heal for some exp

AP1GczPA0B5Vy8saqMSL729ZWdrD3zA8Q_07Er8y

Or heck, I could have used a different staff to save her instead

AP1GczNGVYg80g7RfbtfAoeABtx3vsfDlQh8Jdht

Worst of all, I am just sitting on a Seraph Robe in my convoy, that I planned on using on her (after that one shot issues from last map's dragons) which would have saved her, but I forgot about it in the mean time, until after starting this one (getting a stat booster turn 1 reminded me, but I figured it could wait til between maps)

AP1GczMwRPqJ-sGCHmMDwpEQoxN__-c5iYXW-JzF

...I feel so very, very stupid for this one, literally doing nothing with my last action would have saved her. I want to blame this on me rushing a bit to get a chapter out while preparing for a family reunion this weekend, but really it was more me trying to be more clever than I needed to be at the end of what was otherwise my best turn for like the last few maps.

I guess I should note that technically the story keeps her corpse around for a few story scenes, but for the gameplay, she is dead.

AP1GczNFjitvwJasgocU7J8gnXarlbR_ItFvVl2b

I am so discombobulated by such a stupid death after what felt like such an intense turn, that I miss the first image of Merrin chip

AP1GczPBCdV2eI0mTOSVjyVryE1ntPq6RbSQgcwoAP1GczMupmJAAQv7P7TuwiO2-cT97sSdnex5pS4BAP1GczP2T8m9tbgB_XqwbdCJ46xj20AWuAvcm-y_

But I catch the rest of them...

AP1GczMOEYnsFGcgzhNyLfKKwE_Bem_tYlWS70XL

In retrospect, this was a little bit of a mistake

AP1GczMoFUGtP_EtyzzcWp2FhVwU6UCoKkmcwuZF

As I miss the kill on one of them by 1 (and I could have used my instruct to get that kill), but that is enough chip to cap level, and a fantastic levelup at that.

AP1GczNfmgauN5VGfvVGTsxH5KZlzC8jxRzMRF9T

Engaging Merrin so early is a bit risky, but I couldn't pass up the triple kill here (and the freezing effect on such a large group is nice as well)

AP1GczNtZW-VoLXn83CY5n_JXYZfoPEG7JZUzWCg

I rarely find this super all that useful, and I wish I could have used this to get the triple kill below, but I think it works here.

AP1GczMqh6U5OVVhLxHifwLOijnrNE2dYtsq3MNS

I now start working on the rather tanky one with an extra health bar, with some Fogado chip here

AP1GczMhPK3gjRocNqrb-i5nzhvSv1xvU4e-hZGB

And I procced enough Dual Assist+ hits that Bunet can then break that first health bar

AP1GczMLwtnyGrg_jsl2Kd3waxDMbeVbiD_P2INL

I give my dance to Merrin here for two fold reason, not only does she claim this kill here, but it also spreads enough freeze to catch the last mobile enemy in the area.

AP1GczM_2CiMXgfKFR2i3roJD3cIbkMvmV4mzHP-

Am I really abusing this guy having his 1 range equipped here to get in even more chip, and thanks to how many Dual Assist+ procs I got

AP1GczOEn-u_YmWjp8ZnZjfR13IhBzfOyEVUzvo8

I can try for the kill with Dual Assist+ procs to kill

AP1GczOSx0JtF-6_wlfoKX1x4hTChIEv36w3Yyci

But only the Chain Attack hits, so I try for a go for the Sandstorm proc kill before turn end, but the same thing that happened to Lindon happened here.

AP1GczNWtSntESV9C8456I87s1fNXuIoIjJ54gvV

finally I had Anna get in a bit of free ranged chip on a loot carrier while she is separated from the group.

AP1GczOGUOAGFzghDWL7LRNASXeTS4UjLKqvHjSo

No enemy phase action for this turn

AP1GczO2hCfXIdoE2luqNgvXxTKhYq4gaTeYmcel

But I will note that the last chest is nabbed by enemy thieves, so I am just killing the loot off of them.

AP1GczNcKZwhEhkccwy_XW_X7y4GTnLCTiXv0nXG

Speaking of which I let Rosado claim one of those cheat loots (forgetting about him capping level in the moment)

AP1GczNeX-zfFIlwNJ_PuAOlEcfeOG-ZDj8LIGDl

I have Framme go for the kill on that once powerful Hero (who is probably suppose to represent Astram) with an extra health bar

AP1GczOZzyyII8d73VG8olkHJkamI_kw3D4b5H7P

Timerra goes for a break on the last Hero, and gets the Sandstorm kill this time around.

AP1GczP7ayxparuA8fHCbOIvDzxnYxlpXmLQ3zvk

I was hoping to feed this kill to Mauvier here

AP1GczNnxZgAzrJRBj46BnCvumXhf2VziRKa2zrb

But Fogado got the crit kill instead.

AP1GczOTXhScIf2ix5Ma1SjQu57V1W_dUoBQWF0b

I let Anna go for some more chip on that loot carrier from before (as she can canter away from those advancing on her rear)

AP1GczPVVz2lA3b3GPvwN--IDEVJQTH1wkhpNmzq

And she lucks into breaking the first health bar with that crit.

AP1GczNZorZpsTpoEo0aKxp-DcU3Vtcpb4DN0RAr

Meanwhile I have Merrin head in the direction of Marth's crew to fog up their advance

AP1GczPJvG0kWv2Nktzfo1WYzPSd7Hx8Ysxr-ElK

With some folks ready to help out a little if need be. Also I will note that TeeHee has been danced to head north for reasons that will become apparent next turn...

AP1GczORsE0_dYTty1F4usLW5MRjPEfHjLMpP9d1

And the only enemy phase action I see is from the murderous archer going for a free miss.

AP1GczNm_vmqP4hapuBPYo4rG3JDvH4xva7Jvwi4

I open the turn by refiling TeeHee's engage so I have a Goddess dance if I need it.

AP1GczOoKxtljA3qhwnvwUa2EwrnShkR2Ogibzz3

Mauvier can avenge Veyle, but mostly thanks to most of the nearby enemies chasing after Anna

AP1GczMZSCRoGGNbC_xdAjq8qcaGXeMCxtBOo0lu

Now I have Framme Engage so she can one round the thief, and

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Thanks to a dance she can kill the last of the looting thieves as well.

AP1GczP3CqH-_-kqbOXgURprm2TUZnA_NObsqSbp

Next I have Rosado go for the reposition here so Fogado can

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distract some of the foes chasing Anna (and hopefully lure them into a range I can hit them from across the wall here)

AP1GczMryZY_OMyNaIeLX9hWLSXlySKUMDyO07Jn

Because she is running away, and with Marth getting closer in (which his avoid ignoring super, I hold Merrin back for now.

AP1GczNRoxLnOwCMwLdjWKC6DLwx0xh4rRj2Rf9MAP1GczPJj4b1sPc5-OrgrTma7SP9g37lkd8GRvQG

Alas only two foes were close enough to be baited in by the doubles

AP1GczMq3Jq5Ch_wYdY6eztsAvOjrk-fYbewRXGL

But with Marth right on our tail, I open by using the last turn of Merrin's engage to freeze him and as many of his allies as I can.

AP1GczP_rrjYS11oD0hwgl7mqgswYk4CmLo1mEFi

So it is safer for me to punish the ones chasing Anna, with Lindon taking out the armored one

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Classic Lindon, critting to avoid the counter

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Fogado can kill the other that took the bait easily

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I have Mauvier grab the kill on the injured healer to keep it from being more annoying

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And it earns him an amazing little levelup as well.

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And with Merrin's Engage about to run out, I reposition her further back

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And I am mostly staying out of enemy range

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But this double did its job a turn late, but a turn late is better than never

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Although this is another of those tanky foes with an extra health bar, so it is going to take a bit to power through him

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With Lindon breaking the first health bar

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But Framme lucks into the early kill with a pair of Dual Assist+ procs.

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And similarly Bunet gets a Dual Assist+ for the kill here after Engaging for arrow access; although I will note that the Wyverns are all void cursed, so this is just to clear out a bit of breathing room for our army.

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Although I do make a bit of a bold play in

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Dancing Merrin as close as I can to the Engage spot in the treasure room

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No enemy phase this turn, but we have more reinforcements coming form our starting position.

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Next turn I open by repositioning Merrin

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So she can refill her Engage Gauge, and although she is too far away to dance

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I can dance Rosado to reposition her closer to the action.

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With all the three range gone, it is time fr Anna to strike back, with a Great Aether gambit here

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But otherwise I am just pulling back, with one last double

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That actually baited the absolute fool of a Marth into wasting his super (on the doubles last turn of existence too), so it should be a few turns before he can use it against us.

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Meanwhile Anna takes a bit from this smash hit, which perfectly positions her

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After a piddly hit from a nearby Wyvern as well

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Into a Great Aether that wiped out a bunch of those nuisance Wyverns, and still gets a hard hit on the armored loot carrier as well.

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But I open the turn by again repositioning Merrin closer to the action, before she gets the dance

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And another reposition

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So she can distract Marth's forces with some fog, which is should buy a bit of time

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For Anna to deal with this loot carrying armor. Although I did this attack during all that positioning, and the jerk still has another health bar to get through

AP1GczN5QeFJJc6Q_BSojkLioMj7AU88xISv3KBo

Although doing so as early in the turn was a minor mistake as it makes Marth dodgey enough that these attempt to get in the hit to break the chain guard

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Which should damage the healer enough to keep it from protecting Marth again, but alas

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I only managed to get in one random Dual Assist+ hit for some chip damage on him.

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Alas we end up with a rather boring enemy phase

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With all misses in this little fight

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The armor (probably Draug) getting in some free damage on Anna

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And some piddly damage from an armor in the fog to finish enemy phase off.

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Anna should be able to win her duel against Draug(?, I mean it could be like Macellan who is recruit in this chapter) eventually

AP1GczMlcvr_C9HpOivD6InuhxINTD5gn8bnZIpf

But this chip here capped her level, and it is a nice on for her.

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On the other front Mauvier kills that barely chipped armor with magic

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And I have TeeHee get some breaking chip, but really I have them do this

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Merrin can get their personal skill buff to actually kill the healer this time, with the Engage active to freeze Marth right next to the guy.

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Bunet then uses his last turn of arrow access to finish off this injured and broken foe following Marth.

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For another great levelup.

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While Marth is frozen with no 2 range, I go for a bit of free chip

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And break the first health bar with a Dual Assist+ proc here

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Seadall also gets a pointless levelup while dancing Lindon

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So he can heal up Anna

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As she is about

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To take a free punch to the face as our only enemy phase action

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And I let Bunet get the funniest kill on the guy

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I do also freeze Marth here, as some of the reinforcements coming in are worth experience (not the Wyverns though), and I am going to drag this out a bit as I can

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As a fair number of my troops can still get experience

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And I think I can wipe them out, like Framme does this one

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Although I do decide to group freeze some of those Void curse Wyverns coming in

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Which does manage to cap out Lindon with the multistaff hit

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And that just leaves two more I need to kill...or one more after this one,

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And with TeeHee break chiping the la-

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Or they can get the crit ki-

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...Alright the double crit was just plain overkill

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With a dance I guess Merrin can fog up close to the last group of enemies

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And Timerra gets some chip on Marth, after TeeHee stole her kill.

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And we just have some fog enemy phase

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Although one of them is a mystic and has higher than a 0 hit. It doesn't, and just dies, but that is better odds than the rest.

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As she gets a nice crit kill on the other one

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Although this is the start of the last turn, so I break Marth's health bar while getting the battle convo

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I would say I was faring well...if your troops hadn't just killed my little sister.

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And that answer is simply

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die

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Although my plan is to use my Goddess Dance to kill the remaining troops that grant experience

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And I can grab a little chip exp while cantering into position

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And some of my uncapped troops are weak enough to go for some chip on Marth

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And I even account for for two potential Dual Assist+ procs on this hit, but she still has a tiny crit chance, which would be unf-

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Oh right, forgot about Sandstorm, should have just walked her into position

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Well RIP that plan to squeeze in a few more kills.

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Congratulations Marth, now you have also killed her.

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For the love of Naga stop rubbing it in

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Yes, I see that Tiki and TeeHee are as similar as siblings

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Just like a little sister...who is linked to her...and just died because of your troops...

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NOOO, why are the themes of Marth's game so focused on making me feel guilty about killing off the unit literally linked to Tiki..

Sorry about that one Shrimpy, I just hope Tiki isn't a major part of your endgame plans... Also I will be busy this weekend, so I will try to get the other maps done some time next week, so we can finish it on the following weekend.

Also I have no idea how I am going to replace Veyle yet, but the two ideas I have are to either reclass Anna to Sage and deploy Saphir replace Anna's bow access, or bring Citrinne out of retirement and just be extra gentle with her due to much lower level.

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Posted (edited)

JThke6Y.png

6 hours ago, Eltosian Kadath said:

AP1GczNGVYg80g7RfbtfAoeABtx3vsfDlQh8Jdht

Ouchhhhhhhhhhhhhhhh

 

6 hours ago, Eltosian Kadath said:

I just hope Tiki isn't a major part of your endgame plans

she's isn't a major part...she was pretty much the cornerstone of most of my plans for endgame xD

Then again, i shouldn't complain after i killed off so many units for you...but did it really have to be Tiki

 

6 hours ago, Eltosian Kadath said:

Also I will be busy this weeken

Have fun 😄

as fun as family reunions can be anyway.

 

6 hours ago, Eltosian Kadath said:

I have are to either reclass Anna to Sage

looking at your Anna's stats i honestly wouldn't recommend that. She will have like...24 Mag after reclass, right? But will lose BLD, and no Tome is as strong as the Radiant Bow, especially regarding Fly effectiveness. You could try with merged Excalibur, but i don't remember if it's enough to one-shot on hard (defo not on Lunatic)

Edited by Codename Shrimp
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ALPHA SAPPHIRE - ELITE FOUR PART 2

hfTcxoF.pngiPl3hyW.pngk26ksmd.png

Shrimpy's favorite place

cp6OhJ9.pngR7BfMge.pngZhEEVZ4.pngimG4noD.pngmcMDPjJ.png

Careful what you wish for

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The battle was simple and at the same time the most difficult of this E4. I started with Peter, who almost 1h k-o her Glalie with Iron Head (it set up Light Screen). Two turns passed with her using Full Restores and me attacking until I defeated it. Then she sent her Walrein. Anticipating a Surf, I sent Marcus to tank it and then Magnus. His Thunderbolt put the Walrein yellow and the Light Screen ran out, so I used Volt Switch to defeat it and send Peter back into the fray. Glacia's Froslass used Hail, but Peter's Iron Head never missed he swept her remaining pokemon

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Thanks. I know we meme Ice types, but I think they were effective this time

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Probably the coolest entry. Shame the battle doesn't live up to these standards

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Alice took care of the Altaria and the Kingdra with Dragon Claw. When Drake sent his Salamence, I switched to Exia to tank a Dragon rush and Draining Kiss'ed the rest of his team to oblivion.

cm2MOKj.png8Bq7wsd.png

Checkpoint reached.

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On 6/21/2024 at 11:38 AM, Codename Shrimp said:

looking at your Anna's stats i honestly wouldn't recommend that. She will have like...24 Mag after reclass, right? But will lose BLD, and no Tome is as strong as the Radiant Bow, especially regarding Fly effectiveness. You could try with merged Excalibur, but i don't remember if it's enough to one-shot on hard (defo not on Lunatic)

I end up taking your advice, but my next best option for a magic using unit is not great...

well I guess you will see how bottom of the barrel I have to scrap for a "replacement"

 

On 6/23/2024 at 10:35 AM, Venger_06 said:

 

The battle was simple and at the same time the most difficult of this E4.

If there is one member of the Hoenn Elite Four where things can go wrong, its Glacia. Sounds like you didn't have any atrocious luck like a freeze, or Froslass snowcloak dodge so it all went OK

 

Alright, time for the last paralogue

Spoiler

But first we have a fair bit of prep work to get through

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With three units needing their levels reset, but the last of them gives me a bit of a conundrum, as one of the options I was thinking about for replacing Veyle was to have Anna switch over to a sage, and have Saphir slot in as warrior, but I ended up listening to shrimpy, as Saphir wouldn't be able to replace the potential for magic damage Anna already has, so I would be losing magic damage potential anyway with that option

AP1GczOz7Vkiu_AQF-F_H2hs5cWKAtygfzOBHI4P

So I just reset Anna's level, but that leads to a bit of an awkward issue of just how far behind the level curve my next best living magic unit is, as a majority of them are already dead, the only remaining ones being Clanne whom is too low level to even promote, Celine who is just barely able to promote, and my best pick the prepromoted

AP1GczP6fPeAqIWBf0uKYmqV2TGcHWqYAEOzsbOV

Whom I immediate reclass to Sage for slightly better magic combat stats, but as should be obvious by the stats there, it is going to take a LOT of work to get anything of value out of this. Fortunately I tend to underuse forging, so I have plenty of resources

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To get him a really souped-up weapon to compensate for terrible stats

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I also burn through almost all of my SP books (including the expert book being used in this image), to get the SP for two skills on him

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Of the standard Canter+, and more uniquely

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Holdout to prevent him from dying too easily in spite of his low level

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I plan on letting him use Celica so I power level that up almost to the top to make sure it helps him as much as she can

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And I put the ring on him a little early, just to get a bit of a look at what I have made

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I only give Timerra an arena levelup this time, as she was the only one close enough to get one in a single battle (judging by my eye at least, as Arena experience has a lot of variance to it), and I give the other arena battles to Pandreo for a tiny leg up, and seeing him in battle against my allies (and the Emblems) is making me really worry about him in this upcoming battle...

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As we are taking on TeeHee's paralogue this time, while grinding Pandreo up. It is an interesting choice to have this not actually be the Lythos Castle Garden, and instead have it be like all the other paralogues, and simply being a place reminiscent of somewhere we have already been before.

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Although the place it resembles actually existing in this world makes it such an odd notion.

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As there are people beyond simply the Emblem that recognize its eerie resemblance. Actually, I wish Micaiah's paralogue had Ike talk about the similarity of the place as well, this moment just emphasized to me that it was a missed opportunity, especially with this basically confirming that the similarity isn't simply in the Emblem's perception of the place.

AP1GczNWoUO3W00YR2Dtsr0GHIDZmy2VeFK0kdu6

It is a bit odd to have nostalgia for something so recent, but I guess thanks to amnesia, this is a memory from a comparatively significant amount of remembered time.

AP1GczMwv-o6jjCMlodpS4DyEoc5Ntk7-cfe9Gl9

I am tempted to joke a little about lazy reused maps, but the two have such a different feel to them in practice that I wouldn't have really notices the similarity without them pointing it out.

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Huh, I guess that is why we are in a simulacra of the place, although I think it would have been a bit more interesting if the two did coexist. Although I guess these places of paralogues are supposed to be places of memory...

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Time to get our engagement ring, and I have a bit of a plan for it 😛 

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Poor TeeHee doesn't remember what the paralogue and these memory places are about. Its place to strengthen your bonds with emblems made a bit odd by you being the emblem whose bond is being strengthened

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And we meet what might be the only Corrupted TeeHee ever created in spite of their fell dragon heritage

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Really it belongs to you...but it is time for a bit more preps

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And this ring change here indicates that Bunet is on the bench today

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And our newbie's sis gets her Marth ring back

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And with our deployment limit at exactly our ring count, I decide to give my dance the ring most useful to him, which leads to a bit of an odd ring change

AP1GczMLsJHGhksjZ3LQWwoRXjkv7eYdT1VwCc8O

As I am leaving Timerra behind, so Rosado borrows her ring (after lending Sigurd to Seadall)

AP1GczOI81aEuwBspzBUtYmBrR7Ea-d_vCAhsVrY

And I go back to the Somniel to get Rosado's level with Lief up to something reasonable for this map, and I pump Panette's Marth bond level up to the same (but kind of messed up the image of it).

AP1GczPidvuiPwptSK8xcVFG1Iivy1qY2KyAaJoJ

I also decide to burn through some of the tonics I have lying around in my convoy, an HP, Speed, Defense and Magic tonic in particular, to try and help the guy out.

AP1GczMbR9JY7WTzKqxbGtvHzkLRmgKVrUgL7ppP

With this as our deployment this time around, but we are split into two groups on the start of this map, and I carefully arrange my units this time

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As I have a bit of a plan for my opening here

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As I open by repositioning Merrin (while Alfred also positioned for a little enemy phase action here)

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And immediately engage to freeze the fleeing boss here, that way I don't have to chase it.

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Similarly I reposition Pandreo on the other end

AP1GczO3hIKC_eErfz4UQtDSFPSWxjU_J02QIm_p

So he can get the exp from breaking the first health bar

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For a fine enough levelup...although he is going to need a lot of work to catch up to the rest of us.

AP1GczN_swUneghoongnXj7bqfG8wjh-SK0aig2-

And I have a third reposition on Anna, so I can

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Heavily chip the boss again

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For Pandreo to break his second health bar as well

AP1GczO19jOH3WnFu5aB0pbf4dc2u4W8P92QvosO

Not the right timing for that one, but the way I plan on feeding him, I doubt any of his crits would matter this map. Although I am very intentionally leaving the boss alive this turn, that way I can whittle down the enemies that start on this map, before the game reveals the gimmick of this map

AP1GczOZpCUoZCy6itGNz1PXZF77AQX8eU9hWY94

And I have Framme chain guard our TeeHee, so they can bait in a few foes on the flank

AP1GczNseQICPecxYiperZcJVNzq3VMgB5JQNZ2y

That way I am baiting the flanks where I want with a tiny bit of enemy phase action

AP1GczN3diBuST7veCKZ55KNiL8HFYY-JH2Qpj22

TeeHee is tragically shy of the kill on their enemy phase attack, even with the crit here

AP1GczPqv3K8Ur5rgM4yC4UjdQU8PBena_kcC0u2

And Alfred's chip isn't the highest either, but we have a very target right environment for player phase.

AP1GczP33NHGXVhS9bxMVM5FZB9X8-0l_JwO9Wpw

And I open with my murder queen Framme one rounding one of the Axes in the center

AP1GczN6tRkHuWVMD-O3yYlnTfZx0lKYYiFKwKfN

And she crits to deny the counter. That is out murder queen for you.

AP1GczNv1GPJPyyUTyErKJLbbwlS5sUvOrp1hsTo

I kind of wish I equipped Alfred with a slightly stronger weapon for that enemy phase, but a dual assist+ proc lets Panette get the kill in spite of that minor error.

AP1GczPsrsRu6W9Q3aqIgxB2Qx6vLLAOuqcgkjpz

With Lindon finishing off this flank

AP1GczMmUxKbJhQhAq27L-GrAGHuD1Xk0GNimdnj

Merrin is going for some chip on the foes pushing in the center

AP1GczNdhg7yay8dZPckZOCaLixcHRfOYSSIuPPP

And she crits for the kill, which wasn't quite what I was planning, but I wont look a gift crit in the mouth.

AP1GczOH3d8aNB4srMCBa2CY-G7ZxfmLQh9HVTMd

Anna gets in some longbow chip, setting up the kill here, but before I go for it

AP1GczMPch-Z39Ar0sPV4304Rua_sDGsR2XbaJcd

I have the other flank to deal with, as Rosado finishes off the chipped one

AP1GczPI-o7odyKzqnQIR5yRde0YaAke52rrIxsO

With TeeHee going for the safe ranged chip on the next one, which is enough

AP1GczPMkG7h68UIgBS5o1izuHwq15Apdg1je_NZ

For Fogado to finish it off.

AP1GczOCEDk06FA0Ww0Wthpw3MdqB-zszAC4ACNi

🙄 showoff

AP1GczMqN5_JIGMAmx4cf1vOxI70rM2zIdbcZz4F

Now Pandreo can finish off the foe Anna prepared for him

AP1GczN2BfQtAwtsSlW2GkpNtD8a3v3XaBwEUEyM

For another levelup, and thank goodness he is finally getting some speed.

AP1GczMU410sqyywhZgZjaAlA0VVeEAPw4sl0y3l

I then have Alfred chip down the boss, and everything is going according to plan, so I can

AP1GczMU7Txo0GdBiOG5nWjmLXE1W9jyCEc74bUJ

Have Mauvier get some healing exp with his turn, before

AP1GczMVcP_tBh44dqDj7idcThrkfNGSRHB5fxUy

I let Pandreo kill off all of the boss's health bars thanks to a dance, and although he is just shy of another levelup

AP1GczNoMK0LnqLj72QG-G1NTuNnONsSayGXlcpr

But that is us theoretically completing the objective of this map, and I don't even get to canter Pandreo before

AP1GczNxbv6hm6WC9IklhPSRhBy6uEGqcyyqG1hM

And entire maps worth of reinforcements spawn in

AP1GczN0v79gIQEFZODK2wV-heGlwlMrDXA18h79

And the map objective changes to Rout. First time I did this map, I first turned the boss, and with so any of the starting enemies still on the map, and most of my troops still close enough to my starting position for some of those reinforcements just being right in my face that it made this map dangerously intense, but having consolidated my troops a bit, and weeded out a few foes gives a little breathing room

AP1GczO_2rwtXN2OBYIIZELjRrO2Kxc9-I_jMR6i

But at least we get a free extra player phase with the map objective change, to compensate for the surprise

AP1GczOl1CGnlc9piO9c_IqYfgoWfcUYutBZgXK1

And I open that turn with Pandreo getting his first one round on an armor

AP1GczNOjasIp-SJi475nsjkI1Yoa4eZBdfoqZpu

To get the levelup he just missed on the boss, although going back to another no speed levelup is a little frustrating

AP1GczOPj8QlANLzhuktFAlh1wKh9DTCBEUM6ifO

And I have TeeHee get some free chip on the last of the starting foes still threatening us in the center

AP1GczO-yEadxvnhMC_oNC1EDeVGuxBJKIkZHsdo

So Mauvier can finish it.

AP1GczNLeuUdnSvkEyfb6DMBf-pXG1zjc1hsZ_LM

On the west flank, I let Fogado get the effective longbow kill on a flier, while cantering back to the dodgey terrain behind him, taking advantage of Sniper being a covert class for extra safety.

AP1GczMUFyGOrguo9EJPmKo40YNvpKx7epgG82y1

Pandreo can one round another armor for a kill

AP1GczOdHiJFuBnfw79NT35Fp6r-UG632Lb8pKs5

For a fantastic levelup on the newbie

AP1GczP6h417MsbMjirAWWLIfnyi1iZelQWnTLZZ

I also heal up Framme for some potential future Chain Guards

AP1GczOxxqxdmjzPl9xpwjimJSlWVw-Ao483SpEH

Although I end off the turn with a big fog up in the east

AP1GczMm6jZqhqCztHtk9XqtPEBN5DkMoFwOVpI1

And all of my enemy phase is taking advantage of the covert type for extra dodging

AP1GczM0Y-l_E-gr5VGQrKO-EKK7Znz4rySnZGRh

And Merrin gets in some nice chip on one of the enemy thieves coming in

AP1GczNGl9DFXABtas7Zsgm_d-nc73te6gHVeIqZ

With her crit killing another

AP1GczNskTNegPC_YLShiFgOXmfx7Cb3krbJkKCE

With some nice chip on this side's flier.

AP1GczMBJbdzblW5IUiv5dmn7CYBbJQTec8n8XVJ

While Fogado was safely baiting in a very different type of enemy (although can't counter in this case).

AP1GczMeedM6tekF8a8xLKnMF3bV2-clJgOpXX2B

Although our foes are really pressing in on the center this turn, so I open with Pandreo one rounding another armor, although in retrospect I should have started with a kill on the other armor there, but I will start getting into why in a bit

AP1GczONg79kV5eHpbjTl6XYzFDq1johHohGclXR

As I have Merrin use her last turn of engage to kill the flier, and freeze the surviving thief, while cantering back as far as she can, and it is a bit of an awkward space

AP1GczOW2_2PMmty3Qs0vC6ZAsExp8GjE8KyYKbQ

As I am starting to think I would like to Goddess dance her, and that means finding a way of effectively using all the units blocking off the other spaces for it, so I start by having Alfred passby the pillar terrain to kill one of the mages

AP1GczPFuPhPxouc5sBMwkFz1lqU8c_4G03t1fQ2

Moving him gave me the room for Seadall to dance up my special grinding target, and still canter into Goddess dance position

AP1GczNaXOYFymzFRQcVfXQkLU77bBO5lpJ944N7

Although I decide to give my brain a bit of a break by looking at other parts of the map, with Fogado killing the foolish non-Mystic magic unit that attacked him, and cantering back to the terrain.

AP1GczNsaTiFg_-_dr-vxBZ0lu43KBocIXxUhFBt

Funnily Rosado failing the kill here actually fixes a bit of a conundrum I was having.

AP1GczPn7kckHw0jUhlAzSRJqXLto51r5tPYx7M9

As Lindon can now get out of the way with a useful action. Admitted my plan was to have him heal Rosado instead, but this is a bit better

AP1GczOf13jTeIu6EpJxHGOinymW0v01Xnx7Hdm0

Now Pandreo can kill the last of those armors, while positioning for the goddess dance

AP1GczNOffQsj_JiT9moudlU0jvZEhJp-FbFyodW

And I will gladly take more speed on him.

AP1GczOLBpwqQrfRSKMk1jqIs8MkMg9scyiDH7Qw

Mauvier then goes for a little bit of chip on the swordie, and he manages to get enough Dual Assist+ procs

AP1GczORY3ITW-m4Jt-CPmD7R_H_zAwUk6x0stSy

That Panette can go for the chip on the new boss instead

AP1GczOZI2mOQFymVIpEmczXksmOlgbPV8HwSAHi

As the plan was for Anna to get this longbow kill here, to then canter back

AP1GczO8VnPaB22zFIlNiJg396fB_pMd7fU7370o

To finish off our Goddess Dance formation

AP1GczOPVOhGuCKJhnZDjuoZUhIRgyEe3Z5kmXYR

For a fantastic levelup on TeeHee

AP1GczNKNMXCNu5PjuZbBQuLFg-tNa_CV57Cts3J

And I have Pandreo break anothe boss health bar, although he does get enough exp for another levelup

AP1GczO6S8-xbqTvpntuobn1_eE3JXZVPSxAmvOn

And while I would love to use another dance on Pandreo, I have a lot more work to squeeze out of Merrin's last turn of Engage, as she freezes the boss, and somehow misses the health bar break here in spite of all my Dual Assist+ potential, but I digress.

AP1GczM3QISMgmZTdUR-ayqIB_MLw0zIZFCa53Tc

As she needs my last dance to freeze this little cluster in the back of my enemy formation

AP1GczPhJPJ_Gznj_SgFy7wR2AfibYyfkR-yqI92

And that was enough chip to let Anna longbow kill that enemy back there

AP1GczNGC57-K0VNvU5LOreFzGuUDvt2D4GIwCfn

With Framme breaking the healthbar Merrin failed to before to end off the turn

AP1GczPvRHZKf-FgKe3ntw7N2DbEvGDGY2kCyslm

It took a bit of work, but my army is in a fairly safe position at this point

AP1GczMBRBwcZmMSO244KCjxu64IvI43t-rlZkIc

Although Fogado is baiting in a fair bit of enemies, although the thieves here are the only ones that can hit

AP1GczOYYeVBLZtDsUDBTOG5Xpb6hmWUYegfmS4C

And this son of a Sombron sucker actually manages to hit that 4%...

AP1GczNu1eeCiPvTcKRbRolz6m2o2MnLSdLQeQ1K

Although the other foe can't hit

AP1GczNeNQgHGHjwDpaQsisfIQPaPtDMekQq9F0W

And after the Speedtaker from this kill

AP1GczMg2pYori_RXvnsFtXMwQC8dVBs0_ts3m-d

And a speed levelup, he is now dodgey enough that even the thieves can't hit, although he is kind of trapped here now.

AP1GczOLFT3NRvlDYIvZFTHth7f4C9maY8m3dR-f

Back with my main forces, Alfred goes for some breaking chip on the boss in preparation for feeding to you know who

AP1GczO1upE558L5OMShu4UhLCLOEpoKlnMQQsHL

But first I have some enemies to clear out in the south, and the Quadruple hit here is enough for this kill on the most difficult to reach of my foes this turn

AP1GczN9Q6n09qyp2njV58RboBFMjo0dYU5FYrt9

Lindon can kill the one I froze last turn

AP1GczNb-fYzS99ro4y_zkTInzSQAIk7Q1yl4Npx

With a crit to show off

AP1GczM_70UtDFDzOG5uOcFUT8rpSaJI9OR5CCsu

And I let Panette get in some chip down in the southeast

AP1GczOOzBByxuepHJ5-ofoFU53ABeyLxgvHVc5b

Before finally getting around to feeding Pandreo the boss kill

AP1GczN21IHKlvs8HAD3ywcPhhnwkbTfFhvzWwtv

For his worst level yet

AP1GczPAdDBV9dsjMGVAl5SEEGmP97r4Xru-6sfl

And before I forget, I have Framme go for the kill I need in the south west

AP1GczO4fELWSD7yqTWfuy8P5U_ouJl3nSXEuSk6

For a nice enough levelup on Madam Murder here

AP1GczPus4kiWGicb4tfY1BRhCo9scQwBsD23OiO

Before Pandreo claims the other kill I setup for him

AP1GczMyhcj2OsYuIUOkYimrYB_RWysP4LIFqbSH

For another terrible levelup. Shape up man, you still have a long way to go just to catch up to the rest of our army.

AP1GczObzbBTLiTWRL-l-qxIph6Dn2qtghi2ldt0

This is a bit of a sign that I am tired of this map already

AP1GczPi-kFkZ_1Mzyozd2hTLoKLM_IrNUhl4BOU

As it is just buffing up a big fog up for enemy phase.

AP1GczOyup5tTOO9KCV4lBAkTb9ZjVz7Vl2ocMFL

And we have another enemy phase of all perfectly dodging Covert units

AP1GczOaVbf5j09YJQpTolf7jiInUcfoengbA71eAP1GczM4MMa6wwATnWFcfe8NZh8Da0StbBAPFBgB

Merrin didn't even need the instruct to enemy phase kill all the ones going after her.

AP1GczOChBTxaLuU6KI-d8y38MmUI0RgnoNLkJluAP1GczOgnIyceb_vQ2mNtMLOzPk_jrQ5Z5w5xGoY

Although two of them are avoiding any counter with one range, which is actually a tactical blunder on the enemy's part, as both of these have 1-2 range, and they are blocking a 1 range Backup unit from using chain attacks to kill Fogado.

AP1GczO04agb7ZayVRFhel6W1WSka22LcoFfrz9RAP1GczPK4HLdM39GPauhRS0H2zu3y-58IowcGkaI
As with some Wolves piling in on him as well, they might eventually get in the 8 chain attack hits in needed to finish him off before he wipes the group out if I do nothing to help Fogado out.

AP1GczPqVj09maAH4moicOKWhTBlj_QYVwQYAIUN

Speaking of which, lets try and prevent that possibility, although I think the AI is too single minded to figure that tactic out.

AP1GczO7io7Ivbg1xT12pXIBMJQAQ3D0DVBe3OoP

Shrug, this instruct might bee more relevant this time around

AP1GczM4Z9qo3Rytkx5Sn6_z8L3NarGIUao1KhDA

Ah the first attack from Pandreo that isn't a kill, as it is difficult to reach these horse archers here

AP1GczNayh8xalWPem9RkRQqKSOJ9cBDM3WZ8L8V

Alfred can kill the horse mage

AP1GczMUvoWf01r4KNdcxW2CPvMS2gwpaxv_idEH

With a timely crit to avoid the counter

AP1GczP20od-l6oMgMksz-D5_ZTLmLstJ034TptI

And the dance lets Pandreo kill the one he chipped, past Pandreo feeding current Pandreo a kill

AP1GczPcNohveeucnfB33WSyZr0yk56tIIrvJxCA

And I am starting to deploy my troops in the direction of the remaining eastern foes

AP1GczP48lLu1RwpfR2nQh2hRTjx4_IrDF01bUAw

With the only enemy phase action being Fogado's rounds of dodging

AP1GczOZME_Z67ETisy81ibfuXUeajstXljairMq

And the hunting of those wolves. I hope you all don't mind me abbreviating that with just this pair of images here.

AP1GczO0GbYxadoBPIzZUZ_DnvfHZ85dcpcS-NuC

Onto player phase Alfred goes for some heavy effective damage chip on a wolf, and procs enough Dual Assist+ for the kill instead.

AP1GczOaIt29mxtvb_BAZM7VEvWLPC-zqR6SQ3uo

For a nice enough physical levelup on the little prince.

AP1GczMEw0iL_FwlW36TzFh7VQHTXmAb3uIq2_9P

Anna then goes for some safe 3 range chip on the other wolf, which should be just enough chip

AP1GczOJlAGmznH1fjFB2N_VHGtGJs6_xz_tG4er

That Pandreo can try for the double kill again, managing to get the Dual Assist+ so I don't have to worry about that 66 there

AP1GczPkjoNqzmJpYgC22d8ck45YOjgt1Z-XDRiZ

...Shape up man, I need another magic unit here, and these trash levelups are getting annoying.

AP1GczPkKQcMhZaHtzN9LcO35i_m_Ty2Ak9-WE85

Holy Stance and Hold Out make for a funny combo, but instead of having to rely on that he gets an unreasonable amount of Dual Assist+ procs (having a hero makes them rather potent) to kill without taking damage.

AP1GczML2s-7WIOGx31PImNe_bfcq66gFr2OVivA

And I am trying to bait in that funny little formation in the center the-

AP1GczNM0p10VDfI0zYYB1MiiQ0AHV4ga-4CxqTP

Oops, I kind of forgot about Fogado for this turn. Fortunately the enemy is still mindlessly going for the free whiffs on him

AP1GczMFLMGE8WFLtmy1ds_V5FbR-d7iOyPaX_d1

Also those enemies in the center are too focused on their fansy formation to go for an attack, so I break 2 chain guards with this attack here

AP1GczNBihoDrI0_IuD2R4VWBqQ4Bt-ahgyw04lB

Lindon sets up this turns

AP1GczMqQbn70xvC6Z8sG35pG8wWoG_wKozytFWg

First kill for Pandreo

AP1GczMTQ0PK3GdXUAvDh9txPpVQHAzzP5J7f0V_

And we finally have another good levelup on him

AP1GczNtRfVN_be6Q8WdtumU1jC3h7ongkZuBzbX

Panette kills the only remaining chain guarder, and

AP1GczNMWBE_51gqLXU1wNYt4BugBdJHsK55i65c

And her brother surprises me by being able to kill one of the enemy punches without any more help

AP1GczOn5wbSTOPMrLxDSRRXtS9cwLKsaxOJUvHA

With Framme showing them how a real Martial Master fights by killing the last of them

AP1GczMLkLusD6313BinJkEVz3eJIR7kXnfPuaAs

You don't need to teach them all of your tricks there 😛 

AP1GczMuwo9RPykmq5XQvKWljPU6UiuOd_fd2XLQ

And before I forget again, Fogado kill the last foes he can reach with a bow

AP1GczNazZCBam45s_kMHcajB9mqFagdfWys4vra

And those two are the only ones remaining, and with nothins happening on enemy phase I will jump straight to

AP1GczPac-z7atHWEIMs2-6Vs-3NKQ43kTL36K3i

Pandreo trying to get fansy with the finishing of this map, getting the free 3 range chip here

AP1GczNLD8EJS6GyJWFdawIzrMoKutpZavl8ywiN

Which lets him go for the perfectly reliable super kill

AP1GczO_AY6t6-IUU2W9r4DQ-tzyAHoWcAbFXfp0

And while I will let Pandreo finish the chapter, I let Lindon go for the Great Sacrifice exp here

AP1GczMTVmmoI41NKzUkXEFUq7OyHxR72ia7H83U

As no matter what holdout will keep Pandreo safe

AP1GczNseDKzTmmoDz64MSPYR-XVsevrtCSY1YII

And his resistance is high enough that even a crit wouldn't have put him at risk anyway

AP1GczMwie7RgNJqC0Z5ecM63w5o_UX6_Bgr8orz

...

SIGH

...

AP1GczNugQu_n91iJgpzkJePfqJ5LUk_KCWt1R9k

I still let him finish things on player phase (after a little healing exp acquired)

AP1GczMwPYh1QYDaGFJ-5YCjNMJNL54Q-bovGzBL

I can see why you would think he was the MVP game, but really he was just an extreme focus of grinding, and he is still far behind the level curve...

AP1GczNou89cDRfGlEVvgQ803ENz2OtgDttdZVNN

It doesn't entirely, but it is the blue half of your weird double banded birthday Emblem ring.

AP1GczMN14gnDIJoVkXQ5s5-ufobHjAPZGlcTXNu

Don't be falling in love with a ring now TeeHee.

AP1GczNiDz3t3b5yZ5yRuo9ZOgc_8DlyDw0_FXMe

Holds the power of Lumera, did she poor a bunch of her life into this ring like she did into TeeHee?

AP1GczNboHz7nHbutF8r0svN6xlueLfucxJTbsVw

Ah yes the engagement ring if you will 😛 

AP1GczMWhm4GqT0P0njJvoAW2IYRbmxrUUL2yRQ1

It is funny how they circle back to what all of the paralogues have been about, strengthening a bond with an Emblem, only thanks to TeeHee's weird flesh body, they need another physical ring to facilitate that.

AP1GczM2_KwDDc2CwnRH_fEtLb7mfA6If6CYAdmm

There is something kind of cute about TeeHee getting her mother's engagement ring to use as theirs.

AP1GczOByrSWdQ_8XGfgp2jP_7oKtg4fdDALqzmB

Although there is a bit of a tragic history to the thing, as she was a bit of a widower

AP1GczOSsRAVXsPLJB3cd_JOBSi25VFJSNkjBV9G

...sigh, or they try to be ambiguous with the Emblems that lived long enough to see who she might have given the ring to not knowing for unknown reasons.

AP1GczPXqzGjqlL5F_hqJ7is50GAXC3PBf83-yXw

Awww, that is such a cute little rejoinder

AP1GczPwaysiPm44yh9L-fYHPZdCWjX-R5b6q0wQ

I have thought about it, and I am giving to the person I wanted to on my last ironman, but whom died before I could get the ring

AP1GczNMrWyxZzOmfzzYPEwzfiIYkCtyYqD8ec34

And I am letting the cutest of couples wear the same outfit for their little engagement meeting

AP1GczMZEYUaKUGss2NSwBektTfjeZobx_R09yye

The cutest in the army.

AP1GczPz2cIRpBHZcMAOl9kvppoO4oqJTBGjnuDNAP1GczPqimUFVC0iBbgvwQI3nBKyn51ZueMOhcxl

Glad we are all on the same page here

AP1GczOwhu3SR9dHpZhP5Cfv2429xjZKQ9FKU8lu

It is kind of funny that Rosado steals a march on us and takes the lead in gift giving

AP1GczOzJI80OmmVJmVKa2zOlC9lONCBxdOxhGg0

Although with how short this Alear's hair is, it makes me think this line was more written for the female version.

AP1GczM8xf1IZWC5Nb6tlS5wAeJ9EQkm1iQ3sfK-

Fair folk, as in the fae?

AP1GczMbyPf5Uk5Lw6UAjdSJXMS9fFmpFGW5Vk_g

Awww, Rosado is just being too cute in this scene, using it to prop up TeeHee's confidence in themselves and their cuteness, outside of Rosado.

AP1GczN8EKktKsfctgNY22d_fKCqRejtitslDC68

And really taking the lead here, when we started this scene by trying to give him the engagement ring.

AP1GczOTpcWE06OMaGMxWS9l8z7BbeXIHeZ_b45f

just too cute.

AP1GczPvzm0KTPLR3_sW1uqIH4U_S8K5K9fWkKYXAP1GczPcJiHlnWNzLZsVyDDsDI2Qt2NdqrAhkRb5

I do find Rosado's reaction particularly funny, as TeeHee is definitely following up on the way Rosado presents thing from their supports, but Rosado is having a far more natural reaction to such a ridiculous blending of IRL and social media

AP1GczNlEQDpxwLwhBBJaOBvJeK-9ZrtMDRuXjfD

But TeeHee finally claims the initiative by reciprocating their feelings

AP1GczOlh_ocw9nqQ4dfTIEQ7JTsKy57MfS6El5s

Although they do play the cowards gambit a little with friend there. I guess it is an engagement ring, not a wedding ring.

AP1GczO4F4B0-pxCYDVaMTWffmaL75jVe0O019Xc

TeeHee finally manages to give Rosado the ring

AP1GczOtBaXy_j2UjTh7TIjAJz_q5Kvid-aiwu61

They really just go all in on the social media lingo there, but the sentiment is sweet enough that I don't mind all that much. There is something charming in a slightly corny way about TeeHee sticking to that social media mixing, a way of making something that was Rosado's thing into both of their thing.

AP1GczMBO1vqknd8WP4I_eBtdRyvFRPZBisjMTXv

And with that their feelings are made manifest in a sense as eternal as the ring implies.

AP1GczOvtDtlQb6PUgrqf6DRGL1gykBjqXBxGMkX

The confidence in Rosado's eyes is a strong image there, but it is a bit of a shame that the text covers.

AP1GczOpR5Red7YL7Zs7QqJ90k0PBop2MqScaxvb

The gleam of the ring this whole scene centers on. I am glad they had the clean shot of it too.

Next time I will reach the checkpoint, in the meantime take care everyone.

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On 6/21/2024 at 9:29 AM, Eltosian Kadath said:

Just out of curiosity, do you have a source for that girl being an optimization issue and not something intentional? Or is this just a dig on how Bethesda buggy Scarlet and  Violet are.

Both, tbh

Well, considering the fact that unlike other ghost appearances like in B2W2 there is no payoff, and as we saw in Sun/Moon they use multiple models for the same character, I'm inclined to think it was just a mistake on Gamefreak's part.

Yes, I forgot to reply to this before

1 hour ago, Eltosian Kadath said:

If there is one member of the Hoenn Elite Four where things can go wrong, its Glacia. Sounds like you didn't have any atrocious luck like a freeze, or Froslass snowcloak dodge so it all went OK

One of the few fights that are harder in the remakes

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6 hours ago, Eltosian Kadath said:

f there is one member of the Hoenn Elite Four where things can go wrong, its Glacia.

I had so much trouble with her in OG in my kiddie days. Kept getting sheer cold'd for days lol

6 hours ago, Eltosian Kadath said:

AP1GczOIv6vE7-5RXxVAmDtjwx8hlvzGVLdFXKIf

Atleast he can staff bot!

6 hours ago, Eltosian Kadath said:

AP1GczMwie7RgNJqC0Z5ecM63w5o_UX6_Bgr8orz

...

SIGH

When powerlvl'ing RNG wants to screw you over

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On 6/26/2024 at 1:13 PM, Codename Shrimp said:

I had so much trouble with her in OG in my kiddie days. Kept getting sheer cold'd for days lol

Honestly, I almost mentioned Sheer Cold (as she has it in the remake too), but he is already high enough level that Sheer Cold doesn't work anymore

 

Time to finish off the Penultimate chapter of the game, and reach that last checkpoint before the end.

Spoiler

There are still a fair number of preps to get through for this map

AP1GczMgpMP2aLDeQU4mGxcvJuu52SPI8mGw5KtQ

But this one surprised me a little, I was expecting it to take all of my arena uses to finish off this last level here, but he rolled a battle against Framme, and the arena must not take Emblems into account because he tanked her hits well enough to actually win it and cap in the single battle, which means I can get a bit more safe experience on Pandreo and

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Reset the master chef's levels

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What gorgeous, and ominous scenery for our penultimate battle.

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No can do Veyle, you are already dead in the gameplay at this point, even if your corpse can say a few words in the story here.

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Eh, we have faced worse already.

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If you flew on your wings, then why are you in human form? Really her not being a dragon during this fight, especially when the map attack is basically a breath weapon is the greatest disappointment of this chapter.

AP1GczND3RbFm1HJ7OTKNh_2ErcGGt8tN2rfqVSn

It is funny that she changes monikers there, and they are the middle monikers TeeHee had.

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The first hints that she is uncomfortably Yandere for TeeHee in her corrupted state here.

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To further emphasize how she isn't a defect, it took Sombron getting "infinite power" to make Corrupted comparable to those Veyle made.

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Alas TeeHee has wasted all of our revives, so we have no way of recruiting mommy Lumera here

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What an odd statement there, as not only did TeeHee's time as a Corrupted make it something questionable to need saving from, but the miracle as something that was only known about after it was used makes it odd as even an option for saving someone from being Corrupted.

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It is funny how she makes it sound like she will just let us break the shard here.

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You really should bite with a cool dragon form in this coming fight...

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While TeeHee seems a bit conflicted here, it all comes to nothing.

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Bah, pretty boy princes killing god in a JRPG is beyond cliche; you will be fine kid.

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What an odd thing to say, when the most religious character I have used is the Solmic Pandreo.

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Oh boy, its like Thracia endgame all over again 😛 

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Although really its just a dead woman locking us out so she is the only casualty I have in this checkpoint.

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It is sweet of Veyle to try and save TeeHee from the cruelty of matricide.

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Trying to scare her away by making it matricide for her too huh. Honestly this desperate move is a bit sad.

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Although that not needing another mother bit is kind of cruel to any step-mothers you might end up having there. Then again I think she is an adult at this point, but it is hard to tell with these weird dragon ages.

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It is nice to hear a little more about Veyle's mother. It makes you wonder why she got together with Sombron, but I guess that could just be the rosy eyes of a child speaking

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Huh, if she lived long enough for Sombron to be sealed, it makes me really wonder what killed her. If she did sacrifice herself to create Veyle's time crystal like I suspect, what drove her to such desperate measures.

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She wasn't really good at following that advice, as we see with the good Veyle's behavior with the hounds in the mid game.

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Really trying to guilt trip the girl into abandoning her purpose again with that line.

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She is really glossing over how her own power being overtaxed is what was really responsible for her death.

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Corrupted Lumera is starting to lean into that Yandere side of her here

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Poor Veyle, trying to take responsibility for something someone else did with her body.

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Alas Veyle's assassination attempt fails

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As Sombron has apparently powered her corpse up for this fight. Really he should have made her strong enough to take on dragon form, but I may be starting to beat a dead horse with that comment.

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And now she has crossed into the murderously Yandere threshold

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Don't worry Lumera, Marth's troops saved you the trouble there. Although I guess we still have to make you double dead here.

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And this line really gives the game away that her mind isn't her own, as only Sombron and his hounds knew her as a defect.

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TeeHee finally manages to Koolaide man through the door, so we are about ready to have a battle here

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But first we have some Yandere Mommy talk to get through

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...Ugh this gives some uncomfortable vibes of Sombron defiling her or something.

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She has even given the game away to TeeHee with that errant -sama (I am kind of assuming that is what is going on here in the Japaness). Although the defect comment was a bit more revealing, as without it I could see me interpreting this as Sombron having brought out Lumera's worst feature, and not a seperate entity like evil Veyle

AP1GczMVyvaW5Jk9k3mHPmqGFpIg_Tl0QZYA5JNcAP1GczM_WHAMAtfBY-fYfCoInXXmXaIYC_I5pDvV

She was not the greatest at ironmanning...although jokes aside the death of friends and family is a truly desolate feeling.

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The weight of the world crushing down upon her like Atlas.

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...That is an uncomfortable way to describe someone you adopt.

AP1GczOaqZDqxhF0_5027g42BLWP9kJQ-IW3vVvl

And to think we got the chance to see their C support in the past 😛 

AP1GczMA1zP1f9w1yuz1oEE8HLWMEzAMzhHbg2bu

And she is getting into some real creepy stay with levels of Yandere there.

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Seems TeeHee is testing what I concluded before about her mind

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And reaches the same basic conclusion I did

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Time to get rid of the sickly thing possessing a facsimile of your mother's corpse

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That comes across as a might suicidal given the context.

AP1GczO8XhGnI96wIpXApfLWIyHmaiBKWCEGoeMZAP1GczO0sUh4GdtFiCRgc5MAyhYEnARevhefKW-m

She has now crossed over the dangerously murderous Yandere event horizon...

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No one should have to carry the creepy burden of a Yandere mother. Plus we are about to carry that burden together, with no back having to carry the burden alone

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Free her soul is an interesting way of putting it, and says a lot about what the Corrupted are made of. But I have spend far too long rambling about story, its time to get to the map, and due to deployment quirks I have a lot of rings to fix up

AP1GczM73syveKMtCU5wGh0wNJ94-PmA-YmVEzzVAP1GczN0D_4YtTHa1hRnb04ab3d1XnfeXGUmKaJJAP1GczNQeZdq7_k484SozBr40ehOarAm5io08UvkAP1GczPfP8joQbkuXgD4ikHfPlemFQdeaE3UsWSh

As it is literally just getting the rings back into the hands I want them in for these last two maps

AP1GczMcKxR4kZh8y_291Fafa1SeRJ2eG4qrTstN

I do also buy a few tonics to give Pandreo the same drug boost he had last chapter (HP, Mag, Spd, Def). But I also have some real stat boosters to get to, and I have put off using a lot of these for far too long

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With Seadall ready to put the boots to use in dancing

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Alfred will never quite reach the defense thresholds Louis could, but this Dracoshield can get him a bit closer

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Rosado was tied for Timerra at the worst luck at the moment, and with her personal boosting crit avoid anyway this made the most sense

AP1GczP1lB9z3ZuWdLqZ7opeGlUOGq6wCZn983oA

With Veyle dead I wasn't quite sure where to put this, but I figured making my gameover unit even tankier is never a bad option

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I thought long and hard about whether I should give this stat booster to Pandreo, and ended up deciding against it due to him still being too far behind, so Lindon made the most sense otherwise for the Spirit Dust as my other combat mage

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He also had a lot lower dex than I was expecting, so he gets a Secret Book as well

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In retrospect it might have been better to pump both of these into Panette, but my two horses here were both at that middling speed where this might push them into an important threshold

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The game forces us to have a split army for this one, and I think I made a solid split here, with a fair split between magic potential, two healers a piece, bow access on both, and even splitting my tanks (although Merrin functions far better in that role than Alfred). Its impossible to get them perfectly balanced due to only having one dancer, but I think this a solid split

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I open the map by fogging up, and getting a better sense of the space I have to work with here

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Although the main action here is attacking enemies through the walls, with Anna heavily chipping this horse mage here

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For Pandreo to finish it off

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For a quite solid levelup on the guy.

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Although thanks to a reposition here I manage

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To arrange a bit of chip combat without a wall between us, with Alfred cantering back to get a little enemy phase action on the two swordies

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On the other end I get in some 3 ranged chip on this foolish bowman that starts equipped with a silver bow instead of its longbow

AP1GczPYqFtC7RxADC5Sa3IBePj9USaHUH0JZUxM

And Fogado pulls twice his weight with that crit kill there, as it basically saves me a dance

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Lindon can then sneak in a bit of three range chip on one that is much closer to the other front, but I have used enough range options over there

AP1GczOWxi-oAq8SQyIUCrlvhVhggvC9EgbR7jDh

That I need to Engage Framme to get her the 2 range access needed to finish it.

AP1GczM0AggMOzLrVzJC-VRrIzEyeC-wXvAyjlpH

Although I probably should have just used my dance to finish it from 3 range. Then again getting in some free chip on a wolf isn't that bad to end off the turn.

AP1GczOpFEoj4xWyRSzVclfJNnyLPZhrdU-cPKKa

And I am ending off the turn with my main tanks getting in there bit of enemy phase here

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Also there are foes using Fracture staves in spite of the AI having no idea how to use them. I wont bother showing them again unless they accidentally end up relevant somehow.

AP1GczN3Wz6bRRrLHafNnR-GxMGxDbGvcDQ8bKWpAP1GczOX4U28OdgOMmlV6xugA1ephwUjgq-gLsFG

Merrin does Merrin things

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One is even crafty enough to avoid the counter with three range

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And Alfred is doing better as a defensive tank than I was expecting getting to 0 damage here

AP1GczMGhSleRkvzT_jD4nVgYIZ4c941D1F7RLF9

Although this is a nice reminder that I should work on getting him Pair Up, although I may have burned through too many skill books on Pandreo to pull it off before the final map.

AP1GczOfqCJAq0c-98fiAi1DRJEhTitdSb41Vskv

This may be one of my best uses of Blazing Lion, which I find to be one of the most niche supers.

AP1GczMdXHLQSgyRrxUasZmUKZ_2KnrBxQ7KOOuS

And the double kill gets him a levelup that at least gets some magic.

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Lindon then one rounds a full health axer in the flames

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Which he roasts a bit too well with this crit here (you want them medium rare not well done Lindon)

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TeeHee finishes off the one that survive the main lion hit

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And Fogado finishes off the one he longbow chipped along the way

AP1GczOClmuaREJsmCsSLr_t_5Qx4HS0HUhfNG2U

But the last one over here is hard to reach, and even with flight and effective damage, Rosado is just shy of this last kill here

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So I need to dance Lindon to reach the last hit there

AP1GczMsbDjR1JFQ7uuF00ytePE91ErWQCg17mF8

On the other front, I open with Bunet finishing off the most chipped foe

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And I have Timerra go for the ranged break on the other

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And she gets a Sandstorm proc for the kill

AP1GczOfKfprueZDNMV0iWxv_YC4Z-zVa8tfnIF9

Due to some bad positioning, and him being unable to double this foe, I have him go for the 3 range chip as he clears the way for others to finish him, and in what will become a bit of a theme for this end of the map, I procced unexpectedly many Dual Assist+ so

AP1GczPVAKKoieURsxeHWSKkL8IuJ_oQM_Uv-A77

It is chipped enough that Anna can kill from 3 range, letting her canter just that little bit further ahead,

AP1GczNlS1yJ3cF6Bre22W0PSjuGEsmo7nfwcTqI

And we have wiped out all the nearby threats, with the only thing happening on enemy phase

AP1GczM2d3pAtEPH_vvk9tycicrIVuuxAifR82nJ

Is Alfred tanking a longbow hit.

AP1GczOwpbyI9kyg7yw3p_IZBsAIDa56Q8WIgh05

Onto the next turn, and am being a bit careful about the staff bot ahead, but Lindon can still one round the axeman advancing on us

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And he shows off with a crit

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And he earns an extremely underwhelming levelup from it

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Rosado manages to charge in with an easy effective damage kill on the 3 range foe

AP1GczMNnRtZglBV4_QXtyWWlMbJBOMzvYkqvsof

Although the last of this group needs a bit of chipping first

AP1GczPtKLij1P02CT4ibJ7_1vC3PFbSq5GLd_kx

Before letting Rosado finish it off with my dance

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While on the other front, the force charging in a bit overwhelming, so I pull back and try to Great Aether as many as I can

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And Alfred is the only one in enemy phase by the end of this

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And this is the turn Lumera finally brings out the map attack, and it is an annoyance every time it happens

AP1GczNzugChlHtJA-qQFIJNWO0c3wSW4ajby4Pd

As it leads to you avoid these weird attacking ranges, and avoiding it just halts our momentum wherever it strikes. Also the "behind the pillar" areas always look incredibly arbitrary in these grid based maps.

AP1GczMT7ols_RdUt_NID4K4ADKyM9jMQK-fNewdAP1GczMvA7pKIf5ZLMw8QCzzDOFeetCQHonPlDwI

Meanwhile Alfred is doing fine...

AP1GczNPR4ZUpNCxiiDwtnjdA9DzScnw4JagiEZ3

Until they start setting up chain attacks, because it makes me feel a little uncomfrotable, but

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They didn't really set their positioning up right to take advantage of the chain attacks, and with Alfred not making space by being able to enemy phase any of these guys, they can't get in enough attacks to make it all that dangerous. That also means I don't get in as much Great Aether damage as I would like, but it will have to do, as I can't really repeat this move

AP1GczNG8UyTY3m1xlcy47q_gGqmI27i8EbOien3

And it helps that Pandreo can take down two by Engaging to Echo

AP1GczM0z3Fs00Zjfe34IohF33FUkvjFaQsh_Fpo

Although he needs the Holy Stance damage to do it...if not for him proccing enough Dual Assist+ to not need it.

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And it earns him a respectable enough levelup from the double kill

AP1GczM1dEu_W5soSvtJZR_ngafIVg7KwsKif0Ro

I try for a crit kill here, but miss it

AP1GczMU1GhHabJDxEf5H_IrMXLZs_n3U84JJBBl

But easily get enough chip that Timerra can finish it off

AP1GczNIWlbyNDv4jUpHAzztonsR9B5Iv8qwWsvZ

Framme can one round a lancer here, although the accuracy is a bit questionable thanks to the pillar, but she only misses one so it ends up just fine...although there were 3 Dual Assist+ misses which made me sweat a little.

AP1GczN5HEtoe0Jr1vBIJ_fFHCJml4wTUSYgRIcR

Alfred can then sneak in to effective damage kill the one furthest back

AP1GczPtNdzm0QX6AihojUAPyARHsz-ZVJQJl3ZQ

Which just leaves one that I have just enough actions to chip here with Bunet

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Before Anna finshes it off.

AP1GczO-JXtGnDKUqKa04lUNRIh1DHdXDJtQREQ7

And underwhelming levelups seems to be a bit of a trend here.

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Now for the far more awkward front, but I can open it by killing one of the flanking axers to the staff bot

AP1GczN7L_S90UQOxfE2WxO2Y_KmhV4ra7DHkQlB

Merrin can kill the staff before it can cause any real trouble

AP1GczP-YpaIePE-zJcZo_fb8J-oUAOsb0nbUmqC

For one of the better levelups we have gotten this map

AP1GczNZKg7t6NAa5lFOrPSBsK1Ppz8NDlCwsFpV

To get the kills I need here without taking a dragon hit, I need to drop an Obstruct here, but if the map attack can break the ice, this might be a bit of a waste, and even in that worst case scenario I should be able to take the one hit anyway

AP1GczMPgwh59aXw3TTfO9ZcNz8gk5guIfOzd2as

And I make things easy on me by using my dance to get the exact same one shot I did to start this front

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But Mauvier has to spice things up with the critical kill

AP1GczPNkFCXZhWq2dmSXwqeB2vcjKGoTV9ecKEJ

Sorry for the dutch angle, but due to how the map attack is contorting my army I needed it to show my whole army in a single shot

AP1GczMu1UIrRS4iLkR5Rnr9fLOS8SDvxcRIi1f6

And the map attack didn't break the ice, so the Wyrm has to do it personally.

AP1GczPNDXmtakSz0rrUOw6_h72koosffyjefJe6

Onto player phase I reposition to get Panette close enough

AP1GczOvI09VAuwwQeo4VTz-VXQNVpp-Swd7SrDj

To try for the kill on this front's disruptive staff user, but she misses the kill

AP1GczOA39b0NdAgsIY7G22fojNkOM5rGS4_X5gR

And the only other thing that can reach is the Warp Ragnarok to finish it off, and thankfully I can still canter out of Wyrm range after that hit.

AP1GczM_W5KqgjenO4ciGLsQkWCBiQDnGe6FoXv-

Meanwhile I have the first of these obnoxious double health bar Wyrms to get through, and I open with an Astra Storm for chip, so

AP1GczPXa0bmZdbPM1IdjCBSubUSOgCfz4Zk6q_H

I don't have to take a counter for the first health break, and I need to Engage Rosado to get close enough with a weapon that can avoid that counter. Really it is hard to reach this thing

AP1GczNrLiaNzMqyAttHPMaxmh8i7KaQzfRZsJVf

But Mauvier is close enough to get some heavy chip in on its last health bar

AP1GczN6lXV5bxFI42gTIuHsdeb5RANcXZElqwIP

And he manages the crit kill to avoid even the counter

AP1GczPx6DfJcDPNMA9rIvUXDR91RXza77zfP2xN

And we are avoiding all relevant enemy phase for now

AP1GczMNpqML2vJ61su11p80PztDs2q_5lk0CLN_

So of course the map has to spawn in a bunch of reinforcements to distract us.

AP1GczNqcJ4NRZJehWjT9MbaC7ARaEmtazzfEsgF

So Rosado uses the active Sigurd engage to charge in and kill the most distant one on the western front thanks to the momentum boost.

AP1GczNnrK7NcjOqtKPgrtj8Ig_eqKtpfY9QffF_

Lindon can manage the kill on the mage easily enough, which just leaves the thief

AP1GczNu2OBFn88lMVhbuCHPa-Un1g5oHaWFGwFi

And I get in some heavy chip with my own thief

AP1GczPwdWvXfIy_kPpJLa0VLtUbP5gmZjNij2x-

And I finish him with Mauvier, while also

AP1GczNt2oD3Pc8B-nxaEKBVVsrq8SsxtZGD-RD7

Cantering over to refill his Engage Gauge

AP1GczOzOGRvZfDZiNP9QKgeCRLQu4RWbfV4R7Pi

And Fogado can sneak in a little bit of 3 range chip on the next room

AP1GczNiqz_WwIINf-ozKneLnLm7AwQIlQ6rSCjt

But a lucky crit here means

AP1GczNkYZ_M06LTOS4T0B8eO5XNVLwzeyghcBlu

I can dance to get the kill

AP1GczPR3rQKT7XBH_C5qNcLh4Og2hNiJ9grslGE

The other front has the extra issue of me having to deal with a Wyrm here as well, but thankfully Panette can break one with a super

AP1GczOgbWXsabYdm-Z9L_pcknbWq7a6IFmGGgtr

For a great little levelup here

AP1GczOBQ7dJsy8vp4Zev_n32x8BIJFiyIBEFKvg

I can then fracture it so

AP1GczOVn3JPonZpcCzBgiwiOCtp1lAfkWBZAD6M

I don't have to take a counter when I kill the thing.

AP1GczN38mwmLZlXNA92OKzFV2-Jr4NuNSzwbRG4

Although we still have the reinforcements to deal with as well, and unfortunately these ones had the sense to equip their 3 range weapon, so Anna takes a heavy hit sneaking this kill here.

AP1GczOLuEl3GyVoyBfaoNn9M3YLjLtlQtdI4XqW

And I am preparing a little bit of enemy phase here

AP1GczOsuRPpsguh0827pRUWIZYNlaAfpLIAePbY

With TeeHee luring in this armor to the door

AP1GczP4z8cFXYBI9VHh6sIdDS02IjKn9vncSHcA

And Alfred is luring in one of the reinforcements I left alive in the east

AP1GczP5IO-B6cKOYZdHEnNEm-jLwQ_1KlWsNi2t

But now we have the uncomfortable position of this enemy thief looking ready to open a door before I want to, with the map attack making it even more difficult to deal with him.

AP1GczOmzIYgCre-_ADAEjqDs8ESN3N0YAcNw0Yf

But I open with Pandreo killing that chipped reinforcement from before

AP1GczOabhgMyuUchs7mXJ2xepXZmAFbRmmVHaOp

But I am going to need to burn a rescue staff to deal with that thief while avoiding the map attack

AP1GczNEwq_LaCFNt2eNU9vbvq-d2_yQdrvkBgBm

And that is a bit frustrating that she is just shy of the kill, but

AP1GczO9wnc0AoZsOAxGWXp9feUyB8dD6EcznZaS

She gets the Sandstorm proc on the last hit, so I don't need to leave someone in map attack range to get the kill.

AP1GczPzDNYKYukfyyyrBIPdvPXDwNarDOLIJ2xx

On the other front, TeeHee has to go for the chip that our foes healed up on enemy phase

AP1GczOWqXH7iSL9_FmpXL3X9a3dAhSp27M0e6rn

Although Mauvier almost can kill it on his own

AP1GczNeHsqHbNk5UQjLmqPbBH64CHrg-1UMGV-R

And I will gladly take that levelup on Mauvier

AP1GczMyrPaA73Ijb_nmthrbvF_kg2_50SXzVh8-

But things are going well enough on this front that I open the door with my own thief

AP1GczO3b-tRyeNwZovqRNDhq8-dBArednJh-us1

And I use that opportunity to sneak in enough chip here

AP1GczPiM0_jjRTtUoG3kqkV5nIBQxzGaACcLvwU

For Rosado to kill that swordie

AP1GczM5imOMcnMK1XNXXl2RgcMBUA69qfhwwvDA

For a passable enough levelup

AP1GczM9ae-dfVWyeS7vogbDnqlDoqoaFU-3ZSIv

And I can fog up to cover my troops very safely

AP1GczPHKFYl3eyqy_7X7duEFCMUIX51FQTtA9Sl

And the other front is cowering in the little space available to avoid the map attack

AP1GczPM4OkrIlNllccCjYyDeIgRWlmB506U49Hm

Oh wow, the fracture staff use almost mat-

AP1GczPSyfKzFj4g07gL6kylpcqktuIE5ZXgKYWo

Hah, we have gotten into range of a second one, which actually managed to hit, so we have the first relevant Fracture use of the map

AP1GczNdD13MTSFYTuTX5oAdq754vX5NiDIVOg0Z

So she can't get in any chip here. I am so proud of the little AI at the moment

AP1GczOfZYNdiiR5PFUlZUnM_wC-4V_kUBWHu4Vn

But we are now on a bit of a timer, as infinite reinforcements are now coming from our starting position, with Void Curse to keep us from sitting here and grinding

AP1GczNTjpV3VxRykl9M_ZXjasNuH9LdPQsdXoj-

So it is time to break down the other door, which if Panette could have reached one range she could do in a single hit

AP1GczPqp8Q6sSVHTXL5CBuvafdE6fvfpGWEcVrm

Framme refills her Engage while we are here

AP1GczOnB6eDOPrIvNKtH2Rq4zvYDYdbBWcN1SND

And Pandreo manages a terrible levelup from healing up Anna

AP1GczMdhX5AoBwtW-Bm4dweW2ShMoSaYNLjNe4u

With Timerra breaking the rest of the door

AP1GczNxYov6-G9inyr350HQyvq0IEaHw3XvXxlr

Our fronts are almost combined at this point, and thanks to that magic levelup before Mauvier can now one round the armors

AP1GczOzUHgcbxk5pR-U-0NuaXm2ygDOW6hqpo0_

TeeHee can manage a ranged chip break, but I have another enemy to deal with before finishing this one off

AP1GczPCNjS9X0DJPOUo0zne2UeO7jwI-cjaE0jT

With Fogado chipping up this swordie here

AP1GczNPnL9bwkxkxn2nxm6ehGtAMGvaLDcGO1-C

With Lindon finishing it off

AP1GczPMF3fpPGw1-BRKrikVBRZ88WzRdYQl7Wyp

And Lindon continues his habit of overkill crits with this one

AP1GczN3tft434U9Q016ZJnYrCKTFh9KR2SU5kIe

With Rosado finishing off that chipped axer

AP1GczOzOKBm6q8PVfgw5LTE7h-6tArtI4wky8vM

And ending things off with Merrin covering us with the fog

AP1GczNIAWovUgcNHHrulL-nviy_XDGRiqH4sxIp

And the Fracture use almost mattered again

AP1GczN4A80mfnyHnozTd7OIcN3WXBFAx3RwIus_

but those thieves that spawned in are after the loot not the kills. Also Anna misses the main hit here

AP1GczOOOh_AdENUXThuRt3SzvgXdj4vVvtHiyQ2

But she got a Dual Assist+ proc, and can apply her own Chain Attack, so Pandreo gets the kill here

AP1GczMgl-OzrYz94gDJ6lPsjyJbizQGyZjxArM6AP1GczNkVMbWlT2THrnQdxjXcEi25Qa3UvBuhlGqAP1GczOwBOHdq3Rz19sit7uFdcl-GKFhwaD4Ef5B

I also refill a few Engages before we move forward

AP1GczPba9TZLNGoHKjgDJqieAkuSigtIwtmDXzy

Then I reposition Timerra

AP1GczP1usQEaBskw1KFO2vCufYQFj66L7zTGYWW

So she can try for the sandstorm kill, but she doesn't even manage to hit the two 94s...

AP1GczOhF2-_cBTCrRACXwt7fRoc-T5kHpC00UvL

So Mauvier finishes off the job Timerra started.

AP1GczMA4lPcAlVES_J8NeRKl1QcfNHm2WeoggvG

Eh, it was a killer weapon, the overkill crit isn't all that surprising

AP1GczPzE0zrvwsay0BmsCUWCXIExGfKE09b4wzu

And I finally have the time to kill off this mostly useless immobile fracture staff carrier

AP1GczMYC70Y3EiFOwqLjnNK_tqzvFnbdV80tKun

And we are getting close to breaking into the final room, which is an odd immobile defesive formation, that I have to be a little careful about thanks to an entrap staff right next to the boss (and two Wyrms...)

AP1GczMaItM4OJB0BmZ0QybjLRULKfzoCy6T1kLw

...sight, now I not only have reinforcements spawning at the bottom of this room, but out momentum is utterly stalled by a breath weapon in our literal face here.

AP1GczN2sgcatn3oKuJrKCGAFFfKtC0wdgW2Mgqx

And with our momentum slowed, I need to take these void cursed guys down instead of just outrunning them.

AP1GczONsXiX5CjZfukbVTZ1YUMqfj1Jw-yol3-W

Speaking of which, there is one dead. Also fun fact, they still refill Engage Gauge in spite of void curse.

AP1GczPVuElwlfZ46u4qRoqf1gLTwSNgjKCnaYtD

Anna pops another one of these obnoxious 3 range mages

AP1GczMhaJLoFec1lUZyhAI8XTloMmg6GWCPVALZ

And Fogado keeps me from wasting more of my time on these pointless enemies

AP1GczOM9q9hCgQW0GfPiW4kL0G9OhejNcikbA9j

With a critical kill

AP1GczOamdmO19rPvjDWi_Kjmn4tmvkH05Bm5RQ7

What a waste of a turn thanks to that map attack

AP1GczP3Sr3C7_M7lOz2kAx3kMI3F8Yfs4qkx78v

And I open next turn with Mauvier one rounding an armor that I can then canter past a bit

AP1GczOc0J5xgbX6DR3IiwLbK4bSaPZUQE3HuXt-

But unfortunately I am going to have to deal with this trash for another turn, as I don't think I can break through enough space to safely advance everyon ahead of these

AP1GczNL99A0VPerjXJJjLBwhztaj142B9YzVlbW

I then have Alfred Engage to hit this thing with a 2 range weapon strong enough to one shot the 3 range mage (and canter over next to Mauvier)

AP1GczMCxp6U3RtCID402GzyNibi76jYMthQEP2G

Similarly enough I have Rosado one shot the other 3 range mage, but I don't have the space to canter forward so I pull back there instead.

AP1GczM-M9Pq6WNPxYQygMBYPEHn5PMD_KEVAnbL

And I end up positioning TeeHee so Anna can one round the armor in the center

AP1GczNKYScPtmgFxC4Lq4b_2GnplZoE5SiCOr2V

With a lucky crit to avoid the counter hit

AP1GczOphOj6l-IXGl56-wxQuYSmHopAdEaPt7gQ

I do also start showing off a strat that is going to dominate this stretch of the battlefield for a bit, fogging up to distract our pursuers, although the fact that between 1/2 to 1/3 of our pursuers are fliers, that isn't a perfect solution

AP1GczORehrLKeyYlj_0rHS4QA1TNuyhK9WxvO0r

I end up spending a lot of time healing my army up, but end things off with a bit of chip here

AP1GczMdXW-KXcjoshQ8v0r8cHrFPI3cjZwJTntI

Our army is about ready to break through this final room, but we are still clustering on the threshold here

AP1GczPdYu2GKYfFw4uEg_S168jdUIHAG59vFt0UAP1GczNn7Ajd526EDCH6HaOmCG9QHlRbi5EFjk4r

Merrin has some enemy phase action here, but I wont be repeatably showing these enemy phase attacks here for future turns, just the first instance of each individual enemy attack on her so you have an idea of the pace here.

AP1GczMQPJszx-H_aL3ZCFl5qpzNpezbTknwy_4-

I open the next turn by breaking a hole into the west of this little enemy formation

AP1GczNWp6YmxRMf5C5fbos9W49ch8h2M2TQCxqO

The speed is nice

AP1GczPhd_IyBxzUCrIyFdba67X9iDaPXs5diC6G

Panette then kills the chipped one to avoid damage on her

AP1GczOIacyJojyCpbAjpjzksHkpDiZ73IDLUdLX

So she can give her double chain attack to get this kill here

AP1GczNdckv5YRrFXFy7KtHGNrpU_35bOJP4TV9S

And he makes that little detail work kind of pointless with a critical here

AP1GczNB6YQKI-elPsg75fulp_QPhLken7ckl-js

But I am rather happy with the strength gain here

AP1GczNOVNeW0xS7fIZ5LLgoziwtfggAIyULPafW

And with that all that is left is the boss's nasty little formation, and the hoard of void cursed behind us.

AP1GczN4LloASxkILMxBUacKjeFD-jksgrY_TlZC

But I do have to reposition Rosado our of enemy range after that canter

AP1GczOn5tRpE22cXXcOZGK-RfknwHrT57hjyzxU

And while Alfred is still Engaged and taking half damage from the otherwise irreducible damage of the Wyrms I go for some heavy chip here

AP1GczNDr8_LqYamBp6wek3kgQqBOe_WQrn3BPhm

And the beloved little prince crits to break a health bar, and avoid a counter hit

AP1GczOd1r7sk04nCWGOXzhZ6Jg17cPHE4dHWGxC

Although him capping level is a little awkward as I would love him to do that again next turn.

AP1GczPv2bRpHFD5ayI93pXHmqU7BM3hJDzPxIsb

I also end up using my dance for the turn to open this chest here

AP1GczNz7T_5grir8vwrPUNQf6lnsMxC_4zIyfRK

I am pulling back a little with Merrin to make sure she get some chip in on the flier, to hopefully delay them a bit longer

AP1GczM4DfI_Fp--EhZW_MYuqqwgw5XU2KXqQD4b

And with the rest of our army bursting in we are getting close to the end here

AP1GczOEfdcq13_nLMgecjEaKs9ea5bIPFSlCzwD

A few thing to emphasize for enemy phase, first the spawning mages have 0 hit on her anyway

AP1GczMhqlVJ3irJBLI_BAKcEKb4Dm759MsFYor3

Some of the Great Knights from the west are just barely able to reach her (and she is not going to kill any of these things with that kind of damage), and with all of my Wyvern shots only showing the infantry failing to chain attack I am done with these pointless enemy phase images.

AP1GczPlMkBqsiwGHfzkbwKAscupXb6NVX4ATB3r

But another thing to note is she takes two enemy phases to kill the wyvern, and new types of void cursed reinforcements are coming in from the flanks...

AP1GczNGVj_81RNBoHoEwVNNYmbmCfcj7vlYMkXX

And with another map attack killing our momentum for the turn I have Merrin hold the door with the fog for one more turn.

AP1GczNsiTjoKQCOIVqGLFlkbd_2edQC81bpzbKs

But I can still get a bit of work done here, with Pandreo Engaging here, and dodging for the free kill on one health bar

AP1GczMdhpBWZ_r0OMybogFOUYh-jQ4U7QBL27C4

And after a dance fully kills the beast, although he does take the hit this time.

AP1GczPm8MihPIBKLSr-tJFcaj_ORPKn94Wf-tgB

It is fortunate one of the spots to open this chest is in the map attack's safe zone

AP1GczOABhVJup94yeuwGAxftEBvzO8jEY0zhaHB

I am having the one health heal here just for the canter over to the other side to escape enemy ranges

AP1GczOqfcoyI4LVdY7fjog9onfC7kaca_-ZBEqD

And while we are waiting I might as well heal that hit up there

AP1GczPzZgnv6c2RICm1nbrSDLRi_-UjiooXA_lb

And while we are avoiding the map attack

AP1GczO9LSBvoEWtPk6VB-WtpxRb5tyJNrgfCta-

One of the Wyverns was still close enough to attack Framme after all that maneuvering

AP1GczPbZlrwzY6fP1WhCaVTpO9LYKcrOSc31LEZ

And I open the next turn with Alfred almost killing that Wyrm with his last turn of Engage

AP1GczM_dehbnYLBuBstAIi-mJOyfRWOvqC-UDA2

With Anna finishing the thing off through a lot of wall between them.

AP1GczPUv9ekso1UzlYvI7fot_HLWXj81_JEMLY7

And that opens up the space for Rosado to Override the two disruptive staff bots and the boss

AP1GczPR1MMQq7QNBeep2xheB1OfVc_FgPG7XW8g

And she is still full Yandere mode here

AP1GczMnJvJKcr1qJDftrdK8yYFWfSlpEPNFxNGi

I then move on to warp Ragnarok the more distant disruptive staffer

AP1GczPBy1MmcOUkq5K_O_HA-WTHVST4XWf36lBt

...Pandreo you are a magic unit not a physical one. What are you doing man.

AP1GczOPDZqPbmk5YHBZ8WKNJRqujKVsC9h8k6SP

Unfortunately it is around here where I realize I will probably not manage to finish off the boss this turn, so I fog up just once more

AP1GczMYJaFr6Kln3HoOpuAWxrTNBqGjXt_4rTmQ

With a Micaiah Obstruct to ensure the fliers don't do something sneaky again

AP1GczOzlR0TlNBx_8BY6T-L5f5pbyMz_VLvn7Bw

Unfortunately Fogado is shy of the kill here, and I don't get the crit or Dual Assist+ procs to kill anyway

AP1GczPSfqJj5d3933Jo25VAOOJPAHoMH9JMT0QS

I do also let Framme take down the Wyvern that tried to attack her before

AP1GczMvYgViAN8NY_iZpLOujB8M5KB42Nf_j_2G

With a dance I can let Rosado wipe out one of the remaining mages

AP1GczNlpJvOeR8FLnYlQxwMZ3t9WjJhzg1rj7h5

For a solid levelup on that kill

AP1GczNXRfUJ_85Q7XlehDRADDmBTK0uwtqXo9Vu

Timerra can then finish that last staff bot off

AP1GczMXLoHf2ojA7MkJilUqS4qAymmYvEU7qVy9

Before going for the Goddess dance

AP1GczPF_BhXFMWsZ4Mw-Zp8WlJIicQ4en_ZayRb

With Rosado then giving us a repeat performance in killing the last of Yandere moma's entourage

AP1GczNkH4sUWHAllCwFY9GddTIPMY5jWMMNMHOn

...Why does she have this? She is never an ally, and this skill would only matter as a playable unit. Well whatever, lets start taking her down

AP1GczP1wNzOjMe95JBFSC5La2C4KU8wvT1EJ8sF

With Fogado getting the Dual Assist+ to take her first health bar down

AP1GczMo-wAakCU_rq5v0p4ghBsrdga2apHBufOv

Framme can then wipe a second health bar out with her super

AP1GczOoiVUhbDxd0ukKAmF5_oe5Sa41gyAVnzQZ

Oh, I wasn't actually expecting the convo here, figured it was just TeeHee and Veyle...

AP1GczPzJEf9VHtiy5V5_Dj3nzU_xg5_yMG6PPwGAP1GczMThE5Nke_DNWL2Qcq7YjpCc19KpCw2cVLi

That is a clever little bit here, as Framme is saying something similar to her battle quote in chapter 2, but Lumera's response is identical, an intentional moment of deja vu

AP1GczMRitfzuRMP2MBNPil2R8Q98hAA1slfEIIY

And when she doesn't get what she has done has some interesting implications to some amount of the real Lumera being in that Yandere cage

AP1GczMfTqhULbQ-vBrPl-MuLzAiuy445maV4yq7

We are in a fairly safe position before this last turn

AP1GczO6xPvLGufXnlbuEhlrjCwuXFDFFZDK6M4-

But I do want to emphasize how many of these pointless void curse foes are chasing us at the end here

AP1GczMdBwyFpcNiYeaxZsSr2lgffKhQ2LKlA36_

And I open this last turn by going for the TeeHee battle convo

AP1GczNPNy3aTqFU7FSTVhswucg-8E_95W5L-SaWAP1GczND6N_V8kbaocOF7WnW1cDcZiIjmpTSxn0O

Here we are

AP1GczMp1Qm0_AD8oVlEw3AU6x_0H72ZsKNKUyrB

And again, before the Ugh that is a quote from chapter 2 (admittedly not their battle quote, and I did have to look it up...)

AP1GczNI0M_VV2ml4peKd5E3ak_hANBhN2M8DzPo

I think the Framme version was a bit more interesting in its subtlety

AP1GczMOqvotKZQI6AH9sZ1LxSVmLTdEJvwk9HIF

But this one goes a bit further with her trying to finish the line as memories break through. It is making me think part of what keeps the true Lumera from breaking through is reliving those last few moments of her life between TeeHee's awakening and her death repeating lines like this.

AP1GczMGmXXFkjdDfaUE2CkGEJ8kKOKu3aRefXP_

With how Yandere coded she is this comes across uncomfortably romantic for a mother-child relationship.

AP1GczNk0qVM9KpDqfL-wNK2w0pKC-erTO7R1aWCAP1GczNrfcBGFvtKcLij-aCy7yoKTNd3FX8s6OllAP1GczNJBw5pQbeqc12VVvEeg5ov3Ca963Z14D1-

Alas we have to put her out of her misery...

AP1GczO8SgRH6-zP2iKhJ7JKLN1fpYJDA6Z_9ooc

What would her surrendering look like? Would you bring her with you, make her an ally? Wouldn't it let Lumera get all the things she claims to want?

AP1GczNlYGoTtUFx-AasFtrLZDWpqTfWhpdsCFyI

And she is unable to see that fighting us is wasting it, unless her corrupted life is tied to the crystal or something

AP1GczNCg0NmDpz9SBifZuzOyZYMwlfkhJaK5F6zAP1GczO7xjfQIK8hv6AbnK5VMMo9NPGv9FnMBQ-U

And she has finally hit the Yandere willing to maim or kill her beloved level.

AP1GczPclSh_UV5A6s5wVqdT_7mGNcc7q0qNNj3r

One last Great Sacrifice for the exp

AP1GczPjSg1LNhIAqMkwWbrRGChItbTMidcKh0GR

Before letting Pandreo go for the funny Hold Out and Holy Stance combo for the kill

AP1GczON63bTLDr1PbbfqCNdSojO5YfuyeVe-XpD

Or I could get comically many Dual Assist+ to not need it at all.

AP1GczNSin9Pr67XHQAx9xeNk6sqagqiDfEOJjVi

After a thousand year wait, I can see why this all would be moving too fast.

AP1GczM1rWXooQykt_-X_2T6-Cu3Oa78LiDljxO-

Huh, am I surprised he got the MVP, as I was not as extreme in training him.

AP1GczMZUGro3Adx8fp0Kmb4iN351FM841r-ORqk

But we end with the most cliche move possible, TeeHee having a chance to talk to true Lumera

AP1GczOG3iuT_6FEVuiW9WMbFhGK1gkh495DWj-r

Wait, is TeeHee actually wearing that ridiculous ring in this scene...Oh wow they are.

AP1GczPnF-Fb1qKBSwUCVR1NFldhXyNxCo7nGQyCAP1GczOFe1d2g7JZbSkR1fZLBujAO_67aaZvsfux

Huh, I don't remember them saying TeeHee got all their memories back. How odd.

AP1GczMj2s94tjzxnIgwWGxNqAP09FTJSGF3YhVQ

Really it just took dying a couple of times to get that

AP1GczO_aPNL1Bzstgn-ULsNKUBZy765VBr081cy

It is odd that it took this long after death, but I guess that even happened the first time.

AP1GczMvUgHHE8yh815L6xwkfrtJYr8AVIUMVnAp

Although I guess it is more like most of the other boss fights where we don't actually kill them, and she is just fading away after like TeeHee at the end of their corrupted chapter...or her first death where her death is also tied to her running out of dragon power (just a different dragon power).

AP1GczN8dLkO1o4hzwMN1sIi499agO5Hjaif64m8

It is interesting to see her true self covering a similar subject as her evil form, with a far healthier outlook of hope.

AP1GczO12pvr_J_eusvd6rAzr-AKWtMsND0sM7ZC

And is putting a far healthier pin on the relation between the adoptive mother and child here.

AP1GczP5o6eemF3yiHPdU7hKILjsurhnMhQn52Ok

This reminds me of a far better quote from Persona 3, about a far better character...but I am behind schedule enough with this update as is, no time to get into it here.

AP1GczND4MkeoQj_z4dR6HEoii1CpBhLGd39kKxI

I do really like that they do go through the process of making the pinky promise here

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With pinkies linked for the rest of the scene. There is something so charmingly child like about it.

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This line would work so much better if we weren't inside. Then again with the giant hole Sombron has drilled in the sky calling it beautiful would be difficult.

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I guess TeeHee has a better sense of what this world's after life will entail better than others after their last two deaths at least.

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There are some amusing comments in this exploration scene, like this desire to destroy the temple after the fact

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Or the utter shade being thrown at Sombron's architectural sense here

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As in Sombron's children, or those of his worshipers? What an odd thing to say about the temple

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Time to look at that beautiful sky, and look at our final destination.

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And we still have to raise the stakes, although I seem to remember Sombron acting like it isn't that dire when we finally confront him, and I think that makes that final scene more interesting that way, which makes this feel a bit out of place.

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Just moments before too...honestly this bit feels oddly repetitive.

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And of course we have one final moment with the Emblems getting their last little lie in

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🙄 Really have to make the player avatar ruler of the world at the end huh.

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It is funny how they talk about how they will normalize an exciting life for the everlasting Emblems, setting up more death flags on them than even Engage can manage

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Don't worry TeeHee, she is no longer able to face Sombron on this run.

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It is nice of her to have the self awareness to realize how foolish she has been about Sombron.

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Alright everyone, @Venger_06 @Codename Shrimp onto the final battle !

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Although Marth had to end things off by confirming that at least this time the Emblem's promise to TeeHee is being made knowing it will be broken...

Phew, I am a bit latter with this than I wanted, but that is the checkpoint reached.

 

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Posted (edited)

MAgZTwG.png

Welcome to Finale!

This map has everything. Status effects, Staff Savant, Rally & Seal enemies, Inevitable end, no pair up on deployment, you name it.

I did extensive preps yesterday, let's hope they will be enough, especially since i do lack Tiki & Draug...I totally expect losses, but i should still be able to win it...i hope. Ngl seems like a different beast from the rest of the game lol.

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we get an old man

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And they get a buff dragon

Let's go!

(I will skip level ups this update unless i get a new skill or smth)

Spoiler

First, there are some key targets i really gotta take down first turn or there will be trouble

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we take out this guy and activate Galeforce awaiting further actions

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another one

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Please hit...

and it misses....this guy has Enfeeble Inevitable end, so i need to kill him asap...

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Option #2...

And it fucking misses again

<.<

FUCK

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We prepare on this side for Enemy phase - I gave Linde pair up so she doesn't get one-shot by Brave Axe in case she gets hit, as enemy does have Heartseeker.

On the left side i stay on the defensive due to Enfeeble dude.

And Etzel get's enfeebel'd...F

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I entrap a 3 range Lunge Bow Knight, and try to kill Enfeeble dude again...

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I equip Marth with the Monarch Sword for +10 hit aura and...

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Kill that asshole!

We slowly advance and i get trapped behind doors....

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These are some bs reinforcements

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If i run here, Est will get hex'd and Ballistad, so i will take out hex guy and hope for evasion...

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I have to sacrifice Ymir here...

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F...

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More Reinforcements spawn, and more of my units get locked in...

Est still lives, but will probably die thanks to freeze ;_;

I double fortify to try and save Est...

...And more reinforcements spawn...

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Hmmm...maybe i can rescue Est somehow...

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saved

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O:

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F for Athena. 5%...

And the Belgium vs. France match started i wanted to finish before it ;_;

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He did his job well, but i had to sacrifice him

o7 Beck, i would've never been able to come so far in this map without you sniping those stupid staffers....i hope more don't spawn lol

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More spawned FFS

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Etzel get's hex'd and rip'd...

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I try to sneak away with Marth and Est...

I lose Lena, Gotoh and Wendell. The end is almost there...

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Welp, i tried to rely on evasion, but that's it, GG

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I am so sorry....

Another run i lost due tonot having door keys...although i think it's quite mean this gimmick to play blind, and the reinforcements + Fates mechanics did me in.

Well, you guys finish your runs at least xD

That said, i am not that mad (a little bit yes, i came so far), but coming so far in an ironman blind on highest difficulty is not something i should be mad about.

That said, I do generally think it was quite easy for Lunatic, especially if you know Fates mechanics well. Maybe a bit easier than Conquest hard. The creator did a great job making fun gameplay of the quite meh Shadow Dragon maps tho, and proved once again that Fates mechanics make everything better.

I will try the map later again, but no longer on Ironman then, just to "finish the game".

Edited by Codename Shrimp
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Posted (edited)

Bonus:

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The difference killing Enfeeble guy on first turn and having Tiki makes XD

And knowing what's coming on the map as well xD

Edited by Codename Shrimp
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