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CyberNinja

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  1. Ironic, Fleche could replace Flayn as the Pegasus/healer hybrid. Ladislava slots in Seteth nicely. Randolph replaces Hilda as a possible warrior, alternatively Alois if he wasn't playable in CF.
  2. I've made Lysithea a fortress knight but returned her to a warlock not long after, gave her some kind of bulk which was nice. Made Bernadetta a warrior and used Dimitri's battalion (NG+) to carry her until she came online (note this was before you could afford anything NG+). Theoretically she'd have made the most use out of her Vengeance ability but raising authority and axes is kind of a full fledged job at that point.
  3. If we discuss how the post time skip situation plays out, its important to consider the political situation of each faction and how to keep the entire thing from becoming too confusing to players unfamiliar with the game. Using Silver Snow as a base is important to create the emotional connection with Edelgard. Using a mix of all three during White Clouds is important to build the world and invest the viewer in the characters for the timeskip. Claude is in political gridlock and Faerghus in in Civil War. To a degree I'd prefer to maintain the meeting cutscene with Silver Snow Edelgard intact as its likely the last chance most viewers will see Edelgard before her death. It also informs the attack on the Monastery not long after. We can see some of the last human side of Edelgard thanks to her going to the meeting she proposed 5 years ago despite her thinking those bridges are long since burned. As standard the Knights of Seiros move in not long after and meet with Byleth. The attack happens as usual but the knights are victorious and word spreads rapidly. The news of the professor's revival is enough impetus for Claude to begin working on prepping his nation with open conflcit with the Empire. we can learn from changing perspectives that Claude has been supplying Rodrigue and other members of the Faerghus loyalists with food, weapons, and even soldiers but has had to do so in secret to keep the Empire from justifying an attack on them before they are ready, he also has to deal with the fact that the Alliance is still divided. Edelgard has, as per rules of war, actually been following it more or less legally (at surface value). She uses the splitting of the empire as justification on the church and has engage Faerghus not as an act of conquest but because Cornelia, the acting ruler of "Faerghus" has asked her to intervene. Thus while the Kingdom is mostly fought as a Civil War between the Empire's puppet and the Loyalists, the Empire works to centralize more control over to themselves and when they do get directly involved, they come out with a complete victory creating a situation where they appear indestructible. The empire otherwise hunts down remnants of the church, who they are at war with. Essentially, Claude and Edelgard are fighting a proxy war through the Kingdom. Their defeat by Byleth and the Knights of Seiros sends shockwaves as the Empire begins to rapidly reorganize their spread out troops to engage the new front which has opened within their own borders. More of the Knights of Seiros begin to rally behind Byleth and Dimitri is found by Gilbert and the Blue Lions. There is an arc showing Dimitri, in his admittedly more crazed form, fighting against Kingdom forces and there is a political arc as Claude uses the destruction of the Empire's aura of invincibility to gain more influence in the Alliance. Both The Golden Deer and Blue Lions arcs will feature the students from these houses heavily, Leonie working as a mercenary for Rodrigue under Claude's orders, Ignatz playing the merchant to sneak supplies, ect. Eventually we return to Byleth, who's possibly received forces from either the Alliance, Kingdom, or both (or the plot point could be dropped completely, being given to Claude and Dimitri instead.) They then wrok to take the bridge of Myrrdin which is occupied by the Empire. Taking this is what allows Claude to unite the alliance and coincides with Dimitri having retaken the kingdom though at heavy losses as he executes traitors (still the mad king). The kingdom is united if not stable and the Alliance is prepared for war. Seteth allows Dimitris forces to cross the bridge but the Knights are too few and taken the bridge weakened their forces completely. The empire is reeling from the losses of their forces in the Kingdom and their influence on the Alliance. Now two armies have emerged on their border and Edelgard takes the helm, both to ensure unity within her own domain and to eliminate the threat once and for all. Because the focus of both Edelgard and the Slithers had been on Byleth the Fell Star, Dimitri and Claude are better able to integrate their forces forming a tentative alliance. During the battle of Gronder, due to the strategies of Hubert and Edelgard, and thanks to Dimitri charging ahead, the battle quickly devolves into a brawl though the Alliance and Kingdom do not fight one another; Claude is basically forced to just kill as many Empire generals as possible. The Kingdom takes the fort from the empire but loses the soldiers sent to take it as it goes up in flames. the Golden deer are able to take down the beasts that Edelgard has employed but is struggling against the bulk of her forces. Dimitri's forces begin an almost suicidal assault against the Empire forces having fallen into a near berserk state not unlike their king as Dimitri forces his way to Edelgard's position. Edelgard and Dimitri duel and Dimitri seriously wounds her, forcing her to flee. The loss of the emperor breaks the morale of the Empire and the remnants of the Golden Deer pull the win. Dimitri chases after Edelgard promising his troops he'll secure the kill and Rodrigue or Dedue follow, desperate to protect him. Seeing the results of the battle, Claude can't really see any chance of victory or pins his hopes on the Professor to finish the fight and looks to leave Fodlan, Hilda can follow. Since the topic of who lives or dies here can be contentious for this post I'll list only a few guaranteed deaths and a few guaranteed survivors for now. Among the Blue Lions the guaranteed deaths would be Gilbert, Dedue, and Rodrigue. If we're being true to silver Snow, these three at least will die and Dimitri is rather vague on whether it is him or his ghost, that could be kept equally vague here. More or less can die depending on if we're going for a darker or lighter story. Guranteed Survivors Blue Lions: Mercedes, Felix Golden Deer: Leonie, Lysithea, Ignatz, Lorenz (who is with Byleth) As mentioned, the battle would be showing the blue Lions taking the majority of the losses, Hilda leaving with Claude if she survived and Claude being confirmed to "disappear" rather than die. Nader and Judith's status could end up going either way, likely having Judith die but possibly Nader could die ensuring Claude survives. Raphael could die ensuring Ignatz survives when the Golden Deer are fighting the beasts, Ignatz promises to care for his sister. Leonie still has a part to play with the eventual destruction of the Agarthans, same with Lysithea but with the added revelations to be had with Edelgard. Ignatz has a part to play in the assault on Enbarr and Lorenz was with Byleth and plays a part in the ending. Mercedes' plot with her brother still needs to be concluded, Felix's plot point with his father and Dimitri back in White Clouds also needs a conclusion. The Rest of the Blue lions more or less have their stories concluded by this point but I'd be open to more of them surviving. The Knights of Seiros can rally the remnants of the battle at Gronder field and this will be when the survivors of the three houses rally together. This begins to reinforce the Church and Byleth as the last remaining authority in Fodlan. The empire is in full retreat by this point and the story could go two ways. It can follow the Standard Fort Merceus path and end with it bombarded by the slithers or the Blue Lions path of it taken with no fuss, since Thales is alive its probably better the former. Assuming the Former has happened then it will show that effectively almost all resistance has been crushed, the Empire has no real forces to spare but in time will recover, the Alliance and Kingdom have exhausted their resources and while the Alliance can recover, the kingdom is basically a bandit kingdom ravaged by warlords. The remnants of the Knights of Seiros, the Kingdom loyalists, and the alliance infiltrate Ebarr as refugees with the help of Ignatz's merchant connections and Dorothea's Opera troop. You see Catherine and Shamir hiding away in Enbarr preparing their equipment, same with other students and faculty. Now either enough soldiers infiltrate as refugees or enough do to easily take the gate house to allow the rest of the forces to attack. The Empire is caught off guard and must fight with only the garrison while not knowing where the enemy is. They rapidly begin to lose ground and Ferdinand and Hubert engage one another, resulting in Ferdinand's victory. The war has been harsh on the people and rioting and looting occurs, creating more chaos. Edelgard takes the remnants of her forces into the palace to draw in her attackers and secure victory. The assault on the palace happens they break into the Throne room, Byleth and Edelgard have words, Lysithea and Edelgard have words, Byleth's forces finish off the rest of her soldiers, Byleth duels Edelgard who loses thanks to the wound inflicted by Dimitri. Death of the Flame Emperor happens and its revealed where the Slithers are, which is also where Rhea is located. They save Rhea form the Agarthans find out she has been used to create the demonic beasts for Edelgard and that she is weak. She stays with the group revealing Byleth his identity/past and eventually saves them from Thales when he's on his last leg. Now two things can happen, either this situation is done to HEAVILY foreshadow Rhea's degeneration, giving us the Silver Snow fight, or it could be hinted at for a long while that the Slithers were working to reinstate Nemesis as a weapon and so his revival becomes much more foreshadowed since White Clouds. Assuming the Former case, I would actually have Rhea fly off almost immediately, Byleth and the Knights would return to the Monastery to organize a search for her and possibly discuss the need for Byleth to succeed her when she would come flying in on the Horizon. Her presence would cause many of the knights to transform or go berserk, she'd be defeated and the Silver Snow ending cutscene would play. Or again we could go the Nemesis route. Alternatively and ain't this a shocker? We could end it at Agartha. The games needed a final boss, we really don't. Her death scene in Silver snow really isn't all that different from Verdant wind, merge them. Basically the story could work by having the second Season (White Clouds is best as one full Season) starting a bit before Byleth awakes, following the politics of the Golden Deer broken up by the emotional thrill ride of Blue Lions, The Black Eagles focuses on the emotional Climax of the Edelgard-Byleth relation while the Golden Deer and Blue Lions react to the sudden revival. So roughly 2/3rds dedicated to Blue Lions and Golden Deer with the Last 1/3rd for the Black Eagles. After the war, Ferdinand, and Lorenz end up the respective administers of the regions their faction once resided. Pairings would likely need to be kept vague though I wouldn't be opposed to pissing off 80% of the fandom, since I'm already considering character death. Like I said you could try to fit in Dimitri's redemption arc or Keep Claude past Gronder, but it'll make the story too chaotic for the general audience and if you wanted to just please the fans you'd be better of faithfully doing each route one at a time. Less focus on Byleth in this mostly because trying to adapt each map into a anime would be... bad. White clouds more or less fits well into an anime but the timeskip has the hallmarks of the devs trying to make characters go to places they wouldn't necessarily go.
  4. If three houses had a competitive pseudo war game mode that you could play against other players: same turn base gameplay as you'd expect but each phase no runs a timer which will automatically end the phase if it runs out even if you haven't moved all your pieces like in hearthstone and similar games they'd be some mechanic deciding who gets first turn. units for competitive play would be at the same average level and total weapon exp, thus each char "build" would be assumed at the same avarrage effort to create (making a flyer Dedue would limit the amount you could customize other characters, creating opportunity cost) In such a situation what units available to the player currently would be the best? How would player strategies change to account for the fact they're no longer facing dumb AI? Would it only reinforce flyer emblem or would counter builds finally put an end to it?
  5. The Deathknight is one of the more famous users of counterattack allowing him to retaliate at any range with a bolt of lightning. His class is a modified dark knight favoring his lance but still able to do magic. His spells? Thunder (starts with this learned) and Thoron. Turns out enemy death knight knew magic all along! Also the deathknight is the single character other than Hubert capable of using the dark magic spell "Death" it's also the only dark magic he's capable of.
  6. You don't need to force some contrivance to have Byleth interact with the three houses, they canonically already do that. You could just have houses take part of the main plot points that involve them, I.e. you'll see the blue lions take care of Lonato and Gautier as internal matters and Byleth will accompany in the same manner as Catherine and Gilbert. Edelgard helps out coincidentally in plots that involve her, the bandits, remire village etc. sometimes members of all three houses, plenty of ways to do it. claude can be the one to figure the assassination of Rhea is a distraction since he already knows about the sword of the creator, Edelgard has to play along or at the very least isn't directly sabotaging her own forces. many many ways to do it.
  7. Regardless, I think in future games they should focus less on "cookie cutter" generically leveled enemies and start forming archetypes that inform the player to adapt their playstyle for certain maps or favor certain strategies over another.
  8. Would it have been better if the classes were redesigned as direct upgrades? Armor line > Fortress > Great Knight Cavalier > Paladin > Great Knight/New class? Thief/Mercenary > Assassin/Hero > Swordmaster (master class now?) Brigand/Brawler > Grappler/Warrior > War Master Dark/Mage > Dark Bishop/Warlock > Dark Knight Priest > Bishop > Holy Knight Archer > Sniper > Bow Knight Peg/Wyv(make noth advanced class?) > Falcon/Wyv!Lord The Gremory, Mortal Savant, and DLC classes could then be retooled into true alts/hybrids?
  9. Best way is to create a sort of expectation for the player, if they know that spear wielding infantry tend to have cav-effective combat arts; players will learn to kill those units quickly or keep their cavalry out of range. Actually it would be rather interesting if the gambit/ability/arts set up of generic enemies followed a theme if they were Kingdom, Alliance, Empire, or Church.
  10. Give enemy heroes Keen intuition and defiant skills, make them something scary if you don't kill them in one round Give Archer's Close Counter and Vantage+, so you can't just kill them with your flyer. Make dismounting a move action, so you can move or mount/dismount but not both. Give Knight line the Vengeance combat art, occasionally give them Quick riposte so you have to properly counterplay them. Every enemy gets their weapon equivalent of the breaker skill, they did this fairly well. Place a few "unique" units in throughout, like a war master/grappler with a high magic stat and aura gauntlets instead of a standard one. Enemy Flyers get pass, all of them, same with enemy assassins/thieves. Throw in some more siege mages in the mid to late game. Give some enemy swordmasters windsweep sometimes. Sprinkle some effective weaponry around, give the melee fighters more magic weapons Increase the number of mages in general. Give enemy warriors/grapplers heartseeker Poisonstrike archers was pretty good since they're not much a threat otherwise Give speedy enemies desperation+ start sprinkling debuffs like the seal skills among the enemies, so if you send out a guy solo they'll strip them of their stats then kill them. Encloser for enemy snipers, hunter's volley too, occasionally. Give the Death Knight Lamine's relic until Mercedes' paralogue is complete. Give more enemies Hilda's immovable NPC ability. Give enemies forged weapons. Give naturally high luck enemies Miracle occasionally. Sometimes give enemy generals (generic) minor crests according to the region/faction they are from. Very rarely give them a major. Give enemies their class mastery skills. Some ideas, the ratio of the above can change depending on the level of predictability you'd prefer in your fire emblem game.
  11. She's the only character to canonically join your class (i.e. in all routes) while all other students joining your class is determinant and the faculty never "join" your class. Kinda arguing semantics in that case, I suppose. It's interesting to point out how Edelgard thus shows that she never considers Flayn a part of her house, which makes sense since you know...
  12. In short, it is something that can only work for the game it debuted in. I don't mind running around the Monastery because I've basically got the path figured out and I don't generally go over dialogues unless its for a quest or something (you get plenty of support points in combat and if you're recruiting them all its probably best saved for a NG+ run anyway since you won't be using them much) That said, if they keep hubs like this in the future, its best if they're kept on the slim side.
  13. Byleth is physically strong enough to swing a whip sword, have the point of it impale and shatter a metal/stone mask of a demonic beast and then fling said beast through the air. The Crest bearing characters are so disgustingly superhuman I can completely see them smashing the Agarthan robots with primitive weapons.
  14. I put a lot of thought into this and the ideal would likely be Silver snow route but bulking up white clouds with elements of all three routes. That the perspective wouldn't need to remain on Byleth would mean that elements of the rest of the routes could be reconextualized to silver snow during the war phase. Regardless Azure Moon or Silver Snow has the greatest emotional pay off as an anime but the latter is a more full experience. Also, watch the trailers again. People tohught that they were pushing Black Eagles heavily, I ended fighting against this with an (admitedly) inflammatory thread when I realized how much Crimson Flower was missing compared to other routes. The reason for this of course was that Black Eagles was never meant to be Crimson Flower, it was meant to be Silver Snow which is actually called the Black Eagles route (apparently) in Japanese media. Thus we realize that in truth those trailers were pushing not the Edelgard conquest route but instead the Byleth centric Silver Snow route. Makes sense since your crest marks your faction flag, we learn Byleth's past and the Edelgard/Byleth relationship actually makes sense. Thus I state again, its best if it comes down to a choice of one route only. If not Silver Snow, then it has to be Azure Moon, CRimson flower and Verdant Wind just wouldn't work.
  15. Show don't tell just means if you're telling me a character is known to be charming, the character actually has to be charming or rather you never have to tell me the character is charming because they already won me over. You never write "it smelled bad" or "it was scary" you write using descriptive language so the reader is naturally disgusted or scared. Show don't tell is purely a literary technique to make words not boring. As for video games it's more about consistency between informed attributes and what we see happening. If your telling me a character is so kind and all I see them is enjoying torturing a puppy that kindness is merely an informed attribute, I'm being told not shown. Bernadette acts like an abused dog to anyone who interacts with her is showing the effects of the abuse that we the viewer are informed of. We are shown that Bernadette is an abuse victim because she acts like one. The writing for three houses is serviceable if not nescesssrally good, thus it's arguably some of the best for fire emblem as a whole barring the sacred cows i'm not allowed to criticize. But hey the poster who started this little spiel got to dump some hate on the posters, throw out in their own SOB story, and showed that their knowledge of literary technique is lacking so yea, niiiice.
  16. My thoughts on revamping the classes to make some more useful or able to actually do their presumed roles. Note that anything not mentioned within this post is considered to be unchanged unless stated otherwise in following posts. If I receive good feedback then I will try to keep this post edited to accommodate new information. Proficiency or the return of Class weapon restrictions: To ensure that classes maintain some form of identity, there will be a return to the class weapon system with certain caveats: As per the standard game, the classes will have certain weapons that they increase in skill faster than normal, these will also be the only weapons they can use. The commoner/noble class will be considered proficient in all weapons but will not learn them any faster than normal, the commoner/noble is not considered proficient in magic. Next comes the Student proficiency: Students that have a strength in a weapon type will be able to use that weapon even if they are not able to do so in the class they are currently in. This means that characters such as Felix and Edelgard would be able to use magic in their canon classes even though these classes don't allow it. Most standard mages would be able to use both faith and reason magic but non standard mages classed as a mage or priest would be limited only to that type of magic. This will add to the character of individual units such as Cyril, who will honestly feel like a Wyvern Archer rather than your slightly crappier Wyvern Lord #8. The classes will now have more of an identity and so will your students. Unique classes: Beginner Classes: Intermediate Classes: Advanced Classes: Mastery Classes: Combat Arts and Abilities modified: New Combat Arts and Abilities: New Rule: Class spell lists: Or why would I bother keeping my spell slingers in a spell class? Spell lists have been discussed multiple times in various threads, when I brought up the idea it seemed to be favored as a solution to the fact that many physical units were kinda boring in magic classes or never really benefited. There was also the matter that with the above changes, there was little reason for many magic users to stay in a magic using class (barring class abilities) when they could become OP flyers. This was made as a hopeful fix to that. So there's more I'd like to add, edits to be made in the class section (which you may notice seems like I did nothing as of this posting) but I'm reaching the point of feeling like this is going to disappear if I don't post it soon and I'd rather not lose all the work done. I'll likely be making edits while you read this like placing the "blow" skills in the advanced class section and moving the "seal" skills in the intermediate section, so that both are where they're more relevant (well, so the seal skills become more relevant). The idea long term being so that the early game skills encourage class cooperation while the mid to late skills enable the inevitable move to independence of your units. Anyway I just decided to post this before I lost all motivation again, figured I do so since it seems like someone else was planning on doing so, I'd rather have my thoughts out before I get accused of just copying everyone else. No I don't think this is perfect, but I'm too busy currently and I keep putting off finishing this. Truth is the best balance to this game would be adding more skills, combat arts, and spells that are actually different rather than a variation of the same skills. Guess you could find basically everything you need in heroes, or even just fates/awakening.
  17. Well like @PPPPPPP270 said -and I'm a bit unhappy that my reality of being the only one to think of it was shattered- but you could simply give them a mastery skill variant of Rhea's "Ancient Dragon Wrath" (Rhea calculates dmg based on the lower of an enemy's Prt or Rst) with a skill that let's them calculate their Attk based on the higher of their Strength or Magic but still doing physical dmg in the case of iron swords and such or magic with spells. Didn't realize it was a skill in heroes though. Ironically it still favors pure str/mag users rather than mix fighters, maybe it could add half the non favored (half magic, in case of iron sword) stat. It'd be essentially a 100% activation rate Ignis in that case.
  18. We don't know what his actual strengths are, only assumptions based on his enemy statline and Lamine was a Gremory so her strengths really could be anything even if the crest is faith empowering.
  19. Covering the above. Death knight is shown as having Lysitheas mastermind skill. Since he can't have that it's likely he'll follow Ferdinand as a near perfect proficiency unit. Since he's effectively a customized dark knight, his strengths will follow sword lance reason and riding. Due to the crest of Lamine he will have a hidden talent in bows. He will likely have a weakness in faith like all flame emperor army characters if he has a weakness. Following the dark knight argument he'll be a hybrid fighter, favoring strength. As a mage he'll be more to line dark mage since you get dark seals from him. Thus we can probably expect bad charm and luck. He will have low Dex high strength and average to low-average magic. We can expect his res and def growth to be very even following the enemy dark mage/balanced cavalier growths. Speed growth should follow magic. Since these basically follow his enemy stats I'm pretty confident. if he is recruited as Jeritza specifically and doesn't come in death knight form I could see a few of his canon classes either being the assassin line since his jeritza form evokes named imperial assassin designs. He could also simply be a cavalier. They may specifically code jeritza to use his death knight design when classed as a dark knight. as mentioned previously he evokes a dark mage archetype in stats and has mastery skills of dark mages such as poison strike. His reason spells likely will be dark magic in part or full. Probably lacking in faith spells but could be something for his lamine crest. might be a major lamine crest user, so we're probably never gonna see Mercedes use her relic ever again if they're on the same team, assuming the relic is possible to acquire with them on the same team. despite all said, if crimson flower exclusive, may be made purposefully overpowered to account for lost units and opportunity cost. That and hers dlc and I've never seen IS try to balance their dlc at all.
  20. I mean, this is basically what I thought Byleth was going to be, Grizzled mercenary dude with maybe a lineage to Satan Nemesis. Then there was the whole time magic thing and I became less sure of where they were going with it and then we got a dad and I realized our character was basically a kid. Goddamnit, you almost had it Japan. This would be honestly terrible for me, no offense. I can accept or even enjoy this character when they're the one I'm choosing dialogue for, but his archetype as an NPC would be unbearable. Now I won't pretend it'd be popular or even the best option but. I'd completely cut the divinity aspect of it, Byleth already has the most important crest in history, he doesn't need to be literally Jesus on top of it. Sothis can exist as a character still by simply rewriting that in rare cases echoes of the dragon the crest descended from can communicate/share echoes of memories and feelings with their bearers, like how dragons could possess humans through their relics in FE4 or Tiki and Nah could speak with Naga. This would tie in the Flayn/Lindhart support of crests affecting personality. Elements of Jeralt and Byleth could be combined into a more composite character, they'd have more of an established personality, be fully voiced, and players could still make certain choices or refine their personality within this scope. As a bonus despite the sacrifice of Jeralt, you could keep Sothis throughout the whole game and the changing hair color could be due to your character essentially burning them self out channeling Sothis' power (what I originally thought was happening) turning from a dark green to light green to near Nemesis white. The story could be rewritten to have Solon's spell be the vehicle for the timeskip, so that he doesn't come off as completely incompetent and pointless. Rhea would of course need to be almost completely rewritten, but I think this could be to her benefit as well. It wouldn't have to be all of this, you can pick and choose what fits your personal "perfect game" best but its difficult to start changing or removing characters without falling into needing to rewrite the whole story.
  21. Before Flayn's disappearance, Edelgard will have a conversation with Byleth. After they leave, Hubert will question whether she revealed to much to the professor; Hubert will state that the risk was too dangerous and that he must take matters into his own hands. During the Flayn rescue mission, Hubert will suggest you take the nearest teleport pad which will bring you through a winding corridor where your infantry will be harassed by archers until you come upon an ambush in the teleport room where one of the soldiers will state "they've been waiting for you." On one hand I don't want to count it because all retainers will point out the portal as tutorial but on the other, the context is pretty clear Hubert is trying to kill you.
  22. None of what I see with Bernadetta comes off as particularly humorous but her reactions are well within the range of what I'd expect to see (and have seen) in a nervous break. Basically the people saying that it isn't realistic don't really have any idea of what they're talking about but plenty of opinions on the subject. That too, isn't really all that surprising.
  23. And incidentally, Dimitri will never support a Black Eagles character while Edelgard will never support a Kingdom character. Claude, the hopeless idealist he is, wanting people to be people together, will not only support at least one character from each of the houses outside his house (covering, Black Eagles, Blue Lions, Knights, and Church) he also has a support with all foreigner characters (barring Dedue who as a bodyguard character, can't support other lords).
  24. Interesting, I never paid much attention to the text on that, assuming it would have simply been gibberish or non-text (it goes by semi quick and my eyesight is crap for that kind of stuff.) Then again, given the Russian text in Shambala I should have paid more attention.
  25. Absolute top tier taste for male/female Male taste going strong, female taste getting to blips on the radar but Mercedes still a top tier. Honestly its hard because the males are so exceptional so I'll have to give them a pass, its a crime that Ingrid and Byleth are beating these ladies though and Annette being this far down is a guaranteed sign of terrible taste. Gatekeeper gloriously has found his way onto the poll, soon he'll find his rightful place at the top (heroes when?) Followed by the dads. Man, sucks to be Judith, below even Kronya the Piere two. I do agree, these are all trash tier waifus though Leonie's a cute, It's almost insulting how non-contrarian my first S-ranks turned out to be. Unsurprising though, Bernie and Lys were a treat. Still love El but the only SS rank we'll have is Silver Snow. It truly is shocking that such bad taste can exist. Ok, I kid, only Ingrid belongs with Glenn. I mean, not really? If you look at the majority of S ranks, its basically all Female Byleth options barring Ingrid, Bernadetta, and Lysithea. So its clear that most played Female Byleth to get the aforementioned romance options; this would spike her popularity dramatically. What is surprising is that Male Byleth ranked as high as he did.
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