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Kaden

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About Kaden

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  • Birthday 11/04/1995

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  • Favorite Fire Emblem Game
    Shadows of Valentia

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  1. Maybe it's because I've played SoulCalibur VI recently, but Mareeta's forging bonds conversations remind me of that.
  2. Yeah, forgot about that. I think I equated a tier 4 skill with the same number if that makes any sense.
  3. Bracing Stance 3 is going to be a thing in the future. Surtr with Bracing Stance 3 is going to be fun. Edit: Forgot dual stat skills like Swift Sparrow are a number less than their tier.
  4. Echidna demoted, but she didn't show up for my first summoning session. Ross did, instead, and a surprise regular Mareeta.
  5. Axe infantry at least didn't have many units in the regular summoning pool before Edelgard, Hilda, Gerik, Ross, and Echidna all being introduced fairly close together, especially Gerik, Ross, Echidna, and now, Osian. Problem is that most of them are still 5* locked units like CYL Ike and Helbindi. Axe infantry has gotten a lot of attention with new units and weapon updates. Meanwhile, axe fliers...
  6. Hearing Owain's special lines is so fun. I also realized that his Missiletainn's special charge effect works on either phase. For some reason, I thought it only worked on enemy phase like a Breath. Y'know, if they ever decide his sword should gain he ability to be refined, inflicting Guard would be interesting. So, the total effects being "Accelerates Special trigger (cooldown count-1). Grants Special cooldown charge +1 per foe's attack during combat. (Only highest value applied. Does not stack. Special cooldown charge granted even if foe's attack deals 0 damage.) [Unique refinement] Inflicts Special cooldown charge -1 on foe per attack during combat. (Only highest value applied. Does not stack.)" And I guess the best thing they could do for Dark Mystletainn is a Wo Dao effect or Wrath if they ever feel like it needs to be stronger. Special Spiral and Wrath would mean Ares and Eldigan would be able to get charged Ignis and deal 10 damage when they're at <= 75% HP and that would be hilarious. Anyway, I just noticed that Igrene's Guardian's Bow's effect doesn't have the "At start of combat" condition like the effects of Kagero's Dart, Kliff's Saggitae, CYL Lyn's unique refined Mulagir, Selena's Blade, and Ylgr's Sylgr. It's the same wording and the same kind of speed check on Red-Hot Ducks, Karla's Vassal Blade, Naesala's Raven King Beak, and flying Nino's Giga Excalibur, except instead of dealing damage: "If unit's Spd > foe's Spd, deals damage = 70% of difference between stats. (Maximum bonus of +7 damage. Combos with Phantom Spd.)", it inflicts Atk/Spd/Def-5 on her foe. Setsuna's a creature, but I wonder if having the same effect would be okay on her. She has the same base speed as Igrene and which still ties her for the fastest colorless infantry archer along with Saint-King Alm, summer Gaius, and Nina. That said, Setsuna's base attack is below-average, 9 less than Saint-King Alm and Igrene, so maybe dealing damage like Giga Excalibur, Raven King Beak, Red-Hot Ducks, and Vassal Blade would be better as she would have guaranteed damage so long as she's that faster than her foe. Watch her get a personal Shining Bow and the speed check, deal damage effect. Guaranteed damage on top of guaranteed damage.
  7. I have Igrene and Lugh. Probably not going to build a Raigh. Gonna need a melee unit just in case. Probably Owain so I can level him up. It could have been Echidna if she had showed up instead of the Chosen One. Damn game not giving me green orbs to summon. A bunch of reds and colorless, though. I wished Sonya had Brunnya's stats... I wished gen 1 units could have at least been boosted up to gen 3 or even gen 2 in BST.
  8. I came close with Echidna as axe Rutger, just needed to shift 3 points of speed into attack (+2) and defense (+1).
  9. Brunnya has Fimbulvetr from what her entry in the meet the new heroes shows. https://guide.fire-emblem-heroes.com/en-US/category/character/ Also, apparently Chad and Echidna were drawn using their weapons left-handed. Their sprites have them using their weapons right-handed. Kind of weird, but interesting. Echidna's injured art is amusing to me. It's the angle of the shot, but from far away, it makes her look like her left eyebrow's raised and her expression is a pissed off "Huh?" It gives off the feel of someone provoking or getting the attention of a delinquent girl from a manga or anime. Chad's injured art makes me feel like it could become a meme.
  10. So, axe Rutger or gen 4 Anna? If you take Anna's stats and add 4 points into her HP for Echidna's given 45, you'd have a stat spread of 45 HP, 29 Atk, 38 Spd, 22 Def, and 28 Res for 162 BST with around 10 points remaining while with adding 1 point into his HP would lead to 45 HP, 32 Atk, 39 Spd, 29 Def, and 24 Res for 169 BST with around 3 points remaining. That's basically Anna's stat spread with 4 more HP and swapped defenses. Rutger's is probably closer with Echidna's base Def being (1 point higher) higher than her base Res in Binding Blade. Although, with a 15% growth in both stats and her being a pre-promote, I guess her defenses wouldn't be that great which doesn't matter if she can dodge things, but Binding Blade had weird hit rates, right? Anyway, going off of Rutger's stat spread plus 1 point into HP, dumping 3 points into Res would give Echidna 45 HP, 32 Atk, 39 Spd, 29 Def, and 27 Res. She'd beat Anna as the fastest axe infantry with neutral base speed and would only be 1 speed slower than +Spd Hilda without speed buffs and equal +Spd Gerik and ignoring Darting Blow 4. Problem is that she'd tie with Arthur, Axezura, and summer Xander with the second lowest base neutral attack and she does not have a personal axe to help her out in that department. Speaking of which, at the cost of defenses and having lower resistance than her or not actually having a speed stat, Edelgard, Linus, and Raven can have similar speed or guaranteed a follow-up attack in Edelgard's case, but have higher attack or can straight up one shot people. Defensively, Libra with switched offenses and 5 more HP which is good since she'd be able to avoid more doubles, but Libra having been introduced earlier and having slightly higher base resistance means there is a bigger chance someone could have merged Libra and he can tank magic more easily. And then there's Hawkeye, Helbindi, and CYL Ike who dumped speed, but have higher overall defenses, mainly Helbindi and if ever so slightly for Hawkeye, or can mitigate damage very well in the case of Hawkeye and especially CYL Ike. Helbindi is 5* locked and still the axe infantry with the highest base resistance at 31, 1 point higher than Hawkeye, while Hawkeye has been in the summoning pool since launch and CYL Ike has been on several banners, could have been chosen as a free unit with the CYL1 pick banner, and is a free unit through Heroes' Paths. If you go off of Anna's stat spread, then Echidna's defensive bulk would be average to below average. There would be more room to dump into her resistance and make her the first axe unit to break into >= 32 base neutral Res which if you do that, then that's just adding 4 points into Anna's Res and leave Echidna with around 6 points to play with. So, we're looking at 45 HP, 29 Atk, 38 Spd, 22 Def, and 32 Res. Kind of like Fir or Lloyd with more HP and Spd. Bump up her Def by 2 for 24 Def so it's not that bad leaves 4 points which let's add 3 to Atk and 1 for Res for a stat spread of 45 HP, 32 Atk, 38 Spd, 24 Def, and 33 Res. If only 1 point is added to Atk and the rest dumped into Def, then she'd have 45 HP, 30 Atk, 38 Spd, 27 Def, and 32 Res. The closest unit I think would be Marisa, but with switched defenses and 6 more Res; Marisa's 46 HP, 30 Atk, 36 Spd, 30 Def, and 21 Res. Or infantry, gen 4 Camilla. When we get or if we had Barrier Axe, then a defense refine would probably be okay and Echidna would have 31 Def at all times and 39 Res when attacked. She'd also have 50 HP where her normal, 45 HP is pretty good, so it might be okay to give her field buffs and not worry about Panic. Either way would be fine, but focusing on her resistance would be interesting mainly because we don't have an axe infantry with >= 32 base neutral Res or a speedy one at that as Anna skirts the line with 28 base Res. That's not to say Anna, Hawkeye, Helbindi, and Libra don't have good resistance, investing into Ross's and summer Ylgr's Res would not be as good, or that they and CYL Ike aren't good tanks. It would let her stand out more. Watch Echidna be terribly slow in Heroes and the only reason she managed to double the blue archer was because he had a Brave Bow. Welcome to Heroes Echidna with 45 HP, 30 Atk, 25 Spd, 37 Def, and 36 Res. If that stat spread seems familiar, then it is as it's Sheena's stat spread, but with 4 more resistance or Hawkeye's, but without Guardian's Axe and with 3 less attack for 7 more defense and 6 more resistance. It's like Heroes Florina all over again.
  11. Going off of Binding Blade, Echidna would have balanced stats, right? So, something like Libra with more speed or summer Ylgr with high resistance.
  12. Perceval's Prized Lance makes Gleipnir, Ivaldi, and Regal Blade's effect look even worse. Hawk King Claw grants Tibarn if he initiates on a foe at full health a guaranteed follow-up attack and similar to the full health check effect, if Dimitri's and his foe's HP are full or not full, then he is granted a guaranteed follow-up attack. Prized Lance grants Perceval Atk/Spd/Def/Res+4 and inflicts special cooldown charge -1 on his foes if at the start of combat, his foe's HP is full. Compared to Gleipnir, Ivaldi, and Regal Blade, Perceval's getting Atk/Spd+1 and Def/Res+4 on top of an additional effect, special cooldown charge -1. Lloyd's fucked unless they upgrade weapons that already were part of a weapon update. I could see them doing that, but requiring you to spend Divine Dew again on them. For instance, Death Blow 3 and Fierce Stance 3 as the unique refinement effect for Frederick's Axe would have been neat, but instead, they flip-flop between effective damage being a free effect or not. Mage knight Eirika and L'Arachel on the other hand have a chance at something if and when they are part of a weapon update.
  13. Oh shit! Echidna and Igrene!? And axes have their own Safeguard? I hope Echidna demotes. L&D4 is what it is, I suppose. Atk/Spd+7 for Def/Res-5 which for Igrene, her Guardian's Bow does let her "negate" the defense penalties if her Spd is higher than her foe's. Anyone who ran L&D well is going to benefit, but two units that come to mind for me are Ares and Lon'qu. If you're doing a very specific build, the Miracle, Mystic Boost, Heavy Blade seal build and forgoing Distant Counter on Ares, then the extra Atk/Spd+2 from L&D4 is going to help since Ares wants to double as many people as possible to keep Miracle charged. +Spd, +10 Ares with L&D3 has 42 Spd before buffs which isn't that great nowadays. It's only two more with L&D4, but 44 Spd is still better than 42. For Lon'qu, the Atk+2 is really going to be helpful since unlike Linus and Raven or Karla, Lon'qu's base attack isn't high at 29 base neutral compared to Linus's 37, Raven's 34, and Karla's 35 base. He shares a Killer, L&D3 weapon with Linus and Raven where all three can have very high offensive stats, but there's still a 5 to 8 point gap between them in attack and Karla deals damage the higher the gap in speed she has over her foe. The situation stays the same with the attack difference and it's not like Lon'qu's attack isn't good, especially after L&D6, but it seems like L&D4 is going to be more helpful overall to him. +Atk Lon'qu with L&D6 has 58/49 offenses and L&D7 would bump him up to 60/51 offenses. Alternatively if you want even more speed which might not be that great considering how high of a speed L&D6 Lon'qu reaches, +Spd Lon'qu with L&D7 would have 57/54 offenses. She's the Camus of Binding Blade. Brunnya also comes with Fimbulvetr, so if she doesn't get screwed over, she could have a personal tome. Probably a green infantry mage as she was a sage in Binding Blade and Fimbulvetr is ice mage which I think was lumped into green tomes.
  14. I didn't intend for it seem like a bad thing. Atk/Spd/Def/Res+9 to +12 is a lot and the 18 to 24 recoil damage is the payment for having that.
  15. I know, but I was wondering about double L&D3 on a weapon or double anything really that doesn't overlap badly like a -breaker of the same type, Obstruct, or Pass. So, I'm curious about how being able to sacrifice that much in defensive stats for offensive stats would play out. Double L&D3 is already powerful, especially given Linus and Raven have a Killer effect to lower the cooldown of their specials. Double L&D3, though, without a Killer effect and the possibility to run another L&D3 and potentially a fourth L&D3 if and when they release a L&D seal is extreme. Fury 9 or 12 would probably be more practical with the raw boost in offensive and defensive stats, but whoever would be using that would be taking 18 to 24 recoil damage which is likely to be half their HP.
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